Texture memory: Difference between revisions

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Update: modern GPUs don't have dedicated texture memory.
 
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{{short description|Type of digital storage}}
{{short description|Type of digital storage}}
{{Unreferenced stub|auto=yes|date=December 2009}}
'''Texture memory''' is a type of [[Digital data|digital]] storage that makes [[Texture mapping|texture]] [[data]] readily available to video [[rendering (computer graphics)|rendering]] [[central processing unit|processor]]s (also known as [[Graphics processing unit|GPU]]s), typically [[3D computer graphics|3D graphics]] hardware.<ref name="k573">{{cite book | last=Cook | first=Shane | title=CUDA Programming | chapter=Memory Handling with CUDA | publisher=Elsevier | year=2013 | isbn=978-0-12-415933-4 | doi=10.1016/b978-0-12-415933-4.00006-5 | pages=107–202}}</ref> It was sometimes implemented as specialized [[Random Access Memory|RAM]] ('''TRAM''') that is designed for rapid reading and writing, enabling the graphics hardware increased performance in [[rendering (computer graphics)|rendering]] 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated [[Cache_(computing)|cache]].<ref name="r542">{{cite book | last=Chang-Tsun | first=Li | title=Handbook of Research on Computational Forensics, Digital Crime, and Investigation: Methods and Solutions | publisher=IGI Global | publication-place=Hershey, PA | date=2009-11-30 | isbn=978-1-60566-837-6 | page=243}}</ref>
'''Texture memory''' is a type of [[Digital data|digital]] storage that makes [[Texture mapping|texture]] [[data]] readily available to video [[rendering (computer graphics)|rendering]] [[central processing unit|processor]]s (also known as [[Graphics processing unit|GPU]]s), typically [[3D computer graphics|3D graphics]] hardware. It was sometimes implemented as specialized [[Random Access Memory|RAM]] ('''TRAM''') that is designed for rapid reading and writing, enabling the graphics hardware increased performance in [[rendering (computer graphics)|rendering]] 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated [[Cache_(computing)|cache]].


Larger amounts of texture memory allow for more detailed scenes.
Larger amounts of texture memory allow for more detailed scenes.
==References==
{{Reflist}}


{{DEFAULTSORT:Texture Memory}}
{{DEFAULTSORT:Texture Memory}}

Latest revision as of 18:06, 7 July 2025

Template:Short description Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware.[1] It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated cache.[2]

Larger amounts of texture memory allow for more detailed scenes.

References

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