Knowledge Machine: Difference between revisions
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imported>Qwerfjkl (bot) m Capitalising short description "programming language" per WP:SDFORMAT (via Bandersnatch) |
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== References == | == References == | ||
* Piotr Wozniak, ''[http://www.supermemo.com/english/ol/knowmachine.htm Knowledge machine]''. | * Piotr Wozniak, ''[http://www.supermemo.com/english/ol/knowmachine.htm Knowledge machine] {{Webarchive|url=https://web.archive.org/web/20160305172704/https://www.supermemo.com/english/ol/knowmachine.htm |date=2016-03-05 }}''. | ||
[[Category:Virtual learning environments]] | [[Category:Virtual learning environments]] | ||
Latest revision as of 08:27, 23 June 2025
Template:Short description Template:More refs Script error: No such module "Unsubst". The Knowledge Machine is a concept of Seymour Papert, which is intended to enable children to explore any situation and engage them completely. Although Papert never clearly defined the Knowledge Machine, one interpretation is a virtual reality device that allows the user to slip into any situation and have a simulated experience of that situation.
The Knowledge Machine (KM) is also a developed system at the University of Texas for knowledge representation and reasoning within the artificial intelligence field. km was developed and continues to be actively maintained by Peter Clark and Bruce Porter.
References
- Piotr Wozniak, Knowledge machine Template:Webarchive.