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{{short description|Tabletop role-playing game}}
{{short description|Tabletop role-playing game}}
{{multiple issues|
{{More citations needed|date=July 2007}}
{{fanpov|date=April 2012}}
{{Third-party|date=July 2019}}
}}
{{italic title}}
{{italic title}}
{{Infobox RPG
{{Infobox RPG
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|designer= [[Coleman Charlton]], [[John Curtis (games designer)|John Curtis]], [[Pete Fenlon]], [[Steve Marvin]]
|designer= [[Coleman Charlton]], [[John Curtis (games designer)|John Curtis]], [[Pete Fenlon]], [[Steve Marvin]]
|publisher= [[Iron Crown Enterprises]]
|publisher= [[Iron Crown Enterprises]]
|date= 1980 ''(Arms Law)''<br>1982 ''(Character Law)''<br>1984 ''(first complete edition)''<br>1999 ''(fourth edition)''
|date= 1980 (1st edition)<br>1984 (2nd edition)<br>1995 (3rd edition)<br>1999 (4th edition)<br>2022 (5th edition)
|genre= [[Fantasy]]
|genre= [[Fantasy]]
|system= Rolemaster Standard System
|system= Rolemaster Standard System
|footnotes=  
|footnotes=  
}}
}}
[[File:Rolemast.jpg|thumb|314x314px|''Rolemaster'' role-playing game character sheet and dices]]
[[File:Rolemast.jpg|thumb|314x314px|''Rolemaster'' role-playing game character sheet and dice]]
'''''Rolemaster''''' (originally '''''Role Master''''') is a fantasy [[tabletop role-playing game]] published by [[Iron Crown Enterprises]] in 1980. The game system has undergone several revisions and editions since then.
'''''Rolemaster''''' (originally '''''Role Master''''') is a fantasy [[tabletop role-playing game]] published by [[Iron Crown Enterprises]] in 1980. The game system has undergone several revisions and editions since then.


==Description==
==Description==
[[Image:2D10.jpg|thumb|''Rolemaster'' uses two ten-sided dice]]
[[Image:2D10.jpg|thumb|''Rolemaster'' uses two ten-sided dice]]
''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action.<ref name=swan />
''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action.<ref name=swan /><ref name=Appelcline>{{cite book|last=Appelcline|first=Shannon|title=Designers & Dragons: The '70s|edition=2nd|publisher=Evil Hat Productions|year=2014|isbn=978-1-61317-075-5|pages=133–143}}</ref>


===Character creation and development===
===Character creation and development===
''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses.
''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to derive relevant skill bonuses.<ref name=swan />


Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill.
Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill.<ref name=swan />


===Task resolution===
===Task resolution===
When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropriate chart to determine the result.  
When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropriate chart to determine the result.<ref name=swan />


===Combat===
===Combat===
An attacking combatant rolls percentile dice, adds their Offensive Bonus to the total, adds modifiers, and subtracts the defender's Defensive Bonus. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of concussion hits dealt, which are then subtracted from the defender's running total. If sufficient hits are dealt, the defender may become unconscious.
An attacking combatant rolls percentile dice, adds their Offensive Bonus to the total, adds modifiers, and subtracts the defender's Defensive Bonus. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of concussion hits dealt, which are then subtracted from the defender's running total. If sufficient hits are dealt, the defender may become unconscious.<ref name=swan /><ref name=dragon221 />


In addition to concussion hits, some dice rolls will result in a critical hit, which can vary in type and severity. The system of tables details what part of the body has been damaged, describing, as one reviewer noted, "various horrific wounds in graphic detail."<ref name=arcane />
In addition to concussion hits, some dice rolls will result in a critical hit, which can vary in type and severity. The system of tables details what part of the body has been damaged, describing, as one reviewer noted, "various horrific wounds in graphic detail."<ref name=arcane />


== Publication history==
== Publication history==
''Rolemaster'' has a total of five editions.
''Rolemaster'' has had several editions, with three lines currently maintained in parallel.<ref name=Appelcline />


=== First edition (RM1): 1980–1982 ===
=== First edition (RM1): 1980–1982 ===
This edition includes five books: ''[[Arms Law]]'', ''[[Claw Law]]'', ''[[Spell Law]]'', ''[[Character Law]]'' and ''[[Campaign Law]]''. These were available initially as individual books, and later as combined volumes and in boxed sets.
The original ''Rolemaster'' grew out of house rules developed by Pete Fenlon, S. Coleman Charlton, and Kurt Fischer during a Middle-earth-set [[Dungeons & Dragons]] campaign at the [[University of Virginia]] in the late 1970s.<ref name=Appelcline /> After graduating in 1980, the group founded Iron Crown Enterprises to publish the rules.<ref name=Appelcline /> The first edition consists of five books: ''[[Arms Law]]'' (1980), ''[[Spell Law]]'' (1981), ''[[Claw Law]]'' (1982), ''[[Character Law]]'' (1982), and ''[[Campaign Law]]'' (1984), initially marketed as modular add-ons for ''[[Advanced Dungeons & Dragons]]'' before being bundled as a standalone system.<ref name=Appelcline />


=== Second edition (RM2): 1984–1994 ===
=== Second edition (RM2): 1984–1994 ===
In 1984, an initial boxed set was issued containing both expanded and revised rules. The box included ''Spell Law'', and a combined ''Arms Law & Claw Law'', ''Character Law'', as well as the Vog Mur campaign module for the Loremaster setting.
In 1984, an initial boxed set was issued containing both expanded and revised rules. The box included ''Spell Law'', a combined ''Arms Law & Claw Law'', a combined ''Character Law and Campaign Law'', and the ''Vog Mur'' campaign module for the Loremaster setting.<ref name=dragon88 />
 
Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as ''The Cloudlords of Tanara'', a detailed setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which would later develop into the more sophisticated ''[[Shadow World (role playing game)|Shadow World]]''.


Several additional supplementary books were published individually for the second edition, including three ''[[Creatures & Treasures]]'' books, and many companion books that expanded the core rules.
Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as ''The Cloudlords of Tanara'', a setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which later developed into ''[[Shadow World (role playing game)|Shadow World]]''.<ref name=Appelcline />


=== Rolemaster Standard System: 1994 ===
Several additional supplementary books were published individually for the second edition, including three ''[[Creatures & Treasures]]'' books, and a series of companion books that expanded the core rules.<ref name=Appelcline />
In 1994 the game was revised and re-released as ''Rolemaster Standard System'' (RMSS). The biggest changes were to character generation, particularly in the number of skills available and the method for calculating bonuses for skills.  


Many supplementary rulebooks and accessories were subsequently published.
=== Rolemaster Standard System: 1995 ===
In 1995 the game was revised and re-released as ''Rolemaster Standard System'' (RMSS). The most significant changes were to character generation, particularly the number of skills available and the method for calculating skill bonuses.<ref name=dragon221 /> Many supplementary rulebooks and accessories were subsequently published.<ref name=dragon231 />


=== Rolemaster Fantasy Role Playing: 1999 ===
=== Rolemaster Fantasy Role Playing: 1999 ===
In 1999 the game underwent a slight restructuring when ''Rolemaster Fantasy Role Playing'' (RMFRP) was released, but this was mostly a rearranging of material with very few changes to the rules themselves.
In 1999 the game underwent a restructuring when ''Rolemaster Fantasy Role Playing'' (RMFRP) was released; the revision was largely a rearrangement of material, with few changes to the underlying rules.<ref name=Appelcline /> The previously single-volume ''Spell Law'' was divided into three books — ''Of Essence'', ''Of Channelling'', and ''Of Mentalism'' — each of which expanded that realm of power with additional professions and spell lists.
 
The older single-volume ''Spell Law'' was divided into three separate books, ''Of Essence'', ''Of Channelling'' and ''Of Mentalism'', each of which expands that realm of power with additional professions and spell lists.


=== Rolemaster Unified: 2022 ===
=== Rolemaster Unified: 2022 ===
 
''Rolemaster Unified'' (RMU) was released in December 2022 following an extended public beta.<ref name=CHG>{{cite web|last=Roy|first=Aaron|title=Rolemaster Unified Review|url=https://cannibalhalflinggaming.com/2023/01/25/rolemaster-unified-review/|website=Cannibal Halfling Gaming|date=25 January 2023|access-date=16 May 2026}}</ref><ref name=ENWorld>{{cite web|title=Rolemaster Unified, Dec 3 2022|url=https://www.enworld.org/threads/rolemaster-unified-dec-3-2022.693459/|website=[[EN World]]|date=26 November 2022|access-date=16 May 2026}}</ref> The edition draws on elements of the previous RMC, RMSS, and RMFRP rulesets and was issued in a multi-volume format consisting of ''Core Law'', ''Spell Law'', ''Creature Law'', and ''Treasure Law''.<ref name=CHG />
Rolemaster Unified is a new edition based on a number of revisions from RMSS/RMFRP editions.


=== Variant systems ===
=== Variant systems ===
Iron Crown Enterprises (ICE) went defunct in 2000, and in 2001, they sold the intellectual rights to ''Rolemaster'' to the London-based company Aurigas Aldebaron, while the ICE brand name was licensed to a U.S.-based company named Mjolnir LLC.<ref>{{cite web|url=http://www.guildcompanion.com/scrolls/2002/mar/pressicebackindistrib.html|title=ICE is Back in Distribution|publisher=The Guild Companion|date=25 February 2002|access-date=20 May 2020}}</ref> In 2016, the licensing went to Guild Companion Publications, with whom Aurigas Aldebaron merged. From 2017, the merger changed its name to Iron Crown Enterprises, effectively returning to its original, well-known publisher name.<ref>{{cite web|url=https://forum.rpg.net/index.php?threads/iron-crown-enterprises-is-back.796141/|title=Iron Crown Enterprises is back|publisher=RPG.net|date=6 January 2017|access-date=20 May 2020}}</ref>
Iron Crown Enterprises went out of business in 2000, and in 2001 the intellectual rights to ''Rolemaster'' were sold to the London-based company Aurigas Aldebaron, while the ICE brand name was licensed to a U.S.-based company named Mjolnir LLC.<ref>{{cite web|url=http://www.guildcompanion.com/scrolls/2002/mar/pressicebackindistrib.html|title=ICE is Back in Distribution|publisher=The Guild Companion|date=25 February 2002|access-date=20 May 2020}}</ref> In 2016, the license was transferred to Guild Companion Publications, with whom Aurigas Aldebaron merged. From 2017, the merged company changed its name to Iron Crown Enterprises, returning to the original publisher name.<ref>{{cite web|url=https://forum.rpg.net/index.php?threads/iron-crown-enterprises-is-back.796141/|title=Iron Crown Enterprises is back|publisher=RPG.net|date=6 January 2017|access-date=20 May 2020}}</ref>


Throughout the various ownership and publisher name changes, ''Rolemaster'' remained sufficiently popular that the original books eventually sold out and went out of print. This led to several reprints by the new owners and publishers, resulting in three variants of the original ''Rolemaster'' game system.
After the original books went out of print, the new owners issued several reprints, resulting in three variants of the original ''Rolemaster'' game system that remain in distribution.<ref name=Appelcline />


In 1995, the boxed set '''''Rolemaster: The Basics''''' was issued as a simplified version of the ''Rolemaster Standard System''. The box contains rulebooks with all rules necessary for playing this simplified variant of the game.<ref>{{cite web|url=https://www.nobleknight.com/P/6061/Rolemaster---The-Basics|title=Rolemaster - The Basics|website=Noble Knight Games|access-date=25 May 2020}}</ref>
In 1995, the boxed set '''''Rolemaster: The Basics''''' was issued as a simplified version of the ''Rolemaster Standard System''. The box contains rulebooks with all rules necessary for playing this simplified variant of the game.<ref>{{cite web|url=https://www.nobleknight.com/P/6061/Rolemaster---The-Basics|title=Rolemaster - The Basics|website=Noble Knight Games|access-date=25 May 2020}}</ref>


In 2007, the second edition (RM2) rules system was revitalized and issued under the name '''''Rolemaster Classic''''', or RMC for short. The revitalization was published by Guild Companion Publications and included new versions of all the old core rulebooks of ''Arms Law'', ''Spell Law'', ''Character Law'', and ''Creatures and Treasures'', but also an updated ''Rolemaster Companion'' and a new ''Combat Companion'' from 2008.<ref>{{cite web|url=https://www.nobleknight.com/Role-Playing-Games/Products/Rolemaster-Classic|title=Rolemaster Classic|publisher=Guild Companion Publications Ltd.|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://index.rpg.net/display-generalinfo.phtml?key=system&value=Rolemaster+Classic|title=Rolemaster Classic System Information|publisher=RPG.net|access-date=20 May 2020}}</ref>
In 2007, the second edition (RM2) rules were revitalized and issued as '''''Rolemaster Classic''''' (RMC). The reissue was published by Guild Companion Publications and included new versions of the core rulebooks ''Arms Law'', ''Spell Law'', ''Character Law'', and ''Creatures and Treasures'', along with an updated ''Rolemaster Companion'' and a new ''Combat Companion'' in 2008.<ref>{{cite web|url=https://www.nobleknight.com/Role-Playing-Games/Products/Rolemaster-Classic|title=Rolemaster Classic|publisher=Guild Companion Publications Ltd.|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://index.rpg.net/display-generalinfo.phtml?key=system&value=Rolemaster+Classic|title=Rolemaster Classic System Information|publisher=RPG.net|access-date=20 May 2020}}</ref>


Also in 2007, '''''Rolemaster Express''''', or RMX for short, was issued by Guild Companion Publications. It is a simplified version of the ''Rolemaster Classic System'', with all necessary rules combined into a single book.<ref>{{cite web|url=https://rpggeek.com/rpg/1215/rolemaster-express-rmx|title=Rolemaster Express (RMX)|publisher=RPGG|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://www.nobleknight.com/P/2147375944/Rolemaster-Express|title=Rolemaster Express|publisher=Noble Knight Games|access-date=20 May 2020}}</ref>
Also in 2007, '''''Rolemaster Express''''' (RMX) was issued by Guild Companion Publications as a simplified single-volume version of the ''Rolemaster Classic'' rules.<ref>{{cite web|url=https://rpggeek.com/rpg/1215/rolemaster-express-rmx|title=Rolemaster Express (RMX)|publisher=RPGG|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://www.nobleknight.com/P/2147375944/Rolemaster-Express|title=Rolemaster Express|publisher=Noble Knight Games|access-date=20 May 2020}}</ref>


==Reception==
==Reception==
In the August 1984 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue #88), Arlen Walker queried whether the hefty $48 price tag for the second edition boxed set was worth the money, and provided a long and in-depth examination of the box's contents. Walker had quibbles over the combat system, which seemed to generalize rather than individualize weapons; and he felt the book on animal encounters had very little information about the actual animals. Walker concluded, "Is the ''Rolemaster'' system worth the $48, then? The answer is a resounding 'maybe.' If you want a freer, more open game than you are currently playing, I’d say it is probably worth it. Even with the inconsistencies noted it still allows more freedom of choice than almost any other game. Although the physical size of the game is rather imposing, the actual mechanics run rather smoothly and simply."<ref name=dragon88>{{cite journal|last=Walker|first=Arlen| date=August 1984 |title=ICE can stand the heat: A long look at Iron Crown's Rolemaster series|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=88|pages=64–68}}</ref>
Ronald Pehr reviewed ''Rolemaster'' for ''[[Fantasy Gamer]]'' magazine and stated that "As an experienced gamer, I admire ''Rolemaster'', appreciate the work that went into it, and could learn to enjoy playing it more often. If you've got a campaign world and want a fascinating set of rules to bring that world to life, ''Rolemaster'' is going to appeal to you. If you're not currently involved in fantasy role-playing — and don't have a lot of money to spend on it — ''Rolemaster'' is not for you."<ref name="FG1">{{cite journal | last = Pehr |first = Ronald | title = Greater Than the Sum of its Parts? Rolemaster | journal = [[Fantasy Gamer]] | issue = 1 | pages =6–9 |date=August–September 1983}}</ref>
 
In the August 1984 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue #88), Arlen Walker queried whether the hefty $48 price tag for the second edition boxed set was worth the money, and provided a long and in-depth examination of the box's contents. Walker had quibbles over the combat system, which seemed to generalize rather than individualize weapons; and he felt the book on animal encounters had very little information about the actual animals. Walker concluded, "Is the ''Rolemaster'' system worth the $48, then? The answer is a resounding 'maybe.' If you want a freer, more open game than you are currently playing, I'd say it is probably worth it. Even with the inconsistencies noted it still allows more freedom of choice than almost any other game. Although the physical size of the game is rather imposing, the actual mechanics run rather smoothly and simply."<ref name=dragon88>{{cite journal|last=Walker|first=Arlen| date=August 1984 |title=ICE can stand the heat: A long look at Iron Crown's Rolemaster series|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=88|pages=64–68}}</ref>


Walker also reviewed the separately published books ''Character Law'', ''Campaign Law'', ''Spell Law'', ''Claw Law'' and ''Arms Law''.  
Walker also reviewed the separately published books ''Character Law'', ''Campaign Law'', ''Spell Law'', ''Claw Law'' and ''Arms Law''.  
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* '''[[Arms Law]]''' He had quibbles about ''Arms Law'' — combat was very fast and lethal due to the high amount of damage inflicted by a single blow, and he believed that new players used to other role-playing systems should be made aware of this. Walker also questioned why a character could not parry with a two-handed weapon, although he realized it was probably "a concession to speed of play."
* '''[[Arms Law]]''' He had quibbles about ''Arms Law'' — combat was very fast and lethal due to the high amount of damage inflicted by a single blow, and he believed that new players used to other role-playing systems should be made aware of this. Walker also questioned why a character could not parry with a two-handed weapon, although he realized it was probably "a concession to speed of play."
* '''[[Claw Law]]''' Walker criticized the lack of descriptions of the animals covered in ''Claw Law'', saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically... We are told nothing else about the animal, including what it looks like, where it can be found, and how it will behave if found." Walker went on to question why "Historical Weapons" were found in this book, which was supposed to be about damage from animals and monsters, rather than in ''Arms Law''. He also criticized the lack of variety these weapons represented, since to calculate damage and other combat-related numbers for these exotic weapons, referees were simply referred to equivalent weapons in ''Arms Law''. "For example, if you wish to have your character use a Katana, you use the same chart as if he were using a broadsword. The cover blurbs (for ''Arms Law'') say, 'Because a mace is not an arrow or a scimitar...' yet this section says a broadsword is both a long sword and a sabre (as well as a Katana) and a dart is a dagger, because they use the same tables."
* '''[[Claw Law]]''' Walker criticized the lack of descriptions of the animals covered in ''Claw Law'', saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically... We are told nothing else about the animal, including what it looks like, where it can be found, and how it will behave if found." Walker went on to question why "Historical Weapons" were found in this book, which was supposed to be about damage from animals and monsters, rather than in ''Arms Law''. He also criticized the lack of variety these weapons represented, since to calculate damage and other combat-related numbers for these exotic weapons, referees were simply referred to equivalent weapons in ''Arms Law''. "For example, if you wish to have your character use a Katana, you use the same chart as if he were using a broadsword. The cover blurbs (for ''Arms Law'') say, 'Because a mace is not an arrow or a scimitar...' yet this section says a broadsword is both a long sword and a sabre (as well as a Katana) and a dart is a dagger, because they use the same tables."
* '''[[Campaign Law]]''' Unlike the first four books, Walker had high praise for ''Campaign Law'', saying, "Whether you’re looking for a new system to run or not, ''Campaign Law'' is definitely worth the $10 price of admission. The information and guidelines this book will give you on fleshing out and filling in a consistent campaign world are almost invaluable. All I can say is that if this book had been available when I first began running campaigns, it would have saved me at least a year of development time."<ref name=dragon88 />
* '''[[Campaign Law]]''' Unlike the first four books, Walker had high praise for ''Campaign Law'', saying, "Whether you're looking for a new system to run or not, ''Campaign Law'' is definitely worth the $10 price of admission. The information and guidelines this book will give you on fleshing out and filling in a consistent campaign world are almost invaluable. All I can say is that if this book had been available when I first began running campaigns, it would have saved me at least a year of development time."<ref name=dragon88 />
 
In Issue 29 of ''[[Abyss (magazine)|Abyss]]'', Eric Olson recommended the ''Rolemaster'' line of products, but cautioned that they might be hard to adapt to an existing campaign since their approach was so different to most game systems. Olson concluded, "It might not be the ideal system for you, but it is an interesting change. ICE is on the rise, and has built a solid base, and I am more and more impressed with them with each new product."<ref name=abyss>{{cite magazine|last= Olson|first=Eric|date= April 1984 |title=In the Speculum  |magazine=[[Abyss (magazine)|Abyss]]| issue=29 |pages=21}}</ref>
 
[[Troy Christensen]] reviewed ''Rolemaster'' for ''[[Different Worlds]]'' magazine and stated that "I found ICE's game lacking the special magic which distinguishes a good game from the bad. I found it just to be another high-priced game with tiring, overused rules. I cannot recommend this game to any serious role-player, I can suggest that it might be worth your while to purchase 'Spell Law' if you are interested in gaining new spells for your present role-playing game."<ref name="dw37">{{cite journal | last = Christensen |first = Troy | authorlink = Troy Christensen | title = Game Reviews | journal = [[Different Worlds]] | issue = 37 | pages =29–30 |date=November–December 1984}}</ref>


[[Rick Swan]] reviewed various editions of the game system:
[[Rick Swan]] reviewed various editions of the game system:
* In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', Swan thought that the second edition game system "reads more like a collection of supplements than an integrated system ... it's still extraordinarily complicated and by no means for beginners." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "''Rolemaster'' lacks the flavor of classic fantasy RPGs such as ''[[Advanced Dungeons & Dragons]]'' and ''[[Runequest]]'', coming off as a dull collection of numbers and tables."<ref name=swan>{{cite book | last =Swan  | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =172–174}}</ref>  
* In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', Swan thought that the second edition game system "reads more like a collection of supplements than an integrated system ... it's still extraordinarily complicated and by no means for beginners." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "''Rolemaster'' lacks the flavor of classic fantasy RPGs such as ''[[Advanced Dungeons & Dragons]]'' and ''[[Runequest]]'', coming off as a dull collection of numbers and tables."<ref name=swan>{{cite book | last =Swan  | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =172–174}}</ref>  
* In the September 1995 edition of ''Dragon'' (Issue 221), Swan reviewed the updated 144-page ''Arms Law'' book that had been released in conjunction with the revised ''Rolemaster Standard System'' edition. Swan still found the complexity of the ''Rolemaster'' system astounding, saying, "With its tidal wave of numbers, formulas, and tables, the ''Rolemaster'' game always struck me as the kind of fantasy RPG that calculus professors play on their day off." Swan found ''Arms Law'' to be "mainly a book of tables — more than 100 pages worth." He gave the book an average rating of 4 out of 6, and recommended it only for the mathematically inclined: "If you read computer manuals for fun, if you get misty-eyed thinking about your high school algebra class, if you wonder why your friends complain about something as trivial as filling out tax forms, then ''Rolemaster'' ought to be right up your alley. ''Arms Law'' is as good a place as any to begin your investigation."<ref name=dragon221>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=September 1992 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=221|pages=68}}</ref>
* In the September 1995 edition of ''Dragon'' (Issue 221), Swan reviewed the updated 144-page ''Arms Law'' book that had been released in conjunction with the revised ''Rolemaster Standard System'' edition. Swan still found the complexity of the ''Rolemaster'' system astounding, saying, "With its tidal wave of numbers, formulas, and tables, the ''Rolemaster'' game always struck me as the kind of fantasy RPG that calculus professors play on their day off." Swan found ''Arms Law'' to be "mainly a book of tables — more than 100 pages worth." He gave the book an average rating of 4 out of 6, and recommended it only for the mathematically inclined: "If you read computer manuals for fun, if you get misty-eyed thinking about your high school algebra class, if you wonder why your friends complain about something as trivial as filling out tax forms, then ''Rolemaster'' ought to be right up your alley. ''Arms Law'' is as good a place as any to begin your investigation."<ref name=dragon221>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=September 1995 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=221|pages=68}}</ref>
* In the July 1996 edition of ''Dragon'' (Issue 231), Swan reviewed the new supplement ''[[Arcane Companion]]'' that had been published in conjunction with the revision of the magic system in  the ''Rolemaster Standard System'' edition. Swan reiterated that the ''Rolemaster'' system was a mathematician's delight: "Saturated with charts and numbers, it's for players who buy pocket calculators by the crate... If you're the kind of guy who needs his fingers to do arithmetic, this ain't your kind of game." Despite this, Swan found ''Arcane Companion'' to be "not only comprehensible, but entertaining, thanks to the designers’ efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the ''Rolemaster'' system, it could not be ported to another game system, but "experienced players should welcome this ambitious expansion with open arms. And if you’re among those who’ve dismissed ''Rolemaster'' as not worth the effort, sneak a peek at ''Arcane Companion''; it might tempt you to reconsider."<ref name=dragon231>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=July 1996 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=231|pages=109–110}}</ref>
* In the July 1996 edition of ''Dragon'' (Issue 231), Swan reviewed the new supplement ''[[Arcane Companion]]'' that had been published in conjunction with the revision of the magic system in  the ''Rolemaster Standard System'' edition. Swan reiterated that the ''Rolemaster'' system was a mathematician's delight: "Saturated with charts and numbers, it's for players who buy pocket calculators by the crate... If you're the kind of guy who needs his fingers to do arithmetic, this ain't your kind of game." Despite this, Swan found ''Arcane Companion'' to be "not only comprehensible, but entertaining, thanks to the designers' efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the ''Rolemaster'' system, it could not be ported to another game system, but "experienced players should welcome this ambitious expansion with open arms. And if you're among those who've dismissed ''Rolemaster'' as not worth the effort, sneak a peek at ''Arcane Companion''; it might tempt you to reconsider."<ref name=dragon231>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=July 1996 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=231|pages=109–110}}</ref>


In a 1996 reader poll conducted by UK games magazine ''Arcane'' to determine the 50 best roleplaying systems, ''Rolemaster'' was ranked 15th. ''Arcane'' editor Paul Pettengale commented: "Often used as an archetypal example of a complex roleplaying system, ''Rolemaster'' is a fairly numbers-heavy game that also relies on the use of a lot of tables. Most notable are its notorious 'critical hit' charts, which are subdivided by damage type and describe various horrific wounds in graphic detail. If you're looking for a highly detailed and fairly complex system, ''Rolemaster'' has a great deal to recommend it. The rules are fairly well organised and very flexible, easily adaptable to a wide variety of situations. On the other hand, if you're not one for tables and calculations, it's probably not going to ring your bell."<ref name="arcane">{{cite magazine|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|magazine=Arcane|issue=14|pages=25–35}}</ref>
In a 1996 reader poll conducted by UK games magazine ''Arcane'' to determine the 50 best roleplaying systems, ''Rolemaster'' was ranked 15th. ''Arcane'' editor Paul Pettengale commented: "Often used as an archetypal example of a complex roleplaying system, ''Rolemaster'' is a fairly numbers-heavy game that also relies on the use of a lot of tables. Most notable are its notorious 'critical hit' charts, which are subdivided by damage type and describe various horrific wounds in graphic detail. If you're looking for a highly detailed and fairly complex system, ''Rolemaster'' has a great deal to recommend it. The rules are fairly well organised and very flexible, easily adaptable to a wide variety of situations. On the other hand, if you're not one for tables and calculations, it's probably not going to ring your bell."<ref name="arcane">{{cite magazine|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|magazine=Arcane|issue=14|pages=25–35}}</ref>
Line 95: Line 91:


==Other reviews and commentary==
==Other reviews and commentary==
*''[[Different Worlds]]'' #37 (Nov./Dec., 1984)
*''[[Fantasy Gamer]]'' #1 (Aug./Sept., 1983)<ref>{{cite web | url=https://archive.org/details/fantasy-gamer-05/Fantasy%20Gamer%2001/page/n7/mode/2up | title=Fantasy Gamer Magazine Collection | date=1983 }}</ref>
*''Dosdediez'' (Número 2 - Ene/Feb 1994)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/176192/probando-juegos|title = Probando juegos &#124; Article &#124; RPGGeek}}</ref>
*''Dosdediez'' (Número 2 - Ene/Feb 1994)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/176192/probando-juegos|title = Probando juegos &#124; Article &#124; RPGGeek}}</ref>
*''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' nouvelle formule #5<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-nf-5/page/10/mode/2up | title=Jeux & stratégie NF 5 | date=March 1990 }}</ref>
*''{{ill|Jeux et Stratégie|lt=Jeux & Stratégie|fr}}'' nouvelle formule #5<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-nf-5/page/10/mode/2up | title=Jeux & stratégie NF 5 | date=March 1990 }}</ref>


==Publications==
==Publications==
These are some of the many publications connected with the four editions of the ''Rolemaster'' game.
{{More citations needed|section|date=July 2007}}
These are some of the many publications connected with the five editions of the ''Rolemaster'' game.


<br>
{{div col|colwidth=25em}}
{{div col|colwidth=25em}}
;'''Rolemaster first edition'''
;'''Rolemaster first edition'''
Line 121: Line 115:
*''Character Law & Campaign Law'' (1985, 1989)
*''Character Law & Campaign Law'' (1985, 1989)
*''Creatures & Treasures'' (1985)
*''Creatures & Treasures'' (1985)
*''Rolemaster Companion'' (1986)
*''[[Rolemaster Companion]]'' (1986)
*''Rolemaster Combat Screen'' (1986)
*''Rolemaster Combat Screen'' (1986)
*''Rolemaster Companion II'' (1987)
*''Rolemaster Companion II'' (1987)
Line 198: Line 192:


&nbsp;&nbsp;'''Generic'''
&nbsp;&nbsp;'''Generic'''
*''Black Ops'' (1997)
*''[[Black Ops (Rolemaster)|Black Ops]]'' (1997)
*''Shades of Darkness'' (1997)
*''Shades of Darkness'' (1997)
*''Pulp Adventures'' (1997)
*''Pulp Adventures'' (1997)
Line 236: Line 230:
*''In His Name'' (2014)
*''In His Name'' (2014)
*''The Day Before Apocalypse'' (2014)
*''The Day Before Apocalypse'' (2014)
;'''Rolemaster Unified'''
*''Core Law'' (2022)
*''Spell Law'' (2022)
*''Creature Law I'' (2022)
*''Treasure Law'' (2022)


{{div col end}}
{{div col end}}


=== Supplementary publications ===
=== Supplementary publications ===
Several publications and magazines with supplementary game material has been issued under the ICE brand over the years.
Several publications and magazines with supplementary game material have been issued under the ICE brand over the years.


For the Rolemaster Standard System, ''Rolemaster Annual 1996'' and ''Rolemaster Annual 1997'' included new additional rules for that game system, including new professions, races, spelllists, and errata.
For the Rolemaster Standard System, ''Rolemaster Annual 1996'' and ''Rolemaster Annual 1997'' included additional rules for that game system, including new professions, races, spell lists, and errata.


For the Rolemaster Fantasy Role Playing system, Guild Companion Publications (GCP) issued ''Rolemaster Quarterly'' from April 2006 to August 2007. The magazine was dedicated to presenting optional rules and play material, and a total of seven magazines were published.<ref>{{cite web|url=https://rpggeek.com/rpgperiodical/1572/rolemaster-quarterly|title=Rolemaster Quarterly|website=rpggeek.com|publisher=Guild Companion Publications (GCP)|access-date=25 May 2020}}</ref>
For the Rolemaster Fantasy Role Playing system, Guild Companion Publications (GCP) issued ''Rolemaster Quarterly'' from April 2006 to August 2007. The magazine was dedicated to presenting optional rules and play material, and a total of seven magazines were published.<ref>{{cite web|url=https://rpggeek.com/rpgperiodical/1572/rolemaster-quarterly|title=Rolemaster Quarterly|website=rpggeek.com|publisher=Guild Companion Publications (GCP)|access-date=25 May 2020}}</ref>

Latest revision as of 20:04, 16 May 2026

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File:Rolemast.jpg
Rolemaster role-playing game character sheet and dice

Rolemaster (originally Role Master) is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then.

Description

File:2D10.jpg
Rolemaster uses two ten-sided dice

Rolemaster is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action.[1][2]

Character creation and development

Rolemaster characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to derive relevant skill bonuses.[1]

Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill.[1]

Task resolution

When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropriate chart to determine the result.[1]

Combat

An attacking combatant rolls percentile dice, adds their Offensive Bonus to the total, adds modifiers, and subtracts the defender's Defensive Bonus. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of concussion hits dealt, which are then subtracted from the defender's running total. If sufficient hits are dealt, the defender may become unconscious.[1][3]

In addition to concussion hits, some dice rolls will result in a critical hit, which can vary in type and severity. The system of tables details what part of the body has been damaged, describing, as one reviewer noted, "various horrific wounds in graphic detail."[4]

Publication history

Rolemaster has had several editions, with three lines currently maintained in parallel.[2]

First edition (RM1): 1980–1982

The original Rolemaster grew out of house rules developed by Pete Fenlon, S. Coleman Charlton, and Kurt Fischer during a Middle-earth-set Dungeons & Dragons campaign at the University of Virginia in the late 1970s.[2] After graduating in 1980, the group founded Iron Crown Enterprises to publish the rules.[2] The first edition consists of five books: Arms Law (1980), Spell Law (1981), Claw Law (1982), Character Law (1982), and Campaign Law (1984), initially marketed as modular add-ons for Advanced Dungeons & Dragons before being bundled as a standalone system.[2]

Second edition (RM2): 1984–1994

In 1984, an initial boxed set was issued containing both expanded and revised rules. The box included Spell Law, a combined Arms Law & Claw Law, a combined Character Law and Campaign Law, and the Vog Mur campaign module for the Loremaster setting.[5]

Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as The Cloudlords of Tanara, a setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which later developed into Shadow World.[2]

Several additional supplementary books were published individually for the second edition, including three Creatures & Treasures books, and a series of companion books that expanded the core rules.[2]

Rolemaster Standard System: 1995

In 1995 the game was revised and re-released as Rolemaster Standard System (RMSS). The most significant changes were to character generation, particularly the number of skills available and the method for calculating skill bonuses.[3] Many supplementary rulebooks and accessories were subsequently published.[6]

Rolemaster Fantasy Role Playing: 1999

In 1999 the game underwent a restructuring when Rolemaster Fantasy Role Playing (RMFRP) was released; the revision was largely a rearrangement of material, with few changes to the underlying rules.[2] The previously single-volume Spell Law was divided into three books — Of Essence, Of Channelling, and Of Mentalism — each of which expanded that realm of power with additional professions and spell lists.

Rolemaster Unified: 2022

Rolemaster Unified (RMU) was released in December 2022 following an extended public beta.[7][8] The edition draws on elements of the previous RMC, RMSS, and RMFRP rulesets and was issued in a multi-volume format consisting of Core Law, Spell Law, Creature Law, and Treasure Law.[7]

Variant systems

Iron Crown Enterprises went out of business in 2000, and in 2001 the intellectual rights to Rolemaster were sold to the London-based company Aurigas Aldebaron, while the ICE brand name was licensed to a U.S.-based company named Mjolnir LLC.[9] In 2016, the license was transferred to Guild Companion Publications, with whom Aurigas Aldebaron merged. From 2017, the merged company changed its name to Iron Crown Enterprises, returning to the original publisher name.[10]

After the original books went out of print, the new owners issued several reprints, resulting in three variants of the original Rolemaster game system that remain in distribution.[2]

In 1995, the boxed set Rolemaster: The Basics was issued as a simplified version of the Rolemaster Standard System. The box contains rulebooks with all rules necessary for playing this simplified variant of the game.[11]

In 2007, the second edition (RM2) rules were revitalized and issued as Rolemaster Classic (RMC). The reissue was published by Guild Companion Publications and included new versions of the core rulebooks Arms Law, Spell Law, Character Law, and Creatures and Treasures, along with an updated Rolemaster Companion and a new Combat Companion in 2008.[12][13]

Also in 2007, Rolemaster Express (RMX) was issued by Guild Companion Publications as a simplified single-volume version of the Rolemaster Classic rules.[14][15]

Reception

Ronald Pehr reviewed Rolemaster for Fantasy Gamer magazine and stated that "As an experienced gamer, I admire Rolemaster, appreciate the work that went into it, and could learn to enjoy playing it more often. If you've got a campaign world and want a fascinating set of rules to bring that world to life, Rolemaster is going to appeal to you. If you're not currently involved in fantasy role-playing — and don't have a lot of money to spend on it — Rolemaster is not for you."[16]

In the August 1984 edition of Dragon (Issue #88), Arlen Walker queried whether the hefty $48 price tag for the second edition boxed set was worth the money, and provided a long and in-depth examination of the box's contents. Walker had quibbles over the combat system, which seemed to generalize rather than individualize weapons; and he felt the book on animal encounters had very little information about the actual animals. Walker concluded, "Is the Rolemaster system worth the $48, then? The answer is a resounding 'maybe.' If you want a freer, more open game than you are currently playing, I'd say it is probably worth it. Even with the inconsistencies noted it still allows more freedom of choice than almost any other game. Although the physical size of the game is rather imposing, the actual mechanics run rather smoothly and simply."[5]

Walker also reviewed the separately published books Character Law, Campaign Law, Spell Law, Claw Law and Arms Law.

  • Character Law Although Walker liked the ability to move randomly generated ability scores around to produce the most beneficial results for the character class sought, he disagreed with the system of rolling dice ten times in order to generate character abilities, and then raising two of those abilities up to 90, if they were not already 90 or better. Walker felt this created a monochrome cast of characters and non-player characters. Walker liked the different ways that characters could gain experience points, such as travel, having religious experiences such as visions, and for coming up with a brilliant idea — although he thought this one would probably lead to arguments over which player had originally voiced the germ of the idea. But he didn't like the idea that characters get experience points for dying.
  • Spell Law Walker was impressed with the variety of spells detailed in Spell Law, numbering over two thousand. He found that the "spell-casting system is somewhat more complicated than in other games, but not unplayably so."
  • Arms Law He had quibbles about Arms Law — combat was very fast and lethal due to the high amount of damage inflicted by a single blow, and he believed that new players used to other role-playing systems should be made aware of this. Walker also questioned why a character could not parry with a two-handed weapon, although he realized it was probably "a concession to speed of play."
  • Claw Law Walker criticized the lack of descriptions of the animals covered in Claw Law, saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically... We are told nothing else about the animal, including what it looks like, where it can be found, and how it will behave if found." Walker went on to question why "Historical Weapons" were found in this book, which was supposed to be about damage from animals and monsters, rather than in Arms Law. He also criticized the lack of variety these weapons represented, since to calculate damage and other combat-related numbers for these exotic weapons, referees were simply referred to equivalent weapons in Arms Law. "For example, if you wish to have your character use a Katana, you use the same chart as if he were using a broadsword. The cover blurbs (for Arms Law) say, 'Because a mace is not an arrow or a scimitar...' yet this section says a broadsword is both a long sword and a sabre (as well as a Katana) and a dart is a dagger, because they use the same tables."
  • Campaign Law Unlike the first four books, Walker had high praise for Campaign Law, saying, "Whether you're looking for a new system to run or not, Campaign Law is definitely worth the $10 price of admission. The information and guidelines this book will give you on fleshing out and filling in a consistent campaign world are almost invaluable. All I can say is that if this book had been available when I first began running campaigns, it would have saved me at least a year of development time."[5]

In Issue 29 of Abyss, Eric Olson recommended the Rolemaster line of products, but cautioned that they might be hard to adapt to an existing campaign since their approach was so different to most game systems. Olson concluded, "It might not be the ideal system for you, but it is an interesting change. ICE is on the rise, and has built a solid base, and I am more and more impressed with them with each new product."[17]

Troy Christensen reviewed Rolemaster for Different Worlds magazine and stated that "I found ICE's game lacking the special magic which distinguishes a good game from the bad. I found it just to be another high-priced game with tiring, overused rules. I cannot recommend this game to any serious role-player, I can suggest that it might be worth your while to purchase 'Spell Law' if you are interested in gaining new spells for your present role-playing game."[18]

Rick Swan reviewed various editions of the game system:

  • In his 1990 book The Complete Guide to Role-Playing Games, Swan thought that the second edition game system "reads more like a collection of supplements than an integrated system ... it's still extraordinarily complicated and by no means for beginners." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Rolemaster lacks the flavor of classic fantasy RPGs such as Advanced Dungeons & Dragons and Runequest, coming off as a dull collection of numbers and tables."[1]
  • In the September 1995 edition of Dragon (Issue 221), Swan reviewed the updated 144-page Arms Law book that had been released in conjunction with the revised Rolemaster Standard System edition. Swan still found the complexity of the Rolemaster system astounding, saying, "With its tidal wave of numbers, formulas, and tables, the Rolemaster game always struck me as the kind of fantasy RPG that calculus professors play on their day off." Swan found Arms Law to be "mainly a book of tables — more than 100 pages worth." He gave the book an average rating of 4 out of 6, and recommended it only for the mathematically inclined: "If you read computer manuals for fun, if you get misty-eyed thinking about your high school algebra class, if you wonder why your friends complain about something as trivial as filling out tax forms, then Rolemaster ought to be right up your alley. Arms Law is as good a place as any to begin your investigation."[3]
  • In the July 1996 edition of Dragon (Issue 231), Swan reviewed the new supplement Arcane Companion that had been published in conjunction with the revision of the magic system in the Rolemaster Standard System edition. Swan reiterated that the Rolemaster system was a mathematician's delight: "Saturated with charts and numbers, it's for players who buy pocket calculators by the crate... If you're the kind of guy who needs his fingers to do arithmetic, this ain't your kind of game." Despite this, Swan found Arcane Companion to be "not only comprehensible, but entertaining, thanks to the designers' efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the Rolemaster system, it could not be ported to another game system, but "experienced players should welcome this ambitious expansion with open arms. And if you're among those who've dismissed Rolemaster as not worth the effort, sneak a peek at Arcane Companion; it might tempt you to reconsider."[6]

In a 1996 reader poll conducted by UK games magazine Arcane to determine the 50 best roleplaying systems, Rolemaster was ranked 15th. Arcane editor Paul Pettengale commented: "Often used as an archetypal example of a complex roleplaying system, Rolemaster is a fairly numbers-heavy game that also relies on the use of a lot of tables. Most notable are its notorious 'critical hit' charts, which are subdivided by damage type and describe various horrific wounds in graphic detail. If you're looking for a highly detailed and fairly complex system, Rolemaster has a great deal to recommend it. The rules are fairly well organised and very flexible, easily adaptable to a wide variety of situations. On the other hand, if you're not one for tables and calculations, it's probably not going to ring your bell."[4]

Scott Taylor for Black Gate in 2013 rated Rolemaster as #6 in the top ten role-playing games of all time, saying "Also attributed to the frame of the Middle-Earth Role-Playing Game, which was the 2nd most popular fantasy RPG of the 1980s, I.C.E.'s Rolemaster must certainly make a showing as something of a heavyweight in the industry, even if it no longer exists as an entity".[19]

Other reviews and commentary

Publications

Script error: No such module "Unsubst". These are some of the many publications connected with the five editions of the Rolemaster game.

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Rolemaster first edition

  Loremaster

Rolemaster second edition

  Shadow World

  Genre Supplements

Rolemaster Standard System
  • Arms Law (1994)
  • Spell Law (1995)
  • Creatures & Monsters (1995)
  • Gamemaster Law (1995)
  • Rolemaster Standard Rules (1995)
  • Player Guide (1995)
  • Arcane Companion (1996)
  • Treasure Companion (1996)
  • Races & Cultures: Underground Races (1996)
  • Castles & Ruins (1996)
  • Talent Law (1996)
  • Weapon Law - Firearms (1996)
  • Martial Arts Companion (1997)
  • Essence Companion (1997)
  • Channeling Companion (1998)
  • Mentalism Companion (1998)
  • ...and a 10-Foot Pole (1999)
  • 10 Million Ways To Die (1999)

  Shadow World

  • Curse of Kabis (1995)

  Generic

Rolemaster Fantasy Role Playing
  • Arms Law (1999)
  • Character Law (1999)
  • Spell Law: Of Essence (1999)
  • Spell Law: Of Channeling (1999)
  • Spell Law: Of Mentalism (1999)
  • Gamemaster Law (1999)
  • Creatures & Monsters (1999)
  • Rolemaster Fantasy Role Playing (1999)
  • Treasure Companion (2000)
  • School of Hard Knocks - The Skill Companion (2000)
  • Channeling Companion (2000)
  • Fire & Ice: The Elemental Companion (2002)
  • The Armory (2002)
  • Mentalism Companion (2003)
  • Construct Companion (2003)
  • Races and Cultures (2004)

  Shadow World

  • Shadow World Master Atlas (2001)

  Aernth

  • City of Archendurn (2002)
  • Dún Crú (2009)

  The Echoes of Heaven[22]

  • The Echoes of Heaven Campaign Setting (2006)
  • The Last Free City (2006)
  • On Corrupted Ground (2007)
  • Bestiary (2007)
  • In His Name (2014)
  • The Day Before Apocalypse (2014)
Rolemaster Unified
  • Core Law (2022)
  • Spell Law (2022)
  • Creature Law I (2022)
  • Treasure Law (2022)

Supplementary publications

Several publications and magazines with supplementary game material have been issued under the ICE brand over the years.

For the Rolemaster Standard System, Rolemaster Annual 1996 and Rolemaster Annual 1997 included additional rules for that game system, including new professions, races, spell lists, and errata.

For the Rolemaster Fantasy Role Playing system, Guild Companion Publications (GCP) issued Rolemaster Quarterly from April 2006 to August 2007. The magazine was dedicated to presenting optional rules and play material, and a total of seven magazines were published.[23]

Several Electronic Roleplaying Assistants (ERAs) have been issued for use with the RMC, RMSS and RMFRP systems since 2005. They are computer applications, developed for use with Windows, Mac OSX and Linux, helping players and game masters running the game digitally, including character creation and management.[24]

See also

References

  1. ↑ a b c d e f Script error: No such module "citation/CS1".
  2. ↑ a b c d e f g h i Script error: No such module "citation/CS1".
  3. ↑ a b c Script error: No such module "Citation/CS1".
  4. ↑ a b Script error: No such module "Citation/CS1".
  5. ↑ a b c Script error: No such module "Citation/CS1".
  6. ↑ a b Script error: No such module "Citation/CS1".
  7. ↑ a b Script error: No such module "citation/CS1".
  8. ↑ Script error: No such module "citation/CS1".
  9. ↑ Script error: No such module "citation/CS1".
  10. ↑ Script error: No such module "citation/CS1".
  11. ↑ Script error: No such module "citation/CS1".
  12. ↑ Script error: No such module "citation/CS1".
  13. ↑ Script error: No such module "citation/CS1".
  14. ↑ Script error: No such module "citation/CS1".
  15. ↑ Script error: No such module "citation/CS1".
  16. ↑ Script error: No such module "Citation/CS1".
  17. ↑ Script error: No such module "Citation/CS1".
  18. ↑ Script error: No such module "Citation/CS1".
  19. ↑ Script error: No such module "citation/CS1".
  20. ↑ Script error: No such module "citation/CS1".
  21. ↑ Script error: No such module "citation/CS1".
  22. ↑ Note: The Echoes of Heaven is a multi-system campaign published for Rolemaster 3rd and 4th ed., HARP, HERO, and d20.
  23. ↑ Script error: No such module "citation/CS1".
  24. ↑ Script error: No such module "citation/CS1".

External links

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