IQue Player: Difference between revisions

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m v2.05b - Bot T23 CW#558 - Fix errors for CW project (Duplicated reference - Link equal to linktext)
 
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| name = iQue Player
| name = iQue Player
| logo = Logo of iQue Player.png
| logo = Logo of iQue Player.png
| image = Nintendo-N64-iQue-Player-FL.jpg
| image = Nintendo-N64-iQue-Player-FL.png
| caption = iQue Player console/controller
| caption = iQue Player device
| developer = [[Nintendo]]
| developer = [[Nintendo]]
| manufacturer = [[iQue]]
| manufacturer = [[iQue]]
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| connectivity = USB (iQue@Home)
| connectivity = USB (iQue@Home)
| related = [[Nintendo 64]]
| related = [[Nintendo 64]]
| website = [http://www.ique.com/products/M_Player.htm iQue] {{in lang|zh}}
| website = [https://www.ique.com/products/M_Player.htm iQue] {{in lang|zh}}
| releasedate = {{vgrelease|CHN|November 18, 2003}}
| releasedate = {{vgrelease|CHN|November 18, 2003}}
| price = {{Chinese yuan|498|link=yes}}
| price = {{Chinese yuan|498|link=yes}}
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| topgame = ''[[Dr. Mario 64]]'' ([[pack-in game]])
| topgame = ''[[Dr. Mario 64]]'' ([[pack-in game]])
}}
}}
The '''iQue Player''' ({{Langx|zh|神游机|Shén Yóu Jī|God Gaming Machine}}) is a [[handheld TV game]] version of the [[Nintendo 64]] console manufactured by [[iQue]] and released exclusively in China. It was developed as a [[joint venture]] between [[Nintendo]] and [[Wei Yen]] following China's ban on the sale of home video game consoles. The console and controller are a single unit that plugs directly into a television, with a multiplayer accessory sold separately.<ref>[http://www.ique.com/machine_bb_gyh.htm iQue Ltd.] {{webarchive|url=https://web.archive.org/web/20070705093324/http://www.ique.com/machine_bb_gyh.htm|date=2007-07-05}}</ref>
The '''iQue Player''' ({{Langx|zh|神游机|Shén Yóu Jī}}) is a [[handheld TV game]] version of the [[Nintendo 64]] console manufactured by [[iQue]] and released exclusively in mainland China. It was developed through a [[joint venture]] between [[Nintendo]] and engineer [[Wei Yen]] in response to China's ban on the sale of traditional home video game consoles. The system integrates the console hardware into the controller, which connects directly to a television, with a separate accessory enabling multiplayer support. A total of 14 games were released for the device.
 
The first part of its [[Chinese language|Chinese]] name, ''Shén Yóu,'' is a [[double entendre]] meaning "to make a mental journey."


==History==
==History==
===Development===
===Development===
Due to the widespread [[black market]] for video games in China—where consumers often purchased [[pirated]] cartridges or downloaded game files for use with [[console emulator]]s—Nintendo sought to offer a secure and affordable official alternative.<ref>{{Cite web |date=2014-08-30 |title=IQue Hardware - Nintendo iQue Player Guide |url=https://www.ign.com/wikis/nintendo-ique-player/IQue_Hardware |access-date=2025-03-31 |website=IGN}}</ref> The iQue Player adopted a handheld plug-and-play format to circumvent a 2000 ban by the [[Ministry of Culture (China)|Ministry of Culture]] on the sale of traditional home video game consoles.<ref>{{Cite web |title=Nintendo iQue Player: A Beginner's Guide – RetroGaming with Racketboy |url=https://racketboy.com/retro/nintendo-ique-player-a-beginners-guide |access-date=2025-03-31 |website=racketboy.com}}</ref>
Due to the widespread [[black market]] for video games in China—where consumers often purchased [[pirated]] cartridges or downloaded game files for use with [[console emulator]]s—Nintendo positioned the iQue Player as a secure and relatively affordable official alternative.<ref>{{Cite web |date=2014-08-30 |title=IQue Hardware - Nintendo iQue Player Guide |url=https://www.ign.com/wikis/nintendo-ique-player/IQue_Hardware |access-date=2025-03-31 |website=IGN}}</ref> The iQue Player adopted a [[handheld TV game]] format to circumvent a 2000 ban by the [[Ministry of Culture (China)|Ministry of Culture]] on the sale of traditional home video game consoles.<ref>{{Cite web |title=Nintendo iQue Player: A Beginner's Guide – RetroGaming with Racketboy |url=https://racketboy.com/retro/nintendo-ique-player-a-beginners-guide |access-date=2025-03-31 |website=racketboy.com}}</ref>


Nintendo established the iQue company in December 2002 as a joint venture with Taiwanese-American engineer Wei Yen, a veteran of prior Nintendo collaborations. Yen had served as Senior Vice President at [[Silicon Graphics]] during the early 1990s, where he played a key role in the creation of Project Reality, which later became the [[Nintendo 64]]. His company, BroadOn, developed the cryptographic security system used in the iQue Player to deter piracy.
Nintendo established the iQue company in December 2002 as a joint venture with Taiwanese-American engineer Wei Yen, a veteran of prior Nintendo collaborations. Yen had served as Senior Vice President at [[Silicon Graphics]] during the early 1990s, where he played a key role in the creation of Project Reality, which later became the [[Nintendo 64]].<ref name="Marshall">{{Cite web |last=H |first=Marshall |date=May 6, 2018 |title=iQue technical information |url=https://retroactive.be/personal/ique/ |access-date=2025-05-10 |website=retroactive.be}}</ref>


Although early development plans considered support for [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|Super NES]], and Nintendo 64 titles, the final product was limited to Nintendo 64 games.
After leaving Silicon Graphics shortly after its work on Project Reality was complete, Yen established his own company, BroadOn, which would develop the cryptographic security system used in the iQue Player to deter piracy.<ref name="Marshall" />


The iQue Player was officially announced at the [[Tokyo Game Show]] in September 2003, with a planned launch in mid-October in major cities including Shanghai, Guangzhou, and Chengdu, and a broader nationwide rollout scheduled for 2004.<ref>{{Cite web |last=Calvert |first=Justin |date=September 25, 2003 |title=New Nintendo console for China |url=https://www.gamespot.com/gba/news/news_6075768.html/ |archive-url=https://web.archive.org/web/20031008164643/https://www.gamespot.com/gba/news/news_6075768.html/ |archive-date=October 8, 2003 |access-date=March 15, 2023 |website=[[GameSpot]]}}</ref><ref>{{Cite web |date=November 25, 2003 |title=iQue |url=https://www.ign.com/articles/2003/11/25/ique |access-date=March 15, 2023 |website=[[IGN]]}}</ref>
The iQue Player was officially announced at the [[Tokyo Game Show]] in September 2003, with a planned launch in mid-October in major cities including Shanghai, Guangzhou, and Chengdu, and a broader nationwide rollout scheduled for 2004.<ref>{{Cite web |last=Calvert |first=Justin |date=September 25, 2003 |title=New Nintendo console for China |url=https://www.gamespot.com/gba/news/news_6075768.html/ |archive-url=https://web.archive.org/web/20031008164643/https://www.gamespot.com/gba/news/news_6075768.html/ |archive-date=October 8, 2003 |access-date=March 15, 2023 |website=[[GameSpot]]}}</ref><ref>{{Cite web |date=November 25, 2003 |title=iQue |url=https://www.ign.com/articles/2003/11/25/ique |access-date=March 15, 2023 |website=[[IGN]]}}</ref>


To gain approval from the [[Ministry of Culture (China)|Ministry of Culture]] and potentially reverse the national ban on home video game consoles, Nintendo emphasized the educational and developmental benefits of gaming in its marketing strategy. The console featured a real-time clock, enabling parents to restrict playtime to specific hours. Upon launching a game, the system displayed a message discouraging prolonged play and encouraging regular breaks.
To gain approval from the [[Ministry of Culture (China)|Ministry of Culture]] and potentially reverse the national ban on home video game consoles, Nintendo emphasized the educational and developmental benefits of gaming in its marketing strategy. The console featured a real-time clock, enabling parents to restrict playtime to specific hours. Upon launching a game, the system displayed a message discouraging prolonged play and encouraging regular breaks.<ref name="Marshall" />


The launch of the iQue Player was slightly delayed to November 18, 2003, with a limited selection of five [[launch game]]s.<ref>{{Cite web |last=Calvert |first=Justin |date=November 13, 2003 |title=Nintendo iQue Player spotted |url=https://www.gamespot.com/articles/nintendo-ique-player-spotted/1100-6083370/ |access-date=March 15, 2023 |website=[[GameSpot]]}}</ref><ref name="iquereleasedate2">{{Cite web |title=iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售! |trans-title=iQue Player Discount Set Trial Sale in Shanghai, Five High-quality Games Released Simultaneously! |url=http://www.ique.com/news/game_news_031118.htm |archive-url=https://web.archive.org/web/20051225021132if_/http://www.ique.com/news/game_news_031118.htm |archive-date=December 25, 2005 |access-date=March 15, 2023 |publisher=[[iQue]] |language=Chinese}}</ref> Sales of the iQue Player were modest, with estimates ranging between 8,000 and 12,000 units.<ref>{{Cite web |title=《记录》第17期:神游中国(上) - 触乐 |url=http://www.chuapp.com/article/251110.html |access-date=2017-03-01 |website=www.chuapp.com |language=en}}</ref>
The launch of the iQue Player was slightly delayed to November 18, 2003, with a limited selection of five [[launch game]]s.<ref>{{Cite web |last=Calvert |first=Justin |date=November 13, 2003 |title=Nintendo iQue Player spotted |url=https://www.gamespot.com/articles/nintendo-ique-player-spotted/1100-6083370/ |access-date=March 15, 2023 |website=[[GameSpot]]}}</ref><ref name="iquereleasedate2">{{Cite web |title=iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售! |trans-title=iQue Player Discount Set Trial Sale in Shanghai, Five High-quality Games Released Simultaneously! |url=http://www.ique.com/news/game_news_031118.htm |archive-url=https://web.archive.org/web/20051225021132if_/http://www.ique.com/news/game_news_031118.htm |archive-date=December 25, 2005 |access-date=March 15, 2023 |publisher=[[iQue]] |language=Chinese}}</ref> Sales of the iQue Player were modest, with estimates ranging between 8,000 and 12,000 units.<ref>{{Cite web |title=《记录》第17期:神游中国(上) - 触乐 |url=http://www.chuapp.com/article/251110.html |access-date=2017-03-01 |website=www.chuapp.com |language=en}}</ref>
Line 57: Line 55:


==Games==
==Games==
[[File:Nintendo-iQue-Memory-Card.jpg|thumb|iQue game memory card]]
[[File:Nintendo-iQue-Memory-Card.jpg|thumb|upright|iQue game memory card]]
The iQue Player’s library comprises 14 titles, all based on Nintendo 64 games previously released in other regions. Although ''[[The Legend of Zelda: Majora's Mask]]'' was advertised on packaging and promotional materials, it was ultimately cancelled.<ref name="youtube.com">Archived at [https://ghostarchive.org/varchive/youtube/20211205/eGT7lRptA3c Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20130214105616/http://www.youtube.com/watch?v=eGT7lRptA3c Wayback Machine]{{cbignore}}: {{Cite web |date=24 August 2011 |title=Nintendo iQue Player - History and Hardware Overview |url=https://www.youtube.com/watch?v=eGT7lRptA3c |website=[[YouTube]]}}{{cbignore}}</ref><ref name="NS cites iQue Player's Majora's Mask">{{Cite web |last=Lim |first=Gabriel |date=October 16, 2018 |title=China's iQue Player Was Originally Supposed To Get Zelda: Majora's Mask |url=https://nintendosoup.com/chinas-ique-player-was-originally-supposed-to-get-zelda-majoras-mask/ |access-date=February 2, 2019 |website=NintendoSoup}}</ref>
The iQue Player’s library comprises 14 titles, all adapted from Nintendo 64 games previously released in other regions. Although ''[[The Legend of Zelda: Majora's Mask]]'' was advertised on packaging and promotional materials, it was ultimately cancelled.<ref name="youtube.com">Archived at [https://ghostarchive.org/varchive/youtube/20211205/eGT7lRptA3c Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20130214105616/http://www.youtube.com/watch?v=eGT7lRptA3c Wayback Machine]{{cbignore}}: {{Cite web |date=24 August 2011 |title=Nintendo iQue Player - History and Hardware Overview |url=https://www.youtube.com/watch?v=eGT7lRptA3c |website=[[YouTube]]}}{{cbignore}}</ref><ref name="NS cites iQue Player's Majora's Mask">{{Cite web |last=Lim |first=Gabriel |date=October 16, 2018 |title=China's iQue Player Was Originally Supposed To Get Zelda: Majora's Mask |url=https://nintendosoup.com/chinas-ique-player-was-originally-supposed-to-get-zelda-majoras-mask/ |access-date=February 2, 2019 |website=NintendoSoup}}</ref>
 
Games were localized into Chinese with translated text and, in most cases, dubbed voice acting. However, some titles, such as the ''Mario'' series and ''[[Sin and Punishment]]'', retained their original English voice tracks. Several releases also incorporated bug fixes and minor gameplay adjustments to account for the iQue Player’s lack of peripheral support, including the [[Rumble Pak]].


Games were localized into Chinese with translated text and, in most cases, dubbed voice acting. However, some titles, such as the ''Mario'' series and ''[[Sin and Punishment]]'', retained their original English voice tracks. Several games also included minor bug fixes and gameplay adjustments to account for the iQue Player’s lack of peripheral support, including the [[Rumble Pak]].
Game distribution followed a model similar to the [[Famicom Disk System]] and [[Nintendo Power (cartridge)|Nintendo Power]] cartridge-rewriting service in Japan. Players brought memory cards to "iQue Depot" kiosks in retail stores to have games loaded. In October 2004 iQue@Home was introduced, an early form of [[digital distribution]] that allowed users to purchase games online and then connect the console to a PC via USB to transfer the title to the memory card.<ref name="Marshall" />


Game distribution followed a model similar to the [[Famicom Disk System]] and [[Nintendo Power (cartridge)|Nintendo Power]] cartridge rewriting service in Japan. Users would bring their memory cards to retail iQue Depot kiosks to download games directly. In October 2004, Nintendo introduced iQue@Home, allowing users to connect the console to a PC via USB and download games from iQue’s servers.
With both distribution methods, games were tied to a specific console as a form of [[digital rights management]] (DRM). Newly purchased titles were loaded to memory cards as encrypted files and re-encrypted on first launch using a console-specific private key. This system significantly limited unauthorized copying in a market otherwise characterized by widespread piracy.<ref name="Marshall" />


With either system, games were bound to a specific console, a form of [[digital rights management]] (DRM). Games were downloaded to memory cards as encrypted files and re-encrypted on first launch using a console-specific private key. This system proved highly effective at deterring piracy, even in one of the world's most piracy-prone markets.<ref>{{Cite web |last=H |first=Marshall |date=May 6, 2018 |title=iQue technical information |url=https://retroactive.be/personal/ique/ |access-date=2025-05-10 |website=retroactive.be}}</ref>
The iQue Player was bundled with a memory card that included several games ''[[Dr. Mario 64]]'' was fully playable, while ''[[Super Mario 64]]'', ''[[Star Fox 64]]'', ''[[The Legend of Zelda: Ocarina of Time]]'', and ''[[Wave Race 64]]'' were available as timed trials. The built-in real-time clock enforced trial limits based on minutes of play time, and full versions could later be unlocked through kiosks or iQue@Home.<ref name="Marshall" />


The iQue Player was bundled with a memory card containing several games. ''[[Dr. Mario 64]]'' was fully playable, while ''[[Super Mario 64]]'', ''[[Star Fox 64]]'', ''[[The Legend of Zelda: Ocarina of Time]]'', and ''[[Wave Race 64]]'' were limited-time trials. The built-in real-time clock enforced trial limits based on minutes of play time. Full versions could later be purchased at kiosks or via iQue@Home without redownloading.
{| class="wikitable plainrowheaders"
{| class="wikitable plainrowheaders"
|+ Key
|+ Key
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!Release date
!Release date
|-
|-
|bgcolor="#FFFF99"|''[[Dr. Mario 64]]'' †
|bgcolor="#FFFF99"| ''[[Dr. Mario 64]]'' † ||style="text-align:center"| November 18, 2003
|-
|bgcolor="#FFE2E6"| ''[[The Legend of Zelda: Ocarina of Time]]'' ‡
|November 18, 2003
|November 18, 2003
|-
|-
|bgcolor="#FFE2E6"|''[[The Legend of Zelda: Ocarina of Time]]'' ‡
|bgcolor="#FFE2E6"| ''[[Star Fox 64]]'' ‡ ||style="text-align:center"| November 18, 2003
|November 18, 2003
|-
|-
|bgcolor="#FFE2E6"|''[[Star Fox 64]]'' ‡
|bgcolor="#FFE2E6"| ''[[Super Mario 64]]'' ‡ ||style="text-align:center"| November 18, 2003
|November 18, 2003
|-
|-
|bgcolor="#FFE2E6"|''[[Super Mario 64]]'' ‡
|bgcolor="#FFE2E6"| ''[[Wave Race 64]]'' ‡ ||style="text-align:center"| November 18, 2003
|November 18, 2003
|-
|-
|bgcolor="#FFE2E6"|''[[Wave Race 64]]''
| ''[[Mario Kart 64]]'' ||style="text-align:center"| December 25, 2003
|November 18, 2003
|-
|-
|''[[Mario Kart 64]]''
| ''[[F-Zero X]]'' ||style="text-align:center"| February 25, 2004
|December 25, 2003
|-
|-
|''[[F-Zero X]]''
| ''[[Yoshi's Story]]'' ||style="text-align:center"| March 25, 2004
|February 25, 2004
|-
|-
|''[[Yoshi's Story]]''
| ''[[Paper Mario (video game)|Paper Mario]]'' ||style="text-align:center"| June 8, 2004
|March 25, 2004
|-
|-
|''[[Paper Mario (video game)|Paper Mario]]''
| ''[[Sin and Punishment]]'' ||style="text-align:center"| September 25, 2004
|June 8, 2004
|-
|-
|''[[Sin and Punishment]]''
| ''[[Excitebike 64]]'' ||style="text-align:center"| June 15, 2005<ref>{{Cite web |title=iQue |url=http://www.ique.com/game.htm |url-status=live |archive-url=https://web.archive.org/web/20060212101459/http://www.ique.com/game.htm |archive-date=2006-02-12 |access-date=2006-02-12}}</ref>
|September 25, 2004
|-
|-
|''[[Excitebike 64]]''
| ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'' ||style="text-align:center"| November 15, 2005
|June 15, 2005<ref>{{Cite web |title=iQue |url=http://www.ique.com/game.htm |url-status=live |archive-url=https://web.archive.org/web/20060212101459/http://www.ique.com/game.htm |archive-date=2006-02-12 |access-date=2006-02-12}}</ref>
|-
|-
|''[[Super Smash Bros. (video game)|Super Smash Bros.]]''
| ''[[Custom Robo (Nintendo 64)|Custom Robo]]'' ||style="text-align:center"| May 1, 2006
|November 15, 2005
|-
|-
|''[[Custom Robo (Nintendo 64)|Custom Robo]]''
| ''[[Animal Crossing (video game)|Animal Crossing]]'' ||style="text-align:center"| June 1, 2006
|May 1, 2006
|-
|-
|''[[Animal Crossing (video game)|Animal Crossing]]''  
| ''[[The Legend of Zelda: Majora's Mask]]'' || {{Unreleased}}
|June 1, 2006
|}
|}



Latest revision as of 17:37, 30 December 2025

Template:Short description Script error: No such module "about". Script error: No such module "Unsubst".

Template:Infobox console The iQue Player (Template:Langx) is a handheld TV game version of the Nintendo 64 console manufactured by iQue and released exclusively in mainland China. It was developed through a joint venture between Nintendo and engineer Wei Yen in response to China's ban on the sale of traditional home video game consoles. The system integrates the console hardware into the controller, which connects directly to a television, with a separate accessory enabling multiplayer support. A total of 14 games were released for the device.

History

Development

Due to the widespread black market for video games in China—where consumers often purchased pirated cartridges or downloaded game files for use with console emulators—Nintendo positioned the iQue Player as a secure and relatively affordable official alternative.[1] The iQue Player adopted a handheld TV game format to circumvent a 2000 ban by the Ministry of Culture on the sale of traditional home video game consoles.[2]

Nintendo established the iQue company in December 2002 as a joint venture with Taiwanese-American engineer Wei Yen, a veteran of prior Nintendo collaborations. Yen had served as Senior Vice President at Silicon Graphics during the early 1990s, where he played a key role in the creation of Project Reality, which later became the Nintendo 64.[3]

After leaving Silicon Graphics shortly after its work on Project Reality was complete, Yen established his own company, BroadOn, which would develop the cryptographic security system used in the iQue Player to deter piracy.[3]

The iQue Player was officially announced at the Tokyo Game Show in September 2003, with a planned launch in mid-October in major cities including Shanghai, Guangzhou, and Chengdu, and a broader nationwide rollout scheduled for 2004.[4][5]

To gain approval from the Ministry of Culture and potentially reverse the national ban on home video game consoles, Nintendo emphasized the educational and developmental benefits of gaming in its marketing strategy. The console featured a real-time clock, enabling parents to restrict playtime to specific hours. Upon launching a game, the system displayed a message discouraging prolonged play and encouraging regular breaks.[3]

The launch of the iQue Player was slightly delayed to November 18, 2003, with a limited selection of five launch games.[6][7] Sales of the iQue Player were modest, with estimates ranging between 8,000 and 12,000 units.[8]

The final localized game released for the platform was Animal Crossing in 2006.[9] On October 31, 2016, iQue announced that the iQue@Home service would be discontinued by the end of December that year.[10] Servers were gradually deactivated, and all digital distribution services ceased by 2018.

Technical details

File:Nintendo-iQue-Motherboard-inSystem.jpg
iQue Player motherboard

The iQue Player is a compact version of the Nintendo 64, using system-on-a-chip technology to run Nintendo 64 games ported specifically for the system.

  • Processor: MIPS R-4300i 64-bit CPU @ 140.625 MHz
  • Memory: 16 MB DDR SDRAM, 8 MB usable
  • Graphics: 100,000 polygons per second, 2.09 million colors
  • Sound: ADPCM 64

The iQue Player has been used in speedrunning due to its faster loading times and quicker text scrolling compared to the Nintendo 64 versions.[11]

Games

File:Nintendo-iQue-Memory-Card.jpg
iQue game memory card

The iQue Player’s library comprises 14 titles, all adapted from Nintendo 64 games previously released in other regions. Although The Legend of Zelda: Majora's Mask was advertised on packaging and promotional materials, it was ultimately cancelled.[12][13]

Games were localized into Chinese with translated text and, in most cases, dubbed voice acting. However, some titles, such as the Mario series and Sin and Punishment, retained their original English voice tracks. Several releases also incorporated bug fixes and minor gameplay adjustments to account for the iQue Player’s lack of peripheral support, including the Rumble Pak.

Game distribution followed a model similar to the Famicom Disk System and Nintendo Power cartridge-rewriting service in Japan. Players brought memory cards to "iQue Depot" kiosks in retail stores to have games loaded. In October 2004 iQue@Home was introduced, an early form of digital distribution that allowed users to purchase games online and then connect the console to a PC via USB to transfer the title to the memory card.[3]

With both distribution methods, games were tied to a specific console as a form of digital rights management (DRM). Newly purchased titles were loaded to memory cards as encrypted files and re-encrypted on first launch using a console-specific private key. This system significantly limited unauthorized copying in a market otherwise characterized by widespread piracy.[3]

The iQue Player was bundled with a memory card that included several games Dr. Mario 64 was fully playable, while Super Mario 64, Star Fox 64, The Legend of Zelda: Ocarina of Time, and Wave Race 64 were available as timed trials. The built-in real-time clock enforced trial limits based on minutes of play time, and full versions could later be unlocked through kiosks or iQue@Home.[3]

Key
Full game included on the bundled memory card.
Game demo included on the bundled memory card.
Original title Release date
Dr. Mario 64 November 18, 2003
The Legend of Zelda: Ocarina of Time November 18, 2003
Star Fox 64 November 18, 2003
Super Mario 64 November 18, 2003
Wave Race 64 November 18, 2003
Mario Kart 64 December 25, 2003
F-Zero X February 25, 2004
Yoshi's Story March 25, 2004
Paper Mario June 8, 2004
Sin and Punishment September 25, 2004
Excitebike 64 June 15, 2005[14]
Super Smash Bros. November 15, 2005
Custom Robo May 1, 2006
Animal Crossing June 1, 2006
The Legend of Zelda: Majora's Mask Template:Unreleased

See also

References

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External links

Template:Sister project

Template:Nintendo 64 Script error: No such module "Navbox". Template:Fifth generation game consoles Template:Microconsoles