RDI Video Systems: Difference between revisions

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[[Rick Dyer (video game designer)|Rick Dyer]] initially experimented with [[interactive novel]] games "in the early 1980s" and decided to use a "[[LaserDisc]] player in an [[arcade machine]]" after witnessing a 1982 Amusement & Music Operators Association trade show "demo of [[Sega]]'s LaserDisc game ''[[Astron Belt]]''".<ref name="Curious Video Game Machines-2024">{{Cite book |last=Packwood |first=Lewis |title=Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops |publisher=White Owl |year=2024 |isbn=9781399073806 |pages=75–83 |chapter=Chapter 7: It's Like a Living Entity More than it is a Machine (RDI Halcyon, 1985)}}</ref>{{rp||pages=77–78}} He also saw [[Don Bluth]]'s ''[[The Secret of NIMH]]'' (1982) which led Dyer "to draft in Bluth's company to do the animation for what would become ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]''" (1983) for his "newly formed" company Advanced Microcomputer Systems.<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} The game was unlike other arcade games and was an "instant success".<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} While it was considered "expensive, at 50 cents a play," ''Dragon's Lair'' "generated $48 million in revenue and was the top arcade game of 1983".<ref>{{Cite web |last=de Rochefort |first=Simone |date=October 27, 2017 |title=Something out of science-fiction: A short history of Dragon's Lair |url=https://www.polygon.com/videos/2017/10/27/16537352/stranger-things-season-2-dragons-lair-history |archive-url=https://web.archive.org/web/20171027163102/https://www.polygon.com/videos/2017/10/27/16537352/stranger-things-season-2-dragons-lair-history |archive-date=2017-10-27 |website=Polygon}}</ref> Following this, Dyer and Bluth developed their next arcade game ''[[Space Ace]]'' (1984).<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} Dryer also renamed Advanced Microcomputer Systems to "RDI Video Systems, with the RDI standing for 'Rick Dyer Industries', and formed plans to go beyond the arcade".<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}}
[[Rick Dyer (video game designer)|Rick Dyer]] initially experimented with [[interactive novel]] games "in the early 1980s" and decided to use a "[[LaserDisc]] player in an [[arcade machine]]" after witnessing a 1982 Amusement & Music Operators Association trade show "demo of [[Sega]]'s LaserDisc game ''[[Astron Belt]]''".<ref name="Curious Video Game Machines-2024">{{Cite book |last=Packwood |first=Lewis |title=Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops |publisher=White Owl |year=2024 |isbn=9781399073806 |pages=75–83 |chapter=Chapter 7: It's Like a Living Entity More than it is a Machine (RDI Halcyon, 1985)}}</ref>{{rp||pages=77–78}} He also saw [[Don Bluth]]'s ''[[The Secret of NIMH]]'' (1982) which led Dyer "to draft in Bluth's company to do the animation for what would become ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]''" (1983) for his "newly formed" company Advanced Microcomputer Systems.<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} The game was unlike other arcade games and was an "instant success".<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} While it was considered "expensive, at 50 cents a play," ''Dragon's Lair'' "generated $48 million in revenue and was the top arcade game of 1983".<ref>{{Cite web |last=de Rochefort |first=Simone |date=October 27, 2017 |title=Something out of science-fiction: A short history of Dragon's Lair |url=https://www.polygon.com/videos/2017/10/27/16537352/stranger-things-season-2-dragons-lair-history |archive-url=https://web.archive.org/web/20171027163102/https://www.polygon.com/videos/2017/10/27/16537352/stranger-things-season-2-dragons-lair-history |archive-date=2017-10-27 |website=Polygon}}</ref> Following this, Dyer and Bluth developed their next arcade game ''[[Space Ace]]'' (1984).<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}} Dryer also renamed Advanced Microcomputer Systems to "RDI Video Systems, with the RDI standing for 'Rick Dyer Industries', and formed plans to go beyond the arcade".<ref name="Curious Video Game Machines-2024" />{{rp||pages=78}}


RDI Video Systems went on to develop the [[Halcyon (console)|Halcyon]] gaming console for home entertainment.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018">{{Cite web |last=Rochefort |first=Simone de |date=2018-03-01 |title=More than a machine: The history of Halcyon |url=https://www.polygon.com/videos/2018/3/1/17063348/halcyon-rare-console-history |access-date=2025-06-07 |website=Polygon |language=en-US}}</ref><ref name="Popular Science-1985">{{Cite magazine |last=Free |first=John |date=May 1985 |title=The Laser-Disc Revolution |magazine=[[Popular Science]] |pages=108–109 |volume=226 |issue=6 |issn=0161-7370}}</ref> Simone de Rochefort, for ''[[Polygon (website)|Polygon]]'' in 2018, noted that this console "came on the heels of Dyer's success with the one-two punch of ''Dragon's Lair'' and ''Space Ace''. These laserdisc arcade games stunned people because they looked like movies and played like – well, a series of stressful [[Quick time event|quick-time events]] that made players suffer".<ref name="Polygon-2018" /> In 1984, for the ''[[Colorado Springs Gazette]]'', Jonathan Greer highlighted the "novel" Halcyon which attracted a lot of visibility and "enthusiasm" at the [[Consumer Electronics Show]], noting that "Dyer says the problem he's facing is not generating interest, 'it's how to control the growth'".<ref name="Colorado Springs Gazette-1984">{{Cite news |last=Greer |first=Jonathan |date=July 1, 1984 |title="Gee whiz' items coming our way |url=https://www.newspaperarchive.com/us/colorado/colorado-springs/colorado-springs-gazette/1984/07-01/page-133 |url-access=subscription |access-date=June 7, 2025 |work=KNT News Wire |publisher=[[Colorado Springs Gazette]] |pages=133}}</ref> Greer also commented that regardless of the attention the Halcyon received, "the ups-and-downs of the $33 billion consumer electronics industry mean that there's no guarantee it will be a bigger hit than any of the dozens of other new products introduced at the show".<ref name="Colorado Springs Gazette-1984" /> John Free, for ''[[Popular Science]]'' in May 1985, highlighted that "most U.S. homes these days have [[VCRs]], not laser video machines, so few interactive [[videodisc]]s for home use are available", however, RDI Video Systems was "attempting to change that" with their upcoming "[[Voice user interface|voice-actuated]] computer" Halcyon.<ref name="Popular Science-1985" />{{rp||pages=108}}  
RDI Video Systems went on to develop the [[Halcyon (console)|Halcyon]] gaming console for home entertainment.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018">{{Cite web |last=Rochefort |first=Simone de |date=2018-03-01 |title=More than a machine: The history of Halcyon |url=https://www.polygon.com/videos/2018/3/1/17063348/halcyon-rare-console-history |access-date=2025-06-07 |website=Polygon |language=en-US}}</ref><ref name="Popular Science-1985">{{Cite magazine |last=Free |first=John |date=May 1985 |title=The Laser-Disc Revolution |magazine=[[Popular Science]] |pages=108–109 |volume=226 |issue=6 |issn=0161-7370}}</ref> Simone de Rochefort, for ''[[Polygon (website)|Polygon]]'' in 2018, noted that this console "came on the heels of Dyer's success with the one-two punch of ''Dragon's Lair'' and ''Space Ace''. These laserdisc arcade games stunned people because they looked like movies and played like – well, a series of stressful [[Quick time event|quick-time events]] that made players suffer".<ref name="Polygon-2018" /> In 1984, for the ''[[Colorado Springs Gazette]]'', Jonathan Greer highlighted the "novel" Halcyon which attracted a lot of visibility and "enthusiasm" at the [[Consumer Electronics Show]], noting that "Dyer says the problem he's facing is not generating interest, 'it's how to control the growth'".<ref name="Colorado Springs Gazette-1984">{{Cite news |last=Greer |first=Jonathan |date=July 1, 1984 |title="Gee whiz' items coming our way |url=https://www.newspaperarchive.com/us/colorado/colorado-springs/colorado-springs-gazette/1984/07-01/page-133 |url-access=subscription |access-date=June 7, 2025 |work=KNT News Wire |publisher=[[Colorado Springs Gazette]] |pages=133}}</ref> Greer also commented that regardless of the attention the Halcyon received, "the ups-and-downs of the $33 billion [[consumer electronics]] industry mean that there's no guarantee it will be a bigger hit than any of the dozens of other new products introduced at the show".<ref name="Colorado Springs Gazette-1984" /> John Free, for ''[[Popular Science]]'' in May 1985, highlighted that "most U.S. homes these days have [[VCRs]], not laser video machines, so few interactive [[videodisc]]s for home use are available", however, RDI Video Systems was "attempting to change that" with their upcoming "[[Voice user interface|voice-actuated]] computer" Halcyon.<ref name="Popular Science-1985" />{{rp||pages=108}}  


However, RDI Video Systems went bankrupt around the planned 1985 launch of Halcyon.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" /> The home video game industry had [[Video game crash of 1983|crashed in 1983]], and by "1985, a once billion-dollar industry would be valued at just $100 million".<ref name="Polygon-2018" /> The Halcyon, with an estimated $2,500 price tag and costly production requirements, failed to attract enough investor confidence or consumer interest<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" /> and "RDI's financiers pulled out".<ref name="Curious Video Game Machines-2024" /> The company folded before the console was released.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" />
However, RDI Video Systems went bankrupt around the planned 1985 launch of Halcyon.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" /> The home video game industry had [[Video game crash of 1983|crashed in 1983]], and by "1985, a once billion-dollar industry would be valued at just $100 million".<ref name="Polygon-2018" /> The Halcyon, with an estimated $2,500 price tag and costly production requirements, failed to attract enough investor confidence or consumer interest<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" /> and "RDI's financiers pulled out".<ref name="Curious Video Game Machines-2024" /> The company folded before the console was released.<ref name="Curious Video Game Machines-2024" /><ref name="Polygon-2018" />

Latest revision as of 10:41, 22 November 2025

Template:Short description Script error: No such module "Unsubst". Script error: No such module "Infobox".Template:Template otherScript error: No such module "Check for conflicting parameters".Script error: No such module "Check for unknown parameters". RDI Video Systems (Rick Dyer Industries) was a video game company founded by Rick Dyer originally as Advanced Microcomputer Systems, and was well known for its Laserdisc video games, beginning with the immensely popular Dragon's Lair. The company went bankrupt shortly after completing, but before releasing, the Halcyon gaming console.

History

Rick Dyer initially experimented with interactive novel games "in the early 1980s" and decided to use a "LaserDisc player in an arcade machine" after witnessing a 1982 Amusement & Music Operators Association trade show "demo of Sega's LaserDisc game Astron Belt".[1]Template:Rp He also saw Don Bluth's The Secret of NIMH (1982) which led Dyer "to draft in Bluth's company to do the animation for what would become Dragon's Lair" (1983) for his "newly formed" company Advanced Microcomputer Systems.[1]Template:Rp The game was unlike other arcade games and was an "instant success".[1]Template:Rp While it was considered "expensive, at 50 cents a play," Dragon's Lair "generated $48 million in revenue and was the top arcade game of 1983".[2] Following this, Dyer and Bluth developed their next arcade game Space Ace (1984).[1]Template:Rp Dryer also renamed Advanced Microcomputer Systems to "RDI Video Systems, with the RDI standing for 'Rick Dyer Industries', and formed plans to go beyond the arcade".[1]Template:Rp

RDI Video Systems went on to develop the Halcyon gaming console for home entertainment.[1][3][4] Simone de Rochefort, for Polygon in 2018, noted that this console "came on the heels of Dyer's success with the one-two punch of Dragon's Lair and Space Ace. These laserdisc arcade games stunned people because they looked like movies and played like – well, a series of stressful quick-time events that made players suffer".[3] In 1984, for the Colorado Springs Gazette, Jonathan Greer highlighted the "novel" Halcyon which attracted a lot of visibility and "enthusiasm" at the Consumer Electronics Show, noting that "Dyer says the problem he's facing is not generating interest, 'it's how to control the growth'".[5] Greer also commented that regardless of the attention the Halcyon received, "the ups-and-downs of the $33 billion consumer electronics industry mean that there's no guarantee it will be a bigger hit than any of the dozens of other new products introduced at the show".[5] John Free, for Popular Science in May 1985, highlighted that "most U.S. homes these days have VCRs, not laser video machines, so few interactive videodiscs for home use are available", however, RDI Video Systems was "attempting to change that" with their upcoming "voice-actuated computer" Halcyon.[4]Template:Rp

However, RDI Video Systems went bankrupt around the planned 1985 launch of Halcyon.[1][3] The home video game industry had crashed in 1983, and by "1985, a once billion-dollar industry would be valued at just $100 million".[3] The Halcyon, with an estimated $2,500 price tag and costly production requirements, failed to attract enough investor confidence or consumer interest[1][3] and "RDI's financiers pulled out".[1] The company folded before the console was released.[1][3]

Games

  • Zzyzzyxx (1982)[6]Template:Better source needed
  • Dragon's Lair (1983)[1]
  • Space Ace (1984)[1]
  • Thayer's Quest (1984) (Originally for the Halcyon,[1][7] and later released in arcades[8])
  • NFL Football (1985) (Originally for the Halcyon,[1][7] and later released in arcadesScript error: No such module "Unsubst".)
  • Orpheus, not released
  • The Spirits of Whittier Mansion, not released
  • The Shadow of the Stars, not released
  • Voyage to the New World, not released
  • Dallas vs. Washington, not released

References

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