Alien (1982 video game): Difference between revisions

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Release and reception: +rating box for game
 
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Once all the Alien eggs are destroyed, the player enters a bonus round where they have eight seconds to move to the top of the screen and grab the prize shown there. The player does not lose a life if hit in this round.{{sfn|Fox Video Games, Inc.|1982|ref=manual}}
Once all the Alien eggs are destroyed, the player enters a bonus round where they have eight seconds to move to the top of the screen and grab the prize shown there. The player does not lose a life if hit in this round.{{sfn|Fox Video Games, Inc.|1982|ref=manual}}


==Development==
==Background and development==
[[20th Century Fox]] formed Fox Video Games Inc. in 1982 to produce video games for the Atari Video Computer System (later known as the [[Atari 2600]]).{{sfn|McCullaugh|1982|p=4}}{{sfn|Montfort|2006}} Along with a novelization and the 1984 ''[[Alien (1984 video game)|Alien]]'' video game, this Atari 2600 game was one of the first follow-ups from 20th Century Fox that directly borrow plot elements from the film ''[[Alien (film)|Alien]]'' (1979) in the [[Alien (franchise)|''Alien'' franchise]].{{sfn|Fleury|Mamber|2019|p=33}}
Tony Cohen of ''Video Games Player'' magazine said that in 1981, there were nearly no video games release that were based on films.{{sfn|Cohen|1983|p=20}} He said that following the financial success of video games based on films like [[Parker Brothers]]' ''[[Star Wars: The Empire Strikes Back (1982 video game)|Star Wars: The Empire Strikes Back]]'' (1982) and General Consumer Electronics's ''Star Trek: The Motion Picture'' (1982), there was a rush for video game companies to "snatch up the rights to every hit movie ever made."{{sfn|Cohen|1983|p=20}} [[20th Century Fox]] formed Fox Video Games Inc. in April 1982 to produce video games for the Atari Video Computer System (later known as the [[Atari 2600]]).{{sfn|McCullaugh|1982|p=4}}{{sfn|Montfort|2006}}{{sfn|Eurell|1983|p=24}} Fox Video Games released eight video games between 1982 and 1983 for the system which were film tie-ins.{{sfn|Whitehead|2004|pp=63-64}} The first film tie-in planned by Fox Video Games, was a video game version of ''[[Megaforce]]'' (1982). The development and distribution of the game left it to only be re-scheduled for release in 1983.{{sfn|Polon|Squire|1982|p=67}}


[[Doug Neubauer]] worked as an independent contractor making film tie-in games for 20th Century Fox's new game division making games such as ''Mega Force'', ''[[M*A*S*H (video game)|M*A*S*H]]'' and ''Alien''. Neubauer had hoped that making several video game adaptations would lead to making a film license like ''[[Star Wars]]'', finding that "just because a company makes a movie doesn't mean they have the rights to make a video of the movie, Case in point, ''Star Wars''. They didn't have the rights to it."{{sfn|Gamasutra|ref=Gamasutra}}
Frank O'Connel of Fox Video Game described Atari 2600 hardware as being "restrictive" leading to the company to initially rely on the programmers to also act as the game designer.{{sfn|Eurell|1983|p=24}} He said that about 80% of all the software Fox Video Games develop was based on licensed properties, and about half of its products being made outside being made outside the company.{{sfn|Eurell|1983|p=24}} [[Doug Neubauer]] worked as an independent contractor making film tie-in games for 20th Century Fox's new game division making games such as ''Mega Force'', ''[[M*A*S*H (video game)|M*A*S*H]]'' and ''Alien''. Neubauer had hoped that making several video game adaptations would lead to making a film license like ''[[Star Wars]]'', finding that "just because a company makes a movie doesn't mean they have the rights to make a video of the movie, Case in point, ''Star Wars''. They didn't have the rights to it."{{sfn|Gamasutra|ref=Gamasutra}}


==Release and reception==
==Release==
''Alien'' was released for the Atari 2600 in November 1982.{{sfn|The Video Game Update|1982}} Cohen described that that it was part of a second wave of film-tie in video games. The first including [[U.S. Games]]'s ''[[Towering Inferno (video game)|Towering Inferno]]'' (1982), [[Tigervision]]'s ''[[King Kong (Atari 2600)|King Kong]]'' (1982) and [[Atari, Inc.|Atari's]] ''[[E.T. the Extra-Terrestrial (video game)|E.T. the Extra-Terrestrial]]'' (1982) and ''[[Raiders of the Lost Ark (video game)|Raiders of the Lost Ark]]'' (1982) and a second wave including Fox Video Games' ''Fantastic Voyage'' and ''Alien''.{{sfn|Cohen|1983|p=20}}
 
By January 1983, Fox Video Games had released three video games based on films including ''Mega Force'', ''Fantastic Voyage'' and ''Alien''.{{sfn|Green|Krueger|1983|p=34}} Along with a novelization and the 1984 ''[[Alien (1984 video game)|Alien]]'' video game, Fox Video Game's release was one of the first follow-ups from 20th Century Fox that directly borrow plot elements from the film ''[[Alien (film)|Alien]]'' (1979) in the [[Alien (franchise)|''Alien'' franchise]].{{sfn|Fleury|Mamber|2019|p=33}}
 
==Reception==
{{Video game reviews
{{Video game reviews
| Allgame = 3.5/5{{sfn|Weiss}}
| Allgame = 3.5/5{{sfn|Weiss}}
| rev1 = ''Arcade Express''
| rev1 = ''Arcade Express''
| rev1Score = 7/10{{sfn|Forman|1983}}
| rev1Score = 7/10{{sfn|Forman|1983}}
| rev2 = ''[[Retro Gamer]]''
| rev2Score = 3/5{{sfn|Whitehead|2004|p=64}}
}}
}}
''Alien'' was released for the Atari 2600 in November 1982.{{sfn|The Video Game Update|1982}} From contemporary reviews, ''[[Computer Entertainer|The Video Game Update]]'' did not recommend the game, stating it was a "one more rehash of the eat-the-dot maze" finding the graphics to be "only fair and game play is just too much like other games already available to create much interest."{{sfn|The Video Game Update|1982b}} Writing for ''Arcade Express'' in 1983, Tracie Forman found the graphics to be cute the game mechanics lacked originality to garner much excitement.{{sfn|Forman|1983}}
From contemporary reviews, ''[[Computer Entertainer|The Video Game Update]]'' did not recommend the game, stating it was a "one more rehash of the eat-the-dot maze" finding the graphics to be "only fair and game play is just too much like other games already available to create much interest."{{sfn|The Video Game Update|1982b}} Writing for ''Arcade Express'' in 1983, Tracie Forman found the graphics to be cute the game mechanics lacked originality to garner much excitement.{{sfn|Forman|1983}}
 
From retrospective reviews, Brett Weiss in his book ''Classic Home Video Games 1972-1984'' referred to the game as a ''Pac-Man'' clone, stating that it was "one of the best movie-based games ever released on the Atari 2600" and that it was derivative of ''[[Pac-Man]]'' (1980) and ''[[Freeway (video game)|Freeway]]'' (1981), but still "highly playable."{{sfn|Weiss|2007|p=31}} Reviewing the game for the [[RhythmOne#AllGame|AllGame]], Weiss added that the other drawback was the cartoonish depiction of the aliens, but that "given the graphical limitations of the system, this weakness is understandable."{{sfn|Weiss}} Dan Whitehead in ''[[Retro Gamer]]'' magazine complimented that ''Alien'' was at least "semi-faithful to the film" and generally fun to play, but that the games graphics were a poor representation of the film, describing the titular aliens as resembling [[venus flytraps]].{{sfn|Whitehead|2004|p=64}} In his overview in video games based on ''Alien'', Graeme Mason of ''Retro Gamer'' wrote that the game "there is a sincere element of panic and fear as the player is talked through the blue maze" concluding that the game was "commendable, if bland".{{sfn|Mason|2019|p=62}}


From retrospective reviews, Brett Weiss in his book ''Classic Home Video Games 1972-1984'' referred to the game as a ''Pac-Man'' clone, stating that it was "one of the best movie-based games ever released on the Atari 2600" and that it was derivative of ''[[Pac-Man]]'' (1980) and ''[[Freeway (video game)|Freeway]]'' (1981), but still "highly playable."{{sfn|Weiss|2007|p=31}} Reviewing the game for the [[RhythmOne#AllGame|AllGame]], Weiss added that the other drawback was the cartoonish depiction of the aliens, but that "given the graphical limitations of the system, this weakness is understandable."{{sfn|Weiss}} In his overview in video games based on ''Alien'', Graeme Mason of ''[[Retro Gamer]]'' wrote that the game "there is a sincere element of panic and fear as the player is talked through the blue maze" concluding that the game was "commendable, if bland".{{sfn|Mason|2019|p=62}}
==See also==
* [[List of Atari 2600 games]]
* [[List of video games based on films]]


== References ==
== References ==
Line 48: Line 59:
* {{cite book|title=Alien - Game Instructions|year=1982|publisher=Fox Video Games, Inc.|ref=manual}}
* {{cite book|title=Alien - Game Instructions|year=1982|publisher=Fox Video Games, Inc.|ref=manual}}
* {{cite web|archiveurl=https://web.archive.org/web/20080227111707/http://www.gamasutra.com/view/feature/1890/video_games_first_space_opera_.php?page=3|url=http://www.gamasutra.com/view/feature/1890/video_games_first_space_opera_.php?page=3|title=Video Games' First Space Opera: Exploring Atari's Star Raiders|accessdate=June 16, 2023|work=[[Game Developer (website)|Gamasutra]]|archivedate=February 27, 2008|ref=Gamasutra}}
* {{cite web|archiveurl=https://web.archive.org/web/20080227111707/http://www.gamasutra.com/view/feature/1890/video_games_first_space_opera_.php?page=3|url=http://www.gamasutra.com/view/feature/1890/video_games_first_space_opera_.php?page=3|title=Video Games' First Space Opera: Exploring Atari's Star Raiders|accessdate=June 16, 2023|work=[[Game Developer (website)|Gamasutra]]|archivedate=February 27, 2008|ref=Gamasutra}}
* {{cite magazine|magazine=[[Computer Entertainer|The Video Game Update]]|volume=1|issue=9|date=December 1982|title=Availability Update|ref={{sfnref|The Video Game Update|1982}}}}
* {{cite magazine|magazine=[[Computer Entertainer|The Video Game Update]]|volume=1|issue=9|date=December 1982|title=Availability Update|ISSN=0890-2143|ref={{sfnref|The Video Game Update|1982}}}}
* {{cite magazine|magazine=The Video Game Update|volume=1|issue=9|date=December 1982|title=Atari 2600-Compatible|ref={{sfnref|The Video Game Update|1982b}}}}
* {{cite magazine|magazine=The Video Game Update|volume=1|issue=9|date=December 1982|ISSN=0890-2143|title=Atari 2600-Compatible|ref={{sfnref|The Video Game Update|1982b}}}}
* {{cite magazine|magazine=Video Games Player|title=Lights! Camera! Action! Roll'em! Here Come the 1983 Summer Movie Games|last=Cohen|first=Tony|date=September 1983|volume=2|issue=1|publisher=Carnegie Publications Corp.}}
* {{cite magazine|magazine=Video Games|title=Frank O' Connell: Moving Toward the 21st Century with Fox Video Games|last=Eurell|first=Beau|publisher=Pumpkin Press|date=August 1983|issue=11|volume=1}}
* {{cite book|title=The Franchise Era: Managing Media in the Digital Economy|editor-last1=Fleury|editor-first1=James|editor-last2=Hartzheim|editor-first2=Bryan Hikari|editor-last3=Mamber|editor-first3=Stephen|publisher=[[Edinburgh University Press]]|ISBN=978-1474477741|chapter=The (Im)perfect Organism: Dissecting the ''Alien'' Media Franchise|last1=Fleury|first1=James|last2=Mamber|first2=Stephen|year=2019}}
* {{cite book|title=The Franchise Era: Managing Media in the Digital Economy|editor-last1=Fleury|editor-first1=James|editor-last2=Hartzheim|editor-first2=Bryan Hikari|editor-last3=Mamber|editor-first3=Stephen|publisher=[[Edinburgh University Press]]|ISBN=978-1474477741|chapter=The (Im)perfect Organism: Dissecting the ''Alien'' Media Franchise|last1=Fleury|first1=James|last2=Mamber|first2=Stephen|year=2019}}
* {{cite magazine|magazine=Arcade Express|volume=1|issue=17|date=March 17, 1983|last=Forman|first=Tracie|title=The Hotseat: Reviews of New Products|pp=6-7|url=https://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n17.pdf|accessdate=October 21, 2024}}
* {{cite magazine|magazine=Arcade Express|volume=1|issue=17|date=March 17, 1983|last=Forman|first=Tracie|title=The Hotseat: Reviews of New Products|pp=6-7|url=https://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n17.pdf|accessdate=October 21, 2024|archiveurl=https://web.archive.org/web/20121114180954/https://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n17.pdf|archivedate=November 14, 2012|ISSN=0733-6039}}
* {{cite magazine|magazine=Merchandising|title=Licensing is the Name of the Pre-Selling Game|last1=Green|first1=Dianne|last2=Krueger|first2=Anne|date=January 1983|publisher=Gralla Publications}}
* {{cite magazine|magazine=[[Retro Gamer]]|title=The History of Alien Videogames|last=Mason|first=Graeme|issue=199|publisher=[[Future plc]]|ISSN=1742-3155|year=2019}}
* {{cite magazine|magazine=[[Retro Gamer]]|title=The History of Alien Videogames|last=Mason|first=Graeme|issue=199|publisher=[[Future plc]]|ISSN=1742-3155|year=2019}}
* {{cite magazine|magazine=[[Billboard (magazine)|Billboard]]|title=Movie, Video Giants Join Game Supremacy Battle|last=McCullaugh|first=Jim|date=June 19, 1982|publisher=Penske Media Corporation|ISSN=0006-2510}}
* {{cite magazine|magazine=[[Billboard (magazine)|Billboard]]|title=Movie, Video Giants Join Game Supremacy Battle|last=McCullaugh|first=Jim|date=June 19, 1982|publisher=Penske Media Corporation|ISSN=0006-2510}}
* {{cite journal|url=https://gamestudies.org/0601/articles/montfort|title=Combat in Context|last=Montfort|first=Nick|volume=6|issue=1|date=December 2006|issn=1604-7982|accessdate=April 28, 2023|journal=Game Studies|authorlink=Nick Montfort}}
* {{cite journal|url=https://gamestudies.org/0601/articles/montfort|title=Combat in Context|last=Montfort|first=Nick|volume=6|issue=1|date=December 2006|issn=1604-7982|accessdate=April 28, 2023|journal=Game Studies|authorlink=Nick Montfort}}
* {{cite magazine|magazine=Software Merchandising|title=Now Playing at Your Local Arcade|last1=Polon|first1=Martin|last2=Squire|first2=Jason|date=October 1982|issue=1|publisher=Eastman Publishing Company, Inc.}}
* {{cite web|url=http://www.allgame.com/game.php?id=8270&tab=review|title=Alien|accessdate=January 8, 2024|archiveurl=https://web.archive.org/web/20141115035432/http://www.allgame.com/game.php?id=8270&tab=review|publisher=[[RhythmOne#AllGame|AllGame]]|last=Weiss|first=Brett Alan|archivedate=November 15, 2014}}
* {{cite web|url=http://www.allgame.com/game.php?id=8270&tab=review|title=Alien|accessdate=January 8, 2024|archiveurl=https://web.archive.org/web/20141115035432/http://www.allgame.com/game.php?id=8270&tab=review|publisher=[[RhythmOne#AllGame|AllGame]]|last=Weiss|first=Brett Alan|archivedate=November 15, 2014}}
* {{cite book|title=Classic Home Video Games 1972-1984|last=Weiss|first=Brett|publisher=[[McFarland & Company|McFarland & Company, Inc.]]|isbn=978-0-7864-3226-4|year=2007}}
* {{cite book|title=Classic Home Video Games 1972-1984|last=Weiss|first=Brett|publisher=[[McFarland & Company|McFarland & Company, Inc.]]|isbn=978-0-7864-3226-4|year=2007}}
* {{cite magazine|magazine=Retro Gamer|title=Games of the Century|last=Whitehead|first=Dan|issue=11|publisher=Live Publishing|ISSN=1742-3155|year=2004}}


== External links ==
== External links ==

Latest revision as of 23:41, 26 June 2025

Template:Infobox VG

Alien is a 1982 maze video game for the Atari 2600 published by Fox Video Games. The game has the player control a human moving through the hallways of a space ship avoiding the adult alien and destroying the small alien eggs.

Along with Mega Force and M*A*S*H, Alien was among the tie-in video games made for 20th Century Fox's video game division programmed by Doug Neubauer. Reviews from The Video Game Update and video game critic Brett Weiss found the game to be derivative of other games like Pac-Man.

Gameplay

The goal of Alien is to move your human character through the hallways of the space ship and crush all the alien eggs which have been placed there by interacting with them. The goal is crush all the eggs, and collect items for points. If an alien interacts with the player, they lose a life. The game ends when the player runs out of lives.Template:Sfn

The player must avoid or destroy any adult aliens who also move through the halls. The aliens can be halted briefly in their path by hitting them with a flame thrower, which can only be used once per life. Scattered through the maze are pulsars. When the player interacts with them, the aliens turn blue and become vulnerable to the touch of the human character. Alien uses the difficulty switches on the Atari 2600 console which adjusts the game difficulty. This includes whether the pulsars make the aliens turn blue or not, and changing the movement of the aliens from random to a fixed pattern.Template:Sfn

Once all the Alien eggs are destroyed, the player enters a bonus round where they have eight seconds to move to the top of the screen and grab the prize shown there. The player does not lose a life if hit in this round.Template:Sfn

Background and development

Tony Cohen of Video Games Player magazine said that in 1981, there were nearly no video games release that were based on films.Template:Sfn He said that following the financial success of video games based on films like Parker Brothers' Star Wars: The Empire Strikes Back (1982) and General Consumer Electronics's Star Trek: The Motion Picture (1982), there was a rush for video game companies to "snatch up the rights to every hit movie ever made."Template:Sfn 20th Century Fox formed Fox Video Games Inc. in April 1982 to produce video games for the Atari Video Computer System (later known as the Atari 2600).Template:SfnTemplate:SfnTemplate:Sfn Fox Video Games released eight video games between 1982 and 1983 for the system which were film tie-ins.Template:Sfn The first film tie-in planned by Fox Video Games, was a video game version of Megaforce (1982). The development and distribution of the game left it to only be re-scheduled for release in 1983.Template:Sfn

Frank O'Connel of Fox Video Game described Atari 2600 hardware as being "restrictive" leading to the company to initially rely on the programmers to also act as the game designer.Template:Sfn He said that about 80% of all the software Fox Video Games develop was based on licensed properties, and about half of its products being made outside being made outside the company.Template:Sfn Doug Neubauer worked as an independent contractor making film tie-in games for 20th Century Fox's new game division making games such as Mega Force, M*A*S*H and Alien. Neubauer had hoped that making several video game adaptations would lead to making a film license like Star Wars, finding that "just because a company makes a movie doesn't mean they have the rights to make a video of the movie, Case in point, Star Wars. They didn't have the rights to it."Template:Sfn

Release

Alien was released for the Atari 2600 in November 1982.Template:Sfn Cohen described that that it was part of a second wave of film-tie in video games. The first including U.S. Games's Towering Inferno (1982), Tigervision's King Kong (1982) and Atari's E.T. the Extra-Terrestrial (1982) and Raiders of the Lost Ark (1982) and a second wave including Fox Video Games' Fantastic Voyage and Alien.Template:Sfn

By January 1983, Fox Video Games had released three video games based on films including Mega Force, Fantastic Voyage and Alien.Template:Sfn Along with a novelization and the 1984 Alien video game, Fox Video Game's release was one of the first follow-ups from 20th Century Fox that directly borrow plot elements from the film Alien (1979) in the Alien franchise.Template:Sfn

Reception

Template:Video game reviews From contemporary reviews, The Video Game Update did not recommend the game, stating it was a "one more rehash of the eat-the-dot maze" finding the graphics to be "only fair and game play is just too much like other games already available to create much interest."Template:Sfn Writing for Arcade Express in 1983, Tracie Forman found the graphics to be cute the game mechanics lacked originality to garner much excitement.Template:Sfn

From retrospective reviews, Brett Weiss in his book Classic Home Video Games 1972-1984 referred to the game as a Pac-Man clone, stating that it was "one of the best movie-based games ever released on the Atari 2600" and that it was derivative of Pac-Man (1980) and Freeway (1981), but still "highly playable."Template:Sfn Reviewing the game for the AllGame, Weiss added that the other drawback was the cartoonish depiction of the aliens, but that "given the graphical limitations of the system, this weakness is understandable."Template:Sfn Dan Whitehead in Retro Gamer magazine complimented that Alien was at least "semi-faithful to the film" and generally fun to play, but that the games graphics were a poor representation of the film, describing the titular aliens as resembling venus flytraps.Template:Sfn In his overview in video games based on Alien, Graeme Mason of Retro Gamer wrote that the game "there is a sincere element of panic and fear as the player is talked through the blue maze" concluding that the game was "commendable, if bland".Template:Sfn

See also

References

Template:Reflist

Sources

External links

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