Clickteam: Difference between revisions
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{{short description|French software development company}} | |||
{{Use dmy dates|date=July 2017}} | {{Use dmy dates|date=July 2017}} | ||
{{Infobox company | {{Infobox company | ||
| name = Clickteam | | name = Clickteam | ||
| logo = | | logo = Clickteam logo.png | ||
| type = [[Privately held company|Private]] | | type = [[Privately held company|Private]] | ||
| industry = [[Software industry]] | | industry = [[Software industry]] | ||
| Line 9: | Line 9: | ||
| founders = {{Unbulleted list|Francis Poulain|[[François Lionet]]|Yves Lamoureux}} | | founders = {{Unbulleted list|Francis Poulain|[[François Lionet]]|Yves Lamoureux}} | ||
| hq_location_city = [[Boulogne-Billancourt]] | | hq_location_city = [[Boulogne-Billancourt]] | ||
| hq_location_country = | | hq_location_country = France | ||
| key_people = Yves Lamoureux | | key_people = Yves Lamoureux | ||
| products = Clickteam Fusion | | products = Clickteam Fusion | ||
| Line 18: | Line 18: | ||
== History == | == History == | ||
Before founding Clickteam, [[François Lionet]] was the programmer of [[STOS BASIC]], a [[programming language]] released in 1989 for the [[Atari ST]], and [[AMOS (programming language)|AMOS BASIC]], a more advanced language released in 1990 for the [[Commodore International|Commodore]] [[Amiga]]. Both of these have since been released in [[open-source software|open-source]] form on the Clickteam organisation website.<ref>[https://web.archive.org/web/20071130053321/http://clickteam.com/eng/downloadcenter.php?i=58 Amos & Stos » Main Download] on clickteam.com (archived 2007)</ref> | Before founding Clickteam, [[François Lionet]] was the programmer of [[STOS BASIC]], a [[programming language]] released in 1989 for the [[Atari ST]], and [[AMOS (programming language)|AMOS BASIC]], a more advanced language released in 1990 for the [[Commodore International|Commodore]] [[Amiga]]. Both of these have since been released in [[open-source software|open-source]] form on the Clickteam organisation website.<ref>[https://web.archive.org/web/20071130053321/http://clickteam.com/eng/downloadcenter.php?i=58 Amos & Stos » Main Download] on clickteam.com (archived 2007)</ref> Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.<ref>{{cite web|title=About Clickteam|url=https://www.clickteam.com/about-clickteam|work=The Company and The Products|publisher=Copyright © Clickteam 2012 All Rights Reserved|access-date=February 18, 2013}}</ref> | ||
Clickteam's debut software was ''Klik & Play'', released in 1994 as [[Commercial software|commercial]], [[proprietary software]].<ref>{{cite book|title=The Complete Sourcebook on Children's Software|publisher=Children's Software Revue, 2001|isbn=978-1-891983-05-4 |page=608 |url=https://books.google.com/books?id=2BGxLDlrhp0C&q=Klik+and+Play |author=Warren Buckleitner |date=March 2001|access-date=2 February 2011 |quote=Klik & Play ✓ Runs on Windows (disk or CD-ROM) 4.5****1/2 Maxis (Electronic Arts), 800-336-2947, www.maxis.com 1994, $54.95, ages 14-up ✓ Teaches creativity, logic Provides a set of 1000 animated objects...}}</ref> A version for educational use, dubbed ''Klik & Play For Schools'', was also released as [[freeware]], to be used exclusively for school activities.<ref>{{Cite web|title=Clickteam -- Creative Tools |url=http://www.clickteam.com/English/download.php |date=2001-10-05 |access-date=2016-01-25 |url-status=dead |archive-url=https://web.archive.org/web/20011005162620/http://www.clickteam.com/English/download.php |archive-date=October 5, 2001}}</ref> | Clickteam's debut software was ''Klik & Play'', released in 1994 as [[Commercial software|commercial]], [[proprietary software]].<ref>{{cite book|title=The Complete Sourcebook on Children's Software|publisher=Children's Software Revue, 2001|isbn=978-1-891983-05-4 |page=608 |url=https://books.google.com/books?id=2BGxLDlrhp0C&q=Klik+and+Play |author=Warren Buckleitner |date=March 2001|access-date=2 February 2011 |quote=Klik & Play ✓ Runs on Windows (disk or CD-ROM) 4.5****1/2 Maxis (Electronic Arts), 800-336-2947, www.maxis.com 1994, $54.95, ages 14-up ✓ Teaches creativity, logic Provides a set of 1000 animated objects...}}</ref> A version for educational use, dubbed ''Klik & Play For Schools'', was also released as [[freeware]], to be used exclusively for school activities.<ref>{{Cite web|title=Clickteam -- Creative Tools |url=http://www.clickteam.com/English/download.php |date=2001-10-05 |access-date=2016-01-25 |url-status=dead |archive-url=https://web.archive.org/web/20011005162620/http://www.clickteam.com/English/download.php |archive-date=October 5, 2001}}</ref> | ||
Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software. | |||
[[File:Screenshot of the software tool Klik & Play.png|thumb|right|The Event Editor in Klik & Play on [[Windows 3.1]], where game logic was created using a visual grid of conditions and actions instead of traditional code.]] | |||
The primary workflow of the software is designed around a [[user-friendly]], [[drag-and-drop]] interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful [[Visual programming language|visual programming]] system. | |||
Clickteam | Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience.<ref>{{cite book|title=Game Engine Design and Implementation|publisher=Jones & Bartlett Learning, 2010|isbn=978-0-7637-8451-5 |author=Alan Thorn|date=24 August 2011|edition=Revised|page=26|quote=Multimedia Fusion is a commercial, proprietary game engine designed and licensed by Clickteam for the creation of 2D games for Windows}}</ref><ref>{{cite book|title=Awesome 3D game development: no programming required|publisher=Cengage Learning, 2004|isbn=978-1-58450-325-5 |author=Clayton E. Crooks|edition=illustrated|page=72|quote=Multimedia Fusion [...is a] development tool [...] mostly used for 2D games.}}</ref> This event-based system became the foundational and defining feature of most subsequent Clickteam products. | ||
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable [[multi-platform]] support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support. | |||
Clickteam Fusion 3, the next major iteration of the software, is currently in development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.<ref>{{cite web |title=Fusion 3 dev blog |url=https://www.clickteam.com/clickteam-blog?c=blog-f3dev |website=Clickteam |access-date=10 August 2025}}</ref> | |||
== Products == | |||
=== Clickteam Fusion 2.5 === | |||
{{Infobox software | |||
| name = Clickteam Fusion 2.5 | |||
| logo = | |||
| screenshot = | |||
| caption = Logo | |||
| released = Build 280 / {{Start date and age|2013|12}} | |||
| ver layout = simple | |||
| discontinued = No | |||
| latest_release_version = Build 295 | |||
| latest_release_date = {{Start date and age|2023}} | |||
| operating_system = [[Microsoft Windows]], [[macOS]] | |||
| genre = [[Game creation system]] | |||
| website = {{URL|https://www.clickteam.com/clickteam-fusion-2-5}} | |||
}} | |||
'''Clickteam Fusion 2.5''' was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using [[DirectX]] and [[OpenGL]]), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for [[Adobe Flash]], [[iOS]], [[Microsoft XNA|XNA]], [[Android (operating system)|Android]], [[HTML5]], [[Universal Windows Platform|UWP]] and [[MacOS]].<ref>{{cite web |title=Fusion 2.5 features |url=https://www.clickteam.com/clickteam-fusion-2-5-details |website=Clickteam |access-date=7 August 2025}}</ref> | |||
In September 2016, Clickteam partnered with the [[Humble Bundle]] and offered a ''Fusion 2.5'' centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the ''"Clickteam Fusion 2.5 Bundle"''. Notably, for several games the [[source code]] was included.<ref>[https://www.vgfusion.com/74-click-clickteam-boom-humble-clickteam-fusion-bundle/ Click, Clickteam, Boom! – The Humble Clickteam Fusion 2.5 Bundle] on vgfusion.com by Matt (27 September 2016)</ref><ref>[https://www.humblebundle.com/clickteam-fusion-bundle clickteam-fusion-bundle] on humblebundle.com</ref> | In September 2016, Clickteam partnered with the [[Humble Bundle]] and offered a ''Fusion 2.5'' centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the ''"Clickteam Fusion 2.5 Bundle"''. Notably, for several games the [[source code]] was included.<ref>[https://www.vgfusion.com/74-click-clickteam-boom-humble-clickteam-fusion-bundle/ Click, Clickteam, Boom! – The Humble Clickteam Fusion 2.5 Bundle] on vgfusion.com by Matt (27 September 2016)</ref><ref>[https://www.humblebundle.com/clickteam-fusion-bundle clickteam-fusion-bundle] on humblebundle.com</ref> | ||
In 2019, Clickteam released a new [[Downloadable content|DLC]] for Clickteam Fusion 2.5,<ref>{{Cite web|url=https://community.clickteam.com/threads/105094-Fusion-2-5-DLC-Official-pre-launch-Thread|title=Clickteam Community|website=community.clickteam.com|access-date=2019-01-16}}</ref> named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for | In 2019, Clickteam released a new [[Downloadable content|DLC]] for Clickteam Fusion 2.5,<ref>{{Cite web|url=https://community.clickteam.com/threads/105094-Fusion-2-5-DLC-Official-pre-launch-Thread|title=Clickteam Community|website=community.clickteam.com|access-date=2019-01-16}}</ref> named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX 11, new output window in the [[debugger]], a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software. | ||
=== Multimedia Fusion 2 === | |||
{{Infobox software | |||
| name = Multimedia Fusion 2 | |||
| logo = | |||
| screenshot = | |||
| caption = Logo | |||
| released = Build 239 / {{Start date and age|2006|06|30}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = Build 257 | |||
| latest_release_date = {{Start date and age|2013}} | |||
| operating_system = [[Microsoft Windows]] | |||
| replaced_by = Clickteam Fusion 2.5 | |||
| genre = [[Game creation system]] | |||
| website = {{URL|https://www.clickteam.com/multimedia-fusion-2}} | |||
}} | |||
'''Multimedia Fusion 2''' | |||
was a major update to the Clickteam line of software, released in 2006. It was a complete rewrite of the original engine and editor, introducing a modern interface and significantly enhanced functionality. MMF2 continued to use the trademark event editor but offered a much more powerful and optimized runtime, allowing for the creation of larger and more complex games and applications. | |||
Key improvements included a fully integrated physics engine ([[Box2D]]), [[alpha channel]] support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for [[Windows Phone]] and [[Xbox 360]]), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights. | |||
=== The Games Factory 2 === | |||
{{Infobox software | |||
| name = The Games Factory 2 | |||
| screenshot = | |||
| caption = Logo | |||
| released = Build 239 / {{Start date and age|2006|06|30}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = Build 257 | |||
| latest_release_date = {{Start date and age|2013}} | |||
| operating_system = [[Microsoft Windows]] | |||
| replaced_by = Clickteam Fusion 2.5 | |||
| genre = [[Game creation system]] | |||
| website = {{URL|https://www.clickteam.com/the-games-factory-2}} | |||
}} | |||
'''The Games Factory 2''' was the successor to the original The Games Factory, released by Clickteam in 2006 as a budget-friendly, entry-level game creation tool. It was essentially a feature-limited version of the more powerful Multimedia Fusion 2.<ref>{{cite web |title=TGF2 vs MMF2 |url=http://www.clickteam.com/eng/compareproducts.php |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20060828194812/http://www.clickteam.com/eng/compareproducts.php |archive-date=28 August 2006 |date=2006 |url-status=dead}}</ref> | |||
The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal [[Newgrounds]].<ref>{{cite web |title=TGF2 Newgrounds |url=http://www.clickteam.com/website/usa/newgrounds.html?a_aid=NG |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20101214234029/http://www.clickteam.com/website/usa/newgrounds.html?a_aid=NG |archive-date=14 December 2010 |date=2010 |url-status=dead}}</ref> | |||
=== Jamagic === | |||
{{Infobox software | |||
| name = Jamagic | |||
| logo = Logo_of_software_tool_Jamagic.png | |||
| released = {{Start date and age|2001}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = Build #27 | |||
| latest_release_date = {{Start date and age|2003|02|18}} | |||
| operating_system = [[Microsoft Windows]] | |||
| genre = [[Game creation system]] | |||
| website = hide | |||
}} | |||
'''Jamagic''' was a 2001 software development environment by Clickteam designed for creating 2D and 3D games and applications. A departure from the main "Klik" line, Jamagic used a proprietary scripting language similar to C++/JavaScript.<ref>{{cite web |title=Jamagic |url=http://www.clickteam.com/English/jamagic.php |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20030210165344/http://www.clickteam.com/English/jamagic.php |archive-date=10 February 2003 |date=2003 |url-status=dead}}</ref> The product was ultimately discontinued due to a lack of market adoption. | |||
=== Multimedia Fusion === | |||
{{Infobox software | |||
| name = Multimedia Fusion | |||
| logo = | |||
| released = Build 87 / {{Start date and age|1998|June|}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = Build 119 | |||
| latest_release_date = {{Start date and age|2005|March}} | |||
| operating_system = [[Microsoft Windows]] | |||
| replaced_by = Multimedia Fusion 2 | |||
| genre = [[Game creation system]] | |||
| website = hide | |||
}} | |||
'''Multimedia Fusion''' (MMF) | |||
was developed by Clickteam and published worldwide by IMSI Corporation in 1998.<ref>{{cite web |title=MMF |url=http://www.imsisoft.com/Corel/cncq%26as.html |website=IMSI |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19990129042758/http://www.imsisoft.com/Corel/cncq%26as.html |archive-date=29 January 1999 |date=1999}}</ref> Positioned as a powerful successor to Click and Create, it was designed to move beyond the scope of simple game creation and function as a comprehensive tool for developing complex, data-driven games and interactive multimedia applications. | |||
The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity. | |||
The | |||
Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture.<ref>{{cite web |title=MMF 1.5 PR |url=http://www.clickteam.com/English/PR/MMF15released.htm |website=Clickteam |access-date=8 August 2025 |archive-url=https://web.archive.org/web/20020124224922/http://www.clickteam.com/English/PR/MMF15released.htm |archive-date=24 January 2002 |date=2001 |url-status=dead}}</ref> Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications.<ref>{{cite web |title=MMF 1.5 patch notes |url=http://www.clickteam.com/English/mmf1.5/MMF15%20New%20Features.htm |website=Clickteam |access-date=8 August 2025 |archive-url=https://web.archive.org/web/20030620183938/http://www.clickteam.com/English/mmf1.5/MMF15%20New%20Features.htm |archive-date=20 June 2003 |date=2003 |url-status=dead}}</ref> | |||
Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users.<ref>{{cite web |title=MMF Pro |url=http://www.clickteam.com/English/mmfpro.php |website=Clickteam |access-date=8 August 2025 |archive-url=https://web.archive.org/web/20020125002231fw_/http://www.clickteam.com/English/mmfpro.php |archive-date=25 January 2002 |date=2002 |url-status=dead}}</ref> | |||
A key feature of MMF was its [[Software Development Kit]] (SDK), which allowed developers to create custom objects and features for the software.<ref>{{cite web |title=MMF SDK |url=http://www.clickteam.com/English/mmfusion_Expandable.htm |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20040626202934/http://www.clickteam.com/English/mmfusion_Expandable.htm |archive-date=26 June 2004 |date=2004}}</ref> A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product. | |||
=== Click and Create === | |||
{{Infobox software | |||
| name = Click and Create | |||
| logo = | |||
| released = v1.00 / {{Start date and age|1996|05|31}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = v1.06 | |||
| latest_release_date = {{Start date and age|2001}} | |||
| operating_system = [[Microsoft Windows]] | |||
| replaced_by = Multimedia Fusion | |||
| genre = [[Game creation system]] | |||
| website = hide | |||
}} | |||
'''Click and Create''' (often abbreviated as CnC, or C&C) is a game creation tool developed by Clickteam and first published in 1996 by [[Corel]].<ref>{{cite web |title=Click & Create |url=http://www.corel.com/clickandcreate/specs.htm |website=Corel |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19961219044526/http://www.corel.com/clickandcreate/specs.htm |archive-date=19 December 1996 |date=1996 |url-status=dead}}</ref> It was originally announced under the name Klik and Create<ref>{{cite web |title=Klik & Create |url=http://www.europress.co.uk/knp/corel1.html |website=Europress Software |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19961104090230/http://www.europress.co.uk/knp/corel1.html |archive-date=4 November 1996 |date=1996 |url-status=dead}}</ref> and offered more advanced features that its predecessor lacked, such as the ability to create scrolling games and a timeline editor. The software's focus was deliberately broadened beyond the scope of simple game creation. Additionally, it was the first version to include a SDK, allowing for the creation of third-party extensions. It was marketed as a more versatile tool for general multimedia authoring. This shift was reflected within the software itself, which consistently referred to user projects as "applications" rather than "games." | |||
In 1999 the distribution rights were handed to IMSI and the program was renamed ''Multimedia Fusion Express'' to match the naming scheme of the then recently released Multimedia Fusion.<ref>{{cite web |title=MMF Express |url=http://clickteam.com/English/download_main.php?PID=3 |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20040826010208/http://clickteam.com/English/download_main.php?PID=3 |archive-date=26 August 2004 |date=2004 |url-status=dead}}</ref> | |||
=== The Games Factory === | |||
{{Infobox software | |||
| name = The Games Factory | |||
| logo = | |||
| released = v1.00 / {{Start date and age|1996}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| latest_release_version = v1.06 | |||
| latest_release_date = {{Start date and age|2001}} | |||
| operating_system = [[Microsoft Windows]] | |||
| replaced_by = Multimedia Fusion, The Games Factory 2 | |||
| genre = [[Game creation system]] | |||
| website = hide | |||
}} | |||
'''The Games Factory''' is a 1996 game creation tool developed by Clickteam and published by [[Empire Interactive]] and [[Europress]].<ref>{{cite web |title=TGF Europress |url=http://www.europress.co.uk/knp/factory/page1.html |website=Europress Software |access-date=8 August 2025 |archive-url=https://web.archive.org/web/19961104090114/http://www.europress.co.uk/knp/factory/page1.html |archive-date=4 November 1996 |date=1996}}</ref> It was the successor to Klik & Play and was released as a sister product to the more advanced Click & Create. TGF was designed to be a budget-friendly entry point for first-time game designers, allowing them to create arcade, platform, and adventure games without any knowledge of traditional programming languages. It was available in both 16-bit and 32-bit versions to support Windows 3.1 and [[Windows 95]], respectively.<ref>{{cite web |title=The Games Factory |url=http://www.clickteam.com/web/cnc/about_cadre.htm |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/20000510022309/http://www.clickteam.com/web/cnc/about_cadre.htm |archive-date=10 May 2000 |date=2000 |url-status=dead}}</ref> | |||
=== Klik & Play === | |||
{{Infobox software | |||
| name = Klik & Play | |||
| logo = | |||
| developer = Francois Lionet and Yves Lamoureux | |||
| released = {{Start date and age|1994}} | |||
| ver layout = simple | |||
| discontinued = Yes | |||
| operating_system = [[Microsoft Windows]], [[Classic Mac OS]] | |||
| replaced_by = The Games Factory, Click & Create | |||
| genre = [[Game creation system]] | |||
| website = hide | |||
}} | |||
=== Software and | '''Klik & Play''' (often abbreviated as KnP) is a 1994 game creation software tool developed by François Lionet and Yves Lamoureux at Europress Software.<ref>{{cite web |title=Klik & Play |url=http://www.europress.co.uk/knp/knpintro.html |website=Europress Software |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19961104091646/http://www.europress.co.uk/knp/knpintro.html |archive-date=4 November 1996 |url-status=dead}}</ref> It was published by several companies in different regions, including [[Maxis]] in the United States, Europress in the UK, [[Ubisoft]] in France, and [[Fujitsu]] in Japan.<ref name="Klik & Play publishers">{{cite web |title=Klik & Play publishers |url=http://www.europress.co.uk/help/worldwide.html |website=Europress Software |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19961104085858/http://www.europress.co.uk/help/worldwide.html |archive-date=4 November 1996 |date=1996 |url-status=dead}}</ref> | ||
Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products. | |||
The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM.<ref>{{cite web |title=Klik & Play for Mac |url=http://www.europress.co.uk/knp/knpmac.html |website=Europress Software |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19961104091700/http://www.europress.co.uk/knp/knpmac.html |archive-date=4 November 1996 |url-status=dead}}</ref> A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.<ref>{{cite web |title=Klik & Play for schools |url=http://edu.clickteam.com/ |website=Clickteam |access-date=7 August 2025 |archive-url=https://web.archive.org/web/19991013025547/http://edu.clickteam.com/ |archive-date=13 October 1999 |url-status=dead}}</ref> | |||
=== Other products === | === Other products === | ||
| Line 46: | Line 192: | ||
* Patch Maker | * Patch Maker | ||
* SynchronX ([[directory synchronization]]) | * SynchronX ([[directory synchronization]]) | ||
Vitalize! was another product offered by Clickteam<ref>{{Cite web|url= | Vitalize! was another product offered by Clickteam in 2008<ref>{{Cite web|url=https://www.clickteam.com/vitalize4/download.html|title=Clickteam -- Creative Tools}}</ref> and discontinued in 2012, functioning as a browser plugin similar to [[Adobe Flash Player]], [[Adobe Shockwave Player]] and [[Microsoft Silverlight]].<ref>{{Cite web|url=https://bluemaxima.org/flashpoint/platforms/|title = Supported Platforms - BlueMaxima's Flashpoint}}</ref> | ||
== | == Usage and community == | ||
===Games made with Clickteam tools=== | |||
{{more citations needed section|date=December 2022}} | {{more citations needed section|date=December 2022}} | ||
Some of the most notable games made using Clickteam's software are: | Some of the most notable games made using Clickteam's software are: | ||
| Line 61: | Line 207: | ||
** ''[[Freddy Fazbear's Pizzeria Simulator]]'' (2017) | ** ''[[Freddy Fazbear's Pizzeria Simulator]]'' (2017) | ||
** ''[[Ultimate Custom Night]]'' (2018) | ** ''[[Ultimate Custom Night]]'' (2018) | ||
* ''Mr. Hopp's Playhouse 2'' (2021) | |||
* ''[[Baba Is You]]'' (2019) – made in Multimedia Fusion 2<ref>{{Cite web|url=https://www.gamasutra.com/view/news/314548/|archive-url=https://web.archive.org/web/20180217162739/https://www.gamasutra.com/view/news/314548/|url-status=dead|archive-date=17 February 2018|title = Road to the IGF: Hempuli Oy's Baba is You|date = 15 February 2018}}</ref> | |||
* ''Mr. Hopp's Playhouse'' (2019) | |||
* ''[[Spark the Electric Jester]]'' (2017) | |||
* ''[[Trap Adventure 2]]'' (2016) – made in Clickteam Fusion 2.5<ref>Per the ''Trap Adventure 2'' in-game credits; can be seen in [[speedrun]] videos [https://www.youtube.com/watch?v=05_iLI9yAQg&t=3m35s like this one]</ref> | * ''[[Trap Adventure 2]]'' (2016) – made in Clickteam Fusion 2.5<ref>Per the ''Trap Adventure 2'' in-game credits; can be seen in [[speedrun]] videos [https://www.youtube.com/watch?v=05_iLI9yAQg&t=3m35s like this one]</ref> | ||
* ''[[The Escapists]]'' (2015) - early versions, further development was continued on [[Unity (game engine)|Unity]] | |||
* ''[[Environmental Station Alpha]]'' (2015) | |||
* ''[[Freedom Planet]]'' (2014) | |||
* ''[[Angry Video Game Nerd Adventures]]'' (2013) | |||
* ''[[The Sea Will Claim Everything]]'' (2012) - made in Clickteam Fusion Developer 2.5 by [[Jonas Kyratzes]] | * ''[[The Sea Will Claim Everything]]'' (2012) - made in Clickteam Fusion Developer 2.5 by [[Jonas Kyratzes]] | ||
* ''[[I Wanna Be the Guy]]'' (2007) – made in Multimedia Fusion 2<ref>{{cite web |url=https://kayin.moe/iwbtg/faq.php |title = IWBTG! - FAQ}}</ref> | * ''[[I Wanna Be the Guy]]'' (2007) – made in Multimedia Fusion 2<ref>{{cite web |url=https://kayin.moe/iwbtg/faq.php |title = IWBTG! - FAQ}}</ref> | ||
* ''[[ | * ''[[Knytt]] '' (2006) and ''[[Knytt Stories]]'' (2007) - Made in Multimedia Fusion | ||
* ''[[The Spirit Engine]]'' (2003) and ''[[The Spirit Engine 2]]'' (2008) - Made in Multimedia Fusion | |||
* ''[[Eternal Daughter]]'' (2002) - Made in Multimedia Fusion | |||
* ''[[ | |||
===Fan community=== | |||
Several online communities have emerged around Clickteam's development tools, providing platforms for developers to share games, resources, and technical knowledge. Among the first prominent community websites was Silky's Klik & Play page, founded by Pat Jennings in 1995.<ref>{{cite web |title=The Daily Click timeline 1995 |url=https://www.create-games.com/timeline/1995.html |website=The Daily Click |access-date=14 August 2025}}</ref> The site became a popular early repository for user-created games, particularly after being featured by Europress.<ref>{{cite web |title=Europress Silkys |url=http://www.europress.co.uk/knp/index.html |website=Europress Software |access-date=14 August 2025 |archive-url=https://web.archive.org/web/19961104091425/http://www.europress.co.uk/knp/index.html |archive-date=4 November 1996 |date=1996 |url-status=dead}}</ref> Jennings also established an accompanying [[discussion board]] called "The Wall," where community members gathered to discuss game creation and related topics. | |||
The Daily Click, launched in 2002 by users Chrisd and Rikus, operates as one of the longest-running community portals and game databases for Clickteam developers, where creators can submit their work with descriptions and download links.<ref>{{cite web |title=The Daily Click timeline 2002 |url=https://www.create-games.com/timeline/2002.html |website=The Daily Click |access-date=14 August 2025}}</ref> The site has hosted official competitions in partnership with Clickteam, with software licenses offered as prizes.<ref>{{cite web |title=The Daily Click competition |url=https://www.create-games.com/competitions/index.php |website=The Daily Click |access-date=14 August 2025}}</ref> The platform includes user rating systems, maintains developer profiles for community members, and provides news, game showcases, and articles related to game development.<ref name="The Daily Click">{{cite book |last1=Darby |first1=Jason |title=Make amazing games in minutes |date=2006 |publisher=Charles River Media |location=Hingham, Mass |isbn=1584504072 |page=327 |edition=1st}}</ref> | |||
Kliktopia is an [[archival]] project dedicated to the [[digital preservation]] of games and applications created with Clickteam's software tools.<ref>{{cite web |title=Kliktopia: Archival project |url=https://kliktopia.org/index.html |website=Kliktopia |access-date=11 August 2025}}</ref> Established in 2018 by Josh "Joshtek" Dowen, the archive maintains over 4,000 games with downloadable files and screenshots for each entry. The project preserves freeware hobbyist games dating back to 1994, many of which were originally hosted on personal websites and file hosting platforms that are [[link rot|no longer accessible]]. Creators typically promoted their games through community platforms that catalogued releases but did not provide direct hosting. Clickteam has officially endorsed the project, allowing it to host official demo games alongside community-created content.<ref>{{cite web |title=Kliktopia: Clickteam games |url=https://kliktopia.org/details/Clickteam%20Game%20Demo%20Collection.html |website=Kliktopia |access-date=11 August 2025}}</ref> The archive continues to expand through community submissions and active recovery efforts from defunct websites and personal collections.<ref>{{cite web |title=Kliktopia: Credits |url=https://kliktopia.org/Credits.html |website=Kliktopia |access-date=11 August 2025}}</ref> | |||
== References == | == References == | ||
| Line 80: | Line 237: | ||
== Bibliography == | == Bibliography == | ||
* {{cite book | author = Углев С. | title = Конструктор игр Clickteam Fusion | year= 2018 | publisher= Litres | isbn = 9785041229450}} | * {{cite book | author = Углев С. | title = Конструктор игр Clickteam Fusion | year= 2018 | publisher= Litres | isbn = 9785041229450}} | ||
* {{cite book | author = Darby, Jason | title = Make amazing games in minutes (1st ed.) | year= 2006| publisher= Charles River Media | isbn = 1584504072}} | |||
{{Video game engines}} | {{Video game engines}} | ||
Latest revision as of 20:17, 28 December 2025
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Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux,[1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.
History
Before founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam organisation website.[2] Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.[3]
Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software.[4] A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities.[5] Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software.
The primary workflow of the software is designed around a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful visual programming system.
Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience.[6][7] This event-based system became the foundational and defining feature of most subsequent Clickteam products.
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable multi-platform support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support.
Clickteam Fusion 3, the next major iteration of the software, is currently in development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.[8]
Products
Clickteam Fusion 2.5
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Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using DirectX and OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for Adobe Flash, iOS, XNA, Android, HTML5, UWP and MacOS.[9]
In September 2016, Clickteam partnered with the Humble Bundle and offered a Fusion 2.5 centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the "Clickteam Fusion 2.5 Bundle". Notably, for several games the source code was included.[10][11]
In 2019, Clickteam released a new DLC for Clickteam Fusion 2.5,[12] named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX 11, new output window in the debugger, a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software.
Multimedia Fusion 2
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Multimedia Fusion 2 was a major update to the Clickteam line of software, released in 2006. It was a complete rewrite of the original engine and editor, introducing a modern interface and significantly enhanced functionality. MMF2 continued to use the trademark event editor but offered a much more powerful and optimized runtime, allowing for the creation of larger and more complex games and applications.
Key improvements included a fully integrated physics engine (Box2D), alpha channel support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for Windows Phone and Xbox 360), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights.
The Games Factory 2
Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". The Games Factory 2 was the successor to the original The Games Factory, released by Clickteam in 2006 as a budget-friendly, entry-level game creation tool. It was essentially a feature-limited version of the more powerful Multimedia Fusion 2.[13]
The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal Newgrounds.[14]
Jamagic
Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". Jamagic was a 2001 software development environment by Clickteam designed for creating 2D and 3D games and applications. A departure from the main "Klik" line, Jamagic used a proprietary scripting language similar to C++/JavaScript.[15] The product was ultimately discontinued due to a lack of market adoption.
Multimedia Fusion
Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". Multimedia Fusion (MMF) was developed by Clickteam and published worldwide by IMSI Corporation in 1998.[16] Positioned as a powerful successor to Click and Create, it was designed to move beyond the scope of simple game creation and function as a comprehensive tool for developing complex, data-driven games and interactive multimedia applications.
The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity.
Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture.[17] Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications.[18]
Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users.[19]
A key feature of MMF was its Software Development Kit (SDK), which allowed developers to create custom objects and features for the software.[20] A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product.
Click and Create
Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". Click and Create (often abbreviated as CnC, or C&C) is a game creation tool developed by Clickteam and first published in 1996 by Corel.[21] It was originally announced under the name Klik and Create[22] and offered more advanced features that its predecessor lacked, such as the ability to create scrolling games and a timeline editor. The software's focus was deliberately broadened beyond the scope of simple game creation. Additionally, it was the first version to include a SDK, allowing for the creation of third-party extensions. It was marketed as a more versatile tool for general multimedia authoring. This shift was reflected within the software itself, which consistently referred to user projects as "applications" rather than "games."
In 1999 the distribution rights were handed to IMSI and the program was renamed Multimedia Fusion Express to match the naming scheme of the then recently released Multimedia Fusion.[23]
The Games Factory
Script error: No such module "Infobox".Template:Template other Script error: No such module "Check for unknown parameters".Script error: No such module "Check for conflicting parameters". The Games Factory is a 1996 game creation tool developed by Clickteam and published by Empire Interactive and Europress.[24] It was the successor to Klik & Play and was released as a sister product to the more advanced Click & Create. TGF was designed to be a budget-friendly entry point for first-time game designers, allowing them to create arcade, platform, and adventure games without any knowledge of traditional programming languages. It was available in both 16-bit and 32-bit versions to support Windows 3.1 and Windows 95, respectively.[25]
Klik & Play
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Klik & Play (often abbreviated as KnP) is a 1994 game creation software tool developed by François Lionet and Yves Lamoureux at Europress Software.[26] It was published by several companies in different regions, including Maxis in the United States, Europress in the UK, Ubisoft in France, and Fujitsu in Japan.[27]
Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products.
The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM.[28] A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.[29]
Other products
- Install Creator (previously Install Maker)
- Patch Maker
- SynchronX (directory synchronization)
Vitalize! was another product offered by Clickteam in 2008[30] and discontinued in 2012, functioning as a browser plugin similar to Adobe Flash Player, Adobe Shockwave Player and Microsoft Silverlight.[31]
Usage and community
Games made with Clickteam tools
Script error: No such module "Unsubst". Some of the most notable games made using Clickteam's software are:
- Various Five Nights at Freddy's titles, including:
- Five Nights at Freddy's (2014)[32]
- Five Nights at Freddy's 2 (2014)
- Five Nights at Freddy's 3 (2015)
- Five Nights at Freddy's 4 (2015)
- Five Nights at Freddy's: Sister Location (2016)
- Freddy Fazbear's Pizzeria Simulator (2017)
- Ultimate Custom Night (2018)
- Mr. Hopp's Playhouse 2 (2021)
- Baba Is You (2019) – made in Multimedia Fusion 2[33]
- Mr. Hopp's Playhouse (2019)
- Spark the Electric Jester (2017)
- Trap Adventure 2 (2016) – made in Clickteam Fusion 2.5[34]
- The Escapists (2015) - early versions, further development was continued on Unity
- Environmental Station Alpha (2015)
- Freedom Planet (2014)
- Angry Video Game Nerd Adventures (2013)
- The Sea Will Claim Everything (2012) - made in Clickteam Fusion Developer 2.5 by Jonas Kyratzes
- I Wanna Be the Guy (2007) – made in Multimedia Fusion 2[35]
- Knytt (2006) and Knytt Stories (2007) - Made in Multimedia Fusion
- The Spirit Engine (2003) and The Spirit Engine 2 (2008) - Made in Multimedia Fusion
- Eternal Daughter (2002) - Made in Multimedia Fusion
Fan community
Several online communities have emerged around Clickteam's development tools, providing platforms for developers to share games, resources, and technical knowledge. Among the first prominent community websites was Silky's Klik & Play page, founded by Pat Jennings in 1995.[36] The site became a popular early repository for user-created games, particularly after being featured by Europress.[37] Jennings also established an accompanying discussion board called "The Wall," where community members gathered to discuss game creation and related topics.
The Daily Click, launched in 2002 by users Chrisd and Rikus, operates as one of the longest-running community portals and game databases for Clickteam developers, where creators can submit their work with descriptions and download links.[38] The site has hosted official competitions in partnership with Clickteam, with software licenses offered as prizes.[39] The platform includes user rating systems, maintains developer profiles for community members, and provides news, game showcases, and articles related to game development.[40]
Kliktopia is an archival project dedicated to the digital preservation of games and applications created with Clickteam's software tools.[41] Established in 2018 by Josh "Joshtek" Dowen, the archive maintains over 4,000 games with downloadable files and screenshots for each entry. The project preserves freeware hobbyist games dating back to 1994, many of which were originally hosted on personal websites and file hosting platforms that are no longer accessible. Creators typically promoted their games through community platforms that catalogued releases but did not provide direct hosting. Clickteam has officially endorsed the project, allowing it to host official demo games alongside community-created content.[42] The archive continues to expand through community submissions and active recovery efforts from defunct websites and personal collections.[43]
References
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- ↑ ClickTeam. About Us. Archived 2023.
- ↑ Amos & Stos » Main Download on clickteam.com (archived 2007)
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- ↑ Click, Clickteam, Boom! – The Humble Clickteam Fusion 2.5 Bundle on vgfusion.com by Matt (27 September 2016)
- ↑ clickteam-fusion-bundle on humblebundle.com
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- ↑ Per the Trap Adventure 2 in-game credits; can be seen in speedrun videos like this one
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External links
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Bibliography
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