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| image = 720-arcadegame.jpg
| image = 720-arcadegame.jpg
| caption = Arcade flyer
| caption = Arcade flyer
| developer = [[Atari Games]]
| developer = [[Atari Games]]{{efn|Home computer versions developed by [[Tiertex Design Studios]]; NES version developed by [[Beam Software]]; Game Boy Color version developed by Game Brains.}}
| publisher = Atari Games
| publisher = {{Collapsible list|title={{nobold|Atari Games}}|'''CPC, ZX Spectrum'''<br>[[U.S. Gold]]<br>'''C64'''{{vgrelease|EU|U.S. Gold|NA|[[Mindscape (company)|Mindscape]]}} '''NES'''<br>Mindscape<br>'''Game Boy Color'''<br>[[Midway Games|Midway]]}}
| designer = John Salwitz <br> Dave Ralston
| designer = John Salwitz<br>Dave Ralston
| programmer = John Salwitz
| programmer = John Salwitz
| artist = Dave Ralston
| artist = Dave Ralston
| composer = Hal Canon<br>Earl Vickers<br>[[Brad Fuller (composer)|Brad Fuller]]
| composer = Hal Canon<br>Earl Vickers<br>[[Brad Fuller (composer)|Brad Fuller]]
| released = {{collapsible list|title={{nobold|December 1986}}|'''Arcade'''<br>December 1986<br>
| platforms = [[Arcade video game|Arcade]], [[Amstrad CPC]], [[ZX Spectrum]], [[Commodore 64]], [[Nintendo Entertainment System|NES]], [[Game Boy Color]]
'''Game Boy Color''' {{vgrelease|NA|March 4, 1999<ref>{{Cite magazine |date=1999-10-12 |title=Game Informer News |magazine=[[Game Informer]] |url=http://www.gameinformer.com/news/mar99/030499b.html |access-date=2023-04-06 |url-status=dead |archive-url=https://web.archive.org/web/19991012131900/http://www.gameinformer.com/news/mar99/030499b.html |archive-date=1999-10-12}}</ref>|EU|March 1999}}}}
| released = {{collapsible list|title={{nobold|December 1986}}|'''Arcade'''{{vgrelease|NA|December 1986<ref>{{cite web|title=Production Numbers|url=http://www.atarigames.com/atarinumbers90s.pdf|publisher=[[Atari]]|year=1999|archive-date=10 May 2013|archive-url=https://web.archive.org/web/20130510143012/http://www.atarigames.com/atarinumbers90s.pdf|url-status=dead}}</ref>}} '''CPC, ZX Spectrum'''{{vgrelease|EU|November 1987<ref name="tgm">{{cite magazine |author=<!-- not stated --> |date=October 1987 |title=720° |url=https://archive.org/details/TheGamesMachine14Jan89/TheGamesMachine/TheGamesMachine01-Oct87/page/n11/mode/2up |magazine=[[The Games Machine]] |publisher=[[Newsfield Publications]] |issue=1 |page=13}}</ref><ref>{{cite magazine |author=<!-- not stated --> |date=October 1987 |title=Better Skate Than Never |url=https://archive.org/stream/sinclair-user-magazine-067/SinclairUser_067_Oct_1987#page/n103/mode/1up |magazine=[[Sinclair User]] |publisher=[[Ascential|EMAP]] |issue=67 |page=104}}</ref>}} '''C64'''{{vgrelease|EU|November 1987<ref name="tgm"/>|NA|January 1989<ref>{{cite news |title=Availability Update |url=https://archive.gamehistory.org/item/4894dc4d-52b2-447b-83c4-91f3ba837f9a |work=[[Computer Entertainer]] |volume=7 |issue=11 |date=February 1989 |page=14}}</ref>}} '''NES'''{{vgrelease|NA|December 1989<ref>{{cite web |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf |publisher=Nintendo of America |title=NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf |archive-date=June 11, 2014 }}</ref>}} '''Game Boy Color'''{{vgrelease|NA|March 4, 1999<ref>{{Cite magazine |date=1999-10-12 |title=Game Informer News |magazine=[[Game Informer]] |url=http://www.gameinformer.com/news/mar99/030499b.html |access-date=2023-04-06 |url-status=dead |archive-url=https://web.archive.org/web/19991012131900/http://www.gameinformer.com/news/mar99/030499b.html |archive-date=1999-10-12}}</ref>|EU|March 1999}}
}}
| genre = [[Sports video game|Sports]] ([[skateboarding]])
| genre = [[Sports video game|Sports]] ([[skateboarding]])
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = {{collapsible list|title={{nobold|[[Arcade video game|Arcade]]}}|[[Amstrad CPC]], [[Commodore 64]], [[Nintendo Entertainment System|NES]], [[ZX Spectrum]], [[Game Boy Color]]}}
| arcade system = [[Atari System 2]]
| arcade system = [[Atari System 2]]
}}
}}


'''''720°''''' is a 1986 [[sports video game]] developed and published by [[Atari Games]] for [[Arcade video game|arcades]].<ref>{{cite web|url =http://www.arcade-museum.com/game_detail.php?game_id=6791|title =720°|publisher =The International Arcade Museum|access-date =5 Oct 2013}}</ref> Based on the action sport of [[skateboarding]], the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash.
'''''720°''''' is a 1986 [[sports video game]] developed and published by [[Atari Games]] for [[Arcade video game|arcades]].<ref>{{cite web|url =http://www.arcade-museum.com/game_detail.php?game_id=6791|title =720°|publisher =The International Arcade Museum|access-date =5 Oct 2013}}</ref> Based on the sport of [[skateboarding]], the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash.


The game has been ported and re-released to various home console and computer platforms.
The game has been ported and re-released to various home console and computer platforms.
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==Development==
==Development==
{{Expand section|date=September 2025}}
The game program for the arcade version was written in [[BLISS (programming language)|BLISS]], and utilized the [[Atari System 2]] hardware.<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/MREsJsRZqu0 Ghostarchive] {{cbignore}} and the [https://web.archive.org/web/20190505154516/https://www.youtube.com/watch?v=MREsJsRZqu0 Wayback Machine] {{cbignore}}: {{Citation|last=GDC|title=Classic Game Postmortem: Paperboy|date=2019-05-01|url=https://www.youtube.com/watch?v=MREsJsRZqu0|access-date=2019-05-10}} {{cbignore}}</ref><ref name=retrogamer141>{{cite magazine|title=The Making of 720|magazine=[[Retro Gamer]]|issue=141|pages=62–65|author=Kieren Hawken}}</ref>
The game program for the arcade version was written in [[BLISS (programming language)|BLISS]], and utilized the [[Atari System 2]] hardware.<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/MREsJsRZqu0 Ghostarchive] {{cbignore}} and the [https://web.archive.org/web/20190505154516/https://www.youtube.com/watch?v=MREsJsRZqu0 Wayback Machine] {{cbignore}}: {{Citation|last=GDC|title=Classic Game Postmortem: Paperboy|date=2019-05-01|url=https://www.youtube.com/watch?v=MREsJsRZqu0|access-date=2019-05-10}} {{cbignore}}</ref><ref name=retrogamer141>{{cite magazine|title=The Making of 720|magazine=[[Retro Gamer]]|issue=141|pages=62–65|author=Kieren Hawken}}</ref>


==Other versions==
==Ports==
The game was released to the [[Commodore 64]] (twice) in 1987, the [[Amstrad CPC]] and [[ZX Spectrum]] in 1988, the [[Nintendo Entertainment System]] (NES) in 1989, and the [[Game Boy Color]] in 1999. There is also an unreleased port for the [[Atari Lynx]].<ref name="AUKLL92">{{cite web|url=http://www.atarimania.com/catalog-atari-atari-uk-lynx-log_369_L.html|title=Atari (UK) – Lynx Log - 1992|website= atarimania.com|access-date=2019-04-21}}</ref><ref name="AUKLL292">{{cite web|url=http://www.atarimania.com/catalog-atari-atari-uk-lynx-log-2_370_L.html|title=Atari (UK) – Lynx Log 2 - 1992|website= atarimania.com|access-date=2019-04-21|archive-url=https://web.archive.org/web/20180409171446/http://www.atarimania.com/catalog-atari-atari-uk-lynx-log-2_370_L.html|archive-date=2018-04-09|url-status=live}}</ref>
The game was released to the [[Commodore 64]] (twice) in 1987, the [[Amstrad CPC]] and [[ZX Spectrum]] in 1988, the [[Nintendo Entertainment System]] (NES) in 1989, and the [[Game Boy Color]] in 1999. There is also an unreleased port for the [[Atari Lynx]].<ref name="AUKLL92">{{cite web|url=http://www.atarimania.com/catalog-atari-atari-uk-lynx-log_369_L.html|title=Atari (UK) – Lynx Log - 1992|website= atarimania.com|access-date=2019-04-21}}</ref><ref name="AUKLL292">{{cite web|url=http://www.atarimania.com/catalog-atari-atari-uk-lynx-log-2_370_L.html|title=Atari (UK) – Lynx Log 2 - 1992|website= atarimania.com|access-date=2019-04-21|archive-url=https://web.archive.org/web/20180409171446/http://www.atarimania.com/catalog-atari-atari-uk-lynx-log-2_370_L.html|archive-date=2018-04-09|url-status=live}}</ref>


The Amstrad CPC, ZX Spectrum, and the first Commodore 64 versions were developed by [[Tiertex Design Studios]] and published by [[U.S. Gold]]. ''[[Sinclair User]]'' described it as "US Gold's finest hour".
The Amstrad CPC, ZX Spectrum, and the first Commodore 64 versions were developed by [[Tiertex Design Studios]] and published by [[U.S. Gold]]. ''[[Sinclair User]]'' described it as "US Gold's finest hour".{{Citation needed|date=September 2025}}


The Game Boy Color version was developed by Game Brains and published by [[Midway Games]]. It was originally released in March 1999 in North America and Europe.<ref>{{Cite web|title=720 Degrees for Game Boy Color - GameFAQs|url=https://gamefaqs.gamespot.com/gbc/581519-720-degrees|access-date=2020-10-21|website=GameFaqs}}</ref>
The Game Boy Color version was developed by Game Brains and published by [[Midway Games]]. It was originally released in March 1999 in North America and Europe.<ref>{{Cite web|title=720 Degrees for Game Boy Color - GameFAQs|url=https://gamefaqs.gamespot.com/gbc/581519-720-degrees|access-date=2020-10-21|website=GameFaqs}}</ref>
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}}
}}


The game received an overall positive reception among both users and critics. In 1995, [[Flux (magazine)|Flux]] magazine ranked the game 79th on their "Top 100 Video Games", writing that it was "addicting" and completely unique for its time.<ref>{{Cite journal |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n31/mode/2up |journal=Flux |issue=4 |pages=32}}</ref>
The game received an overall positive reception among both users and critics. In 1995, [[Flux (magazine)|''Flux'']] magazine ranked the game 79th on their "Top 100 Video Games", writing that it was "addicting" and completely unique for its time.<ref>{{Cite journal |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n31/mode/2up |journal=Flux |issue=4 |pages=32}}</ref>


==Legacy==
==Legacy==
Emulated versions of the game are included in ''[[Midway Arcade Treasures]]'', released in 2003 and 2004, ''[[Midway Arcade Origins]]'', released in 2012.<ref>[http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review Midway Arcade Origins Review – IGN<!-- Bot generated title -->]</ref><ref name=retrogamer141 />
Emulated versions of the game are included in ''[[Midway Arcade Treasures]]'', released in 2003 and 2004, and ''[[Midway Arcade Origins]]'', released in 2012.<ref>[http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review Midway Arcade Origins Review – IGN<!-- Bot generated title -->]</ref><ref name=retrogamer141 />
 
==Notes==
{{notelist}}


==References==
==References==

Latest revision as of 23:05, 20 September 2025

Template:Short description Template:More citations needed Template:Main otherScript error: No such module "infobox".Template:Main otherScript error: No such module "Check for unknown parameters".Template:Main other

720° is a 1986 sports video game developed and published by Atari Games for arcades.[1] Based on the sport of skateboarding, the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash.

The game has been ported and re-released to various home console and computer platforms.

Gameplay

The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps.

The player begins with a number of "tickets", each of which grants admission to one of four skate parks, or "events" in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets by earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of a swarm of killer bees accompanied by the caption of "SKATE OR DIE!". Once the bees arrive, the player still has a small amount of time to make it to a park. The longer the player delays this, the faster the bees become until they are unavoidable. Getting caught by the bees ends the game, but on default settings, the player may elect to continue by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money. The money is used to upgrade equipment and the timer will reset upon completion of an event.

The player constantly races to perform stunts, both in the events and in the park itself, to earn the points needed to acquire tickets. Thus, the player's score is directly tied to the amount of time available to play the game. In order to win, the player must complete a total of sixteen events through four hubs.

File:720 Degrees 02.png
The "Skate or Die" message appearing, as the player is running out of time.

The game has four levels, each consisting of four events:

  • Ramp: the player skates around a half-pipe structure, trying to gain more and more height and performing tricks in the air to earn the most possible points. This ends when the timer runs out.
  • Downhill: a long course consisting of slopes and banks must be navigated to reach the finish line. The quicker the player reaches the finish, the more points are earned.
  • Slalom: an obstacle course in which the player is required to pass between pairs of yellow flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining upon crossing the finish line.
  • Jump: the player jumps from a series of ramps, attempting to hit a bull's-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target. This ends when the timer runs out or the player crosses the finish line, whichever comes first.

Scattered in the levels are several "map" icons placed on the ground which when activated show a map with the roads, parks, shops, and the player's location marked on it. Also scattered about the level are hazards and obstacles; jumping over hazards earns points.

The player earns points and money for high scores in each event, and doing well at the events earns the cash needed to buy equipment that improves player performance, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes finishes the game.

Development

Script error: No such module "Unsubst". The game program for the arcade version was written in BLISS, and utilized the Atari System 2 hardware.[2][3]

Ports

The game was released to the Commodore 64 (twice) in 1987, the Amstrad CPC and ZX Spectrum in 1988, the Nintendo Entertainment System (NES) in 1989, and the Game Boy Color in 1999. There is also an unreleased port for the Atari Lynx.[4][5]

The Amstrad CPC, ZX Spectrum, and the first Commodore 64 versions were developed by Tiertex Design Studios and published by U.S. Gold. Sinclair User described it as "US Gold's finest hour".Script error: No such module "Unsubst".

The Game Boy Color version was developed by Game Brains and published by Midway Games. It was originally released in March 1999 in North America and Europe.[6]

Reception

Template:Video game reviews

The game received an overall positive reception among both users and critics. In 1995, Flux magazine ranked the game 79th on their "Top 100 Video Games", writing that it was "addicting" and completely unique for its time.[7]

Legacy

Emulated versions of the game are included in Midway Arcade Treasures, released in 2003 and 2004, and Midway Arcade Origins, released in 2012.[8][3]

Notes

Template:Notelist

References

Template:Reflist

External links

Template:Atari Games

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  2. Archived at Ghostarchive Template:Cbignore and the Wayback Machine Template:Cbignore: Script error: No such module "citation/CS1". Template:Cbignore
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  8. Midway Arcade Origins Review – IGN