Jak II: Difference between revisions

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{{Short description|2003 video game}}
{{Short description|2003 video game}}
{{Use mdy dates|date=February 2023}}
{{Use mdy dates|date=November 2025}}
{{Infobox video game
{{Infobox video game
| title = Jak II
| title = Jak II
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| platforms = [[PlayStation 2]]
| platforms = [[PlayStation 2]]
| released = {{vgrelease|NA|October 14, 2003|AU|October 15, 2003|EU|October 17, 2003}}
| released = {{vgrelease|NA|October 14, 2003|AU|October 15, 2003|EU|October 17, 2003}}
| genre = [[Action-adventure game|Action-adventure]], [[Platformer|platform]],
| genre = [[Platformer|Platform]], [[Action-adventure game|action-adventure]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
}}
}}


'''''Jak II'''''{{efn|''Jak II: Renegade'' in Europe and Oceania}} is an [[Action-adventure game|action-adventure]] [[video game]] developed by [[Naughty Dog]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 2]] in 2003. It is the second game of the ''[[Jak and Daxter]]'' series and a [[sequel]] to ''[[Jak and Daxter: The Precursor Legacy]]''. It was followed by ''[[Jak 3]]'' the following year in 2004.
'''''Jak II'''''{{efn|Known in Europe and Oceania as '''''Jak II: Renegade'''''.}} is a 2003 [[platform game]] developed by [[Naughty Dog]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 2]] (PS2). A sequel to ''[[Jak and Daxter: The Precursor Legacy]]'' (2001), the player controls Jak, who after being transported to a [[dystopia]] and subjection to two years of experiments with "Dark Eco" energy by the [[tyrant]] Baron Praxis is rescued by his "[[Otter|ott]][[Weasel|sel]]" companion Daxter. The two then join with a group of rebels to stop Praxis's oppressive rule on society. The game applies an improved non-linear and cohesive world design from its predecessor while introducing a higher emphasis on combat and vehicle mechanics.


The game features a darker tone and puts higher emphasis on combat than its predecessor; new weapons, devices and playable areas are available. The player takes on the dual role of protagonists [[Jak (Jak and Daxter)|Jak]] and [[Daxter]].
Development of the game lasted for two years and began immediately following ''Jax and Daxter: The Precuror Legacy''<nowiki/>'s release. Due to its predecessor's poor financial performance and spurned by the rise in success for mature titles, the game's plot was darkened in tone and its [[Game difficulty|difficulty]] was increased to compensate for the growing demographic. Storytelling was also emphasized to an increased degree than ''The Precursor Legacy,'' with higher fidelity in-engine [[Cutscene|cutscenes]] and a more elaborate plot.


''Jak II'' received critical acclaim upon release. Critics applauded the game for being very polished in nearly every department, with many agreeing it was one of the best PlayStation 2 games released at the time. Some criticism, however, was directed at the checkpoint systems, darker tone, and high difficulty.
''Jak II'' received critical acclaim upon release. Critics applauded the game for being very polished in nearly every department, with many agreeing it was one of the best PS2 games released at the time. Some criticism, however, was directed at the checkpoint systems, darker tone, and high difficulty. A sequel, ''[[Jak 3]]'', was released in 2004


== Gameplay ==
== Gameplay ==
The core gameplay of ''Jak II'' remains somewhat similar to that of [[Jak and Daxter: The Precursor Legacy|the previous game]], with a recurring reliance on platforming challenges and vehicle usage. However, it is significantly different in some areas. Eco as a timed power-up from the previous game has been removed; and the introduction of the Morph Gun, a multipurpose firearm, adds a greater emphasis on enemy combat. The player can unlock four different gun mods for the Morph Gun they use throughout the game: the shotgun-esque Scatter Gun for close range fighting; the semi-automatic Blaster for long-range fighting; the Vulcan Fury, a high rate-of-fire weapon in the fashion of a [[minigun]], which pierces enemies and breakables to hit multiple targets with a single round; and the Peace Maker, which fires charged blasts of energy and is extremely powerful, chaining an instant kill between enemies that are in close proximity to each other. The game also inherits the melee abilities of the prior game, and chaining a melee attack into a weapon fire usually increases the effect of the gun. For example, the Scatter Gun fires quicker than normal, the Blaster fires three shots at once, and the Vulcan Fury immediately reaches its maximum fire rate, but only if a melee strike is done right before the Morph Gun is fired.
''Jak II'' is an [[open world]] [[Platformer#Third dimension|3D platformer]] with elements of [[Action-adventure game|action-adventure]].<ref name=IGNRev/> The player controls Jak, who must navigate the dystopian Haven City on a quest for vengeance against the tyrannical Baron Praxis, who subjected Jak to torturous experiments for two years.{{sfn|Sony Computer Entertainment|2003|p=8}} The game's world is seamless, allowing free exploration across interconnected areas.<ref name=GameZone/>


Haven City functions as the game hub world, with various other environments accessible from it. Here, Jak can access new missions by visiting various allied characters. These missions serve as a replacement for the previous game's progression focused on the collection of Power Cells. Throughout the game, the player can collect Precursor Orbs which are sparsely dispersed throughout the various locations. The Orbs are non-essential to completion of the game, but allow the player to unlock cheats and other "secret" content. Jak can traverse Haven City using hover vehicles and a jet-board which allows him to hover across water and grind on rails.
Jak's basic actions include running, jumping, double-jumping, crouching, and a rolling jump to reach distant platforms. Jak's combat moves include a spin attack, a dash-punch, a dive attack, and an uppercut.{{sfn|Sony Computer Entertainment|2003|pp=4—7}}<ref name=GSpot/> Jak's melee skills are complemented by the Morph-Gun, a firearm that can be upgraded and modified for different firepower capabilities.{{sfn|Sony Computer Entertainment|2003|pp=16—17}} Jak has unlimited [[Life (video games)|lives]]; when his [[Health (game terminology)|health]] is depleted, he [[Spawning (video games)|respawns]] in the beginning of the last section of the area he was located in.{{sfn|Sony Computer Entertainment|2003|p=11}}<ref name=PSM/> A quarter of Jak's health can be replenished by collecting Health Packs.{{sfn|Sony Computer Entertainment|2003|p=12}}


Due to experiments conducted on him for two years, Jak has also gained the ability to transform into Dark Jak, a more powerful version of himself. The form is only accessible after Jak has absorbed enough Dark Eco to charge this ability. Dark Eco drops from slain enemies and can occasionally be found in red crates scattered throughout the world. In his Dark form, Jak becomes much more agile and his melee attacks become more powerful but he loses the ability to use the Morph Gun. Jak 2 also introduces a "currency" known as skull gems. By collecting these skull gems, dropped by most Metal Head creatures when defeated, Jak can gain additional abilities for his dark form and play minigames at kiosks throughout Haven City. These new abilities for Dark Jak can be used to unleash devastating attacks that kill all enemies within the vicinity at the cost of ending his Dark form immediately after the attack.
The [[Hoverboard|Jet-Board]] enables faster travel and a variety of tricks. [[Carjacking]] Zoomers ([[Hovercar|hovering cars]]) of varying speed and durability also provides transportation around Haven City, and is sometimes required to complete an objective.{{sfn|Sony Computer Entertainment|2003|pp=14—15}} Due to Praxis' experiments, Jak can absorb a substance known as Dark Eco in small concentrated amounts;{{sfn|Sony Computer Entertainment|2003|p=12}} the amount of collected Dark Eco is indicated by a meter circling a picture of Jak on the lower-left corner of the screen.{{sfn|Sony Computer Entertainment|2003|p=11}} When the meter is full, Jak can transform into Dark Jak, a powerful form capable of massive melee abilities than can clear out multiple enemies.{{sfn|Sony Computer Entertainment|2003|pp=14—15}} New abilities for Dark Jak can be obtained by exchanging Metal Head Skull Gems (gemstones collected from enemies known as Metal Heads) with a mysterious teacher.<ref name=GameZone/>{{sfn|Sony Computer Entertainment|2003|p=12}}


Precursor Orbs return and are now usually hidden throughout the world or earned by playing certain minigames and challenges. Collecting orbs will unlock hidden content, including cheats and cutscene viewers.
The game features a mission-based structure in which the player can choose tasks non-linearly.{{sfn|Sony Computer Entertainment|2003|p=13}} Missions are diverse, encompassing platforming, racing, [[Mecha|mech suit]] operations, and protection tasks.<ref name=EGM/><ref name=EuroG/> Precursor Orbs, which unlock special options and features, can be found hidden within the game's environments or earned by completing certain tasks.<ref name=GameZone/>{{sfn|Sony Computer Entertainment|2003|p=12}}{{sfn|Sony Computer Entertainment|2003|p=10}}


== Plot ==
== Plot ==
=== Setting ===
In Sandover Village, Jak, Daxter, Keira and Samos activate the mysterious Precursor Ring recovered from Gol's citadel{{efn|As depicted in ''[[Jak and Daxter: The Precursor Legacy]]''}} using a vehicle known as a Rift Rider. This triggers the emergence of monstrous creatures, including a massive beast, forcing the group to flee through the Ring. The Rift Rider explodes, separating Jak and Daxter from Keira and Samos, and they crash-land 300 years into the future<ref>{{cite book |url=https://archive.org/details/jak3officialguid0000unse/page/184/mode/2up |title=Jak 3 - The Official Guide |publisher=Piggyback Interactive Ltd. |date=November 9, 2004 |contribution=The Story So Far |page=185 |author=Piggyback |contributor-last1=Arey |contributor-first=Daniel |isbn=0-7615-4928-5}}</ref> in Haven City, a [[dystopia]] ruled by the tyrannical Baron Praxis. Jak is captured by the Krimson Guards and subjected to brutal Dark Eco experiments for two years, transforming him into a vengeful figure capable of becoming Dark Jak. Daxter, after evading capture, infiltrates the fortress to rescue Jak, who breaks free using his new powers.
''Jak II'' takes place in the same fictional universe created by Naughty Dog for ''Jak and Daxter'', though three hundred years after the events of the first game. The game largely revolves around Haven City, a [[dystopia]] ruled by Baron Praxis and his Krimzon Guard law enforcers. Haven City serves as the game's hub location, although the player is frequently given tasks that must be fulfilled outside of the city.


=== Characters ===
In Haven City, Jak and Daxter encounter Kor, an old man with a mysterious green-haired boy, who informs them of Praxis' oppressive rule and directs them to the Underground, a resistance group commanded by Torn and led by a younger version of Samos. To prove their loyalty, Torn tasks them with missions like stealing the Baron's banner from Dead Town (the ruins of Sandover Village) and restoring water to the slums. During these missions, they discover Krimson Guards supplying Dark Eco to Metal Heads, the creatures that attacked Sandover Village. Jak's hatred for Praxis fuels his determination to undermine him.
{{main|List of Jak and Daxter characters}}
Jak (voiced by [[Mike Erwin]]) is the game's protagonist, along with his sidekick [[Daxter]] (voiced by [[Max Casella]]), an otter-weasel hybrid (known as an ottsel) and the game's [[comic relief]]. When they first arrive in Haven City, Jak is captured by Krimzon Guards and becomes the subject of Baron Praxis's (voiced by [[Clancy Brown]]) "Dark Warrior" project. He is subjected to several experiments, ultimately giving him the ability to become "Dark Jak", a beastly version of himself which is unleashed when Jak has gathered enough Dark Eco. After two years of searching for him, Daxter finally sneaks into the prison holding Jak and rescues him. This is also the first time Jak is heard speaking in the series, which is heavily lampshaded by other returning characters throughout the story.


Other important characters include Torn (voiced by [[Cutter Garcia]]), the second-in-command of the resistance movement known as the Underground; Sig (voiced by [[Phil LaMarr]]), a Metal Head hunter/Wastelander who gathers artifacts from outside the city; Krew (voiced by Bill Minkin), a vastly overweight gang lord; Tess (voiced by Britton A. Hill), a barmaid; Errol (voiced by [[David Herman]]), the Baron's right-hand man and commander of the Krimzon Guard; and Ashelin (voiced by [[Susan Eisenberg]]), the daughter of Baron Praxis who helps the Underground behind her father's back. Baron Praxis and the Metal Heads' leader Kor are the story's antagonists.
Through Torn, the duo meets Krew, a shady saloon owner who supplies the Underground with weapons and hires the two for tasks like retrieving artifacts and eliminating Metal Heads. Krew reveals Praxis' arrangement with the Metal Heads, exchanging Eco for controlled attacks to justify his regime. Jak and Daxter also meet Ashelin, Praxis' daughter and a conflicted Krimson Guard member, who is investigating her father's search for the tomb of Haven City's legendary founder Mar. The tomb holds the Precursor Stone, a powerful artifact that Mar hid from the Metal Heads, the ancient enemy and destroyer of the Precursor civilization. Praxis seeks the Stone to solidify his power, while the Metal Heads, led by their Leader (the large creature that emerged from the Ring), aim to consume its energy. Meanwhile, Jak reconnects with Keira, now a mechanic and racer, who is building a new Rift Rider to return them to their time.


=== Story ===
To locate Mar's tomb, Jak and Daxter work with the blind soothsayer Onin, who tasks them with recovering artifacts that lead to its location. Within the tomb, Jak passes its tests of manhood, but Praxis, having followed him, makes off with the Precursor Stone. Ashelin informs him that Praxis and Krew are meeting at a weapons factory, where they are preparing to use a Piercer Bomb to crack the Precursor Stone open. Jak and Daxter defeat the treacherous Krew and recover the Heart of Mar gemstone, a key component for Keira's Rift Rider, before leaving Krew to be caught in the Piercer Bomb's explosion. The city falls under siege as Kor reveals himself as the Metal Head Leader, having manipulated events to access the Stone. At a construction site, Praxis — mortally injured by the Metal Head Leader — reveals a second Piercer Bomb with the Precursor Stone attached, and Daxter disarms the bomb to secure the Stone.
Following Gol and Maia's defeat and discovering the mysterious object,{{efn|As depicted in ''[[Jak and Daxter: The Precursor Legacy]]''}} Jak and Daxter join Samos the Green Sage to witness his daughter Kiera's efforts at testing an ancient artifact known as the Rift Rider: a mechanical device linked to an ancient portal called a Rift Gate. Upon Jak activating the device, the gate opens and allows strange creatures to flood the world, before the rider sucks the group within it. Jak and Daxter become separated from the others during the ride and eventually land in Haven City—a [[dystopia]] ruled by the tyrannical Baron Praxis, and guarded by the Krimzon Guard, a paramilitary force led by Praxis's right-hand man Errol. While Daxter is forced to run away, Jak is arrested by Errol and imprisoned. Jak is put through a series of experiments for two years by Praxis involving Dark Eco, in an attempt to create a new soldier for the so-called "Dark Warrior Program".


During a prison break-in, Daxter finds Jak and breaks him out of the facility, though the pair discover that Praxis' experiments have left Jak with the ability to transform into a Dark Eco version of himself with increased strength, reflexes, stamina and aggression. In escaping the prison and accessing the city, the pair encounter an elderly man named Kor, protecting a young boy known only as The Kid. Kor sends them to make contact with the Underground, a resistance movement led by the mysterious figure known as the Shadow, seeking to bring down Praxis and replace him with the city's rightful heir, The Kid. Meeting with the Shadow's lieutenant, Torn, the pair learn that Praxis is seeking to protect the city and its eco reserves from creatures known as Metal Heads, an evil biomechanical race dating back from Precursor times. Working for the Underground, the pair eventually discover that they have been flung nearly 300 years into the future, after finding the remains of Samos' hut in the city's borders. To further complicate the matter, the pair also learn that the Shadow is none other than Samos—albeit, a younger version, unaware of the ruins significance.
In the final confrontation at the Metal Head nest, the Leader reveals that the boy is Jak's younger self, who was born in Haven City and sent to the past to gain the strength needed to defeat him, and that the Stone houses a Precursor entity that only young Jak can release. After Jak defeats the Metal Head Leader, young Jak releases the Precursor entity, which declares the Precursors' war against the Metal Heads over and tells Jak that his Dark Eco corruption has been balanced with light. Young Jak and young Samos are sent back to the past to fulfill their destinies, while the Precursor Ring is destroyed. Ashelin becomes Haven City's governor, and Torn leads the reformed Krimson Guards. Daxter rebrands Krew's saloon as the Naughty Ottsel, where the group celebrates their victory. Jak reflects on his younger self, and Samos hints at future adventures involving Mar.
 
Learning that Praxis is seeking an item within a tomb of the city's founder, Jak and Daxter continue working for the Underground, along the way taking work for the crime lord Krew, and reuniting with Kiera, who works as a mechanic in the city's arena. In the process, the pair discover Praxis, unable to outright defeat the Metal Heads, is bribing them with eco. The agreement entails the Metal Heads attacking the city just enough to warrant Praxis' rule, but not enough to actually topple the army. Working with Young Samos, the pair eventually help the Underground find and access the tomb, but become separated when it closes shut on them. With no choice, the pair search the tomb and discover an ancient artifact within called the Precursor Stone, which Praxis steals in hopes of cracking it open and use its destruction that can destroy the Metal Heads, despite it having the potential to wipe out Haven City.
 
Seeking to rescue the Underground, after its chief members were kidnapped in their absence, Jak and Daxter reunite with the older version of Samos, who warns the group that The Kid must be found urgently, despite Young Samos contradicting his instructions. However, Jak and Daxter soon find they must, after preventing Praxis from completing his bomb with the assistance of Krew, whom the pair kill. Shortly after Krew's death, Metal Heads swarm into the city, forcing the Underground and Krimzon Guard to join forces to resist the invasion. At the same time, Jak and Daxter track down Praxis and find him meeting with Kor, who transpires to be the Metal Heads' leader in disguise and had been seeking to use The Kid in order to bring the world into ruin. Departing to complete a ritual he had been working, Kor kills Praxis, who entrusts the Precursor Stone to Jak and Daxter. The pair swiftly pursue after Kor, killing him and finding the very Rift Gate they used to travel through time, and ending the Metal Heads threat.
 
The Kid, whom Jak had discovered was his younger self, touches the Stone, reawakening the Precursor entity within, which flies through the gate. As Kiera arrives with a new Rift Rider she had created, Samos reveals that they cannot return to the past—instead, Jak's younger self and Young Samos must go, in order to ensure Jak will fulfill the destiny he completed with Kor's defeat. In the aftermath of the conflict, Daxter takes over Krew's bar, as he, Jak, Samos and Kiera prepare to enjoy their new lives in Haven City.


== Development and release ==
== Development and release ==
''Jak II'' began development in 2001, as soon as the original shipped.<ref name=timeline>{{cite web|title=Naughty Dog – 30 Year Timeline|url=http://www.naughtydog.com/timeline/|publisher=[[Naughty Dog]]|access-date=September 26, 2015|archive-url=https://web.archive.org/web/20150813121753/http://www.naughtydog.com/timeline/|archive-date=August 13, 2015}}</ref><ref name="Greatness">{{cite web |url=https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |title=Rising to Greatness: The History of Naughty Dog |website=[[IGN]] |publisher=[[Ziff Davis]] |date=October 4, 2013 |access-date=May 21, 2025 |last=Moriarty |first=Colin}}</ref> Director [[Jason Rubin]] confirmed the sequel's existence during a roundtable discussion at [[D.I.C.E. Summit|D.I.C.E. 2003]].<ref>{{cite web |url=https://www.ign.com/articles/2003/02/28/dice-2003-jak-and-daxter-2 |title=DICE 2003: Jak and Daxter 2 |website=[[IGN]] |publisher=[[Ziff Davis]] |author=IGN Staff |date=February 28, 2003 |access-date=May 21, 2025}}</ref> [[Sony Computer Entertainment]] then officially announced ''Jak II'' on March 18, 2003.<ref>{{cite web |url=https://www.ign.com/articles/2003/03/18/scea-announces-jak-ii |title=SCEA Announces Jak II |date=March 18, 2003 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> The game took two years to make, with 52 people, 140 voice actors, two musicians, and three sound engineers, plus Sony's internal staff,<ref>{{cite web|first=Heather|last=Newman|url=https://www.newspapers.com/clip/91591750/detroit-free-press/|title=Game producer is one of the top dogs|newspaper=[[Detroit Free Press]]|page=133|date=July 31, 2003|access-date=January 1, 2022|via=[[Newspapers.com]]|archive-date=January 1, 2022|archive-url=https://web.archive.org/web/20220101145030/https://www.newspapers.com/clip/91591750/detroit-free-press/|url-status=live}}</ref> with a budget of $15 million.<ref>{{cite web |url=https://docs.google.com/viewer?url=http%3A%2F%2Fwww.agdc.com.au%2F04presentations%2Fthu_jason_rubin.ppt |title=Fear: An Appropriate Response To The Future Of Video Game Development |author=Jason Rubin |publisher=Morgan Rose |date=2004 |access-date=May 21, 2025 |page=8}}</ref>
''Jak II'' began development in 2001, as soon as the original shipped.<ref name=timeline>{{cite web|title=Naughty Dog – 30 Year Timeline|url=http://www.naughtydog.com/timeline/|publisher=[[Naughty Dog]]|access-date=September 26, 2015|archive-url=https://web.archive.org/web/20150813121753/http://www.naughtydog.com/timeline/|archive-date=August 13, 2015}}</ref><ref name="Greatness">{{cite web |url=https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |title=Rising to Greatness: The History of Naughty Dog |website=[[IGN]] |publisher=[[Ziff Davis]] |date=October 4, 2013 |access-date=May 21, 2025 |last=Moriarty |first=Colin}}</ref> Director [[Jason Rubin]] confirmed the sequel's existence during a roundtable discussion at [[D.I.C.E. Summit|D.I.C.E. 2003]].<ref>{{cite web |url=https://www.ign.com/articles/2003/02/28/dice-2003-jak-and-daxter-2 |title=DICE 2003: Jak and Daxter 2 |website=[[IGN]] |publisher=[[Ziff Davis]] |author=IGN Staff |date=February 28, 2003 |access-date=May 21, 2025}}</ref> [[Sony Computer Entertainment]] then officially announced ''Jak II'' on March 18, 2003.<ref>{{cite web |url=https://www.ign.com/articles/2003/03/18/scea-announces-jak-ii |title=SCEA Announces Jak II |date=March 18, 2003 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> The game took two years to make, with 52 people, 140 voice actors, two musicians, and three sound engineers, plus Sony's internal staff,<ref>{{cite web|first=Heather|last=Newman|url=https://www.newspapers.com/clip/91591750/detroit-free-press/|title=Game producer is one of the top dogs|newspaper=[[Detroit Free Press]]|page=133|date=July 31, 2003|access-date=January 1, 2022|via=[[Newspapers.com]]|archive-date=January 1, 2022|archive-url=https://web.archive.org/web/20220101145030/https://www.newspapers.com/clip/91591750/detroit-free-press/|url-status=live}}</ref> with a budget of $15 million.<ref>{{cite web |url=https://docs.google.com/viewer?url=http%3A%2F%2Fwww.agdc.com.au%2F04presentations%2Fthu_jason_rubin.ppt |title=Fear: An Appropriate Response To The Future Of Video Game Development |author=Jason Rubin |publisher=Morgan Rose |date=2004 |access-date=May 21, 2025 |page=8}}</ref>


Noting the success of mature titles such as ''[[Grand Theft Auto III]]'' and the lower sales of ''The Precursor Legacy'' compared to Naughty Dog's ''[[Crash Bandicoot]]'' games, Rubin decided that the sequel should react to the market, as their demographic grew older and younger players preferred adult games.<ref name="Greatness"/><ref>{{cite web |url=https://www.ign.com/articles/2003/03/03/dice-2003-ins-and-outs-of-sequels |title=DICE 2003: Ins and Outs of Sequels |website=[[IGN]] |publisher=[[Ziff Davis]] |author=IGN Staff |date=March 3, 2003 |access-date=May 21, 2025}}</ref><ref name="PSM2 DVD">{{cite AV media |url=https://www.youtube.com/watch?v=-6UpBHSAHAA&t=4320s |title=PSM2 DVD Vol 38 August 2003 |publisher=[[Future plc]] |magazine=PlayStation 2 Magazine |type=DVD |chapter=Jak 2 Jason Rubin Interview |via=[[YouTube]] |access-date=May 21, 2025}}</ref> Thus, Naughty Dog gave the game a darker tone and a plot about Jak seeking vengeance, and increased the difficulty in response to complaints of the first game being too easy.<ref name="Hands-On"/><ref name="PSM2 DVD"/> The addition of the hoverboard was inspired by ''[[Tony Hawk's Pro Skater]]''.<ref name="PSM2 DVD"/> Naughty Dog wanted to emphasize storytelling even more than the first game while still integrating it into the gameplay, so they made much of the collecting optional and eschewed [[full-motion video]]s in favor of in-engine cutscenes.<ref name="Greatness"/><ref name="Hands-On">{{cite web |url=https://www.ign.com/articles/2003/03/18/jak-ii-hands-on-2 |title=Jak II: Hands-On |website=[[IGN]] |publisher=[[Ziff Davis]] |last=Perry |first=Douglass |date=March 18, 2003 |access-date=May 21, 2025}}</ref> Unlike its predecessor, which uses the same character models for gameplay and cutscenes, ''Jak II'' uses unique high-resolution models for its cutscenes, done in response to early screenshots of ''[[Kingdom Hearts (video game)|Kingdom Hearts]]''.<ref>{{cite web |url=https://www.gamesradar.com/games/adventure/kingdom-hearts-forced-naughty-dog-to-go-oh-sh-t-while-making-jak-2-because-square-enixs-character-models-were-so-much-more-detailed-that-the-platformer-devs-had-to-change-course/ |title=Kingdom Hearts forced Naughty Dog to go "oh sh*t" while making Jak 2, because Square Enix's character models were so much more detailed that the platformer devs had to change course |website=[[GamesRadar+]] |date=October 15, 2024 |access-date=May 21, 2025 |last=Koselke |first=Anna |archive-url=https://web.archive.org/web/20241227154437/https://www.gamesradar.com/games/adventure/kingdom-hearts-forced-naughty-dog-to-go-oh-sh-t-while-making-jak-2-because-square-enixs-character-models-were-so-much-more-detailed-that-the-platformer-devs-had-to-change-course/ |archive-date=December 27, 2024}}</ref>  
Noting the success of mature titles such as ''[[Grand Theft Auto III]]'' and the lower sales of ''The Precursor Legacy'' compared to Naughty Dog's ''[[Crash Bandicoot]]'' games, Rubin decided that the sequel should react to the market, as their demographic grew older and younger players preferred adult games.<ref name="Greatness"/><ref>{{cite web |url=https://www.ign.com/articles/2003/03/03/dice-2003-ins-and-outs-of-sequels |title=DICE 2003: Ins and Outs of Sequels |website=[[IGN]] |publisher=[[Ziff Davis]] |author=IGN Staff |date=March 3, 2003 |access-date=May 21, 2025}}</ref><ref name="PSM2 DVD">{{cite AV media |url=https://www.youtube.com/watch?v=-6UpBHSAHAA&t=4320s |title=PSM2 DVD Vol 38 August 2003 |publisher=[[Future plc]] |magazine=PlayStation 2 Magazine |type=DVD |chapter=Jak 2 Jason Rubin Interview |via=[[YouTube]] |access-date=May 21, 2025}}</ref> Naughty Dog felt that the 3D platformer genre had become stagnant and burdened with a childish stigma.<ref name="postmortem">{{cite magazine |url=https://media.gdcvault.com/GD_Mag_Archives/Game.Developer.2004.01.pdf |magazine=[[Game Developer (magazine)|Game Developer]] |date=January 2004 |publisher=[[UBM Tech]] |title=Postmortem: Jak II |last=Arey |first=Daniel |pages=40-48 |archive-url=https://web.archive.org/web/20251205004616/https://media.gdcvault.com/GD_Mag_Archives/Game.Developer.2004.01.pdf |archive-date=December 5, 2025 |access-date=December 4, 2025 |via=[[GDC Vault]]}}</ref> Thus, influenced by ''Grand Theft Auto III'', Naughty Dog designed Haven City to immerse the player in a "breathing" universe, gave the game a darker tone and a plot about Jak seeking vengeance, and increased the difficulty in response to complaints of the first game being too easy.<ref name="postmortem"/><ref name="Hands-On"/><ref name="PSM2 DVD"/> The addition of the hoverboard was inspired by ''[[Tony Hawk's Pro Skater]]''.<ref name="PSM2 DVD"/> Naughty Dog wanted to emphasize storytelling even more than the first game while still integrating it into the gameplay; they made Jak speak to give him a personality (voiced by [[Mike Erwin]]), made much of the collecting optional, and continued to eschew [[full-motion video]]s in favor of in-engine cutscenes,<ref name="postmortem"/><ref name="Greatness"/><ref name="Hands-On">{{cite web |url=https://www.ign.com/articles/2003/03/18/jak-ii-hands-on-2 |title=Jak II: Hands-On |website=[[IGN]] |publisher=[[Ziff Davis]] |last=Perry |first=Douglass |date=March 18, 2003 |access-date=May 21, 2025}}</ref> using narrative as a reward to urge the player onward.<ref>{{cite web |url=http://ps2.gamespy.com/playstation-2/jak-ii/5701p2.html |archive-url=https://web.archive.org/web/20041214043022/http://ps2.gamespy.com/playstation-2/jak-ii/5701p2.html |title=PlayStation 2: Jak II |website=[[GameSpy]] |date=March 19, 2003 |access-date=December 2, 2025 |archive-date=December 14, 2004 |last=Turner |first=Benjamin |page=2}}</ref> Unlike its predecessor, which uses the same character models for gameplay and cutscenes, ''Jak II'' uses unique high-resolution models for its cutscenes, done in response to early screenshots of ''[[Kingdom Hearts (video game)|Kingdom Hearts]]''.<ref>{{cite web |url=https://www.gamesradar.com/games/adventure/kingdom-hearts-forced-naughty-dog-to-go-oh-sh-t-while-making-jak-2-because-square-enixs-character-models-were-so-much-more-detailed-that-the-platformer-devs-had-to-change-course/ |title=Kingdom Hearts forced Naughty Dog to go "oh sh*t" while making Jak 2, because Square Enix's character models were so much more detailed that the platformer devs had to change course |website=[[GamesRadar+]] |date=October 15, 2024 |access-date=May 21, 2025 |last=Koselke |first=Anna |archive-url=https://web.archive.org/web/20241227154437/https://www.gamesradar.com/games/adventure/kingdom-hearts-forced-naughty-dog-to-go-oh-sh-t-while-making-jak-2-because-square-enixs-character-models-were-so-much-more-detailed-that-the-platformer-devs-had-to-change-course/ |archive-date=December 27, 2024}}</ref> [[Insomniac Games]] contributed the polygon occlusion code they developed for ''[[Ratchet & Clank (video game)|Ratchet & Clank]]'', allowing for more on-screen detail.<ref>{{cite web |url=http://ps2.gamespy.com/playstation-2/jak-ii/5701p3.html |archive-url=https://web.archive.org/web/20041214042539/http://ps2.gamespy.com/playstation-2/jak-ii/5701p3.html |title=PlayStation 2: Jak II |website=[[GameSpy]] |date=March 19, 2003 |access-date=December 2, 2025 |archive-date=December 14, 2004 |last=Turner |first=Benjamin |page=3}}</ref>


The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording.<ref>{{cite video game |title=Jak II |developer=Naughty Dog |publisher=Sony Computer Entertainment |date=October 14, 2003 |platform=PlayStation 2 |level=Credits}}</ref>
The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording.<ref>{{cite video game |title=Jak II |developer=Naughty Dog |publisher=Sony Computer Entertainment |date=October 14, 2003 |platform=PlayStation 2 |level=Credits}}</ref>
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== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC = 87/100<ref name="metacritic.com">{{cite web |url=https://www.metacritic.com/game/jak-ii/critic-reviews/?platform=playstation-2 |title=Jak II for PlayStation 2 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 18, 2020 |archive-date=October 22, 2010 |archive-url=https://web.archive.org/web/20101022033153/http://www.metacritic.com/game/playstation-2/jak-ii |url-status=live }}</ref>
| MC = 87/100<ref name="metacritic.com">{{cite web |url=https://www.metacritic.com/game/jak-ii/critic-reviews/?platform=playstation-2 |title=''Jak II'' for PlayStation 2 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 18, 2020 |archive-date=October 22, 2010 |archive-url=https://web.archive.org/web/20101022033153/http://www.metacritic.com/game/playstation-2/jak-ii |url-status=live}}</ref>
| GI = 9.25/10<ref name="Game Informer">{{cite magazine|magazine=[[Game Informer]]|title=Jak II|date=November 2003|issue=127|page=136}}</ref>
| 1UP = 9/10<ref name=1UP>{{cite web |url=http://www.1up.com/article2/0%2C4364%2C1331837%2C00.asp |archive-url=https://web.archive.org/web/20031206222834/http://www.1up.com/article2/0,4364,1331837,00.asp |title=''Jak II'' (PS2) Review |last=Leone |first=Matt |website=[[1Up.com]] |date=October 10, 2003 |archive-date=December 6, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| GSpot = 9.1/10<ref name="gamespot review">{{cite web|url=https://www.gamespot.com/reviews/jak-ii-review/1900-6076839/|title=Jak II Review|last=Shoemaker|first=Brad|date=October 14, 2003|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20140330222524/https://www.gamespot.com/reviews/jak-ii-review/1900-6076839/|archive-date=March 30, 2014}}</ref>
| EGM = 8.5/10, 8.5/10, 7.5/10<ref name=EGM>{{cite magazine |url=https://archive.org/details/electronic-gaming-monthly-issue-172-november-2003/page/182/mode/2up |title=Review Crew: ''Jak II'' |last1=Johnston |first1=Chris |last2=Fielder |first2=Joe |last3=Bettenhausen |first3=Shane |magazine=[[Electronic Gaming Monthly]] |date=November 2003 |issue=172 |pages=182—183}}</ref>
| IGN = 9.5/10<ref name="ign review">{{cite web|url=https://www.ign.com/articles/2003/10/10/jak-ii-2|title=Jak II|last=Perry|first=Douglass C.|date=October 9, 2003|publisher=IGN|url-status=live|archive-url=https://web.archive.org/web/20130622210928/http://www.ign.com/articles/2003/10/10/jak-ii-2|archive-date=June 22, 2013}}</ref>
| EPD = 10/10<ref name=EPD>{{cite web |url=http://www.elecplay.com/reviews_article.php?article=11136 |archive-url=https://web.archive.org/web/20040327033052/http://www.elecplay.com/reviews_article.php?article=11136 |title=''Jak II'' |last=Lucas |first=Victor |website=[[EP Daily|The Electric Playground]] |date=November 20, 2003 |archive-date=March 27, 2004 |access-date=September 21, 2025 |url-status=dead}}</ref>
| OPM = 7.0/10<ref name="OPM"/>
| EuroG = 9/10<ref name=EuroG>{{cite web |url=http://www.eurogamer.net/article.php?article_id=53455 |archive-url=https://web.archive.org/web/20031024105558/http://www.eurogamer.net/article.php?article_id=53455 |title=''Jak II: Renegade'' |last=Reed |first=Kristan |website=[[Eurogamer]] |date=October 8, 2003 |archive-date=October 24, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| PSM = 10/10<ref name="PSM"/>
| GI = 9.25/10<ref name="Game Informer">{{cite magazine |url=https://archive.org/details/game-informer-issue-127-november-2003/page/136/mode/2up |title=Reviews: ''Jak II'' |last=Reiner |first=Andrew |magazine=[[Game Informer]] |date=November 2003 |issue=127 |page=136}}</ref>
| XPlay = 4/5
| GameRev = A−<ref name=GameRev>{{cite web |url=http://www.game-revolution.com/games/ps2/action/jak_2.htm |archive-url=https://web.archive.org/web/20031103034148/http://www.game-revolution.com/games/ps2/action/jak_2.htm |title=''Jak II'' - PlayStation 2 Review |last=Gee |first=Brian |website=[[GameRevolution]] |date=October 2003 |archive-date=November 3, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| GSpot = 9.1/10<ref name=GSpot>{{cite web |url=https://www.gamespot.com/reviews/jak-ii-review/1900-6076839/ |title=''Jak II'' Review |last=Shoemaker |first=Brad |date=October 14, 2003 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20140330222524/https://www.gamespot.com/reviews/jak-ii-review/1900-6076839/ |archive-date=March 30, 2014}}</ref>
| GSpy = 2/5<ref name=GSpy>{{cite web |url=http://www.gamespy.com/reviews/october03/jak2ps2/ |archive-url=https://web.archive.org/web/20031202141912/http://www.gamespy.com/reviews/october03/jak2ps2/ |title=''Jak II'' (PS2) |last=Turner |first=Benjamin |website=[[GameSpy]] |date=October 14, 2003 |archive-date=December 2, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| GameZone = 9.7/10<ref name=GameZone>{{cite web |url=http://ps2.gamezone.com/gzreviews/r21782.htm |archive-url=https://web.archive.org/web/20031026171828/http://ps2.gamezone.com/gzreviews/r21782.htm |title=''Jak II'' Review |last=Knutson |first=Michael |website=GameZone |date=October 25, 2003 |archive-date=October 26, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| IGN = 9.5/10<ref name=IGNRev>{{cite web |url=https://www.ign.com/articles/2003/10/10/jak-ii-2 |title=''Jak II'' |last=Perry |first=Douglass C. |date=October 9, 2003 |publisher=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20130622210928/http://www.ign.com/articles/2003/10/10/jak-ii-2 |archive-date=June 22, 2013}}</ref>
| OPM = 3.5/5<ref name="OPM">{{cite magazine |url=https://archive.org/details/official-u.-s.-playstation-magazine-issue-74-november-2003/page/n137/mode/2up |title=Reviews: ''Jak II'' |last=Steinman |first=Gary |date=November 2003 |magazine=[[Official U.S. PlayStation Magazine]] |issue=74 |page=129}}</ref>
| PSM = 10/10<ref name=PSM>{{Cite magazine |url=https://archive.org/details/psm-issue-77-november-2003/page/n35/mode/2up |title=PSM Reviews: ''Jak II'' |last=Pavlacka |first=Adam |magazine=[[PlayStation: The Official Magazine|PlayStation Magazine]] |date=November 2003 |issue=77 |pages=32—34}}</ref>
| PSM3 = 93%<ref name=PSM3>{{cite web |url=http://gamesradar.msn.co.uk/reviews/default.asp?subsectionid=166&articleid=65914&pagetype=2 |archive-url=https://web.archive.org/web/20031008233022/http://gamesradar.msn.co.uk/reviews/default.asp?subsectionid=166&articleid=65914&pagetype=2 |title=''Jak 2: Renegade'' |last=Bryant |first=Jonathan |website=[[PSM3|PSM2]] |publisher=[[GamesRadar]] |date=September 16, 2003 |archive-date=October 8, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| XPlay = 4/5<ref name=XPlay>{{cite web |url=http://www.techtv.com/xplay/reviews/story/0%2C24330%2C3559788%2C00.html |archive-url=https://web.archive.org/web/20031211143057/http://www.techtv.com/xplay/reviews/story/0,24330,3559788,00.html |title=''Jak II'' (PS2) Review |last=Speer |first=Justin |website=[[Xplay|X-Play]] |publisher=[[TechTV]] |date=November 10, 2003 |archive-date=December 11, 2003 |access-date=September 21, 2025 |url-status=dead}}</ref>
| award1Pub= [[IGN]]
| award1Pub= [[IGN]]
| award1 = IGN Editor's Choice 2003<ref name="ign editor's choice" />
| award1 = IGN Editor's Choice 2003<ref name="ign editor's choice">{{Cite web|url=https://www.ign.com/articles/2003/12/16/ignps2-editors-favorites-2003|title=IGNPS2 Editor's Favorites 2003|last=IGNPS2|date=December 15, 2003|website=IGN|access-date=October 28, 2019|archive-date=October 28, 2019|archive-url=https://web.archive.org/web/20191028175527/https://www.ign.com/articles/2003/12/16/ignps2-editors-favorites-2003|url-status=live}}</ref>
| award2Pub = [[GameSpot]]
| award2Pub = [[GameSpot]]
| award2 = GameSpot's Editor's Choice 2003<ref name="gamespot editor's choice" />
| award2 = GameSpot's Editor's Choice 2003<ref name="gamespot editor's choice">{{Cite web|url=https://www.gamespot.com/new-games/best-reviewed-games/|title=Editors' Choice Games|website=GameSpot|language=en|url-status=live|archive-url=https://web.archive.org/web/20110820001545/http://www.gamespot.com/misc/editorschoice/index.html|archive-date=August 20, 2011|access-date=October 28, 2019}}</ref>
}}
}}


''Jak II'' received "generally positive reviews", according to [[review aggregator]] [[Metacritic]].<ref name="metacritic.com" /> ''[[IGN]]'' gave it a score of 9.5/10, saying: "Naughty Dog weighs in with heavy guns, a dark story and mature content…And unlike pretty much every other platformer in the world, the story here is filled with characters who you'll either love or hate. It's the story that gives this game the feeling that it's an adventure, like ''[[Indiana Jones]]'' or even ''[[Max Payne]]''. Jak is far more likeable now that he speaks, and the fact that he's pissed off and owns honking big guns weaves in an unmistakable new level of emotion into the narrative."<ref name="ign review" /> ''[[GameSpot]]'' said, "Everything in ''Jak II'' comes together to produce one of the best-looking, best-playing games on the PS2 so far" and continued: "''Jak II'' is an enormous and ambitious game that succeeds on every level, the gameplay is rewarding, and the story twists and turns more than you'd expect from a game like this."<ref name="gamespot review" /> ''[[Game Informer]]'' praised "having the freedom to tackle challenges in a less linear fashion" and likened the new gameplay to the ''[[Grand Theft Auto]]'' series.<ref name="Game Informer"/>
''Jak II'' received "generally positive reviews", according to [[review aggregator]] [[Metacritic]].<ref name="metacritic.com" />


Steven Petite and Jon Bitner of ''[[Digital Trends]]'' consider ''Jak II'' to be the best in the series and one of the PlayStation 2's best platformers.<ref>{{cite web|url=https://www.digitaltrends.com/gaming/best-ps2-games/|title=The best PS2 games of all time|author=Petite|first1=Steven|last2=Bitner|first2=Jon|date=July 30, 2019|publisher=[[Digital Trends]]|url-status=live|archive-url=https://archive.today/20200324004511/https://www.digitaltrends.com/gaming/best-ps2-games/|archive-date=March 24, 2020|access-date=May 14, 2019}}</ref> ''[[Kotaku]]''{{'s}} Luke Plunkett called ''Jak II'' one of the best PlayStation 2 games, highlighting the game's scale and characters.<ref>{{cite web|url=https://thebests.kotaku.com/the-best-ps2-games-1790020087|title=The Best PS2 Games|author=Plunkett|first=Luke|date=December 15, 2016|website=[[Kotaku]]|url-status=live|archive-url=https://archive.today/20161215233743/http://thebests.kotaku.com/the-best-ps2-games-1790020087|archive-date=December 15, 2016|access-date=May 14, 2019}}</ref>
The gameplay was celebrated for its ambitious blend of diverse mechanics, expanding beyond traditional platforming to incorporate elements inspired by ''[[Grand Theft Auto]]'', ''[[Tony Hawk's Pro Skater]]'', and other genres.{{efn|<ref name=IGNRev/><ref name=GameZone/><ref name=GSpot/><ref name=PSM/><ref name=EGM/><ref name=EuroG/><ref name=1UP/><ref name=EPD/><ref name=GSpy/><ref name="OPM"/><ref name=PSM3/><ref name=XPlay/><ref name=GamePro>{{cite magazine |url=https://archive.org/details/GamePro_Issue_182_November_2003/page/122/mode/2up |title=PlayStation 2 ProReviews: ''Jak II'' |author=Star Dingo |magazine=[[GamePro]] |date=November 2003 |issue=182 |page=122}}</ref>}} Reviewers praised the game's non-linear mission-based structure for enhancing replayability and engagement.{{efn|<ref name=IGNRev/><ref name=GameZone/><ref name=GSpot/><ref name=PSM/><ref name=EuroG/><ref name=PSM3/>}} The range of missions was described as a dynamic experience that keeps players engaged.{{efn|<ref name=IGNRev/><ref name=GameZone/><ref name=GSpot/><ref name=EuroG/><ref name=EPD/><ref name=PSM3/><ref name=XPlay/><ref name=GamePro/>}} The addition of guns was welcomed for adding depth to combat and seamlessly integrating with Jak's traditional melee moves.{{efn|<ref name=IGNRev/><ref name=GameZone/><ref name=GSpot/><ref name=1UP/><ref name=XPlay/>}} The Jet-Board was appreciated for its functionality, though some noted its controls lack the precision of dedicated skateboarding games.<ref name=GameZone/><ref name=EGM/><ref name=1UP/><ref name=EPD/> Navigating Haven City's crowded streets was a common pain point, with sluggish vehicle handling and repetitive travel between missions detracting from the open-world experience.{{efn|<ref name=IGNRev/><ref name=EGM/><ref name=EuroG/><ref name=GSpy/><ref name="OPM"/><ref name=PSM3/>}}


Criticisms were given to ''Jak II''{{'s}} shortage of mission checkpoints and overall difficulty. As Naughty Dog developer [[Josh Scherr]] once admitted: "One thing that everybody can agree on though, is that the game is just way too fucking hard."<ref>{{Cite web|url=https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=10|title=Rising to Greatness: The History of Naughty Dog|last=Moriarty|first=Colin|date=October 4, 2013|publisher=IGN|page=10|url-status=live|archive-url=https://web.archive.org/web/20140111065914/https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=10|archive-date=January 11, 2014|access-date=March 23, 2020}}</ref> ''IGN'' named ''Jak II'' the #8 hardest PlayStation 2 game, citing its combat, platforming, city navigation, and instant death scenarios.<ref>{{cite web|url=https://www.ign.com/articles/2005/04/27/the-top-10-most-challenging-ps2-games-of-all-time|title=The Top 10 Most Challenging PS2 Games of All Time|author=<!--Not stated-->|date=April 27, 2005|publisher=IGN|url-status=live|archive-url=https://web.archive.org/web/20161027043013/http://m.ign.com/articles/2005/04/27/the-top-10-most-challenging-ps2-games-of-all-time|archive-date=October 27, 2016|access-date=May 15, 2019}}</ref> ''[[Official U.S. PlayStation Magazine]]'' remarked: "It isn't proper to expect us to be perfect in order to make up for your game's many imbalances… Life might not be fair, but I certainly expect my games to be."<ref name="OPM">{{cite magazine|url=http://www.playstationmagazine.com/article2/0,4364,1331396,00.asp|title=Jak II (PS2)|last=Steinman|first=Gary|date=October 10, 2003|magazine=[[Official U.S. PlayStation Magazine]]|url-status=dead|archive-url=https://web.archive.org/web/20031218130112/http://www.playstationmagazine.com/article2/0,4364,1331396,00.asp|archive-date=December 18, 2003|access-date=March 23, 2020}}</ref> However, some saw the challenge as a positive, such as ''[[PlayStation: The Official Magazine|PlayStation Magazine]]'', who said: "I appreciate a good challenge in today's games, and ''JAK II'' offers it."<ref name="PSM">{{Cite magazine|date=November 2003|title=Jak II|magazine=[[PlayStation: The Official Magazine|PlayStation Magazine]]|page=32}}</ref>
Steven Petite and Jon Bitner of ''[[Digital Trends]]'' consider ''Jak II'' to be the best in the series and one of the PlayStation 2's best platformers.<ref>{{cite web |url=https://www.digitaltrends.com/gaming/best-ps2-games/ |title=The best PS2 games of all time |author=Petite |first1=Steven |last2=Bitner |first2=Jon |date=July 30, 2019 |publisher=[[Digital Trends]] |url-status=live |archive-url=https://archive.today/20200324004511/https://www.digitaltrends.com/gaming/best-ps2-games/ |archive-date=March 24, 2020 |access-date=May 14, 2019}}</ref> ''[[Kotaku]]''{{'s}} Luke Plunkett called ''Jak II'' one of the best PlayStation 2 games, highlighting the game's scale and characters.<ref>{{cite web |url=https://thebests.kotaku.com/the-best-ps2-games-1790020087 |title=The Best PS2 Games |last=Plunkett |first=Luke |date=December 15, 2016 |website=[[Kotaku]] |url-status=live |archive-url=https://archive.today/20161215233743/http://thebests.kotaku.com/the-best-ps2-games-1790020087 |archive-date=December 15, 2016 |access-date=May 14, 2019}}</ref>
 
Criticisms were given to ''Jak II''{{'s}} shortage of mission checkpoints and overall difficulty. As Naughty Dog developer [[Josh Scherr]] once admitted: "One thing that everybody can agree on though, is that the game is just way too fucking hard."<ref>{{Cite web|url=https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=10|title=Rising to Greatness: The History of Naughty Dog|last=Moriarty|first=Colin|date=October 4, 2013|publisher=IGN|page=10|url-status=live|archive-url=https://web.archive.org/web/20140111065914/https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=10|archive-date=January 11, 2014|access-date=March 23, 2020}}</ref> ''IGN'' named ''Jak II'' the #8 hardest PlayStation 2 game, citing its combat, platforming, city navigation, and instant death scenarios.<ref>{{cite web|url=https://www.ign.com/articles/2005/04/27/the-top-10-most-challenging-ps2-games-of-all-time|title=The Top 10 Most Challenging PS2 Games of All Time|author=<!--Not stated-->|date=April 27, 2005|publisher=IGN|url-status=live|archive-url=https://web.archive.org/web/20161027043013/http://m.ign.com/articles/2005/04/27/the-top-10-most-challenging-ps2-games-of-all-time|archive-date=October 27, 2016|access-date=May 15, 2019}}</ref> ''[[Official U.S. PlayStation Magazine]]'' remarked: "It isn't proper to expect us to be perfect in order to make up for your game's many imbalances… Life might not be fair, but I certainly expect my games to be."<ref name="OPM"/> However, some saw the challenge as a positive, such as Adam Pavlacka of ''[[PlayStation: The Official Magazine|PlayStation Magazine]]'', who said: "I appreciate a good challenge in today's games, and ''JAK II'' offers it."<ref name="PSM"/>


=== Accolades ===
=== Accolades ===
''Jak II'' won Editor's Choice from ''IGN''<ref name="ign editor's choice">{{Cite web|url=https://www.ign.com/articles/2003/12/16/ignps2-editors-favorites-2003|title=IGNPS2 Editor's Favorites 2003|last=IGNPS2|date=December 15, 2003|website=IGN|access-date=October 28, 2019|archive-date=October 28, 2019|archive-url=https://web.archive.org/web/20191028175527/https://www.ign.com/articles/2003/12/16/ignps2-editors-favorites-2003|url-status=live}}</ref> and ''GameSpot'',<ref name="gamespot editor's choice">{{Cite web|url=https://www.gamespot.com/new-games/best-reviewed-games/|title=Editors' Choice Games|website=GameSpot|language=en|url-status=live|archive-url=https://web.archive.org/web/20110820001545/http://www.gamespot.com/misc/editorschoice/index.html|archive-date=August 20, 2011|access-date=October 28, 2019}}</ref> and was followed by a nomination for Best PlayStation 2 Game by ''GameSpot'' as well.<ref>{{Cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2003/day5_7.html|title=Best PlayStation 2 game for 2003|website=GameSpot|url-status=dead|archive-url=https://web.archive.org/web/20090728041933/http://www.gamespot.com/gamespot/features/all/bestof2003/day5_7.html|archive-date=July 28, 2009|access-date=October 28, 2019}}</ref> ''GameSpot'' named it the best PlayStation 2 game of October 2003.<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20031207143858/http://www.gamespot.com/features/6077951/index.html | url=http://www.gamespot.com/features/6077951/index.html | title=''GameSpot''{{'s}} Month in Review for October 2003 | date=October 31, 2003 | author=Staff | work=[[GameSpot]] | archive-date=December 7, 2003 | url-status=dead }}</ref> During the [[Academy of Interactive Arts & Sciences|AIAS]]' [[7th Annual Interactive Achievement Awards]], ''Jak II'' received nominations for "[[D.I.C.E. Award for Adventure Game of the Year|Console Platform Action/Adventure Game of the Year]]" and outstanding achievements in "[[D.I.C.E. Award for Outstanding Achievement in Animation|Animation]]", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Gameplay Engineering]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Visual Engineering]]", and "[[D.I.C.E. Award for Outstanding Achievement in Character|Character Performance - Female]]" for Anna Garduño's vocal portrayal of Keira.<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=273 |title=D.I.C.E. Awards By Video Game Details Jak II |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=4 August 2023 |archive-date=August 4, 2023 |archive-url=https://web.archive.org/web/20230804182022/https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=273 |url-status=live }}</ref>
''Jak II'' won Editor's Choice from ''IGN''<ref name="ign editor's choice"/> and ''GameSpot'',<ref name="gamespot editor's choice"/> and was followed by a nomination for Best PlayStation 2 Game by ''GameSpot'' as well.<ref>{{Cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2003/day5_7.html|title=Best PlayStation 2 game for 2003|website=GameSpot|url-status=dead|archive-url=https://web.archive.org/web/20090728041933/http://www.gamespot.com/gamespot/features/all/bestof2003/day5_7.html|archive-date=July 28, 2009|access-date=October 28, 2019}}</ref> ''GameSpot'' named it the best PlayStation 2 game of October 2003.<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20031207143858/http://www.gamespot.com/features/6077951/index.html | url=http://www.gamespot.com/features/6077951/index.html | title=''GameSpot''{{'s}} Month in Review for October 2003 | date=October 31, 2003 | author=Staff | work=[[GameSpot]] | archive-date=December 7, 2003 | url-status=dead }}</ref> During the [[Academy of Interactive Arts & Sciences|AIAS]]' [[7th Annual Interactive Achievement Awards]], ''Jak II'' received nominations for "[[D.I.C.E. Award for Adventure Game of the Year|Console Platform Action/Adventure Game of the Year]]" and outstanding achievements in "[[D.I.C.E. Award for Outstanding Achievement in Animation|Animation]]", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Gameplay Engineering]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Visual Engineering]]", and "[[D.I.C.E. Award for Outstanding Achievement in Character|Character Performance - Female]]" for Anna Garduño's vocal portrayal of Keira.<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=273 |title=D.I.C.E. Awards By Video Game Details Jak II |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=August 4, 2023 |archive-date=August 4, 2023 |archive-url=https://web.archive.org/web/20230804182022/https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=273 |url-status=live }}</ref>


''Jak II'' was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months.<ref>{{Cite web|url=http://www.popcultureshock.com/news.php?id=1054|title=5 New Titles Added To PS2 Greatest Hits|last=Brown|first=Howard|date=September 8, 2004|url-status=usurped|archive-url=https://web.archive.org/web/20050209042527/http://www.popcultureshock.com/news.php?id=1054|archive-date=February 9, 2005|access-date=August 3, 2007}}</ref> ''Jak II'' received a "Platinum Prize" in Japan for sales of over one million units.<ref name="timeline"/> Worldwide, the game sold more than 1.6 million units by April 2004.<ref>{{cite web|first=Levi|last=Buchanan|url=https://www.newspapers.com/clip/93168526/chicago-tribune/|title=On the fly|newspaper=[[Chicago Tribune]]|page=29|date=April 15, 2004|access-date=January 22, 2022|via=[[Newspapers.com]]}}</ref>
''Jak II'' was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months.<ref>{{Cite web|url=http://www.popcultureshock.com/news.php?id=1054|title=5 New Titles Added To PS2 Greatest Hits|last=Brown|first=Howard|date=September 8, 2004|url-status=usurped|archive-url=https://web.archive.org/web/20050209042527/http://www.popcultureshock.com/news.php?id=1054|archive-date=February 9, 2005|access-date=August 3, 2007}}</ref> ''Jak II'' received a "Platinum Prize" in Japan for sales of over one million units.<ref name="timeline"/> Worldwide, the game sold more than 1.6 million units by April 2004.<ref>{{cite web|first=Levi|last=Buchanan|url=https://www.newspapers.com/clip/93168526/chicago-tribune/|title=On the fly|newspaper=[[Chicago Tribune]]|page=29|date=April 15, 2004|access-date=January 22, 2022|via=[[Newspapers.com]]}}</ref>
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== References ==
== References ==
=== Citations ===
{{Reflist}}
{{Reflist}}
=== Bibliography ===
*{{cite book |url=https://archive.org/details/ps2_Jak_II_USA/mode/2up |title=Jak II instruction manual |author=[[Sony Computer Entertainment]] staff |year=2003 |publisher=[[Sony Computer Entertainment]] |ref={{SfnRef|Sony Computer Entertainment|2003}}}}


== External links ==
== External links ==
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[[Category:Sony Interactive Entertainment games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Video games about time travel]]
[[Category:Video games about time travel]]
[[Category:Video game sequels]]
[[Category:Sequel video games]]
[[Category:Video game prequels]]
[[Category:Video game prequels]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]

Latest revision as of 02:55, 5 December 2025

Template:Short description Template:Use mdy dates Template:Short descriptionScript error: No such module "infobox".Template:Italic titleScript error: No such module "Check for unknown parameters".

Jak IITemplate:Efn is a 2003 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 (PS2). A sequel to Jak and Daxter: The Precursor Legacy (2001), the player controls Jak, who after being transported to a dystopia and subjection to two years of experiments with "Dark Eco" energy by the tyrant Baron Praxis is rescued by his "ottsel" companion Daxter. The two then join with a group of rebels to stop Praxis's oppressive rule on society. The game applies an improved non-linear and cohesive world design from its predecessor while introducing a higher emphasis on combat and vehicle mechanics.

Development of the game lasted for two years and began immediately following Jax and Daxter: The Precuror Legacy's release. Due to its predecessor's poor financial performance and spurned by the rise in success for mature titles, the game's plot was darkened in tone and its difficulty was increased to compensate for the growing demographic. Storytelling was also emphasized to an increased degree than The Precursor Legacy, with higher fidelity in-engine cutscenes and a more elaborate plot.

Jak II received critical acclaim upon release. Critics applauded the game for being very polished in nearly every department, with many agreeing it was one of the best PS2 games released at the time. Some criticism, however, was directed at the checkpoint systems, darker tone, and high difficulty. A sequel, Jak 3, was released in 2004

Gameplay

Jak II is an open world 3D platformer with elements of action-adventure.[1] The player controls Jak, who must navigate the dystopian Haven City on a quest for vengeance against the tyrannical Baron Praxis, who subjected Jak to torturous experiments for two years.Template:Sfn The game's world is seamless, allowing free exploration across interconnected areas.[2]

Jak's basic actions include running, jumping, double-jumping, crouching, and a rolling jump to reach distant platforms. Jak's combat moves include a spin attack, a dash-punch, a dive attack, and an uppercut.Template:Sfn[3] Jak's melee skills are complemented by the Morph-Gun, a firearm that can be upgraded and modified for different firepower capabilities.Template:Sfn Jak has unlimited lives; when his health is depleted, he respawns in the beginning of the last section of the area he was located in.Template:Sfn[4] A quarter of Jak's health can be replenished by collecting Health Packs.Template:Sfn

The Jet-Board enables faster travel and a variety of tricks. Carjacking Zoomers (hovering cars) of varying speed and durability also provides transportation around Haven City, and is sometimes required to complete an objective.Template:Sfn Due to Praxis' experiments, Jak can absorb a substance known as Dark Eco in small concentrated amounts;Template:Sfn the amount of collected Dark Eco is indicated by a meter circling a picture of Jak on the lower-left corner of the screen.Template:Sfn When the meter is full, Jak can transform into Dark Jak, a powerful form capable of massive melee abilities than can clear out multiple enemies.Template:Sfn New abilities for Dark Jak can be obtained by exchanging Metal Head Skull Gems (gemstones collected from enemies known as Metal Heads) with a mysterious teacher.[2]Template:Sfn

The game features a mission-based structure in which the player can choose tasks non-linearly.Template:Sfn Missions are diverse, encompassing platforming, racing, mech suit operations, and protection tasks.[5][6] Precursor Orbs, which unlock special options and features, can be found hidden within the game's environments or earned by completing certain tasks.[2]Template:SfnTemplate:Sfn

Plot

In Sandover Village, Jak, Daxter, Keira and Samos activate the mysterious Precursor Ring recovered from Gol's citadelTemplate:Efn using a vehicle known as a Rift Rider. This triggers the emergence of monstrous creatures, including a massive beast, forcing the group to flee through the Ring. The Rift Rider explodes, separating Jak and Daxter from Keira and Samos, and they crash-land 300 years into the future[7] in Haven City, a dystopia ruled by the tyrannical Baron Praxis. Jak is captured by the Krimson Guards and subjected to brutal Dark Eco experiments for two years, transforming him into a vengeful figure capable of becoming Dark Jak. Daxter, after evading capture, infiltrates the fortress to rescue Jak, who breaks free using his new powers.

In Haven City, Jak and Daxter encounter Kor, an old man with a mysterious green-haired boy, who informs them of Praxis' oppressive rule and directs them to the Underground, a resistance group commanded by Torn and led by a younger version of Samos. To prove their loyalty, Torn tasks them with missions like stealing the Baron's banner from Dead Town (the ruins of Sandover Village) and restoring water to the slums. During these missions, they discover Krimson Guards supplying Dark Eco to Metal Heads, the creatures that attacked Sandover Village. Jak's hatred for Praxis fuels his determination to undermine him.

Through Torn, the duo meets Krew, a shady saloon owner who supplies the Underground with weapons and hires the two for tasks like retrieving artifacts and eliminating Metal Heads. Krew reveals Praxis' arrangement with the Metal Heads, exchanging Eco for controlled attacks to justify his regime. Jak and Daxter also meet Ashelin, Praxis' daughter and a conflicted Krimson Guard member, who is investigating her father's search for the tomb of Haven City's legendary founder Mar. The tomb holds the Precursor Stone, a powerful artifact that Mar hid from the Metal Heads, the ancient enemy and destroyer of the Precursor civilization. Praxis seeks the Stone to solidify his power, while the Metal Heads, led by their Leader (the large creature that emerged from the Ring), aim to consume its energy. Meanwhile, Jak reconnects with Keira, now a mechanic and racer, who is building a new Rift Rider to return them to their time.

To locate Mar's tomb, Jak and Daxter work with the blind soothsayer Onin, who tasks them with recovering artifacts that lead to its location. Within the tomb, Jak passes its tests of manhood, but Praxis, having followed him, makes off with the Precursor Stone. Ashelin informs him that Praxis and Krew are meeting at a weapons factory, where they are preparing to use a Piercer Bomb to crack the Precursor Stone open. Jak and Daxter defeat the treacherous Krew and recover the Heart of Mar gemstone, a key component for Keira's Rift Rider, before leaving Krew to be caught in the Piercer Bomb's explosion. The city falls under siege as Kor reveals himself as the Metal Head Leader, having manipulated events to access the Stone. At a construction site, Praxis — mortally injured by the Metal Head Leader — reveals a second Piercer Bomb with the Precursor Stone attached, and Daxter disarms the bomb to secure the Stone.

In the final confrontation at the Metal Head nest, the Leader reveals that the boy is Jak's younger self, who was born in Haven City and sent to the past to gain the strength needed to defeat him, and that the Stone houses a Precursor entity that only young Jak can release. After Jak defeats the Metal Head Leader, young Jak releases the Precursor entity, which declares the Precursors' war against the Metal Heads over and tells Jak that his Dark Eco corruption has been balanced with light. Young Jak and young Samos are sent back to the past to fulfill their destinies, while the Precursor Ring is destroyed. Ashelin becomes Haven City's governor, and Torn leads the reformed Krimson Guards. Daxter rebrands Krew's saloon as the Naughty Ottsel, where the group celebrates their victory. Jak reflects on his younger self, and Samos hints at future adventures involving Mar.

Development and release

Jak II began development in 2001, as soon as the original shipped.[8][9] Director Jason Rubin confirmed the sequel's existence during a roundtable discussion at D.I.C.E. 2003.[10] Sony Computer Entertainment then officially announced Jak II on March 18, 2003.[11] The game took two years to make, with 52 people, 140 voice actors, two musicians, and three sound engineers, plus Sony's internal staff,[12] with a budget of $15 million.[13]

Noting the success of mature titles such as Grand Theft Auto III and the lower sales of The Precursor Legacy compared to Naughty Dog's Crash Bandicoot games, Rubin decided that the sequel should react to the market, as their demographic grew older and younger players preferred adult games.[9][14][15] Naughty Dog felt that the 3D platformer genre had become stagnant and burdened with a childish stigma.[16] Thus, influenced by Grand Theft Auto III, Naughty Dog designed Haven City to immerse the player in a "breathing" universe, gave the game a darker tone and a plot about Jak seeking vengeance, and increased the difficulty in response to complaints of the first game being too easy.[16][17][15] The addition of the hoverboard was inspired by Tony Hawk's Pro Skater.[15] Naughty Dog wanted to emphasize storytelling even more than the first game while still integrating it into the gameplay; they made Jak speak to give him a personality (voiced by Mike Erwin), made much of the collecting optional, and continued to eschew full-motion videos in favor of in-engine cutscenes,[16][9][17] using narrative as a reward to urge the player onward.[18] Unlike its predecessor, which uses the same character models for gameplay and cutscenes, Jak II uses unique high-resolution models for its cutscenes, done in response to early screenshots of Kingdom Hearts.[19] Insomniac Games contributed the polygon occlusion code they developed for Ratchet & Clank, allowing for more on-screen detail.[20]

The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording.[21]

Reception

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Jak II received "generally positive reviews", according to review aggregator Metacritic.[22]

The gameplay was celebrated for its ambitious blend of diverse mechanics, expanding beyond traditional platforming to incorporate elements inspired by Grand Theft Auto, Tony Hawk's Pro Skater, and other genres.Template:Efn Reviewers praised the game's non-linear mission-based structure for enhancing replayability and engagement.Template:Efn The range of missions was described as a dynamic experience that keeps players engaged.Template:Efn The addition of guns was welcomed for adding depth to combat and seamlessly integrating with Jak's traditional melee moves.Template:Efn The Jet-Board was appreciated for its functionality, though some noted its controls lack the precision of dedicated skateboarding games.[2][5][23][24] Navigating Haven City's crowded streets was a common pain point, with sluggish vehicle handling and repetitive travel between missions detracting from the open-world experience.Template:Efn

Steven Petite and Jon Bitner of Digital Trends consider Jak II to be the best in the series and one of the PlayStation 2's best platformers.[25] KotakuTemplate:'s Luke Plunkett called Jak II one of the best PlayStation 2 games, highlighting the game's scale and characters.[26]

Criticisms were given to Jak IITemplate:'s shortage of mission checkpoints and overall difficulty. As Naughty Dog developer Josh Scherr once admitted: "One thing that everybody can agree on though, is that the game is just way too fucking hard."[27] IGN named Jak II the #8 hardest PlayStation 2 game, citing its combat, platforming, city navigation, and instant death scenarios.[28] Official U.S. PlayStation Magazine remarked: "It isn't proper to expect us to be perfect in order to make up for your game's many imbalances… Life might not be fair, but I certainly expect my games to be."[29] However, some saw the challenge as a positive, such as Adam Pavlacka of PlayStation Magazine, who said: "I appreciate a good challenge in today's games, and JAK II offers it."[4]

Accolades

Jak II won Editor's Choice from IGN[30] and GameSpot,[31] and was followed by a nomination for Best PlayStation 2 Game by GameSpot as well.[32] GameSpot named it the best PlayStation 2 game of October 2003.[33] During the AIAS' 7th Annual Interactive Achievement Awards, Jak II received nominations for "Console Platform Action/Adventure Game of the Year" and outstanding achievements in "Animation", "Art Direction", "Gameplay Engineering", "Visual Engineering", and "Character Performance - Female" for Anna Garduño's vocal portrayal of Keira.[34]

Jak II was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months.[35] Jak II received a "Platinum Prize" in Japan for sales of over one million units.[8] Worldwide, the game sold more than 1.6 million units by April 2004.[36]

Remasters

In 2012, Jak II was remastered in the Jak and Daxter Collection on the PlayStation 3,[37] with the collection releasing on the PlayStation Vita a year later.[38] In 2017, Jak II was made available to play on the PlayStation 4 via emulation, featuring high-definition graphics and trophy support,[39] and later became available on PlayStation 5 through backward compatibility.

Like its predecessor, the game was unofficially ported to PC by fans in 2023 as part of the OpenGOAL project.[40]

Notes

Template:Notelist

References

Citations

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  1. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  2. a b c d Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  3. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  4. a b Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  5. a b Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  6. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  7. Script error: No such module "citation/CS1".
  8. a b Script error: No such module "citation/CS1".
  9. a b c Script error: No such module "citation/CS1".
  10. Script error: No such module "citation/CS1".
  11. Script error: No such module "citation/CS1".
  12. Script error: No such module "citation/CS1".
  13. Script error: No such module "citation/CS1".
  14. Script error: No such module "citation/CS1".
  15. a b c Script error: No such module "Citation/CS1".
  16. a b c Script error: No such module "Citation/CS1".
  17. a b Script error: No such module "citation/CS1".
  18. Script error: No such module "citation/CS1".
  19. Script error: No such module "citation/CS1".
  20. Script error: No such module "citation/CS1".
  21. Script error: No such module "citation/CS1".
  22. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  23. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  24. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  25. Script error: No such module "citation/CS1".
  26. Script error: No such module "citation/CS1".
  27. Script error: No such module "citation/CS1".
  28. Script error: No such module "citation/CS1".
  29. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  30. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  31. Cite error: Script error: No such module "Namespace detect".Script error: No such module "Namespace detect".
  32. Script error: No such module "citation/CS1".
  33. Script error: No such module "citation/CS1".
  34. Script error: No such module "citation/CS1".
  35. Script error: No such module "citation/CS1".
  36. Script error: No such module "citation/CS1".
  37. Script error: No such module "citation/CS1".
  38. Script error: No such module "citation/CS1".
  39. Script error: No such module "citation/CS1".
  40. Script error: No such module "citation/CS1".

Script error: No such module "Check for unknown parameters".

Bibliography

  • Script error: No such module "citation/CS1".

External links

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Script error: No such module "Navbox". Template:Naughty Dog Template:Portal bar Template:Authority control