Gauntlet II: Difference between revisions

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imported>Martinpi99
m added link to Brad Fuller
 
 
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{{Short description|1986 arcade video game}}
{{Short description|1986 video game}}
{{For|the TV show|Real World/Road Rules Challenge: The Gauntlet II}}
{{For|the TV show|Real World/Road Rules Challenge: The Gauntlet II}}
{{Infobox video game
{{Infobox video game
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| image = Gauntlet II game flyer.png
| image = Gauntlet II game flyer.png
| caption = Arcade flyer
| caption = Arcade flyer
| developer = [[Atari Games]]
| developer = [[Atari Games]]{{efn|Amiga, Atari ST, C64, CPC and ZX Spectrum versions developed by [[Gremlin Interactive|Gremlin Graphics Software]]; MS-DOS, NES, and Game Boy versions developed by Eastridge Technology.}}
| publisher = Atari Games<br>'''Home computers'''{{vgrelease|NA|[[Mindscape (company)|Mindscape]]|EU|[[U.S. Gold]]}}
| publisher = {{Collapsible list|title={{nobold|Atari Games}}|'''Home computers'''{{vgrelease|NA|[[Mindscape (company)|Mindscape]]|EU|[[U.S. Gold]]}} '''Game Boy, NES'''<br>Mindscape}}
| designer = [[Ed Logg]]
| designer = [[Ed Logg]]
| programmer = Ed Logg<br>Bob Flanagan
| programmer = Ed Logg<br>Bob Flanagan
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| composer = Hal Canon<br>[[Brad Fuller (composer)|Brad Fuller]]<br>Earl Vickers
| composer = Hal Canon<br>[[Brad Fuller (composer)|Brad Fuller]]<br>Earl Vickers
| series = ''[[Gauntlet (series)|Gauntlet]]''
| series = ''[[Gauntlet (series)|Gauntlet]]''
| released = August 1986<ref name=agpc3>{{cite magazine|magazine=Atari Games Players Journal|title=The Adventures Continues With Gauntlet|date=August 1986|volume=1|issue=3|url=http://www.atarimania.com/mags/pdf/atari-games-players-club-vol-01-number-03.pdf}}</ref><ref name=klov>{{cite web |url=http://www.arcade-museum.com/game_detail.php?game_id=7925 |title=Gauntlet II|publisher=The International Arcade Museum}}</ref>
| platforms = [[Arcade video game|Arcade]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[ZX Spectrum]], [[Nintendo Entertainment System|NES]], [[MS-DOS]], [[Game Boy]]
| released = {{Collapsible list|title={{nobold|August 1986}}|'''Arcade'''{{vgrelease|NA|August 1986<ref name=agpc3>{{cite magazine|magazine=Atari Games Players Journal|title=The Adventures Continues With Gauntlet|date=August 1986|volume=1|issue=3|url=http://www.atarimania.com/mags/pdf/atari-games-players-club-vol-01-number-03.pdf}}</ref><ref name=klov>{{cite web |url=http://www.arcade-museum.com/game_detail.php?game_id=7925 |title=Gauntlet II|publisher=The International Arcade Museum}}</ref>}} '''Amiga, Atari ST, C64'''{{vgrelease|EU|October 1987<ref name="tgmoct87">{{cite magazine |author=<!-- not stated --> |date=October 1987 |title=News |url=https://archive.org/details/thegamesmachine-01/page/n9/mode/2up |magazine=[[The Games Machine]] |publisher=[[Newsfield]] |issue=1 |page=10}}</ref>|NA|August 1989<ref name="cesep89">{{cite news |title=Availability Update |url=https://archive.gamehistory.org/item/12ad9feb-28e7-4caa-bb8c-deccdb32f6fd |work=[[Computer Entertainer]] |volume=8 |issue=6 |date=September 1989 |page=14}}</ref>}} '''CPC'''{{vgrelease|EU|October 1987<ref name="tgmoct87"/>}} '''ZX Spectrum'''{{vgrelease|UK|October 1987<ref name="tgmoct87"/>}} '''MS-DOS'''{{vgrelease|NA|August 1989<ref name="cesep89"/>}} '''NES'''{{vgrelease|NA|September 1990<ref>{{cite web |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf |publisher=Nintendo of America |title=NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf |archive-date=June 11, 2014 }}</ref>|PAL|April 25, 1991{{Citation needed|date=December 2025}}}} '''Game Boy'''{{vgrelease|NA|September 1991<ref>{{cite web |url=http://www.nintendo.com/consumer/downloads/dmg_games.pdf |publisher=Nintendo of America |title=Game Boy (original) Games |url-status=dead |archive-url=https://web.archive.org/web/20160402190758/http://www.nintendo.com/consumer/downloads/dmg_games.pdf |archive-date=April 2, 2016 }}</ref>|EU|1991}}
}}
| genre = [[Hack and slash]], [[dungeon crawl]]
| genre = [[Hack and slash]], [[dungeon crawl]]
| modes = 1-4 players simultaneously
| modes = [[Single-player]], [[multiplayer]]
| arcade system = [[Arcade system board#Atari|Atari Gauntlet]]
| arcade system = [[Arcade system board#Atari|Atari Gauntlet]]
| platforms = [[Arcade game|Arcade]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Game Boy]], [[MS-DOS]], [[Nintendo Entertainment System|NES]], [[ZX Spectrum]]
}}
}}


'''''Gauntlet II''''' is a 1986 [[arcade game]] produced by [[Atari Games]] that serves as the immediate sequel to the original ''[[Gauntlet (1985 video game)|Gauntlet]]'', which was released the previous year.  Like its predecessor, ''Gauntlet II'' is a [[fantasy]]-themed top down [[dungeon crawl]]er game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.
'''''Gauntlet II''''' is a 1986 [[hack and slash]] video game developed and published by [[Atari Games]] for [[arcade video game|arcades]]. It is a sequel to the original ''[[Gauntlet (1985 video game)|Gauntlet]]'', which was released the previous year.  Like its predecessor, ''Gauntlet II'' is a [[fantasy]]-themed top down [[dungeon crawl]]er, and was released as a dedicated cabinet, as well as a conversion kit, both available in two- and four-player versions.


==Gameplay==
==Gameplay==
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==Releases==
==Releases==
''Gauntlet II'' was ported to the [[ZX Spectrum]], [[Amstrad CPC]], [[Commodore 64]], [[Amiga]], [[Atari ST]] and [[MS-DOS]] in 1987. These versions of the game were released in North America by [[Mindscape (software publisher)|Mindscape]] and in Europe by [[U.S. Gold]]. Most versions only supported two players, but the Atari ST version supported an adaptor that allowed two further joysticks (totalling four) to be connected via that machine's [[parallel port]]. Mindscape later ported the game to the [[Nintendo Entertainment System]] in 1990 and the [[Game Boy]] in 1991. The NES version of ''Gauntlet II'' was one of the earliest games for the console that supported up to four players, being compatible with either the [[NES Four Score]] or [[NES Satellite]] adapters.<ref name=np19>{{cite magazine|magazine=Nintendo Power|title=Gauntlet II|issue=19|pages=25–36|date=December 1990}}</ref> Unlike the NES version of the first ''Gauntlet'', ''Gauntlet II'' was a more direct conversion of the arcade original, lacking any sort of storyline or ending.
''Gauntlet II'' was ported to the [[ZX Spectrum]], [[Amstrad CPC]], [[Commodore 64]], [[Amiga]], [[Atari ST]] and [[MS-DOS]] and released in Europe by [[U.S. Gold]] in 1987. The C64, Amiga, Atari ST, and MS-DOS versions were released in North America by [[Mindscape (software publisher)|Mindscape]]. Most versions only supported two players, but the Atari ST version supported an adaptor that allowed two further joysticks (totaling four) to be connected via that machine's [[parallel port]]. Mindscape later ported the game to the [[Nintendo Entertainment System]] in 1990 and the [[Game Boy]] in 1991. The NES version of ''Gauntlet II'' was one of the earliest games for the console that supported up to four players, being compatible with either the [[NES Four Score]] or [[NES Satellite]] adapters.<ref name=np19>{{cite magazine|magazine=Nintendo Power|title=Gauntlet II|issue=19|pages=25–36|date=December 1990}}</ref> Unlike the NES version of the first ''Gauntlet'', ''Gauntlet II'' was a more direct conversion of the arcade original, lacking any sort of storyline or ending.


''Gauntlet II'' is also included in the compilations ''[[Midway Arcade Treasures 2]]'' (released for [[PlayStation 2]], [[Xbox (console)|Xbox]] and [[GameCube]] in 2004) and ''[[Midway Arcade Origins]]'' (released for [[PlayStation 3]] and [[Xbox 360]] in 2012).<ref>{{cite web | url=http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review | title=Squeezing 30 fridge-sized games onto a disc proves difficult |date=November 13, 2012 |publisher=ign.com}}</ref> A stand-alone port of the game was also released by [[Sony Online Entertainment]] for the [[PlayStation 3]] on May 3, 2007 as a downloadable game on the [[PlayStation Store]], but has since been delisted.
''Gauntlet II'' is also included in the compilations ''[[Midway Arcade Treasures 2]]'' (released for [[PlayStation 2]], [[Xbox (console)|Xbox]] and [[GameCube]] in 2004) and ''[[Midway Arcade Origins]]'' (released for [[PlayStation 3]] and [[Xbox 360]] in 2012).<ref>{{cite web | url=http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review | title=Squeezing 30 fridge-sized games onto a disc proves difficult |date=November 13, 2012 |publisher=ign.com}}</ref> A standalone port of the game was also released by [[Sony Online Entertainment]] for the [[PlayStation 3]] on May 3, 2007 as a downloadable game on the [[PlayStation Store]], but has since been delisted.{{Citation needed|date=December 2025}}


==Reception==
==Reception==
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|CRASH=65%<ref>{{cite journal| journal=Crash! | date=February 1988 | issue=49 | pages=94 | title=Gauntlet II Review | publisher=[[Newsfield Publications Ltd]] |url=https://archive.org/stream/crash-magazine-49/Crash_49_Feb_1988#page/n93/mode/1up}}</ref>
|CRASH=65%<ref>{{cite journal| journal=Crash! | date=February 1988 | issue=49 | pages=94 | title=Gauntlet II Review | publisher=[[Newsfield Publications Ltd]] |url=https://archive.org/stream/crash-magazine-49/Crash_49_Feb_1988#page/n93/mode/1up}}</ref>
|SUser={{Rating|10|10}}<ref>{{cite journal| journal=Sinclair User | date=January 1988 | issue=70 | pages=29 | title=Gauntlet II Review | publisher=[[EMAP]] |url=https://archive.org/stream/sinclair-user-magazine-070/SinclairUser_070_Jan_1988#page/n28/mode/1up}}</ref>
|SUser={{Rating|10|10}}<ref>{{cite journal| journal=Sinclair User | date=January 1988 | issue=70 | pages=29 | title=Gauntlet II Review | publisher=[[EMAP]] |url=https://archive.org/stream/sinclair-user-magazine-070/SinclairUser_070_Jan_1988#page/n28/mode/1up}}</ref>
|EGM = 5/10, 6/10, 5/10, 5/10<br/>(NES)<ref>{{cite magazine|magazine=[[Electronic Gaming Monthly]]|title=Review Crew|date=January 1991|volume=4|issue=18|publisher=Sendai Publishing|first1=Steve|first2=Ed|first3=Martin|author4=Sushi-X|last1=Harris|last2=Semrad|last3=Alessi|url=https://archive.gamehistory.org/item/dc9de403-27eb-440e-99a4-5388b5a542fd|via=[[Video Game History Foundation]]|accessdate=October 9, 2025|p=18}}</ref>
|YSinclair=8/10<ref>{{cite journal|journal= Your Sinclair | title=Gauntlet II Review | date= February 1988 | issue=26 | page=65 | publisher=[[Future plc]] | url=https://archive.org/stream/your-sinclair-26/YourSinclair_26_Feb_1988#page/n64/mode/1up}}</ref>
|YSinclair=8/10<ref>{{cite journal|journal= Your Sinclair | title=Gauntlet II Review | date= February 1988 | issue=26 | page=65 | publisher=[[Future plc]] | url=https://archive.org/stream/your-sinclair-26/YourSinclair_26_Feb_1988#page/n64/mode/1up}}</ref>
|rev1 = ''[[ACE (games magazine)|ACE]]''
|rev1 = ''[[ACE (games magazine)|ACE]]''
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The Game Boy version was praised by the German ''Play Time'' magazine for its technical implementation (including 8-directional scrolling), faithful recreation of graphics, and for evoking nostalgic feelings with similar sound effects; however, this version was criticized for difficult-to-recognize sprites and its technically weak theme music.<ref name=playtime/>
The Game Boy version was praised by the German ''Play Time'' magazine for its technical implementation (including 8-directional scrolling), faithful recreation of graphics, and for evoking nostalgic feelings with similar sound effects; however, this version was criticized for difficult-to-recognize sprites and its technically weak theme music.<ref name=playtime/>


The Spectrum version of the game was well received, ''Sinclair User'' said it was "a corker. Fast action and superb gameplay make ''Gauntlet II'' probably the first sequel worth the cash". ''Your Sinclair'' said it was "a 'must have' for all of you who asked for Gauntlet on your Desert Island Disks". Both ''YS'' and ''Crash'' gave the main weaknesses as the sound and the over-similarity to the original.
The ZX Spectrum version of the game was well received. ''[[Sinclair User]]'' said it was "a corker. Fast action and superb gameplay make ''Gauntlet II'' probably the first sequel worth the cash". ''[[Your Sinclair]]'' said it was "a 'must have' for all of you who asked for ''Gauntlet'' on your Desert Island Disks". Both ''Your Sinclair'' and ''[[Crash (magazine)|Crash]]'' gave the main weaknesses as the sound and the over-similarity to the original.


In 1997 ''[[Electronic Gaming Monthly]]'' listed ''Gauntlet II'' as the 3rd best arcade game of all time.<ref>{{cite magazine |title=The 10 Best Arcade Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=130}}</ref>
In 1997, ''[[Electronic Gaming Monthly]]'' listed ''Gauntlet II'' as the third best arcade game of all time.<ref>{{cite magazine |title=The 10 Best Arcade Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=130}}</ref>
 
==Notes==
{{notelist}}


==References==
==References==
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[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:Cooperative video games]]
[[Category:Cooperative video games]]
[[Category:DOS games]]
[[Category:Eastridge Technology games]]
[[Category:Ed Logg games]]
[[Category:Ed Logg games]]
[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:Gremlin Interactive games]]
[[Category:Midway video games]]
[[Category:Midway video games]]
[[Category:Mindscape games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:DOS games]]
[[Category:Sequel video games]]
[[Category:Top-down video games]]
[[Category:U.S. Gold games]]
[[Category:U.S. Gold games]]
[[Category:Video game sequels]]
[[Category:Video games about valkyries]]
[[Category:Video games about valkyries]]
[[Category:Video games about dragons]]
[[Category:Video games about dragons]]
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[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games featuring female protagonists]]
[[Category:Top-down video games]]
[[Category:ZX Spectrum games]]
[[Category:ZX Spectrum games]]
[[Category:Mindscape games]]
[[Category:Multiplayer and single-player video games]]

Latest revision as of 01:40, 25 December 2025

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Gauntlet II is a 1986 hack and slash video game developed and published by Atari Games for arcades. It is a sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler, and was released as a dedicated cabinet, as well as a conversion kit, both available in two- and four-player versions.

Gameplay

File:ARC Gauntlet II.png
Arcade screenshot

Gauntlet II is essentially an expanded version of the original Gauntlet. Like in the original game, there are four character classes to play as, with the choices being Warrior, Valkyrie, Wizard and Elf. The main difference from the original game is that multiple players can now choose to play as the same character class. Because of this each player is now distinguished by the palette of their character, with red and blue being in all versions of the game, while yellow and green are featured in the 4-player version. New voice samples were added in Gauntlet II, identifying each player by their color and class (e.g. "Yellow Elf", "Red Wizard").

New level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features include the enemy "It", which upon contact made a player "It" and drew all enemies towards them. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which occupied multiple squares and required multiple hits to destroy.[1]

New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.

Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).

Development

Shortly after the release of the original Gauntlet, until March 31, 1986, Atari Games held a contest where players submitted level designs, game ideas, and other suggestions for a potential Gauntlet sequel.[2][3] The winners of the contest were announced in the April 1986 issue of Atari Games' newsletter,[4] and the developers implemented some of those submissions in Gauntlet II. During the release of Gauntlet II, Atari Games held a second contest where players were tasked to find the secret rooms in the game itself. After fulfilling a certain task, the players were given a code, which they submitted to Atari Games via an entry form; the grand prize was a U.S. government saving bond valued at $5000, and the first 500 entries received a t-shirt. The contest was held until December 19.[5][6]

Releases

Gauntlet II was ported to the ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, Atari ST and MS-DOS and released in Europe by U.S. Gold in 1987. The C64, Amiga, Atari ST, and MS-DOS versions were released in North America by Mindscape. Most versions only supported two players, but the Atari ST version supported an adaptor that allowed two further joysticks (totaling four) to be connected via that machine's parallel port. Mindscape later ported the game to the Nintendo Entertainment System in 1990 and the Game Boy in 1991. The NES version of Gauntlet II was one of the earliest games for the console that supported up to four players, being compatible with either the NES Four Score or NES Satellite adapters.[7] Unlike the NES version of the first Gauntlet, Gauntlet II was a more direct conversion of the arcade original, lacking any sort of storyline or ending.

Gauntlet II is also included in the compilations Midway Arcade Treasures 2 (released for PlayStation 2, Xbox and GameCube in 2004) and Midway Arcade Origins (released for PlayStation 3 and Xbox 360 in 2012).[8] A standalone port of the game was also released by Sony Online Entertainment for the PlayStation 3 on May 3, 2007 as a downloadable game on the PlayStation Store, but has since been delisted.Script error: No such module "Unsubst".

Reception

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The Game Boy version was praised by the German Play Time magazine for its technical implementation (including 8-directional scrolling), faithful recreation of graphics, and for evoking nostalgic feelings with similar sound effects; however, this version was criticized for difficult-to-recognize sprites and its technically weak theme music.[9]

The ZX Spectrum version of the game was well received. Sinclair User said it was "a corker. Fast action and superb gameplay make Gauntlet II probably the first sequel worth the cash". Your Sinclair said it was "a 'must have' for all of you who asked for Gauntlet on your Desert Island Disks". Both Your Sinclair and Crash gave the main weaknesses as the sound and the over-similarity to the original.

In 1997, Electronic Gaming Monthly listed Gauntlet II as the third best arcade game of all time.[10]

Notes

Template:Notelist

References

<templatestyles src="Reflist/styles.css" />

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External links

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