Amidar: Difference between revisions
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| caption = North American Atari 2600 cover | | caption = North American Atari 2600 cover | ||
| developer = [[Konami]] | | developer = [[Konami]] | ||
| publisher = {{vgrelease|JP|Konami|NA|[[Stern (game company)|Stern]]}}[[Parker Brothers]] | | publisher = {{vgrelease|JP|Konami|NA|[[Stern (game company)|Stern]]}}[[Parker Brothers]] (2600)<br/>[[Casio]] (PV-1000) | ||
|released= '''Arcade'''{{vgrelease|NA|1982|JP|1982}}'''Atari 2600'''{{vgrelease|NA|November 1982<ref>{{Cite news |date=November 12, 1982 |title=Name the Game... |url=https://www.newspapers.com/image/630067786 |access-date=April 30, 2024 |work=[[The Miami Herald]] |pages=40 |quote=Parker Brothers Games for Atari VSC//''Amidar'' (November)}}</ref>}}'''PV-1000'''{{vgrelease|JP|1983}} | |released= '''Arcade'''{{vgrelease|NA|1982|JP|1982}}'''Atari 2600'''{{vgrelease|NA|November 1982<ref>{{Cite news |date=November 12, 1982 |title=Name the Game... |url=https://www.newspapers.com/image/630067786 |access-date=April 30, 2024 |work=[[The Miami Herald]] |pages=40 |quote=Parker Brothers Games for Atari VSC//''Amidar'' (November)}}</ref>}}'''PV-1000'''{{vgrelease|JP|1983}} | ||
| genre = [[ | | genre = [[Maze video game|Maze]] | ||
| modes = 1-2 players alternating | | modes = 1-2 players alternating turns | ||
| platforms = [[Arcade game|Arcade]], [[Atari 2600]], [[PV-1000]] | | platforms = [[Arcade video game|Arcade]], [[Atari 2600]], [[PV-1000]] | ||
| arcade system = | | arcade system = | ||
}} | }} | ||
'''''Amidar''''' is a [[video game]] developed by [[Konami]] and released in arcades in 1982 by [[Stern (game company)|Stern]].<ref name="GM183">{{cite magazine|title=Overseas Readers Column - Konami's "Amidar" and "Gattang Gottong" Licensed in U.S.A. and W.Germany|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=183|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 March 1982|page=30|lang=ja}}</ref> | '''''Amidar''''' is a [[maze video game]] developed by [[Konami]] and released in arcades in 1982. It was distributed in North America by [[Stern (game company)|Stern]].<ref name="GM183">{{cite magazine|title=Overseas Readers Column - Konami's "Amidar" and "Gattang Gottong" Licensed in U.S.A. and W.Germany|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=183|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 March 1982|page=30|lang=ja}}</ref> [[Parker Brothers]] published an [[Atari 2600]] version in late 1982, and [[Casio]] released a port for the [[PV-1000]] in 1983. ''Amidar'' was the first in the [[List of maze video games#Grid capture games|grid capture]] sub-genre of maze games and was highly cloned in arcades and for home systems. | ||
The player moves around a fixed [[rectilinear polygon|rectilinear]] lattice, changing the color of the lines, while avoiding enemies. Coloring all the lines around a rectangle fills it in. When all the rectangles have been filled, the player moves to the next level. There are two types of levels which alternate, with the player controlling a [[paint roller]] in one and a gorilla in the other. | |||
The game and its name have their roots in the Japanese lot drawing game [[Ghost Leg|Amidakuji]]. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the [[attract mode]] as "Amidar movement". | |||
==Gameplay== | ==Gameplay== | ||
[[Image:Amidar screenshot.gif|left|thumb|The | [[Image:Amidar screenshot.gif|left|thumb|The gorilla at the bottom a new level (arcade)]] | ||
As in ''Pac-Man'', the player is opposed by enemies who kill on contact.<ref name="fox">{{cite book|url=https://books.google.com/books?id=LVc1QNGo_g0C|title=The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012|first=Matt|last=Fox|publisher=McFarland|page=11|year=2013|isbn=978-1-4766-0067-3}}</ref> The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an [[ape]] (in some versions labeled "Copier") and must collect coconuts while avoiding [[headhunting|headhunter]]s (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding [[pig]]s (labeled "Cattle" and "Thief"). Each level is followed by a short [[bonus stage]]. | As in ''Pac-Man'', the player is opposed by enemies who kill on contact.<ref name="fox">{{cite book|url=https://books.google.com/books?id=LVc1QNGo_g0C|title=The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012|first=Matt|last=Fox|publisher=McFarland|page=11|year=2013|isbn=978-1-4766-0067-3}}</ref> The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an [[ape]] (in some versions labeled "Copier") and must collect coconuts while avoiding [[headhunting|headhunter]]s (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding [[pig]]s (labeled "Cattle" and "Thief"). Each level is followed by a short [[bonus stage]]. | ||
Latest revision as of 14:08, 1 July 2025
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Amidar is a maze video game developed by Konami and released in arcades in 1982. It was distributed in North America by Stern.[1] Parker Brothers published an Atari 2600 version in late 1982, and Casio released a port for the PV-1000 in 1983. Amidar was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems.
The player moves around a fixed rectilinear lattice, changing the color of the lines, while avoiding enemies. Coloring all the lines around a rectangle fills it in. When all the rectangles have been filled, the player moves to the next level. There are two types of levels which alternate, with the player controlling a paint roller in one and a gorilla in the other.
The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement".
Gameplay
As in Pac-Man, the player is opposed by enemies who kill on contact.[2] The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an ape (in some versions labeled "Copier") and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.
Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in; on the even levels, bonus points are awarded while on the odd levels, the player collects points for each coconut eaten. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments.
The game controls consist of a joystick and a single button labeled "Jump", which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.
Extra lives can be earned at different point totals, depending on the set-up of the machine.
Enemy movement
The enemies (and bonus stage pigs) in Amidar move deterministically; this is described in the game as "Amidar movement". Each normal-type enemy moves vertically from the top to the bottom of the screen, and then back to the top, and so on. While moving in a constant vertical direction, the enemy will take every horizontal turn available until they reach the top or bottom of the grid, where they will continue to move either left or right in the direction they are headed and then take the first vertical turn available to re-enter the game board. This ensures that, while the movement of the enemies can be predicted and avoided, there are no safe points on the grid in which the player can stay still for too long. Each level has one special enemy (the "Tracer", colored white) which, at the start of each stage, simply patrols around the perimeter of the gameboard in an anti-clockwise direction. However, following a certain number of "laps", The Tracer will begin to relentlessly pursue the player by following the path their on-screen avatar takes. While the Tracer cannot deviate from following the player's exact route, it does not mimic any pauses the player makes, meaning that hesitations or backtracking will eventually allow the Tracer to catch up and kill the player. Later levels increase the difficulty by adding more complex game grids, having more enemies, and reducing the delay before the Tracer begins pursuit, until eventually it gives chase after a single lap at the start of each stage.
Level differences
In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the gameboard, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.
Ports
Amidar was ported by Parker Brothers to the Atari 2600 in 1982[2] and the Casio PV-1000 console in 1983. Gakken released a handheld version of Amidar in 1982. It was one of a series of three flip-top games with VFD screen and magnifying Fresnel lens.
Legacy
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Numerous clones and spins on Amidar have been written. Time Runner is an Amidar-like game for the TRS-80, Atari 8-bit computers, and C64. Kid Grid and Jeepers Creepers were published for the Atari 8-bit computers in 1982. Spiderdroid is a reskinning of the Atari 2600 version of Amidar published in 1987 by Froggo.[3] Omidar was published by Profiteam/M&T for the C64 in 1987.
Rollo and the Brush Bros. is a clone of Amidar published by Windmill software in 1984 as a self-booting disk for the IBM PC. The player controls "Rollo" while attempting to paint the entire maze and avoiding the "Brush Brothers".
The arcade game Pepper II has a grid spread across four screens, while the grid in Triple Punch is wider than the screen and scrolls horizontally.
Competition
There are two ROM sets for Amidar: a harder version distributed by Stern and an easier set created by Konami. According to Twin Galaxies, Scott Karasek, of Racine, Wisconsin, USA, scored a world record 3,208,870 points on the Stern ROM set on June 22, 1982. On the Konami ROM set, Todd Lamb reached 19,225,030 points in Kenosha, Wisconsin, USA, on October 1, 1983.
References
External links
- Template:Trim Template:PAGENAMEBASE at the Killer List of VideogamesTemplate:EditAtWikidataTemplate:WikidataCheck
- Amidar at the Arcade History database
- ↑ Template:Cite magazine
- ↑ a b Script error: No such module "citation/CS1".
- ↑ Template:Cite magazine
- Pages with script errors
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1982 video games
- Arcade video games
- Atari 2600 games
- Konami arcade games
- Konami games
- Maze games
- Multiplayer and single-player video games
- Multiplayer hotseat games
- Parker Brothers video games
- Stern video games
- Video games developed in Japan