List of file formats: Difference between revisions

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{{Short description |List of computer file types}}
{{Short description|Historical and current file formats}}
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This is a '''list of file formats''' used by [[computer]]s, organized by type. [[Filename extension]] is usually noted in parentheses if they differ from the [[file format]]'s name or abbreviation. Many [[operating system]]s do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the [[File Allocation Table]] (FAT) file system. Examples of operating systems that do not impose this limit include [[Unix-like]] systems, and [[Microsoft Windows]] [[Windows NT|NT]], [[Windows 95|95]]-[[Windows 98|98]], and [[Windows Me|ME]] which have no three character limit on extensions for [[32-bit]] or [[64-bit]] applications on [[file system]]s other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension.<ref>{{Cite web|url=http://www.linfo.org/filename_extension.html|title=Filename extension definition|website=The Linux Information Project|access-date=1 February 2019}}</ref>
This is a list of [[computer file]] [[file format|formats]], categorized by domain. Some formats are listed under multiple categories. Most of the file endings are traditionally written lower case, at least on Linux/Unix, such as .gz, .class, and very often on Windows too, e.g. .exe (though historically only upper case .EXE as in DOS). Windows is [[case sensitivity|case insensitive]] (unlike many other systems) so you can not have a file name duplicated with same or even different content, with e.g. the ending in a different case, but you could e.g. on Linux, with e.g. with different file with .CLASS ending with different content, so it's best to standardize endings on lower case.
 
Each format is identified by a capitalized word that is the format's full or abbreviated name. The typical [[file name extension]] used for a format is included in parentheses if it differs from the identifier, ignoring case.


Some file formats, such as <code>.txt</code> or <code>.text</code>, may be listed multiple times.
The use of file name extension varies by [[operating system]] and [[file system]]. Some older file systems, such as [[File Allocation Table]] (FAT), limited an extension to 3 characters but modern systems do not. [[Microsoft]] operating systems (i.e. [[MS-DOS]] and [[Windows]]) depend more on the extension to associate contextual and semantic meaning to a file than [[Unix]]-based systems.<ref>{{Cite web|url=http://www.linfo.org/filename_extension.html|title=Filename extension definition|website=The Linux Information Project|access-date=1 February 2019}}</ref>


== Archive and compressed ==
== Archive and compressed ==
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* BZ2 – [[bzip2]]
* BZ2 – [[bzip2]]
* [[Cabinet (file format)|CAB]] – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.<ref>{{cite web|url=https://technet.microsoft.com/en-us/library/dd361921.aspx|title=What Is a Cabinet (.cab) File?|publisher=Microsoft|work=microsoft.com}}</ref>
* [[Cabinet (file format)|CAB]] – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.<ref>{{cite web|url=https://technet.microsoft.com/en-us/library/dd361921.aspx|title=What Is a Cabinet (.cab) File?|publisher=Microsoft|work=microsoft.com}}</ref>
* CPP - C++ files and programs
* C - C files and programs
* CPT, SEA – [[Compact Pro]] ([[Macintosh]])
* CPT, SEA – [[Compact Pro]] ([[Macintosh]])
* EGG – Alzip Egg Edition compressed file
* EGG – Alzip Egg Edition compressed file
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* FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
* FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
* GZ – [[gzip]] Compressed file
* GZ – [[gzip]] Compressed file
* G3FC – [[Zstd]] based file container with support for encryption and FEC
* JAR – [[Jar (file format)|jar]] ZIP file with manifest for use with [[Java (programming language)|Java]] applications.
* JAR – [[Jar (file format)|jar]] ZIP file with manifest for use with [[Java (programming language)|Java]] applications.
* LAWRENCE – LBR Lawrence Compiler Type file
* LAWRENCE – LBR Lawrence Compiler Type file
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=== Computer-aided design (CAD) ===
=== Computer-aided design (CAD) ===
[[Computer-aided design]] (CAD) software assists engineers, architects and other design professionals in project design.
[[Computer-aided design]] (CAD) software assists engineers, architects and other design professionals in project design.
* [[3DXML]] – Dassault Systemes graphic representation
* [[3DXML]] – [[Dassault Systèmes]] graphic representation
* [[3D Manufacturing Format|3MF]] – [[Microsoft]] 3D Manufacturing Format<ref name="msdn.microsoft.com">{{cite web|url=https://msdn.microsoft.com/en-us/windows/hardware/bg183398.aspx|title=3D printing with Windows 10|publisher=Microsoft|work=microsoft.com}}</ref>
* [[3D Manufacturing Format|3MF]] – [[Microsoft]] 3D Manufacturing Format<ref name="msdn.microsoft.com">{{cite web|url=https://msdn.microsoft.com/en-us/windows/hardware/bg183398.aspx|title=3D printing with Windows 10|publisher=Microsoft|work=microsoft.com}}</ref>
* ACP – VA Software VA – Virtual Architecture CAD file
* ACP – VA Software VA – Virtual Architecture CAD file
* AMF – [[Additive Manufacturing File Format]]
* AMF – [[Additive Manufacturing File Format]]
* AEC – [[DataCAD]] drawing format<ref>{{cite web|url=https://www.datacad.com/update/downloads/RevHist/DataCAD/RevHist.html|title=www.datacad.com – DataCAD Revision History|work=datacad.com}}</ref>
* AEC – [[DataCAD]] drawing format<ref>{{cite web|url=https://www.datacad.com/update/downloads/RevHist/DataCAD/RevHist.html|title=www.datacad.com – DataCAD Revision History|work=datacad.com|access-date=17 December 2013|archive-date=14 September 2020|archive-url=https://web.archive.org/web/20200914232614/https://www.datacad.com/update/downloads/RevHist/DataCAD/RevHist.html|url-status=dead}}</ref>
* AEDT – [[Ansys HFSS|Ansys Electronic Desktop]] – Project file
* AEDT – [[Ansys HFSS|Ansys Electronic Desktop]] – Project file
* AR – [[Ashlar-Vellum]] Argon – 3D Modeling
* AR – [[Ashlar-Vellum]] Argon – 3D Modeling
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* ASC – [[BRL-CAD]] Geometry File (old ASCII format)
* ASC – [[BRL-CAD]] Geometry File (old ASCII format)
* ASM – [[Solid Edge|Solidedge]] Assembly, Pro/ENGINEER Assembly
* ASM – [[Solid Edge|Solidedge]] Assembly, Pro/ENGINEER Assembly
* BIN, BIM – [[Data Design System]] DDS-CAD
* BREP – [[Open CASCADE]] 3D model (shape)
* BREP – [[Open CASCADE]] 3D model (shape)
* C3D – [[C3D Toolkit]] File Format
* C3D – [[C3D Toolkit]] File Format
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* [[GDSII]] – Format for [[Printed circuit board|PCB]] and [[Integrated circuit layout|layout]] of integrated circuits
* [[GDSII]] – Format for [[Printed circuit board|PCB]] and [[Integrated circuit layout|layout]] of integrated circuits
* [[Intel HEX|HEX]] – [[ASCII]]-coded [[Binary file|binary]] format for [[memory dump]]s
* [[Intel HEX|HEX]] – [[ASCII]]-coded [[Binary file|binary]] format for [[memory dump]]s
* LEF – Library Exchange Format, physical abstract of cells for [[Integrated circuit|IC]] design
* [[LEF]] – Library Exchange Format, physical abstract of cells for [[Integrated circuit|IC]] design
* Liberty (EDA) – [[Library (electronics)#Library|Library]] modeling ([[Logic function|function]], timing) format
* Liberty (EDA) – [[Library (electronics)#Library|Library]] modeling ([[Logic function|function]], timing) format
* MS12 – [[NI Multisim]] file
* MS12 – [[NI Multisim]] file
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* DB – [[Paradox (database)|Paradox]]
* DB – [[Paradox (database)|Paradox]]
* DB – [[SQLite]]
* DB – [[SQLite]]
* DBF – db/dbase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, [[Oracle database|Oracle]]
* DBF – db/[[dBase]] II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, [[Oracle database|Oracle]]
* DTA – [[Sage Sterling]] database file
* DTA – [[Sage Sterling]] database file
* EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
* EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
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* SLA, SCD – [[Scribus]]
* SLA, SCD – [[Scribus]]
* XCF – [[XCF (file format)|XCF]]: File format used by the [[GIMP]], as well as other programs
* XCF – [[XCF (file format)|XCF]]: File format used by the [[GIMP]], as well as other programs
* TWP – Talon Word Processor document


== Document ==
== Document ==
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* EPUB – [[EPUB]] open standard for e-books
* EPUB – [[EPUB]] open standard for e-books
* EVTX – Windows XML EventLog files are system log files used by the Windows operating system<ref>{{cite web|url=https://github.com/libyal/libevtx/blob/main/documentation/Windows%20XML%20Event%20Log%20(EVTX).asciidoc|title=Windows XML Event Log (EVTX) format|publisher=github.com}}</ref>
* EVTX – Windows XML EventLog files are system log files used by the Windows operating system<ref>{{cite web|url=https://github.com/libyal/libevtx/blob/main/documentation/Windows%20XML%20Event%20Log%20(EVTX).asciidoc|title=Windows XML Event Log (EVTX) format|publisher=github.com}}</ref>
* EZW – Reagency Systems easyOFFER document<ref>{{cite web|url=http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|title=Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details|work=reagency.ca|access-date=11 August 2013|archive-date=19 June 2020|archive-url=https://web.archive.org/web/20200619034911/http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|url-status=dead}}</ref>
* EZW – Reagency Systems easyOFFER document<ref>{{cite web|url=http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|title=Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details|work=reagency.ca|access-date=11 August 2013|archive-date=19 June 2020|archive-url=https://web.archive.org/web/20200619034911/http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm}}</ref>
* FDX – [[Final Draft (software)|Final Draft]]
* FDX – [[Final Draft (software)|Final Draft]]
* FTM – Fielded Text Meta
* FTM – Fielded Text Meta
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* [[DjVu]] – designed for scanned documents
* [[DjVu]] – designed for scanned documents
* EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file
* EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file
* EXIF – [[Exchangeable image file format]] (Exif) is a specification for the image format used by digital cameras
* Exif – [[Exchangeable image file format]] is a specification for the image format used by digital cameras
* [[Graphics Interchange Format|GIF]] – [[CompuServe]]'s Graphics Interchange Format
* [[Graphics Interchange Format|GIF]] – [[CompuServe]]'s Graphics Interchange Format
* [[GIF#Animation_formats|GIFV]] – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes<ref>{{cite web|url=https://www.lenovo.com/us/en/glossary/gifv/|title=What is graphics interchange format video (GIFV)?|publisher=Lenovo.com}}</ref>
* [[GIF#Animation formats|GIFV]] – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes<ref>{{cite web|url=https://www.lenovo.com/us/en/glossary/gifv/|title=What is graphics interchange format video (GIFV)?|publisher=Lenovo.com}}</ref>
* GRF – [[Zebra Technologies]] proprietary format
* GRF – [[Zebra Technologies]] proprietary format
* [[Apple Icon Image|ICNS]] – format for ''[[icon (computing)|icons]]'' in [[macOS]]. Contains bitmap images at multiple resolutions and bitdepths with [[alpha channel]].
* [[Apple Icon Image|ICNS]] – format for ''[[icon (computing)|icons]]'' in [[macOS]]. Contains [[bitmap images]] at multiple resolutions and bitdepths with [[alpha channel]].
* HEIF, HEIC – [[High Efficiency Image File Format]]
* HEIF, HEIC – [[High Efficiency Image File Format]]
* [[ICO (icon image file format)|ICO]] – a format used for ''[[icon (computing)|icons]]'' in [[Microsoft Windows]]. Contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel.
* [[ICO (icon image file format)|ICO]] – a format used for ''[[icon (computing)|icons]]'' in [[Microsoft Windows]]. Contains small [[bitmap images]] at multiple resolutions and bitdepths with 1-bit transparency or alpha channel.
* IFF, ILBM, LBM – IFF [[ILBM]]
* IFF, ILBM, LBM – IFF [[ILBM]]
* [[JPEG Network Graphics|JNG]] – a single-frame [[Multiple-image Network Graphics|MNG]] using [[JPEG]] compression and possibly an [[alpha channel]]
* [[JPEG Network Graphics|JNG]] – a single-frame [[Multiple-image Network Graphics|MNG]] using [[JPEG]] compression and possibly an [[alpha channel]]
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* PXZ – a compressed layered image file used for the image editing website, pixlr.com
* PXZ – a compressed layered image file used for the image editing website, pixlr.com
* QFX – QuickLink Fax image
* QFX – QuickLink Fax image
* QOI - [[QOI (image format)|Quite OK Image]], a compressed lossless image format
* RLE – a [[run-length encoding]] image
* RLE – a [[run-length encoding]] image
* [[Scitex CT|SCT]] – [[Scailex Corporation|Scitex]] Continuous Tone image file
* [[Scitex CT|SCT]] – [[Scailex Corporation|Scitex]] Continuous Tone image file
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* ASM – [[PTC Creo]] assembly
* ASM – [[PTC Creo]] assembly
* B3D – [[Blitz Basic|Blitz3D]] Model
* B3D – [[Blitz Basic|Blitz3D]] Model
* BBMODEL [[Blockbench]] Model
* BBMODEL Blockbench Model
* BLEND – [[Blender (software)|Blender]]
* BLEND – [[Blender (software)|Blender]]
* BLOCK – [[Blender (software)|Blender]] encrypted blend files
* BLOCK – [[Blender (software)|Blender]] encrypted blend files
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* MRC – [[MRC (file format)|MRC]]: voxels in cryo-electron microscopy
* MRC – [[MRC (file format)|MRC]]: voxels in cryo-electron microscopy
* NIF – [[Gamebryo]] NetImmerse File
* NIF – [[Gamebryo]] NetImmerse File
* NWC – [[Navisworks]] - cached version of the converted model geometry
* NWC – [[Navisworks]] - cached version of the converted model geometry
* NWD – [[Navisworks]] - publish format
* NWD – [[Navisworks]] - publish format
* NWF – [[Navisworks]] - working format for projects
* NWF – [[Navisworks]] - working format for projects
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* SLDPRT – [[SolidWorks]] Part Document
* SLDPRT – [[SolidWorks]] Part Document
* SMD – [[Valve Corporation|Valve]] Studiomdl Data format  
* SMD – [[Valve Corporation|Valve]] Studiomdl Data format  
* TRES - [[Godot (game engine)]] resource file
* U3D – [[Universal 3D]] format
* U3D – [[Universal 3D]] format
* USD – [[Universal Scene Description]]
* USD – [[Universal Scene Description]]
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* G3K – an obscure, uncommon format used by the [[CASIO]] [[graphing calculators]] to store keylogs
* G3K – an obscure, uncommon format used by the [[CASIO]] [[graphing calculators]] to store keylogs


== Object code, executable files, shared and dynamically linked libraries ==
== {{anchor|Object code, executable files, shared and dynamically linked libraries}} Native executable ==
 
Native [[executable]] formats include: [[executable file]], [[object file]], and [[shared library]], but exclude executable files that are not executed via a processor-native mechanism.
 
* [[8BF]] – files plugins for some photo editing programs including [[Adobe Photoshop]], [[Paint Shop Pro]], [[GIMP]] and [[Helicon Filter]].
* [[8BF]] – files plugins for some photo editing programs including [[Adobe Photoshop]], [[Paint Shop Pro]], [[GIMP]] and [[Helicon Filter]].
* A – a [[static library]] on Unix-like systems
* A – a [[static library]] on Unix-like systems
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* APP – A folder found on macOS systems containing program code and resources, appearing as one file.
* APP – A folder found on macOS systems containing program code and resources, appearing as one file.
* [[App (file format)|APP]] – file extension are executable application packages for running apps on [[HarmonyOS]], [[OpenHarmony]] and Oniro devices.
* [[App (file format)|APP]] – file extension are executable application packages for running apps on [[HarmonyOS]], [[OpenHarmony]] and Oniro devices.
* [[BAC (file format)|BAC]] – an executable image for the [[RSTS/E]] system, created using the [[BASIC-PLUS]] <code>COMPILE</code> command<ref name=dec-11-orsua-d-d>{{cite book|title=RSTS-11 System Users Guide|year=1975|publisher=Digital Equipment Corporation|pages=2–16–2–17|url=http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|edition=DEC-11-ORSUA-D-D (RSTS/E V06A-02)|access-date=22 March 2011|archive-date=21 March 2011|archive-url=https://web.archive.org/web/20110321190748/http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|url-status=dead}}</ref>
* [[BAC (file format)|BAC]] – an executable image for the [[RSTS/E]] system, created using the [[BASIC-PLUS]] <code>COMPILE</code> command<ref name=dec-11-orsua-d-d>{{cite book|title=RSTS-11 System Users Guide|year=1975|publisher=Digital Equipment Corporation|pages=2–16–2–17|url=http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|edition=DEC-11-ORSUA-D-D (RSTS/E V06A-02)|access-date=22 March 2011|archive-date=21 March 2011|archive-url=https://web.archive.org/web/20110321190748/http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf}}</ref>
* [[BPL (file format)|BPL]] – a Win32 PE file created with [[Delphi (software)|Delphi]] or [[C++Builder]] containing a package.
* [[BPL (file format)|BPL]] – a Win32 PE file created with [[Delphi (software)|Delphi]] or [[C++Builder]] containing a package.
* [[Bundle (file format)|Bundle]] – a Macintosh plugin created with [[Xcode]] or [[make (software)|make]] which holds executable code, data files, and folders for that code.
* [[Bundle (file format)|Bundle]] – a Macintosh plugin created with [[Xcode]] or [[make (software)|make]] which holds executable code, data files, and folders for that code.
* [[Class (file format)|CLASS]] – Compiled [[Java (programming language)|Java]] bytecode
* [[Java class file|CLASS]] – Compiled [[Java (programming language)|Java]] bytecode
* [[COFF]] – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
* [[COFF]] – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
* [[COM file|COM]] – Simple executable format used by [[CP/M]] and [[DOS]].
* [[COM file|COM]] – Simple executable format used by [[CP/M]] and [[DOS]].
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* [[.ipa|IPA]] – file extension for Apple iOS application executable file. Another form of zip file.
* [[.ipa|IPA]] – file extension for Apple iOS application executable file. Another form of zip file.
* [[JAR (file format)|JAR]] – archives of Java class files
* [[JAR (file format)|JAR]] – archives of Java class files
* [[JEFF (file format)|JEFF]] – a file format allowing execution directly from static memory<ref>{{Cite web |url=https://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |title=Archived copy |access-date=24 March 2018 |archive-url=https://web.archive.org/web/20171215155940/http://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |archive-date=15 December 2017 |url-status=dead }}</ref>
* [[JEFF (file format)|JEFF]] – a file format allowing execution directly from static memory<ref>{{Cite web |url=https://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |title=Archived copy |access-date=24 March 2018 |archive-url=https://web.archive.org/web/20171215155940/http://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |archive-date=15 December 2017 }}</ref>
* KO – [[Loadable kernel module]]
* KO – [[Loadable kernel module]]
* LIB – a [[static library]] on Microsoft platforms
* LIB – a [[static library]] on Microsoft platforms
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* STI – [[OpenOffice.org XML]] (obsolete) Presentation template
* STI – [[OpenOffice.org XML]] (obsolete) Presentation template
* SXI – [[OpenOffice.org XML]] (obsolete) Presentation
* SXI – [[OpenOffice.org XML]] (obsolete) Presentation
* THMX – [[Microsoft PowerPoint]] theme template
* THMX – [[Microsoft Office 2007#Themes and Quick Styles|Microsoft Office theme template]]
* WATCH – Dataton [[Watchout]] Presentation
* WATCH – Dataton [[Watchout]] Presentation


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* [[HITRAN]] – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
* [[HITRAN]] – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
* ROOT – hierarchical platform-independent compressed binary format used by [[ROOT]]
* ROOT – hierarchical platform-independent compressed binary format used by [[ROOT]]
* SDF – [[Simple Data Format|Simple Data Format (SDF)]], a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
* SDF – Simple Data Format (SDF), a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
* MYD – Everfine LEDSpec software file for LED measurements
* MYD – Everfine LEDSpec software file for LED measurements
* CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).<ref>
* CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).<ref>
{{cite journal |last1= Srivastava |first1= Deepansh |last2= Vosegaard|first2=Thomas | last3 = Massiot | first3 = Dominique | last4 = Grandinetti | first4 = Philip | author-link4=Philip Grandinetti |date=January 2020 |title=Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data  
{{cite journal |last1= Srivastava |first1= Deepansh |last2= Vosegaard|first2=Thomas | last3 = Massiot | first3 = Dominique | last4 = Grandinetti | first4 = Philip | author-link4=Philip Grandinetti |date=January 2020 |title=Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data  
  |journal= PLOS ONE |volume= 15  
  |journal= PLOS ONE |volume= 15  
  |issue=1 |pages= e0225953  
  |issue=1 |article-number= e0225953  
|doi=10.1371/journal.pone.0225953 |pmid= 31895936 |pmc= 6940021 |bibcode= 2020PLoSO..1525953S |doi-access= free }}
|doi=10.1371/journal.pone.0225953 |pmid= 31895936 |pmc= 6940021 |bibcode= 2020PLoSO..1525953S |doi-access= free }}
</ref>
</ref>
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* [[EBFX]] – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions
* [[EBFX]] – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions


== {{visible anchor|Programming languages and scripts|Script}} ==
== {{anchor|Programming languages and scripts|Script}}Source code ==
 
This section covers [[source code]] files for all [[programming language]]s regardless of whether used with a [[compiler]] or an [[interpreter (computing)|interpreter]] or used for [[Script language|scripting]].
 
* A – an external file extension for C/C++
* A – an external file extension for C/C++
* ADB – [[Ada (programming language)|Ada]] body
* ADB – [[Ada (programming language)|Ada]] body
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* SSH – [[OpenSSH]] private key, [[Secure Shell]] [[private key]]; format generated by [[ssh-keygen]] or converted from PPK with [[PuTTYgen]]<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* SSH – [[OpenSSH]] private key, [[Secure Shell]] [[private key]]; format generated by [[ssh-keygen]] or converted from PPK with [[PuTTYgen]]<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* PUB – [[OpenSSH]] public key, [[Secure Shell]] [[public key]]; format generated by [[ssh-keygen]] or [[PuTTY]]gen<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* PUB – [[OpenSSH]] public key, [[Secure Shell]] [[public key]]; format generated by [[ssh-keygen]] or [[PuTTY]]gen<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* PPK – [[PuTTY]] private key, [[Secure Shell]] [[private key]], in the format generated by [[PuTTY]]gen instead of the format used by [[OpenSSH]]<ref name="wipo" >{{cite web|url=http://www.wipo.int/patentscope/en/pct-edi/software/setup/putty-setup.html|title=Setting Up and Using PuTTY|website=Wipo.int}}</ref><ref name="leading">{{cite web |url=http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |title=How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac &#124; These things are far too hard |website=leadingedgescripts.co.uk |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20120711141602/http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |archive-date=11 July 2012 |url-status=dead}}</ref><ref name="leo" >Leo Notenboom. [http://ask-leo.com/how_do_i_create_and_use_public_keys_with_ssh.html "How do I create and use Public Keys with SSH?"]</ref>
* PPK – [[PuTTY]] private key, [[Secure Shell]] [[private key]], in the format generated by [[PuTTY]]gen instead of the format used by [[OpenSSH]]<ref name="wipo" >{{cite web|url=http://www.wipo.int/patentscope/en/pct-edi/software/setup/putty-setup.html|title=Setting Up and Using PuTTY|website=Wipo.int}}</ref><ref name="leading">{{cite web |url=http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |title=How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac &#124; These things are far too hard |website=leadingedgescripts.co.uk |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20120711141602/http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |archive-date=11 July 2012 }}</ref><ref name="leo" >Leo Notenboom. [http://ask-leo.com/how_do_i_create_and_use_public_keys_with_ssh.html "How do I create and use Public Keys with SSH?"]</ref>
* nSign – nSign public key nSign public key in a custom format<ref name=":0">{{Cite web|last=Jayasooriya|first=Tarith|date=2020-09-16|title=nSign|url=https://tarithj.github.io/nsign/|access-date=2020-10-12|website=nsign}}</ref>
* nSign – nSign public key nSign public key in a custom format<ref name=":0">{{Cite web|last=Jayasooriya|first=Tarith|date=2020-09-16|title=nSign|url=https://tarithj.github.io/nsign/|access-date=2020-10-12|website=nsign}}{{Dead link|date=October 2025 |bot=InternetArchiveBot }}</ref>


==== [[X.509]] ====
==== [[X.509]] ====
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This section shows file formats for encrypted general data, rather than a specific program's data.
This section shows file formats for encrypted general data, rather than a specific program's data.


* AXX – Encrypted file, created with [[AxCrypt]]
* AXX – Encrypted file, created with AxCrypt or Xecrets Ez
* [[Encrypted Email Attachment|EEA]] – An encrypted CAB, ostensibly for protecting email attachments
* [[Encrypted Email Attachment|EEA]] – An encrypted CAB, ostensibly for protecting email attachments
* TC – Virtual encrypted disk container, created by [[TrueCrypt]]
* TC – Virtual encrypted disk container, created by [[TrueCrypt]]
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* [[SEG Y|SEGY]] – [[Reflection seismology]] data format
* [[SEG Y|SEGY]] – [[Reflection seismology]] data format
* SIGIF – SIGnal Interchange Format
* SIGIF – SIGnal Interchange Format
* WIN, WIN32 – NIED/ERI seismic data format (.cnt)<ref>{{cite web|url=http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|title=What is WIN system?|publisher=Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan|language=ja|access-date=5 May 2016|archive-url=https://web.archive.org/web/20160402173941/http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|archive-date=2 April 2016|url-status=dead}}</ref>
* WIN, WIN32 – NIED/ERI seismic data format (.cnt)<ref>{{cite web|url=http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|title=What is WIN system?|publisher=Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan|language=ja|access-date=5 May 2016|archive-url=https://web.archive.org/web/20160402173941/http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|archive-date=2 April 2016}}</ref>


== Sound and music ==
== Sound and music ==
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* WMA – [[Windows Media Audio]] 9 Lossless
* WMA – [[Windows Media Audio]] 9 Lossless
* BCWAV – Nintendo 3DS Home-screen BGM file
* BCWAV – Nintendo 3DS Home-screen BGM file
* BRSTM – Binary Revolution Stream<ref>{{cite web|url=http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|title=BRSTM File (What It Is & How To Open One)|author=Tim Fisher|work=About.com Tech|access-date=20 March 2012|archive-date=5 May 2016|archive-url=https://web.archive.org/web/20160505003508/http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|url-status=dead}}</ref>
* BRSTM – Binary Revolution Stream<ref>{{cite web|url=http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|title=BRSTM File (What It Is & How To Open One)|author=Tim Fisher|work=About.com Tech|access-date=20 March 2012|archive-date=5 May 2016|archive-url=https://web.archive.org/web/20160505003508/http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm}}</ref>
* DTS, DTSHD, DTSMA – [[DTS (sound system)]]
* DTS, DTSHD, DTSMA – [[DTS (sound system)]]
* AST – [[Nintendo]] Audio Stream
* AST – [[Nintendo]] Audio Stream
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* [[Dolby AC3|AC3]] – Usually used for [[Dolby Digital]] tracks
* [[Dolby AC3|AC3]] – Usually used for [[Dolby Digital]] tracks
* [[Adaptive Multi-Rate audio codec|AMR]] – For [[GSM]] and [[Universal Mobile Telecommunications System|UMTS]] based mobile phones
* [[Adaptive Multi-Rate audio codec|AMR]] – For [[GSM]] and [[Universal Mobile Telecommunications System|UMTS]] based mobile phones
* [[MP1]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 1]
* [[MP1]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 1] {{Webarchive|url=https://web.archive.org/web/20160103133436/http://mpeg.chiariglione.org/standards/mpeg-1/audio |date=3 January 2016 }}
* [[MP2 (format)|MP2]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 2]
* [[MP2 (format)|MP2]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 2] {{Webarchive|url=https://web.archive.org/web/20160103133436/http://mpeg.chiariglione.org/standards/mpeg-1/audio |date=3 January 2016 }}
* [[MP3]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 3]
* [[MP3]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 3] {{Webarchive|url=https://web.archive.org/web/20160103133436/http://mpeg.chiariglione.org/standards/mpeg-1/audio |date=3 January 2016 }}
* SPX – [[Speex]] ([[Ogg]] project, specialized for voice, low bitrates)
* SPX – [[Speex]] ([[Ogg]] project, specialized for voice, low bitrates)
* [[GSM]] – GSM [[Full Rate]], originally developed for use in mobile phones
* [[GSM]] – GSM [[Full Rate]], originally developed for use in mobile phones
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* NSF – [[NES Sound Format]]
* NSF – [[NES Sound Format]]
* MID, MIDI – Standard [[Musical Instrument Digital Interface|MIDI]] file; most often just notes and controls but occasionally also sample dumps (.mid, .rmi)
* MID, MIDI – Standard [[Musical Instrument Digital Interface|MIDI]] file; most often just notes and controls but occasionally also sample dumps (.mid, .rmi)
* FTM – [http://www.famitracker.com/wiki/index.php?title=Main_Page FamiTracker] Project file
* FTM – [http://www.famitracker.com/wiki/index.php?title=Main_Page FamiTracker] {{Webarchive|url=https://web.archive.org/web/20200413234352/http://famitracker.com/wiki/index.php?title=Main_Page |date=13 April 2020 }} Project file
* BTM – [https://github.com/rerrahkr/BambooTracker BambooTracker] Project file
* BTM – [https://github.com/rerrahkr/BambooTracker BambooTracker] Project file
* FUR – [https://tildearrow.org/furnace/ Furnace Tracker] Project file
* FUR – [https://tildearrow.org/furnace/ Furnace Tracker] Project file
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* FTH – [[Forth (programming language)|Forth]] source
* FTH – [[Forth (programming language)|Forth]] source
* GED – [[GameMaker: Studio|Game Maker]] Extension Editable file as of version 7.0
* GED – [[GameMaker: Studio|Game Maker]] Extension Editable file as of version 7.0
* GD – [[Godot (game engine)#GDScript|Godot Engine's built-in scripting language (GDScript)]] source
* GM6 – Game Maker Editable file as of version 6.x
* GM6 – Game Maker Editable file as of version 6.x
* GMD – Game Maker Editable file up to version 5.x
* GMD – Game Maker Editable file up to version 5.x
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* [[DVR-MS]] – [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format
* [[DVR-MS]] – [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format
* [[Flash Video|FLV]] – Flash video (encoded to run in a flash animation)
* [[Flash Video|FLV]] – Flash video (encoded to run in a flash animation)
* GMV - Video format used on the iBall DAViD (seen in [https://www.youtube.com/watch?v=5RHB2pkKKOw this] [[DankPods]] YouTube video)
* [[MPEG-1]] – M1V Video
* [[MPEG-1]] – M1V Video
* [[MPEG-2]] – M2V Video
* [[MPEG-2]] – M2V Video
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* MOV – [[QuickTime#File formats|QuickTime]] container which enables any form of compression to be used; [[Sorenson codec]] is the most common; [[QTCH]] is the filetype for cached video and audio streams
* MOV – [[QuickTime#File formats|QuickTime]] container which enables any form of compression to be used; [[Sorenson codec]] is the most common; [[QTCH]] is the filetype for cached video and audio streams
* MPEG, MPG, MPE – [[MPEG]]
* MPEG, MPG, MPE – [[MPEG]]
* THP – [[Nintendo]] proprietary movie/video format
* THP – [[Nintendo]] proprietary movie/video format, used in [[GameCube]] and [[Wii]] games
* MPEG-4 – [[MPEG-4 Part 14]], shortened "[[MP4]]" multimedia container (most often used for Sony's [[PlayStation Portable]] and Apple's [[iPod]])
* MPEG-4 – [[MPEG-4 Part 14]], shortened "[[MP4]]" multimedia container (most often used for Sony's [[PlayStation Portable]] and Apple's [[iPod]])
* MXF – [[Material Exchange Format]] (standardized wrapper format for audio/visual material developed by [[SMPTE]])
* MXF – [[Material Exchange Format]] (standardized wrapper format for audio/visual material developed by [[SMPTE]])
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* NSV – [[Nullsoft Streaming Video|NSV]] Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
* NSV – [[Nullsoft Streaming Video|NSV]] Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
* [[Ogg|OGG]] – container, multimedia
* [[Ogg|OGG]] – container, multimedia
* QMG - [[Samsung]] device boot animation
* RM – [[RealMedia]]
* RM – [[RealMedia]]
* RMVB - Proprietary format on Chinese knockoff video game console shown [https://www.youtube.com/watch?t=521&v=8fF2T922G3I here]
* SVI – [[SVI (file format)|SVI]] Samsung video format for portable players
* SVI – [[SVI (file format)|SVI]] Samsung video format for portable players
* [[Smacker video|SMK]] – Smacker video file. A video compression system developed by RAD Game Tools
* [[Smacker video|SMK]] – Smacker video file. A video compression system developed by RAD Game Tools
* [[SWF]] – [[Adobe Flash]] (for viewing)
* [[SWF]] – [[Adobe Flash]] (for viewing)
* TORRENT – A file that holds information about where data is (used in [[BitTorrent|Bittorrent]], [[ΜTorrent|uTorrent]], [[qBittorrent]], etc)
* TORRENT – A file that holds information about where data is (used in [[BitTorrent|Bittorrent]], [[ΜTorrent|uTorrent]], [[qBittorrent]], etc.)
* [[Windows Media Video|WMV]] – Windows Media Video (See ASF)
* [[Windows Media Video|WMV]] – Windows Media Video (See ASF)
* [[WTV (Windows Recorded TV Show)|WTV]] – [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format
* [[WTV (Windows Recorded TV Show)|WTV]] – [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format
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* OSU – beatmap data
* OSU – beatmap data
* OSZ – compressed beatmap archive
* OSZ – compressed beatmap archive
* OLZ – compressed beatmap archive, can only be opened by osu!(lazer)
* OSZ2 – paid osu!stream song file
* OSZ2 – paid osu!stream song file


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* SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
* SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
* XML – ManiaLinks.
* XML – ManiaLinks.
=== CPA Engine (OpenSpace) ===
Formats used by [[Ubisoft Montpellier]]'s CPA Engine, or OpenSpace as the enhanced version developed by [[Ubisoft Montreal]] was known.
* MOD – Object file type used for geometrical 3D objects.
* LVL – Level objects file type used for actor references.
* LGT – Level lighting file used for lighting in worlds.
* TEX – Image file used for level textures.
* GMT – Level material file used for material definitions.
* VMT – Level visual materials file used for visual material definitions.
* SPO – Level superobject hierarchy file used for superobject definitions.
* SCT – Level sector hierarchy file used for sector definitions.
* CAR – Actor data file.
* MEM – Memory block description file.


=== [[Doom engine]] ===
=== [[Doom engine]] ===
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* MAP – [[MAP (file format)|MAP]]: Raw map format used by [[Level editor|editors]] like [[GtkRadiant]] or [[Quake Army Knife|QuArK]]
* MAP – [[MAP (file format)|MAP]]: Raw map format used by [[Level editor|editors]] like [[GtkRadiant]] or [[Quake Army Knife|QuArK]]
* MDL, MD2, MD3, MD5 – MDL/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]: Model for an item used in the game
* MDL, MD2, MD3, MD5 – MDL/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]: Model for an item used in the game
* PAK, PK2 – [[PAK (file format)|PAK]]/[[PK2 (file extension)|PK2]]: Data storage
* PAK, PK2 – [[PAK (file format)|PAK]]/PK2: Data storage
* PK3, PK4 – [[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]]: used by the ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4]]'' game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files.
* PK3, PK4 – [[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]]: used by the ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4]]'' game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files.
* DAT – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files
* DAT – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files
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* VPK – Source Engine pack format
* VPK – Source Engine pack format
* VTF – Source Engine texture format
* VTF – Source Engine texture format
=== [[PlatinumGames|Platinum Games]] engine ===
=== [[PlatinumGames|Platinum Games]] engine ===


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* EF2 – Effect data for the EF2 effects system (used in ''[[Bayonetta (video game)|Bayonetta 1]]'')
* EF2 – Effect data for the EF2 effects system (used in ''[[Bayonetta (video game)|Bayonetta 1]]'')
* MOT – Motion capture animation data
* MOT – Motion capture animation data
=== [[Pokémon (video game series)|''Pokémon'']] generation V ===
* CGB – [[Pokémon Black and White|''Pokémon Black'' and ''White'']]/[[Pokémon Black 2 and White 2|''Black 2'' and ''White 2'']] C-Gear skins


=== Other formats ===
=== Other formats ===
* ARC – used to store ''[[New Super Mario Bros. Wii]]'' level data
* ARC – used to store ''[[New Super Mario Bros. Wii]]'' level data
* B – used for [[Grand Theft Auto (video game)|''Grand Theft Auto'']] saved game files
* B – used for [[Grand Theft Auto (video game)|''Grand Theft Auto'']] saved game files
* BBSETTINGS – [[Blockbench]] settings
* BBKEYMAP – [[Blockbench]] keybindings
* BBSETTINGS – Blockbench settings
* BBTHEME – Blockbench theme
* BBTHEME – Blockbench theme
* BBKEYMAP – Blockbench keybindings
* BOL – used for levels on Poing!PC
* BOL – used for levels on Poing!PC
* CGB – [[Pokémon Black and White|''Pokémon Black'' and ''White'']]/[[Pokémon Black 2 and White 2|''Black 2'' and ''White 2'']] C-Gear skins
* DBPF – ''[[The Sims 2]]'', DBPF, Package
* DBPF – ''[[The Sims 2]]'', DBPF, Package
* DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
* DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
* DIVA – [[Project DIVA]] timings, [[Element (UML)|element]] coordinates, MP3 references, notes, [[Computer animation|animation poses]] and scores.
* DIVA – [[Project DIVA]] timings, [[Element (UML)|element]] coordinates, MP3 references, notes, [[Computer animation|animation poses]] and scores.
* ESM, ESP – Master and Plugin data archives for the [[Creation Engine]]
* ESM, ESP – Master and Plugin data archives for the [[Creation Engine]]
* GCF – format used by the [[Steam (service)|Steam]] content management system for file archives
* GMD – [[Geometry Dash]] level data
* HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data<ref>{{Cite web|title=HAMBU File Extension – What is a .hambu file and how do I open it?|url=https://fileinfo.com/extension/hambu|access-date=2020-07-17|website=fileinfo.com}}</ref>
* HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data<ref>{{Cite web|title=HAMBU File Extension – What is a .hambu file and how do I open it?|url=https://fileinfo.com/extension/hambu|access-date=2020-07-17|website=fileinfo.com}}</ref>
* HE0, HE2, HE4 – HE games File
* HE0, HE2, HE4 – HE games File
* GCF – format used by the [[Steam (service)|Steam]] content management system for file archives
* IMG – format used by [[Renderware]]-based ''[[Grand Theft Auto]]'' games for data storage
* IMG – format used by [[Renderware]]-based ''[[Grand Theft Auto]]'' games for data storage
* JBEAM – format used in BeamNG.Drive to define the physical structure of a vehicle
* LLSP3 – [[Lego]] Spike program file
* LLSP3 – [[Lego]] Spike program file
* LOVE – format used by the LOVE2D Engine<ref>love2d.org</ref>
* LOVE – format used by the LOVE2D Engine<ref>love2d.org</ref>
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* RCT – Used for templates and save files in ''[[RollerCoaster Tycoon]]'' games
* RCT – Used for templates and save files in ''[[RollerCoaster Tycoon]]'' games
* REP – used by [[Blizzard Entertainment]] for scenario replays in ''[[StarCraft]]''
* REP – used by [[Blizzard Entertainment]] for scenario replays in ''[[StarCraft]]''
* RIQ – Used in Heaven Studio to store custom maps
* RIQ – Used in Heaven Studio to store custom remixes
* Simcity, DBPF, DAT, SC4Lot, SC4Model – All game plugins use this format, commonly with different file extensions (''[[Sim City 4]]'')
* Simcity, DBPF, DAT, SC4Lot, SC4Model – All game plugins use this format, commonly with different file extensions (''[[Sim City 4]]'')
* SMZIP – ZIP-based package for ''[[StepMania]]'' songs, themes and announcer packs.
* SMZIP – ZIP-based package for ''[[StepMania]]'' songs, themes and announcer packs.
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* JKR – format used by ''[[Balatro]]'' for data storage
* JKR – format used by ''[[Balatro]]'' for data storage
* PSS – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
* PSS – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
* XD – A format used in a mod (XDBot) for ''[[Geometry Dash]]'' to save macros, (a format to replay inputs.) This is saved within the Documents section in [[File Explorer]] for [[Windows 10]].
* FNFC – ''[[Friday Night Funkin']]'' Chart File
* FNFC – ''[[Friday Night Funkin']]'' Chart File
* ARC – [[Nintendo]] U8 Archive (mostly Yaz0 compressed)
* ARC – [[Nintendo]] U8 Archive (mostly Yaz0 compressed)
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* GCM, ISO – a [[GameCube]] disk/game
* GCM, ISO – a [[GameCube]] disk/game
* GG – [[Game Gear]]  
* GG – [[Game Gear]]  
* GMV - Movie format that stores controller input for [[Sega Genesis]] emulator Gens
* INT – [[Intellivision]]  
* INT – [[Intellivision]]  
* ISO, WBFS, WAD, WDF – a [[Wii]] and [[WiiU]] disk/game
* ISO, WBFS, WAD, WDF – a [[Wii]] and [[WiiU]] disk/game
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* NSP – [[Nintendo eShop]] Video Game file that stores audio data, video data, game data, and program code for the [[Nintendo Switch]]; also supported by emulators.
* NSP – [[Nintendo eShop]] Video Game file that stores audio data, video data, game data, and program code for the [[Nintendo Switch]]; also supported by emulators.
* PCE – [[TurboGrafx-16|TurboGrafx-16/PC Engine]]  
* PCE – [[TurboGrafx-16|TurboGrafx-16/PC Engine]]  
* PJ – [[Project64|Project64]] Save States  
* PJ – [[Project64]] Save States  
* PSS – a Sony [[PlayStation 2]] Game Video file used to store audio and video data by games for the PlayStation 2 console.
* PSS – a Sony [[PlayStation 2]] Game Video file used to store audio and video data by games for the PlayStation 2 console.
* SAV – [[Game Boy Advance]] Saved Data Files  
* SAV – [[Game Boy Advance]] Saved Data Files  
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== Web page ==
== Web page ==
'''[[Static code analysis|Static]]'''
'''[[Static code analysis|Static]]'''
* CHM - Microsoft Compiled [[HTML]] Help page
* [[Document Type Definition|DTD]] – Document Type Definition (standard), MUST be public and free
* [[Document Type Definition|DTD]] – Document Type Definition (standard), MUST be public and free
* [[HTML]], HTM – HyperText Markup Language
* [[HTML]], HTM – HyperText Markup Language
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=== Other web-related formats ===
=== Other web-related formats ===
* ZIM – [[ZIM (file format)|ZIM]]: an open file format that stores wiki content for offline usage
* ZIM – [[ZIM (file format)|ZIM]]: an open file format that stores wiki content for offline usage
* HTACCESS – [[htaccess]]: Apache access configuration on a per-directory basis (used without a filename)
* CONF, CONFIG – [[Configuration file]]: Configuration files containing webserver configuration
* JSON – [[JSON]]: Configuration or arbitrary static data


== Other ==
== Other ==
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* FTM – Family Tree Maker data file
* FTM – Family Tree Maker data file
* FTMB – Family Tree Maker backup file
* FTMB – Family Tree Maker backup file
* GA3 – [[Graphical Analysis 3]]
* GA3 – Graphical Analysis 3
* GED – [[GEDCOM]] (GEnealogical Data COMmunication) format to exchange [[genealogy]] [[data]] between different [[genealogy software]]
* GED – [[GEDCOM]] (GEnealogical Data COMmunication) format to exchange [[genealogy]] [[data]] between different [[genealogy software]]
* HLP – Windows or [[CP/M]] help file
* HLP – Windows or [[CP/M]] help file
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* LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render [[lightsaber]]s from the ''[[Star Wars]]'' universe) (.lsm)
* LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render [[lightsaber]]s from the ''[[Star Wars]]'' universe) (.lsm)
* MCR – a macro recording file for Super Macro software
* MCR – a macro recording file for Super Macro software
* MELSAVE – Melon Playground build save file
* MELSAVE – Save file used in the game [[Melon Sandbox]]
* MELMOD – Melon Playground mod file
* MELMOD – Mod file used in the game [[Melon Sandbox]]
* MELMAP - Melon Playground Map file
* MELMAP – Map file used in the game [[Melon Sandbox]]
* MELWORLD – World file used in the game [[Melon Sandbox]]
* MELROPE – Rope file used in the game [[Melon Sandbox]]
* NARC – archive format used in [[Nintendo DS]] games
* NARC – archive format used in [[Nintendo DS]] games
* NTH – NTH: Nokia Theme Used by [[Nokia]] [[Series 40]] cellphones
* NTH – NTH: Nokia Theme Used by [[Nokia]] [[Series 40]] cellphones
Line 1,938: Line 1,972:
* [[Screensaver|SCR]] – Windows Screen Saver file
* [[Screensaver|SCR]] – Windows Screen Saver file
* TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
* TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
* WHEEL – [[JSON]]-formatted file for storing wheel names and images. These files can be opened, viewed, and modified on the [https://wheelofnames.com Wheel of Names] website.
* XLF – [[Utah State University]] Extensible LADAR Format
* XLF – [[Utah State University]] Extensible LADAR Format
* XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
* XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
Line 1,960: Line 1,995:
==== Text-based ====
==== Text-based ====
* CSV – [[comma-separated values]]
* CSV – [[comma-separated values]]
* HTML – [[hyper text markup language]]
* [[HTML]] – Hypertext Markup Language
* CSS – [[cascading style sheets]]
* [[CSS]] – Cascading Style Sheets
* [[INI file|INI]] – a configuration text file whose format is substantially similar between applications
* [[INI file|INI]] – a configuration text file whose format is substantially similar between applications
* [[JSON]] – JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript
* [[JSON]] – JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript
* TINI – used to configure and backup [[Linux crostini|Crostini]], the [[Linux]] container for [[Chromebook]]
* TSV – [[tab-separated values]]
* TSV – [[tab-separated values]]
* [[XML]] – an open data format
* [[XML]] – an open data format
Line 2,010: Line 2,046:
* [[List of file signatures]], or "magic numbers"
* [[List of file signatures]], or "magic numbers"
* [[List of free and open-source software packages#File formats|List of open-source file formats]]
* [[List of free and open-source software packages#File formats|List of open-source file formats]]
* [https://www.youtube.com/watch?v=WblPwVq9KnU Explaining Image File Formats - YouTube Video]
* [https://www.youtube.com/watch?v=pNWL59tB7Z0 Every Type Of File Explained in 16 Minutes - YouTube Video]
* [https://www.youtube.com/watch?v=-4NXxY4maYc Explaining Digital Video: Formats, Codecs & Containers - YouTube Video]
* [https://www.youtube.com/watch?v=VPj_dILDK6I Explaining File Compression Formats - YouTube Video]
* [https://www.youtube.com/watch?v=BdF8PIJ1hIQ Explaining Audio File Formats - YouTube Video]


== References ==
== References ==

Latest revision as of 19:50, 16 November 2025

Template:Short description Template:Multiple issues Template:Use dmy dates Script error: No such module "Hatnote". This is a list of computer file formats, categorized by domain. Some formats are listed under multiple categories. Most of the file endings are traditionally written lower case, at least on Linux/Unix, such as .gz, .class, and very often on Windows too, e.g. .exe (though historically only upper case .EXE as in DOS). Windows is case insensitive (unlike many other systems) so you can not have a file name duplicated with same or even different content, with e.g. the ending in a different case, but you could e.g. on Linux, with e.g. with different file with .CLASS ending with different content, so it's best to standardize endings on lower case.

Each format is identified by a capitalized word that is the format's full or abbreviated name. The typical file name extension used for a format is included in parentheses if it differs from the identifier, ignoring case.

The use of file name extension varies by operating system and file system. Some older file systems, such as File Allocation Table (FAT), limited an extension to 3 characters but modern systems do not. Microsoft operating systems (i.e. MS-DOS and Windows) depend more on the extension to associate contextual and semantic meaning to a file than Unix-based systems.[1]

Archive and compressed

Script error: No such module "Labelled list hatnote".

  • ?Q? – files that are compressed, often by the SQ program.
  • 7z – 7-zip compressed file
  • ACE – ace: ACE compressed file
  • ALZ – ALZip compressed file
  • ARC – pre-Zip data compression
  • ARJ – ARJ compressed file
  • BZ2 – bzip2
  • CAB – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.[2]
  • CPT, SEA – Compact Pro (Macintosh)
  • EGG – Alzip Egg Edition compressed file
  • EGT – EGT Universal Document also used to create compressed cabinet files, replaces .ecab
  • ECAB, EZIP – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document
  • ESS – EGT SmartSense File, detects files compressed using the EGT compression system.
  • FLIPCHART – Used in Promethean Flipchart Software.
  • FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
  • GZ – gzip Compressed file
  • G3FC – Zstd based file container with support for encryption and FEC
  • JAR – jar ZIP file with manifest for use with Java applications.
  • LAWRENCE – LBR Lawrence Compiler Type file
  • LBR – LBR Library file
  • LZH – LHA Lempel, Ziv, Huffman
  • LZ – lzip Compressed file
  • LZO – lzo
  • LZMA – lzma Lempel–Ziv–Markov chain algorithm compressed file
  • LZX – LZX
  • MBW – MBRWizard archive
  • MCADDON - Plugin for Minecraft Bedrock
  • BIN – BIN MacBinary
  • OAR – OAR: OAR archive
  • PAK – Enhanced type of .ARC archive
  • PAR, PAR2 – PAR Parchive
  • PAF – PAF Portable Application File
  • PEA – PEA PeaZip archive file
  • PYK – PYK compressed file
  • RAR – RAR Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on)
  • RaX – Archive file created by RaX
  • SITX – SIT StuffIt (Macintosh)
  • TAR – TAR: group of files, packaged as one file
  • WAX – Wavexpress – A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation.
  • XZ – xz compressed files, based on LZMA/LZMA2 algorithm
  • Z – Unix compress file
  • ZOO – zoo: based on LZW
  • ZIP – zip: popular compression format

Application packages

Physical recordable media archiving

  • ADF – for archiving Amiga floppy disks
  • ADZ – The GZip-compressed version of ADF.
  • B5T – BlindWrite 5 image file
  • B6T – BlindWrite 6 image file
  • BWT – BlindWrite 4 image file
  • BIN – Raw binary format, often paired with CUE
  • CDI – DiscJuggler image file
  • CUE – CDRWrite CUE image file
  • CIF – Easy CD Creator .cif format
  • C2D – Roxio-WinOnCD .c2d format
  • DAA – PowerISO .daa format
  • D64 – An archive of a Commodore 64 floppy disk.
  • DAA – DAA: Closed-format, Windows-only compressed disk image
  • DMG – Macintosh disk image files
  • DMS – a disk-archiving system native to the Amiga.
  • DSK – For archiving floppy disks from a number of other platforms, including the ZX Spectrum and Amstrad CPC.
  • ESD – ESD: Electronic Software Distribution, a compressed and encrypted WIM File
  • FFPPKG – FreeFire Profile Export Package
  • GHO, GHS – GHO Norton Ghost
  • IMG – Raw disk image, for archiving DOS formatted floppy disks, hard drives, and larger optical media.
  • ISO – Generic format for most optical media, including CD-ROM, DVD-ROM, Blu-ray, HD DVD and UMD.
  • MDSDaemon Tools native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD or Blu-ray. It comes together with MDF file and can be mounted with DAEMON Tools.
  • MDX – Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS).
  • NRG – Proprietary optical media archive format used by Nero applications.
  • SDI – used for archiving and providing "virtual disk" functionality.
  • SWM – Splitted WIM File, usually found on OEM Recovery Partition to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations)
  • TIB – TIB Acronis True Image backup
  • WIM – WIM A compressed disk image for installing Windows Vista or higher, Windows Fundamentals for Legacy PC, or restoring a system image made from Backup and Restore (Windows Vista/7)

Other extensions

  • MSI – Windows installation file
  • VDHX – Virtual disk created by Hyper-V (Hyper-V runs on Microsoft Windows)
  • PLIST - Short for Property List, stores data in XML-like format on Apple Inc devices

Computer-aided design

Computer-aided is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., machining, architecture, schematics).

Computer-aided design (CAD)

Computer-aided design (CAD) software assists engineers, architects and other design professionals in project design.

  • 3DXMLDassault Systèmes graphic representation
  • 3MFMicrosoft 3D Manufacturing Format[3]
  • ACP – VA Software VA – Virtual Architecture CAD file
  • AMF – Additive Manufacturing File Format
  • AEC – DataCAD drawing format[4]
  • AEDT – Ansys Electronic Desktop – Project file
  • AR – Ashlar-Vellum Argon – 3D Modeling
  • ART – ArtCAM model
  • ASC – BRL-CAD Geometry File (old ASCII format)
  • ASM – Solidedge Assembly, Pro/ENGINEER Assembly
  • BREP – Open CASCADE 3D model (shape)
  • C3D – C3D Toolkit File Format
  • C3P – Construct3 Files
  • CCC – CopyCAD Curves
  • CCM – CopyCAD Model
  • CCS – CopyCAD Session
  • CAD – CadStd
  • CATDrawing – CATIA V5 Drawing document
  • CATPart – CATIA V5 Part document
  • CATProduct – CATIA V5 Assembly document
  • CATProcess – CATIA V5 Manufacturing document
  • CGR – CATIA V5 graphic representation file
  • CKD – KeyCreator CAD parts, assemblies, and drawings
  • CKT – KeyCreator template file
  • CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling
  • DAB – AppliCad 3D model CAD file
  • DRW – Caddie Early version of Caddie drawing – Prior to Caddie changing to DWG
  • DFT – Solidedge Draft
  • DGNMicroStation design file
  • DGK – Delcam Geometry
  • DMT – Delcam Machining Triangles
  • DXF – ASCII Drawing Interchange file format, AutoCAD
  • DWB – VariCAD drawing file
  • DWF – Autodesk's Web Design Format; AutoCAD & Revit can publish to this format; similar in concept to PDF files; Autodesk Design Review is the reader
  • DWG – Popular file format for Computer Aided Drafting applications, notably AutoCAD, Open Design Alliance applications, and Autodesk Inventor Drawing files
  • EASM – SolidWorks eDrawings assembly file
  • EDRW – eDrawings drawing file
  • EMB – Wilcom ES Designer Embroidery CAD file
  • EPRT – eDrawings part file
  • EscPcb – "esCAD pcb" data file by Electro-System (Japan)
  • EscSch – "esCAD sch" data file by Electro-System (Japan)
  • ESW – AGTEK format
  • EXCELLON – Excellon file
  • EXP – Drawing Express format
  • F3D – Autodesk Fusion 360 archive file[5]
  • FCStd – Native file format of FreeCAD CAD/CAM package
  • FM – FeatureCAM Part File
  • FMZ – FormZ Project file
  • G – BRL-CAD Geometry File
  • GBR – Gerber file
  • GCODE - G-code Geometric code. Instructions for 3D printers.
  • GLM – KernelCAD model
  • GRB – T-FLEX CAD File
  • GRI – AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into the modelling/estimating program
  • GRO – AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labour costing data, material lists generated by the modelling/estimating program to business management and accounting systems
  • IAM – Autodesk Inventor Assembly file
  • ICD – IronCAD 2D CAD file
  • IDW – Autodesk Inventor Drawing file
  • IFCbuildingSMART for sharing AEC and FM data
  • IGES – Initial Graphics Exchange Specification
  • DGN, CEL – Intergraph Standard File Formats Intergraph
  • IO – Stud.io 3D model
  • IPN – Autodesk Inventor Presentation file
  • IPT – Autodesk Inventor Part file
  • JT – Jupiter Tesselation
  • MCD – Monu-CAD (Monument/Headstone Drawing file)
  • MDG – Model of Digital Geometric Kernel
  • model – CATIA V4 part document
  • OCD – Orienteering Computer Aided Design (OCAD) file
  • PAR – Solidedge Part
  • PART – A file used with Stud.Io
  • PIPE – PIPE-FLO Professional Piping system design file
  • PLN – ArchiCad project
  • PIXIL - Pixilart.com file
  • PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part
  • PSM – Solidedge Sheet
  • PSMODEL – PowerSHAPE Model
  • PWI – PowerINSPECT File
  • PYT – Pythagoras File
  • RLF – ArtCAM Relief
  • RVM – AVEVA PDMS 3D Review model
  • RVT – Autodesk Revit project files
  • RFA – Autodesk Revit family files
  • RFT - Autodesk Revit Revit Family Template
  • RXF – AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software
  • S12 – Spirit file, by Softtech
  • SCAD – OpenSCAD 3D part model
  • SCDOC – SpaceClaim 3D Part/Assembly
  • SKB – Google SketchUp backup File
  • SKP – Sketchup
  • SLDASM – SolidWorks Assembly drawing
  • SLDDRW – SolidWorks 2D drawing
  • SLDPRT – SolidWorks 3D part model
  • dotXSI – For Softimage
  • STATE – A file used by the IaC tool to record information about what has been deployed by the tool.
  • STEP – Standard for the Exchange of Product model data
  • STL – Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.
  • STD – Power Vision Plus – Electricity Meter Data (Circuitor)
  • TCT – TurboCAD drawing template
  • TCW – TurboCAD for Windows 2D and 3D drawing
  • UNV – I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)
  • VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting
  • VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard
  • VS – Ashlar-Vellum Vellum Solids
  • WRL – Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.
  • X_B – Parasolids binary format
  • X_T – Parasolids
  • XE – Ashlar-Vellum Xenon – for associative 3D modeling
  • ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM

Electronic design automation (EDA)

Electronic design automation (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.

  • BRD – Board file for EAGLE Layout Editor, a commercial PCB design tool
  • BSDL – Description language for testing through JTAG
  • CDL – Transistor-level netlist format for IC design
  • CPF – Power-domain specification in system-on-a-chip (SoC) implementation (see also UPF)
  • DEFGate-level layout
  • Detailed Standard Parasitic Format – Detailed Standard Parasitic Format, Analog-level Parastic component of interconnections in IC design
  • EDIF – Vendor neutral gate-level netlist format
  • FSDB – Analog waveform format (see also Waveform viewer)
  • GDSII – Format for PCB and layout of integrated circuits
  • HEXASCII-coded binary format for memory dumps
  • LEF – Library Exchange Format, physical abstract of cells for IC design
  • Liberty (EDA) – Library modeling (function, timing) format
  • MS12 – NI Multisim file
  • OASIS – Open Artwork System Interchange Standard
  • OpenAccess – Design database format with APIs
  • PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit)
  • PSFXL – Cadence proprietary format to store simulation results/waveforms
  • SDC – Synopsys Design Constraints, format for synthesis constraints
  • SDF – Standard for gate-level timings
  • SPEF – Standard format for Parasitic component of interconnections in IC design
  • SPI, CIR – SPICE Netlist, device-level netlist and commands for simulation
  • SREC, S19 – S-record, ASCII-coded format for memory dumps
  • SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms
  • STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for IC
  • SV – SystemVerilog source file
  • S*P – Touchstone/EEsof Scattering parameter data file – multi-port blackbox performance, measurement or simulated
  • TLF – Contains timing and logical information about a collection of cells (circuit elements)
  • UPF – Standard for Power-domain specification in SoC implementation
  • V – Verilog source file
  • VCD – Standard format for digital simulation waveform
  • VHD, VHDL – VHDL source file
  • WGL – Waveform Generation Language, format for Test Patterns for IC

Test technology

Files output from Automatic Test Equipment or post-processed from such.

Database

  • 4DB – 4D database Structure file
  • 4DC – 4D database Structure file (compiled in legacy mode)
  • 4DD – 4D database Data file
  • 4DIndy – 4D database Structure Index file
  • 4DIndx – 4D database Data Index file
  • 4DR – 4D database Data resource file (in old 4D versions)
  • 4DZ – 4D database Structure file (compiled in 4D Project mode)
  • ACCDB – Microsoft Database (Microsoft Office Access 2007 and later)
  • ACCDE – Compiled Microsoft Database (Microsoft Office Access 2007 and later)
  • ADT – Sybase Advantage Database Server (ADS)
  • APR – Lotus Approach data entry & reports
  • BOX – Lotus Notes Post Office mail routing database
  • CHML – Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software
  • DAF – Digital Anchor data file
  • DAT – DOS Basic
  • DAT – Intersystems Caché database file
  • DB – Paradox
  • DB – SQLite
  • DBF – db/dBase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, Oracle
  • DTA – Sage Sterling database file
  • EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
  • ESS – EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense
  • EAP – Enterprise Architect Project
  • FDB – Firebird Databases
  • FDB – Navision database file
  • FP, FP3, FP5, FP7 – FileMaker Pro
  • FRM – MySQL table definition
  • GDB – Borland InterBase Databases
  • GTABLE – Google Drive Fusion Table
  • KEXI – Kexi database file (SQLite-based)
  • KEXIC – shortcut to a database connection for a Kexi databases on a server
  • KEXIS – shortcut to a Kexi database
  • LDB – Temporary database file, only existing when database is open
  • LIRS – Layered Intager Storage. Stores intageres with characters such as semicolons to create lists of data.
  • MDA – Add-in file for Microsoft Access
  • MDB – Microsoft Access database
  • ADP – Microsoft Access project (used for accessing databases on a server)
  • MDE – Compiled Microsoft Database (Access)
  • MDF – Microsoft SQL Server Database
  • MYD – MySQL MyISAM table data
  • MYI – MySQL MyISAM table index
  • NCF – Lotus Notes configuration file
  • NSF – Lotus Notes database
  • NTF – Lotus Notes database design template
  • NV2 – QW Page NewViews object oriented accounting database
  • ODB – LibreOffice Base or OpenOffice Base database
  • ORA – Oracle tablespace files sometimes get this extension (also used for configuration files)
  • PCONTACT – WinIM Contact file
  • PDB – Palm OS Database
  • PDI – Portable Database Image
  • PDX – Corel Paradox database management
  • PRC – Palm OS resource database
  • SQL – bundled SQL queries
  • REC – GNU recutils database
  • REL – Sage Retrieve 4GL data file
  • RIN – Sage Retrieve 4GL index file
  • SDB – StarOffice's StarBase
  • SDF – SQL Compact Database file
  • SQLITE – SQLite
  • UDL – Universal Data Link
  • waData – Wakanda (software) database Data file
  • waIndx – Wakanda (software) database Index file
  • waModel – Wakanda (software) database Model file
  • waJournal – Wakanda (software) database Journal file
  • WDB – Microsoft Works Database
  • WMDB – Windows Media Database file – The CurrentDatabase_360.wmdb file can contain file name, file properties, music, video, photo and playlist information.

Big Data (Distributed)

  • Avro – Data format appropriate for ingestion of record based attributes. Distinguishing characteristic is schema is stored on each row enabling schema evolution.
  • Parquet – Columnar data storage. It is typically used within the Hadoop ecosystem.
  • ORC – Similar to Parquet, but has better data compression and schema evolution handling.

Desktop publishing

Document

These files store formatted text and plain text.

  • 0 – Plain Text Document, normally used for licensing
  • 1ST – Plain Text Document, normally preceded by the words "README" (README.1ST)
  • 600 – Plain Text Document, used in UNZIP history log
  • 602 – Text602 (T602) document
  • ABW – AbiWord document
  • ACL – MS Word AutoCorrect List
  • AFP – Advanced Function Presentation
  • AMI – Lotus Ami Pro
  • ANS – American National Standards Institute (ANSI) text
  • ASC – ASCII text
  • AWW – Ability Write
  • BBeB – Broad Band EBook
  • CCF – Color Chat 1.0
  • CSV – ASCII text as comma-separated values, used in spreadsheets and database management systems
  • CWK – ClarisWorks-AppleWorks document
  • DBK – DocBook XML sub-format
  • DITA – Darwin Information Typing Architecture document
  • DOCMicrosoft Word document
  • DOCM – Microsoft Word macro-enabled document
  • DOCX – document, Office Open XML, there are at least 4 quite different versions of Microsoft's DOCX: 1) ECMA-376, 2)ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Mode variants.
  • DOT – Microsoft Word document template
  • DOTX – Office Open XML text document template
  • DWD – DavkaWriter Heb/Eng word processor file
  • EGT – EGT Universal Document
  • EPUB – EPUB open standard for e-books
  • EVTX – Windows XML EventLog files are system log files used by the Windows operating system[6]
  • EZW – Reagency Systems easyOFFER document[7]
  • FDX – Final Draft
  • FTM – Fielded Text Meta
  • FTX – Fielded Text (Declared)
  • GDOC – Google Drive Document
  • GUIDE – AmigaGuide
  • HTML, HTM – HyperText Markup Language
  • HWP – Haansoft (Hancom) Hangul Word Processor document
  • HWPML – Haansoft (Hancom) Hangul Word Processor Markup Language document
  • KPUB – Kobo ebook format
  • LOG – Text log file
  • LWP – Lotus Word Pro
  • MBP – metadata for Mobipocket documents
  • MD – Markdown text document
  • ME – Plain text document normally preceded by the word "READ" (READ.ME)
  • MCW – Microsoft Word for Macintosh (versions 4.0–5.1)
  • Mobi – Mobipocket documents
  • NB – Mathematica Notebook
  • NB – Nota Bene Document (Academic Writing Software)
  • NBP – Mathematica Player Notebook
  • NEIS – 학교생활기록부 작성 프로그램 (Student Record Writing Program) Document
  • NT – N-Triples RDF container (.nt)
  • NQ – N-Quads RDF container (.nq)
  • ODM – OpenDocument master document
  • ODOC – Synology Drive Office Document
  • ODT – OpenDocument text document
  • OSHEET – Synology Drive Office Spreadsheet
  • OTT – OpenDocument text document template
  • OMM – OmmWriter text document
  • PAGES – Apple Pages document
  • PAP – Papyrus word processor document
  • PER – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Evaluation Report (PER)
  • PDR – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Development Report (PDR)
  • PDAX – Portable Document Archive (PDA) document index file
  • PDF – Portable Document Format
  • PROTONDOC – Proton Docs file shortcut
  • QUOX – Question Object File Format for Quobject Designer or Quobject Explorer
  • RTF – Rich Text document
  • RPT – Crystal Reports
  • SDW – StarWriter text document, used in earlier versions of StarOffice
  • SE – Shuttle Document
  • STW – OpenOffice.org XML (obsolete) text document template
  • Sxw – OpenOffice.org XML (obsolete) text document
  • TeX – TeX
  • TMDX – SoftMaker TextMaker
  • INFO – Texinfo
  • Troff – Unix OS document processing system
  • TXTASCII or Unicode plain text file
  • UOF – Uniform Office Format
  • UOML – Unique Object Markup Language
  • VIA – Revoware VIA Document Project File
  • WPD – WordPerfect document
  • WPS – Microsoft Works document
  • WPT – Microsoft Works document template
  • WRD – WordIt! document
  • WRF – ThinkFree Write
  • WRI – Microsoft Write document
  • XHTML, XHT – XHTML eXtensible HyperText Markup Language
  • XML – eXtensible Markup Language
  • XPS – XPS: Open XML Paper Specification

Financial records

Financial data transfer formats

Font file

General purpose

These file formats allow for the rapid creation of new binary file formats.

  • IFDS – Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS.[8]

Geographic information system

Script error: No such module "Labelled list hatnote".

Graphical information organizers

  • 3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files
  • ATY3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)
  • CAG (file format) – Linear Reference System
  • FES (file format) – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape)
  • MGMF – MindGenius Mind Mapping Software file format
  • MMFreeMind mind map file (XML)
  • MMP (file format) – Mind Manager mind map file
  • MUP – File type used by MindMup to export editable Mind Maps
  • TPC (file format) – 3D Topicscape file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)

Graphics

Script error: No such module "Labelled list hatnote".

Color palettes

  • ACT – Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB colour values.
  • ASE – Adobe Swatch Exchange. Used by Adobe Substance, Photoshop, Illustrator, and InDesign.[10]
  • GPL – GIMP palette file. Uses a text representation of color names and RGB values. Various open source graphical editors can read this format,[11] including GIMP, Inkscape, Krita,[12] KolourPaint, Scribus, CinePaint, and MyPaint.[13]
  • PAL – Microsoft RIFF palette file

Color management

  • ICC, ICM – Color profile conforming the specification of the ICC.

Raster graphics

Raster or bitmap files store images as a group of pixels.

Photographs

  • CR2 – Canon camera raw format; photos have this on some Canon cameras if the quality RAW is selected in camera settings
  • DNG – "Digital Negative" a type of raw image file format used in digital photography.
  • RAW – General term for minimally processed image data (acquired by a digital camera)

Vector graphics

Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images.

  • 3DV file – 3-D wireframe graphics by Oscar Garcia
  • AMF – Additive Manufacturing File Format
  • AWG – Ability Draw
  • AIAdobe Illustrator Document
  • CGM – Computer Graphics Metafile, an ISO Standard
  • CDR – CorelDRAW Document
  • CMX – CorelDRAW vector image
  • DP – Drawing Program file for PERQ[16]
  • DRAWIO – Diagrams.net offline diagram
  • DXF – ASCII Drawing Interchange file Format, used in AutoCAD and other CAD-programs
  • E2D – 2-dimensional vector graphics used by the editor which is included in JFire
  • EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website
  • EPS – Encapsulated Postscript
  • FS – FlexiPro file.x
  • GBR – Gerber file
  • ODG – OpenDocument Drawing
  • MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes
  • RenderMan – Displays Shading in both 2D and 3D scapes
  • SVG – Scalable Vector Graphics, employs XML
  • 3DMLW – Scene description languages (3D vector image formats)
  • STL – Stereo Lithographic data format (see STL (file format)) used by various CAD systems and stereo lithographic printing machines. See above.
  • WRL – Virtual Reality Modeling Language, VRML Uses this extension for the creation of 3D viewable web images.
  • X3D – XML-based file for communicating 3D graphics
  • SXD – OpenOffice.org XML (obsolete) Drawing
  • TGAX – Texture format used by Zwift
  • V2D – voucher design used by the voucher management included in JFire
  • VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation
  • VSD – Vector format used by Microsoft Visio
  • VSDX – Vector format used by MS Visio and opened by VSDX Annotator
  • VND – Vision numeric Drawing file used in TypeEdit, Gravostyle.
  • WMF – Windows Meta File
  • EMF – Enhanced (Windows) MetaFile, an extension to WMF
  • ART – Xara–Drawing (superseded by XAR)
  • XAR – Xara–Drawing

3D graphics

Script error: No such module "Hatnote". 3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering.

Links and shortcuts

Mathematical

Script error: No such module "anchor". Native executable

Native executable formats include: executable file, object file, and shared library, but exclude executable files that are not executed via a processor-native mechanism.

  • 8BF – files plugins for some photo editing programs including Adobe Photoshop, Paint Shop Pro, GIMP and Helicon Filter.
  • A – a static library on Unix-like systems
  • A – Objective C native static library
  • a.out – (no suffix for executable image, .o for object files, .so for shared object files) classic Unix object format, now often superseded by ELF
  • APK – Android Package
  • APP – A folder found on macOS systems containing program code and resources, appearing as one file.
  • APP – file extension are executable application packages for running apps on HarmonyOS, OpenHarmony and Oniro devices.
  • BAC – an executable image for the RSTS/E system, created using the BASIC-PLUS COMPILE command[17]
  • BPL – a Win32 PE file created with Delphi or C++Builder containing a package.
  • Bundle – a Macintosh plugin created with Xcode or make which holds executable code, data files, and folders for that code.
  • CLASS – Compiled Java bytecode
  • COFF – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
  • COM – Simple executable format used by CP/M and DOS.
  • DCUDelphi compiled unit
  • DLL – Dynamic library used in Windows and OS/2 to store data, resources and code.
  • DOL – the format used by the GameCube and Wii, short for Dolphin, which was the codename of the GameCube.
  • EAR – archives of Java enterprise applications
  • ELF – (no suffix for executable image, .o for object files, .so for shared object files) used in many modern Unix and Unix-like systems, including Solaris, other System V Release 4 derivatives, Linux, and BSD)
  • EXE – DOS executable (.exe: used in DOS)
  • EXENew Executable (used in multitasking ("European") MS-DOS 4.0, 16-bit Microsoft Windows, and OS/2)
  • EXEPortable Executable used in Microsoft Windows and some other systems
  • IPA – file extension for Apple iOS application executable file. Another form of zip file.
  • JAR – archives of Java class files
  • JEFF – a file format allowing execution directly from static memory[18]
  • KO – Loadable kernel module
  • LIB – a static library on Microsoft platforms
  • LIST – variable list
  • Mach-O – (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) Mach-based systems, notably native format of macOS, iOS, iPadOS, watchOS, tvOS and visionOS
  • NLM – NetWare Loadable Module the native 32-bit binaries compiled for Novell's NetWare Operating System (versions 3 and newer)
  • O – un-linked object files directly from the compiler
  • OBJ – object file on Windows
  • RLL – used in Microsoft operating systems together with a DLL file to store program resources
  • S1ESExecutable used for S1ES learning system.
  • SO – shared library, typically ELF
  • VAP – Value Added Process the native 16-bit binaries compiled for Novell's NetWare Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
  • WAR – an archive of a Java Web application
  • XAP – Windows Phone package
  • XBE – XBE is Xbox executable
  • XCOFF – (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in AIX
  • XEX – XEX is Xbox 360 executable
  • XPIPKZIP archive that can be run by Mozilla web browsers to install software.
  • XSD – XML Schema Definition, used for planning and organizing XML documents.

Object extensions:

  • OCX – Object Control extension
  • TLB – Windows Type Library
  • VBX – Visual Basic extension

Page description language

Script error: No such module "Main list".

Personal information manager

Script error: No such module "Labelled list hatnote".

Presentation

Project management software

Script error: No such module "Labelled list hatnote".

Reference management software

Script error: No such module "Labelled list hatnote". Formats of files used for bibliographic information (citation) management.

Scientific data (data exchange)

  • FITS – Flexible Image Transport System, a standard data format for astronomy
  • Silo – a storage format for visualization developed at Lawrence Livermore National Laboratory
  • SPC – SPC, spectroscopic data
  • EAS3 – binary format for structured data
  • EOSSA – Electro-Optic Space Situational Awareness format
  • OST – (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images
  • CCP4 – CCP4, X-ray crystallography voxels (electron density)
  • MRC – MRC, voxels in cryo-electron microscopy
  • HITRAN – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
  • ROOT – hierarchical platform-independent compressed binary format used by ROOT
  • SDF – Simple Data Format (SDF), a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
  • MYD – Everfine LEDSpec software file for LED measurements
  • CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).[19]

Multi-domain

Meteorology

  • GRIB – Grid in Binary, WMO format for weather model data
  • BUFR – WMO format for weather observation data
  • PP – UK Met Office format for weather model data
  • NASA-Ames – Simple text format for observation data. First used in aircraft studies of the atmosphere.

Chemistry

Script error: No such module "Labelled list hatnote".

Mathematics

Biology

Molecular biology and bioinformatics:

Biomedical imaging

Biomedical signals (time series)

  • ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA
  • ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
  • BCI2000 – The BCI2000 project, Albany, NY, USA
  • BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands
  • BKR – The EEG data format developed at the University of Technology Graz, Austria
  • CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
  • DICOM – Waveform An extension of Dicom for storing waveform data
  • ecgML – A markup language for electrocardiogram data acquisition and analysis
  • EDF, EDF+ – European Data Format
  • FEF – File Exchange Format for Vital signs, CEN TS 14271
  • GDF – The General Data Format for biomedical signals
  • HL7aECG – Health Level 7 v3 annotated ECG
  • MFER – Medical waveform Format Encoding Rules
  • OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA
  • SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007
  • SIGIF – A digital SIGnal Interchange Format with application in neurophysiology
  • WFDB – Format of Physiobank
  • XDF – eXtensible Data Format

Other biomedical formats

  • HL7 – Health Level 7, a framework for exchange, integration, sharing, and retrieval of health information electronically
  • xDT – a family of data exchange formats for medical records

Biometric formats

  • CBF – Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework).
  • EBF – Extended Biometric Format, based on CBF but with S/MIME encryption support and semantic extensions
  • CBFX – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format)
  • EBFX – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions

Script error: No such module "anchor".Source code

This section covers source code files for all programming languages regardless of whether used with a compiler or an interpreter or used for scripting.

Security

Authentication and general encryption formats are listed here.

Certificates and keys

X.509

Encrypted files

This section shows file formats for encrypted general data, rather than a specific program's data.

  • AXX – Encrypted file, created with AxCrypt or Xecrets Ez
  • EEA – An encrypted CAB, ostensibly for protecting email attachments
  • TC – Virtual encrypted disk container, created by TrueCrypt
  • KODE – Encrypted file, created with KodeFile
  • nSignE – An encrypted private key, created by nSign[26]

Password files

Password files (sometimes called keychain files) contain lists of other passwords, usually encrypted.

  • BPW – Encrypted password file created by Bitser password manager
  • KDB – KeePass 1 database
  • KDBX – KeePass 2 database

Signal data (non-audio)

  • ACQ – AcqKnowledge format for Windows/PC from Biopac
  • ADICHT – LabChart format from ADInstruments
  • BKR – The EEG data format developed at the University of Technology Graz
  • BDF, CFG – Configuration file for Comtrade data
  • CFWB – Chart Data format from ADInstruments
  • DAT – Raw data file for Comtrade data
  • EDF – European data format
  • FEF – File Exchange Format for Vital signs
  • GDF – General data formats for biomedical signals
  • GMS – Gesture And Motion Signal format
  • IROCK – intelliRock Sensor Data File Format
  • MFER – Medical waveform Format Encoding Rules
  • SAC – Seismic Analysis Code, earthquake seismology data format[27]
  • SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography
  • SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data and sensor metadata[28]
  • SEGYReflection seismology data format
  • SIGIF – SIGnal Interchange Format
  • WIN, WIN32 – NIED/ERI seismic data format (.cnt)[29]

Sound and music

Script error: No such module "Labelled list hatnote".

Lossless audio

Uncompressed

  • 8SVX – Commodore-Amiga 8-bit sound (usually in an IFF container)
  • 16SVX – Commodore-Amiga 16-bit sound (usually in an IFF container)
  • AIFF, AIF, AIFC – Audio Interchange File Format
  • AU – Simple audio file format introduced by Sun Microsystems
  • AUP3 – Audacity's file for when you save a song
  • BWF – Broadcast Wave Format, an extension of WAVE
  • CDDA – Compact Disc Digital Audio
  • DSF, DFFDirect Stream Digital audio file, also used in Super Audio CD
  • RAW – Raw samples without any header or sync
  • WAV – Microsoft Wave
  • CWAV – file read by the Nintendo 3DS for Home-screen sound effects
  • QAU, QUEYEAUDIO - Queye Audio file, adapted from WAVE with specific metadata, generally for artists to submit music to their labels.
  • QAU0 - Proprietary version of the Queye Audio file, without metadata.

Compressed

Lossy audio

Tracker modules and related

Sheet music files

Other file formats pertaining to audio

Playlist formats

Audio editing and music production

Recorded television formats

Source code for computer programs

  • ADA, ADB, 2.ADA – Ada (body) source
  • ADS, 1.ADA – Ada (specification) source
  • ASM, S – Assembly language source
  • BAS – BASIC, FreeBASIC, Visual Basic, BASIC-PLUS source,[17] PICAXE basic
  • BB – Blitz Basic Blitz3D
  • BMX – Blitz Basic BlitzMax
  • C – C source
  • CLJ – Clojure source code
  • CLS – Visual Basic class
  • COB, CBL – COBOL source
  • CPP, CC, CXX, C, CBP – C++ source
  • CS – C# source
  • CSPROJ – C# project (Visual Studio .NET)
  • D – D source
  • DBA – DarkBASIC source
  • DBPro123 – DarkBASIC Professional project
  • E – Eiffel source
  • EFS – EGT Forever Source File
  • EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
  • EL – Emacs Lisp source
  • FOR, FTN, F, F77, F90 – Fortran source
  • FRM – Visual Basic form
  • FRX – Visual Basic form stash file (binary form file)
  • FTH – Forth source
  • GED – Game Maker Extension Editable file as of version 7.0
  • GD – Godot Engine's built-in scripting language (GDScript) source
  • GM6 – Game Maker Editable file as of version 6.x
  • GMD – Game Maker Editable file up to version 5.x
  • GMK – Game Maker Editable file as of version 7.0
  • GML – Game Maker Language script file
  • GO – Go source
  • H – C/C++ header file
  • HPP, HXX – C++ header file
  • HS – Haskell source
  • I – SWIG interface file
  • INC – Turbo Pascal included source
  • JAVA – Java source
  • JS – JavaScript source
  • L – lex source
  • LGT – Logtalk source
  • LISP – Common Lisp source
  • M – Objective-C source
  • M – MATLAB
  • M – Mathematica
  • MAP – CodeWarrior linker file
  • M4 – m4 source
  • ML – Standard ML and OCaml source
  • MSQR – M² source file, created by Mattia Marziali
  • N – Nemerle source
  • NB – Nuclear Basic source
  • P – Parser source
  • PAS, PP, P – Pascal source (DPR for projects)
  • PHP, PHP3, PHP4, PHP5, PHPS, Phtml – PHP source
  • PIV – Pivot stickfigure animator
  • PL, PM – Perl
  • PLI, PL1 – PL/I
  • PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase
  • PRO – IDL
  • POL – Apcera Policy Language doclet
  • PY – Python source
  • R – R source
  • raku, rakumod, rakudoc, rakutest, nqp – Raku Language
  • RED – Red source
  • REDS – Red/System source
  • RB – Ruby source
  • RESX – Resource file for .NET applications
  • RC, RC2 – Resource script files to generate resources for .NET applications
  • RKT, RKTL – Racket source
  • RS – Rust source
  • Resources – Visual Studio Code
  • S – CodeWarrior / PowerPC ASM
  • SCALA – Scala source
  • SCI, SCE – Scilab
  • SCM – Scheme source
  • SD7 – Seed7 source
  • SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup)
  • SKD – Sage Retrieve 4GL Database
  • SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup)
  • SKI – Sage Retrieve 4GL Instructions
  • SKK – Sage Retrieve 4GL Report Generator
  • SKM – Sage Retrieve 4GL Menu
  • SKO – Sage Retrieve 4GL Program
  • SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup)
  • SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup)
  • SKZ – Sage Retrieve 4GL Security File
  • SLN – Visual Studio solution
  • SPIN – Spin source (for Parallax Propeller microcontrollers)
  • STK – Stickfigure file for Pivot stickfigure animator
  • SWG – SWIG source code
  • TCL – Tcl source code
  • VAP – Visual Studio Analyzer project
  • VB – Visual Basic.NET source
  • VBG – Visual Studio compatible project group
  • VBP, VIP – Visual Basic project
  • VBPROJ – Visual Basic .NET project
  • VCPROJ – Visual C++ project
  • VDPROJ – Visual Studio deployment project
  • XPL – XProc script/pipeline
  • XQ – XQuery file
  • XSL – XSLT stylesheet
  • Y – yacc source

Spreadsheet

Tabulated data

Video

Script error: No such module "Labelled list hatnote".

  • 3GP – the most common video format for cell phones
  • AAF – mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence
  • AT3 – Sony's UMD data compression
  • GIF – Animated GIF (simple animation; until recently often avoided because of patent problems)
  • ASF – container (enables any form of compression to be used; MPEG-4 is common; video in ASF-containers is also called Windows Media Video (WMV))
  • AVCHD – Advanced Video Codec High Definition
  • AVI – container (a shell, which enables any form of compression to be used)
  • BIKBink Video file. A video compression system developed by RAD Game Tools
  • BRAW – a high bitrate video format used by Blackmagic Design cameras.
  • CAM – aMSN webcam log file
  • COLLAB – Blackboard Collaborate session recording
  • DAT – video standard data file (automatically created when we attempted to burn as video file on the CD)
  • DVR-MSWindows XP Media Center Edition's Windows Media Center recorded television format
  • FLV – Flash video (encoded to run in a flash animation)
  • GMV - Video format used on the iBall DAViD (seen in this DankPods YouTube video)
  • MPEG-1 – M1V Video
  • MPEG-2 – M2V Video
  • NOA – rare movie format use in some Japanese eroges around 2002
  • FLAAdobe Flash (for producing)
  • FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named FLARE)
  • SOL – Adobe Flash shared object ("Flash cookie")
  • STR – Sony PlayStation video stream
  • M4V – video container file format developed by Apple
  • MKV – Matroska Matroska is a container format, which enables any video format such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and detailed meta information
  • WRAP – MediaForge (*.wrap)
  • MNG – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF
  • MOV – QuickTime container which enables any form of compression to be used; Sorenson codec is the most common; QTCH is the filetype for cached video and audio streams
  • MPEG, MPG, MPE – MPEG
  • THP – Nintendo proprietary movie/video format, used in GameCube and Wii games
  • MPEG-4 – MPEG-4 Part 14, shortened "MP4" multimedia container (most often used for Sony's PlayStation Portable and Apple's iPod)
  • MXF – Material Exchange Format (standardized wrapper format for audio/visual material developed by SMPTE)
  • ROQ – used by Quake III Arena
  • NSV – NSV Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
  • OGG – container, multimedia
  • QMG - Samsung device boot animation
  • RM – RealMedia
  • RMVB - Proprietary format on Chinese knockoff video game console shown here
  • SVI – SVI Samsung video format for portable players
  • SMK – Smacker video file. A video compression system developed by RAD Game Tools
  • SWFAdobe Flash (for viewing)
  • TORRENT – A file that holds information about where data is (used in Bittorrent, uTorrent, qBittorrent, etc.)
  • WMV – Windows Media Video (See ASF)
  • WTVWindows Vista's and up Windows Media Center recorded television format
  • YUV – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly
  • WebM – video file format for web video using HTML5

Subtitles

  • ASS, SSA – ASS (also SSA): a subtitles file created by Aegisub, a video typesetting application (also a Halo game engine file)
  • SMI – SMI SAMI Caption file (HTML like subtitle for movie files)
  • SRT – SubRip Subtitle – file format for closed captioning or subtitles

Video editing, production

Video game data

List of common file formats of data for video games on systems that support filesystems, most commonly PC games.

osu!

These formats are used by the video game osu!.

  • OSB – storyboard data
  • OSC – osu!stream combined stream data
  • OSF2 – free osu!stream song file
  • OSG – compressed live gameplay archive (optimized for spectating)
  • OSK – compressed skin archive
  • OSR – compressed replay archive
  • OSU – beatmap data
  • OSZ – compressed beatmap archive
  • OLZ – compressed beatmap archive, can only be opened by osu!(lazer)
  • OSZ2 – paid osu!stream song file

Minecraft

These formats are used by the video game Minecraft.

  • MCADDON – Bedrock Edition add-ons and resource packs
  • MCFUNCTION – functions/scripts
  • MCMETA – customizable texture packs
  • MCPACK – Bedrock Edition in-game texture packs and full add-ons
  • MCR – data for in-game worlds before version 1.2
  • MCTEMPLATE – Bedrock Edition world templates
  • MCWORLD – Bedrock Edition in-game worlds
  • MCA – format used by Java Edition for storing data for in-game worlds[32]
  • NBT – format used by Java Edition for storing program variables along with their (Java) type identifiers
  • NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game
  • EPK – used by Eaglercraft, an AOT compiled port of Minecraft which has been modified to run under TeaVM, a Java emulator for HTML5 & JavaScript, for saving world data, resource packs, profiles and more.

TrackMania/Maniaplanet Engine

Formats used by games based on the TrackMania engine.

  • GBX – All user-created content is stored in this file type.
    • REPLAY.GBX – Stores the replay of a race.
    • CHALLENGE.GBX, MAP.GBX – Stores tracks/maps.
    • SYSTEMCONFIG.GBX – Launcher info.
    • TRACKMANIAVEHICLE.GBX – Info about a certain car type.
    • VEHICLETUNINGS.GBX – Vehicle physics.
    • SOLID.GBX – A block's model.
    • ITEM.GBX – Custom Maniaplanet item.
    • BLOCK.GBX – Custom Maniaplanet block.
    • TEXTURE.GBX – Info about a texture that are used in materials.
    • MATERIAL.GBX – Info about a material such as surface type that are used in Solids.
    • TMEDCLASSIC.GBX – Block info.
    • GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo.
    • CONTROLSTYLE.GBX – Menu files.
    • SCORES.GBX – Stores info about the player's best times.
    • PROFILE.GBX – Stores a player's info such as their login.
  • DDS – Almost every texture in the game uses this format.
  • PAK – Stores environment data such as valid blocks.
  • LOC – A locator. Locators allow the game to download content such as car skins from an external server.
  • SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
  • XML – ManiaLinks.

CPA Engine (OpenSpace)

Formats used by Ubisoft Montpellier's CPA Engine, or OpenSpace as the enhanced version developed by Ubisoft Montreal was known.

  • MOD – Object file type used for geometrical 3D objects.
  • LVL – Level objects file type used for actor references.
  • LGT – Level lighting file used for lighting in worlds.
  • TEX – Image file used for level textures.
  • GMT – Level material file used for material definitions.
  • VMT – Level visual materials file used for visual material definitions.
  • SPO – Level superobject hierarchy file used for superobject definitions.
  • SCT – Level sector hierarchy file used for sector definitions.
  • CAR – Actor data file.
  • MEM – Memory block description file.

Doom engine

Formats used by games based on the Doom engine.

  • WAD – Data storage (contains music, maps, and textures)
  • DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine)
  • DSG – Saved game
  • LMP – A "lump", an entry in a WAD file
  • LMP – Saved demo recording
  • MUS – Music file (usually contained within a WAD file)

Quake engine

Formats used by games based on the Quake engine.

  • BSP – BSP: (For binary space partitioning) compiled map format
  • MAP – MAP: Raw map format used by editors like GtkRadiant or QuArK
  • MDL, MD2, MD3, MD5 – MDL/MD2/MD3/MD5: Model for an item used in the game
  • PAK, PK2 – PAK/PK2: Data storage
  • PK3, PK4 – PK3/PK4: used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files.
  • DAT – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files
    • FONTDAT – a DAT file used for formatting game fonts
  • ROQ – Video format
  • SAV – Savegame/Savefile format

Unreal Engine

Formats used by games based on the Unreal engine.

  • FUK – Map File for Postal 2
  • U – Unreal script format
  • UASSET – An asset format since Unreal Engine 4/5.
  • UAX – Animations format for Unreal Engine 2.
  • UMAP – Map file type for Unreal Engine and levels.
  • UMX – Map format for Unreal Tournament
  • UMX – Music format for Unreal Engine 1
  • UNR – Map format for Unreal
  • UPK – Package format for cooked content in Unreal Engine 3
  • USX – Sound format for Unreal Engine 1 and Unreal Engine 2
  • UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
  • UT3 – Map format for Unreal Tournament 3
  • UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
  • UXX – Cache format; these are files a client downloaded from server (which can be converted to regular formats)

Duke Nukem 3D Engine

Formats used by games based on this engine.

  • DMO – Save game
  • GRP – Data storage
  • MAP – Map (usually constructed with BUILD.EXE)

Diablo Engine

Formats used by Diablo by Blizzard Entertainment.

  • SV – Save Game
  • ITM – Item File

Real Virtuality Engine

Formats used by Bohemia Interactive. Operation:Flashpoint, ARMA 2, VBS2

  • LIP – Format that is created from WAV files to create in-game accurate lip-sync for character animations.
  • PBO – Binarized file used for compiled models
  • SQF – Format used for general editing
  • SQM – Format used for mission files

Roblox Studio engine

  • RBXL – Roblox Studio place file (XML, binary)
  • RBXM – Roblox Studio model file (XML, binary)
  • RBXLX – Roblox Studio place file (exclusively XML)
  • RBXMX – Roblox Studio model file (exclusively XML)

Source engine

Formats used by Valve. Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Episode One, Team Fortress 2, Half-Life 2: Episode Two, Portal, Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2, Counter-Strike: Global Offensive, Titanfall, Insurgency, Titanfall 2, Day of Infamy

  • BSP – Source Engine compiled map file
  • DEM – Source Engine demo format
  • HL2 – Half-Life 2 save format
  • MDL – Source Engine model format
  • PCF – Source Engine particle effect file
  • SAV – Source Engine save format
  • SMD – Source Engine uncompiled model format
  • VMF – Valve Hammer Map editor raw map file
  • VMT – Source Engine material format.
  • VMX – Valve Hammer Map editor backup map file
  • VPK – Source Engine pack format
  • VTF – Source Engine texture format

Platinum Games engine

Formats used in Metal Gear Rising: Revengeance, Bayonetta, Vanquish, Nier: Automata

  • DAT, DTT, EVN, EFF, EFT – Data containers, acts similarly to a folder, but can only have one layer of depth
  • WMB – Mesh data
  • SCR – Collection of WMBs to makeup levels and scenes.
  • WTA – Texture definitions and flags
  • WTP – Raw texture data
  • WTB – Combination of both WTA and WTP, with WTA first, then WTP after
  • TRG – Controls the flow of in-game events and calls functions in code
  • BXM – Binary-encoded and compressed XML data
  • EST – Effect data for the ESP effects system (used in Metal Gear Rising: Revengeance and Nier: Automata)
  • EF2 – Effect data for the EF2 effects system (used in Bayonetta 1)
  • MOT – Motion capture animation data

Other formats

  • ARC – used to store New Super Mario Bros. Wii level data
  • B – used for Grand Theft Auto saved game files
  • BBKEYMAP – Blockbench keybindings
  • BBSETTINGS – Blockbench settings
  • BBTHEME – Blockbench theme
  • BOL – used for levels on Poing!PC
  • CGB – Pokémon Black and White/Black 2 and White 2 C-Gear skins
  • DBPF – The Sims 2, DBPF, Package
  • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
  • DIVA – Project DIVA timings, element coordinates, MP3 references, notes, animation poses and scores.
  • ESM, ESP – Master and Plugin data archives for the Creation Engine
  • GCF – format used by the Steam content management system for file archives
  • GMD – Geometry Dash level data
  • HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data[33]
  • HE0, HE2, HE4 – HE games File
  • IMG – format used by Renderware-based Grand Theft Auto games for data storage
  • JBEAM – format used in BeamNG.Drive to define the physical structure of a vehicle
  • LLSP3 – Lego Spike program file
  • LOVE – format used by the LOVE2D Engine[34]
  • MAP – format used by Halo: Combat Evolved for archive compression, Doom 3, and various other games
  • MLOG – A file format intended to be used for Mindustry logic
  • MSAV – A file format used to store MindustryTemplate:'s map and save data.
  • MSCH – A file format used to store MindustryTemplate:'s schematic data.
  • MPQ – MPQ Archives used by Blizzard Entertainment
  • NL2PKG – NoLimits 2 Package
  • OEC – format used by OE-Cake! for scene data storage
  • P3D – format for panda3d by Disney
  • PLAGUEINC – format used by Plague Inc. for storing custom scenario information[35]
  • POD – format used by Terminal Reality
  • RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file"
  • RCT – Used for templates and save files in RollerCoaster Tycoon games
  • REP – used by Blizzard Entertainment for scenario replays in StarCraft
  • RIQ – Used in Heaven Studio to store custom remixes
  • Simcity, DBPF, DAT, SC4Lot, SC4Model – All game plugins use this format, commonly with different file extensions (Sim City 4)
  • SMZIP – ZIP-based package for StepMania songs, themes and announcer packs.
  • SOLITAIRETHEME8 – A solitaire theme for Windows solitaire
  • UNI, UNIS – Super Mario UniMaker level data
  • USLD – format used by Unison Shift to store level layouts.
  • VIV – Archive format used to compress data for several video games, including Need for Speed: High Stakes.
  • VOL – video game data package
  • VVVVVV – format used by VVVVVV
  • CPS – format used by The Powder Toy, Powder Toy save
  • STM – format used by The Powder Toy, Powder Toy stamp
  • PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets.
  • CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club!
  • Z5 – format used by Z-machine for story files in interactive fiction.
  • SCWORLD – format used by Survivalcraft to store sandbox worlds.
  • SCSKIN – format used by Survivalcraft to store player skins.
  • SCBTEX – format used by Survivalcraft to store block textures.
  • PRISON – format used by Prison Architect to save prisons
  • ESCAPE – format used by Prison Architect to save escape attempts
  • WBFS – (Wii Backup File System)
  • GBA – Game Boy Advance ROM File
  • JKR – format used by Balatro for data storage
  • PSS – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
  • FNFC – Friday Night Funkin' Chart File
  • ARC – Nintendo U8 Archive (mostly Yaz0 compressed)
  • SZS – Nintendo Yaz0 Compressed Archive

Video game storage media

List of the most common filename extensions used when a game's ROM image or storage medium is copied from an original read-only memory (ROM) device to an external memory such as hard disk for back up purposes or for making the game playable with an emulator. In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium.[36]

Virtual machines

Microsoft Virtual PC, Virtual Server

  • VFD – Virtual Floppy Disk
  • VHD – Virtual Hard Disk
  • VUD – Virtual Undo Disk
  • VMC – Virtual Machine Configuration
  • VSV – Virtual Machine Saved State

VMware ESX, GSX, Workstation, Player

  • LOG – Virtual Machine Logfile
  • VMDK, DSK – Virtual Machine Disk
  • NVRAM – Virtual Machine BIOS
  • VMEM – Virtual Machine paging file
  • VMSD – Virtual Machine snapshot metadata
  • VMSN – Virtual Machine snapshot
  • VMSS, STD – Virtual Machine suspended state
  • VMTM – Virtual Machine team data
  • VMX, CFG – Virtual Machine configuration
  • VMXF – Virtual Machine team configuration

VirtualBox

  • VBOX – VirtualBox machine
  • VDI – VirtualBox virtual disk image
  • VBOX-EXTPACK – VirtualBox extension pack

Parallels Workstation

  • HDD – Virtual Machine hard disk
  • PVS – Virtual Machine preferences/configuration
  • SAV – Virtual Machine saved state

QEMU

  • COW – Copy-on-write
  • QCOW – QEMU copy-on-write
  • QCOW2 – QEMU copy-on-write – version 2
  • QED – QEMU enhanced disk format

Web page

Static

  • CHM - Microsoft Compiled HTML Help page
  • DTD – Document Type Definition (standard), MUST be public and free
  • HTML, HTM – HyperText Markup Language
  • XHTML, XHT – XHTML eXtensible HyperText Markup Language
  • MHT, MHTML – MHTML Archived HTML, store all data on one web page (text, images, etc.) in one big file
  • MAFF – MAF web archive based on ZIP

Dynamically generated

  • ASP – ASP Microsoft Active Server Page
  • ASPX – ASPX Microsoft Active Server Page. NET
  • ADP – ADP AOLserver Dynamic Page
  • BML – BML Better Markup Language (templating)
  • CFM – CFM ColdFusion
  • CGI – CGI
  • IHTML – iHTML Inline HTML
  • JSP – JSP JavaServer Pages
  • LAS, LASSO, LASSOAPP – Lasso, A file created or served with the Lasso Programming Language
  • PL – Perl
  • PHP, PHP?, PHTML – PHP ? is version number (previously abbreviated Personal Home Page, later changed to PHP: Hypertext Preprocessor)
  • SHTML – SSI HTML with Server Side Includes (Apache)
  • STM – SSI HTML with Server Side Includes (Apache)

Markup languages and other web standards-based formats

  • ATOM, XML – Atom Another syndication format.
  • EML – EML Format used by several desktop email clients.
  • JSONLD – JSON-LD A JSON-based serialization for linked data.
  • KPRX – KPRX A XML-based serialization for workflow definition generated by K2.
  • MARKDOWN, MD – Markdown Plain text formatting syntax, which is popularly used to format "readme" files.
  • METALINK, MET – Metalink A format to list metadata about downloads, such as mirrors, checksums, and other information.
  • MHTML – Mime HTML (Hyper-Text Markup Language) code file
  • PS – PS A XML-based serialization for test automation scripts called PowerScripts for K2 based applications.
  • RSS, XML – RSS Syndication format.
  • SE – Shuttle Another lightweight markup language.

Other web-related formats

  • ZIM – ZIM: an open file format that stores wiki content for offline usage
  • HTACCESS – htaccess: Apache access configuration on a per-directory basis (used without a filename)
  • CONF, CONFIG – Configuration file: Configuration files containing webserver configuration
  • JSON – JSON: Configuration or arbitrary static data

Other

  • AXD – cookie extensions found in temporary internet folder
  • BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive
  • CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project
  • CEX – SolidWorks Enterprise PDM Vault File
  • COL – Nintendo GameCube proprietary collision file (.col)
  • CREDX – CredX Dat File
  • DDB – Generating code for Vocaloid singers voice (see .DDI)
  • DDI – Vocaloid phoneme library (Japanese, English, Korean, Spanish, Chinese, Catalan)
  • DUPX – DuupeCheck database management tool project file
  • FTM – Family Tree Maker data file
  • FTMB – Family Tree Maker backup file
  • GA3 – Graphical Analysis 3
  • GED – GEDCOM (GEnealogical Data COMmunication) format to exchange genealogy data between different genealogy software
  • HLP – Windows or CP/M help file
  • IGC – flight tracks downloaded from GPS devices in the FAI's prescribed format
  • INF – similar format to INI file; used to install device drivers under Windows, inter alia.
  • JAM – JAM Message Base Format for BBSes
  • KMC – tests made with KatzReview's MegaCrammer
  • KCL – Nintendo GameCube/Wii proprietary collision file (.kcl)
  • KTR – Hitachi Vantara Pentaho Data Integration/Kettle Transformation Project file
  • LNK – Microsoft Windows format for Hyperlinks to Executables
  • LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render lightsabers from the Star Wars universe) (.lsm)
  • MCR – a macro recording file for Super Macro software
  • MELSAVE – Save file used in the game Melon Sandbox
  • MELMOD – Mod file used in the game Melon Sandbox
  • MELMAP – Map file used in the game Melon Sandbox
  • MELWORLD – World file used in the game Melon Sandbox
  • MELROPE – Rope file used in the game Melon Sandbox
  • NARC – archive format used in Nintendo DS games
  • NTH – NTH: Nokia Theme Used by Nokia Series 40 cellphones
  • OER – AU OER Tool, Open Educational Resource editor
  • PA – Used to assign sound effects to materials in KCL files
  • PIF – Used to run MS-DOS programs under Windows
  • POR – So called "portable" SPSS files, readable by PSPP
  • PXZ – Compressed file to exchange media elements with PSALMO
  • RISE – File containing RISE generated information model evolution
  • SCR – Windows Screen Saver file
  • TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
  • WHEEL – JSON-formatted file for storing wheel names and images. These files can be opened, viewed, and modified on the Wheel of Names website.
  • XLF – Utah State University Extensible LADAR Format
  • XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
  • ZED – My Heritage Family Tree
  • ZONE – Zone file a text file containing a DNS zone
  • FX – Microsoft DirectX plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects
  • MIFRAMES – Mine-imator keyframes file (.miframes)
  • MILANGUAGE – Mine-Imator language data file
  • MIDATA – Mine-Imator data file
  • BCA – Short for Burst Cutting Area Holds the information of the circular area near the center of a DVD, HD DVD or Blu-ray Disc, it is usually 64 bytes in size. (.bca)

Cursors

  • ANI – Animated cursor
  • CUR – Cursor file
  • Smes – Hawk's Dock configuration file

Generalized files

General data formats

These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses.

Text-based

  • CSV – comma-separated values
  • HTML – Hypertext Markup Language
  • CSS – Cascading Style Sheets
  • INI – a configuration text file whose format is substantially similar between applications
  • JSON – JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript
  • TINI – used to configure and backup Crostini, the Linux container for Chromebook
  • TSV – tab-separated values
  • XML – an open data format
  • YAML – an open data format
  • ReStructuredText – an open text format for technical documents used mainly in the Python programming language
  • MD – Markdown an open lightweight markup language to create simple but rich text, often used to format README files
  • AsciiDoc – an open human-readable markup document format semantically equivalent to DocBook
  • YNI – a configuration file similar to YAML

Generic file extensions

These are filename extensions and broad types reused frequently with differing formats or no specific format by different programs.

Binary files

  • BAK, BK – Bak file various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs
  • BIN – binary data, often memory dumps of executable code or data to be re-used by the same software that originated it
  • DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of Video CD
  • DSK – file representations of various disk storage images
  • RAW – raw (unprocessed) data
  • SZH – files that are associated with zero unique file types (the most prevalent being the Binary Data format)

Text files

  • CNF, CONF, CFG – configuration file substantially software-specific
  • LOG – logfiles usually text, but sometimes binary
  • TEXT, TXT, ASC – human-readable plain text, usually no more specific

Partial files

Differences and patches

  • DIFF – text file differences created by the program diff and applied as updates by patch

Incomplete transfers

Temporary files

  • TEMP, TMP – Temporary file sometimes in a specific format, but often just raw data in the middle of processing
  • Pseudo-pipelines, Pseudo-pipeline – Pseudo-pipeline file used to simulate a software pipe

See also

References

Template:Reflist

External links

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