Jeff Briggs: Difference between revisions
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'''Jeffery L. Briggs''' (born March 10, 1957) is the American founder and former | '''Jeffery L. Briggs''' (born March 10, 1957) is the American founder and former president and [[CEO]] of [[Firaxis Games]], a [[video game developer]] based in [[Hunt Valley, Maryland]], United States. He was previously a [[game designer]] at [[MicroProse]] but left that company in 1996 along with [[Sid Meier]] and [[Brian Reynolds (game designer)|Brian Reynolds]] to form Firaxis Games. | ||
==Career== | ==Career== | ||
Briggs holds a [[doctorate]] in musical composition and theory from the [[University of Illinois]]. Briggs' composition teachers included [[Samuel Adler (composer)|Samuel Adler]], [[Warren Benson]], [[Joseph Schwantner]], Donald Freund, and [[John Melby]].{{citation needed|date=August 2011}} His career began in [[New York City]] where he composed music for various events, including dance and theater groups. He took a job as game editor and designer at [[West End Games]] where he worked until 1987. He then joined MicroProse Software, where he served as designer, [[copywriter|writer]], [[composer]] and [[game producer|producer]], becoming the company's Executive Producer and, finally, its Director of Product Development.{{citation needed|date=July 2012}} | Briggs holds a [[doctorate]] in musical composition and theory from the [[University of Illinois]]. Briggs' composition teachers included [[Samuel Adler (composer)|Samuel Adler]], [[Warren Benson]], [[Joseph Schwantner]], Donald Freund, and [[John Melby]].{{citation needed|date=August 2011}} His career began in [[New York City]] where he composed music for various events, including dance and theater groups. He took a job as game editor and designer at [[West End Games]] where he worked until 1987. He then joined MicroProse Software, where he served as designer, [[copywriter|writer]], [[composer]] and [[game producer|producer]], becoming the company's Executive Producer and, finally, its Director of Product Development.{{citation needed|date=July 2012}} | ||
Briggs's music first appeared in a 1989 MicroProse release ''[[Sword of the Samurai ( | Briggs's music first appeared in a 1989 MicroProse release ''[[Sword of the Samurai (1989 video game)|Sword of the Samurai]]''. Following that, most MicroProse games featured his work. Before working in software entertainment, Briggs' music had already received performances by ensembles internationally in Paris' [[Pompidou Centre]] ("Ecliptic"), New York City's [[David Geffen Hall|Avery Fisher Hall]] ("Comets"), and in the [[Krannert Center for the Performing Arts]] in Illinois ("Adjectives," "Firaxis", "Chimera," "Aurora," and others) as well as various smaller venues in New York and other cities throughout the United States.{{citation needed|date=August 2011}} In 1996, he was awarded US Patent 5,496,962 for a "System for Real-Time Music Composition and Synthesis" used in a product called "CPU Bach".<ref>{{cite patent | inventor-last = Meier | inventor-first = Sidney K. | inventorlink = Sid Meier | inventor2-last = Briggs | inventor2-first = Jeffery L. | publication-date = | issue-date = 5 March 1996 | title = System for Real-Time Music Composition and Synthesis | description = A system for automatically generating musical compositions on demand one after another without duplication ... in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein. | country-code = US | patent-number = 5496962 }}</ref> | ||
Briggs left MicroProse in 1996 to co-found Firaxis Games. In a 2004 interview he commented his decision: "''Civ II'' had just come out and MicroProse had been purchased by [[Spectrum HoloByte]]. [...] Things had gotten pretty bad. By that time I was director of product development and they were asking me to do things and tell people things that I just didn't like. I decided that I could do a lot better job running the company than they could, so I left."<ref>{{cite web|last=Conditt |first=Jessica |url=http://www.gamedaily.com/articles/features/gamedaily-interview-firaxis-games-jeff-briggs/67119/?biz=1 |title=Joystiq |publisher=GameDaily |access-date=2012-01-28}}</ref> Briggs then led the design of ''[[Civilization III]]'' and oversaw the expansion of the company into a major developer of strategy computer games. He also co-designed ''[[Colonization (computer game)|Colonization]]'' and ''[[Civilization II]]'', as well as composing much of the original music in ''[[Civilization IV]]''. He negotiated the acquisition of Firaxis Games by Take Two Interactive in 2005, became its | Briggs left MicroProse in 1996 to co-found Firaxis Games. In a 2004 interview he commented his decision: "''Civ II'' had just come out and MicroProse had been purchased by [[Spectrum HoloByte]]. [...] Things had gotten pretty bad. By that time I was director of product development and they were asking me to do things and tell people things that I just didn't like. I decided that I could do a lot better job running the company than they could, so I left."<ref>{{cite web|last=Conditt |first=Jessica |url=http://www.gamedaily.com/articles/features/gamedaily-interview-firaxis-games-jeff-briggs/67119/?biz=1 |title=Joystiq |publisher=GameDaily |access-date=2012-01-28}}</ref> Briggs then led the design of ''[[Civilization III]]'' and oversaw the expansion of the company into a major developer of strategy computer games. He also co-designed ''[[Colonization (computer game)|Colonization]]'' and ''[[Civilization II]]'', as well as composing much of the original music in ''[[Civilization IV]]''. He negotiated the acquisition of Firaxis Games by Take Two Interactive in 2005, became its chairman in spring of 2006, and left Firaxis in November of that year.<ref name="BriggsLeave">{{cite web |url=http://www.timesdaily.com/life/developing-civilization/article_2c2eb11e-6d73-11e4-9c02-eb2d35af4abf.html |title=Developing Civilization |last=Bozeman |first=Bobby |date=2014-11-16 |work=[[TimesDaily]] |publisher=Tennessee Valley Printing Co. |access-date=2018-05-10}}</ref>{{citation needed|date=July 2012}} | ||
In 2009, the Westfield Symphony Orchestra presented the world premiere of his composition "Celebration for Orchestra".<ref>{{cite web |url=http://www.westfieldsymphony.org/tickets_schedule.php#stars |title=Westfield Symphony Orchestra |publisher=Westfieldsymphony.org |access-date=2012-01-28 |archive-url=https://web.archive.org/web/20111007090749/http://www.westfieldsymphony.org/tickets_schedule.php#stars |archive-date=2011-10-07 |url-status=dead }}</ref> | In 2009, the Westfield Symphony Orchestra presented the world premiere of his composition "Celebration for Orchestra".<ref>{{cite web |url=http://www.westfieldsymphony.org/tickets_schedule.php#stars |title=Westfield Symphony Orchestra |publisher=Westfieldsymphony.org |access-date=2012-01-28 |archive-url=https://web.archive.org/web/20111007090749/http://www.westfieldsymphony.org/tickets_schedule.php#stars |archive-date=2011-10-07 |url-status=dead }}</ref> | ||
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! scope="col" | Publisher | ! scope="col" | Publisher | ||
|- | |- | ||
| ''[[Sword of the Samurai (video game)|Sword of the Samurai]]'' || [[1989 in video gaming|1989]] || composer, writer || [[MicroProse]] | | ''[[Sword of the Samurai (1989 video game)|Sword of the Samurai]]'' || [[1989 in video gaming|1989]] || composer, writer || [[MicroProse]] | ||
|- | |- | ||
| ''[[Silent Service II]]'' || [[1990 in video gaming|1990]] || composer || MicroProse | | ''[[Silent Service II]]'' || [[1990 in video gaming|1990]] || composer || MicroProse | ||
| Line 65: | Line 65: | ||
| ''[[Pirates! Gold]]'' || [[1993 in video gaming|1993]] || composer || MicroProse | | ''[[Pirates! Gold]]'' || [[1993 in video gaming|1993]] || composer || MicroProse | ||
|- | |- | ||
| ''[[Sid Meier's Colonization|Colonization ]]'' || [[1994 in video gaming|1994]] || designer, composer || MicroProse | | ''[[Sid Meier's Colonization|Colonization]]'' || [[1994 in video gaming|1994]] || designer, composer || MicroProse | ||
|- | |- | ||
| ''[[Civilization II]]'' || [[1996 in video gaming|1996]] || producer, designer, composer || MicroProse | | ''[[Civilization II]]'' || [[1996 in video gaming|1996]] || producer, designer, composer || MicroProse | ||
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[[Category:1957 births]] | [[Category:1957 births]] | ||
[[Category:20th-century American composers]] | [[Category:20th-century American composers]] | ||
[[Category:21st-century American composers]] | [[Category:21st-century American composers]] | ||
[[Category:21st-century American male musicians]] | [[Category:21st-century American male musicians]] | ||
[[Category:American | [[Category:American chief executives in technology]] | ||
[[Category:American video game designers]] | [[Category:American video game designers]] | ||
[[Category:Living people]] | [[Category:Living people]] | ||
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[[Category:American role-playing designers]] | [[Category:American role-playing designers]] | ||
[[Category:American video game composers]] | [[Category:American video game composers]] | ||
[[Category:20th-century American male composers]] | |||
Latest revision as of 20:57, 30 December 2025
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Jeffery L. Briggs (born March 10, 1957) is the American founder and former president and CEO of Firaxis Games, a video game developer based in Hunt Valley, Maryland, United States. He was previously a game designer at MicroProse but left that company in 1996 along with Sid Meier and Brian Reynolds to form Firaxis Games.
Career
Briggs holds a doctorate in musical composition and theory from the University of Illinois. Briggs' composition teachers included Samuel Adler, Warren Benson, Joseph Schwantner, Donald Freund, and John Melby.Script error: No such module "Unsubst". His career began in New York City where he composed music for various events, including dance and theater groups. He took a job as game editor and designer at West End Games where he worked until 1987. He then joined MicroProse Software, where he served as designer, writer, composer and producer, becoming the company's Executive Producer and, finally, its Director of Product Development.Script error: No such module "Unsubst".
Briggs's music first appeared in a 1989 MicroProse release Sword of the Samurai. Following that, most MicroProse games featured his work. Before working in software entertainment, Briggs' music had already received performances by ensembles internationally in Paris' Pompidou Centre ("Ecliptic"), New York City's Avery Fisher Hall ("Comets"), and in the Krannert Center for the Performing Arts in Illinois ("Adjectives," "Firaxis", "Chimera," "Aurora," and others) as well as various smaller venues in New York and other cities throughout the United States.Script error: No such module "Unsubst". In 1996, he was awarded US Patent 5,496,962 for a "System for Real-Time Music Composition and Synthesis" used in a product called "CPU Bach".[1]
Briggs left MicroProse in 1996 to co-found Firaxis Games. In a 2004 interview he commented his decision: "Civ II had just come out and MicroProse had been purchased by Spectrum HoloByte. [...] Things had gotten pretty bad. By that time I was director of product development and they were asking me to do things and tell people things that I just didn't like. I decided that I could do a lot better job running the company than they could, so I left."[2] Briggs then led the design of Civilization III and oversaw the expansion of the company into a major developer of strategy computer games. He also co-designed Colonization and Civilization II, as well as composing much of the original music in Civilization IV. He negotiated the acquisition of Firaxis Games by Take Two Interactive in 2005, became its chairman in spring of 2006, and left Firaxis in November of that year.[3]Script error: No such module "Unsubst".
In 2009, the Westfield Symphony Orchestra presented the world premiere of his composition "Celebration for Orchestra".[4]
Games
| Name | Year | Credited with | Publisher |
|---|---|---|---|
| Sword of the Samurai | 1989 | composer, writer | MicroProse |
| Silent Service II | 1990 | composer | MicroProse |
| Railroad Tycoon | 1990 | composer | MicroProse |
| Covert Action | 1990 | composer | MicroProse |
| Lightspeed | 1990 | composer | MicroProse |
| Knights of the Sky | 1990 | designer | MicroProse |
| Civilization | 1991 | composer, writer | MicroProse |
| Hyperspeed | 1991 | composer | MicroProse |
| Gunship 2000 | 1991 | composer | MicroProse |
| F-117A Nighthawk Stealth Fighter 2.0 | 1991 | designer, composer | MicroProse |
| Task Force 1942 | 1992 | composer | MicroProse |
| Rex Nebular and the Cosmic Gender Bender | 1992 | composer | MicroProse |
| F-15 Strike Eagle III | 1992 | composer | MicroProse |
| Darklands | 1992 | composer | MicroProse |
| Command HQ (Macintosh) | 1992 | composer | MicroProse |
| The Ancient Art of War in the Skies | 1992 | composer | MicroProse |
| Super Strike Eagle | 1993 | composer | MicroProse |
| Railroad Tycoon Deluxe | 1993 | composer | MicroProse |
| Pirates! Gold | 1993 | composer | MicroProse |
| Colonization | 1994 | designer, composer | MicroProse |
| Civilization II | 1996 | producer, designer, composer | MicroProse |
| Gettysburg! | 1997 | designer, programmer | Electronic Arts |
| Alpha Centauri | 1999 | composer, executive producer | Electronic Arts |
| Alien Crossfire | 1999 | composer, executive producer | Electronic Arts |
| Antietam! | 1999 | designer | Firaxis Games |
| Civilization III | 2001 | designer | Infogrames |
| Civilization III: Conquests | 2003 | designer | Atari SA |
| Pirates! | 2004 | designer | Atari SA |
| Civilization IV | 2005 | composer | 2K Games |
| Civilization IV: Warlords | 2006 | composer | 2K Games |
Awards
In 2011,Jeffery Briggs was awarded the 2011 International Music Prize for Excellence in Composition by the National Academy of Music for two pace-setting works: Celebration - for Orchestra and 3rd String Quartet.[5] In 2003, Briggs was named software "Entrepreneur of the Year" by Ernst & Young, and in 2004 he was named "CEO of the Year" by Baltimore SmartCEO magazine.[6]
He was awarded the Bernard and Rose Sernoffsky and Louis Lane Prizes for Music Composition at the Eastman School of Music (1978, 1979),Script error: No such module "Unsubst". the Haimsohm Prize for Musical Composition at the University of Memphis (1980),Script error: No such module "Unsubst".the ASCAP Award for Young Composers (1984), and a MacDowell Colony Fellowship (1986).Script error: No such module "Unsubst".
References
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- ↑ <templatestyles src="Citation/styles.css"/>Template:Citation/make link, Meier, Sidney K. & Briggs, Jeffery L., "System for Real-Time Music Composition and Synthesis", issued Script error: No such module "auto date formatter".Script error: No such module "Check for unknown parameters".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Script error: No such module "citation/CS1".
- ↑ Firaxis' Jeffery Briggs named CEO of the Year, by Gamespot Staff on October 11, 2004
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External links
- Pages with script errors
- 1957 births
- 20th-century American composers
- 21st-century American composers
- 21st-century American male musicians
- American chief executives in technology
- American video game designers
- Living people
- MicroProse people
- People from Florence, Alabama
- American role-playing designers
- American video game composers
- 20th-century American male composers