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'''''XPilot''''' is a [[multiplayer video game]]. It is [[Open-source video game|open source]] and runs on many platforms. Although its [[2D graphics]] have improved over time, they still resemble the style of ''[[Thrust (video game)|Thrust]]''. Gameplay includes [[Capture the Flag]], base defense, [[Racing game|racing]] and [[deathmatch (gaming)|deathmatch]]es. ''XPilot'' uses a [[client–server]] architecture, in which a central [[metaserver]] receives information from all ''XPilot'' [[Server (computing)|server]]s on the [[Internet]].<ref name="acm"/>
'''''XPilot''''' is a [[multiplayer video game]]. It is [[Open-source video game|open source]] and runs on many platforms. Although its [[2D graphics]] have improved over time, they still resemble the style of ''[[Thrust (video game)|Thrust]]''. Gameplay includes [[Capture the Flag]], base defense, [[Racing game|racing]] and [[deathmatch (gaming)|deathmatch]]es. ''XPilot'' uses a [[client–server]] architecture, in which a central metaserver receives information from all ''XPilot'' [[Server (computing)|server]]s on the [[Internet]].<ref name="acm"/>


== History ==
== History ==
In 1991, Bjørn Stabell and Ken Schouten, then [[computer science]] undergraduates at the [[University of Tromsø]], began writing ''XPilot'', inspired by the earlier game ''[[Thrust (video game)|Thrust]]''. It was originally developed in [[C (programming language)|C]] on [[HP9000]] [[workstation]]s which ran [[Unix]]. Soon after its first public release in 1992,<ref name="release">{{cite web|url=https://groups.google.com/d/msg/alt.sources/VHGs4b-XGB8/nNSoFlqkrWEJ |title=XPilot v1.0.0 release post in USENET News Group alt.sources |access-date=2015-03-28}}</ref> Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world.  Other ''XPilot'' users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred ''XPilot'' servers worldwide.<ref name="acm">{{cite web|url=http://www.acm.org/crossroads/xrds3-2/xpilot.html |title=The Story of XPilot |access-date=2010-11-02 |last=Stabell |first=Bjørn |author2=Ken Ronny Schouten |year=1996 |work=ACM Crossroads |archive-url = https://web.archive.org/web/20080531032533/http://www.acm.org/crossroads/xrds3-2/xpilot.html |archive-date = 2008-05-31}}</ref>
In 1991, Bjørn Stabell and Ken Schouten, then [[computer science]] undergraduates at the [[University of Tromsø]], began writing ''XPilot'', inspired by the earlier game ''[[Thrust (video game)|Thrust]]''. It was originally developed in [[C (programming language)|C]] on [[HP9000]] [[workstation]]s which ran [[Unix]]. Soon after its first public release in 1992,<ref name="release">{{cite web|url=https://groups.google.com/d/msg/alt.sources/VHGs4b-XGB8/nNSoFlqkrWEJ |title=XPilot v1.0.0 release post in USENET News Group alt.sources |access-date=2015-03-28}}</ref> Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world.  Other ''XPilot'' users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred ''XPilot'' servers worldwide.<ref name="acm">{{cite web|url=http://www.acm.org/crossroads/xrds3-2/xpilot.html |title=The Story of XPilot |access-date=2010-11-02 |last=Stabell |first=Bjørn |author2=Ken Ronny Schouten |year=1996 |work=ACM Crossroads |archive-url = https://web.archive.org/web/20080531032533/http://www.acm.org/crossroads/xrds3-2/xpilot.html |archive-date = 2008-05-31}}</ref>


XPilot's code has been [[Fork (software development)|fork]]ed several times. '''XPilot5''' is a complete rewrite of ''XPilot'' in [[C++]]. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. The latest stable version of ''XPilot5'' is 5.0.0.<ref>{{cite web|url=http://budwin.net/insectoid/xpilot/main/xpilot_main.htm#XPilot5 |title=Insectoid's Web Page |access-date=2009-08-02 |year=2007 |url-status=dead |archive-url=https://web.archive.org/web/20090708023234/http://budwin.net/insectoid/xpilot/main/xpilot_main.htm |archive-date=July 8, 2009}}</ref> In late 2000, another group of developers began a branch of ''XPilot'', later labeled '''XPilot NG''' (for next generation). Programmed in [[C (programming language)|C]], it contains two [[Client (computing)|clients]], either [[X11]]-based or [[Simple DirectMedia Layer|SDL]]/[[OpenGL]]-based. Unlike the block-based maps of the original game, ''XPilot NG'' provides high [[frame rate]]s and [[polygon]] maps. A new [[Java (programming language)|Java]] based [[map editor]] provides better map editing facilities. The latest version of ''XPilot NG'' is 4.7.2.<ref>{{cite web|url=http://xpilot.sourceforge.net/about.html |title=About XPilot NG |access-date=2009-08-02 |year=2005 |publisher=XPilot NG}}</ref> In 2009, 7b5 Labs released '''XPilot iPhone''', an ''XPilot'' client for [[Apple Computer|Apple's]] [[iPhone]] and [[iPod Touch]]. It is based on ''XPilot'' and ''XPilot NG'' and uses [[touchscreen]] controls.<ref>{{cite web|url=http://7b5labs.com/xpilotiphone |title=XPilot iPhone |access-date=2009-08-02 |year=2009 |publisher=7b5 Labs}}</ref> While these modern versions implement many new features, they are mostly compatible with the original program.
XPilot's code has been [[Fork (software development)|fork]]ed several times. '''XPilot5''' is a complete rewrite of ''XPilot'' in [[C++]]. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. The latest stable version of ''XPilot5'' is 5.0.0.<ref>{{cite web|url=http://budwin.net/insectoid/xpilot/main/xpilot_main.htm#XPilot5 |title=Insectoid's Web Page |access-date=2009-08-02 |year=2007 |url-status=dead |archive-url=https://web.archive.org/web/20090708023234/http://budwin.net/insectoid/xpilot/main/xpilot_main.htm |archive-date=July 8, 2009}}</ref> In late 2000, another group of developers began a branch of ''XPilot'', later labeled '''XPilot NG''' (for next generation). Programmed in [[C (programming language)|C]], it contains two [[Client (computing)|clients]], either [[X11]]-based or [[Simple DirectMedia Layer|SDL]]/[[OpenGL]]-based. Unlike the block-based maps of the original game, ''XPilot NG'' provides high [[frame rate]]s and [[polygon]] maps. A new [[Java (programming language)|Java]] based [[map editor]] provides better map editing facilities. The latest version of ''XPilot NG'' is 4.7.2.<ref>{{cite web|url=https://xpilot.sourceforge.net/about.html |title=About XPilot NG |access-date=2009-08-02 |year=2005 |publisher=XPilot NG}}</ref> In 2009, 7b5 Labs released '''XPilot iPhone''', an ''XPilot'' client for [[Apple Computer|Apple's]] [[iPhone]] and [[iPod Touch]]. It is based on ''XPilot'' and ''XPilot NG'' and uses [[touchscreen]] controls.<ref>{{cite web|url=http://7b5labs.com/xpilotiphone |title=XPilot iPhone |access-date=2009-08-02 |year=2009 |publisher=7b5 Labs}}</ref> While these modern versions implement many new features, they are mostly compatible with the original program.


== Gameplay ==
== Gameplay ==
The [[metaserver]] contains a list of all XPilot maps on the [[Internet]].<ref name="acm"/> These maps, created by users, feature several types of gameplay. In [[Deathmatch (gaming)|deathmatches]], points are earned by destroying other players or [[Video game bot|robots]]. Users can increase their [[firepower]] by picking up [[Item (gaming)|item]]s such as [[missile]]s, [[Land mine|mine]]s and [[laser]]s. Players can also defend themselves by gathering [[Cloaking device|cloak]]s, [[shield]]s, [[Electronic countermeasures|ECM]]s and [[armor]]. In racing maps, players earn points based on their finishing position. The objective of team games is to "destroy" the opponent's ball by placing it in the [[treasure chest]]. Team games may also be run in a slightly different [[Capture the flag]] mode.<ref name="jarno"/><ref name="manual"/> Other modes exist, like trying to survive as long as possible surrounded by cannons, by dodging the bullets, or combinations of different modes.
The metaserver contains a list of all XPilot maps on the [[Internet]].<ref name="acm"/> These maps, created by users, feature several types of gameplay. In [[Deathmatch (gaming)|deathmatches]], points are earned by destroying other players or [[Video game bot|robots]]. Users can increase their [[firepower]] by picking up [[Item (gaming)|item]]s such as [[missile]]s, [[Land mine|mine]]s and [[laser]]s. Players can also defend themselves by gathering [[Cloaking device|cloak]]s, [[shield]]s, [[Electronic countermeasures|ECM]]s and [[armor]]. In racing maps, players earn points based on their finishing position. The objective of team games is to "destroy" the opponent's ball by placing it in the [[treasure chest]]. Team games may also be run in a slightly different [[Capture the flag]] mode.<ref name="jarno"/><ref name="manual"/> Other modes exist, like trying to survive as long as possible surrounded by cannons, by dodging the bullets, or combinations of different modes.


== Community ==
== Community ==
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==See also==
==See also==
* [[List of open source games]]
* [[List of open source games]]
* [[SubSpace (video game)]]


== References ==
== References ==
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[[Category:Linux games]]
[[Category:Linux games]]
[[Category:Multidirectional shooters]]
[[Category:Multidirectional shooters]]
[[Category:Space combat simulators]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online games]]
[[Category:Open-source video games]]
[[Category:Open-source video games]]

Latest revision as of 23:30, 31 October 2025

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XPilot is a multiplayer video game. It is open source and runs on many platforms. Although its 2D graphics have improved over time, they still resemble the style of Thrust. Gameplay includes Capture the Flag, base defense, racing and deathmatches. XPilot uses a client–server architecture, in which a central metaserver receives information from all XPilot servers on the Internet.[1]

History

In 1991, Bjørn Stabell and Ken Schouten, then computer science undergraduates at the University of Tromsø, began writing XPilot, inspired by the earlier game Thrust. It was originally developed in C on HP9000 workstations which ran Unix. Soon after its first public release in 1992,[2] Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. Other XPilot users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred XPilot servers worldwide.[1]

XPilot's code has been forked several times. XPilot5 is a complete rewrite of XPilot in C++. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. The latest stable version of XPilot5 is 5.0.0.[3] In late 2000, another group of developers began a branch of XPilot, later labeled XPilot NG (for next generation). Programmed in C, it contains two clients, either X11-based or SDL/OpenGL-based. Unlike the block-based maps of the original game, XPilot NG provides high frame rates and polygon maps. A new Java based map editor provides better map editing facilities. The latest version of XPilot NG is 4.7.2.[4] In 2009, 7b5 Labs released XPilot iPhone, an XPilot client for Apple's iPhone and iPod Touch. It is based on XPilot and XPilot NG and uses touchscreen controls.[5] While these modern versions implement many new features, they are mostly compatible with the original program.

Gameplay

The metaserver contains a list of all XPilot maps on the Internet.[1] These maps, created by users, feature several types of gameplay. In deathmatches, points are earned by destroying other players or robots. Users can increase their firepower by picking up items such as missiles, mines and lasers. Players can also defend themselves by gathering cloaks, shields, ECMs and armor. In racing maps, players earn points based on their finishing position. The objective of team games is to "destroy" the opponent's ball by placing it in the treasure chest. Team games may also be run in a slightly different Capture the flag mode.[6][7] Other modes exist, like trying to survive as long as possible surrounded by cannons, by dodging the bullets, or combinations of different modes.

Community

XPilotTemplate:'s in-game chat and multiplayer functionality spawned the formation of a community. Contact between players was facilitated by newsgroups such as alt.games.xpilot and later rec.games.computer.xpilot. Since 1991, several annual team tournaments, known as "Cups", have been held.[8] After the first HTML and image-rendering web browsers were introduced, members of the community developed the game's online documentation.[1][6][7]

See also

References

Template:Reflist

External links

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