Bridge pattern: Difference between revisions

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
 
Fix typo in nodsicard
 
Line 59: Line 59:
Bridge pattern compose objects in tree structure. It decouples abstraction from implementation. Here abstraction represents the client from which the objects will be called. An example implemented in C# is given below
Bridge pattern compose objects in tree structure. It decouples abstraction from implementation. Here abstraction represents the client from which the objects will be called. An example implemented in C# is given below
<syntaxhighlight lang="csharp">
<syntaxhighlight lang="csharp">
namespace Wikipedia.Examples;
using System;
// Helps in providing truly decoupled architecture
// Helps in providing truly decoupled architecture
public interface IBridge
interface IBridge
{
{
     void Function1();
     void Function1();
Line 66: Line 70:
}
}


public class Bridge1 : IBridge
class Bridge1 : IBridge
{
{
     public void Function1()
     public void Function1()
Line 79: Line 83:
}
}


public class Bridge2 : IBridge
class Bridge2 : IBridge
{
{
     public void Function1()
     public void Function1()
Line 92: Line 96:
}
}


public interface IAbstractBridge
interface IAbstractBridge
{
{
     void CallMethod1();
     void CallMethod1();
Line 98: Line 102:
}
}


public class AbstractBridge : IAbstractBridge
class AbstractBridge : IAbstractBridge
{
{
     public IBridge bridge;
     public IBridge bridge;
Line 191: Line 195:
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
import std;
import std;
using std::string;
using std::vector;


class DrawingAPI {
class DrawingAPI {
  public:
public:
     virtual ~DrawingAPI() = default;
     virtual ~DrawingAPI() = default;
     virtual std::string DrawCircle(float x, float y, float radius) const = 0;
     virtual string drawCircle(float x, float y, float radius) const = 0;
};
};


class DrawingAPI01 : public DrawingAPI {
class DrawingAPI01: public DrawingAPI {
  public:
public:
     std::string DrawCircle(float x, float y, float radius) const override {
     [[nodiscard]]
      return std::format("API01.circle at {}:{} - radius: {}", std::to_string(x), std::to_string(y), std::to_string(radius));  
    string drawCircle(float x, float y, float radius) const override {
        return std::format("API01.circle at {}:{} - radius: {}", x, y, radius);  
     }
     }
};
};


class DrawingAPI02 : public DrawingAPI {
class DrawingAPI02: public DrawingAPI {
  public:
public:
     std::string DrawCircle(float x, float y, float radius) const override {
     [[nodiscard]]
      return std::format("API02.circle at {}:{} - radius: {}", std::to_string(x), std::to_string(y), std::to_string(radius));
    string drawCircle(float x, float y, float radius) const override {
        return std::format("API02.circle at {}:{} - radius: {}", x, y, radius);
     }
     }
};
};


class Shape {
class Shape {
  public:
protected:
     Shape(const DrawingAPI& drawing_api):
    const DrawingAPI& drawingApi;
    drawing_api_(drawing_api) {}
public:
     Shape(const DrawingAPI& api):
        drawingApi{api} {}
 
     virtual ~Shape() = default;
     virtual ~Shape() = default;


     virtual std::string Draw() const = 0;
     virtual string draw() const = 0;
     virtual float ResizeByPercentage(const float percent) = 0;
     virtual float resizeByPercentage(const float percent) noexcept = 0;
 
  protected:
    const DrawingAPI& drawing_api_;
};
};


class CircleShape: public Shape {
class CircleShape: public Shape {
  public:     
private:
     CircleShape(float x, float y, float radius, const DrawingAPI& drawing_api):  
    float x;
    Shape(drawing_api), x_(x), y_(y), radius_(radius) {}
    float y;
    float radius;
public:     
     CircleShape(const DrawingAPI& api, float x, float y, float radius):  
        Shape(api), x{x}, y{y}, radius{radius} {}


     std::string Draw() const override {
     [[nodiscard]]
         return drawing_api_.DrawCircle(x_, y_, radius_);
    string draw() const override {
         return api.drawCircle(x, y, radius);
     }
     }


     float ResizeByPercentage(const float percent) override {
    [[nodiscard]]
      return radius_ *= (1.0f + percent/100.0f);
     float resizeByPercentage(float percent) noexcept override {
        return radius *= (1.0f + percent / 100.0f);
     }
     }
 
  private:
    float x_, y_, radius_;
};
};


int main(int argc, char** argv) {
int main(int argc, char* argv[]) {
  const DrawingAPI01 api1{};
    const DrawingAPI01 api1;
  const DrawingAPI02 api2{};
    const DrawingAPI02 api2;
  std::vector<CircleShape> shapes {
    vector<CircleShape> shapes {  
    CircleShape{1.0f, 2.0f, 3.0f, api1},
        CircleShape{1.0f, 2.0f, 3.0f, api1},  
    CircleShape{5.0f, 7.0f, 11.0f, api2}
        CircleShape{5.0f, 7.0f, 11.0f, api2}  
  };  
    };  


  for (CircleShape& shape: shapes) {
    for (CircleShape& shape: shapes) {
    shape.ResizeByPercentage(2.5);
        shape.resizeByPercentage(2.5);
    std::println("{}", shape.Draw());
        std::println("{}", shape.draw());
  }
    }


  return 0;
    return 0;
}
}
</syntaxhighlight>
</syntaxhighlight>
Line 269: Line 281:


<syntaxhighlight lang="java">
<syntaxhighlight lang="java">
package org.wikipedia.examples;
// Logger has two implementations: info and warning
// Logger has two implementations: info and warning
@FunctionalInterface
@FunctionalInterface
Line 275: Line 289:
      
      
     static Logger info() {
     static Logger info() {
         return message -> System.out.println("info: " + message);
         return message -> System.out.printf("info: %s%n", message);
     }
     }
     static Logger warning() {
     static Logger warning() {
         return message -> System.out.println("warning: " + message);
         return message -> System.out.printf("warning: %s%n", message);
     }
     }
}
}
Line 291: Line 305:
     // the logging part is delegated to the Logger implementation
     // the logging part is delegated to the Logger implementation
     protected void operate(String message, boolean result) {
     protected void operate(String message, boolean result) {
         logger.log(message + " result " + result);
         logger.log(String.format("%s result %s", message, result));
     }
     }
}
}
Line 311: Line 325:
             balance -= amount;
             balance -= amount;
         }
         }
         operate("withdraw " + amount, shouldPerform);
         operate(String.format("withdraw %s", amount, shouldPerform));
     }
     }
}
}
Line 468: Line 482:
"""
"""
from abc import ABCMeta, abstractmethod
from abc import ABCMeta, abstractmethod
from typing import NoReturn




NOT_IMPLEMENTED = "You should implement this."
NOT_IMPLEMENTED: str = "You should implement this."




Line 477: Line 492:


     @abstractmethod
     @abstractmethod
     def draw_circle(self, x, y, radius):
     def draw_circle(self, x: float, y: float, radius: float) -> NoReturn:
         raise NotImplementedError(NOT_IMPLEMENTED)
         raise NotImplementedError(NOT_IMPLEMENTED)




class DrawingAPI1(DrawingAPI):
class DrawingAPI1(DrawingAPI):
     def draw_circle(self, x, y, radius):
     def draw_circle(self, x: float, y: float, radius: float) -> str:
         return f"API1.circle at {x}:{y} - radius: {radius}"
         return f"API1.circle at {x}:{y} - radius: {radius}"




class DrawingAPI2(DrawingAPI):
class DrawingAPI2(DrawingAPI):
     def draw_circle(self, x, y, radius):
     def draw_circle(self, x: float, y: float, radius: float) -> str:
         return f"API2.circle at {x}:{y} - radius: {radius}"
         return f"API2.circle at {x}:{y} - radius: {radius}"




class DrawingAPI3(DrawingAPI):
class DrawingAPI3(DrawingAPI):
     def draw_circle(self, x, y, radius):
     def draw_circle(self, x: float, y: float, radius: float) -> str:
         return f"API3.circle at {x}:{y} - radius: {radius}"
         return f"API3.circle at {x}:{y} - radius: {radius}"


Line 499: Line 514:
     __metaclass__ = ABCMeta
     __metaclass__ = ABCMeta


     drawing_api = None
     drawing_api: DrawingAPI = None
     def __init__(self, drawing_api):
     def __init__(self, drawing_api: DrawingAPI) -> None:
         self.drawing_api = drawing_api
         self.drawing_api = drawing_api


     @abstractmethod
     @abstractmethod
     def draw(self):
     def draw(self) -> NoReturn:
         raise NotImplementedError(NOT_IMPLEMENTED)
         raise NotImplementedError(NOT_IMPLEMENTED)


     @abstractmethod
     @abstractmethod
     def resize_by_percentage(self, percent):
     def resize_by_percentage(self, percent: float) -> NoReturn:
         raise NotImplementedError(NOT_IMPLEMENTED)
         raise NotImplementedError(NOT_IMPLEMENTED)




class CircleShape(Shape):
class CircleShape(Shape):
     def __init__(self, x, y, radius, drawing_api):
     def __init__(self, x: float, y: float, radius: float, drawing_api: DrawingAPI):
         self.x = x
         self.x = x
         self.y = y
         self.y = y
Line 520: Line 535:




     def draw(self):
     def draw(self) -> str:
         return self.drawing_api.draw_circle(self.x, self.y, self.radius)
         return self.drawing_api.draw_circle(self.x, self.y, self.radius)


     def resize_by_percentage(self, percent):
     def resize_by_percentage(self, percent: float) -> None:
         self.radius *= 1 + percent / 100
         self.radius *= 1 + percent / 100


Line 529: Line 544:
class BridgePattern:
class BridgePattern:
     @staticmethod
     @staticmethod
     def test():
     def test() -> None:
         shapes = [
         shapes: list[CircleShape] = [
             CircleShape(1.0, 2.0, 3.0, DrawingAPI1()),
             CircleShape(1.0, 2.0, 3.0, DrawingAPI1()),
             CircleShape(5.0, 7.0, 11.0, DrawingAPI2()),
             CircleShape(5.0, 7.0, 11.0, DrawingAPI2()),
Line 540: Line 555:
             print(shape.draw())
             print(shape.draw())


 
if __name__ == "__main__":
BridgePattern.test()
    BridgePattern.test()
</syntaxhighlight>
</syntaxhighlight>


Line 569: Line 584:
{{wikibooks|Computer Science/Design Patterns|Bridge pattern|Bridge pattern implementations in various languages}}
{{wikibooks|Computer Science/Design Patterns|Bridge pattern|Bridge pattern implementations in various languages}}
* [https://web.archive.org/web/20090426061003/http://www.lepus.org.uk/ref/companion/Bridge.xml Bridge in UML and in LePUS3] (a formal modelling language)
* [https://web.archive.org/web/20090426061003/http://www.lepus.org.uk/ref/companion/Bridge.xml Bridge in UML and in LePUS3] (a formal modelling language)
* {{cite book |url=http://www.informit.com/articles/article.aspx?p=30297 |title=C# Design Patterns: The Bridge Pattern |work=Sample Chapter|date=2002-12-20 }} From: {{cite book |url=http://www.informit.com/store/product.aspx?isbn=0-201-84453-2 |title=C# Design Patterns: A Tutorial |author=James W. Cooper |publisher=[[Addison-Wesley]]|isbn=0-201-84453-2|year=2003 }}
* [http://www.informit.com/articles/article.aspx?p=30297 C# Design Patterns: The Bridge Pattern] From: {{cite book |url=http://www.informit.com/store/product.aspx?isbn=0-201-84453-2 |title=C# Design Patterns: A Tutorial |author=James W. Cooper |publisher=[[Addison-Wesley]]|isbn=0-201-84453-2|year=2003 }}


{{Design Patterns Patterns}}
{{Design Patterns Patterns}}

Latest revision as of 22:33, 17 November 2025

Template:Short description The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four.Template:R The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction.

When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world.

The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below.

Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

Overview

The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.Template:R

What problems can the Bridge design pattern solve?[1]

  • An abstraction and its implementation should be defined and extended independently from each other.
  • A compile-time binding between an abstraction and its implementation should be avoided so that an implementation can be selected at run-time.

When using subclassing, different subclasses implement an abstract class in different ways. But an implementation is bound to the abstraction at compile-time and cannot be changed at run-time.

What solution does the Bridge design pattern describe?

  • Separate an abstraction (Abstraction) from its implementation (Implementor) by putting them in separate class hierarchies.
  • Implement the Abstraction in terms of (by delegating to) an Implementor object.

This enables to configure an Abstraction with an Implementor object at run-time.
See also the Unified Modeling Language class and sequence diagram below.

Structure

UML class and sequence diagram

File:W3sDesign Bridge Design Pattern UML.jpg
A sample UML class and sequence diagram for the Bridge design pattern.[2]

In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy. Instead, there is one hierarchy for an abstraction (Abstraction) and a separate hierarchy for its implementation (Implementor), which makes the two independent from each other. The Abstraction interface (operation()) is implemented in terms of (by delegating to) the Implementor interface (imp.operationImp()).
The UML sequence diagram shows the run-time interactions: The Abstraction1 object delegates implementation to the Implementor1 object (by calling operationImp() on Implementor1), which performs the operation and returns to Abstraction1.

Class diagram

File:Bridge UML class diagram.svg

Abstraction (abstract class)
defines the abstract interface
maintains the Implementor reference.
RefinedAbstraction (normal class)
extends the interface defined by Abstraction
Implementor (interface)
defines the interface for implementation classes
ConcreteImplementor (normal class)
implements the Implementor interface
File:Bridge pattern in LePUS3.1.gif
Bridge in LePUS3 (legend)

Example

C#

Bridge pattern compose objects in tree structure. It decouples abstraction from implementation. Here abstraction represents the client from which the objects will be called. An example implemented in C# is given below

namespace Wikipedia.Examples;

using System;

// Helps in providing truly decoupled architecture
interface IBridge
{
    void Function1();
    void Function2();
}

class Bridge1 : IBridge
{
    public void Function1()
    {
        Console.WriteLine("Bridge1.Function1");
    }

    public void Function2()
    {
        Console.WriteLine("Bridge1.Function2");
    }
}

class Bridge2 : IBridge
{
    public void Function1()
    {
        Console.WriteLine("Bridge2.Function1");
    }

    public void Function2()
    {
        Console.WriteLine("Bridge2.Function2");
    }
}

interface IAbstractBridge
{
    void CallMethod1();
    void CallMethod2();
}

class AbstractBridge : IAbstractBridge
{
    public IBridge bridge;

    public AbstractBridge(IBridge bridge)
    {
        this.bridge = bridge;
    }

    public void CallMethod1()
    {
        this.bridge.Function1();
    }

    public void CallMethod2()
    {
        this.bridge.Function2();
    }
}

The Bridge classes are the Implementation that uses the same interface-oriented architecture to create objects. On the other hand, the abstraction takes an instance of the implementation class and runs its method. Thus, they are completely decoupled from one another.

Crystal

abstract class DrawingAPI
  abstract def draw_circle(x : Float64, y : Float64, radius : Float64)
end

class DrawingAPI1 < DrawingAPI
  def draw_circle(x : Float, y : Float, radius : Float)
    "API1.circle at #{x}:#{y} - radius: #{radius}"
  end
end

class DrawingAPI2 < DrawingAPI
  def draw_circle(x : Float64, y : Float64, radius : Float64)
    "API2.circle at #{x}:#{y} - radius: #{radius}"
  end
end

abstract class Shape
  protected getter drawing_api : DrawingAPI

  def initialize(@drawing_api)
  end

  abstract def draw
  abstract def resize_by_percentage(percent : Float64)
end

class CircleShape < Shape
  getter x : Float64
  getter y : Float64
  getter radius : Float64

  def initialize(@x, @y, @radius, drawing_api : DrawingAPI)
    super(drawing_api)
  end

  def draw
    @drawing_api.draw_circle(@x, @y, @radius)
  end

  def resize_by_percentage(percent : Float64)
    @radius *= (1 + percent/100)
  end
end

class BridgePattern
  def self.test
    shapes = [] of Shape
    shapes << CircleShape.new(1.0, 2.0, 3.0, DrawingAPI1.new)
    shapes << CircleShape.new(5.0, 7.0, 11.0, DrawingAPI2.new)

    shapes.each do |shape|
      shape.resize_by_percentage(2.5)
      puts shape.draw
    end
  end
end

BridgePattern.test

Output

API1.circle at 1.0:2.0 - radius: 3.075
API2.circle at 5.0:7.0 - radius: 11.275

C++

import std;

using std::string;
using std::vector;

class DrawingAPI {
public:
    virtual ~DrawingAPI() = default;
    virtual string drawCircle(float x, float y, float radius) const = 0;
};

class DrawingAPI01: public DrawingAPI {
public:
    [[nodiscard]]
    string drawCircle(float x, float y, float radius) const override {
        return std::format("API01.circle at {}:{} - radius: {}", x, y, radius); 
    }
};

class DrawingAPI02: public DrawingAPI {
public:
    [[nodiscard]]
    string drawCircle(float x, float y, float radius) const override {
        return std::format("API02.circle at {}:{} - radius: {}", x, y, radius);
    }
};

class Shape {
protected:
    const DrawingAPI& drawingApi;
public:
    Shape(const DrawingAPI& api):
        drawingApi{api} {}

    virtual ~Shape() = default;

    virtual string draw() const = 0;
    virtual float resizeByPercentage(const float percent) noexcept = 0;
};

class CircleShape: public Shape {
private:
    float x;
    float y;
    float radius;
public:    
    CircleShape(const DrawingAPI& api, float x, float y, float radius): 
        Shape(api), x{x}, y{y}, radius{radius} {}

    [[nodiscard]]
    string draw() const override {
        return api.drawCircle(x, y, radius);
    }

    [[nodiscard]]
    float resizeByPercentage(float percent) noexcept override {
        return radius *= (1.0f + percent / 100.0f);
    }
};

int main(int argc, char* argv[]) {
    const DrawingAPI01 api1;
    const DrawingAPI02 api2;
    vector<CircleShape> shapes { 
        CircleShape{1.0f, 2.0f, 3.0f, api1}, 
        CircleShape{5.0f, 7.0f, 11.0f, api2} 
    }; 

    for (CircleShape& shape: shapes) {
        shape.resizeByPercentage(2.5);
        std::println("{}", shape.draw());
    }

    return 0;
}

Output:

API01.circle at 1.000000:2.000000 - radius: 3.075000
API02.circle at 5.000000:7.000000 - radius: 11.275000

Java

The following Java program defines a bank account that separates the account operations from the logging of these operations.

package org.wikipedia.examples;

// Logger has two implementations: info and warning
@FunctionalInterface
interface Logger {
    void log(String message);
    
    static Logger info() {
        return message -> System.out.printf("info: %s%n", message);
    }
    static Logger warning() {
        return message -> System.out.printf("warning: %s%n", message);
    }
}

abstract class AbstractAccount {
    private Logger logger = Logger.info();
    
    public void setLogger(Logger logger) {
        this.logger = logger;
    }
    
    // the logging part is delegated to the Logger implementation
    protected void operate(String message, boolean result) {
        logger.log(String.format("%s result %s", message, result));
    }
}

class SimpleAccount extends AbstractAccount {
    private int balance;
    
    public SimpleAccount(int balance) {
        this.balance = balance;
    }
    
    public boolean isBalanceLow() {
        return balance < 50;
    }
    
    public void withdraw(int amount) {
        boolean shouldPerform = balance >= amount;
        if (shouldPerform) {
            balance -= amount;
        }
        operate(String.format("withdraw %s", amount, shouldPerform));
    }
}

public class BridgeDemo {
    public static void main(String[] args) {
        SimpleAccount account = new SimpleAccount(100);
        account.withdraw(75);
        
        if (account.isBalanceLow()) {
            // you can also change the Logger implementation at runtime
            account.setLogger(Logger.warning());
        }
        
        account.withdraw(10);
        account.withdraw(100);
    }
}

It will output:

info: withdraw 75 result true
warning: withdraw 10 result true
warning: withdraw 100 result false

PHP

interface DrawingAPI
{
    function drawCircle($x, $y, $radius);
}

class DrawingAPI1 implements DrawingAPI
{
    public function drawCircle($x, $y, $radius)
    {
        echo "API1.circle at $x:$y radius $radius.\n";
    }
}

class DrawingAPI2 implements DrawingAPI
{
    public function drawCircle($x, $y, $radius)
    {
        echo "API2.circle at $x:$y radius $radius.\n";
    }
}

abstract class Shape
{
    protected $drawingAPI;

    public abstract function draw();
    public abstract function resizeByPercentage($pct);

    protected function __construct(DrawingAPI $drawingAPI)
    {
        $this->drawingAPI = $drawingAPI;
    }
}

class CircleShape extends Shape
{
    private $x;
    private $y;
    private $radius;

    public function __construct($x, $y, $radius, DrawingAPI $drawingAPI)
    {
        parent::__construct($drawingAPI);
        $this->x = $x;
        $this->y = $y;
        $this->radius = $radius;
    }

    public function draw()
    {
        $this->drawingAPI->drawCircle($this->x, $this->y, $this->radius);
    }

    public function resizeByPercentage($pct)
    {
        $this->radius *= $pct;
    }
}

class Tester
{
    public static function main()
    {
        $shapes = array(
            new CircleShape(1, 3, 7,  new DrawingAPI1()),
            new CircleShape(5, 7, 11, new DrawingAPI2()),
        );

        foreach ($shapes as $shape) {
            $shape->resizeByPercentage(2.5);
            $shape->draw();
        }
    }
}

Tester::main();

Output:

API1.circle at 1:3 radius 17.5
API2.circle at 5:7 radius 27.5

Scala

trait DrawingAPI {
  def drawCircle(x: Double, y: Double, radius: Double)
}

class DrawingAPI1 extends DrawingAPI {
  def drawCircle(x: Double, y: Double, radius: Double) = println(s"API #1 $x $y $radius")
}

class DrawingAPI2 extends DrawingAPI {
  def drawCircle(x: Double, y: Double, radius: Double) = println(s"API #2 $x $y $radius")
}

abstract class Shape(drawingAPI: DrawingAPI) {
  def draw()
  def resizePercentage(pct: Double)
}

class CircleShape(x: Double, y: Double, var radius: Double, drawingAPI: DrawingAPI)
    extends Shape(drawingAPI: DrawingAPI) {

  def draw() = drawingAPI.drawCircle(x, y, radius)

  def resizePercentage(pct: Double) { radius *= pct }
}

object BridgePattern {
  def main(args: Array[String]) {
    Seq (
	new CircleShape(1, 3, 5, new DrawingAPI1),
	new CircleShape(4, 5, 6, new DrawingAPI2)
    ) foreach { x =>
        x.resizePercentage(3)
        x.draw()			
      }	
  }
}

Python

"""
Bridge pattern example.
"""
from abc import ABCMeta, abstractmethod
from typing import NoReturn


NOT_IMPLEMENTED: str = "You should implement this."


class DrawingAPI:
    __metaclass__ = ABCMeta

    @abstractmethod
    def draw_circle(self, x: float, y: float, radius: float) -> NoReturn:
        raise NotImplementedError(NOT_IMPLEMENTED)


class DrawingAPI1(DrawingAPI):
    def draw_circle(self, x: float, y: float, radius: float) -> str:
        return f"API1.circle at {x}:{y} - radius: {radius}"


class DrawingAPI2(DrawingAPI):
    def draw_circle(self, x: float, y: float, radius: float) -> str:
        return f"API2.circle at {x}:{y} - radius: {radius}"


class DrawingAPI3(DrawingAPI):
    def draw_circle(self, x: float, y: float, radius: float) -> str:
        return f"API3.circle at {x}:{y} - radius: {radius}"


class Shape:
    __metaclass__ = ABCMeta

    drawing_api: DrawingAPI = None
    def __init__(self, drawing_api: DrawingAPI) -> None:
        self.drawing_api = drawing_api

    @abstractmethod
    def draw(self) -> NoReturn:
        raise NotImplementedError(NOT_IMPLEMENTED)

    @abstractmethod
    def resize_by_percentage(self, percent: float) -> NoReturn:
        raise NotImplementedError(NOT_IMPLEMENTED)


class CircleShape(Shape):
    def __init__(self, x: float, y: float, radius: float, drawing_api: DrawingAPI):
        self.x = x
        self.y = y
        self.radius = radius
        super(CircleShape, self).__init__(drawing_api)


    def draw(self) -> str:
        return self.drawing_api.draw_circle(self.x, self.y, self.radius)

    def resize_by_percentage(self, percent: float) -> None:
        self.radius *= 1 + percent / 100


class BridgePattern:
    @staticmethod
    def test() -> None:
        shapes: list[CircleShape] = [
            CircleShape(1.0, 2.0, 3.0, DrawingAPI1()),
            CircleShape(5.0, 7.0, 11.0, DrawingAPI2()),
            CircleShape(5.0, 4.0, 12.0, DrawingAPI3()),
        ]

        for shape in shapes:
            shape.resize_by_percentage(2.5)
            print(shape.draw())

if __name__ == "__main__":
    BridgePattern.test()

See also

References

Template:Reflist

External links

Template:Sister project

Template:Design Patterns Patterns

  1. Script error: No such module "citation/CS1".
  2. Script error: No such module "citation/CS1".