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{{Nihongo foot|'''Intelligent Systems Co., Ltd.'''|株式会社インテリジェントシステムズ|Kabushiki gaisha Interijento Shisutemuzu|lead=yes|group=lower-alpha}} is a Japanese [[video game developer]] best known for developing games published by [[Nintendo]] with the ''[[Fire Emblem]]'', ''[[Paper Mario]]'', ''[[Wario_(series)#WarioWare_series|WarioWare]]'', and ''[[Wars (series)|Wars]]'' video game series. The company was headquartered at the Nintendo Kyoto Research Center in [[Higashiyama-ku, Kyoto]],<ref>{{cite web|url=http://www.intsys.co.jp/english/location/index.html|title=Location|publisher=Intelligent Systems|access-date=2010-08-29|url-status=dead|archive-url=https://web.archive.org/web/20100619052019/http://www.intsys.co.jp/english/location/index.html|archive-date=2010-06-19}}</ref> and moved to a building near Nintendo's main headquarters in October 2013.<ref>{{Cite web|url=https://nintendo-online.de/news/15818/fire-emblem-studio-intelligent-systems-ist-in-neues-gebaeude-umgezogen|title=Fire Emblem-Studio Intelligent Systems ist in neues Gebäude umgezogen|website=Nintendo-Online.de|language=de-DE|access-date=2020-02-28}}</ref> They were responsible for the creation of various development hardware both first- and third-party developers used to make games for Nintendo systems, such as the IS Nitro Emulator, the development kit for the [[Nintendo DS]].
{{Nihongo foot|'''Intelligent Systems Co., Ltd.'''|株式会社インテリジェントシステムズ|Kabushiki gaisha Interijento Shisutemuzu|lead=yes|group=lower-alpha}} is a Japanese [[video game developer]] best known for developing games published by [[Nintendo]] with the ''[[Fire Emblem]]'', ''[[Paper Mario]]'', ''[[Wario_(series)#WarioWare_series|WarioWare]]'', and ''[[Wars (series)|Wars]]'' video game series.  
 
The company is well known for almost exclusively working with Nintendo, despite not being owned by Nintendo in any capacity; some exceptions include various ''[[Dragon Quest]]'' games, which were published by [[Square Enix]].<ref name=":8">{{Cite web |title=沿革 {{!}} INTELLIGENT SYSTEMS CO., LTD. |url=https://www.intsys.co.jp/ |access-date=2025-12-04 |website=沿革 {{!}} INTELLIGENT SYSTEMS CO., LTD. |language=ja}}</ref><ref name="Works2">{{cite web |title=ゲーム |url=https://www.intsys.co.jp/works/games/ |url-status=dead |archive-url=https://web.archive.org/web/20190203030415/https://www.intsys.co.jp/works/games/ |archive-date=2019-02-03 |access-date=2024-07-23 |publisher=Intelligent Systems}}</ref>  


== History ==
== History ==
Intelligent Systems started when programmer Toru Narihiro was hired by [[Nintendo]] to port [[Famicom Disk System]] software to the standard ROM-cartridge format that was being used outside Japan on the [[Nintendo Entertainment System|NES]]. Similarly to the origins of [[HAL Laboratory]], the team became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work consists of minor contributions to larger games developed by [[Nintendo Research & Development 1|Nintendo R&D1]] and [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].<ref>{{Cite web|url=https://www.giantbomb.com/intelligent-systems-co-ltd/3010-333/|title=Intelligent Systems Co., Ltd. (Company)|website=[[Giant Bomb]]|language=en|access-date=2020-02-28}}</ref>
Intelligent Systems originated as Iwasaki Giken in 1983 to develop games for Nintendo. This original group of developers worked on titles like [[Mario Bros.]], [[Wild Gunman]], [[Duck Hunt]], [[Hogan's Alley (video game)|Hogan's Alley]], [[Donkey Kong 3]], [[Devil World]], [[Wrecking Crew (video game)|Wrecking Crew]], [[Metroid (video game)|Metroid]], and more.<ref name=":8" /><ref name=":0">{{Cite web |last=Schmitz |first=Tobias |date=March 23, 2014 |title=Fire Emblem-Studio Intelligent Systems ist in neues Gebäude umgezogen |url=https://nintendo-online.de/reports/inside-nintendo-36-intelligent-systems-die-geschichte-des-fire-emblem-studios |access-date=2020-02-28 |website=Nintendo-Online.de |language=de-DE}}</ref>
 
When the [[Nintendo Research & Development 1|Nintendo Research & Development]] team was reorganized during the production of the [[Game Boy]], the team was officially separated. In 1986, this group was established by Tohru Narihiro as Intelligent Systems.<ref name=":13">{{Cite web |last=Staff |first=I. G. N. |date=2001-01-10 |title=Developer Profile: Intelligent Systems |url=https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems |access-date=2025-12-05 |website=IGN |language=en}}</ref><ref name=":17">{{Cite web |last=Craddock |first=David |date=2017-02-03 |title=How Super Smash Bros. Melee Introduced Fire Emblem to Western Audiences |url=https://www.shacknews.com/article/98904/how-super-smash-bros-melee-introduced-fire-emblem-to-western-audiences |access-date=2025-12-06 |website=Shacknews |language=en}}</ref> Ryoichi Kitanishi served as company CEO.<ref name=":8" />
 
Narihiro was tasked with porting software developed for the [[Famicom Disk System]] to ROM cartridges for the [[Nintendo Entertainment System|NES]] in West. The team became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work was developed alongside Nintendo R&D1.<ref name=":17" /> During this time, Intelligent Systems was one of four companies that Nintendo used to code the majority of its games. Others included Pax Softnica, SRD, and [[HAL Laboratory]].<ref name=":0" />
 
In 1988, IS developed [[Famicom Wars]].<ref name=":17" /> Under game designer [[Shouzou Kaga]], Intelligent Systems and Nintendo R&D1 released ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' in 1990.<ref name=":14">{{Cite web |last=Stockdale |first=Henry |date=2023-01-22 |title=A Fire Emblem retrospective: A history of RPG excellence |url=https://www.eurogamer.net/a-fire-emblem-retrospective-a-history-of-rpg-excellence |access-date=2025-12-06 |website=Eurogamer.net |language=en}}</ref> It was the first time that the company took the lead on game design and graphics. Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group.<ref name=":0" /> During development of the Super NES, Intelligent Systems was split into four smaller teams in order to develop games like [[Super Scope 6|''Super Scope 6'']], ''[[Mario Paint]]'', and [[Super Metroid|''Super Metroid'']]. Following the success of Fire Emblem, multiple ''[[Fire Emblem]]'' titles were released under Kaga.<ref name=":13" />
 
Intelligent Systems struggled to adjust to 3D game development during the [[Nintendo 64]] era.  Kaga left the company after [[Fire Emblem: Thracia 776|''Thracia 776'']], the fifth game in the series.<ref>{{Cite web |last=Fahey |first=Mike |date=2014-11-03 |title=Ten Things You Might Not Know About Fire Emblem |url=https://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689 |access-date=2025-12-05 |website=Kotaku |language=en-US}}</ref> After five years of development, Fire Emblem 64 was cancelled, though ''[[Paper Mario (video game)|Paper Mario]]'' was released in 2000.<ref name=":13" /><ref name=":14" />
 
In 2001, the company released ''[[Mario Kart: Super Circuit]]'', and [[Advance Wars|''Advance Wars'']] on the Game Boy Advance.<ref name=":17" /> This was the first [[Mario Kart]] game to be developed outside of Nintendo.<ref name=":0" /> That same year, Fire Emblem characters Marth and Roy were included in [[Super Smash Bros. Melee|''Super Smash Bros. Melee'']], and Western fans began to take interest in the franchise. In 2003, the company had 81 employees<ref name=":15">{{Cite web |last=Sahdev |first=Ishaan |date=2014-06-25 |title=Intelligent Systems Has Been Growing These Past Few Years |url=https://www.siliconera.com/intelligent-systems-growing-past-years/ |access-date=2025-12-06 |website=Siliconera |language=en-US}}</ref> and moved to Nintendo's Kyoto Research Center in [[Higashiyama-ku, Kyoto]],<ref name=":8" /><ref>{{cite web |title=Location |url=http://www.intsys.co.jp/english/location/index.html |url-status=dead |archive-url=https://web.archive.org/web/20100619052019/http://www.intsys.co.jp/english/location/index.html |archive-date=2010-06-19 |access-date=2010-08-29 |publisher=Intelligent Systems}}</ref> where it share space with [[Nintendo Software Planning & Development|Nintendo’s Software Planning & Development]] division.<ref name=":12">{{Cite web |last=Sahdev |first=Ishaan |date=2014-01-10 |title=Fire Emblem Studio Intelligent Systems Has A New Headquarters |url=https://www.siliconera.com/fire-emblem-studio-intelligent-systems-new-headquarters/ |access-date=2025-12-04 |website=Siliconera |language=en-US}}</ref> Nintendo would release ''[[Fire Emblem: The Blazing Blade]]'' on the Game Boy Advance, the first game in the series to be localized for the West.<ref name=":17" /><ref name=":14" /> Within a decade, sales of Fire Emblem games had fallen in the West. Nintendo and Intelligent Systems had decided that 2012's ''[[Fire Emblem Awakening]]'' would be the last in the series, unless it could sell 250,000 copies.<ref>{{Cite web |last=McFerran |first=Damien |date=2013-05-23 |title=Fire Emblem: Awakening Could Have Been The Swansong For The Series |url=https://www.nintendolife.com/news/2013/05/fire_emblem_awakening_could_have_been_the_swansong_for_the_series |access-date=2025-12-06 |website=Nintendo Life |language=en-GB}}</ref> The game proved to be a great success in its first year, selling 400,000 units in Japan alone.<ref>{{Cite web |last=Cook |first=Dave |date=2013-05-23 |title=Fire Emblem: Awakening was almost last game in the series, dev reveals |url=https://www.vg247.com/fire-emblem-awakening-was-almost-last-game-in-the-series-dev-reveals |access-date=2025-12-06 |website=VG247 |language=en}}</ref> It ultimately became the best-selling game in the series in the West and the fastest-selling entry in Japan.<ref name=":16">{{Cite web |last=Donaldson |first=Alex |date=2019-07-05 |title="Without the help of Koei Tecmo it simply wouldn't have been possible" - Fire Emblem: Three Houses developers on their biggest strategy RPG yet |url=https://www.vg247.com/fire-emblem-three-houses-interview |access-date=2025-12-06 |website=VG247 |language=en}}</ref> 
 
Toshiyuki Nakamura was named president and CEO in April 2010. In October 2013, Intelligent Systems moved to a newly constructed office near Nintendo's new headquarters.<ref name=":8" /><ref name=":0" /> The company had 130 employees at this time.<ref name=":15" /><ref name=":12" /> In 2019, Intelligent Systems released [[Fire Emblem: Three Houses|''Fire Emblem: Three Houses'']], the franchise's first game on a home console in 12 years. IS partnered with [[Koei Tecmo]], providing the main plot, game system, and mechanics, while Koei handled the bulk of the programming.<ref name=":16" /> By 2020, that number had increased to 169.<ref>{{Cite web |last=Sahdev |first=Ishaan |date=2020-02-23 |title=A Look at How Much Fire Emblem Developer Intelligent Systems Has Grown Lately |url=https://www.siliconera.com/a-look-at-how-much-fire-emblem-developer-intelligent-systems-has-grown-lately/ |access-date=2025-12-06 |website=Siliconera |language=en-US}}</ref>
 
In 2020, Intelligent Systems finally released a localized version of ''Fire Emblem: Shadow Dragon and the Blade of Light'' in the West for the 30th anniversary of the game.<ref name=":14" /> It remained in the [[Nintendo eShop]] for four months before being delisted.<ref>{{Cite web |last=Kent |first=Emma |last2=Reporter |date=2020-10-22 |title=The first Fire Emblem game is coming to the west… for four months |url=https://www.eurogamer.net/the-first-fire-emblem-game-is-coming-to-the-west-for-four-months |access-date=2025-12-06 |website=Eurogamer.net |language=en}}</ref>
 
=== Mobile apps ===
In February 2017, Intelligent Systems released a free-to-play [[Gacha game|gacha]] mobile game, called ''[[Fire Emblem Heroes]].''<ref>{{Cite web |last=Bailey |first=Kat |date=2019-03-12 |title=Talking About the Future of Fire Emblem Heroes With Intelligent Systems |url=https://www.vg247.com/talking-about-the-future-of-fire-emblem-heroes-with-intelligent-systems |access-date=2025-12-06 |website=VG247 |language=en}}</ref> Nintendo and [[DeNA]] assisted in development.<ref>{{Cite web |last=Otero |first=Jose |date=2017-01-31 |title=Fire Emblem Heroes Isn’t a Mobile Knock-Off |url=https://www.ign.com/articles/2017/01/31/fire-emblem-heroes-isnt-a-mobile-knock-off |access-date=2025-12-06 |website=IGN |language=en}}</ref> By the end of 2018, it had grossed an estimated $452 million worldwide.<ref>{{Cite web |last=Nelson |first=Randy |date=November 2018 |title=Fire Emblem Heroes Revenue for October Blazes Past $17 Million Worldwide |url=https://sensortower.com/blog/fire-emblem-heroes-revenue-october-2018 |access-date=2025-12-06 |website=sensortower.com |language=en-US}}</ref> To celebrate the game's third year, Intelligent Systems unveiled a subscription plan that would give players cosmetics, extra missions, and power boosts.<ref>{{Cite web |last=Frushtick |first=Russ |date=2020-02-03 |title=Nintendo’s new Fire Emblem subscription service is angering fans |url=https://www.polygon.com/2020/2/3/21121164/fire-emblem-heroes-feh-pass-subscription-service-nintendo-intelligent-systems/ |access-date=2025-12-06 |website=Polygon |language=en}}</ref> By 2022, the game had exceeded $1 billion in lifetime revenue.<ref>{{Cite web |last=Astle |first=Aaron |date=2025-09-25 |title=Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years |url=https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/ |access-date=2025-12-06 |website=www.pocketgamer.biz |language=en}}</ref> It has made more money than [[Mario Kart Tour|''Mario Kart Tour'']] and [[Animal Crossing: Pocket Camp|''Animal Crossing: Pocket Camp'']] combined, and more than 10 times as [[Super Mario Run|''Super Mario Run'']].<ref>{{Cite web |last=Astle |first=Aaron |date=2025-02-05 |title=Nintendo’s Fire Emblem Heroes: eight years, $1.3bn revenue and the value of player voting |url=https://www.pocketgamer.biz/nintendos-fire-emblem-heroes-eight-years-13bn-revenue-and-the-value-of-player-voting/ |access-date=2025-12-06 |website=www.pocketgamer.biz |language=en}}</ref>
 
A second mobile game, ''[[Fire Emblem Shadows]]'', was launched by Intelligent Systems and DeNA in September 2025. This game used real-time combat and social deduction gameplay elements similar to [[Among Us|''Among Us'']].<ref>{{Cite web |last=Astle |first=Aaron |date=2025-09-25 |title=Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years |url=https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/ |access-date=2025-12-06 |website=www.pocketgamer.biz |language=en}}</ref> However, the [[iOS]] app made just $90,000 in its first week, far behind ''Heroes''.<ref>{{Cite web |last=Astle |first=Aaron |date=2025-10-02 |title=Nintendo’s Fire Emblem Shadows makes just $90,000 in first week on iOS |url=https://www.pocketgamer.biz/nintendos-fire-emblem-shadows-makes-just-90000-in-first-week-on-ios/ |access-date=2025-12-06 |website=www.pocketgamer.biz |language=en}}</ref>


Narihiro programmed his first video games, ''[[Famicom Wars]]'' and ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', towards the end of the Famicom's life cycle, although the game design, graphic design, and music was provided by the Nintendo R&D1 team. Because of Narihiro's success, Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group. The company continued to develop entries in the ''[[Wars (series)|Wars]]'' and ''[[Fire Emblem]]'' franchises.{{cn|date=March 2025}}
== Development tools ==
Intelligent Systems has produced development support tools for most Nintendo consoles.<ref name=":8" /><ref name=":0" /> These include [[Emulator|emulators]], [[Debugger|debuggers]], software CDs, and more.<ref>{{Cite web |title=Development Support Tools |url=http://www.intsys.co.jp:80/company/tool/index.html |archive-url=http://web.archive.org/web/20080413001453/http://www.intsys.co.jp:80/company/tool/index.html |archive-date=2008-04-13 |access-date=2025-12-06 |website=www.intsys.co.jp}}</ref><ref>{{Cite web |title=Nintendo Game Boy Advance Devlopment Software CDs |url=https://devkits.handheldmuseum.com/GB-DevSoftware/index.htm |access-date=2025-12-05 |website=Handheld Museum}}</ref><ref>{{Cite web |title=Development Tools |url=http://www.intsys.co.jp/english/tools/index.html |archive-url=https://web.archive.org/web/20160123175453/http://www.intsys.co.jp/english/tools/index.html |archive-date=January 23, 2016 |access-date=December 6, 2025 |website=Intelligent Systems}}</ref>


In 2000, Intelligent Systems produced ''[[Paper Mario (video game)|Paper Mario]]'' for the [[Nintendo 64]], which became a surprise hit, leading to five sequels. Three years later, the first entry in the ''[[WarioWare]]'' series was released on the [[Game Boy Advance]], and it too became a successful series.{{cn|date=March 2025}}
It developed the Wide Boy development tool, which allowed developers to play Game Boy games on a television. Nintendo later released it to the public as the [[Super Game Boy]]. Intelligent Systems also created the Wide Boy 64 for the Nintendo 64 console.<ref name=":13" /><ref>{{Cite web |title=Nintendo Game Boy Color Wide-Boy (for N64) |url=https://devkits.handheldmuseum.com/GBC_Wideboy.htm |access-date=2025-12-05 |website=Handheld Museum}}</ref> It created software CDs for Game Boy Advance developers.<ref name=":0" />


Not all games developed by Intelligent Systems are published by Nintendo. ''[[Cubivore: Survival of the Fittest]]'' (which was co-developed by Intelligent Systems) was published by [[Atlus]] in North America; Intelligent Systems also developed various ''[[Dragon Quest]]'' games, which were published by [[Square Enix]].<ref>{{cite web |title=Works |url=https://intsys.co.jp/works/ |website=intsys.co.jp |access-date=15 May 2025}}</ref>
The company helped to develope the camera app for the [[Nintendo 3DS]], contributing to the feature that allowed users to merge the faces of two people together.<ref name=":15" /><ref>{{Cite web |last=Sahdev |first=Ishaan |date=2011-03-25 |title=Intelligent Systems Helped Develop The Nintendo 3DS Camera App |url=https://www.siliconera.com/intelligent-systems-helped-develop-the-nintendo-3ds-camera-app/ |access-date=2025-12-05 |website=Siliconera |language=en-US}}</ref>


== List of games developed ==
== List of games developed ==
Line 68: Line 90:
! scope="col" | Title
! scope="col" | Title
! scope="col" | Platform(s)
! scope="col" | Platform(s)
!Note
! scope="col" class="unsortable" | {{Abbr|Ref.|Reference(s)}}
! scope="col" class="unsortable" | {{Abbr|Ref.|Reference(s)}}
|-
|-
| 1983
| 1983
| scope="row" | ''[[Mario Bros.]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}}<!-- September 9, 1983 (JP) -->
| scope="row" | ''[[Mario Bros.]]''<!-- September 9, 1983 (JP) -->
| rowspan="11" | [[Nintendo Entertainment System|NES]]
| rowspan="11" | [[Nintendo Entertainment System|NES]]
| <ref name="Works">{{cite web|url=https://www.intsys.co.jp/works/games/|title=ゲーム |publisher=Intelligent Systems|access-date=2024-07-23|url-status=dead|archive-url=https://web.archive.org/web/20190203030415/https://www.intsys.co.jp/works/games/|archive-date=2019-02-03}}</ref>
| rowspan="4" |Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
| rowspan="13" | <ref name="Works">{{cite web|url=https://www.intsys.co.jp/works/games/|title=ゲーム |publisher=Intelligent Systems|access-date=2024-07-23|url-status=dead|archive-url=https://web.archive.org/web/20190203030415/https://www.intsys.co.jp/works/games/|archive-date=2019-02-03}}</ref>
|-
|-
| rowspan="6" | 1984
| rowspan="6" | 1984
| scope="row" | ''[[Tennis (1984 video game)|Tennis]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}} <!-- January 14, 1984 (JP) -->
| scope="row" | ''[[Tennis (1984 video game)|Tennis]]''<!-- January 14, 1984 (JP) -->
| <ref name="Works" />
|-
|-
| scope="row" | ''[[Wild Gunman]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}} <!-- February 18, 1984 (JP) -->
| scope="row" | ''[[Wild Gunman]]''<!-- February 18, 1984 (JP) -->
| <ref name="Works" />
|-
|-
| scope="row" | ''[[Duck Hunt]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}}<!-- April 21, 1984 (JP) -->
| scope="row" | ''[[Duck Hunt]]''<!-- April 21, 1984 (JP) -->
| <ref name="Works" />
|-
|-
| scope="row" | ''[[Hogan's Alley (video game)|Hogan's Alley]]'' <!-- June 12, 1984 (JP) -->
| scope="row" | ''[[Hogan's Alley (video game)|Hogan's Alley]]'' <!-- June 12, 1984 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Donkey Kong 3]]'' <!-- July 4, 1984 (JP) -->
| scope="row" | ''[[Donkey Kong 3]]'' <!-- July 4, 1984 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Devil World]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}}<!-- October 5, 1984 (JP) -->
| scope="row" | ''[[Devil World]]''<!-- October 5, 1984 (JP) -->
| <ref name="Works" />
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|-
|-
| rowspan="4" | 1985
| rowspan="4" | 1985
| scope="row" | ''[[Soccer (1985 video game)|Soccer]]'' <!-- April 9, 1985 (JP) -->
| scope="row" | ''[[Soccer (1985 video game)|Soccer]]'' <!-- April 9, 1985 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Wrecking Crew (video game)|Wrecking Crew]]'' <!-- June 18, 1985 (JP) -->
| scope="row" | ''[[Wrecking Crew (video game)|Wrecking Crew]]'' <!-- June 18, 1985 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Stack-Up]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}} <!-- July 26, 1985 (JP) -->
| scope="row" | ''[[Stack-Up]]''<!-- July 26, 1985 (JP) -->
| <ref name="Works" />
| rowspan="2" |Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|-
|-
| scope="row" | ''[[Gyromite]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}} <!-- August 13, 1985 (JP) -->
| scope="row" | ''[[Gyromite]]''<!-- August 13, 1985 (JP) -->
| <ref name="Works" />
|-
|-
| rowspan="3" | 1986
| rowspan="3" | 1986
| scope="row" | ''Tennis''<!-- February 21, 1986 (JP) -->
| scope="row" | ''Tennis''<!-- February 21, 1986 (JP) -->
| rowspan="3" | [[Famicom Disk System]]
| rowspan="3" | [[Famicom Disk System]]
| <ref name="Works" />
|
|-
|-
| scope="row" | ''Soccer''<!-- February 21, 1986 (JP) -->
| scope="row" | ''Soccer''<!-- February 21, 1986 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Metroid (video game)|Metroid]]''{{efn|name=rd1}} <!-- August 6, 1986 (JP) -->
| scope="row" | ''[[Metroid (video game)|Metroid]]''<!-- August 6, 1986 (JP) -->
| <ref name="Works" /><ref name="intelsys">{{cite web |url=http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php |archive-url=https://web.archive.org/web/20100425044553/http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php |url-status=dead |archive-date=April 25, 2010 |title=The Elegance Of ''Metroid'': Yoshio Sakamoto Speaks |author=Christian Nutt |date=23 April 2010 |work=Gamasutra |publisher=United Business Media LLC |access-date=5 August 2010}}</ref>
| rowspan="2" |Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
| <ref name="intelsys">{{cite web |url=http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php |archive-url=https://web.archive.org/web/20100425044553/http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php |url-status=dead |archive-date=April 25, 2010 |title=The Elegance Of ''Metroid'': Yoshio Sakamoto Speaks |author=Christian Nutt |date=23 April 2010 |work=Gamasutra |publisher=United Business Media LLC |access-date=5 August 2010}}</ref>
|-
|-
| rowspan="3" | 1988
| rowspan="3" | 1988
| scope="row" | ''[[Famicom Wars]]''{{efn|name=rd1}}
| scope="row" | ''[[Famicom Wars]]''  
| [[Nintendo Entertainment System|Famicom]]
| [[Nintendo Entertainment System|Famicom]]
| <ref name="Works" />
| rowspan="11" | <ref name="Works" />
|-
|-
| scope="row" | ''[[Mario Bros.#Ports and other versions|Kaettekita Mario Bros.]]'' <!-- November 30, 1988 (JP) -->
| scope="row" | ''[[Mario Bros.#Ports and other versions|Kaettekita Mario Bros.]]'' <!-- November 30, 1988 (JP) -->
| rowspan="2" | Famicom Disk System
| rowspan="2" | Famicom Disk System
| <ref name="Works" />
|
|-
|-
| scope="row" | ''[[Wrecking Crew (video game)|Wrecking Crew]]'' <!-- February 3, 1989 (JP) -->
| scope="row" | ''[[Wrecking Crew (video game)|Wrecking Crew]]'' <!-- February 3, 1989 (JP) -->
| <ref name="Works" />
|
|-
|-
| rowspan="4" | 1989
| rowspan="4" | 1989
| scope="row" |''[[Alleyway (video game)|Alleyway]]''{{efn|name=rd1}} <!-- April 21, 1989 (JP) -->
| scope="row" |''[[Alleyway (video game)|Alleyway]]''<!-- April 21, 1989 (JP) -->
| rowspan="4" | [[Game Boy]]
| rowspan="4" | [[Game Boy]]
| <ref name="Works" />
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|-
|-
| scope="row" |''[[Baseball (1983 video game)|Baseball]]''{{efn|Responsible for porting the [[Baseball (1983 video game)|original game]] to the Game Boy.|name=baseball}} <!-- April 21, 1989 (JP) -->
| scope="row" |''[[Baseball (1983 video game)|Baseball]]''<!-- April 21, 1989 (JP) -->
| <ref name="Works" />
|Responsible for porting the [[Baseball (1983 video game)|original game]] to the Game Boy.
|-
|-
| scope="row" |''[[Yakuman (video game)|Yakuman]]'' <!-- April 21, 1989 (JP) -->
| scope="row" |''[[Yakuman (video game)|Yakuman]]'' <!-- April 21, 1989 (JP) -->
| <ref name="Works" />
|
|-
|-
| scope="row" |''[[Golf (1984 video game)|Golf]]'' <!-- November 28, 1989 (JP) -->
| scope="row" |''[[Golf (1984 video game)|Golf]]'' <!-- November 28, 1989 (JP) -->
| <ref name="Works" />
|
|-
|-
| rowspan="2" | 1990
| rowspan="2" | 1990
| scope="row" | ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''{{efn|name=rd1}}
| scope="row" | ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''
| Famicom
| Famicom
| <ref name="Works" />
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|-
|-
| scope="row" | ''Backgammon''
| scope="row" | ''Backgammon''
Line 156: Line 177:
| scope="row" |''[[SimCity (1989 video game)|SimCity]]'' <!-- April 26, 1991 (JP) -->
| scope="row" |''[[SimCity (1989 video game)|SimCity]]'' <!-- April 26, 1991 (JP) -->
| [[Super Nintendo Entertainment System|Super NES]]
| [[Super Nintendo Entertainment System|Super NES]]
| <ref name="Works" />
|
|-
|-
| scope="row" |''[[Game Boy Wars]]''{{efn|name=rd1}} <!-- May 21, 1991 (JP) -->
| scope="row" |''[[Game Boy Wars]]''<!-- May 21, 1991 (JP) -->
| Game Boy
| Game Boy
| <ref name="Works" />
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|-
|-
| rowspan="5" | 1992
| rowspan="5" | 1992
| scope="row" | ''[[Super Scope 6]]''<!-- February 1992 (NA) -->
| scope="row" | ''[[Super Scope 6]]''<!-- February 1992 (NA) -->
| Super NES
| Super NES
| <ref name="Works" />
|
|<ref name=":13" />
|-
|-
| scope="row" | ''[[Fire Emblem Gaiden]]''<!-- March 14, 1992 (JP) -->
| scope="row" | ''[[Fire Emblem Gaiden]]''<!-- March 14, 1992 (JP) -->
| Famicom
| Famicom
|  
|
|<ref name=":1">{{Cite web|url=http://www.pocketgamer.co.uk/r/3DS/Fire%2BEmblem:%2BAwakening/feature.asp?c=50134|title=Pocket Primer: A complete history of Fire Emblem|date=April 18, 2013|access-date=December 1, 2025|last=Brown|first=Mark|archive-url=https://web.archive.org/web/20160304190328/http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134|archive-date=March 4, 2016}}</ref>
|-
|-
| scope="row" | ''[[Mario Paint]]'' <!-- July 14, 1992 (JP) -->
| scope="row" | ''[[Mario Paint]]'' <!-- July 14, 1992 (JP) -->
| Super NES
| Super NES
| <ref name="Works" />
|
| <ref name=":13" />
|-
|-
| scope="row" | ''[[Kaeru no Tame ni Kane wa Naru]]''{{efn|name=rd1}}<!-- September 4, 1992 (JP) -->
| scope="row" | ''[[Kaeru no Tame ni Kane wa Naru]]''<!-- September 4, 1992 (JP) -->
| Game Boy
| Game Boy
| <ref name="Works" />
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|<ref name="Works" />
|-
|-
| scope="row" | ''[[Battle Clash]]'' <!-- October 1992 (NA) -->
| scope="row" | ''[[Battle Clash]]'' <!-- October 1992 (NA) -->
| rowspan="2" | Super NES
| rowspan="2" | Super NES
| <ref name="Works" />
|
| rowspan="2" |<ref name=":13" />
|-
|-
| 1993
| 1993
| scope="row" | ''[[Metal Combat: Falcon's Revenge]]''
| scope="row" | ''[[Metal Combat: Falcon's Revenge]]''
| <ref name="Works" />
|
|-
|-
| rowspan="2" | 1994
| rowspan="3" | 1994
| scope="row" | ''[[Fire Emblem: Mystery of the Emblem]]''
| scope="row" | ''[[Fire Emblem: Mystery of the Emblem]]''
| [[Super Nintendo Entertainment System|Super Famicom]]
| [[Super Nintendo Entertainment System|Super Famicom]]
|  
|
|<ref name=":1" />
|-
| scope="row" | ''[[Super Metroid]]''
| Super NES
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
| <ref name=":13" />
|-
|-
| scope="row" | ''[[Super Metroid]]''{{efn|name=rd1}}
| scope="row" | ''[[Wario's Woods]]''
| Super NES
| Super NES
| <ref name="Works" />
|
|<ref name="Works" />
|-
|-
| rowspan="2" | 1995
| rowspan="2" | 1995
Line 200: Line 233:
| [[Virtual Boy]]
| [[Virtual Boy]]
|
|
|<ref name=":13" />
|-
|-
| scope="row" | ''[[Panel de Pon]]''
| scope="row" | ''[[Panel de Pon]]''
| rowspan="2" | Super Famicom
| rowspan="2" | Super Famicom
|
|
|<ref name=":7">{{Cite web |last=Berg |first=Ricky |date=2023-07-17 |title=The Puzzling Legacy of Panel de Pon And Puzzle League |url=https://www.timeextension.com/features/the-puzzling-legacy-of-panel-de-pon-and-puzzle-league |access-date=2025-12-02 |website=Time Extension |language=en-GB}}</ref>
|-
|-
| rowspan="2" | 1996
| rowspan="2" | 1996
| scope="row" | ''[[Fire Emblem: Genealogy of the Holy War]]''
| scope="row" | ''[[Fire Emblem: Genealogy of the Holy War]]''
|
|
|<ref name=":1" />
|-
|-
| scope="row" | ''[[Tetris Attack]]''{{efn|name=rd1}}
| scope="row" | ''[[Tetris Attack]]''
| Super NES
| Super NES
|
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|<ref name=":7" />
|-
|-
| 1998
| 1998
Line 217: Line 254:
| rowspan="2" | Super Famicom
| rowspan="2" | Super Famicom
|
|
|<ref name="Works" />
|-
|-
| 1999
| 1999
| scope="row" |''[[Fire Emblem: Thracia 776]]''
| scope="row" |''[[Fire Emblem: Thracia 776]]''
|
|
|<ref name=":1" />
|-
|-
| rowspan="3" | 2000
| rowspan="3" | 2000
| scope="row" |''[[Trade & Battle: Card Hero]]''{{efn|Co-developed by [[Nintendo Research & Development 1|Nintendo R&D1]].|name=rd1}}
| scope="row" |''[[Trade & Battle: Card Hero]]''
| [[Game Boy Color]]
| [[Game Boy Color]]
|
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|<ref name="Works" />
|-
|-
| scope="row" |''[[Paper Mario (video game)|Paper Mario]]''
| scope="row" |''[[Paper Mario (video game)|Paper Mario]]''
| [[Nintendo 64]]
| [[Nintendo 64]]
|
|
|<ref name=":2">{{Cite web|title=Ranking the Paper Mario games, from best to worst|url=https://nintendoeverything.com/the-best-paper-mario-games-ranked/|website=Nintendo Everything|date=2025-05-24|access-date=2025-12-02|language=en|last=}}</ref>
|-
|-
| scope="row" |''[[Pokémon Puzzle Challenge]]''
| scope="row" |''[[Pokémon Puzzle Challenge]]''
| Game Boy Color
| Game Boy Color
|
|
|<ref>{{Cite web |last=Penwell |first=Jack |date=2025-06-06 |title=Every Game Boy Pokemon Game, Ranked |url=https://www.dualshockers.com/every-game-boy-pokemon-game-ranked/ |access-date=2025-12-04 |website=DualShockers |language=en}}</ref>
|-
|-
| rowspan="2" | 2001
| rowspan="2" | 2001
| scope="row" |''[[Advance Wars]]''{{efn|Released as ''[[Advance Wars|Game Boy Wars Advance 1+2]]'' in Japan on 2004.|name=wars}}
| scope="row" |''[[Advance Wars]]''
| rowspan="2" | [[Game Boy Advance]]
| rowspan="2" | [[Game Boy Advance]]
|
|Released as ''[[Advance Wars|Game Boy Wars Advance 1+2]]'' in Japan on 2004.
|<ref name=":9">{{Cite web |last=Harris |first=Craig |date=2005-08-19 |title=Advance Wars: Dual Strike |url=https://www.ign.com/articles/2005/08/19/advance-wars-dual-strike |access-date=2025-12-04 |website=IGN |language=en}}</ref><ref name=":10">{{Cite web |last=Harris |first=Craig |date=2003-06-20 |title=Advance Wars 2: Black Hole Rising |url=https://www.ign.com/articles/2003/06/20/advance-wars-2-black-hole-rising |access-date=2025-12-04 |website=IGN |language=en}}</ref>
|-
|-
| scope="row" |''[[Mario Kart: Super Circuit]]''
| scope="row" |''[[Mario Kart: Super Circuit]]''
|
|
|<ref name=":11">{{Cite web |last=Cole |first=Michael |date=February 20, 2003 |title=Nintendo Puzzle Collection Review |url=http://www.nintendoworldreport.com/review/4051/nintendo-puzzle-collection-gamecube |access-date=2025-12-04 |website=Nintendo World Report}}</ref>
|-
|-
| rowspan="2" | 2002
| rowspan="2" | 2002
|scope="row" |''[[Cubivore: Survival of the Fittest]]''{{efn|Co-developed by [[Saru Brunei]].|name=saru}}
|scope="row" |''[[Cubivore: Survival of the Fittest]]''
| [[GameCube]]
| [[GameCube]]
|
|Co-developed with [[Saru Brunei]]
|<ref name="Works" />
|-
|-
| scope="row"| ''[[Fire Emblem: The Binding Blade]]''
| scope="row"| ''[[Fire Emblem: The Binding Blade]]''
| Game Boy Advance
| Game Boy Advance
|
|
|<ref name=":1" />
|-
|-
| rowspan="4" | 2003
| rowspan="4" | 2003
| scope="row"| ''[[Nintendo Puzzle Collection]]''{{efn|name=rd1}}
| scope="row"| ''[[Nintendo Puzzle Collection]]''
| GameCube
| GameCube
|
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|<ref name=":11" />
|-
|-
| scope="row"| ''[[Fire Emblem: The Blazing Blade]]''
| scope="row"| ''[[Fire Emblem: The Blazing Blade]]''
| rowspan="2" | Game Boy Advance
| rowspan="2" | Game Boy Advance
|
|
|<ref name=":1" />
|-
|-
| scope="row"| ''[[Advance Wars 2: Black Hole Rising]]''{{efn|name=wars}}
| scope="row"| ''[[Advance Wars 2: Black Hole Rising]]''
|
|Released as ''[[Advance Wars|Game Boy Wars Advance 1+2]]'' in Japan on 2004.
|<ref name=":10" />
|-
|-
| scope="row"| ''[[WarioWare, Inc.: Mega Party Games!]]''{{efn|name=rd1}}
| scope="row"| ''[[WarioWare, Inc.: Mega Party Games!]]''  
| rowspan="2" | GameCube
| rowspan="2" | GameCube
|
|Co-developed with [[Nintendo Research & Development 1|Nintendo R&D1]]
|<ref>{{Cite web |last=Staff |first=I. G. N. |date=2023-09-01 |title=The 25 Best GameCube Games of All Time |url=https://www.ign.com/articles/the-best-gamecube-games-of-all-time |access-date=2025-12-04 |website=IGN |language=en}}</ref>
|-
|-
| rowspan="4" | 2004
| rowspan="4" | 2004
| scope="row"| ''[[Paper Mario: The Thousand-Year Door]]''
| scope="row"| ''[[Paper Mario: The Thousand-Year Door]]''
|
|
|<ref name=":2" />
|-
|-
| scope="row" |''[[Fire Emblem: The Sacred Stones]]''
| scope="row" |''[[Fire Emblem: The Sacred Stones]]''
| rowspan="2" | Game Boy Advance
| rowspan="2" | Game Boy Advance
|
|
|<ref name=":1" />
|-
|-
| scope="row"| ''[[WarioWare: Twisted!]]''{{efn|Co-developed by [[Nintendo SPD Group No. 1]].|name=spd1}}
| scope="row"| ''[[WarioWare: Twisted!]]''
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|<ref>{{Cite web |last=Harris |first=Craig |date=2005-05-12 |title=WarioWare Twisted |url=https://www.ign.com/articles/2005/05/12/warioware-twisted |access-date=2025-12-04 |website=IGN |language=en}}</ref>
|-
|-
| scope="row"| ''[[WarioWare: Touched!]]''{{efn|name=spd1}}
| scope="row"| ''[[WarioWare: Touched!]]''
| [[Nintendo DS]]
| [[Nintendo DS]]
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|<ref>{{Cite web |title=Iwata Asks - Volume 5 : WarioWare: Snapped! - Page 1 |url=https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/ |access-date=2025-12-04 |website=iwataasks.nintendo.com |language=en}}</ref>
|-
|-
| rowspan="3" | 2005
| rowspan="3" | 2005
Line 287: Line 341:
| GameCube
| GameCube
|
|
|<ref name=":1" />
|-
|-
| scope="row"| ''[[Advance Wars: Dual Strike]]''
| scope="row"| ''[[Advance Wars: Dual Strike]]''
| Nintendo DS
| Nintendo DS
|
|
|<ref name=":9" />
|-
|-
| scope="row"| ''[[Dr. Mario & Puzzle League]]''
| scope="row"| ''[[Dr. Mario & Puzzle League]]''
| Game Boy Advance
| Game Boy Advance
|
|
|<ref>{{Cite web |last=Harris |first=Craig |date=2005-11-28 |title=Dr. Mario/Puzzle League |url=https://www.ign.com/articles/2005/11/28/dr-mariopuzzle-league |access-date=2025-12-04 |website=IGN |language=en}}</ref>
|-
|-
| 2006
| 2006
| scope="row"| ''[[WarioWare: Smooth Moves]]''{{efn|name=spd1}}
| scope="row"| ''[[WarioWare: Smooth Moves]]''
| rowspan="3" | [[Wii]]
| rowspan="3" | [[Wii]]
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|<ref>{{Cite web |last=Wales |first=Matt |date=2007-01-09 |title=Wario Ware: Smooth Moves UK Review |url=https://www.ign.com/articles/2007/01/09/wario-ware-smooth-moves-uk-review |access-date=2025-12-04 |website=IGN |language=en}}</ref>
|-
|-
| rowspan="5" | 2007
| rowspan="5" | 2007
| scope="row"| ''[[Fire Emblem: Radiant Dawn]]''
| scope="row"| ''[[Fire Emblem: Radiant Dawn]]''
|
|
|<ref name=":1" />
|-
|-
| scope="row"| ''[[Super Paper Mario]]''
| scope="row"| ''[[Super Paper Mario]]''
|
|
|<ref name=":2" />
|-
|-
| scope="row"| ''[[Planet Puzzle League]]''
| scope="row"| ''[[Planet Puzzle League]]''
| rowspan="5" | [[Nintendo DS]]
| rowspan="5" | [[Nintendo DS]]
|
|
|<ref name=":5">{{Cite web |last=Blundon |first=Matthew |date=February 18, 2010 |title=Link 'n' Launch Review - Review |url=http://www.nintendoworldreport.com/review/22586/link-n-launch-nintendo-ds |access-date=2025-12-02 |website=Nintendo World Report}}</ref>
|-
|-
| scope="row"| ''[[Face Training]]''
| scope="row"| ''[[Face Training]]''
|
|
|<ref>{{Cite web |last=Burman |first=Rob |date=2007-07-04 |title=DS Snaps Up Camera |url=https://www.ign.com/articles/2007/07/04/ds-snaps-up-camera |access-date=2025-12-02 |website=IGN |language=en}}</ref>
|-
|-
| scope="row"| ''[[Kousoku Card Battle: Card Hero]]''{{efn|name=spd1}}
| scope="row"| ''[[Kousoku Card Battle: Card Hero]]''
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|<ref>{{Cite web |last=Fletcher |first=JC |date=2007-10-10 |title=Card Hero: Intelligent Systems' other strategy game |url=https://www.engadget.com/2007-10-10-card-hero-intelligent-systems-other-strategy-game.html |access-date=2025-12-03 |website=Engadget |language=en-US}}</ref>
|-
|-
| rowspan="3" | 2008
| rowspan="3" | 2008
| scope="row" | ''[[Advance Wars: Days of Ruin]]''
| scope="row" | ''[[Advance Wars: Days of Ruin]]''
|
|
|<ref>{{Cite web |last=Shoemaker |first=Brad |date=October 16, 2007 |title=Advance Wars: Days of Ruin First Look |url=https://www.gamespot.com/articles/advance-wars-days-of-ruin-first-look/1100-6181037/ |access-date=2025-12-03 |website=GameSpot |language=en-US}}</ref>
|-
|-
| scope="row"| ''[[Fire Emblem: Shadow Dragon]]''
| scope="row"| ''[[Fire Emblem: Shadow Dragon]]''
|
|
|<ref name=":1" />
|-
|-
| scope="row"| ''[[WarioWare: Snapped!]]''{{efn|name=spd1}}
| scope="row"| ''[[WarioWare: Snapped!]]''
| rowspan="2" | Nintendo DS
| rowspan="2" | Nintendo DS
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|<ref>{{Cite web |last=Holmes |first=Jonathan |date=2009-04-08 |title=Destructoid review: WarioWare: Snapped! |url=https://www.destructoid.com/destructoid-review-warioware-snapped/ |access-date=2025-12-03 |website=Destructoid |language=en-US}}</ref>
|-
|-
| rowspan="9" | 2009
| rowspan="9" | 2009
| scope="row"| ''[[WarioWare D.I.Y.]]''{{efn|name=spd1}}
| scope="row"| ''[[WarioWare D.I.Y.]]''
|
|
| rowspan="2" |<ref>{{Cite web |last=Holmes |first=Jonathan |date=2010-04-30 |title=Review: WarioWare D.I.Y./WarioWare D.I.Y. Showcase |url=https://www.destructoid.com/review-warioware-d-i-y-warioware-d-i-y-showcase/ |access-date=2025-12-03 |website=Destructoid |language=en-US}}</ref>
|-
|-
| scope="row"| ''[[WarioWare D.I.Y. Showcase]]''{{efn|name=spd1}}
| scope="row"| ''[[WarioWare D.I.Y. Showcase]]''  
| [[Wii]]
| [[Wii]]
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|-
|-
| scope="row" |''[[Dragon Quest Wars]]''
| scope="row" |''[[Dragon Quest Wars]]''
| Nintendo DS
| Nintendo DS
|
|
|<ref>{{Cite web |last=McFerran |first=Damien |date=2009-05-18 |title=Square Enix Confirms Dragon Quest Wars For DSiWare |url=https://www.nintendolife.com/news/2009/05/square_enix_confirms_dragon_quest_wars_for_dsiware |access-date=2025-12-03 |website=Nintendo Life |language=en-GB}}</ref>
|-
|-
| scope="row" |''[[Eco Shooter: Plant 530]]''
| scope="row" |''[[Eco Shooter: Plant 530]]''
| Wii
| Wii
|
|
|<ref>{{Cite web |last=MacDonald |first=Keza |date=2010-02-01 |title=530 Eco Shooter review |url=https://www.eurogamer.net/530-eco-shooter-review |access-date=2025-12-03 |website=Eurogamer.net |language=en}}</ref>
|-
|-
| scope="row" |''Nintendo DSi Instrument Tuner''
| scope="row" |''Nintendo DSi Instrument Tuner''
| rowspan="5" | [[Nintendo DSi]]
| rowspan="5" | [[Nintendo DSi]]
|
|
|<ref>{{Cite web |title=ニンテンドーDSi楽器チューナー |url=https://www.nintendo.co.jp/ds/dsiware/ktuj/index.html |access-date=2025-12-03 |website=www.nintendo.co.jp}}</ref>
|-
|-
| scope="row"| ''Nintendo DSi Metronome''
| scope="row"| ''Nintendo DSi Metronome''
|
|
|<ref>{{Cite web |title=ニンテンドーDSiメトロノーム |url=https://www.nintendo.co.jp/ds/dsiware/kmtj/index.html |access-date=2025-12-03 |website=www.nintendo.co.jp}}</ref>
|-
|-
| scope="row"| ''Dictionary 6 in 1 with Camera Function''
| scope="row"| ''Dictionary 6 in 1 with Camera Function''
|
|
|<ref>{{Cite web |title=Dictionary 6 in 1 with Camera Function |url=https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/Dictionary-6-in-1-with-Camera-Function-262675.html |access-date=2025-12-03 |website=Nintendo of Europe SE |language=en-GB}}</ref>
|-
|-
| scope="row"| ''Link 'n' Launch''
| scope="row"| ''Link 'n' Launch''
|
|
|<ref name=":5" />
|-
|-
| scope="row"| ''Spotto!''
| scope="row"| ''Spotto!''
|
|
|<ref>{{Cite web |last=Wahlgren |first=Jon |date=2010-02-17 |title=Review: Spotto! (DSiWare) |url=https://www.nintendolife.com/reviews/2010/02/spotto_dsiware |access-date=2025-12-02 |website=Nintendo Life |language=en-GB}}</ref>
|-
|-
| rowspan="2" | 2010
| 2010
| scope="row" |''[[Fire Emblem: New Mystery of the Emblem]]''
| scope="row" |''[[Fire Emblem: New Mystery of the Emblem]]''
| rowspan="2" | Nintendo DS
| Nintendo DS
|
|-
| scope="row"| ''[[Face Training]]''
|
|
|<ref name=":1" />
|-
|-
| rowspan="2" |2011
| rowspan="2" |2011
Line 373: Line 445:
| rowspan="1" | [[Nintendo 3DS]]
| rowspan="1" | [[Nintendo 3DS]]
|
|
|<ref name=":6">{{Cite web |last=Drake |first=Audrey |date=2012-12-01 |title=Crashmo Review |url=https://www.ign.com/articles/2012/12/01/crashmo-review |access-date=2025-12-02 |website=IGN |language=en}}</ref>
|-
|-
| scope="row"| ''{{Ill|Dragon Quest 25th Anniversary Collection|jp|ドラゴンクエスト25周年記念_ファミコン%26スーパーファミコン_ドラゴンクエストI・II・III}}''
| scope="row"| ''{{Ill|Dragon Quest 25th Anniversary Collection|jp|ドラゴンクエスト25周年記念_ファミコン%26スーパーファミコン_ドラゴンクエストI・II・III}}''
| rowspan="1" | Wii
| rowspan="1" | Wii
|
| <ref>{{cite web |title=intsys.co.jp/company/gamesoft/index |url=https://www.intsys.co.jp/company/gamesoft/index.html |archive-url=https://web.archive.org/web/20161128195505/https://www.intsys.co.jp/company/gamesoft/index.html |archive-date=2016-11-28 }}</ref>
| <ref>{{cite web |title=intsys.co.jp/company/gamesoft/index |url=https://www.intsys.co.jp/company/gamesoft/index.html |archive-url=https://web.archive.org/web/20161128195505/https://www.intsys.co.jp/company/gamesoft/index.html |archive-date=2016-11-28 }}</ref>
|-
|-
Line 382: Line 456:
| rowspan="3" | Nintendo 3DS
| rowspan="3" | Nintendo 3DS
|
|
|<ref name=":0" />
|-
|-
| scope="row"| ''[[Crashmo]]''
| scope="row"| ''[[Crashmo]]''
|
|
|<ref name=":6" />
|-
|-
| scope="row"| ''[[Paper Mario: Sticker Star]]''
| scope="row"| ''[[Paper Mario: Sticker Star]]''
|
|
| rowspan="3" |<ref name=":0" />
|-
|-
| rowspan="2" | 2013
| rowspan="2" | 2013
| scope="row" |''[[Game & Wario]]''{{efn|name=spd1}}
| scope="row" |''[[Game & Wario]]''
| [[Wii U]]
| [[Wii U]]
|
|Co-developed with [[Nintendo SPD Group No. 1]]
|-
|-
| scope="row" |''[[Daigasso! Band Brothers P]]''{{efn|Co-developed by [[Nintendo SDD]].|name=sdd}}
| scope="row" |''[[Daigasso! Band Brothers P]]''
| Nintendo 3DS
| Nintendo 3DS
|
|Co-developed with [[Nintendo SDD]]
|-
|-
| 2014
| 2014
| scope="row" |''[[Pushmo World]]''
| scope="row" |''[[Pushmo World]]''
| [[Wii U]]
| [[Wii U]]
|
| <ref>{{cite web |url=http://www.nintendolife.com/news/2014/05/nintendo_of_america_confirms_pushmo_world_release_details |title=Nintendo of America Confirms Pushmo World Release Details |last=Whitehead |first=Thomas |date=May 28, 2014 |website=Nintendo Life |access-date=June 6, 2014}}</ref>
| <ref>{{cite web |url=http://www.nintendolife.com/news/2014/05/nintendo_of_america_confirms_pushmo_world_release_details |title=Nintendo of America Confirms Pushmo World Release Details |last=Whitehead |first=Thomas |date=May 28, 2014 |website=Nintendo Life |access-date=June 6, 2014}}</ref>
|-
|-
Line 407: Line 485:
| rowspan="3" | Nintendo 3DS
| rowspan="3" | Nintendo 3DS
|
|
|<ref>{{Cite web |last=Rose |first=Bryan |date=March 12, 2015 |title=Code Name: S.T.E.A.M. Review - Review |url=http://www.nintendoworldreport.com/review/39827/code-name-steam-3ds-review |access-date=2025-12-02 |website=Nintendo World Report}}</ref>
|-
|-
| scope="row"| ''[[Stretchmo]]''
| scope="row"| ''[[Stretchmo]]''
|
|
|<ref>{{Cite web |last=McWhertor |first=Michael |date=2015-05-14 |title=Stretchmo is Nintendo's newest free-to-play experiment for 3DS |url=https://www.polygon.com/2015/5/14/8606831/stretchmo-nintendo-3ds-eshop/ |access-date=2025-12-02 |website=Polygon |language=en}}</ref>
|-
|-
| scope="row"| ''[[Fire Emblem Fates]]''
| scope="row"| ''[[Fire Emblem Fates]]''
|
| <ref>{{cite web |url=http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/ |archive-url=https://web.archive.org/web/20151117022239/http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/ |url-status=dead |archive-date=November 17, 2015 |title=Fire Emblem Fates releases February 19th; release details revealed |last=Lehew |first=Alex |date=November 12, 2015 |publisher=The Tanooki |access-date=November 13, 2015 }}</ref>
| <ref>{{cite web |url=http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/ |archive-url=https://web.archive.org/web/20151117022239/http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/ |url-status=dead |archive-date=November 17, 2015 |title=Fire Emblem Fates releases February 19th; release details revealed |last=Lehew |first=Alex |date=November 12, 2015 |publisher=The Tanooki |access-date=November 13, 2015 }}</ref>
|-
|-
Line 418: Line 499:
| Wii U
| Wii U
|
|
|<ref name=":2" />
|-
|-
| rowspan="2" | 2017
| rowspan="2" | 2017
| scope="row" |''[[Fire Emblem Heroes]]''
| scope="row" |''[[Fire Emblem Heroes]]''
| [[iOS]], [[Android (operating system)|Android]]
| [[iOS]], [[Android (operating system)|Android]]
|
| Co-developed with [[DeNA]]
|<ref name=":4">{{Cite web|title=Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years|url=https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/|website=www.pocketgamer.biz|date=2025-09-25|access-date=2025-12-02|language=en|first=Aaron|last=Astle}}</ref>
|-
|-
| scope="row" |''[[Fire Emblem Echoes: Shadows of Valentia]]''
| scope="row" |''[[Fire Emblem Echoes: Shadows of Valentia]]''
| rowspan="2" | Nintendo 3DS
| rowspan="2" | Nintendo 3DS
|  
|
|<ref>{{Cite web|title=Fire Emblem Echoes: Shadows of Valentia Review|url=https://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review|website=IGN|date=2017-05-16|access-date=2025-12-02|language=en|first=Meghan|last=Sullivan}}</ref>
|-
|-
| 2018
| 2018
| scope="row" |''[[WarioWare Gold]]''
| scope="row" |''[[WarioWare Gold]]''
|  
|
|<ref>{{Cite web|title=WarioWare Gold review - a glitter-trumpet of sheer joy|url=https://www.eurogamer.net/warioware-gold-review-a-glitter-trumpet-of-sheer-joy|website=Eurogamer.net|date=2018-08-06|access-date=2025-12-02|language=en|first=Christian|last=Donlan}}</ref>
|-
|-
| 2019
| 2019
| scope="row" |''[[Fire Emblem: Three Houses]]''{{efn|Co-developed with [[Koei Tecmo]].}}
| scope="row" |''[[Fire Emblem: Three Houses]]''
| rowspan="6" | [[Nintendo Switch]]
| rowspan="6" | [[Nintendo Switch]]
|
|Co-developed with [[Koei Tecmo]]
| rowspan="6" |<ref name=":3">{{Cite web|url=https://www.gonintendo.com/contents/50565-intelligent-systems-hiring-to-develop-a-popular-title-for-nintendo|title=Intelligent Systems hiring to develop a "popular title" for Nintendo|date=July 9, 2025|access-date=December 1, 2025|website=Go Nintendo}}</ref>
|-
|-
| 2020
| 2020
Line 455: Line 541:
| scope="row" | ''[[Paper Mario: The Thousand-Year Door#Remake|Paper Mario: The Thousand-Year Door]]''
| scope="row" | ''[[Paper Mario: The Thousand-Year Door#Remake|Paper Mario: The Thousand-Year Door]]''
|
|
|-
| 2025
| scope="row" | [[Fire Emblem Shadows|''Fire Emblem Shadows'']]
|iOS, Android
| Co-developed with [[DeNA]]
|<ref name=":4" />
|-
| 2026
| scope="row" | ''[[Fire Emblem: Fortune's Weave]]''
| rowspan="1" |[[Nintendo Switch 2]]
|
|<ref>{{Cite web|title=Fire Emblem: Fortune's Weave is looking more like a prequel than a sequel|url=https://www.polygon.com/fire-emblem-fortunes-weave-prequel-sequel-three-houses/|website=Polygon|date=2025-09-16|access-date=2025-12-02|language=en|first=Aimee|last=Hart}}</ref>
|}
|}


;Notes
;
{{Notelist}}
 
=== Cancelled ===
=== Cancelled ===
{| class="wikitable sortable"  
{| class="wikitable sortable"  
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== See also ==
== See also ==
* [[OrCAD]] (distributed by Intelligent Systems Japan, KK)
* [[OrCAD]] (distributed by Intelligent Systems Japan, KK)
== Notes ==
{{Notelist}}


== References ==
== References ==
Line 501: Line 600:
[[Category:Intelligent Systems| ]]
[[Category:Intelligent Systems| ]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo divisions and subsidiaries]]
[[Category:Video game companies of Japan]]
[[Category:Video game companies of Japan]]
[[Category:Video game development companies]]
[[Category:Video game development companies]]

Latest revision as of 10:36, 23 December 2025

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Template:Nihongo foot is a Japanese video game developer best known for developing games published by Nintendo with the Fire Emblem, Paper Mario, WarioWare, and Wars video game series.

The company is well known for almost exclusively working with Nintendo, despite not being owned by Nintendo in any capacity; some exceptions include various Dragon Quest games, which were published by Square Enix.[1][2]

History

Intelligent Systems originated as Iwasaki Giken in 1983 to develop games for Nintendo. This original group of developers worked on titles like Mario Bros., Wild Gunman, Duck Hunt, Hogan's Alley, Donkey Kong 3, Devil World, Wrecking Crew, Metroid, and more.[1][3]

When the Nintendo Research & Development team was reorganized during the production of the Game Boy, the team was officially separated. In 1986, this group was established by Tohru Narihiro as Intelligent Systems.[4][5] Ryoichi Kitanishi served as company CEO.[1]

Narihiro was tasked with porting software developed for the Famicom Disk System to ROM cartridges for the NES in West. The team became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work was developed alongside Nintendo R&D1.[5] During this time, Intelligent Systems was one of four companies that Nintendo used to code the majority of its games. Others included Pax Softnica, SRD, and HAL Laboratory.[3]

In 1988, IS developed Famicom Wars.[5] Under game designer Shouzou Kaga, Intelligent Systems and Nintendo R&D1 released Fire Emblem: Shadow Dragon and the Blade of Light in 1990.[6] It was the first time that the company took the lead on game design and graphics. Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group.[3] During development of the Super NES, Intelligent Systems was split into four smaller teams in order to develop games like Super Scope 6, Mario Paint, and Super Metroid. Following the success of Fire Emblem, multiple Fire Emblem titles were released under Kaga.[4]

Intelligent Systems struggled to adjust to 3D game development during the Nintendo 64 era. Kaga left the company after Thracia 776, the fifth game in the series.[7] After five years of development, Fire Emblem 64 was cancelled, though Paper Mario was released in 2000.[4][6]

In 2001, the company released Mario Kart: Super Circuit, and Advance Wars on the Game Boy Advance.[5] This was the first Mario Kart game to be developed outside of Nintendo.[3] That same year, Fire Emblem characters Marth and Roy were included in Super Smash Bros. Melee, and Western fans began to take interest in the franchise. In 2003, the company had 81 employees[8] and moved to Nintendo's Kyoto Research Center in Higashiyama-ku, Kyoto,[1][9] where it share space with Nintendo’s Software Planning & Development division.[10] Nintendo would release Fire Emblem: The Blazing Blade on the Game Boy Advance, the first game in the series to be localized for the West.[5][6] Within a decade, sales of Fire Emblem games had fallen in the West. Nintendo and Intelligent Systems had decided that 2012's Fire Emblem Awakening would be the last in the series, unless it could sell 250,000 copies.[11] The game proved to be a great success in its first year, selling 400,000 units in Japan alone.[12] It ultimately became the best-selling game in the series in the West and the fastest-selling entry in Japan.[13]

Toshiyuki Nakamura was named president and CEO in April 2010. In October 2013, Intelligent Systems moved to a newly constructed office near Nintendo's new headquarters.[1][3] The company had 130 employees at this time.[8][10] In 2019, Intelligent Systems released Fire Emblem: Three Houses, the franchise's first game on a home console in 12 years. IS partnered with Koei Tecmo, providing the main plot, game system, and mechanics, while Koei handled the bulk of the programming.[13] By 2020, that number had increased to 169.[14]

In 2020, Intelligent Systems finally released a localized version of Fire Emblem: Shadow Dragon and the Blade of Light in the West for the 30th anniversary of the game.[6] It remained in the Nintendo eShop for four months before being delisted.[15]

Mobile apps

In February 2017, Intelligent Systems released a free-to-play gacha mobile game, called Fire Emblem Heroes.[16] Nintendo and DeNA assisted in development.[17] By the end of 2018, it had grossed an estimated $452 million worldwide.[18] To celebrate the game's third year, Intelligent Systems unveiled a subscription plan that would give players cosmetics, extra missions, and power boosts.[19] By 2022, the game had exceeded $1 billion in lifetime revenue.[20] It has made more money than Mario Kart Tour and Animal Crossing: Pocket Camp combined, and more than 10 times as Super Mario Run.[21]

A second mobile game, Fire Emblem Shadows, was launched by Intelligent Systems and DeNA in September 2025. This game used real-time combat and social deduction gameplay elements similar to Among Us.[22] However, the iOS app made just $90,000 in its first week, far behind Heroes.[23]

Development tools

Intelligent Systems has produced development support tools for most Nintendo consoles.[1][3] These include emulators, debuggers, software CDs, and more.[24][25][26]

It developed the Wide Boy development tool, which allowed developers to play Game Boy games on a television. Nintendo later released it to the public as the Super Game Boy. Intelligent Systems also created the Wide Boy 64 for the Nintendo 64 console.[4][27] It created software CDs for Game Boy Advance developers.[3]

The company helped to develope the camera app for the Nintendo 3DS, contributing to the feature that allowed users to merge the faces of two people together.[8][28]

List of games developed

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List of video games developed by Intelligent Systems
Year Title Platform(s) Note Ref.
1983 Mario Bros. NES Co-developed with Nintendo R&D1 [29]
1984 Tennis
Wild Gunman
Duck Hunt
Hogan's Alley
Donkey Kong 3
Devil World Co-developed with Nintendo R&D1
1985 Soccer
Wrecking Crew
Stack-Up Co-developed with Nintendo R&D1
Gyromite
1986 Tennis Famicom Disk System
Soccer
Metroid Co-developed with Nintendo R&D1 [30]
1988 Famicom Wars Famicom [29]
Kaettekita Mario Bros. Famicom Disk System
Wrecking Crew
1989 Alleyway Game Boy Co-developed with Nintendo R&D1
Baseball Responsible for porting the original game to the Game Boy.
Yakuman
Golf
1990 Fire Emblem: Shadow Dragon and the Blade of Light Famicom Co-developed with Nintendo R&D1
Backgammon Famicom Disk System
1991 SimCity Super NES
Game Boy Wars Game Boy Co-developed with Nintendo R&D1
1992 Super Scope 6 Super NES [4]
Fire Emblem Gaiden Famicom [31]
Mario Paint Super NES [4]
Kaeru no Tame ni Kane wa Naru Game Boy Co-developed with Nintendo R&D1 [29]
Battle Clash Super NES [4]
1993 Metal Combat: Falcon's Revenge
1994 Fire Emblem: Mystery of the Emblem Super Famicom [31]
Super Metroid Super NES Co-developed with Nintendo R&D1 [4]
Wario's Woods Super NES [29]
1995 Galactic Pinball Virtual Boy [4]
Panel de Pon Super Famicom [32]
1996 Fire Emblem: Genealogy of the Holy War [31]
Tetris Attack Super NES Co-developed with Nintendo R&D1 [32]
1998 Super Famicom Wars Super Famicom [29]
1999 Fire Emblem: Thracia 776 [31]
2000 Trade & Battle: Card Hero Game Boy Color Co-developed with Nintendo R&D1 [29]
Paper Mario Nintendo 64 [33]
Pokémon Puzzle Challenge Game Boy Color [34]
2001 Advance Wars Game Boy Advance Released as Game Boy Wars Advance 1+2 in Japan on 2004. [35][36]
Mario Kart: Super Circuit [37]
2002 Cubivore: Survival of the Fittest GameCube Co-developed with Saru Brunei [29]
Fire Emblem: The Binding Blade Game Boy Advance [31]
2003 Nintendo Puzzle Collection GameCube Co-developed with Nintendo R&D1 [37]
Fire Emblem: The Blazing Blade Game Boy Advance [31]
Advance Wars 2: Black Hole Rising Released as Game Boy Wars Advance 1+2 in Japan on 2004. [36]
WarioWare, Inc.: Mega Party Games! GameCube Co-developed with Nintendo R&D1 [38]
2004 Paper Mario: The Thousand-Year Door [33]
Fire Emblem: The Sacred Stones Game Boy Advance [31]
WarioWare: Twisted! Co-developed with Nintendo SPD Group No. 1 [39]
WarioWare: Touched! Nintendo DS Co-developed with Nintendo SPD Group No. 1 [40]
2005 Fire Emblem: Path of Radiance GameCube [31]
Advance Wars: Dual Strike Nintendo DS [35]
Dr. Mario & Puzzle League Game Boy Advance [41]
2006 WarioWare: Smooth Moves Wii Co-developed with Nintendo SPD Group No. 1 [42]
2007 Fire Emblem: Radiant Dawn [31]
Super Paper Mario [33]
Planet Puzzle League Nintendo DS [43]
Face Training [44]
Kousoku Card Battle: Card Hero Co-developed with Nintendo SPD Group No. 1 [45]
2008 Advance Wars: Days of Ruin [46]
Fire Emblem: Shadow Dragon [31]
WarioWare: Snapped! Nintendo DS Co-developed with Nintendo SPD Group No. 1 [47]
2009 WarioWare D.I.Y. [48]
WarioWare D.I.Y. Showcase Wii Co-developed with Nintendo SPD Group No. 1
Dragon Quest Wars Nintendo DS [49]
Eco Shooter: Plant 530 Wii [50]
Nintendo DSi Instrument Tuner Nintendo DSi [51]
Nintendo DSi Metronome [52]
Dictionary 6 in 1 with Camera Function [53]
Link 'n' Launch [43]
Spotto! [54]
2010 Fire Emblem: New Mystery of the Emblem Nintendo DS [31]
2011 Pushmo Nintendo 3DS [55]
Template:Ill Wii [56]
2012 Fire Emblem Awakening Nintendo 3DS [3]
Crashmo [55]
Paper Mario: Sticker Star [3]
2013 Game & Wario Wii U Co-developed with Nintendo SPD Group No. 1
Daigasso! Band Brothers P Nintendo 3DS Co-developed with Nintendo SDD
2014 Pushmo World Wii U [57]
2015 Code Name: S.T.E.A.M. Nintendo 3DS [58]
Stretchmo [59]
Fire Emblem Fates [60]
2016 Paper Mario: Color Splash Wii U [33]
2017 Fire Emblem Heroes iOS, Android Co-developed with DeNA [61]
Fire Emblem Echoes: Shadows of Valentia Nintendo 3DS [62]
2018 WarioWare Gold [63]
2019 Fire Emblem: Three Houses Nintendo Switch Co-developed with Koei Tecmo [64]
2020 Paper Mario: The Origami King
2021 WarioWare: Get It Together!
2023 Fire Emblem Engage
WarioWare: Move It!
2024 Paper Mario: The Thousand-Year Door
2025 Fire Emblem Shadows iOS, Android Co-developed with DeNA [61]
2026 Fire Emblem: Fortune's Weave Nintendo Switch 2 [65]

Cancelled

Title System Ref(s)
Dragon Hopper Virtual Boy [66]
Fire Emblem 64 Nintendo 64DD [67]
Untitled Fire Emblem game Wii [68]
Crashmo World Wii U [69]

See also

  • OrCAD (distributed by Intelligent Systems Japan, KK)

Notes

Template:Notelist

References

<templatestyles src="Reflist/styles.css" />

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External links

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  • Official website (English)

Template:Intelligent Systems Script error: No such module "Navbox". Template:Portal bar Template:Authority control