Programming language: Difference between revisions

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{{Short description|Language for communicating instructions to a machine}}
{{Short description|Language for controlling a computer}}
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{{Use dmy dates|date=September 2020}}
{{Use dmy dates|date=September 2020}}
{{citation style|date=August 2025}}


[[File:C Hello World Program.png|thumb|right|upright=1.3|The [[source code]] for a computer program in [[C (programming language)|C]]. The gray lines are [[comment (computer programming)|comments]] that explain the program to humans. When [[compiled]] and [[Execution (computing)|run]], it will give the output "[["Hello, World!" program|Hello, world!]]".]]
[[File:C Hello World Program.png|thumb|right|upright=1.3|The [[source code]] for a computer program in [[C (programming language)|C]]. The gray lines are [[comment (computer programming)|comments]] that explain the program to humans. When [[compiled]] and [[Execution (computing)|run]], it will give the output "[["Hello, World!" program|Hello, world!]]".]]
A '''programming language''' is a system of notation for writing [[computer program]]s.<ref name="Aaby 2004">{{cite book |last=Aaby |first=Anthony |url=http://www.emu.edu.tr/aelci/Courses/D-318/D-318-Files/plbook/intro.htm |title=Introduction to Programming Languages |year=2004 |access-date=29 September 2012 |archive-url=https://web.archive.org/web/20121108043216/http://www.emu.edu.tr/aelci/Courses/D-318/D-318-Files/plbook/intro.htm |archive-date=8 November 2012 |url-status=dead}}</ref>
Programming languages are described in terms of their [[Syntax (programming languages)|syntax]] (form) and [[semantics (computer science)|semantics]] (meaning), usually defined by a [[formal language]]. Languages usually provide features such as a [[type system]], [[Variable (computer science)|variables]], and mechanisms for [[Exception handling (programming)|error handling]]. An [[Programming language implementation|implementation]] of a programming language is required in order to [[Execution (computing)|execute]] programs, namely an [[Interpreter (computing)|interpreter]] or a [[compiler]]. An interpreter directly executes the source code, while a [[compiler]] produces an [[executable]] program.


[[Computer architecture]] has strongly influenced the design of programming languages, with the most common type ([[imperative languages]]—which implement operations in a specified order) developed to perform well on the popular [[von Neumann architecture]]. While early programming languages were closely tied to the [[Computer hardware|hardware]], over time they have developed more [[abstraction (computer science)|abstraction]] to hide implementation details for greater simplicity.
A '''programming language''' is an artificial language for expressing [[computer program|computer programs]].<ref>{{Cite ISO standard|title=Information technology {{emdash}} Vocabulary|csnumber=63598}}</ref>


Thousands of programming languages—often classified as imperative, [[functional programming|functional]], [[logic programming|logic]], or [[object-oriented programming|object-oriented]]—have been developed for a wide variety of uses. Many aspects of programming language design involve tradeoffs—for example, [[exception handling]] simplifies error handling, but at a performance cost. [[Programming language theory]] is the subfield of [[computer science]] that studies the design, implementation, analysis, characterization, and classification of programming languages.
Programming languages typically allow software to be [[Software development|written]] in a [[Human-readable|human readable]] manner.


==Definitions==
[[Execution (computing)|Execution]] of a program requires an [[Programming language implementation|implementation]]. There are two main approaches for implementing a programming language {{endash}} [[Compiler|compilation]], where programs are compiled ahead-of-time to [[machine code]], and [[Interpreter (computing)|interpretation]], where programs are directly executed. In addition to these two extremes, some implementations use hybrid approaches such as [[just-in-time compilation]] and [[bytecode]] interpreters.<ref>{{Cite book|title=Concepts of Programming Languages|last=Sebesta|first=Robert W.|publisher=Pearson|year=2023|isbn=978-1-292-43682-1|edition=12th global|pages=46–51|language=en}}</ref>
Programming languages differ from [[natural language]]s in that natural languages are used for interaction between people, while programming languages are designed to allow humans to communicate instructions to machines.{{Citation needed|date=October 2024}}


The term ''[[computer language]]'' is sometimes used interchangeably with "programming language".<ref>Robert A. Edmunds, The Prentice-Hall standard glossary of computer terminology, Prentice-Hall, 1985, p. 91</ref> However, usage of these terms varies among authors.
The design of programming languages has been strongly influenced by [[computer architecture]], with most [[imperative languages|imperative]] languages designed around the ubiquitous [[von Neumann architecture]].<ref>{{Cite book |last=Sebesta |first=Robert |title=Concepts of Programming Languages: Global Edition |date=2022 |publisher=Pearson |isbn=978-1-292-43682-1 |edition=12th global |location=Harlow |page=41}}</ref> While early programming languages were closely tied to the [[Computer hardware|hardware]], modern languages often hide hardware details via [[abstraction (computer science)|abstraction]] in an effort to enable better software with less effort.{{Citation needed|date=August 2025}}


In one usage, programming languages are described as a subset of computer languages.<ref>Pascal Lando, Anne Lapujade, Gilles Kassel, and Frédéric Fürst, ''[http://home.mis.u-picardie.fr/~site-ic/site/IMG/pdf/ICSOFT2007_final.pdf Towards a General Ontology of Computer Programs]'' {{webarchive|url=https://web.archive.org/web/20150707093557/http://home.mis.u-picardie.fr/~site-ic/site/IMG/pdf/ICSOFT2007_final.pdf|date=7 July 2015}}, [http://dblp.uni-trier.de/db/conf/icsoft/icsoft2007-1.html ICSOFT 2007] {{webarchive|url=https://web.archive.org/web/20100427063709/http://dblp.uni-trier.de/db/conf/icsoft/icsoft2007-1.html|date=27 April 2010}}, pp. 163–170</ref> Similarly, the term "computer language" may be used in contrast to the term "programming language" to describe languages used in computing but not considered programming languages.{{Citation needed|date=October 2024}} Most practical programming languages are Turing complete,<ref name=":0">{{Cite web |title=Turing Completeness |url=https://www.cs.odu.edu/~zeil/cs390/latest/Public/turing-complete/index.html |url-status=live |archive-url=https://web.archive.org/web/20220816145137/https://cs.odu.edu/~zeil/cs390/latest/Public/turing-complete/index.html |archive-date=16 August 2022 |access-date=2022-10-05 |website=www.cs.odu.edu}}</ref> and as such are equivalent in what programs they can compute.
==Related==
Programming languages have some similarity to [[natural languages]] in that they can allow communication of ideas between people. That is, programs are generally human-readable and can express complex ideas. However, the kinds of ideas that programming languages can express are ultimately limited to the domain of computation.<ref name="BookProgrammingLanguagesChauhanSharad">{{cite book |last1=Chauhan |first1=Sharad |title=Programming Languages - Design and Constructs |date=2013 |publisher=University Science Press |isbn=978-93-81159-41-5 |page=235 |url=https://www.google.co.uk/books/edition/Programming_Languages_Design_and_Constru/qKRnohkDbb0C?hl=en&gbpv=0 |access-date=10 September 2025 |language=English |chapter=10 |quote=Like our natural languages, programming languages facilitate the expression and communication between people. However, programming languages differ from natural languages in two ways. First, programming languages also enables communication of ideas between people and computing machines. Second, programming languages have a narrower expressive domain than our natural languages. That is, they facilitate only the communication of computational ideas.}}</ref>


Another usage regards programming languages as theoretical constructs for programming [[abstract machine]]s and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources.<ref>R. Narasimhan, Programming Languages and Computers: A Unified Metatheory, pp. 189—247 in Franz Alt, Morris Rubinoff (eds.) Advances in computers, Volume 8, Academic Press, 1994, {{ISBN|0-12-012108-5}}, p.215: "[...] the model [...] for computer languages differs from that [...] for programming languages in only two respects. In a computer language, there are only finitely many names—or registers—which can assume only finitely many values—or states—and these states are not further distinguished in terms of any other attributes. [author's footnote:] This may sound like a truism but its implications are far-reaching. For example, it would imply that any model for programming languages, by fixing certain of its parameters or features, should be reducible in a natural way to a model for computer languages."</ref> [[John C. Reynolds]] emphasizes that [[formal specification]] languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.<ref>John C. Reynolds, "Some thoughts on teaching programming and programming languages", ''[[SIGPLAN]] Notices'', Volume 43, Issue 11, November 2008, p.109</ref>
The term ''[[computer language]]'' is sometimes used interchangeably with ''programming language''<ref>Robert A. Edmunds, The Prentice-Hall standard glossary of computer terminology, Prentice-Hall, 1985, p. 91</ref> but some contend they are different concepts. Some contend that programming languages are a subset of computer languages.<ref>Pascal Lando, Anne Lapujade, Gilles Kassel, and Frédéric Fürst, ''[http://home.mis.u-picardie.fr/~site-ic/site/IMG/pdf/ICSOFT2007_final.pdf Towards a General Ontology of Computer Programs]'' {{webarchive|url=https://web.archive.org/web/20150707093557/http://home.mis.u-picardie.fr/~site-ic/site/IMG/pdf/ICSOFT2007_final.pdf|date=7 July 2015}}, [http://dblp.uni-trier.de/db/conf/icsoft/icsoft2007-1.html ICSOFT 2007] {{webarchive|url=https://web.archive.org/web/20100427063709/http://dblp.uni-trier.de/db/conf/icsoft/icsoft2007-1.html|date=27 April 2010}}, pp. 163–170</ref> Some use ''computer language'' to classify a language used in computing that is not considered a programming language.{{Citation needed|date=October 2024}} Some regard a programming language as a theoretical construct for programming an [[abstract machine]], and a computer language as the subset thereof that runs on a physical computer, which has finite hardware resources.<ref>R. Narasimhan, Programming Languages and Computers: A Unified Metatheory, pp. 189–247 in Franz Alt, Morris Rubinoff (eds.) Advances in computers, Volume 8, Academic Press, 1994, {{ISBN|0-12-012108-5}}, p.215: "[...] the model [...] for computer languages differs from that [...] for programming languages in only two respects. In a computer language, there are only finitely many names—or registers—which can assume only finitely many values—or states—and these states are not further distinguished in terms of any other attributes. [author's footnote:] This may sound like a truism but its implications are far-reaching. For example, it would imply that any model for programming languages, by fixing certain of its parameters or features, should be reducible in a natural way to a model for computer languages."</ref>  
 
[[John C. Reynolds]] emphasizes that a [[formal specification]] language is as much a programming language as is a language intended for execution. He argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.<ref>John C. Reynolds, "Some thoughts on teaching programming and programming languages", ''[[SIGPLAN]] Notices'', Volume 43, Issue 11, November 2008, p.109</ref>


==History==
==History==
{{Main|History of programming languages}}
{{Main|History of programming languages}}
===Early developments===
===Early developments===
The first programmable computers were invented at the end of the 1940s, and with them, the first programming languages.{{sfn|Gabbrielli|Martini|2023|p=519}} The earliest computers were programmed in [[first-generation programming language]]s (1GLs), [[machine language]] (simple instructions that could be directly executed by the processor). This code was very difficult to debug and was not [[portability (computing)|portable]] between different computer systems.{{sfn|Gabbrielli|Martini|2023|pp=520–521}} In order to improve the ease of programming, [[assembly languages]] (or [[second-generation programming language]]s—2GLs) were invented, diverging from the machine language to make programs easier to understand for humans, although they did not increase portability.{{sfn|Gabbrielli|Martini|2023|p=521}}
The first programmable computers were invented during the 1940s, and with them, the first programming languages.{{sfn|Gabbrielli|Martini|2023|p=519}} The earliest computers were programmed in [[first-generation programming language]]s (1GLs), [[machine language]] (simple instructions that could be directly executed by the processor). This code was very difficult to debug and was not [[portability (computing)|portable]] between different computer systems.{{sfn|Gabbrielli|Martini|2023|pp=520–521}} In order to improve the ease of programming, [[assembly languages]] (or [[second-generation programming language]]s—2GLs) were invented, diverging from the machine language to make programs easier to understand for humans, although they did not increase portability.{{sfn|Gabbrielli|Martini|2023|p=521}}


Initially, hardware resources were scarce and expensive, while [[human resources]] were cheaper. Therefore, cumbersome languages that were time-consuming to use, but were closer to the hardware for higher efficiency were favored.{{sfn|Gabbrielli|Martini|2023|p=522}} The introduction of [[high-level programming language]]s ([[third-generation programming language]]s—3GLs)—revolutionized programming. These languages [[abstraction (computing)|abstracted]] away the details of the hardware, instead being designed to express algorithms that could be understood more easily by humans. For example, arithmetic expressions could now be written in symbolic notation and later translated into machine code that the hardware could execute.{{sfn|Gabbrielli|Martini|2023|p=521}} In 1957, [[Fortran]] (FORmula TRANslation) was invented. Often considered the first [[compiler|compiled]] high-level programming language,{{sfn|Gabbrielli|Martini|2023|p=521}}{{sfn|Sebesta|2012|p=42}} Fortran has remained in use into the twenty-first century.{{sfn|Gabbrielli|Martini|2023|p=524}}
Initially, hardware resources were scarce and expensive, while [[human resources]] were cheaper. Therefore, cumbersome languages that were time-consuming to use, but were closer to the hardware for higher efficiency were favored.{{sfn|Gabbrielli|Martini|2023|p=522}} The introduction of [[high-level programming language]]s ([[third-generation programming language]]s—3GLs)—revolutionized programming. These languages [[abstraction (computing)|abstracted]] away the details of the hardware, instead being designed to express algorithms that could be understood more easily by humans. For example, arithmetic expressions could now be written in symbolic notation and later translated into machine code that the hardware could execute.{{sfn|Gabbrielli|Martini|2023|p=521}} In 1957, [[Fortran]] (FORmula TRANslation) was invented. Often considered the first [[compiler|compiled]] high-level programming language,{{sfn|Gabbrielli|Martini|2023|p=521}}{{sfn|Sebesta|2012|p=42}} Fortran has remained in use into the twenty-first century.{{sfn|Gabbrielli|Martini|2023|p=524}}
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[[File:Bangalore India Tech books for sale IMG 5261.jpg|thumb|right|A small selection of programming language textbooks]]
[[File:Bangalore India Tech books for sale IMG 5261.jpg|thumb|right|A small selection of programming language textbooks]]


During the 1980s, the invention of the [[personal computer]] transformed the roles for which programming languages were used.{{sfn|Gabbrielli|Martini|2023|pp=532–533}} New languages introduced in the 1980s included C++, a [[superset]] of C that can compile C programs but also supports [[Class (computer programming)|classes]] and [[Inheritance (object-oriented programming)|inheritance]].{{sfn|Gabbrielli|Martini|2023|p=534}} [[Ada (programming language)|Ada]] and other new languages introduced support for [[Concurrency (computer science)|concurrency]].{{sfn|Gabbrielli|Martini|2023|pp=534–535}} The Japanese government invested heavily into the so-called [[Fifth-generation programming language|fifth-generation languages]] that added support for concurrency to logic programming constructs, but these languages were outperformed by other concurrency-supporting languages.{{sfn|Gabbrielli|Martini|2023|p=535}}{{sfn|Sebesta|2012|p=736}}
During the 1980s, the invention of the [[personal computer]] transformed the roles for which programming languages were used.{{sfn|Gabbrielli|Martini|2023|pp=532–533}} New languages introduced in the 1980s included C++, a [[superset]] of C that can compile C programs but also supports [[Class (programming)|classes]] and [[Inheritance (object-oriented programming)|inheritance]].{{sfn|Gabbrielli|Martini|2023|p=534}} [[Ada (programming language)|Ada]] and other new languages introduced support for [[Concurrency (computer science)|concurrency]].{{sfn|Gabbrielli|Martini|2023|pp=534–535}} The Japanese government invested heavily into the so-called [[Fifth-generation programming language|fifth-generation languages]] that added support for concurrency to logic programming constructs, but these languages were outperformed by other concurrency-supporting languages.{{sfn|Gabbrielli|Martini|2023|p=535}}{{sfn|Sebesta|2012|p=736}}


Due to the rapid growth of the [[Internet]] and the [[World Wide Web]] in the 1990s, new programming languages were introduced to support [[Web pages]] and [[Computer network |networking]].{{sfn|Gabbrielli|Martini|2023|p=536}} [[Java (programming language)|Java]], based on C++ and designed for increased portability across systems and security, enjoyed large-scale success because these features are essential for many Internet applications.{{sfn|Gabbrielli|Martini|2023|pp=536–537}}{{sfn|Sebesta|2012|pp=91–92}} Another development was that of [[type system|dynamically typed]] [[scripting languages]]—[[Python (programming language)|Python]], [[JavaScript]], [[PHP]], and [[Ruby (programming language)|Ruby]]—designed to quickly produce small programs that coordinate existing [[Application software|application]]s. Due to their integration with [[HTML]], they have also been used for building web pages hosted on [[Server (computing)|server]]s.{{sfn|Gabbrielli|Martini|2023|pp=538–539}}{{sfn|Sebesta|2012|pp=97–99}}
Due to the rapid growth of the [[Internet]] and the [[World Wide Web]] in the 1990s, new programming languages were introduced to support [[Web pages]] and [[Computer network |networking]].{{sfn|Gabbrielli|Martini|2023|p=536}} [[Java (programming language)|Java]], based on C++ and designed for increased portability across systems and security, enjoyed large-scale success because these features are essential for many Internet applications.{{sfn|Gabbrielli|Martini|2023|pp=536–537}}{{sfn|Sebesta|2012|pp=91–92}} Another development was that of [[type system|dynamically typed]] [[scripting languages]]—[[Python (programming language)|Python]], [[JavaScript]], [[PHP]], and [[Ruby (programming language)|Ruby]]—designed to quickly produce small programs that coordinate existing [[Application software|application]]s. Due to their integration with [[HTML]], they have also been used for building web pages hosted on [[Server (computing)|server]]s.{{sfn|Gabbrielli|Martini|2023|pp=538–539}}{{sfn|Sebesta|2012|pp=97–99}}
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During the 2000s, there was a slowdown in the development of new programming languages that achieved widespread popularity.{{sfn|Gabbrielli|Martini|2023|p=542}} One innovation was [[service-oriented programming]], designed to exploit [[distributed systems]] whose components are connected by a network. Services are similar to objects in object-oriented programming, but run on a separate process.{{sfn|Gabbrielli|Martini|2023|pp=474–475, 477, 542}} [[C Sharp (programming language)|C#]] and [[F Sharp (programming language)|F#]] cross-pollinated ideas between imperative and functional programming.{{sfn|Gabbrielli|Martini|2023|pp=542–543}} After 2010, several new languages—[[Rust (programming language)|Rust]], [[Go (programming language)|Go]], [[Swift (programming language)|Swift]], [[Zig (programming language)|Zig]] and [[Carbon (programming language)|Carbon]] —competed for the performance-critical software for which C had historically been used.{{sfn|Gabbrielli|Martini|2023|p=544}} Most of the new programming languages use [[Type system|static typing]] while a few numbers of new languages use [[Type system|dynamic typing]] like [[Ring (programming language)|Ring]] and [[Julia_(programming_language)|Julia]].<ref>{{cite arXiv | eprint=1209.5145 | last1=Bezanson | first1=Jeff | last2=Karpinski | first2=Stefan | last3=Shah | first3=Viral B. | last4=Edelman | first4=Alan | title=Julia: A Fast Dynamic Language for Technical Computing | date=2012 | class=cs.PL }}</ref><ref>Ayouni, M. and Ayouni, M., 2020. Data Types in Ring. Beginning Ring Programming: From Novice to Professional, pp.51-98.</ref>
During the 2000s, there was a slowdown in the development of new programming languages that achieved widespread popularity.{{sfn|Gabbrielli|Martini|2023|p=542}} One innovation was [[service-oriented programming]], designed to exploit [[distributed systems]] whose components are connected by a network. Services are similar to objects in object-oriented programming, but run on a separate process.{{sfn|Gabbrielli|Martini|2023|pp=474–475, 477, 542}} [[C Sharp (programming language)|C#]] and [[F Sharp (programming language)|F#]] cross-pollinated ideas between imperative and functional programming.{{sfn|Gabbrielli|Martini|2023|pp=542–543}} After 2010, several new languages—[[Rust (programming language)|Rust]], [[Go (programming language)|Go]], [[Swift (programming language)|Swift]], [[Zig (programming language)|Zig]] and [[Carbon (programming language)|Carbon]] —competed for the performance-critical software for which C had historically been used.{{sfn|Gabbrielli|Martini|2023|p=544}} Most of the new programming languages use [[Type system|static typing]] while a few numbers of new languages use [[Type system|dynamic typing]] like [[Ring (programming language)|Ring]] and [[Julia_(programming_language)|Julia]].<ref>{{cite arXiv | eprint=1209.5145 | last1=Bezanson | first1=Jeff | last2=Karpinski | first2=Stefan | last3=Shah | first3=Viral B. | last4=Edelman | first4=Alan | title=Julia: A Fast Dynamic Language for Technical Computing | date=2012 | class=cs.PL }}</ref><ref>Ayouni, M. and Ayouni, M., 2020. Data Types in Ring. Beginning Ring Programming: From Novice to Professional, pp.51-98.</ref>


Some of the new programming languages are classified as [[visual programming languages]] like [[Scratch_(programming_language)|Scratch]], [[LabVIEW]] and [[PWCT]]. Also, some of these languages mix between textual and visual programming usage like [[Ballerina (programming language)|Ballerina]].<ref>Sáez-López, J.M., Román-González, M. and Vázquez-Cano, E., 2016. Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools. Computers & Education, 97, pp.129-141.</ref><ref>Fayed, M.S., Al-Qurishi, M., Alamri, A. and Al-Daraiseh, A.A., 2017, March. PWCT: visual language for IoT and cloud computing applications and systems. In Proceedings of the Second International Conference on Internet of things, Data and Cloud Computing (pp. 1-5).</ref><ref>Kodosky, J., 2020. LabVIEW. Proceedings of the ACM on Programming Languages, 4(HOPL), pp.1-54.</ref><ref>Fernando, A. and Warusawithana, L., 2020. Beginning Ballerina Programming: From Novice to Professional. Apress.</ref> Also, this trend lead to developing projects that help in developing new VPLs like [[Blockly]] by [[Google]].<ref>Baluprithviraj, K.N., Bharathi, K.R., Chendhuran, S. and Lokeshwaran, P., 2021, March. Artificial intelligence based smart door with face mask detection. In 2021 International Conference on Artificial Intelligence and Smart Systems (ICAIS) (pp. 543-548). IEEE.</ref> Many game engines like [[Unreal Engine|Unreal]] and [[Unity (game engine)|Unity]] added support for visual scripting too.<ref>Sewell, B., 2015. Blueprints visual scripting for unreal engine. Packt Publishing Ltd.</ref><ref>Bertolini, L., 2018. Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity. Packt Publishing Ltd.</ref>
Some of the new programming languages are classified as [[visual programming languages]] like [[Scratch_(programming_language)|Scratch]], [[LabVIEW]] and [[PWCT]]. Also, some of these languages mix between textual and visual programming usage like [[Ballerina (programming language)|Ballerina]].<ref>Sáez-López, J.M., Román-González, M. and Vázquez-Cano, E., 2016. Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools. Computers & Education, 97, pp.129-141.</ref><ref>Fayed, M.S., Al-Qurishi, M., Alamri, A. and Al-Daraiseh, A.A., 2017, March. PWCT: visual language for IoT and cloud computing applications and systems. In Proceedings of the Second International Conference on Internet of things, Data and Cloud Computing (pp. 1-5).</ref><ref>Kodosky, J., 2020. LabVIEW. Proceedings of the ACM on Programming Languages, 4(HOPL), pp.1-54.</ref><ref>Fernando, A. and Warusawithana, L., 2020. Beginning Ballerina Programming: From Novice to Professional. Apress.</ref> Also, this trend lead to developing projects that help in developing new VPLs like [[Blockly]] by [[Google]].<ref>Baluprithviraj, K.N., Bharathi, K.R., Chendhuran, S. and Lokeshwaran, P., 2021, March. Artificial intelligence based smart door with face mask detection. In 2021 International Conference on Artificial Intelligence and Smart Systems (ICAIS) (pp. 543-548). IEEE.</ref> Many game engines like [[Unreal Engine|Unreal]] and [[Unity (game engine)|Unity]] added support for visual scripting too.<ref>Sewell, B., 2015. Blueprints visual scripting for unreal engine. Packt Publishing Ltd.</ref><ref>Bertolini, L., 2018. Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity. Packt Publishing Ltd.</ref>


==Elements==
==Definition==
Every programming language includes fundamental elements for describing data and the operations or transformations applied to them, such as adding two numbers or selecting an item from a collection. These elements are governed by syntactic and semantic rules that define their structure and meaning, respectively.
 
A language can be defined in terms of [[Syntax (programming languages)|syntax]] (form) and [[semantics (computer science)|semantics]] (meaning), and often is defined via a [[formal language]] specification.  


===Syntax===
===Syntax===
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The following are examples of well-formed token sequences in this grammar: <code>12345</code>, <code>()</code> and <code>(a b c232 (1))</code>.
The following are examples of well-formed token sequences in this grammar: <code>12345</code>, <code>()</code> and <code>(a b c232 (1))</code>.


Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit [[undefined behavior]]. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.
Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules, and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit [[undefined behavior]]. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.


Using [[natural language]] as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:
Using [[natural language]] as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:
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===Semantics===
===Semantics===
{{Logical connectives sidebar}}
{{Logical connectives sidebar}}
The term [[Semantics#Computer science|''semantics'']] refers to the meaning of languages, as opposed to their form ([[#Syntax|syntax]]).
[[Semantics#Computer science|''Semantics'']] refers to the meaning of content that conforms to a language's syntax.


====Static semantics====
====Static semantics====
Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms.<ref name="Aaby 2004"/>{{Failed verification|date=January 2023|reason=This site says nothing about "static semantics" or any connection between semantics and "structure" or "restrictions".}} For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every [[identifier]] is declared before it is used (in languages that require such declarations) or that the labels on the arms of a [[case statement]] are distinct.<ref>Michael Lee Scott, ''Programming language pragmatics'', Edition 2, Morgan Kaufmann, 2006, {{ISBN|0-12-633951-1}}, p. 18–19</ref> Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that [[subroutine]] calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a [[logic]] called a [[type system]]. Other forms of [[static code analysis|static analyses]] like [[data flow analysis]] may also be part of static semantics. Programming languages such as [[Java (programming language)|Java]] and [[C Sharp (programming language)|C#]] have [[definite assignment analysis]], a form of data flow analysis, as part of their respective static semantics.<ref name=":1">{{Cite book |last=Winskel |first=Glynn |url=https://books.google.com/books?id=JzUNn6uUxm0C |title=The Formal Semantics of Programming Languages: An Introduction |date=5 February 1993 |publisher=MIT Press |isbn=978-0-262-73103-4 |language=en}}</ref>
Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms.<ref name="Aaby 2004">{{cite book |last=Aaby |first=Anthony |url=http://www.emu.edu.tr/aelci/Courses/D-318/D-318-Files/plbook/intro.htm |title=Introduction to Programming Languages |year=2004 |access-date=29 September 2012 |archive-url=https://web.archive.org/web/20121108043216/http://www.emu.edu.tr/aelci/Courses/D-318/D-318-Files/plbook/intro.htm |archive-date=8 November 2012 }}</ref>{{Failed verification|date=January 2023|reason=This site says nothing about "static semantics" or any connection between semantics and "structure" or "restrictions".}} For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every [[identifier]] is declared before it is used (in languages that require such declarations) or that the labels on the arms of a [[case statement]] are distinct.<ref>Michael Lee Scott, ''Programming language pragmatics'', Edition 2, Morgan Kaufmann, 2006, {{ISBN|0-12-633951-1}}, p. 18–19</ref> Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that [[subroutine]] calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a [[logic]] called a [[type system]]. Other forms of [[static code analysis|static analyses]] like [[data flow analysis]] may also be part of static semantics. Programming languages such as [[Java (programming language)|Java]] and [[C Sharp (programming language)|C#]] have [[definite assignment analysis]], a form of data flow analysis, as part of their respective static semantics.<ref name=":1">{{Cite book |last=Winskel |first=Glynn |url=https://books.google.com/books?id=JzUNn6uUxm0C |title=The Formal Semantics of Programming Languages: An Introduction |date=5 February 1993 |publisher=MIT Press |isbn=978-0-262-73103-4 |language=en}}</ref>


====Dynamic semantics====
====Dynamic semantics====
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{{unreferenced|section|date=April 2024}}
{{unreferenced|section|date=April 2024}}
Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the [[evaluation strategy|strategy]] by which expressions are evaluated to values, or the manner in which [[control flow|control structures]] conditionally execute [[Statement (computer science)|statements]]. The ''dynamic semantics'' (also known as ''execution semantics'') of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research goes into [[formal semantics of programming languages]], which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.<ref name=":1" />
Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the [[evaluation strategy|strategy]] by which expressions are evaluated to values, or the manner in which [[control flow|control structures]] conditionally execute [[Statement (computer science)|statements]]. The ''dynamic semantics'' (also known as ''execution semantics'') of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research goes into [[formal semantics of programming languages]], which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.<ref name=":1" />
==Features==
A language provides features for the [[programmer]] for develop software. Some notable features are described below.


===Type system===
===Type system===
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Desirable qualities of programming languages include readability, writability, and reliability.{{sfn|Sebesta|2012|p=8}} These features can reduce the cost of training programmers in a language, the amount of time needed to write and maintain programs in the language, the cost of compiling the code, and increase runtime performance.{{sfn|Sebesta|2012|pp=16–17}}  
Desirable qualities of programming languages include readability, writability, and reliability.{{sfn|Sebesta|2012|p=8}} These features can reduce the cost of training programmers in a language, the amount of time needed to write and maintain programs in the language, the cost of compiling the code, and increase runtime performance.{{sfn|Sebesta|2012|pp=16–17}}  
*Although early programming languages often prioritized efficiency over readability, the latter has grown in importance since the 1970s. Having multiple operations to achieve the same result can be detrimental to readability, as is [[operator overload|overloading operators]], so that the same operator can have multiple meanings.{{sfn|Sebesta|2012|pp=8–9}} Another feature important to readability is [[orthogonality]], limiting the number of constructs that a programmer has to learn.{{sfn|Sebesta|2012|pp=9–10}} A syntax structure that is easily understood and [[reserved word|special word]]s that are immediately obvious also supports readability.{{sfn|Sebesta|2012|pp=12–13}}
*Although early programming languages often prioritized efficiency over readability, the latter has grown in importance since the 1970s. Having multiple operations to achieve the same result can be detrimental to readability, as is [[operator overload|overloading operators]], so that the same operator can have multiple meanings.{{sfn|Sebesta|2012|pp=8–9}} Another feature important to readability is [[orthogonality]], limiting the number of constructs that a programmer has to learn.{{sfn|Sebesta|2012|pp=9–10}} A syntax structure that is easily understood and [[reserved word|special word]]s that are immediately obvious also supports readability.{{sfn|Sebesta|2012|pp=12–13}}
*Writability is the ease of use for writing code to solve the desired problem. Along with the same features essential for readability,{{sfn|Sebesta|2012|p=13}} [[abstraction (computer science)|abstraction]]—interfaces that enable hiding details from the client—and [[Expressive power (computer science)|expressivity]]—enabling more concise programs—additionally help the programmer write code.{{sfn|Sebesta|2012|pp=14–15}} The earliest programming languages were tied very closely to the underlying hardware of the computer, but over time support for abstraction has increased, allowing programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer.<ref>Frederick P. Brooks, Jr.: ''The Mythical Man-Month'', Addison-Wesley, 1982, pp. 93–94</ref> Most programming languages come with a [[standard library]] of commonly used functions.<ref>{{cite journal |last1=Busbee |first1=Kenneth Leroy |last2=Braunschweig |first2=Dave |title=Standard Libraries |url=https://press.rebus.community/programmingfundamentals/chapter/standard-libraries/ |website=Programming Fundamentals – A Modular Structured Approach |access-date=27 January 2024 |language=en |date=15 December 2018}}</ref>
*Writability is the ease of use for writing code to solve the desired problem. Along with the same features essential for readability,{{sfn|Sebesta|2012|p=13}} [[abstraction (computer science)|abstraction]]—interfaces that enable hiding details from the client—and [[Expressive power (computer science)|expressivity]]—enabling more concise programs—additionally help the programmer write code.{{sfn|Sebesta|2012|pp=14–15}} The earliest programming languages were tied very closely to the underlying hardware of the computer, but over time support for abstraction has increased, allowing programmers to express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer.<ref>Frederick P. Brooks, Jr.: ''The Mythical Man-Month'', Addison-Wesley, 1982, pp. 93–94</ref> Most programming languages come with a [[standard library]] of commonly used functions.<ref>{{cite journal |last1=Busbee |first1=Kenneth Leroy |last2=Braunschweig |first2=Dave |title=Standard Libraries |url=https://press.rebus.community/programmingfundamentals/chapter/standard-libraries/ |website=Programming Fundamentals – A Modular Structured Approach |access-date=27 January 2024 |language=en |date=15 December 2018}}</ref>
*Reliability means that a program performs as specified in a wide range of circumstances.{{sfn|Sebesta|2012|p=15}} [[Type checking]], [[exception handling]], and restricted [[aliasing (computing)|aliasing]] (multiple variable names accessing the same region of memory) all can improve a program's reliability.{{sfn|Sebesta|2012|pp=8, 16}}
*Reliability means that a program performs as specified in a wide range of circumstances.{{sfn|Sebesta|2012|p=15}} [[Type checking]], [[exception handling]], and restricted [[aliasing (computing)|aliasing]] (multiple variable names accessing the same region of memory) all can improve a program's reliability.{{sfn|Sebesta|2012|pp=8, 16}}
Programming language design often involves tradeoffs.{{sfn|Sebesta|2012|pp=18, 23}} For example, features to improve reliability typically come at the cost of performance.{{sfn|Sebesta|2012|p=23}} Increased expressivity due to a large number of operators makes writing code easier but comes at the cost of readability.{{sfn|Sebesta|2012|p=23}}
Programming language design often involves tradeoffs.{{sfn|Sebesta|2012|pp=18, 23}} For example, features to improve reliability typically come at the cost of performance.{{sfn|Sebesta|2012|p=23}} Increased expressivity due to a large number of operators makes writing code easier but comes at the cost of readability.{{sfn|Sebesta|2012|p=23}}


{{anchor|English-like programming languages}}
{{anchor|English-like programming languages}}
[[Natural-language programming]] has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. [[Edsger W. Dijkstra]] took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs.<ref>Dijkstra, Edsger W. [http://www.cs.utexas.edu/users/EWD/transcriptions/EWD06xx/EWD667.html On the foolishness of "natural language programming."] {{webarchive|url=https://web.archive.org/web/20080120201526/http://www.cs.utexas.edu/users/EWD/transcriptions/EWD06xx/EWD667.html |date=20 January 2008 }} EWD667.</ref> [[Alan Perlis]] was similarly dismissive of the idea.<ref>{{cite web|last=Perlis|first=Alan|url=http://www-pu.informatik.uni-tuebingen.de/users/klaeren/epigrams.html|title=Epigrams on Programming|work=SIGPLAN Notices Vol. 17, No. 9|date=September 1982|pages=7–13|url-status=live|archive-url=https://web.archive.org/web/19990117034445/http://www-pu.informatik.uni-tuebingen.de/users/klaeren/epigrams.html|archive-date=17 January 1999}}</ref>  
[[Natural-language programming]] has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. [[Edsger W. Dijkstra]] took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs.<ref>Dijkstra, Edsger W. [http://www.cs.utexas.edu/users/EWD/transcriptions/EWD06xx/EWD667.html On the foolishness of "natural language programming."] {{webarchive|url=https://web.archive.org/web/20080120201526/http://www.cs.utexas.edu/users/EWD/transcriptions/EWD06xx/EWD667.html |date=20 January 2008 }} EWD667.</ref> [[Alan Perlis]] was similarly dismissive of the idea.<ref>{{cite web|last=Perlis|first=Alan|url=http://www-pu.informatik.uni-tuebingen.de/users/klaeren/epigrams.html|title=Epigrams on Programming|work=SIGPLAN Notices Vol. 17, No. 9|date=September 1982|pages=7–13|url-status=live|archive-url=https://web.archive.org/web/19990117034445/http://www-pu.informatik.uni-tuebingen.de/users/klaeren/epigrams.html|archive-date=17 January 1999}}</ref>
 
===Specification===
===Specification===
{{Main|Programming language specification}}
{{Main|Programming language specification}}
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Many proprietary languages are widely used, in spite of their proprietary nature; examples include [[MATLAB]], [[VBScript]], and [[Wolfram Language]]. Some languages may make the transition from closed to open; for example, [[Erlang (programming language)|Erlang]] was originally Ericsson's internal programming language.<ref>{{Cite web|url=https://www.ibm.com/developerworks/library/os-erlang1/index.html|title=The basics|date=2011-05-10|website=ibm.com|language=en|access-date=2018-05-13|archive-date=14 May 2018|archive-url=https://web.archive.org/web/20180514064903/https://www.ibm.com/developerworks/library/os-erlang1/index.html|url-status=live}}</ref>
Many proprietary languages are widely used, in spite of their proprietary nature; examples include [[MATLAB]], [[VBScript]], and [[Wolfram Language]]. Some languages may make the transition from closed to open; for example, [[Erlang (programming language)|Erlang]] was originally Ericsson's internal programming language.<ref>{{Cite web|url=https://www.ibm.com/developerworks/library/os-erlang1/index.html|title=The basics|date=2011-05-10|website=ibm.com|language=en|access-date=2018-05-13|archive-date=14 May 2018|archive-url=https://web.archive.org/web/20180514064903/https://www.ibm.com/developerworks/library/os-erlang1/index.html|url-status=live}}</ref>


[[List of open-source programming languages|Open source programming languages]] are particularly helpful for [[open science]] applications, enhancing the capacity for [[Replication crisis|replication]] and code sharing.<ref>{{cite journal |last1=Abdelaziz |first1=Abdullah I. |last2=Hanson |first2=Kent A. |last3=Gaber |first3=Charles E. |last4=Lee |first4=Todd A. |date=2023 |title=Optimizing large real-world data analysis with parquet files in R: A step-by-step tutorial |journal=Pharmacoepidemiology and Drug Safety |volume=33 |issue=3 |pages=e5728 |doi=10.1002/pds.5728|doi-access=free |pmid=37984998 }}</ref>
[[List of open-source programming languages|Open source programming languages]] are particularly helpful for [[open science]] applications, enhancing the capacity for [[Replication crisis|replication]] and code sharing.<ref>{{cite journal |last1=Abdelaziz |first1=Abdullah I. |last2=Hanson |first2=Kent A. |last3=Gaber |first3=Charles E. |last4=Lee |first4=Todd A. |date=2023 |title=Optimizing large real-world data analysis with parquet files in R: A step-by-step tutorial |journal=Pharmacoepidemiology and Drug Safety |volume=33 |issue=3 |article-number=e5728 |doi=10.1002/pds.5728|doi-access=free |pmid=37984998 }}</ref>


==Use==
==Use==
Thousands of different programming languages have been created, mainly in the computing field.<ref>{{cite web|access-date=1 June 2009|url=http://hopl.murdoch.edu.au/|title=HOPL: an interactive Roster of Programming Languages|publisher=[[Murdoch University]]|location=Australia|quote=This site lists 8512 languages.|url-status=dead|archive-url=https://web.archive.org/web/20110220044217/http://hopl.murdoch.edu.au/|archive-date=20 February 2011}}</ref>
Thousands of different programming languages have been created, mainly in the computing field.<ref>{{cite web|access-date=1 June 2009|url=http://hopl.murdoch.edu.au/|title=HOPL: an interactive Roster of Programming Languages|publisher=[[Murdoch University]]|location=Australia|quote=This site lists 8512 languages.|archive-url=https://web.archive.org/web/20110220044217/http://hopl.murdoch.edu.au/|archive-date=20 February 2011}}</ref>
Individual software projects commonly use five programming languages or more.<ref>{{cite conference|first1=Philip|conference=Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering – EASE '15|last1=Mayer|first2=Alexander|last2=Bauer|title=Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering |publisher=ACM|year=2015|location=New York, NY, US|isbn=978-1-4503-3350-4|pages=4:1–4:10|doi=10.1145/2745802.2745805|quote=Results: We found (a) a mean number of 5 languages per project with a clearly dominant main general-purpose language and 5 often-used DSL types, (b) a significant influence of the size, number of commits, and the main language on the number of languages as well as no significant influence of age and number of contributors, and (c) three language ecosystems grouped around XML, Shell/Make, and HTML/CSS. Conclusions: Multi-language programming seems to be common in open-source projects and is a factor that must be dealt with in tooling and when assessing the development and maintenance of such software systems.|chapter=An empirical analysis of the utilization of multiple programming languages in open source projects|doi-access=free}}</ref>
Individual software projects commonly use five programming languages or more.<ref>{{cite conference|first1=Philip|conference=Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering – EASE '15|last1=Mayer|first2=Alexander|last2=Bauer|title=Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering |publisher=ACM|year=2015|location=New York, NY, US|isbn=978-1-4503-3350-4|pages=4:1–4:10|doi=10.1145/2745802.2745805|quote=Results: We found (a) a mean number of 5 languages per project with a clearly dominant main general-purpose language and 5 often-used DSL types, (b) a significant influence of the size, number of commits, and the main language on the number of languages as well as no significant influence of age and number of contributors, and (c) three language ecosystems grouped around XML, Shell/Make, and HTML/CSS. Conclusions: Multi-language programming seems to be common in open-source projects and is a factor that must be dealt with in tooling and when assessing the development and maintenance of such software systems.|chapter=An empirical analysis of the utilization of multiple programming languages in open source projects|doi-access=free}}</ref>


Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using [[pseudocode]], which interleaves natural language with code written in a programming language.
Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using [[pseudocode]], which interleaves natural language with code written in a programming language.


A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A [[programmer]] uses the [[Abstraction (computer science)|abstractions]] present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called [[language primitive|primitives]]).<ref>{{cite web|url=http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-10.html|title=Structure and Interpretation of Computer Programs|author=Abelson, Sussman, and Sussman|access-date=3 March 2009|url-status=dead|archive-url=https://web.archive.org/web/20090226050622/http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-10.html|archive-date=26 February 2009}}</ref> ''[[Computer Programming|Programming]]'' is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.
A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A [[programmer]] uses the [[Abstraction (computer science)|abstractions]] present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called [[language primitive|primitives]]).<ref>{{cite web|url=http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-10.html|title=Structure and Interpretation of Computer Programs|author=Abelson, Sussman, and Sussman|access-date=3 March 2009|archive-url=https://web.archive.org/web/20090226050622/http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-10.html|archive-date=26 February 2009}}</ref> ''[[Computer Programming|Programming]]'' is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.


Programs for a computer might be [[Execution (computing)|executed]] in a [[Batch processing|batch process]] without any human interaction, or a user might type [[Command (computing)|commands]] in an [[Session (computer science)|interactive session]] of an [[Interpreter (computing)|interpreter]]. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a [[Unix shell]] or other [[command-line interface]]), without compiling, it is called a [[scripting language]].<ref>{{cite web
Programs for a computer might be [[Execution (computing)|executed]] in a [[Batch processing|batch process]] without any human interaction, or a user might type [[Command (computing)|commands]] in an [[Session (computer science)|interactive session]] of an [[Interpreter (computing)|interpreter]]. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a [[Unix shell]] or other [[command-line interface]]), without compiling, it is called a [[scripting language]].<ref>{{cite web
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  |author      = Georgina Swan
  |author      = Georgina Swan
  |publisher  = Computerworld
  |publisher  = Computerworld
|url-status    = dead
  |archive-url  = https://web.archive.org/web/20131019181128/http://www.computerworld.com.au/article/319269/cobol_turns_50/
  |archive-url  = https://web.archive.org/web/20131019181128/http://www.computerworld.com.au/article/319269/cobol_turns_50/
  |archive-date = 19 October 2013}}</ref><ref>{{cite web
  |archive-date = 19 October 2013}}</ref><ref>{{cite web
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Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:
Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:
* counting the number of job advertisements that mention the language<ref>{{cite web |author=Nicholas Enticknap |url=http://www.computerweekly.com/Articles/2007/09/11/226631/sslcomputer-weekly-it-salary-survey-finance-boom-drives-it-job.htm |title=SSL/Computer Weekly IT salary survey: finance boom drives IT job growth |work=Computer Weekly |access-date=2013-06-14 |url-status=live |archive-url=https://web.archive.org/web/20111026035734/http://www.computerweekly.com/Articles/2007/09/11/226631/SSLComputer-Weekly-IT-salary-survey-finance-boom-drives-IT-job.htm |archive-date=26 October 2011}}</ref>
* counting the number of job advertisements that mention the language<ref>{{cite web |author=Nicholas Enticknap |url=http://www.computerweekly.com/Articles/2007/09/11/226631/sslcomputer-weekly-it-salary-survey-finance-boom-drives-it-job.htm |title=SSL/Computer Weekly IT salary survey: finance boom drives IT job growth |work=Computer Weekly |access-date=2013-06-14 |url-status=live |archive-url=https://web.archive.org/web/20111026035734/http://www.computerweekly.com/Articles/2007/09/11/226631/SSLComputer-Weekly-IT-salary-survey-finance-boom-drives-IT-job.htm |archive-date=26 October 2011}}</ref>
* the number of books sold that teach or describe the language<ref>{{cite web|url=http://radar.oreilly.com/archives/2006/08/programming_language_trends_1.html|title=Counting programming languages by book sales|publisher=Radar.oreilly.com|date=2 August 2006|url-status=dead|archive-url=https://web.archive.org/web/20080517023127/http://radar.oreilly.com/archives/2006/08/programming_language_trends_1.html|archive-date=17 May 2008}}</ref>
* the number of books sold that teach or describe the language<ref>{{cite web|url=http://radar.oreilly.com/archives/2006/08/programming_language_trends_1.html|title=Counting programming languages by book sales|publisher=Radar.oreilly.com|date=2 August 2006|archive-url=https://web.archive.org/web/20080517023127/http://radar.oreilly.com/archives/2006/08/programming_language_trends_1.html|archive-date=17 May 2008}}</ref>
* estimates of the number of existing lines of code written in the language{{spaced ndash}} which may underestimate languages not often found in public searches<ref>Bieman, J.M.; Murdock, V., Finding code on the World Wide Web: a preliminary investigation, Proceedings First IEEE International Workshop on Source Code Analysis and Manipulation, 2001</ref>
* estimates of the number of existing lines of code written in the language{{spaced ndash}} which may underestimate languages not often found in public searches<ref>Bieman, J.M.; Murdock, V., Finding code on the World Wide Web: a preliminary investigation, Proceedings First IEEE International Workshop on Source Code Analysis and Manipulation, 2001</ref>
* counts of language references (i.e., to the name of the language) found using a web search engine.
* counts of language references (i.e., to the name of the language) found using a web search engine.
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As of June 2024, the top five programming languages as measured by [[TIOBE index]] are [[Python (programming language)|Python]], [[C++]], [[C (programming language)|C]], [[Java (programming language)|Java]] and [[C Sharp (programming language)|C#]]. TIOBE provides a list of top 100 programming languages according to popularity and update this list every month.<ref>{{cite web | url=https://www.tiobe.com/tiobe-index/ | title=TIOBE Index | access-date=24 June 2024 }}</ref>
As of June 2024, the top five programming languages as measured by [[TIOBE index]] are [[Python (programming language)|Python]], [[C++]], [[C (programming language)|C]], [[Java (programming language)|Java]] and [[C Sharp (programming language)|C#]]. TIOBE provides a list of top 100 programming languages according to popularity and update this list every month.<ref>{{cite web | url=https://www.tiobe.com/tiobe-index/ | title=TIOBE Index | access-date=24 June 2024 }}</ref>
According to IEEE Spectrum staff, today's most popular programming languages may remain dominant because of how AI works. As a result, new languages will have a harder time gaining popularity since coders will not write many programs in them.<ref>{{cite web | url=https://spectrum.ieee.org/top-programming-languages-2025 | title=IEEE Spectrum | access-date=25 September 2025 }}</ref>


==Dialects, flavors and implementations==
==Dialects, flavors and implementations==
{{Unreferenced section|date=December 2025}}
A '''dialect''' of a programming language or a [[data exchange language]] is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as [[Scheme (programming language)|Scheme]] and [[Forth (programming language)|Forth]], standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new [[dialect]]. In other cases, a dialect is created for use in a [[domain-specific language]], often a subset. In the [[Lisp (programming language)|Lisp]] world, most languages that use basic [[S-expression]] syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly as do, say, [[Racket (programming language)|Racket]] and [[Clojure]]. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The [[BASIC]] language has [[List of BASIC dialects|many dialects]].
A '''dialect''' of a programming language or a [[data exchange language]] is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as [[Scheme (programming language)|Scheme]] and [[Forth (programming language)|Forth]], standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new [[dialect]]. In other cases, a dialect is created for use in a [[domain-specific language]], often a subset. In the [[Lisp (programming language)|Lisp]] world, most languages that use basic [[S-expression]] syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly as do, say, [[Racket (programming language)|Racket]] and [[Clojure]]. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The [[BASIC]] language has [[List of BASIC dialects|many dialects]].


==Classifications==
==Classifications==
{{details|Categorical list of programming languages}}
{{details|Categorical list of programming languages}}
Programming languages are often placed into four main categories: [[Imperative programming|imperative]], [[functional programming|functional]], [[logic programming|logic]], and [[object oriented]].{{sfn|Sebesta|2012|p=21}}
Programming languages can be described per the following high-level yet sometimes overlapping classifications:{{sfn|Sebesta|2012|p=21}}
*Imperative languages are designed to implement an algorithm in a specified order; they include [[visual programming languages]] such as [[.NET]] for generating [[graphical user interface]]s. [[Scripting languages]], which are partly or fully [[Interpreter (computing)|interpreted]] rather than [[compiler|compiled]], are sometimes considered a separate category but meet the definition of imperative languages.{{sfn|Sebesta|2012|pp=21–22}}
;Imperative
*Functional programming languages work by successively applying functions to the given parameters. Although appreciated by many researchers for their simplicity and elegance, problems with efficiency have prevented them from being widely adopted.{{sfn|Sebesta|2012|p=12}}
An [[imperative programming]] language supports implementing logic encoded as a sequence of ordered operations. Most popularly used languages are classified as imperative.{{sfn|Sebesta|2012|pp=21–22}}
*Logic languages are designed so that the software, rather than the programmer, decides what order in which the instructions are executed.{{sfn|Sebesta|2012|p=22}}
;Functional
*Object-oriented programming—whose characteristic features are [[data abstraction]], [[Inheritance (object-oriented programming)|inheritance]], and [[dynamic dispatch]]—is supported by most popular imperative languages and some functional languages.{{sfn|Sebesta|2012|pp=21–22}}
A [[functional programming]] language supports successively applying functions to the given parameters. Although appreciated by many researchers for their simplicity and elegance, problems with efficiency have prevented them from being widely adopted.{{sfn|Sebesta|2012|p=12}}
Although [[markup languages]] are not programming languages, some have extensions that support limited programming. Additionally, there are special-purpose languages that are not easily compared to other programming languages.{{sfn|Sebesta|2012|pp=22–23}}
;Logic
A [[logic programming]] language is designed so that the software, rather than the programmer, decides what order in which the instructions are executed.{{sfn|Sebesta|2012|p=22}}
; Object-oriented
[[Object-oriented programming]] (OOP) is characterized by features such as [[data abstraction]], [[Inheritance (object-oriented programming)|inheritance]], and [[dynamic dispatch]]. OOP is supported by most popular imperative languages and some functional languages.{{sfn|Sebesta|2012|pp=21–22}}
; Markup
Although a [[markup language]] is not a programming language per se, it might support integration with a programming language.
; Special
There are special-purpose languages that are not easily compared to other programming languages.{{sfn|Sebesta|2012|pp=22–23}}


==See also==
==See also==
{{Portal|Computer programming}}
{{Portal|Computer programming}}


{{Div col}}
{{Column list|
* [[Comparison of programming languages (basic instructions)]]
* [[Comparison of programming languages (basic instructions)]]
* [[Comparison of programming languages]]
* [[Comparison of programming languages]]
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* [[Logic programming]]
* [[Logic programming]]
* [[Literate programming]]
* [[Literate programming]]
* [[Metalanguage]]
* [[Metaprogramming]]
* [[Metaprogramming]]
** {{Section link|Ruby (programming language)|Metaprogramming}}
** {{Section link|Ruby (programming language)|Metaprogramming}}
Line 279: Line 295:
* [[Scientific programming language]]
* [[Scientific programming language]]
* [[Scripting language]]
* [[Scripting language]]
* [[Semantics (logic)]]
* [[Syntax (logic)]]
* [[Software engineering]] and [[List of software engineering topics]]
* [[Software engineering]] and [[List of software engineering topics]]
{{Div col end}}
}}


==References==
==References==
Line 288: Line 306:
{{see also|History of programming languages#Further reading}}
{{see also|History of programming languages#Further reading}}
{{refbegin|30em}}
{{refbegin|30em}}
* {{cite book|last1=Abelson|first1=Harold|author-link1=Harold Abelson|last2=Sussman|first2=Gerald Jay|author-link2=Gerald Jay Sussman|title=Structure and Interpretation of Computer Programs|url=http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-4.html|edition=2nd|year=1996|publisher=MIT Press|archive-url=https://web.archive.org/web/20180309173822/https://mitpress.mit.edu/sicp/full-text/book/book-Z-H-4.html|archive-date=9 March 2018|url-status=dead}}
* {{cite book|last1=Abelson|first1=Harold|author-link1=Harold Abelson|last2=Sussman|first2=Gerald Jay|author-link2=Gerald Jay Sussman|title=Structure and Interpretation of Computer Programs|url=http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-4.html|edition=2nd|year=1996|publisher=MIT Press|archive-url=https://web.archive.org/web/20180309173822/https://mitpress.mit.edu/sicp/full-text/book/book-Z-H-4.html|archive-date=9 March 2018}}
* [[Raphael Finkel]]: ''[https://web.archive.org/web/20141022141742/http://www.nondot.org/sabre/Mirrored/AdvProgLangDesign/ Advanced Programming Language Design]'', Addison Wesley 1995.
* [[Raphael Finkel]]: ''[https://web.archive.org/web/20141022141742/http://www.nondot.org/sabre/Mirrored/AdvProgLangDesign/ Advanced Programming Language Design]'', Addison Wesley 1995.
* [[Daniel P. Friedman]], [[Mitchell Wand]], [[Christopher T. Haynes]]: ''[[Essentials of Programming Languages]]'', The MIT Press 2001.
* [[Daniel P. Friedman]], [[Mitchell Wand]], [[Christopher T. Haynes]]: ''[[Essentials of Programming Languages]]'', The MIT Press 2001.
Line 294: Line 312:
* [[Ellis Horowitz]] (ed.): ''Programming Languages, a Grand Tour'' (3rd ed.), 1987.
* [[Ellis Horowitz]] (ed.): ''Programming Languages, a Grand Tour'' (3rd ed.), 1987.
* Ellis Horowitz: ''Fundamentals of Programming Languages'', 1989.
* Ellis Horowitz: ''Fundamentals of Programming Languages'', 1989.
* [[Shriram Krishnamurthi]]: ''[[Programming Languages: Application and Interpretation]]'', [http://www.cs.brown.edu/~sk/Publications/Books/ProgLangs/ online publication] {{Webarchive|url=https://web.archive.org/web/20210430210417/http://www.cs.brown.edu/~sk/Publications/Books/ProgLangs/ |date=30 April 2021 }}.
* [[Shriram Krishnamurthi]]: ''[[Programming Languages: Application and Interpretation]]'', [https://www.cs.brown.edu/~sk/Publications/Books/ProgLangs/ online publication] {{Webarchive|url=https://web.archive.org/web/20210430210417/http://www.cs.brown.edu/~sk/Publications/Books/ProgLangs/ |date=30 April 2021 }}.
*{{cite book |last1=Gabbrielli |first1=Maurizio |last2=Martini |first2=Simone |title=Programming Languages: Principles and Paradigms |date=2023 |publisher=Springer |isbn=978-3-031-34144-1 |language=en|edition=2nd}}
*{{cite book |last1=Gabbrielli |first1=Maurizio |last2=Martini |first2=Simone |title=Programming Languages: Principles and Paradigms |date=2023 |publisher=Springer |isbn=978-3-031-34144-1 |language=en|edition=2nd}}
* [[Bruce J. MacLennan]]: ''Principles of Programming Languages: Design, Evaluation, and Implementation'', [[Oxford University Press]] 1999.
* [[Bruce J. MacLennan]]: ''Principles of Programming Languages: Design, Evaluation, and Implementation'', [[Oxford University Press]] 1999.
* [[John C. Mitchell]]: ''Concepts in Programming Languages'', [[Cambridge University Press]] 2002.
* [[John C. Mitchell]]: ''Concepts in Programming Languages'', [[Cambridge University Press]] 2002.
*{{cite journal |last1=Nofre |first1=David |last2=Priestley |first2=Mark |last3=Alberts |first3=Gerard |title=When Technology Became Language: The Origins of the Linguistic Conception of Computer Programming, 1950–1960 |journal=Technology and Culture |date=2014 |volume=55 |issue=1 |pages=40–75 |doi=10.1353/tech.2014.0031 |jstor=24468397 |pmid=24988794 |url=https://www.jstor.org/stable/24468397 |issn=0040-165X}}
*{{cite journal |last1=Nofre |first1=David |last2=Priestley |first2=Mark |last3=Alberts |first3=Gerard |title=When Technology Became Language: The Origins of the Linguistic Conception of Computer Programming, 1950–1960 |journal=Technology and Culture |date=2014 |volume=55 |issue=1 |pages=40–75 |doi=10.1353/tech.2014.0031 |jstor=24468397 |pmid=24988794 |issn=0040-165X}}
* [[Benjamin C. Pierce]]: ''[[Types and Programming Languages]]'', The MIT Press 2002.
* [[Benjamin C. Pierce]]: ''[[Types and Programming Languages]]'', The MIT Press 2002.
* [[Terrence W. Pratt]] and [[Marvin Victor Zelkowitz]]: ''Programming Languages: Design and Implementation'' (4th ed.), Prentice Hall 2000.
* [[Terrence W. Pratt]] and [[Marvin Victor Zelkowitz]]: ''Programming Languages: Design and Implementation'' (4th ed.), Prentice Hall 2000.
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[[Category:Programming languages| ]]
[[Category:Programming languages| ]]
[[Category:Notation]]
[[Category:Notation]]
[[Category:Mathematical notation]]
[[Category:Articles with example C code]]
[[Category:Articles with example C code]]

Latest revision as of 08:51, 31 December 2025

Template:Short description Template:Pp-pc1 Template:Use dmy dates Script error: No such module "Unsubst".

File:C Hello World Program.png
The source code for a computer program in C. The gray lines are comments that explain the program to humans. When compiled and run, it will give the output "Hello, world!".

A programming language is an artificial language for expressing computer programs.[1]

Programming languages typically allow software to be written in a human readable manner.

Execution of a program requires an implementation. There are two main approaches for implementing a programming language

  1. REDIRECT Template:En dash

Template:R protected compilation, where programs are compiled ahead-of-time to machine code, and interpretation, where programs are directly executed. In addition to these two extremes, some implementations use hybrid approaches such as just-in-time compilation and bytecode interpreters.[2]

The design of programming languages has been strongly influenced by computer architecture, with most imperative languages designed around the ubiquitous von Neumann architecture.[3] While early programming languages were closely tied to the hardware, modern languages often hide hardware details via abstraction in an effort to enable better software with less effort.Script error: No such module "Unsubst".

Related

Programming languages have some similarity to natural languages in that they can allow communication of ideas between people. That is, programs are generally human-readable and can express complex ideas. However, the kinds of ideas that programming languages can express are ultimately limited to the domain of computation.[4]

The term computer language is sometimes used interchangeably with programming language[5] but some contend they are different concepts. Some contend that programming languages are a subset of computer languages.[6] Some use computer language to classify a language used in computing that is not considered a programming language.Script error: No such module "Unsubst". Some regard a programming language as a theoretical construct for programming an abstract machine, and a computer language as the subset thereof that runs on a physical computer, which has finite hardware resources.[7]

John C. Reynolds emphasizes that a formal specification language is as much a programming language as is a language intended for execution. He argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.[8]

History

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Early developments

The first programmable computers were invented during the 1940s, and with them, the first programming languages.Template:Sfn The earliest computers were programmed in first-generation programming languages (1GLs), machine language (simple instructions that could be directly executed by the processor). This code was very difficult to debug and was not portable between different computer systems.Template:Sfn In order to improve the ease of programming, assembly languages (or second-generation programming languages—2GLs) were invented, diverging from the machine language to make programs easier to understand for humans, although they did not increase portability.Template:Sfn

Initially, hardware resources were scarce and expensive, while human resources were cheaper. Therefore, cumbersome languages that were time-consuming to use, but were closer to the hardware for higher efficiency were favored.Template:Sfn The introduction of high-level programming languages (third-generation programming languages—3GLs)—revolutionized programming. These languages abstracted away the details of the hardware, instead being designed to express algorithms that could be understood more easily by humans. For example, arithmetic expressions could now be written in symbolic notation and later translated into machine code that the hardware could execute.Template:Sfn In 1957, Fortran (FORmula TRANslation) was invented. Often considered the first compiled high-level programming language,Template:SfnTemplate:Sfn Fortran has remained in use into the twenty-first century.Template:Sfn

1960s and 1970s

File:IBM Electronic Data Processing Machine - GPN-2000-001881.jpg
Two people using an IBM 704 mainframe—the first hardware to support floating-point arithmetic—in 1957. Fortran was designed for this machine.Template:SfnTemplate:Sfn

Around 1960, the first mainframes—general purpose computers—were developed, although they could only be operated by professionals and the cost was extreme. The data and instructions were input by punch cards, meaning that no input could be added while the program was running. The languages developed at this time therefore are designed for minimal interaction.Template:Sfn After the invention of the microprocessor, computers in the 1970s became dramatically cheaper.Template:Sfn New computers also allowed more user interaction, which was supported by newer programming languages.Template:Sfn

Lisp, implemented in 1958, was the first functional programming language.[9] Unlike Fortran, it supported recursion and conditional expressions,Template:Sfn and it also introduced dynamic memory management on a heap and automatic garbage collection.Template:Sfn For the next decades, Lisp dominated artificial intelligence applications.Template:Sfn In 1978, another functional language, ML, introduced inferred types and polymorphic parameters.Template:SfnTemplate:Sfn

After ALGOL (ALGOrithmic Language) was released in 1958 and 1960,Template:Sfn it became the standard in computing literature for describing algorithms. Although its commercial success was limited, most popular imperative languages—including C, Pascal, Ada, C++, Java, and C#—are directly or indirectly descended from ALGOL 60.Template:SfnTemplate:Sfn Among its innovations adopted by later programming languages included greater portability and the first use of context-free, BNF grammar.Template:Sfn Simula, the first language to support object-oriented programming (including subtypes, dynamic dispatch, and inheritance), also descends from ALGOL and achieved commercial success.Template:Sfn C, another ALGOL descendant, has sustained popularity into the twenty-first century. C allows access to lower-level machine operations more than other contemporary languages. Its power and efficiency, generated in part with flexible pointer operations, comes at the cost of making it more difficult to write correct code.Template:Sfn

Prolog, designed in 1972, was the first logic programming language, communicating with a computer using formal logic notation.Template:SfnTemplate:Sfn With logic programming, the programmer specifies a desired result and allows the interpreter to decide how to achieve it.Template:SfnTemplate:Sfn

1980s to 2000s

File:Bangalore India Tech books for sale IMG 5261.jpg
A small selection of programming language textbooks

During the 1980s, the invention of the personal computer transformed the roles for which programming languages were used.Template:Sfn New languages introduced in the 1980s included C++, a superset of C that can compile C programs but also supports classes and inheritance.Template:Sfn Ada and other new languages introduced support for concurrency.Template:Sfn The Japanese government invested heavily into the so-called fifth-generation languages that added support for concurrency to logic programming constructs, but these languages were outperformed by other concurrency-supporting languages.Template:SfnTemplate:Sfn

Due to the rapid growth of the Internet and the World Wide Web in the 1990s, new programming languages were introduced to support Web pages and networking.Template:Sfn Java, based on C++ and designed for increased portability across systems and security, enjoyed large-scale success because these features are essential for many Internet applications.Template:SfnTemplate:Sfn Another development was that of dynamically typed scripting languagesPython, JavaScript, PHP, and Ruby—designed to quickly produce small programs that coordinate existing applications. Due to their integration with HTML, they have also been used for building web pages hosted on servers.Template:SfnTemplate:Sfn

2000s to present

During the 2000s, there was a slowdown in the development of new programming languages that achieved widespread popularity.Template:Sfn One innovation was service-oriented programming, designed to exploit distributed systems whose components are connected by a network. Services are similar to objects in object-oriented programming, but run on a separate process.Template:Sfn C# and F# cross-pollinated ideas between imperative and functional programming.Template:Sfn After 2010, several new languages—Rust, Go, Swift, Zig and Carbon —competed for the performance-critical software for which C had historically been used.Template:Sfn Most of the new programming languages use static typing while a few numbers of new languages use dynamic typing like Ring and Julia.[10][11]

Some of the new programming languages are classified as visual programming languages like Scratch, LabVIEW and PWCT. Also, some of these languages mix between textual and visual programming usage like Ballerina.[12][13][14][15] Also, this trend lead to developing projects that help in developing new VPLs like Blockly by Google.[16] Many game engines like Unreal and Unity added support for visual scripting too.[17][18]

Definition

A language can be defined in terms of syntax (form) and semantics (meaning), and often is defined via a formal language specification.

Syntax

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File:Python add5 parse.png
Parse tree of Python code with inset tokenization
File:Python add5 syntax.svg
Syntax highlighting is often used to aid programmers in recognizing elements of source code. The language above is Python.

A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming languages are graphical, using visual relationships between symbols to specify a program.

The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either formal or hard-coded in a reference implementation). Since most languages are textual, this article discusses textual syntax.

The programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (for grammatical structure). Below is a simple grammar, based on Lisp:

expression ::= atom | list
atom       ::= number | symbol
number     ::= [+-]?['0'-'9']+
symbol     ::= ['A'-'Z''a'-'z'].*
list       ::= '(' expression* ')'

This grammar specifies the following:

  • an expression is either an atom or a list;
  • an atom is either a number or a symbol;
  • a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
  • a symbol is a letter followed by zero or more of any alphabetical characters (excluding whitespace); and
  • a list is a matched pair of parentheses, with zero or more expressions inside it.

The following are examples of well-formed token sequences in this grammar: 12345, () and (a b c232 (1)).

Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules, and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.

Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:

The following C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4 has no meaning for a value having a complex type and p->im is not defined because the value of p is the null pointer):

complex *p = NULL;
complex abs_p = sqrt(*p >> 4 + p->im);

If the type declaration on the first line were omitted, the program would trigger an error on the undefined variable p during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information.

The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars.[19] Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution.[20] In contrast to Lisp's macro system and Perl's BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.[21]

Semantics

Template:Logical connectives sidebar Semantics refers to the meaning of content that conforms to a language's syntax.

Static semantics

Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms.[22]Script error: No such module "Unsubst". For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement are distinct.[23] Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static analyses like data flow analysis may also be part of static semantics. Programming languages such as Java and C# have definite assignment analysis, a form of data flow analysis, as part of their respective static semantics.[24]

Dynamic semantics

Script error: No such module "Labelled list hatnote". Script error: No such module "Unsubst".Template:Template other Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics (also known as execution semantics) of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research goes into formal semantics of programming languages, which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.[24]

Features

A language provides features for the programmer for develop software. Some notable features are described below.

Type system

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A data type is a set of allowable values and operations that can be performed on these values.Template:Sfn Each programming language's type system defines which data types exist, the type of an expression, and how type equivalence and type compatibility function in the language.Template:Sfn

According to type theory, a language is fully typed if the specification of every operation defines types of data to which the operation is applicable.[25] In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths.[25] In practice, while few languages are fully typed, most offer a degree of typing.[25]

Because different types (such as integers and floats) represent values differently, unexpected results will occur if one type is used when another is expected. Type checking will flag this error, usually at compile time (runtime type checking is more costly).Template:Sfn With strong typing, type errors can always be detected unless variables are explicitly cast to a different type. Weak typing occurs when languages allow implicit casting—for example, to enable operations between variables of different types without the programmer making an explicit type conversion. The more cases in which this type coercion is allowed, the fewer type errors can be detected.Template:Sfn

Commonly supported types

Script error: No such module "Labelled list hatnote". Early programming languages often supported only built-in, numeric types such as the integer (signed and unsigned) and floating point (to support operations on real numbers that are not integers). Most programming languages support multiple sizes of floats (often called float and double) and integers depending on the size and precision required by the programmer. Storing an integer in a type that is too small to represent it leads to integer overflow. The most common way of representing negative numbers with signed types is twos complement, although ones complement is also used.Template:Sfn Other common types include Boolean—which is either true or false—and character—traditionally one byte, sufficient to represent all ASCII characters.Template:Sfn

Arrays are a data type whose elements, in many languages, must consist of a single type of fixed length. Other languages define arrays as references to data stored elsewhere and support elements of varying types.Template:Sfn Depending on the programming language, sequences of multiple characters, called strings, may be supported as arrays of characters or their own primitive type.Template:Sfn Strings may be of fixed or variable length, which enables greater flexibility at the cost of increased storage space and more complexity.Template:Sfn Other data types that may be supported include lists,Template:Sfn associative (unordered) arrays accessed via keys,Template:Sfn records in which data is mapped to names in an ordered structure,Template:Sfn and tuples—similar to records but without names for data fields.Template:Sfn Pointers store memory addresses, typically referencing locations on the heap where other data is stored.Template:Sfn

The simplest user-defined type is an ordinal type, often called an enumeration, whose values can be mapped onto the set of positive integers.Template:Sfn Since the mid-1980s, most programming languages also support abstract data types, in which the representation of the data and operations are hidden from the user, who can only access an interface.Template:Sfn The benefits of data abstraction can include increased reliability, reduced complexity, less potential for name collision, and allowing the underlying data structure to be changed without the client needing to alter its code.Template:Sfn

Static and dynamic typing

In static typing, all expressions have their types determined before a program executes, typically at compile-time.[25] Most widely used, statically typed programming languages require the types of variables to be specified explicitly. In some languages, types are implicit; one form of this is when the compiler can infer types based on context. The downside of implicit typing is the potential for errors to go undetected.Template:Sfn Complete type inference has traditionally been associated with functional languages such as Haskell and ML.[26]

With dynamic typing, the type is not attached to the variable but only the value encoded in it. A single variable can be reused for a value of a different type. Although this provides more flexibility to the programmer, it is at the cost of lower reliability and less ability for the programming language to check for errors.Template:Sfn Some languages allow variables of a union type to which any type of value can be assigned, in an exception to their usual static typing rules.Template:Sfn

Concurrency

Script error: No such module "Labelled list hatnote". In computing, multiple instructions can be executed simultaneously. Many programming languages support instruction-level and subprogram-level concurrency.Template:Sfn By the twenty-first century, additional processing power on computers was increasingly coming from the use of additional processors, which requires programmers to design software that makes use of multiple processors simultaneously to achieve improved performance.Template:Sfn Interpreted languages such as Python and Ruby do not support the concurrent use of multiple processors.Template:Sfn Other programming languages do support managing data shared between different threads by controlling the order of execution of key instructions via the use of semaphores, controlling access to shared data via monitor, or enabling message passing between threads.Template:Sfn

Exception handling

Script error: No such module "Labelled list hatnote". Many programming languages include exception handlers, a section of code triggered by runtime errors that can deal with them in two main ways:Template:Sfn

  • Termination: shutting down and handing over control to the operating system. This option is considered the simplest.
  • Resumption: resuming the program near where the exception occurred. This can trigger a repeat of the exception, unless the exception handler is able to modify values to prevent the exception from reoccurring.

Some programming languages support dedicating a block of code to run regardless of whether an exception occurs before the code is reached; this is called finalization.Template:Sfn

There is a tradeoff between increased ability to handle exceptions and reduced performance.Template:Sfn For example, even though array index errors are commonTemplate:Sfn C does not check them for performance reasons.Template:Sfn Although programmers can write code to catch user-defined exceptions, this can clutter a program. Standard libraries in some languages, such as C, use their return values to indicate an exception.Template:Sfn Some languages and their compilers have the option of turning on and off error handling capability, either temporarily or permanently.Template:Sfn

Design and implementation

Script error: No such module "Labelled list hatnote". One of the most important influences on programming language design has been computer architecture. Imperative languages, the most commonly used type, were designed to perform well on von Neumann architecture, the most common computer architecture.Template:Sfn In von Neumann architecture, the memory stores both data and instructions, while the CPU that performs instructions on data is separate, and data must be piped back and forth to the CPU. The central elements in these languages are variables, assignment, and iteration, which is more efficient than recursion on these machines.Template:Sfn

Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse.Script error: No such module "Unsubst". The birth of programming languages in the 1950s was stimulated by the desire to make a universal programming language suitable for all machines and uses, avoiding the need to write code for different computers.Template:Sfn By the early 1960s, the idea of a universal language was rejected due to the differing requirements of the variety of purposes for which code was written.Template:Sfn

Tradeoffs

Desirable qualities of programming languages include readability, writability, and reliability.Template:Sfn These features can reduce the cost of training programmers in a language, the amount of time needed to write and maintain programs in the language, the cost of compiling the code, and increase runtime performance.Template:Sfn

  • Although early programming languages often prioritized efficiency over readability, the latter has grown in importance since the 1970s. Having multiple operations to achieve the same result can be detrimental to readability, as is overloading operators, so that the same operator can have multiple meanings.Template:Sfn Another feature important to readability is orthogonality, limiting the number of constructs that a programmer has to learn.Template:Sfn A syntax structure that is easily understood and special words that are immediately obvious also supports readability.Template:Sfn
  • Writability is the ease of use for writing code to solve the desired problem. Along with the same features essential for readability,Template:Sfn abstraction—interfaces that enable hiding details from the client—and expressivity—enabling more concise programs—additionally help the programmer write code.Template:Sfn The earliest programming languages were tied very closely to the underlying hardware of the computer, but over time support for abstraction has increased, allowing programmers to express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer.[27] Most programming languages come with a standard library of commonly used functions.[28]
  • Reliability means that a program performs as specified in a wide range of circumstances.Template:Sfn Type checking, exception handling, and restricted aliasing (multiple variable names accessing the same region of memory) all can improve a program's reliability.Template:Sfn

Programming language design often involves tradeoffs.Template:Sfn For example, features to improve reliability typically come at the cost of performance.Template:Sfn Increased expressivity due to a large number of operators makes writing code easier but comes at the cost of readability.Template:Sfn

Script error: No such module "anchor". Natural-language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs.[29] Alan Perlis was similarly dismissive of the idea.[30]

Specification

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The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be.

A programming language specification can take several forms, including the following:

Implementation

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An implementation of a programming language is the conversion of a program into machine code that can be executed by the hardware. The machine code then can be executed with the help of the operating system.Template:Sfn The most common form of interpretation in production code is by a compiler, which translates the source code via an intermediate-level language into machine code, known as an executable. Once the program is compiled, it will run more quickly than with other implementation methods.Template:Sfn Some compilers are able to provide further optimization to reduce memory or computation usage when the executable runs, but increasing compilation time.Template:Sfn

Another implementation method is to run the program with an interpreter, which translates each line of software into machine code just before it executes. Although it can make debugging easier, the downside of interpretation is that it runs 10 to 100 times slower than a compiled executable.Template:Sfn Hybrid interpretation methods provide some of the benefits of compilation and some of the benefits of interpretation via partial compilation. One form this takes is just-in-time compilation, in which the software is compiled ahead of time into an intermediate language, and then into machine code immediately before execution.Template:Sfn

Proprietary languages

Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain-specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users.Script error: No such module "Unsubst".

Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language,[34] and Microsoft's C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment.[35]

Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally Ericsson's internal programming language.[36]

Open source programming languages are particularly helpful for open science applications, enhancing the capacity for replication and code sharing.[37]

Use

Thousands of different programming languages have been created, mainly in the computing field.[38] Individual software projects commonly use five programming languages or more.[39]

Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language.

A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called primitives).[40] Programming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.

Programs for a computer might be executed in a batch process without any human interaction, or a user might type commands in an interactive session of an interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language.[41]

Measuring language usage

Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the corporate data center, often on large mainframes;[42][43] Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time, and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications.

Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:

  • counting the number of job advertisements that mention the language[44]
  • the number of books sold that teach or describe the language[45]
  • estimates of the number of existing lines of code written in the languageTemplate:Spaced ndash which may underestimate languages not often found in public searches[46]
  • counts of language references (i.e., to the name of the language) found using a web search engine.

Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages (in descending order by overall popularity): Java, C, C++, Python, C#, JavaScript, VB .NET, R, PHP, and MATLAB.[47]

As of June 2024, the top five programming languages as measured by TIOBE index are Python, C++, C, Java and C#. TIOBE provides a list of top 100 programming languages according to popularity and update this list every month.[48]

According to IEEE Spectrum staff, today's most popular programming languages may remain dominant because of how AI works. As a result, new languages will have a harder time gaining popularity since coders will not write many programs in them.[49]

Dialects, flavors and implementations

Script error: No such module "Unsubst". A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC language has many dialects.

Classifications

Script error: No such module "labelled list hatnote". Programming languages can be described per the following high-level yet sometimes overlapping classifications:Template:Sfn

Imperative

An imperative programming language supports implementing logic encoded as a sequence of ordered operations. Most popularly used languages are classified as imperative.Template:Sfn

Functional

A functional programming language supports successively applying functions to the given parameters. Although appreciated by many researchers for their simplicity and elegance, problems with efficiency have prevented them from being widely adopted.Template:Sfn

Logic

A logic programming language is designed so that the software, rather than the programmer, decides what order in which the instructions are executed.Template:Sfn

Object-oriented

Object-oriented programming (OOP) is characterized by features such as data abstraction, inheritance, and dynamic dispatch. OOP is supported by most popular imperative languages and some functional languages.Template:Sfn

Markup

Although a markup language is not a programming language per se, it might support integration with a programming language.

Special

There are special-purpose languages that are not easily compared to other programming languages.Template:Sfn

See also

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Template:Column list

References

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  5. Robert A. Edmunds, The Prentice-Hall standard glossary of computer terminology, Prentice-Hall, 1985, p. 91
  6. Pascal Lando, Anne Lapujade, Gilles Kassel, and Frédéric Fürst, Towards a General Ontology of Computer Programs Template:Webarchive, ICSOFT 2007 Template:Webarchive, pp. 163–170
  7. R. Narasimhan, Programming Languages and Computers: A Unified Metatheory, pp. 189–247 in Franz Alt, Morris Rubinoff (eds.) Advances in computers, Volume 8, Academic Press, 1994, Template:ISBN, p.215: "[...] the model [...] for computer languages differs from that [...] for programming languages in only two respects. In a computer language, there are only finitely many names—or registers—which can assume only finitely many values—or states—and these states are not further distinguished in terms of any other attributes. [author's footnote:] This may sound like a truism but its implications are far-reaching. For example, it would imply that any model for programming languages, by fixing certain of its parameters or features, should be reducible in a natural way to a model for computer languages."
  8. John C. Reynolds, "Some thoughts on teaching programming and programming languages", SIGPLAN Notices, Volume 43, Issue 11, November 2008, p.109
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  11. Ayouni, M. and Ayouni, M., 2020. Data Types in Ring. Beginning Ring Programming: From Novice to Professional, pp.51-98.
  12. Sáez-López, J.M., Román-González, M. and Vázquez-Cano, E., 2016. Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools. Computers & Education, 97, pp.129-141.
  13. Fayed, M.S., Al-Qurishi, M., Alamri, A. and Al-Daraiseh, A.A., 2017, March. PWCT: visual language for IoT and cloud computing applications and systems. In Proceedings of the Second International Conference on Internet of things, Data and Cloud Computing (pp. 1-5).
  14. Kodosky, J., 2020. LabVIEW. Proceedings of the ACM on Programming Languages, 4(HOPL), pp.1-54.
  15. Fernando, A. and Warusawithana, L., 2020. Beginning Ballerina Programming: From Novice to Professional. Apress.
  16. Baluprithviraj, K.N., Bharathi, K.R., Chendhuran, S. and Lokeshwaran, P., 2021, March. Artificial intelligence based smart door with face mask detection. In 2021 International Conference on Artificial Intelligence and Smart Systems (ICAIS) (pp. 543-548). IEEE.
  17. Sewell, B., 2015. Blueprints visual scripting for unreal engine. Packt Publishing Ltd.
  18. Bertolini, L., 2018. Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity. Packt Publishing Ltd.
  19. Script error: No such module "citation/CS1". Section 2.2: Pushdown Automata, pp.101–114.
  20. Jeffrey Kegler, "Perl and Undecidability Template:Webarchive", The Perl Review. Papers 2 and 3 prove, using respectively Rice's theorem and direct reduction to the halting problem, that the parsing of Perl programs is in general undecidable.
  21. Marty Hall, 1995, Lecture Notes: Macros Template:Webarchive, PostScript version Template:Webarchive
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  23. Michael Lee Scott, Programming language pragmatics, Edition 2, Morgan Kaufmann, 2006, Template:ISBN, p. 18–19
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  27. Frederick P. Brooks, Jr.: The Mythical Man-Month, Addison-Wesley, 1982, pp. 93–94
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  29. Dijkstra, Edsger W. On the foolishness of "natural language programming." Template:Webarchive EWD667.
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  33. ANSI – Programming Language Rexx, X3-274.1996
  34. See: Oracle America, Inc. v. Google, Inc.Template:User-generated source
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Further reading

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