Scan-Line Interleave: Difference between revisions

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'''Scan-Line Interleave''' ('''SLI''') is a multi-GPU method developed by [[3DFX]] for linking two (or more) [[video card]]s or chips together to produce a single output. It is an application of [[parallel computing|parallel processing]] for [[computer graphics]], meant to increase the processing power available for graphics.<ref name=NGen37>{{cite magazine |title=3DFX Voodoo2 |magazine=[[Next Generation (magazine)|Next Generation]]|issue=37|publisher=[[Imagine Media]] |date=January 1998 |pages=88–92}}</ref><ref name=boot17>{{cite magazine|title=Previews – 3DFX Voodoo2|last=Sanchez|first=Andrew|magazine=[[Boot (magazine)|boot]]|date=January 1998|issue=17|pages=86–87}}</ref>
'''Scan-Line Interleave''' ('''SLI''') is a multi-GPU method developed by [[3DFX]] for linking two (or more) [[video card]]s or chips together to produce a single output. It is an application of [[parallel computing|parallel processing]] for [[computer graphics]], meant to increase the processing power available for graphics.<ref name=NGen37>{{cite magazine |title=3DFX Voodoo2 |magazine=[[Next Generation (magazine)|Next Generation]]|issue=37|publisher=[[Imagine Media]] |date=January 1998 |pages=88–92}}</ref><ref name=boot17>{{cite magazine|title=Previews – 3DFX Voodoo2|last=Sanchez|first=Andrew|magazine=[[Boot (magazine)|boot]]|date=January 1998|issue=17|pages=86–87}}</ref>


3DFX's SLI technology was first introduced in 1998 with the [[Voodoo2]] line of graphics accelerators. The original Voodoo Graphics card and the [[Voodoo5|VSA-100]]<ref name=AnandVoodoo5Review>Lal Shimpi, Anand. [http://www.anandtech.com/showdoc.html?i=1276 3DFX Voodoo5 5500], Anandtech, July 11, 2000.</ref><ref name=wicher>[http://hothardware.com/Articles/3DFX-Interview-with-Peter-Wicher/ 3DFX Interview with Peter Wicher], Hot Hardware, December 15, 2001.</ref> were also SLI-capable. However, in the case of the former, it was only used in arcades,<ref>{{Cite web |last=Bennett |first=Phil |title=Magic the Gathering: Armageddon - MAME preliminary driver |url=https://github.com/mamedev/mame/blob/d2c4286eca573ed6143b50cb4acd0c8ab72db9f1/src/mame/misc/magictg.cpp#L146 |url-status=live |archive-url=https://web.archive.org/web/20231205200512/https://github.com/mamedev/mame/blob/d2c4286eca573ed6143b50cb4acd0c8ab72db9f1/src/mame/misc/magictg.cpp#L146 |archive-date=December 5, 2023 |access-date=December 5, 2023 |website=[[MAME]] [[GitHub]] repository}}</ref><ref>{{Cite web |last=Ondrejka |first=Cory |date=April 5, 2019 |title=CoryOndrejka on: The 3DFX Voodoo1 |url=https://news.ycombinator.com/item?id=19583111 |url-status=live |archive-url=https://web.archive.org/web/20231205195946/https://news.ycombinator.com/item?id=19583111 |archive-date=December 5, 2023 |access-date=December 5, 2023 |website=[[Hacker News]]}}</ref> as well as professional applications via Primary Image's Piranha<ref name=":0">{{Cite web |date=1999-11-14 |title=Primary Image Graphics Ltd - Piranha pc graphics image generator |url=http://www.primary-image.com/piranha.htm |access-date=2025-02-11 |archive-url=https://web.archive.org/web/19991114014123/http://www.primary-image.com/piranha.htm |archive-date=14 November 1999 }}</ref><ref>{{Cite web |title=Primary Image Ltd 3dfx products |url=http://www.thedodgegarage.com/3dfx/primary_image.htm |access-date=2025-02-11 |website=www.thedodgegarage.com}}</ref><ref>{{Cite web |title=3dfx.eu - Primary Image Ltd. |url=http://3dfx.eu/en/primary-image |access-date=2025-02-11 |website=3dfx.eu}}</ref> card, intended for use with simulations using various<ref name=":1">{{Cite web |date=1999-08-21 |title=Primary Image Graphics Ltd - Tempest |url=http://www.primary-image.com/tempest.htm |access-date=2025-02-11 |archive-url=https://web.archive.org/web/19990821040731/http://www.primary-image.com/tempest.htm |archive-date=21 August 1999 }}</ref><ref name=":2">{{Cite web |date=1998 |title=Barracuda Product Data Sheet |url=http://www.thedodgegarage.com/3dfx/primary_image/barracuda.pdf}}</ref> graphics APIs  such as OpenGL, Glide, or Primary Image's own Tempest API. Support for the [[OpenFlight|MultiGen OpenFlight Format]] in particular was specifically advertised.<ref name=":0" /><ref name=":1" /><ref name=":2" />
3DFX's SLI technology was first introduced in 1998 with the [[Voodoo2]] line of graphics accelerators. The original Voodoo Graphics card and the [[Voodoo5|VSA-100]]<ref name=AnandVoodoo5Review>Lal Shimpi, Anand. [https://web.archive.org/web/20001026034001/http://www.anandtech.com/showdoc.html?i=1276 3DFX Voodoo5 5500], Anandtech, July 11, 2000.</ref><ref name=wicher>[http://hothardware.com/Articles/3DFX-Interview-with-Peter-Wicher/ 3DFX Interview with Peter Wicher], Hot Hardware, December 15, 2001.</ref> were also SLI-capable. However, in the case of the former, it was only used in arcades,<ref>{{Cite web |last=Bennett |first=Phil |title=Magic the Gathering: Armageddon - MAME preliminary driver |url=https://github.com/mamedev/mame/blob/d2c4286eca573ed6143b50cb4acd0c8ab72db9f1/src/mame/misc/magictg.cpp#L146 |url-status=live |archive-url=https://web.archive.org/web/20231205200512/https://github.com/mamedev/mame/blob/d2c4286eca573ed6143b50cb4acd0c8ab72db9f1/src/mame/misc/magictg.cpp#L146 |archive-date=December 5, 2023 |access-date=December 5, 2023 |website=[[MAME]] [[GitHub]] repository}}</ref><ref>{{Cite web |last=Ondrejka |first=Cory |date=April 5, 2019 |title=CoryOndrejka on: The 3DFX Voodoo1 |url=https://news.ycombinator.com/item?id=19583111 |url-status=live |archive-url=https://web.archive.org/web/20231205195946/https://news.ycombinator.com/item?id=19583111 |archive-date=December 5, 2023 |access-date=December 5, 2023 |website=[[Hacker News]]}}</ref> as well as professional applications via Primary Image's Piranha<ref name=":0">{{Cite web |date=1999-11-14 |title=Primary Image Graphics Ltd - Piranha pc graphics image generator |url=http://www.primary-image.com/piranha.htm |access-date=2025-02-11 |archive-url=https://web.archive.org/web/19991114014123/http://www.primary-image.com/piranha.htm |archive-date=14 November 1999 }}</ref><ref>{{Cite web |title=Primary Image Ltd 3dfx products |url=http://www.thedodgegarage.com/3dfx/primary_image.htm |access-date=2025-02-11 |website=www.thedodgegarage.com}}</ref><ref>{{Cite web |title=3dfx.eu - Primary Image Ltd. |url=http://3dfx.eu/en/primary-image |access-date=2025-02-11 |website=3dfx.eu}}</ref> card, intended for use with simulations using various<ref name=":1">{{Cite web |date=1999-08-21 |title=Primary Image Graphics Ltd - Tempest |url=http://www.primary-image.com/tempest.htm |access-date=2025-02-11 |archive-url=https://web.archive.org/web/19990821040731/http://www.primary-image.com/tempest.htm |archive-date=21 August 1999 }}</ref><ref name=":2">{{Cite web |date=1998 |title=Barracuda Product Data Sheet |url=http://www.thedodgegarage.com/3dfx/primary_image/barracuda.pdf}}</ref> graphics APIs  such as OpenGL, Glide, or Primary Image's own Tempest API. Support for the [[OpenFlight|MultiGen OpenFlight Format]] in particular was specifically advertised.<ref name=":0" /><ref name=":1" /><ref name=":2" />


[[Nvidia Corporation|NVIDIA]] reintroduced the SLI acronym in 2004 as [[Scalable Link Interface]]. NVIDIA's SLI, compared to 3DFX's SLI, is modernized to use graphics cards interfaced over the [[PCI Express]] bus.<ref name="NVIDIA SLI">{{cite web|title=What is SLI?|url=http://www.geforce.com/whats-new/guides/introduction-to-sli-technology-guide#2|website=www.geforce.com|access-date=16 August 2024}}</ref>
[[Nvidia Corporation|NVIDIA]] reintroduced the SLI acronym in 2004 as [[Scalable Link Interface]]. NVIDIA's SLI, compared to 3DFX's SLI, is modernized to use graphics cards interfaced over the [[PCI Express]] bus.<ref name="NVIDIA SLI">{{cite web|title=What is SLI?|url=http://www.geforce.com/whats-new/guides/introduction-to-sli-technology-guide#2|website=www.geforce.com|access-date=16 August 2024}}</ref>
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{{3dfx Graphics Processors}}
{{3dfx Graphics Processors}}


[[Category:3dfx Interactive]]
[[Category:3dfx]]
[[Category:Graphics cards]]
[[Category:Graphics cards]]

Latest revision as of 21:47, 24 December 2025

Template:Short description Script error: No such module "Distinguish". Template:Refimprove Template:Infobox Information appliance Scan-Line Interleave (SLI) is a multi-GPU method developed by 3DFX for linking two (or more) video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power available for graphics.[1][2]

3DFX's SLI technology was first introduced in 1998 with the Voodoo2 line of graphics accelerators. The original Voodoo Graphics card and the VSA-100[3][4] were also SLI-capable. However, in the case of the former, it was only used in arcades,[5][6] as well as professional applications via Primary Image's Piranha[7][8][9] card, intended for use with simulations using various[10][11] graphics APIs such as OpenGL, Glide, or Primary Image's own Tempest API. Support for the MultiGen OpenFlight Format in particular was specifically advertised.[7][10][11]

NVIDIA reintroduced the SLI acronym in 2004 as Scalable Link Interface. NVIDIA's SLI, compared to 3DFX's SLI, is modernized to use graphics cards interfaced over the PCI Express bus.[12]

Function

File:Quantum3D Obsidian X24 SLI PCI.png
A single PCI video card from Quantum3D that combines two Voodoo2 boards in SLI configuration

3DFX's SLI design was the first attempt, in the consumer PC market, at combining the rendering power of two video cards. The two 3DFX cards were connected by a small ribbon cable inside the PC. This cable shared graphics and synchronization information between the cards. Each 3DFX card rendered alternating horizontal lines of pixels composing a frame.[1][2]

See also

References

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  3. Lal Shimpi, Anand. 3DFX Voodoo5 5500, Anandtech, July 11, 2000.
  4. 3DFX Interview with Peter Wicher, Hot Hardware, December 15, 2001.
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External links

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