Nintendo Software Technology: Difference between revisions
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{{Use mdy dates|date=October 2024}}{{Use American English|date=October 2024}} | {{Use mdy dates|date=October 2024}}{{Use American English|date=October 2024}} | ||
{{Infobox company | {{Infobox company | ||
| name | | name = Nintendo Software Technology Corporation | ||
| logo | | logo = Nintendo_Software_Technology_2024.svg | ||
| logo_size | | logo_size = 270px | ||
| logo_caption | | logo_caption = | ||
| image | | image = Nintendo Software Technology.png | ||
| image_size | | image_size = 300px | ||
| image_caption | | image_caption = Headquarters in [[Redmond, Washington]] | ||
| native_name | | native_name = | ||
| trade_name | | trade_name = Nintendo Software Technology | ||
| native_name_lang = | | native_name_lang = | ||
| romanized_name | | romanized_name = | ||
| former type | | former type = | ||
| type | | type = [[Subsidiary]] | ||
| industry | | industry = [[Video game industry|Video games]] | ||
| fate | | fate = | ||
| predecessor | | predecessor = | ||
| successor | | successor = | ||
| foundation | | foundation = {{Start date and age|1998}} | ||
| founders | | founders = [[Minoru Arakawa]]<br />[[Claude Comair]]<br />[[Scott Tsumura]] | ||
| defunct | | defunct = <!-- {{End date|YYYY|MM|DD}} --> | ||
| location_city | | location_city = [[Redmond, Washington]] | ||
| location_country = [[United States]] | | location_country = [[United States]] | ||
| locations | | locations = | ||
| area_served | | area_served = | ||
| key_people | | key_people = Tim Bechtel<ref>https://www.linkedin.com/in/tim-bechtel-0185b15/ {{Self-published source|date=August 2022}}</ref> (president) | ||
| products | | products = [[#List of software developed|List of software developed]] | ||
| production | | production = | ||
| services | | services = | ||
| owner | | owner = [[Nintendo]] | ||
| num_employees | | num_employees = ~50 (2019)<ref>{{cite web |url=https://www.redmond.gov/943/Largest-Employers |title = Largest Employers {{!}} Redmond, WA}}</ref> | ||
| parent | | parent = [[Nintendo]] | ||
| divisions | | divisions = | ||
| subsid | | subsid = | ||
| homepage | | homepage = <!-- {{URL|example.com}} --> | ||
| footnotes | | footnotes = | ||
| intl | | intl = | ||
| bodystyle | | bodystyle = | ||
}} | }} | ||
'''Nintendo Software Technology Corporation''', [[doing business as]] '''Nintendo Software Technology''' ('''NST'''), is an American [[video game developer]]. NST was created by [[Nintendo]] as a [[first-party developer]] to create games for the [[North America]]n market, though their games have also been released worldwide. The company was founded by [[Minoru Arakawa]], [[Claude Comair]] and Scott Tsumura in 1998 and is located inside of Nintendo of America's headquarters in [[Redmond, Washington]]. | '''Nintendo Software Technology Corporation''', [[doing business as]] '''Nintendo Software Technology''' ('''NST'''), is an American [[video game developer]]. NST was created by [[Nintendo]] as a [[first-party developer]] to create games for the [[North America]]n market, though their games have also been released worldwide.<ref name=":1">{{Cite web|title=Small Team ‘Nintendo Software Technology’ Behind Super Mario Maker for 3DS Co-Developed Snipperclips|url=https://mynintendonews.com/2017/03/05/small-team-nintendo-software-technology-behind-super-mario-maker-for-3ds-co-developed-snipperclips/|website=My Nintendo News|date=2017-03-05|access-date=2025-11-29|language=en-US|last=}}</ref> The company was founded by [[Minoru Arakawa]], [[Claude Comair]] and Scott Tsumura in 1998 and is located inside of Nintendo of America's headquarters in [[Redmond, Washington]]. | ||
NST has developed many games for Nintendo consoles, including the [[Mario vs. Donkey Kong series|''Mario vs. Donkey Kong'']] series, ''[[Wave Race: Blue Storm]]'', and ''[[Metroid Prime Hunters]]''. | |||
== History == | == History == | ||
In 1988, Claude Comair founded DigiPen Corporation in [[Vancouver|Vancouver, British Columbia]]. Soon after, he partnered with Nintendo of America on a certification program in video game programming.<ref>{{Cite web|title=Our History|url=https://www.digipen.edu/about/our-history|website=DigiPen Institute of Technology|access-date=2025-11-29|language=en}}</ref> This partnership would help establish the [[DigiPen Institute of Technology]] as a private institute in Redmond. Washington. In 1998, DigiPen and Scott Tsumura's Big Bang Software were merged to form Nintendo Software Technology, consisting mostly of DigiPen personnel. Tsumura served as president and Comair was named chairman. NST was headquartered on DigiPen’s campus until 2010.<ref name=":0">{{Cite web|title=History of Nintendo Software Technology|url=http://www.nintendoworldreport.com/feature/34236/history-of-nintendo-software-technology|website=Nintendo World Report|access-date=2025-11-29|date=May 20, 2013|last=Bray|first=Nicholas}}</ref> | |||
NST's first game, ''[[Bionic Commando: Elite Forces]]'', was released for the [[Game Boy Color]] in 2000 and was a sequel of [[Capcom]]'s ''[[Bionic Commando (1988 video game)|Bionic Commando]]''. Its next game was a Game Boy Color port of action RPG [[Crystalis]], followed by [[Ridge Racer 64|''Ridge Racer 64'']] and [[Pokémon Puzzle League|''Pokémon Puzzle League'']] for the [[Nintendo 64]].<ref name=":0" /> The company then developed the multiplayer mode for 2001's [[Mario Kart: Super Circuit|''Mario Kart: Super Circuit'']] on the Game Boy Advance | |||
NST started developing ''Project H.A.M.M.E.R''. for the Nintendo Wii but several problems landed the project in 'development hell'. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments | ===Project H.A.M.M.E.R.=== | ||
NST started developing [[Project H.A.M.M.E.R.|''Project H.A.M.M.E.R''.]] for the Nintendo Wii in 2003, but several problems landed the project in 'development hell'.<ref name=":0" /> By 2005, about 75% of the game was complete before concerns about the game's quality emerged. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments.<ref name=":2">{{Cite web|title=Details Emerge About Project H.A.M.M.E.R.|url=http://www.nintendoworldreport.com/news/40687/details-emerge-about-project-hammer|website=Nintendo World Report|access-date=2025-11-29|date=July 6, 2015|last=Theriault|first=Donald}}</ref><ref name=":4">{{Cite web|title=Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miyamoto's Role In The Game's Downfall|url=https://www.nintendolife.com/news/2015/10/fresh_project_h_a_m_m_e_r_details_reveal_shigeru_miyamotos_role_in_the_games_downfall|website=Nintendo Life|date=2015-10-27|access-date=2025-11-30|language=en-GB|first=Liam|last=Robertson}}</ref> | |||
The game debuted at E3 2006, but never progressed further. It was later retooled into a more casual title called Wii Crush.<ref name=":4" /> By 2009, Nintendo had fired the chief game designer and pulled funding on the title. Soon after, a large number of staff were made redundant.<ref name=":2" /><ref>{{cite web|url=https://www.unseen64.net/2008/04/04/project-hammer-wii-cancelled/|title=Project H.A.M.M.E.R. [Wii – Cancelled] – Unseen64|date=4 April 2008|work=unseen64.net}}</ref><ref>{{Cite web|title=Rumor: Project H.A.M.M.E.R. Takes a Pounding|url=https://www.ign.com/articles/2007/06/14/rumor-project-hammer-takes-a-pounding|website=IGN|date=2007-06-14|access-date=2025-11-29|language=en|first=Matt|last=Casamassina}}</ref> | |||
[[Image:Nintendo_Software_Technology_logo.png|thumb|alt=The logo for Nintendo Software Technology used from 2008-2024.|Main logo from 2008-2024 | [[Image:Nintendo_Software_Technology_logo.png|thumb|alt=The logo for Nintendo Software Technology used from 2008-2024.|Main logo from 2008-2024]] | ||
== List of software developed == | == List of software developed == | ||
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| style="text-align:center;"| [[Game Boy Color]] | | style="text-align:center;"| [[Game Boy Color]] | ||
|- | |- | ||
| style="text-align:left;"| ''[[Ridge Racer 64]]'' | | style="text-align:left;"| ''[[Ridge Racer 64]]''{{Efn|Additional support by [[Namco]]}} | ||
| style="text-align:center;"| [[Nintendo 64]] | | style="text-align:center;"| [[Nintendo 64]] | ||
|- | |- | ||
| Line 76: | Line 79: | ||
| style="text-align:center;" | 2001 | | style="text-align:center;" | 2001 | ||
| style="text-align:left;"| ''[[Wave Race: Blue Storm]]'' | | style="text-align:left;"| ''[[Wave Race: Blue Storm]]'' | ||
| rowspan="4" style="text-align:center;" | [[GameCube]] | | rowspan="4" style="text-align:center;" | [[GameCube]]<ref name=":0" /><ref name=":3">{{Cite web|title=NST Developed Mario and Donkey Kong: Minis on the Move|url=http://www.nintendoworldreport.com/news/34075/nst-developed-mario-and-donkey-kong-minis-on-the-move|website=Nintendo World Report|access-date=2025-11-29|date=May 1, 2013|last=Ronaghan|first=Neal}}</ref> | ||
|- | |- | ||
| rowspan="3" style="text-align:center;" | 2003 | | rowspan="3" style="text-align:center;" | 2003 | ||
| Line 90: | Line 93: | ||
|- | |- | ||
| style="text-align:left;"| ''[[Ridge Racer DS]]'' | | style="text-align:left;"| ''[[Ridge Racer DS]]'' | ||
| rowspan="3" style="text-align:center;" | [[Nintendo DS]] | | rowspan="3" style="text-align:center;" | [[Nintendo DS]]<ref name=":3" /> | ||
|- | |- | ||
| rowspan="2" style="text-align:center;" | 2006 | | rowspan="2" style="text-align:center;" | 2006 | ||
| Line 110: | Line 113: | ||
| style="text-align:center;" | 2009 | | style="text-align:center;" | 2009 | ||
| style="text-align:left;"| ''[[Mario vs. Donkey Kong: Minis March Again]]'' | | style="text-align:left;"| ''[[Mario vs. Donkey Kong: Minis March Again]]'' | ||
| rowspan="2" style="text-align:center;" | [[List of DSiWare games and applications|DSiWare]] | | rowspan="2" style="text-align:center;" | [[List of DSiWare games and applications|DSiWare]]<ref name=":3" /> | ||
|- | |- | ||
| rowspan="2" style="text-align:center;" | 2010 | | rowspan="2" style="text-align:center;" | 2010 | ||
| Line 116: | Line 119: | ||
|- | |- | ||
| style="text-align:left;"| ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' | | style="text-align:left;"| ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' | ||
| style="text-align:center;"| Nintendo DS | | style="text-align:center;"| Nintendo DS<ref name=":3" /> | ||
|- | |- | ||
| style="text-align:center;" | 2012 | | style="text-align:center;" | 2012 | ||
| style="text-align:left;"| ''[[Crosswords Plus]]'' | | style="text-align:left;"| ''[[Crosswords Plus]]'' | ||
| rowspan="2" style="text-align:center;" | [[Nintendo 3DS]] | | rowspan="2" style="text-align:center;" | [[Nintendo 3DS]]<ref name=":3" /> | ||
|- | |- | ||
| style="text-align:center;" | 2013 | | style="text-align:center;" | 2013 | ||
| Line 133: | Line 136: | ||
| style="text-align:center;"| Wii U / Nintendo 3DS<ref name="auto" /> | | style="text-align:center;"| Wii U / Nintendo 3DS<ref name="auto" /> | ||
|- | |- | ||
| style="text-align:left;"| ''[[Super Mario Maker for Nintendo 3DS]]'' | | style="text-align:left;"| ''[[Super Mario Maker for Nintendo 3DS]]'' | ||
| style="text-align:center;"| Nintendo 3DS | | style="text-align:center;"| Nintendo 3DS<ref name=":1" /> | ||
|- | |- | ||
|2017 | |2017 | ||
|''[[Snipperclips|Snipperclips - Cut it out, together!]]'' <small>(development support)</small> | |''[[Snipperclips|Snipperclips - Cut it out, together!]]'' <small>(development support)</small> | ||
| style="text-align:center;"| [[Nintendo Switch]] | | style="text-align:center;"| [[Nintendo Switch]]<ref name=":1" /> | ||
|- | |- | ||
| style="text-align:center;" | 2018 | | style="text-align:center;" | 2018 | ||
| style="text-align:left;" | ''[[Captain Toad: Treasure Tracker]]'' <small>(port work/ | | style="text-align:left;" | ''[[Captain Toad: Treasure Tracker]]'' <small>(port work/dlc content)</small> | ||
| style="text-align:center;" | Nintendo 3DS / [[Nintendo Switch]] | | style="text-align:center;" | Nintendo 3DS / [[Nintendo Switch]] | ||
|- | |- | ||
| style="text-align:center;" | 2019 | | style="text-align:center;" | 2019 | ||
| style="text-align:left;" |''[[The Stretchers]]'' <small>(development support)</small> | | style="text-align:left;" |''[[The Stretchers]]'' <small>(development support)</small> | ||
| rowspan=" | | rowspan="6" style="text-align:center;" | Nintendo Switch | ||
|- | |- | ||
|2020 | |2020 | ||
| Line 160: | Line 163: | ||
|''[[Mario vs. Donkey Kong#Remake|Mario vs. Donkey Kong]]'' <small>(remake)</small> | |''[[Mario vs. Donkey Kong#Remake|Mario vs. Donkey Kong]]'' <small>(remake)</small> | ||
|- | |- | ||
|2025 | |||
|''[[ | |''[[Super Mario Galaxy]]'' + ''[[Super Mario Galaxy 2]] <small>(port work)</small>'' | ||
|} | |} | ||
| Line 191: | Line 191: | ||
| style="text-align:left;"| ''[[Kirby: Right Back at Ya!|Kirby TV Channel]]'' | | style="text-align:left;"| ''[[Kirby: Right Back at Ya!|Kirby TV Channel]]'' | ||
| style="text-align:center;"| [[Wii]] | | style="text-align:center;"| [[Wii]] | ||
|- | |- | ||
| style="text-align:center;" | 2013 | | style="text-align:center;" | 2013 | ||
| Line 211: | Line 207: | ||
|} | |} | ||
==Notes== | |||
{{Notelist}} | |||
== References == | == References == | ||
{{Reflist}} | {{Reflist}} | ||
| Line 223: | Line 221: | ||
[[Category:American companies established in 1998]] | [[Category:American companies established in 1998]] | ||
[[Category:Nintendo divisions and subsidiaries]] | [[Category:Nintendo divisions and subsidiaries|Software Technology]] | ||
[[Category:First-party video game developers]] | [[Category:First-party video game developers]] | ||
[[Category:Video game companies based in Washington (state)]] | [[Category:Video game companies based in Washington (state)]] | ||
Latest revision as of 19:04, 31 December 2025
Template:Short description Template:Use mdy datesTemplate:Use American English Script error: No such module "Infobox".Template:Template otherScript error: No such module "Check for conflicting parameters".Script error: No such module "Check for unknown parameters". Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released worldwide.[1] The company was founded by Minoru Arakawa, Claude Comair and Scott Tsumura in 1998 and is located inside of Nintendo of America's headquarters in Redmond, Washington.
NST has developed many games for Nintendo consoles, including the Mario vs. Donkey Kong series, Wave Race: Blue Storm, and Metroid Prime Hunters.
History
In 1988, Claude Comair founded DigiPen Corporation in Vancouver, British Columbia. Soon after, he partnered with Nintendo of America on a certification program in video game programming.[2] This partnership would help establish the DigiPen Institute of Technology as a private institute in Redmond. Washington. In 1998, DigiPen and Scott Tsumura's Big Bang Software were merged to form Nintendo Software Technology, consisting mostly of DigiPen personnel. Tsumura served as president and Comair was named chairman. NST was headquartered on DigiPen’s campus until 2010.[3]
NST's first game, Bionic Commando: Elite Forces, was released for the Game Boy Color in 2000 and was a sequel of Capcom's Bionic Commando. Its next game was a Game Boy Color port of action RPG Crystalis, followed by Ridge Racer 64 and Pokémon Puzzle League for the Nintendo 64.[3] The company then developed the multiplayer mode for 2001's Mario Kart: Super Circuit on the Game Boy Advance
Project H.A.M.M.E.R.
NST started developing Project H.A.M.M.E.R. for the Nintendo Wii in 2003, but several problems landed the project in 'development hell'.[3] By 2005, about 75% of the game was complete before concerns about the game's quality emerged. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments.[4][5]
The game debuted at E3 2006, but never progressed further. It was later retooled into a more casual title called Wii Crush.[5] By 2009, Nintendo had fired the chief game designer and pulled funding on the title. Soon after, a large number of staff were made redundant.[4][6][7]
List of software developed
List of applications developed
| Year | Title | Platform(s) |
|---|---|---|
| 2006 | Nintendo 64 Emulator | Wii |
| 2009 | BBC iPlayer Channel | Wii |
| Mario Calculator and Clock | DSiWare | |
| Animal Crossing Calculator and Clock | DSiWare | |
| 2011 | Kirby TV Channel | Wii |
| 2013 | Wii Street U[11] | Wii U |
Cancelled games
| Title | Platform(s) |
|---|---|
| Project H.A.M.M.E.R. | Wii |
Notes
References
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External links
- Official Site
- A group interview with NST about 1080º Avalanche
- Two-part interview with Shigeki Yamashiro, producer of 1080º Avalanche, and Vivek Melwani, lead game designer and director
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- Pages with script errors
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- American companies established in 1998
- Nintendo divisions and subsidiaries
- First-party video game developers
- Video game companies based in Washington (state)
- Video game development companies
- Companies based in Redmond, Washington
- Video game companies established in 1998
- 1998 establishments in Washington (state)
- American subsidiaries of foreign companies