Struct (C programming language): Difference between revisions
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{{Short description|C keyword for defining a structured data type}} | {{Short description|C keyword for defining a structured data type}} | ||
{{lowercase}} | {{lowercase}} | ||
In the [[C programming language]], '''struct''' is the keyword used to define a [[composite data type|composite]], a.k.a. [[Record (computer science)|record]], [[data type]] {{endash}} a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single [[identifier]], often a [[pointer (computer programming)|pointer]]. A struct can contain other data types so is used for mixed-data-type records. For example a bank customer struct might | In the [[C programming language]], '''struct''' is the keyword used to define a [[composite data type|composite]], a.k.a. [[Record (computer science)|record]], [[data type]] {{endash}} a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single [[identifier]], often a [[pointer (computer programming)|pointer]]. A struct can contain other data types so is used for mixed-data-type records. For example, a bank customer struct might contain fields for the customer's name, address, telephone number, and balance. | ||
A struct occupies a ''contiguous block'' of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some [[assembly language|assemblers]] for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. | A struct occupies a ''contiguous block'' of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some [[assembly language|assemblers]] for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. | ||
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== Declaration == | == Declaration == | ||
The syntax for a struct declaration is shown by this simple example: | The syntax for a struct declaration is shown by this simple example: | ||
<syntaxhighlight lang="C"> | <syntaxhighlight lang="C"> | ||
struct | struct TagName { | ||
Type member1; | |||
Type member2; | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
The <code> | The <code>TagName</code> is optional in some contexts. | ||
==Typedef== | ==Typedef== | ||
Via the keyword [[Typedef|<code>typedef</code>]], a struct type can be referenced without using the <code>struct</code> keyword. However, some{{ | Via the keyword [[Typedef|<code>typedef</code>]], a struct type can be referenced without using the <code>struct</code> keyword. However, some<ref>{{Cite web|url=https://www.kernel.org/doc/html/v4.10/process/coding-style.html#typedefs|title=Linux kernel coding style}}</ref> programming style guides advise against this, claiming that it can obfuscate the type. | ||
For example: | For example: | ||
<syntaxhighlight lang="C"> | <syntaxhighlight lang="C"> | ||
typedef struct | typedef struct TagName { | ||
Type member1; | |||
Type member2; | |||
} | } Thing; | ||
// struct TagName can now be referred to as Thing | |||
Thing thing; | |||
</syntaxhighlight> | </syntaxhighlight> | ||
In C++ code, typedef is not needed because types defined via <code>struct</code> are part of the regular namespace, so the type can be referred to as either <code>struct | In C++ code, <code>typedef</code> is not needed because types defined via <code>struct</code> are part of the regular namespace, so the type can be referred to as either <code>struct Thing</code> or <code>Thing</code>. <code>typedef</code> in C++ is also superseded by the <code>using</code> statement, which can alias types that have [[template (C++)|templates]]. | ||
== Initialization == | == Initialization == | ||
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<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point { | ||
int x; | |||
int y; | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point a = { 1, 2 }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 59: | Line 65: | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point a = { .y = 2, .x = 1 }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point b = a; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point a = { 1, 3 }; | ||
struct | struct Point b; | ||
b = a; | b = a; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
struct | struct Point p = { 3, 7 }; | ||
int x = | int x = p.x; | ||
p.x = 10; | |||
struct | struct Point* pp = &p; | ||
x = pp->x; | x = pp->x; | ||
pp->x = 8; | pp->x = 8; | ||
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== In other languages == | == In other languages == | ||
[[D (programming language)|D]],<ref>{{cite web |title=Structs, Unions - D Programming Language |url=https://dlang.org/spec/struct.html |website=dlang.org |access-date=8 July 2025}}</ref> [[Go (programming language)|Go]], [[Julia (programming language)|Julia]],<ref>{{cite web |title=Types · The Julia Language |url=https://docs.julialang.org/en/v1/manual/types/#Composite-Types |website=docs.julialang.org |language=en}}</ref> [[Rust (programming language)|Rust]], [[Swift (programming language)|Swift]] and [[Zig (programming language)|Zig]]<ref>{{cite web |title=Structs {{!}} zig.guide |url=https://zig.guide/language-basics/structs/ |website=zig.guide |access-date=8 July 2025 |language=en |date=20 April 2024}}</ref> have structs. | |||
===C++=== | ===C++=== | ||
Latest revision as of 10:58, 26 December 2025
Template:Short description Template:Lowercase In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type
- REDIRECT Template:En dash
Template:R protected a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example, a bank customer struct might contain fields for the customer's name, address, telephone number, and balance.
A struct occupies a contiguous block of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start.
The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding. Modern compilers typically support the #pragma pack directive, which sets the size in bytes for alignment.[1]
The C struct feature was derived from the same-named concept in ALGOL 68.[2]
Declaration
The syntax for a struct declaration is shown by this simple example:
struct TagName {
Type member1;
Type member2;
};
The TagName is optional in some contexts.
Typedef
Via the keyword typedef, a struct type can be referenced without using the struct keyword. However, some[3] programming style guides advise against this, claiming that it can obfuscate the type.
For example:
typedef struct TagName {
Type member1;
Type member2;
} Thing;
// struct TagName can now be referred to as Thing
Thing thing;
In C++ code, typedef is not needed because types defined via struct are part of the regular namespace, so the type can be referred to as either struct Thing or Thing. typedef in C++ is also superseded by the using statement, which can alias types that have templates.
Initialization
There are three ways to initialize a structure.
For the type:
struct Point {
int x;
int y;
};
C89-style initializers are used when contiguous members may be given.[4] For example:
struct Point a = { 1, 2 };
For non contiguous or out of order members list, designated initializer style may be used.[5] For example:
struct Point a = { .y = 2, .x = 1 };
If an initializer is given or if the object is statically allocated, omitted elements are initialized to 0.
A third way of initializing a structure is to copy the value of an existing object of the same type. For example:
struct Point b = a;
Copy
The state of a struct can be copied to another instance. A compiler might use memcpy() to copy the bytes of the memory block.
struct Point a = { 1, 3 };
struct Point b;
b = a;
Pointers
Pointers can be used to refer to a struct by its address. This is useful for passing a struct to a function to avoid the overhead of copying the struct. The -> operator dereferences the pointer (left operand) and accesses the value of a struct member (right operand).
struct Point p = { 3, 7 };
int x = p.x;
p.x = 10;
struct Point* pp = &p;
x = pp->x;
pp->x = 8;
In other languages
D,[6] Go, Julia,[7] Rust, Swift and Zig[8] have structs.
C++
In C++, struct is essentially the same as for C. Further, a class is the same as a struct but with different default visibility: class members are private by default, whereas struct members are public by default.
.NET
.NET languages have a feature similar to struct in C
- REDIRECT Template:En dash
Template:R protected called struct in C# and Structure in Visual Basic .NET). This construct provides many features of a class, but acts as a value type instead of a reference type. For example, when passing a .NET struct to a function, the value is copied so that changes to the input parameter do not affect the value passed in.[9]
See also
References
<templatestyles src="Reflist/styles.css" />
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- ↑ Script error: No such module "citation/CS1".
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