Giftpia: Difference between revisions

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
imported>R0paire-wiki
Reverting edit(s) by Umxhos (talk) to rev. 1279119083 by 2601:249:9384:54A0:F4A9:DB20:56D4:4B9C: No reliable source (UV 0.1.6)
 
No edit summary
 
Line 18: Line 18:
==Plot and gameplay==
==Plot and gameplay==
{{Expand section|date=May 2008}}
{{Expand section|date=May 2008}}
''Giftpia'' follows the protagonist Pockle, a resident of Nanashi Island, who, on the day of his [[coming of age]] ceremony, oversleeps and misses the whole thing.<ref name="cvg">{{cite magazine | date=May 14, 2003 | title=Nintendo News: E3 2003: Combat-free RPG thrills with Giftpia  | url=http://www.computerandvideogames.com/91171/news/e3-2003-combat-free-rpg-thrills-with-giftpia/ | magazine=[[Computer and Video Games]] | accessdate=2011-04-03}}</ref> The mayor of the island, Mayer, is so incensed that he orders Pockle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event.<ref name="missing">{{cite web|author=IGN Staff|date=April 14, 2004|title=Missing in Action -- The Lost Games of GameCube: Giftpia|url=http://cube.ign.com/articles/505/505660p1.html|website=IGN|accessdate=2008-05-25|archive-date=2007-02-09|archive-url=https://web.archive.org/web/20070209163835/http://cube.ign.com/articles/505/505660p1.html|url-status=live}}</ref> Thus, it is up to Pockle to work off his huge debt.<ref name="cvg"/> At the game's start, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face [[pixel]]ated and having [[robot]] police chief Mappo supervise him. Throughout his adventure, Pockle is assisted by his dog Tao and his girlfriend Kyappa. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pockle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pockle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via [[Charity (practice)|helping others]].<ref name="missing"/>
''Giftpia'' follows the protagonist Pokkle, a resident of Nanashi Island, who, on the day of his [[coming of age]] ceremony, oversleeps and misses the whole thing.<ref name="cvg">{{cite magazine | date=May 14, 2003 | title=Nintendo News: E3 2003: Combat-free RPG thrills with Giftpia  | url=http://www.computerandvideogames.com/91171/news/e3-2003-combat-free-rpg-thrills-with-giftpia/ | magazine=[[Computer and Video Games]] | accessdate=2011-04-03}}</ref> The mayor of the island, Mayer, is so incensed that he orders Pokkle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event.<ref name="missing">{{cite web|author=IGN Staff|date=April 14, 2004|title=Missing in Action -- The Lost Games of GameCube: Giftpia|url=http://cube.ign.com/articles/505/505660p1.html|website=IGN|accessdate=2008-05-25|archive-date=2007-02-09|archive-url=https://web.archive.org/web/20070209163835/http://cube.ign.com/articles/505/505660p1.html|url-status=live}}</ref> Thus, it is up to Pokkle to work off his huge debt.<ref name="cvg"/> At the game's start, Pokkle must cope with heavy restrictions: an early curfew, a ball & chain, having his face [[pixel]]ated and having [[robot]] police chief Mappo supervise him. Throughout his adventure, Pokkle is assisted by his dog Tao and his girlfriend Kyappy. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pokkle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pokkle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via [[Charity (practice)|helping others]].<ref name="missing"/>


''Giftpia'' is similar to [[Nintendo]]'s ''[[Animal Crossing]]'' in that both games place an emphasis on interacting with other characters.<ref name="missing"/> In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them.<ref name="missing"/> However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pockle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft.<ref name="missing"/> The player is also responsible for making Pockle eat, as he will otherwise starve to death.<ref name="cvg"/>
''Giftpia'' is similar to [[Nintendo]]'s ''[[Animal Crossing]]'' in that both games place an emphasis on interacting with other characters.<ref name="missing"/> In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them.<ref name="missing"/> However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pokkle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft.<ref name="missing"/> The player is also responsible for making Pokkle eat, as he will otherwise starve to death.<ref name="cvg"/>


==Development==
==Development==
Line 27: Line 27:
{{external media | width = 210px | float = right | video1 = [https://www.youtube.com/watch?v=6TUsO9g6zko&t=8715s E3 2003 - Show Floor Games - Giftpia], Game Sack<ref name="e3booth"></ref>}}
{{external media | width = 210px | float = right | video1 = [https://www.youtube.com/watch?v=6TUsO9g6zko&t=8715s E3 2003 - Show Floor Games - Giftpia], Game Sack<ref name="e3booth"></ref>}}


Although the game was shown at [[Electronic Entertainment Expo|E3]] 2003 in English<ref name="e3booth">{{Cite AV media |url=https://www.youtube.com/watch?v=6TUsO9g6zko&t=8715s |title=E3 2003 - Show Floor Games - Giftpia |date=2024-08-14 |last=Game Sack |access-date=2025-02-18 |via=YouTube}}<!-- This youtube video was cited because all other available sources provide almost no info or proof on the game's English E3 showing, outside of a single line of text. This video shows footage of the game running in English at its E3 2003 booth. Based on the description, this was likely the same footage that was uploaded to the Kikizo Games page cited after this, but unfortunately that video was removed from Kikizo and there seem to be no surviving archived links of it. This video was uploaded with permission from the person who shot it, and was uploaded by the copyright holder. The citation purely concerns the footage of game being shown in English, and not anything like commentary in the video. As mentioned before, there is no adequate text based source that contains this information. --></ref><ref>{{Cite web |last=Schneider |first=Peer |date=2003-06-02 |title=GameCube: Inside Giftpia |url=https://www.ign.com/articles/2003/06/03/inside-giftpia |url-status=live |archive-url=https://web.archive.org/web/20030621170635/http://cube.ign.com/articles/422/422162p1.html?fromint=1 |archive-date=2003-06-21 |access-date=2025-02-18 |website=IGN}}</ref><ref>{{Cite web |date=2003-07-01 |title=Kikizo Games: News: Giftpia: Strange, but Beautiful |url=http://games.kikizo.com/news/200307/003.asp |url-status=live |archive-url=https://web.archive.org/web/20030812172816/http://games.kikizo.com/news/200307/003.asp |archive-date=2003-08-12 |access-date=2025-02-18 |website=Kikizo Games}}</ref> and a North American localization seemed likely, the game remained exclusive to Japan. Nintendo stated that the game was not announced for a North America release.<ref name="missing"/> The website [[IGN]] thought that the game was not going to be released due to being "too strange" for US audiences, an assumption that was confirmed by Nintendo of America in early 2006.<ref name="missing"/><ref>{{cite magazine |magazine=[[Nintendo Power]] | publisher=[[Nintendo|Nintendo of America]] | location=Redmond Washington | title=Breaking the Mold: Chibi-Robo | issue=201 | page=28 | author=Hoffman, Chris | date=March 2006}}</ref> One of the game's planners, Sayoko Yokote, hoped the game would be localized by a company other than Nintendo.<ref name="cubed3">{{cite web|author=Riley, Adam |date=July 22, 2006 |title=C3 Exclusive Interview Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More! (Transcript) |url=http://www.gamiko.co.uk/showthread.php?t=3603 |publisher=Cubed3 |accessdate=2011-04-02 }}{{dead link|date=January 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
Although the game was shown at [[Electronic Entertainment Expo|E3]] 2003 in English<ref name="e3booth">{{Cite AV media |url=https://www.youtube.com/watch?v=6TUsO9g6zko&t=8715s |title=E3 2003 - Show Floor Games - Giftpia |date=2024-08-14 |last=Game Sack |access-date=2025-02-18 |via=YouTube}}<!-- This youtube video was cited because all other available sources provide almost no info or proof on the game's English E3 showing, outside of a single line of text. This video shows footage of the game running in English at its E3 2003 booth. Based on the description, this was likely the same footage that was uploaded to the Kikizo Games page cited after this, but unfortunately that video was removed from Kikizo and there seem to be no surviving archived links of it. This video was uploaded with permission from the person who shot it, and was uploaded by the copyright holder. The citation purely concerns the footage of game being shown in English, and not anything like commentary in the video. As mentioned before, there is no adequate text based source that contains this information. --></ref><ref>{{Cite web |last=Schneider |first=Peer |date=2003-06-02 |title=GameCube: Inside Giftpia |url=https://www.ign.com/articles/2003/06/03/inside-giftpia |url-status=live |archive-url=https://web.archive.org/web/20030621170635/http://cube.ign.com/articles/422/422162p1.html?fromint=1 |archive-date=2003-06-21 |access-date=2025-02-18 |website=IGN}}</ref><ref>{{Cite web |date=2003-07-01 |title=Kikizo Games: News: Giftpia: Strange, but Beautiful |url=http://games.kikizo.com/news/200307/003.asp |url-status=live |archive-url=https://web.archive.org/web/20030812172816/http://games.kikizo.com/news/200307/003.asp |archive-date=2003-08-12 |access-date=2025-02-18 |website=Kikizo Games}}</ref> and a North American localization seemed likely, the game remained exclusive to Japan. Nintendo stated that the game was not announced for a North America release.<ref name="missing"/> The website ''[[IGN]]'' stated that "inside sources" claimed the game's translation was cancelled due to being "too strange" for US audiences, additionally, an unsourced aside in a Nintendo Power interview with Skip over their later game Chibi-Robo stated "the game was deemed so trippy that it never came out in the US" .<ref name="missing"/><ref>{{cite magazine |magazine=[[Nintendo Power]] | publisher=[[Nintendo|Nintendo of America]] | location=Redmond Washington | title=Breaking the Mold: Chibi-Robo | issue=201 | page=28 | author=Hoffman, Chris | date=March 2006}}</ref> One of the game's planners, Sayoko Yokote, hoped the game would be localized by a company other than Nintendo.<ref name="cubed3">{{cite web|author=Riley, Adam |date=July 22, 2006 |title=C3 Exclusive Interview Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More! (Transcript) |url=http://www.gamiko.co.uk/showthread.php?t=3603 |publisher=Cubed3 |accessdate=2011-04-02 }}{{dead link|date=January 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>


The music in ''GiFTPiA'' is provided via the in-game [[radio]] known as Nanashi-FM. The musical score was co-composed by Hirofumi Taniguchi and Yousuke Obitsumi and features over a dozen musical artists on the radio stations. The soundtrack was released on July 14, 2003, by [[Enterbrain]] alongside the ''Giftpia Book'', a 99-page full color guide to the game.<ref>{{cite web|author=Wyrdwad|title=Giftpia Title Music + Nanashi-FM|url=http://www.rpgfan.com/soundtracks/giftpia/index.html|publisher=RPGFan|accessdate=2008-09-01|archive-date=2008-09-15|archive-url=https://web.archive.org/web/20080915172422/http://www.rpgfan.com/soundtracks/giftpia/index.html|url-status=live}}</ref>
The music in ''GiFTPiA'' is provided via the in-game [[radio]] known as Nanashi-FM. The musical score was co-composed by Hirofumi Taniguchi and Yousuke Obitsumi and features over a dozen musical artists on the radio stations. The soundtrack was released on July 14, 2003, by [[Enterbrain]] alongside the ''Giftpia Book'', a 99-page full color guide to the game.<ref>{{cite web|author=Wyrdwad|title=Giftpia Title Music + Nanashi-FM|url=http://www.rpgfan.com/soundtracks/giftpia/index.html|publisher=RPGFan|accessdate=2008-09-01|archive-date=2008-09-15|archive-url=https://web.archive.org/web/20080915172422/http://www.rpgfan.com/soundtracks/giftpia/index.html|url-status=live}}</ref>

Latest revision as of 19:27, 29 December 2025

Template:Short description Template:Short descriptionScript error: No such module "infobox".Template:Italic titleScript error: No such module "Check for unknown parameters". Script error: No such module "Nihongo"., stylized as GiFTPiA, is a video game, developed by Skip Ltd. for the GameCube. It was released in Japan on April 25, 2003. Nintendo cancelled the North American localization of Giftpia. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.[1]

Plot and gameplay

Script error: No such module "Unsubst". Giftpia follows the protagonist Pokkle, a resident of Nanashi Island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing.[2] The mayor of the island, Mayer, is so incensed that he orders Pokkle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event.[3] Thus, it is up to Pokkle to work off his huge debt.[2] At the game's start, Pokkle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and having robot police chief Mappo supervise him. Throughout his adventure, Pokkle is assisted by his dog Tao and his girlfriend Kyappy. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pokkle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pokkle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via helping others.[3]

Giftpia is similar to Nintendo's Animal Crossing in that both games place an emphasis on interacting with other characters.[3] In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them.[3] However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pokkle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft.[3] The player is also responsible for making Pokkle eat, as he will otherwise starve to death.[2]

Development

GiFTPiA was announced in early 2002 under the development of Skip Ltd. and the direction of former Square employee Kenichi Nishi.[4] Game designer Shigeru Miyamoto signed on as one of the game's producers. According to the Japanese newspaper Nihon Keizai Shimbun, Nintendo provided half of the game's ¥500 million budget.[5]

Script error: No such module "Infobox".Template:Template otherScript error: No such module "Check for unknown parameters".

Although the game was shown at E3 2003 in English[6][7][8] and a North American localization seemed likely, the game remained exclusive to Japan. Nintendo stated that the game was not announced for a North America release.[3] The website IGN stated that "inside sources" claimed the game's translation was cancelled due to being "too strange" for US audiences, additionally, an unsourced aside in a Nintendo Power interview with Skip over their later game Chibi-Robo stated "the game was deemed so trippy that it never came out in the US" .[3][9] One of the game's planners, Sayoko Yokote, hoped the game would be localized by a company other than Nintendo.[10]

The music in GiFTPiA is provided via the in-game radio known as Nanashi-FM. The musical score was co-composed by Hirofumi Taniguchi and Yousuke Obitsumi and features over a dozen musical artists on the radio stations. The soundtrack was released on July 14, 2003, by Enterbrain alongside the Giftpia Book, a 99-page full color guide to the game.[11]

Reception

Retail sales of Giftpia were unexceptional at best. According to estimates from Media Create and Dengeki, the game sold between 48,000 and 55,000 units during its first three weeks on sale in Japan.[12][13] By the end of 2003, the game had sold nearly 70,000 units, ranking it 176th among all games in the country for that year.[14]

Giftpia was given a total score of 34 out of 40 by Famitsu, earning it a "Gold Award".[15] The reviewers remarked that although game gives the initial impression it is for children, it offers "nice puzzle elements, great characters and a wonderful score".[16] GiFTPiA was awarded a curious review score of ??% by the UK-based NGC Magazine. They felt unable to review it properly, but were sure that there was "...clearly a quite brilliant game lurking beneath the reams of Japanese text".[17]

References

<templatestyles src="Reflist/styles.css" />

  1. Script error: No such module "citation/CS1".
  2. a b c Script error: No such module "Citation/CS1".
  3. a b c d e f g Script error: No such module "citation/CS1".
  4. Script error: No such module "citation/CS1".
  5. Script error: No such module "citation/CS1".
  6. a b Script error: No such module "Citation/CS1".
  7. Script error: No such module "citation/CS1".
  8. Script error: No such module "citation/CS1".
  9. Script error: No such module "Citation/CS1".
  10. Script error: No such module "citation/CS1".Script error: No such module "Unsubst".
  11. Script error: No such module "citation/CS1".
  12. Script error: No such module "citation/CS1".
  13. Script error: No such module "citation/CS1".
  14. Script error: No such module "citation/CS1".
  15. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  16. Script error: No such module "citation/CS1".
  17. Script error: No such module "citation/CS1".

Script error: No such module "Check for unknown parameters".

External links

Template:Skip Ltd. games Template:Chibi-Robo!