Peripheral: Difference between revisions

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{{Short description|Auxiliary input/output device for a computer}}
{{Short description|Auxiliary input/output device for a computer}}
{{about|a type of hardware device|other uses|Periphery (disambiguation){{!}}Periphery}}
{{about|a type of hardware device|other uses|Periphery (disambiguation)|and|Peripheral unit (disambiguation)}}
{{redirect|Computer peripherals|the American printer manufacturer|Computer Peripherals}}
{{redirect|Computer peripherals|the American printer manufacturer|Computer Peripherals}}
{{One source|date=April 2023}}
[[File:Wireless computer keyboard with mouse an USB receiver.jpg|thumb|A computer keyboard and mouse, a common type of computer peripheral]]
A '''peripheral  device''', or simply '''peripheral''', is an auxiliary [[Electronic hardware|hardware]] device that a [[computer]] uses to transfer information externally.<ref>{{cite book|last=Laplante|first=Philip A.
A '''peripheral  device''', or simply '''peripheral''', is an auxiliary [[Electronic hardware|hardware]] device that a [[computer]] uses to transfer information externally.<ref>{{cite book|last=Laplante|first=Philip A.
|title=Dictionary of Computer Science, Engineering and Technology
|title=Dictionary of Computer Science, Engineering and Technology
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|url-status=live
|url-status=live
|archive-url=https://web.archive.org/web/20160903145316/https://books.google.com/books?id=U1M3clUwCfEC&pg=PA366
|archive-url=https://web.archive.org/web/20160903145316/https://books.google.com/books?id=U1M3clUwCfEC&pg=PA366
|archive-date=September 3, 2016}}</ref> A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer.
|archive-date=September 3, 2016}}</ref> A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. It can communicate with a computer through wired or [[wireless]] connections.<ref>{{Cite web |title=Lenovo Glossary - Computer peripheral |url=https://www.lenovo.com/gb/en/glossary/computer-peripheral/?orgRef=https%253A%252F%252Fwww.google.com%252F&srsltid=AfmBOoo6JBIq8INwnsMIuAvFf4p2enKbwtSjQTl10u9i-bQ2aKAShbns}}</ref> Many modern electronic devices, such as Internet-enabled [[Watch|digital watches]], [[Video game console|video game consoles]], [[Smartphone|smartphones]], and [[Tablet computer|tablet computers]], have interfaces for use as a peripheral.


A peripheral can be categorized based on the direction in which information flows relative to the computer:
Mouses and keyboards became the standard for computer peripheral input devices in the 1970s, while memory storage devices continued to be developed in new ways. Output devices, such as monitors, began as [[Cathode ray|cathode rays]], before switching to [[LCD monitor]]s in the 1980s.


* The computer receives data from an ''[[input device]]''; examples: [[Computer mouse|mouse]], [[Keyboard technology|keyboard]], [[image scanner|scanner]], [[game controller]], [[microphone]] and [[webcam]]
== Types ==
A peripheral can be categorized based on the direction in which information flows relative to the computer, and is usually categorised one of three ways: Input, output and storage.<ref>{{Cite web |date=2025-08-05 |title=Peripheral device {{!}} Definition & Examples {{!}} Britannica |url=https://www.britannica.com/technology/input-output-device |access-date=2025-08-20 |website=www.britannica.com |language=en}}</ref>


* The computer sends data to an ''[[output device]]''; examples: [[computer monitor|monitor]], [[Printer (computing)|printer]], [[headphones]], and [[computer speakers|speakers]]
=== Input device ===
{{Main|Input device}}
Broadly speaking, an input device converts incoming data into binary code, expressed through electrical signals, which is comprehensible to a computer. This includes not just user-inputted information such as instructions, but also potentially information about the environment, such as temperature or pressure. Input devices in turn can be categorized based on:


* The computer sends and receives data via an ''input/output device''; examples: [[computer data storage|storage device]] (such as [[Disk storage|disk drive]], [[solid-state drive]], [[USB flash drive]], [[memory card]] and [[tape drive]]), [[modem]], [[Router (computing)|router]], [[Gateway (telecommunications)|gateway]] and [[network adapter]]
* [[Modality (human–computer interaction)|Modality]] of output (e.g., mechanical motion, audio, visual, etc.)
* Whether the output is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
* The number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)


Many modern electronic devices, such as Internet-enabled [[Watch|digital watches]], [[Video game console|video game consoles]], [[Smartphone|smartphones]], and [[Tablet computer|tablet computers]], have interfaces for use as a peripheral.
Examples include a [[Computer mouse|mouse]], [[Keyboard technology|keyboard]], [[image scanner|scanner]], [[game controller]], [[microphone]] and [[webcam]].
 
=== Output device ===
{{Main|Output device}}
An output device reverses the process of an input device, turning binary code for machines into comprehensible input for a user. A [[Electronic visual display|display device]] is the most common form of output device which presents output visually on computer screen. The output appears temporarily on the screen and can easily be altered or erased. With all-in-one PCs, notebook computers, hand held PCs and other devices; the term display screen is used for the display device. The display devices are also used in home entertainment systems, mobile systems, cameras and video game systems.
 
Display devices form images by illuminating a desired configuration of Raster display devices are organized in the form of a 2-dimensional matrix with rows and columns. This is done many times within a second, typically 60, 75, 120 or 144 Hz on consumer devices.
 
Other examples include a [[Computer monitor|monitor]], [[Printer (computing)|printer]], [[headphones]], and [[Computer speakers|speakers]].
 
=== Storage device ===
Many external storage devices double as input/output devices, as in addition to storing information, they also need facilities for loading information on and off the memory (input), and showing the user what is being stored (output).
 
Examples include: [[computer data storage|storage device]] (such as [[Disk storage|disk drive]], [[solid-state drive]], [[USB flash drive]], [[memory card]] and [[tape drive]]), [[modem]], [[Router (computing)|router]], [[Gateway (telecommunications)|gateway]] and [[network adapter]]
 
== History ==
One of the earliest known computer peripherals to be made was the [[punched card]], which was first introduced into computing in the late 1880s by [[Herman Hollerith]], an American engineer.<ref name=":0">{{Cite web |title=The punched card |url=https://www.ibm.com/history/punched-card |access-date=2025-07-05 |website=IBM Heritage |language=en}}</ref>  As a result, the punched card [[Tabulating machine|tabulator]] was invented, which was able to read the punch cards.<ref>{{Cite web |title=The punched card tabulator |url=https://www.ibm.com/history/punched-card-tabulator |access-date=2025-07-05 |website=IBM Heritage |language=en}}</ref> In addition, it was the first computer peripheral to be mass-produced.<ref name=":0" /> In 1901, the introduction of the punched card also led to the creation of the Hollerith Type 001 Mechanical Card Punch, would become the basis of computer keyboards. The [[keypunch]] allowed operators to punch the digits 0-9, without the user having prior knowledge of the corresponding card codes.<ref>{{Cite web |title=Type 001 Mechanical Card Punch |url=https://www.columbia.edu/cu/computinghistory/001.html |access-date=2025-07-05 |website=Colombia University}}</ref>
 
[[Punched tape]] was later used instead of punched cards as a computer peripheral, because of its lower cost, and higher storage capacity.<ref>{{Cite book |last=Van Overberghe |first=Albert G. |url=https://www.google.com/books/edition/_/ehtJiNRWbqcC?hl=en |title=Data Processing Technician 3 |date= |publisher=The Activity |year=1987 |pages=6-17 |language=en}}</ref> Programs were written to punched tape using existing [[Teleprinter|teleprinters]],<ref>{{Cite web |date=2014-06-11 |title=Punched tape (1846 - 1980s) |url=https://obsoletemedia.org/punched-tape/ |access-date=2025-07-06 |website=Museum of Obsolete Media |language=en-GB}}</ref> then were transferred to a reader so that a computer could load the program.<ref>{{Cite web |last=Maxfield |first=Clive |date=2011-10-13 |title=How it was: Paper tapes and punched cards |url=https://www.eetimes.com/how-it-was-paper-tapes-and-punched-cards/ |access-date=2025-07-07 |website=EE Times}}</ref> The first documented computer to use punched tape as storage was the [[Z1 (computer)|Zuse Z1]], released in 1938 by German inventor [[Konrad Zuse]]. which was able to read source code on punched tape.<ref>{{Cite web |last=Schroeder |first=Manfred |title=KONRAD ZUSE 1910-1995 |url=https://nae.edu/188310/KONRAD-ZUSE-19101995 |access-date=2025-07-06 |website=National Academy of Engineering |language=en}}</ref>
 
In the early 1950s, the [[UNISERVO I]], created for the [[UNIVAC I]] computer, became the first commercially available [[magnetic tape]] drive.<ref>{{Cite web |title=UNIVAC Magnetic Tape |url=https://www.ricomputermuseum.org/collections-gallery/interesting_computer_items/univac-magnetic-tape |access-date=2025-07-07 |website=Rhode Island Computer Museum |language=en-US}}</ref> Magnetic tape drives have both the ability to read and write to magnetic tape.<ref>{{Cite book |url=https://www.google.com/books/edition/Computer_machine_operator_course/e3b4sWo2c98C |title=Computer machine operator course, volume 2 |publisher=[[Indiana University]] |year=1985 |edition= |pages=2-8 |language=en}}</ref> Magnetic tape is often used to backup or archive digital data for long periods of time, due to its higher cost efficiency compared to other storage mediums,<ref>{{Cite journal |last=Lantz |first=Mark A. |last2=Furrer |first2=Simeon |last3=Petermann |first3=Martin |last4=Rothuizen |first4=Hugo |last5=Brach |first5=Stella |last6=Kronig |first6=Luzius |last7=Iliadis |first7=Ilias |last8=Weiss |first8=Beat |last9=Childers |first9=Ed R. |last10=Pease |first10=David |date=2025-01-08 |title=Magnetic Tape Storage Technology |url=https://dl.acm.org/doi/10.1145/3708997 |journal=ACM Trans. Storage |volume=21 |issue=1 |pages=6:1–6:70 |doi=10.1145/3708997 |issn=1553-3077|doi-access=free }}</ref> and because it is not possible cannot both read and write to magnetic tape at the same time.<ref>{{Cite book |last=Anderson |first=Alexander John |title=Foundations of Computer Technology |date= |publisher=[[CRC Press]] |year=2020 |isbn=9781000153712 |publication-date=October 25, 2020 |pages=115 |language=en}}</ref>
 
In 1956, the [[IBM 305 RAMAC]] was the first the first commercial computer to ship with a hard disk, the [[History of IBM magnetic disk drives|IBM Model 350]].<ref>{{Cite web |title=1956: First commercial hard disk drive shipped |url=https://www.computerhistory.org/storageengine/first-commercial-hard-disk-drive-shipped/ |access-date=8 July 2025 |website=Computer History Museum}}</ref> The IBM Model 350 was the first hard disk, and it had the ability to be randomly read and written to at any time.<ref>{{Cite web |title=IBM 350 RAMAC Disk File |url=https://www.asme.org/About-ASME/Engineering-History/Landmarks/90-IBM-350-RAMAC-Disk-File |access-date=2025-07-08 |website=The American Society of Mechanical Engineers |language=en}}</ref> The hard drive was able to store 5 MB of storage.<ref>{{Cite web |title=Which company invented the hard disk drive? |url=https://www.techspot.com/trivia/61-which-company-invented-hard-disk-drive/ |access-date=2025-07-08 |website=TechSpot |language=en-US}}</ref> To achieve this, it used fifty magnetic disks, that were double sided and had a diameter of 24 inches each,  spinning at 1200 RPM.<ref>{{Cite web |title=Computing History Displays: Fifth Floor - Magnetic Data Storage - Magnetic Disk Storage |url=https://www.cs.auckland.ac.nz/historydisplays/FifthFloor/MagneticDataStorage/MagneticDisks.php |access-date=2025-07-08 |website=University of Auckland}}</ref>
 
In the early 1960s, the [[RS-232]] standard was developed by the [[Electronic Industries Alliance|Electronic Industries Association]]. The standard was designed on the belief that it would provide reliable connections, and to allow the interconnection of devices made by different manufacturers.<ref>{{Cite web |last=Strangio |first=Christopher E. |year=1993 |title=The RS232 Standard |url=https://mil.ufl.edu/4744/docs/RS232_standard_files/RS232_standard.html |access-date=8 July 2025 |website=University of Florida}}</ref> The standard allowed devices to communicate via [[Serial port|serial]] connections, using a [[D-subminiature|D25 connector]].<ref>{{Cite web |last=Soltero |first=Jose M. |last2=Zhang |first2=Jing |last3=Cox |first3=Ernest |date=20 September 2000 |title=Low-Voltage, Single-Supply 232-Standard Interface Solutions |url=https://www.ti.com/lit/an/slla083a/slla083a.pdf?ts=1752005399945 |access-date=8 July 2025 |website=Texas Instruments |page=3}}</ref>
 
Personal computers began to be widespread from the 1970s onwards, and while the existing peripherals such as keyboards and mice became standard, new peripherals also began development, such as scanners and [[Webcam|webcams]].<ref>{{Cite web |title=Computer Peripherals. Overview from the past to the wireless era {{!}} Electronic components. Distributor, online shop – Transfer Multisort Elektronik |url=https://www.tme.eu/en/news/library-articles/page/70596/computer-peripherals-overview-from-the-past-to-the-wireless-era/ |access-date=2025-08-20 |website=TME |language=en}}</ref>
 
IBM began using [[semiconductor memory]] in 1970,<ref>{{Cite web |title=Memory & Storage {{!}} Timeline of Computer History {{!}} Computer History Museum |url=https://www.computerhistory.org/timeline/memory-storage/ |access-date=2025-08-20 |website=www.computerhistory.org}}</ref> which could store twice as much data as [[Magnetic-core memory|core memory]]. [[Flash memory]] was invented in 1984.


==See also==
==See also==
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[[Category:Computer peripherals| ]]
[[Category:Computer peripherals| ]]
 
[[Category:Computer science]]
 
{{Electronics-stub}}

Latest revision as of 08:25, 14 November 2025

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File:Wireless computer keyboard with mouse an USB receiver.jpg
A computer keyboard and mouse, a common type of computer peripheral

A peripheral device, or simply peripheral, is an auxiliary hardware device that a computer uses to transfer information externally.[1] A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. It can communicate with a computer through wired or wireless connections.[2] Many modern electronic devices, such as Internet-enabled digital watches, video game consoles, smartphones, and tablet computers, have interfaces for use as a peripheral.

Mouses and keyboards became the standard for computer peripheral input devices in the 1970s, while memory storage devices continued to be developed in new ways. Output devices, such as monitors, began as cathode rays, before switching to LCD monitors in the 1980s.

Types

A peripheral can be categorized based on the direction in which information flows relative to the computer, and is usually categorised one of three ways: Input, output and storage.[3]

Input device

Script error: No such module "Labelled list hatnote". Broadly speaking, an input device converts incoming data into binary code, expressed through electrical signals, which is comprehensible to a computer. This includes not just user-inputted information such as instructions, but also potentially information about the environment, such as temperature or pressure. Input devices in turn can be categorized based on:

  • Modality of output (e.g., mechanical motion, audio, visual, etc.)
  • Whether the output is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
  • The number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)

Examples include a mouse, keyboard, scanner, game controller, microphone and webcam.

Output device

Script error: No such module "Labelled list hatnote". An output device reverses the process of an input device, turning binary code for machines into comprehensible input for a user. A display device is the most common form of output device which presents output visually on computer screen. The output appears temporarily on the screen and can easily be altered or erased. With all-in-one PCs, notebook computers, hand held PCs and other devices; the term display screen is used for the display device. The display devices are also used in home entertainment systems, mobile systems, cameras and video game systems.

Display devices form images by illuminating a desired configuration of Raster display devices are organized in the form of a 2-dimensional matrix with rows and columns. This is done many times within a second, typically 60, 75, 120 or 144 Hz on consumer devices.

Other examples include a monitor, printer, headphones, and speakers.

Storage device

Many external storage devices double as input/output devices, as in addition to storing information, they also need facilities for loading information on and off the memory (input), and showing the user what is being stored (output).

Examples include: storage device (such as disk drive, solid-state drive, USB flash drive, memory card and tape drive), modem, router, gateway and network adapter

History

One of the earliest known computer peripherals to be made was the punched card, which was first introduced into computing in the late 1880s by Herman Hollerith, an American engineer.[4] As a result, the punched card tabulator was invented, which was able to read the punch cards.[5] In addition, it was the first computer peripheral to be mass-produced.[4] In 1901, the introduction of the punched card also led to the creation of the Hollerith Type 001 Mechanical Card Punch, would become the basis of computer keyboards. The keypunch allowed operators to punch the digits 0-9, without the user having prior knowledge of the corresponding card codes.[6]

Punched tape was later used instead of punched cards as a computer peripheral, because of its lower cost, and higher storage capacity.[7] Programs were written to punched tape using existing teleprinters,[8] then were transferred to a reader so that a computer could load the program.[9] The first documented computer to use punched tape as storage was the Zuse Z1, released in 1938 by German inventor Konrad Zuse. which was able to read source code on punched tape.[10]

In the early 1950s, the UNISERVO I, created for the UNIVAC I computer, became the first commercially available magnetic tape drive.[11] Magnetic tape drives have both the ability to read and write to magnetic tape.[12] Magnetic tape is often used to backup or archive digital data for long periods of time, due to its higher cost efficiency compared to other storage mediums,[13] and because it is not possible cannot both read and write to magnetic tape at the same time.[14]

In 1956, the IBM 305 RAMAC was the first the first commercial computer to ship with a hard disk, the IBM Model 350.[15] The IBM Model 350 was the first hard disk, and it had the ability to be randomly read and written to at any time.[16] The hard drive was able to store 5 MB of storage.[17] To achieve this, it used fifty magnetic disks, that were double sided and had a diameter of 24 inches each, spinning at 1200 RPM.[18]

In the early 1960s, the RS-232 standard was developed by the Electronic Industries Association. The standard was designed on the belief that it would provide reliable connections, and to allow the interconnection of devices made by different manufacturers.[19] The standard allowed devices to communicate via serial connections, using a D25 connector.[20]

Personal computers began to be widespread from the 1970s onwards, and while the existing peripherals such as keyboards and mice became standard, new peripherals also began development, such as scanners and webcams.[21]

IBM began using semiconductor memory in 1970,[22] which could store twice as much data as core memory. Flash memory was invented in 1984.

See also

Template:Sister project

References

Template:Reflist

External links

Template:Computer science Template:Authority control

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