Mixed reality game: Difference between revisions
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* AR Car Game<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |doi-access=free |issn=2578-1863}}</ref> | * AR Car Game<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |doi-access=free |issn=2578-1863}}</ref> | ||
* AR Mario Kart Live<ref>{{Cite web |title=Mario Kart Live: Home Circuit – How to play |url=https://mklive.nintendo.com/how-to-play/ |access-date=2024-10-18 |website=mklive.nintendo.com |language=en}}</ref> | * AR Mario Kart Live<ref>{{Cite web |title=Mario Kart Live: Home Circuit – How to play |url=https://mklive.nintendo.com/how-to-play/ |access-date=2024-10-18 |website=mklive.nintendo.com |language=en}}</ref> | ||
* Harry Potter: Wizards Unite<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806|url-access=subscription }}</ref> | * Harry Potter: Wizards Unite<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806|url-access=subscription |doi-access=free }}</ref> | ||
* Human Pacman<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |issn=2578-1863 |doi-access=free}}</ref> | * Human Pacman<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |issn=2578-1863 |doi-access=free}}</ref> | ||
* Ingress<ref>{{Cite web |title=Ingress: A Worldwide Territory Control AR Game. |url=https://ingress.com/en |access-date=2024-10-18 |website=Ingress |language=en}}</ref> | * Ingress<ref>{{Cite web |title=Ingress: A Worldwide Territory Control AR Game. |url=https://ingress.com/en |access-date=2024-10-18 |website=Ingress |language=en}}</ref> | ||
* Pokémon GO<ref>{{Cite web |title=Pokémon GO |url=https://pokemongolive.com/?hl=en |access-date=2024-10-18 |website=Pokémon GO |language=en}}</ref> | * Pokémon GO<ref>{{Cite web |title=Pokémon GO |url=https://pokemongolive.com/?hl=en |access-date=2024-10-18 |website=Pokémon GO |language=en}}</ref> | ||
* Wanderlust<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806|url-access=subscription }}</ref> | * Wanderlust<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806|url-access=subscription |doi-access=free }}</ref> | ||
* Zombies Run<ref>{{Cite web |title=ZRX - Transform your workout into an adventure! |url=https://zrx.app/ |access-date=2024-10-18 |website=zrx.app}}</ref> | * Zombies Run<ref>{{Cite web |title=ZRX - Transform your workout into an adventure! |url=https://zrx.app/ |access-date=2024-10-18 |website=zrx.app}}</ref> | ||
Latest revision as of 05:56, 24 June 2025
Template:Short description A mixed reality game (or hybrid reality game) blends elements of both the real and virtual worlds, allowing players to interact with both reality and virtual reality simultaneously.[1] According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)".[2]
Based on the virtuality continuum defined by Paul Milgram and Fumio Kishino, virtual reality (VR) games differ from mixed reality (MR) games, as VR games occur entirely in virtual environments without interaction with physical spaces. MR games span entertainment and healthcare applications, with notable examples including Pokémon GO and Harry Potter: Wizards Unite. Souza de Silva and Sutko state that pervasive games are a subset of hybrid reality games.
Virtual Reality vs. Augmented Reality vs. Mixed Reality
VR, AR, and MR are all very similar so it can be hard to tell the difference between them. The easiest way to distinguish between them is how the player interacts with their real life environment while playing the game.
VR games have the player completely immersed in a 360 degree virtual reality with no connection to the outside world. AR games blend reality and allow players to remain grounded in reality with virtual elements such as audio, text, or video graphics superimposed onto their physical environment. However AR overalls cannot interact with their environment. Finally, MR overlays the real world with digital elements in a way that allows them to coexist and interact with each other in real time.[3]
Applications in Healthcare
According to a business survey report conducted by the AR/VR/MR industry in 2020, experts predict that mixed reality technologies could influence healthcare by enabling interactive training and remote diagnostics; however, these benefits are still subject to further empirical validation.[4]
Examples of Mixed Reality Games (A-Z)
- AR Car Game[5]
- AR Mario Kart Live[6]
- Harry Potter: Wizards Unite[7]
- Human Pacman[8]
- Ingress[9]
- Pokémon GO[10]
- Wanderlust[11]
- Zombies Run[12]
References
External links
Template:Pervasive games Template:Asbox
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