Alphabet Synthesis Machine: Difference between revisions

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==References==
==References==
* https://www.pbs.org/art21/series/seasonone/online.html (PBS and Art21 commissioned the work)
* [https://web.archive.org/web/20030907074416/http://www.pbs.org/art21/series/seasonone/online.html pbs.org] (PBS and Art21 commissioned the work)
* http://www.flong.com/storage/pdf/reports/alphabet_report.pdf (White paper by artists that describes the work in detail)
* http://www.flong.com/storage/pdf/reports/alphabet_report.pdf (White paper by artists that describes the work in detail)
* https://web.archive.org/web/20071027165630/http://www.ciac.ca/magazine/archives/no_19/en/entrevue.htm (Interview with Golan Levin by ''CIAC's Electronic Magazine'')
* https://web.archive.org/web/20071027165630/http://www.ciac.ca/magazine/archives/no_19/en/entrevue.htm (Interview with Golan Levin by ''CIAC's Electronic Magazine'')

Latest revision as of 04:10, 10 June 2025

File:Character produced by Golan Levin's Alphabet Synthesis Machine.gif
A character produced by the Alphabet Synthesis Machine

The Alphabet Synthesis Machine (2002) is a work of interactive art which makes use of genetic algorithms to "evolve" a set of glyphs similar in appearance to a real-world alphabet. Users create initial glyphs and the program takes over. As the creators of the project put it, their goal was "to bring about the specific feeling of semi-sense one experiences when one recognizes—- but cannot read—- the unfamiliar writing of another culture."[1] The project was developed by Golan Levin, a new-media artist, in collaboration with Cassidy Curtis[2] and Jonathan Feinberg.

Notes

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References

External links

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