List of algorithms: Difference between revisions
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An [[algorithm]] is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems. | An [[algorithm]] is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems. | ||
Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are | Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are risk assessments, anticipatory policing, and pattern recognition technology.<ref>{{Cite web |title=algorithm |url=https://www.law.cornell.edu/wex/algorithm |access-date=2023-10-26 |website=LII / Legal Information Institute |language=en}}</ref> | ||
The following is a '''list of well-known algorithms''' | The following is a '''list of well-known algorithms'''. | ||
==Automated planning== | ==Automated planning== | ||
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* [[Cycle detection#Brent's algorithm|Brent's algorithm]]: finds a cycle in function value iterations using only two iterators<ref>{{Cite journal |last=Gegenfurtner |first=Karl R. |date=1992-12-01 |title=PRAXIS: Brent's algorithm for function minimization |journal=Behavior Research Methods, Instruments, & Computers |language=en |volume=24 |issue=4 |pages=560–564 |doi=10.3758/BF03203605 |issn=1532-5970|doi-access=free }}</ref> | * [[Cycle detection#Brent's algorithm|Brent's algorithm]]: finds a cycle in function value iterations using only two iterators<ref>{{Cite journal |last=Gegenfurtner |first=Karl R. |date=1992-12-01 |title=PRAXIS: Brent's algorithm for function minimization |journal=Behavior Research Methods, Instruments, & Computers |language=en |volume=24 |issue=4 |pages=560–564 |doi=10.3758/BF03203605 |issn=1532-5970|doi-access=free }}</ref> | ||
* [[Floyd's cycle-finding algorithm]]: finds a cycle in function value iterations<ref>{{Cite web |date=2013-09-30 |title=richardshin.com {{!}} Floyd's Cycle Detection Algorithm |url=http://www.richardshin.com/floyds-cycle-detection-algorithm/ |access-date=2023-10-26 |language=en-US}}</ref> | * [[Floyd's cycle-finding algorithm]]: finds a cycle in function value iterations<ref>{{Cite web |date=2013-09-30 |title=richardshin.com {{!}} Floyd's Cycle Detection Algorithm |url=http://www.richardshin.com/floyds-cycle-detection-algorithm/ |access-date=2023-10-26 |language=en-US}}</ref> | ||
* [[Gale–Shapley algorithm]]: solves the [[stable matching problem]]<ref>{{cite web |author=Tesler, G.|url=https://mathweb.ucsd.edu/~gptesler/154/slides/154_galeshapley_20-handout.pdf|website=mathweb.ucsd.edu|title=Ch. 5.9: Gale-Shapley Algorithm|date= 2020|publisher=[[University of California San Diego]]|access-date=26 April 2025 | * [[Gale–Shapley algorithm]]: solves the [[stable matching problem]]<ref>{{cite web |author=Tesler, G.|url=https://mathweb.ucsd.edu/~gptesler/154/slides/154_galeshapley_20-handout.pdf|website=mathweb.ucsd.edu|title=Ch. 5.9: Gale-Shapley Algorithm|date= 2020|publisher=[[University of California San Diego]]|access-date=26 April 2025}}</ref><ref>{{cite web|last1=Kleinberg|first1=Jon |last2=Tardos|first2=Éva |url=https://www.cs.princeton.edu/~wayne/kleinberg-tardos/pdf/01StableMatching.pdf|website=cs.princeton.edu|title=Algorithmn Design: 1. Stable Matching|date= 2005|publisher=[[Pearson PLC|Pearson]]-[[Addison Wesley]]: [[Princeton University]]|access-date=26 April 2025}}</ref><ref>{{cite web |last=Goel|first=Ashish |editor-last=Ramseyer|editor-first=Geo |url=https://web.stanford.edu/~ashishg/cs261/win21/notes/l5_note.pdf|website=web.stanford.edu|title=CS261 Winter 2018- 2019 Lecture 5: Gale-Shapley Algorith|date= 21 January 2019|publisher=[[Stanford University]]|access-date=26 April 2025}}</ref> | ||
* [[Pseudorandom number generator]]s (uniformly distributed—see also [[List of random number generators#Pseudorandom number generators (PRNGs)|List of pseudorandom number generators]] for other PRNGs with varying degrees of convergence and varying statistical quality):{{citation needed|date=June 2024}} | * [[Pseudorandom number generator]]s (uniformly distributed—see also [[List of random number generators#Pseudorandom number generators (PRNGs)|List of pseudorandom number generators]] for other PRNGs with varying degrees of convergence and varying statistical quality):{{citation needed|date=June 2024}} | ||
** [[ACORN (PRNG)|ACORN generator]] | ** [[ACORN (PRNG)|ACORN generator]] | ||
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===Graph algorithms=== | ===Graph algorithms=== | ||
{{further | {{further|:Category:Graph algorithms|Graph theory}} | ||
* [[Coloring algorithm]]: Graph coloring algorithm. | * [[Coloring algorithm]]: Graph coloring algorithm. | ||
* [[Hopcroft–Karp algorithm]]: convert a bipartite graph to a [[maximum cardinality matching]] | * [[Hopcroft–Karp algorithm]]: convert a bipartite graph to a [[maximum cardinality matching]] | ||
* [[Hungarian algorithm]]: algorithm for finding a [[perfect matching]] | * [[Hungarian algorithm]]: algorithm for finding a [[perfect matching]] | ||
* [[ | * [[Prüfer coding]]: conversion between a labeled tree and its [[Prüfer sequence]] | ||
* [[Tarjan's off-line lowest common ancestors algorithm]]: computes [[lowest common ancestor]]s for pairs of nodes in a tree | * [[Tarjan's off-line lowest common ancestors algorithm]]: computes [[lowest common ancestor]]s for pairs of nodes in a tree | ||
* [[Topological sorting|Topological sort]]: finds linear order of nodes (e.g. jobs) based on their dependencies. | * [[Topological sorting|Topological sort]]: finds linear order of nodes (e.g. jobs) based on their dependencies. | ||
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** [[Reverse-delete algorithm]] | ** [[Reverse-delete algorithm]] | ||
* [[Nonblocking minimal spanning switch]] say, for a [[telephone exchange]] | * [[Nonblocking minimal spanning switch]] say, for a [[telephone exchange]] | ||
* [[Shortest path problem]] | * [[Shortest path problem]] | ||
** [[Bellman–Ford algorithm]]: computes [[shortest path problem|shortest paths]] in a weighted graph (where some of the edge weights may be negative) | ** [[Bellman–Ford algorithm]]: computes [[shortest path problem|shortest paths]] in a weighted graph (where some of the edge weights may be negative) | ||
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** [[Christofides algorithm]] | ** [[Christofides algorithm]] | ||
** [[Nearest neighbour algorithm]] | ** [[Nearest neighbour algorithm]] | ||
* [[Vehicle routing problem]] | |||
** Clarke and Wright Saving algorithm | |||
* [[Warnsdorff's rule]]: a heuristic method for solving the [[Knight's tour]] problem | * [[Warnsdorff's rule]]: a heuristic method for solving the [[Knight's tour]] problem | ||
====Graph search==== | ====Graph search==== | ||
{{further|State space search | {{further|Graph search algorithm|State space search}} | ||
* [[A* search algorithm|A*]]: special case of best-first search that uses heuristics to improve speed | * [[A* search algorithm|A*]]: special case of best-first search that uses heuristics to improve speed | ||
* [[B*]]: a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals) | * [[B*]]: a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals) | ||
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* [[Jump point search]]: an optimization to A* which may reduce computation time by an order of magnitude using further heuristics | * [[Jump point search]]: an optimization to A* which may reduce computation time by an order of magnitude using further heuristics | ||
* [[Lexicographic breadth-first search]] (also known as Lex-BFS): a linear time algorithm for ordering the vertices of a graph | * [[Lexicographic breadth-first search]] (also known as Lex-BFS): a linear time algorithm for ordering the vertices of a graph | ||
* [[SSS*]]: state space search traversing a game tree in a best-first fashion similar to that of the A* search algorithm | |||
* [[Uniform-cost search]]: a [[Tree traversal|tree search]] that finds the lowest-cost route where costs vary | * [[Uniform-cost search]]: a [[Tree traversal|tree search]] that finds the lowest-cost route where costs vary | ||
====Subgraphs==== | ====Subgraphs==== | ||
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** [[MaxCliqueDyn maximum clique algorithm]]: find a [[maximum clique]] in an undirected graph | ** [[MaxCliqueDyn maximum clique algorithm]]: find a [[maximum clique]] in an undirected graph | ||
* [[Strongly connected components]] | * [[Strongly connected components]] | ||
** [[Kosaraju's algorithm]] | |||
** [[Path-based strong component algorithm]] | ** [[Path-based strong component algorithm]] | ||
** [[Tarjan's strongly connected components algorithm]] | ** [[Tarjan's strongly connected components algorithm]] | ||
* [[Subgraph isomorphism problem]] | * [[Subgraph isomorphism problem]] | ||
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====Selection algorithms==== | ====Selection algorithms==== | ||
{{main|Selection algorithm}} | {{main|Selection algorithm}} | ||
* [[Introselect]] | |||
* [[Quickselect]] | * [[Quickselect]] | ||
====Sequence search==== | ====Sequence search==== | ||
* [[Linear search]]: locates an item in an unsorted sequence | * [[Linear search]]: locates an item in an unsorted sequence | ||
* [[Selection algorithm]]: finds the ''k''th largest item in a sequence | * [[Selection algorithm]]: finds the ''k''th largest item in a sequence | ||
* [[Sorted list]]s | * [[Sorted list]]s | ||
** [[Binary search algorithm]]: locates an item in a sorted sequence | ** [[Binary search algorithm]]: locates an item in a sorted sequence | ||
** [[Eytzinger binary search]]: cache friendly binary search algorithm <ref>{{Cite web |title=Eytzinger Binary Search - Algorithmica |url=https://algorithmica.org/en/eytzinger |access-date=2023-04-09}}</ref> | |||
** [[Fibonacci search technique]]: search a sorted sequence using a divide and conquer algorithm that narrows down possible locations with the aid of [[Fibonacci numbers]] | ** [[Fibonacci search technique]]: search a sorted sequence using a divide and conquer algorithm that narrows down possible locations with the aid of [[Fibonacci numbers]] | ||
** [[Jump search]] (or block search): linear search on a smaller subset of the sequence | ** [[Jump search]] (or block search): linear search on a smaller subset of the sequence | ||
** [[Interpolation search|Predictive search]]: binary-like search which factors in [[magnitude (mathematics)|magnitude]] of search term versus the high and low values in the search. | ** [[Interpolation search|Predictive search]]: binary-like search which factors in [[magnitude (mathematics)|magnitude]] of search term versus the high and low values in the search. Sometimes called dictionary search or interpolated search. | ||
** [[Uniform binary search]]: an optimization of the classic binary search algorithm | ** [[Uniform binary search]]: an optimization of the classic binary search algorithm | ||
* [[Ternary search]]: a technique for finding the minimum or maximum of a function that is either strictly increasing and then strictly decreasing or vice versa | |||
====Sequence merging==== | ====Sequence merging==== | ||
{{main|Merge algorithm}} | {{main|Merge algorithm}} | ||
* [[k-way merge algorithm]] | |||
* Simple merge algorithm | * Simple merge algorithm | ||
* Union (merge, with elements on the output not repeated) | * Union (merge, with elements on the output not repeated) | ||
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{{further|Permutation}} | {{further|Permutation}} | ||
* [[Fisher–Yates shuffle]] (also known as the Knuth shuffle): randomly shuffle a finite set | * [[Fisher–Yates shuffle]] (also known as the Knuth shuffle): randomly shuffle a finite set | ||
* [[Heap's algorithm|Heap's permutation generation algorithm]]: interchange elements to generate next permutation | |||
* [[Schensted algorithm]]: constructs a pair of [[Young tableau]]x from a permutation | * [[Schensted algorithm]]: constructs a pair of [[Young tableau]]x from a permutation | ||
* [[Steinhaus–Johnson–Trotter algorithm]] (also known as the Johnson–Trotter algorithm): generates permutations by transposing elements | * [[Steinhaus–Johnson–Trotter algorithm]] (also known as the Johnson–Trotter algorithm): generates permutations by transposing elements | ||
====Sequence combinations==== | ====Sequence combinations==== | ||
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** [[Slowsort]] | ** [[Slowsort]] | ||
** [[Stooge sort]] | ** [[Stooge sort]] | ||
* Hybrid | * Hybrid | ||
** [[Flashsort]] | ** [[Flashsort]] | ||
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** [[Timsort]]: adaptative algorithm derived from merge sort and insertion sort. Used in Python 2.3 and up, and Java SE 7. | ** [[Timsort]]: adaptative algorithm derived from merge sort and insertion sort. Used in Python 2.3 and up, and Java SE 7. | ||
* Insertion sorts | * Insertion sorts | ||
** [[Cycle sort]]: in-place with theoretically optimal number of writes | |||
** [[Insertion sort]]: determine where the current item belongs in the list of sorted ones, and insert it there | ** [[Insertion sort]]: determine where the current item belongs in the list of sorted ones, and insert it there | ||
** [[Library sort]] | ** [[Library sort]] | ||
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** [[Shellsort|Shell sort]]: an attempt to improve insertion sort | ** [[Shellsort|Shell sort]]: an attempt to improve insertion sort | ||
** [[Tree sort]] (binary tree sort): build binary tree, then traverse it to create sorted list | ** [[Tree sort]] (binary tree sort): build binary tree, then traverse it to create sorted list | ||
* Merge sorts | * Merge sorts | ||
** [[Merge sort]]: sort the first and second half of the list separately, then merge the sorted lists | ** [[Merge sort]]: sort the first and second half of the list separately, then merge the sorted lists | ||
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* [[Kadane's algorithm]]: finds the contiguous subarray with largest sum in an array of numbers | * [[Kadane's algorithm]]: finds the contiguous subarray with largest sum in an array of numbers | ||
* [[Longest common substring problem]]: find the longest string (or strings) that is a substring (or are substrings) of two or more strings | * [[Longest common substring problem]]: find the longest string (or strings) that is a substring (or are substrings) of two or more strings | ||
* [[Matching wildcards]] | |||
** [[Krauss matching wildcards algorithm]]: an open-source non-recursive algorithm | |||
** [[InterNetNews|Rich Salz]]' [[wildmat]]: a widely used [[Open-source software|open-source]] [[recursion|recursive]] algorithm | |||
* [[Substring search]] | * [[Substring search]] | ||
** [[Aho–Corasick string matching algorithm]]: [[trie]] based algorithm for finding all substring matches to any of a finite set of strings | ** [[Aho–Corasick string matching algorithm]]: [[trie]] based algorithm for finding all substring matches to any of a finite set of strings | ||
** [[Boyer–Moore–Horspool algorithm]]: Simplification of Boyer–Moore | |||
** [[Boyer–Moore string-search algorithm]]: amortized linear ([[sublinear]] in most times) algorithm for substring search | ** [[Boyer–Moore string-search algorithm]]: amortized linear ([[sublinear]] in most times) algorithm for substring search | ||
** [[Knuth–Morris–Pratt algorithm]]: substring search which bypasses reexamination of matched characters | ** [[Knuth–Morris–Pratt algorithm]]: substring search which bypasses reexamination of matched characters | ||
** [[Rabin–Karp string search algorithm]]: searches multiple patterns efficiently | ** [[Rabin–Karp string search algorithm]]: searches multiple patterns efficiently | ||
** [[Zhu–Takaoka string matching algorithm]]: a variant of Boyer–Moore | ** [[Zhu–Takaoka string matching algorithm]]: a variant of Boyer–Moore | ||
* [[Ukkonen's algorithm]]: a [[linear-time]], [[online algorithm]] for constructing [[suffix tree]]s | * [[Ukkonen's algorithm]]: a [[linear-time]], [[online algorithm]] for constructing [[suffix tree]]s | ||
==Computational mathematics== | ==Computational mathematics== | ||
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* [[Cone algorithm]]: identify surface points | * [[Cone algorithm]]: identify surface points | ||
* [[Convex hull algorithms]]: determining the [[convex hull]] of a [[Set (mathematics)|set]] of points | * [[Convex hull algorithms]]: determining the [[convex hull]] of a [[Set (mathematics)|set]] of points | ||
** [[Chan's algorithm]] | |||
** [[Gift wrapping algorithm]] or Jarvis march | |||
** [[Graham scan]] | ** [[Graham scan]] | ||
** [[Kirkpatrick–Seidel algorithm]] | |||
** [[Quickhull]] | ** [[Quickhull]] | ||
* [[Euclidean distance map|Euclidean distance transform]]: computes the distance between every point in a grid and a discrete collection of points. | * [[Euclidean distance map|Euclidean distance transform]]: computes the distance between every point in a grid and a discrete collection of points. | ||
* [[Geometric hashing]]: a method for efficiently finding two-dimensional objects represented by discrete points that have undergone an [[affine transformation]] | * [[Geometric hashing]]: a method for efficiently finding two-dimensional objects represented by discrete points that have undergone an [[affine transformation]] | ||
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* [[Triangulation (geometry)|Triangulation]] | * [[Triangulation (geometry)|Triangulation]] | ||
** [[Delaunay triangulation]] | ** [[Delaunay triangulation]] | ||
*** [[Chew's second algorithm]]: create quality [[constrained Delaunay triangulation]]s | |||
*** [[Ruppert's algorithm]] (also known as Delaunay refinement): create quality Delaunay triangulations | *** [[Ruppert's algorithm]] (also known as Delaunay refinement): create quality Delaunay triangulations | ||
** [[Marching triangles]]: reconstruct two-dimensional surface geometry from an unstructured [[point cloud]] | ** [[Marching triangles]]: reconstruct two-dimensional surface geometry from an unstructured [[point cloud]] | ||
** [[Polygon triangulation]] algorithms: decompose a polygon into a set of triangles | ** [[Polygon triangulation]] algorithms: decompose a polygon into a set of triangles | ||
** [[Quasitriangulation]] | |||
** [[Voronoi diagram]]s, geometric [[duality (mathematics)|dual]] of [[Delaunay triangulation]] | ** [[Voronoi diagram]]s, geometric [[duality (mathematics)|dual]] of [[Delaunay triangulation]] | ||
*** [[Bowyer–Watson algorithm]]: create voronoi diagram in any number of dimensions | *** [[Bowyer–Watson algorithm]]: create voronoi diagram in any number of dimensions | ||
*** [[Fortune's Algorithm]]: create voronoi diagram | *** [[Fortune's Algorithm]]: create voronoi diagram | ||
===Number theoretic algorithms=== | ===Number theoretic algorithms=== | ||
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** [[Baby-step giant-step]] | ** [[Baby-step giant-step]] | ||
** [[Index calculus algorithm]] | ** [[Index calculus algorithm]] | ||
** [[Pohlig–Hellman algorithm]] | |||
** [[Pollard's rho algorithm for logarithms]] | ** [[Pollard's rho algorithm for logarithms]] | ||
* [[Euclidean algorithm]]: computes the [[greatest common divisor]] | * [[Euclidean algorithm]]: computes the [[greatest common divisor]] | ||
* [[Extended Euclidean algorithm]]: also solves the equation ''ax'' + ''by'' = ''c'' | * [[Extended Euclidean algorithm]]: also solves the equation ''ax'' + ''by'' = ''c'' | ||
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** [[Special number field sieve]] | ** [[Special number field sieve]] | ||
** [[Trial division]] | ** [[Trial division]] | ||
* [[Lenstra–Lenstra–Lovász lattice basis reduction algorithm|Lenstra–Lenstra–Lovász algorithm]] (also known as LLL algorithm): find a short, nearly orthogonal [[Lattice (group)|lattice]] [[Basis (linear algebra)|basis]] in polynomial time | |||
* [[Modular square root]]: computing square roots modulo a prime number | |||
** [[Berlekamp's root finding algorithm]] | |||
** [[Cipolla's algorithm]] | |||
** [[Tonelli–Shanks algorithm]] | |||
* [[Multiplication algorithm]]s: fast multiplication of two numbers | * [[Multiplication algorithm]]s: fast multiplication of two numbers | ||
** [[Karatsuba algorithm]] | ** [[Karatsuba algorithm]] | ||
** [[Schönhage–Strassen algorithm]] | ** [[Schönhage–Strassen algorithm]] | ||
** [[Toom–Cook multiplication]] | ** [[Toom–Cook multiplication]] | ||
* [[Odlyzko–Schönhage algorithm]]: calculates nontrivial zeroes of the [[Riemann zeta function]] | * [[Odlyzko–Schönhage algorithm]]: calculates nontrivial zeroes of the [[Riemann zeta function]] | ||
* [[Primality test]]s: determining whether a given number is [[prime number|prime]] | * [[Primality test]]s: determining whether a given number is [[prime number|prime]] | ||
** [[AKS primality test]] | ** [[AKS primality test]] | ||
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===Numerical algorithms=== | ===Numerical algorithms=== | ||
{{further | {{further|List of numerical analysis topics|Numerical analysis}} | ||
====Differential equation solving==== | ====Differential equation solving==== | ||
{{further|Differential equation}} | {{further|Differential equation}} | ||
* [[Backward Euler method]] | |||
* [[Euler method]] | * [[Euler method]] | ||
* [[Linear multistep method]]s | * [[Linear multistep method]]s | ||
* [[Multigrid method]]s (MG methods), a group of algorithms for solving differential equations using a hierarchy of discretizations | * [[Multigrid method]]s (MG methods), a group of algorithms for solving differential equations using a hierarchy of discretizations | ||
* [[Partial differential equation]]: | * [[Partial differential equation]]: | ||
** [[Crank–Nicolson method]] for diffusion equations | |||
** [[Finite difference method]] | ** [[Finite difference method]] | ||
** [[Lax–Wendroff method|Lax–Wendroff]] for wave equations | ** [[Lax–Wendroff method|Lax–Wendroff]] for wave equations | ||
* [[Runge–Kutta methods]] | |||
** [[Euler integration]] | |||
* [[Trapezoidal rule (differential equations)]] | |||
* [[Verlet integration]] ({{IPA|fr|vɛʁˈlɛ}}): integrate Newton's equations of motion | * [[Verlet integration]] ({{IPA|fr|vɛʁˈlɛ}}): integrate Newton's equations of motion | ||
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{{further|Special functions}} | {{further|Special functions}} | ||
* [[Computing π|Computation of π]]: | * [[Computing π|Computation of π]]: | ||
** [[Bailey–Borwein–Plouffe formula]]: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π | |||
** [[Borwein's algorithm]]: an algorithm to calculate the value of 1/π | ** [[Borwein's algorithm]]: an algorithm to calculate the value of 1/π | ||
** [[Chudnovsky algorithm]]: a fast method for calculating the digits of π | |||
** [[Gauss–Legendre algorithm]]: computes the digits of [[pi]] | ** [[Gauss–Legendre algorithm]]: computes the digits of [[pi]] | ||
* [[Division algorithm]]s: for computing quotient and/or remainder of two numbers | * [[Division algorithm]]s: for computing quotient and/or remainder of two numbers | ||
** [[Goldschmidt division]] | |||
** [[Long division]] | ** [[Long division]] | ||
** [[Newton–Raphson division]]: uses [[Newton's method]] to find the [[Multiplicative inverse|reciprocal]] of D, and multiply that reciprocal by N to find the final quotient Q. | |||
** [[Non-restoring division]] | |||
** [[Restoring division]] | ** [[Restoring division]] | ||
** [[SRT division]] | ** [[SRT division]] | ||
** [[ | * Exponentiation: | ||
** [[Addition-chain exponentiation]]: exponentiation by positive integer powers that requires a minimal number of multiplications | |||
** [[Exponentiating by squaring]]: an algorithm used for the fast computation of [[Arbitrary-precision arithmetic|large integer]] powers of a number | |||
* Hyperbolic and Trigonometric Functions: | * Hyperbolic and Trigonometric Functions: | ||
** [[BKM algorithm]]: computes [[Elementary function (differential algebra)|elementary functions]] using a table of logarithms | ** [[BKM algorithm]]: computes [[Elementary function (differential algebra)|elementary functions]] using a table of logarithms | ||
** [[CORDIC]]: computes hyperbolic and trigonometric functions using a table of arctangents | ** [[CORDIC]]: computes hyperbolic and trigonometric functions using a table of arctangents | ||
* [[Montgomery reduction]]: an algorithm that allows [[modular arithmetic]] to be performed efficiently when the modulus is large | * [[Montgomery reduction]]: an algorithm that allows [[modular arithmetic]] to be performed efficiently when the modulus is large | ||
* [[Multiplication algorithm]]s: fast multiplication of two numbers | * [[Multiplication algorithm]]s: fast multiplication of two numbers | ||
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====Interpolation and extrapolation==== | ====Interpolation and extrapolation==== | ||
{{further|Interpolation | {{further|Extrapolation|Interpolation}} | ||
* [[Birkhoff interpolation]]: an extension of polynomial interpolation | * [[Birkhoff interpolation]]: an extension of polynomial interpolation | ||
* [[Cubic interpolation]] | * [[Cubic interpolation]] | ||
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====Linear algebra==== | ====Linear algebra==== | ||
{{further|Numerical linear algebra}} | {{further|Numerical linear algebra}} | ||
* [[Eigenvalue algorithm]]s | * [[Eigenvalue algorithm]]s | ||
** [[Arnoldi iteration]] | ** [[Arnoldi iteration]] | ||
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** [[Rayleigh quotient iteration]] | ** [[Rayleigh quotient iteration]] | ||
* [[Gram–Schmidt process]]: orthogonalizes a set of vectors | * [[Gram–Schmidt process]]: orthogonalizes a set of vectors | ||
* Krylov methods (for large sparse matrix problems; third most-important numerical method class of the 20th century as ranked by SISC; after fast-fourier and fast-multipole) | |||
* [[Matrix multiplication algorithm]]s | * [[Matrix multiplication algorithm]]s | ||
** [[Cannon's algorithm]]: a [[distributed algorithm]] for [[matrix multiplication]] especially suitable for computers laid out in an N × N mesh | ** [[Cannon's algorithm]]: a [[distributed algorithm]] for [[matrix multiplication]] especially suitable for computers laid out in an N × N mesh | ||
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** [[Biconjugate gradient method]]: solves systems of linear equations | ** [[Biconjugate gradient method]]: solves systems of linear equations | ||
** [[Conjugate gradient]]: an algorithm for the numerical solution of particular systems of linear equations | ** [[Conjugate gradient]]: an algorithm for the numerical solution of particular systems of linear equations | ||
** [[Gauss–Jordan elimination]]: solves systems of linear equations | ** [[Gauss–Jordan elimination]]: solves systems of linear equations | ||
** [[Gauss–Seidel method]]: solves systems of linear equations iteratively | ** [[Gauss–Seidel method]]: solves systems of linear equations iteratively | ||
** [[Gaussian elimination]] | |||
** [[Levinson recursion]]: solves equation involving a [[Toeplitz matrix]] | ** [[Levinson recursion]]: solves equation involving a [[Toeplitz matrix]] | ||
** [[Stone's method]]: also known as the strongly implicit procedure or SIP, is an algorithm for solving a sparse linear system of equations | ** [[Stone's method]]: also known as the strongly implicit procedure or SIP, is an algorithm for solving a sparse linear system of equations | ||
** [[Successive over-relaxation]] (SOR): method used to speed up convergence of the [[Gauss–Seidel method]] | ** [[Successive over-relaxation]] (SOR): method used to speed up convergence of the [[Gauss–Seidel method]] | ||
** [[Tridiagonal matrix algorithm]] (Thomas algorithm): solves systems of tridiagonal equations | ** [[Tridiagonal matrix algorithm]] (Thomas algorithm): solves systems of tridiagonal equations | ||
* [[SMAWK Algorithm]] | |||
* [[Sparse matrix]] algorithms | * [[Sparse matrix]] algorithms | ||
** [[Cuthill–McKee algorithm]]: reduce the [[bandwidth (matrix theory)|bandwidth]] of a [[symmetric sparse matrix]] | ** [[Cuthill–McKee algorithm]]: reduce the [[bandwidth (matrix theory)|bandwidth]] of a [[symmetric sparse matrix]] | ||
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{{main|Mathematical optimization}}[[Hybrid algorithm|Hybrid]] Algorithms | {{main|Mathematical optimization}}[[Hybrid algorithm|Hybrid]] Algorithms | ||
* [[Alpha–beta pruning]]: search to reduce number of nodes in minimax algorithm | * [[Alpha–beta pruning]]: search to reduce number of nodes in minimax algorithm | ||
* [[A hybrid BFGS-Like method]] (see more https://doi.org/10.1016/j.cam.2024.115857) | |||
* [[Branch and bound]] | * [[Branch and bound]] | ||
* [[Bruss algorithm]]: see [[odds algorithm]] | * [[Bruss algorithm]]: see [[odds algorithm]] | ||
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** [[Greedy randomized adaptive search procedure]] (GRASP): successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search | ** [[Greedy randomized adaptive search procedure]] (GRASP): successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search | ||
** [[Hungarian method]]: a combinatorial optimization algorithm which solves the [[assignment problem]] in polynomial time | ** [[Hungarian method]]: a combinatorial optimization algorithm which solves the [[assignment problem]] in polynomial time | ||
* [[Conjugate gradient method]]s (see more https://doi.org/10.1016/j.jksus.2022.101923) | |||
* [[Constraint satisfaction]]{{anchor|Constraint satisfaction}} | * [[Constraint satisfaction]]{{anchor|Constraint satisfaction}} | ||
** [[AC-3 algorithm]] general algorithms for the constraint satisfaction | |||
** [[Chaff algorithm]]: an algorithm for solving instances of the [[Boolean satisfiability problem]] | ** [[Chaff algorithm]]: an algorithm for solving instances of the [[Boolean satisfiability problem]] | ||
** [[Davis–Putnam algorithm]]: check the validity of a first-order logic formula | ** [[Davis–Putnam algorithm]]: check the validity of a first-order logic formula | ||
** [[Difference map algorithm]] general algorithms for the constraint satisfaction | |||
** [[DPLL algorithm|Davis–Putnam–Logemann–Loveland algorithm]] (DPLL): an algorithm for deciding the satisfiability of propositional logic formula in [[conjunctive normal form]], i.e. for solving the [[CNF-SAT]] problem | ** [[DPLL algorithm|Davis–Putnam–Logemann–Loveland algorithm]] (DPLL): an algorithm for deciding the satisfiability of propositional logic formula in [[conjunctive normal form]], i.e. for solving the [[CNF-SAT]] problem | ||
** [[Exact cover]] problem | ** [[Exact cover]] problem | ||
** [[Min conflicts algorithm]] general algorithms for the constraint satisfaction | |||
*** [[Algorithm X]]: a [[nondeterministic algorithm]] | *** [[Algorithm X]]: a [[nondeterministic algorithm]] | ||
*** [[Dancing Links]]: an efficient implementation of Algorithm X | *** [[Dancing Links]]: an efficient implementation of Algorithm X | ||
| Line 515: | Line 516: | ||
*** [[Fitness proportionate selection]] – also known as roulette-wheel selection | *** [[Fitness proportionate selection]] – also known as roulette-wheel selection | ||
*** [[Stochastic universal sampling]] | *** [[Stochastic universal sampling]] | ||
*** [[Tournament selection]] | |||
*** [[Truncation selection]] | *** [[Truncation selection]] | ||
** [[Memetic algorithm]] | ** [[Memetic algorithm]] | ||
** [[Swarm intelligence]] | ** [[Swarm intelligence]] | ||
| Line 527: | Line 528: | ||
* [[Hyperparameter optimization#Grid search|Grid Search]] | * [[Hyperparameter optimization#Grid search|Grid Search]] | ||
* [[Harmony search]] (HS): a [[metaheuristic]] algorithm mimicking the improvisation process of musicians | * [[Harmony search]] (HS): a [[metaheuristic]] algorithm mimicking the improvisation process of musicians | ||
* [[A hybrid HS-LS conjugate]] [[gradient algorithm]] (see https://doi.org/10.1016/j.cam.2023.115304) | |||
* [[Interior point method]] | * [[Interior point method]] | ||
* [[Line search]] | |||
* {{anchor|Linear programming}}[[Linear programming]] | * {{anchor|Linear programming}}[[Linear programming]] | ||
** [[Benson's algorithm]]: an algorithm for solving linear [[vector optimization]] problems | ** [[Benson's algorithm]]: an algorithm for solving linear [[vector optimization]] problems | ||
| Line 537: | Line 540: | ||
** [[Karmarkar's algorithm]]: The first reasonably efficient algorithm that solves the [[linear programming]] problem in [[polynomial time]]. | ** [[Karmarkar's algorithm]]: The first reasonably efficient algorithm that solves the [[linear programming]] problem in [[polynomial time]]. | ||
** [[Simplex algorithm]]: an algorithm for solving [[linear programming]] problems | ** [[Simplex algorithm]]: an algorithm for solving [[linear programming]] problems | ||
* [[Local search (optimization)|Local search]]: a metaheuristic for solving computationally hard optimization problems | * [[Local search (optimization)|Local search]]: a metaheuristic for solving computationally hard optimization problems | ||
** [[Random-restart hill climbing]] | ** [[Random-restart hill climbing]] | ||
| Line 555: | Line 557: | ||
* [[Stochastic tunneling]] | * [[Stochastic tunneling]] | ||
* [[Subset sum problem|Subset sum]] algorithm | * [[Subset sum problem|Subset sum]] algorithm | ||
==Computational science== | ==Computational science== | ||
| Line 564: | Line 563: | ||
===Astronomy=== | ===Astronomy=== | ||
* [[Doomsday algorithm]]: day of the week | * [[Doomsday algorithm]]: day of the week | ||
* various [[Computus|Easter algorithms]] are used to calculate the day of Easter | |||
* [[Zeller's congruence]] is an algorithm to calculate the day of the week for any Julian or Gregorian calendar date | * [[Zeller's congruence]] is an algorithm to calculate the day of the week for any Julian or Gregorian calendar date | ||
===Bioinformatics=== | ===Bioinformatics=== | ||
| Line 571: | Line 570: | ||
{{see also|List of algorithms#Sequence alignment|l1=Sequence alignment algorithms}} | {{see also|List of algorithms#Sequence alignment|l1=Sequence alignment algorithms}} | ||
* [[Basic Local Alignment Search Tool]] also known as BLAST: an algorithm for comparing primary biological sequence information | * [[Basic Local Alignment Search Tool]] also known as BLAST: an algorithm for comparing primary biological sequence information | ||
* [[Bloom filter|Bloom Filter]]: probabilistic data structure used to test for the existence of an element within a set. Primarily used in bioinformatics to test for the existence of a [[k-mer]] in a sequence or sequences. | |||
* [[Kabsch algorithm]]: calculate the optimal alignment of two sets of points in order to compute the [[RMSD|root mean squared deviation]] between two protein structures. | * [[Kabsch algorithm]]: calculate the optimal alignment of two sets of points in order to compute the [[RMSD|root mean squared deviation]] between two protein structures. | ||
* [[ | * [[Maximum parsimony (phylogenetics)]]: an algorithm for finding the simplest phylogenetic tree to explain a given character matrix. | ||
* [[Sorting by signed reversals]]: an algorithm for understanding genomic evolution. | * [[Sorting by signed reversals]]: an algorithm for understanding genomic evolution. | ||
* [[UPGMA]]: a distance-based phylogenetic tree construction algorithm. | * [[UPGMA]]: a distance-based phylogenetic tree construction algorithm. | ||
* [[ | * [[Velvet (algorithm)|Velvet]]: a set of algorithms manipulating [[de Bruijn graph]]s for genomic [[sequence assembly]] | ||
===Geoscience=== | ===Geoscience=== | ||
{{further|Geoscience}} | {{further|Geoscience}} | ||
* [[Geohash]]: a public domain algorithm that encodes a decimal latitude/longitude pair as a hash string | |||
* [[Vincenty's formulae]]: a fast algorithm to calculate the distance between two latitude/longitude points on an ellipsoid | * [[Vincenty's formulae]]: a fast algorithm to calculate the distance between two latitude/longitude points on an ellipsoid | ||
===Linguistics=== | ===Linguistics=== | ||
| Line 601: | Line 600: | ||
* [[Demon algorithm]]: a [[Monte Carlo method]] for efficiently sampling members of a [[microcanonical ensemble]] with a given energy | * [[Demon algorithm]]: a [[Monte Carlo method]] for efficiently sampling members of a [[microcanonical ensemble]] with a given energy | ||
* [[Featherstone's algorithm]]: computes the effects of forces applied to a structure of joints and links | * [[Featherstone's algorithm]]: computes the effects of forces applied to a structure of joints and links | ||
* [[Glauber dynamics]]: a method for simulating the Ising Model on a computer | |||
* [[Ground state]] approximation | * [[Ground state]] approximation | ||
** [[Variational method]] | ** [[Variational method]] | ||
| Line 610: | Line 610: | ||
* [[Sweep and prune]]: a broad phase algorithm used during [[collision detection]] to limit the number of pairs of solids that need to be checked for collision | * [[Sweep and prune]]: a broad phase algorithm used during [[collision detection]] to limit the number of pairs of solids that need to be checked for collision | ||
* [[VEGAS algorithm]]: a method for reducing error in [[Monte Carlo simulation]]s | * [[VEGAS algorithm]]: a method for reducing error in [[Monte Carlo simulation]]s | ||
===Statistics=== | ===Statistics=== | ||
| Line 626: | Line 625: | ||
** [[Expectation-maximization algorithm]] | ** [[Expectation-maximization algorithm]] | ||
** [[Fuzzy clustering]]: a class of clustering algorithms where each point has a degree of belonging to clusters | ** [[Fuzzy clustering]]: a class of clustering algorithms where each point has a degree of belonging to clusters | ||
*** [[FLAME clustering]] (Fuzzy clustering by Local Approximation of MEmberships): define clusters in the dense parts of a dataset and perform cluster assignment solely based on the neighborhood relationships among objects | |||
*** [[Fuzzy clustering#Fuzzy c-means clustering|Fuzzy c-means]] | *** [[Fuzzy clustering#Fuzzy c-means clustering|Fuzzy c-means]] | ||
** [[k-means clustering]]: cluster objects based on attributes into partitions | ** [[k-means clustering]]: cluster objects based on attributes into partitions | ||
** [[k-means++]]: a variation of this, using modified random seeds | ** [[k-means++]]: a variation of this, using modified random seeds | ||
** [[k-medoids]]: similar to k-means, but chooses datapoints or [[medoid]]s as centers | ** [[k-medoids]]: similar to k-means, but chooses datapoints or [[medoid]]s as centers | ||
** [[KHOPCA clustering algorithm]]: a local clustering algorithm, which produces hierarchical multi-hop clusters in static and mobile environments. | |||
** [[Linde–Buzo–Gray algorithm]]: a vector quantization algorithm to derive a good codebook | ** [[Linde–Buzo–Gray algorithm]]: a vector quantization algorithm to derive a good codebook | ||
** [[Lloyd's algorithm]] (Voronoi iteration or relaxation): group data points into a given number of categories, a popular algorithm for [[k-means clustering]] | ** [[Lloyd's algorithm]] (Voronoi iteration or relaxation): group data points into a given number of categories, a popular algorithm for [[k-means clustering]] | ||
| Line 637: | Line 636: | ||
** [[Single-linkage clustering]]: a simple agglomerative clustering algorithm | ** [[Single-linkage clustering]]: a simple agglomerative clustering algorithm | ||
** [[SUBCLU]]: a subspace clustering algorithm | ** [[SUBCLU]]: a subspace clustering algorithm | ||
** [[WACA clustering algorithm]]: a local clustering algorithm with potentially multi-hop structures; for dynamic networks | |||
** [[Ward's method]]: an agglomerative clustering algorithm, extended to more general Lance–Williams algorithms | ** [[Ward's method]]: an agglomerative clustering algorithm, extended to more general Lance–Williams algorithms | ||
* [[Estimation theory|Estimation Theory]] | * [[Estimation theory|Estimation Theory]] | ||
** [[Expectation-maximization algorithm]] A class of related algorithms for finding maximum likelihood estimates of parameters in probabilistic models | ** [[Expectation-maximization algorithm]] A class of related algorithms for finding maximum likelihood estimates of parameters in probabilistic models | ||
*** [[Ordered subset expectation maximization]] (OSEM): used in [[medical imaging]] for [[positron emission tomography]], [[single-photon emission computed tomography]] and [[X-ray]] computed tomography. | *** [[Ordered subset expectation maximization]] (OSEM): used in [[medical imaging]] for [[positron emission tomography]], [[single-photon emission computed tomography]] and [[X-ray]] computed tomography. | ||
** [[Kalman filter]]: estimate the state of a linear [[dynamical system|dynamic system]] from a series of noisy measurements | |||
** [[Odds algorithm]] (Bruss algorithm) Optimal online search for distinguished value in sequential random input | ** [[Odds algorithm]] (Bruss algorithm) Optimal online search for distinguished value in sequential random input | ||
* [[False nearest neighbor algorithm]] (FNN) estimates [[fractal dimension]] | * [[False nearest neighbor algorithm]] (FNN) estimates [[fractal dimension]] | ||
* [[Hidden Markov model]] | * [[Hidden Markov model]] | ||
** [[Baum–Welch algorithm]]: computes maximum likelihood estimates and [[ | ** [[Baum–Welch algorithm]]: computes maximum likelihood estimates and [[maximum a posteriori|posterior mode]] estimates for the parameters of a hidden Markov model | ||
** [[ | ** [[Forward–backward algorithm]]: a dynamic programming algorithm for computing the probability of a particular observation sequence | ||
** [[Viterbi algorithm]]: find the most likely sequence of hidden states in a hidden Markov model | ** [[Viterbi algorithm]]: find the most likely sequence of hidden states in a hidden Markov model | ||
* [[Partial least squares regression]]: finds a linear model describing some predicted variables in terms of other observable variables | * [[Partial least squares regression]]: finds a linear model describing some predicted variables in terms of other observable variables | ||
| Line 666: | Line 665: | ||
===Computer graphics=== | ===Computer graphics=== | ||
{{further|Computer graphics}} | {{further|Computer graphics}} | ||
* [[Binary space partitioning]] | |||
* [[Clipping (computer graphics)|Clipping]] | * [[Clipping (computer graphics)|Clipping]] | ||
** [[Line clipping]] | ** [[Line clipping]] | ||
| Line 681: | Line 681: | ||
** [[Marching squares]]: generates contour lines for a two-dimensional scalar field | ** [[Marching squares]]: generates contour lines for a two-dimensional scalar field | ||
** [[Marching tetrahedrons]]: an alternative to [[Marching cubes]] | ** [[Marching tetrahedrons]]: an alternative to [[Marching cubes]] | ||
* [[Discrete Green's theorem]]: is an algorithm for computing double integral over a generalized rectangular domain in constant time. | * [[Discrete Green's theorem]]: is an algorithm for computing double integral over a generalized rectangular domain in constant time. It is a natural extension to the summed area table algorithm | ||
* [[Flood fill]]: fills a connected region of a multi-dimensional array with a specified symbol | * [[Flood fill]]: fills a connected region of a multi-dimensional array with a specified symbol | ||
* [[Global illumination]] algorithms: Considers direct illumination and reflection from other objects. | * [[Global illumination]] algorithms: Considers direct illumination and reflection from other objects. | ||
| Line 709: | Line 709: | ||
* [[Slerp]] (spherical linear interpolation): quaternion interpolation for the purpose of animating 3D rotation | * [[Slerp]] (spherical linear interpolation): quaternion interpolation for the purpose of animating 3D rotation | ||
* [[Summed area table]] (also known as an integral image): an algorithm for computing the sum of values in a rectangular subset of a grid in constant time | * [[Summed area table]] (also known as an integral image): an algorithm for computing the sum of values in a rectangular subset of a grid in constant time | ||
===Cryptography=== | ===Cryptography=== | ||
| Line 743: | Line 742: | ||
** [[Elliptic-curve Diffie–Hellman]] (ECDH) | ** [[Elliptic-curve Diffie–Hellman]] (ECDH) | ||
* [[Key derivation function]]s, often used for [[password hashing]] and [[key stretching]] | * [[Key derivation function]]s, often used for [[password hashing]] and [[key stretching]] | ||
** [[Argon2]] | |||
** [[bcrypt]] | ** [[bcrypt]] | ||
** [[PBKDF2]] | ** [[PBKDF2]] | ||
** [[scrypt]] | ** [[scrypt]] | ||
* [[Message authentication code]]s (symmetric authentication algorithms, which take a key as a parameter): | * [[Message authentication code]]s (symmetric authentication algorithms, which take a key as a parameter): | ||
** [[keyed-hash message authentication code|HMAC]]: keyed-hash message authentication | ** [[keyed-hash message authentication code|HMAC]]: keyed-hash message authentication | ||
| Line 757: | Line 756: | ||
** [[Advanced Encryption Standard]] (AES), winner of [[NIST]] competition, also known as [[Rijndael]] | ** [[Advanced Encryption Standard]] (AES), winner of [[NIST]] competition, also known as [[Rijndael]] | ||
** [[Blowfish (cipher)|Blowfish]] | ** [[Blowfish (cipher)|Blowfish]] | ||
** [[ | ** [[Salsa20#ChaCha variant|ChaCha20]] updated variant of Salsa20 | ||
** [[Data Encryption Standard]] (DES), sometimes DE Algorithm, winner of NBS selection competition, replaced by AES for most purposes | ** [[Data Encryption Standard]] (DES), sometimes DE Algorithm, winner of NBS selection competition, replaced by AES for most purposes | ||
** [[International Data Encryption Algorithm|IDEA]] | ** [[International Data Encryption Algorithm|IDEA]] | ||
** [[RC4 (cipher)]] | ** [[RC4 (cipher)]] | ||
** [[Salsa20]] | |||
** [[Threefish]] | |||
** [[Tiny Encryption Algorithm]] (TEA) | ** [[Tiny Encryption Algorithm]] (TEA) | ||
** [[ | ** [[Twofish]] | ||
* [[Post-quantum cryptography]] | * [[Post-quantum cryptography]] | ||
* [[Proof-of-work system|Proof-of-work algorithms]] | * [[Proof-of-work system|Proof-of-work algorithms]] | ||
| Line 769: | Line 769: | ||
===Digital logic=== | ===Digital logic=== | ||
* Boolean minimization | * Boolean minimization | ||
** [[Espresso heuristic logic minimizer]]: a fast algorithm for Boolean function minimization | |||
** [[Petrick's method]]: another algorithm for Boolean simplification | |||
** [[Quine–McCluskey algorithm]]: also called as Q-M algorithm, programmable method for simplifying the Boolean equations | ** [[Quine–McCluskey algorithm]]: also called as Q-M algorithm, programmable method for simplifying the Boolean equations | ||
===Machine learning and statistical classification=== | ===Machine learning and statistical classification=== | ||
| Line 790: | Line 790: | ||
** [[LPBoost]]: [[linear programming]] boosting | ** [[LPBoost]]: [[linear programming]] boosting | ||
* [[Bootstrap aggregating]] (bagging): technique to improve stability and classification accuracy | * [[Bootstrap aggregating]] (bagging): technique to improve stability and classification accuracy | ||
* [[Cluster analysis|Clustering]]: a class of [[unsupervised learning]] algorithms for grouping and bucketing related input vector | |||
* [[Computer Vision]] | * [[Computer Vision]] | ||
** [[Grabcut]] based on [[Graph cuts in computer vision|Graph cuts]] | ** [[Grabcut]] based on [[Graph cuts in computer vision|Graph cuts]] | ||
| Line 795: | Line 796: | ||
** [[C4.5 algorithm]]: an extension to ID3 | ** [[C4.5 algorithm]]: an extension to ID3 | ||
** [[ID3 algorithm]] (Iterative Dichotomiser 3): use heuristic to generate small decision trees | ** [[ID3 algorithm]] (Iterative Dichotomiser 3): use heuristic to generate small decision trees | ||
* [[k-nearest neighbors]] (k-NN): a non-parametric method for classifying objects based on closest training examples in the [[feature space]] | * [[k-nearest neighbors]] (k-NN): a non-parametric method for classifying objects based on closest training examples in the [[feature space]] | ||
* [[Linde–Buzo–Gray algorithm]]: a vector quantization algorithm used to derive a good codebook | * [[Linde–Buzo–Gray algorithm]]: a vector quantization algorithm used to derive a good codebook | ||
| Line 831: | Line 831: | ||
* [[GLR parser]]: an algorithm for parsing any [[context-free grammar]] by [[Masaru Tomita]]. It is tuned for deterministic grammars, on which it performs almost [[linear time]] and O(n<sup>3</sup>) in worst case. | * [[GLR parser]]: an algorithm for parsing any [[context-free grammar]] by [[Masaru Tomita]]. It is tuned for deterministic grammars, on which it performs almost [[linear time]] and O(n<sup>3</sup>) in worst case. | ||
* [[Inside-outside algorithm]]: an O(n<sup>3</sup>) algorithm for re-estimating production probabilities in [[probabilistic context-free grammar]]s | * [[Inside-outside algorithm]]: an O(n<sup>3</sup>) algorithm for re-estimating production probabilities in [[probabilistic context-free grammar]]s | ||
* [[Lexical analysis]] | |||
* [[LL parser]]: a relatively simple [[linear time]] parsing algorithm for a limited class of [[context-free grammar]]s | * [[LL parser]]: a relatively simple [[linear time]] parsing algorithm for a limited class of [[context-free grammar]]s | ||
* [[LR parser]]: A more complex [[linear time]] parsing algorithm for a larger class of [[context-free grammar]]s. | * [[LR parser]]: A more complex [[linear time]] parsing algorithm for a larger class of [[context-free grammar]]s. Variants: | ||
** [[Canonical LR parser]] | ** [[Canonical LR parser]] | ||
** [[Look-ahead LR parser|LALR (look-ahead LR) parser]] | ** [[Look-ahead LR parser|LALR (look-ahead LR) parser]] | ||
** [[Operator-precedence parser]] | ** [[Operator-precedence parser]] | ||
** [[Simple LR | ** [[Simple LR parser]] | ||
** [[Simple precedence parser]] | ** [[Simple precedence parser]] | ||
* [[Packrat parser]]: a [[linear time]] parsing algorithm supporting some [[context-free grammar]]s and [[parsing expression grammar]]s | * [[Packrat parser]]: a [[linear time]] parsing algorithm supporting some [[context-free grammar]]s and [[parsing expression grammar]]s | ||
* [[Pratt parser]] | |||
* [[Recursive descent parser]]: a [[top-down parsing|top-down parser]] suitable for LL(''k'') grammars | * [[Recursive descent parser]]: a [[top-down parsing|top-down parser]] suitable for LL(''k'') grammars | ||
* [[Shunting-yard algorithm]]: converts an infix-notation math expression to postfix | * [[Shunting-yard algorithm]]: converts an infix-notation math expression to postfix | ||
===Quantum algorithms=== | ===Quantum algorithms=== | ||
| Line 896: | Line 896: | ||
** [[Byte pair encoding]] (BPE) | ** [[Byte pair encoding]] (BPE) | ||
** [[Deflate]] | ** [[Deflate]] | ||
** [[ | ** [[Abraham Lempel|Lempel]]–[[Jacob Ziv|Ziv]] | ||
*** [[LZ77 and LZ78]] | *** [[LZ77 and LZ78]] | ||
*** [[LZJB|Lempel–Ziv Jeff Bonwick]] (LZJB) | *** [[LZJB|Lempel–Ziv Jeff Bonwick]] (LZJB) | ||
*** [[Lempel–Ziv–Markov chain algorithm]] (LZMA) | *** [[Lempel–Ziv–Markov chain algorithm]] (LZMA) | ||
*** [[Lempel–Ziv–Oberhumer]] (LZO): speed oriented | *** [[Lempel–Ziv–Oberhumer]] (LZO): speed oriented | ||
*** [[LZRW|Lempel–Ziv Ross Williams]] (LZRW) | |||
*** [[Lempel–Ziv–Stac]] (LZS) | *** [[Lempel–Ziv–Stac]] (LZS) | ||
*** [[Lempel–Ziv–Storer–Szymanski]] (LZSS) | *** [[Lempel–Ziv–Storer–Szymanski]] (LZSS) | ||
| Line 906: | Line 907: | ||
*** [[LZWL]]: syllable-based variant | *** [[LZWL]]: syllable-based variant | ||
*** [[LZX]] | *** [[LZX]] | ||
* [[Entropy encoding]]: coding scheme that assigns codes to symbols so as to match code lengths with the probabilities of the symbols | * [[Entropy encoding]]: coding scheme that assigns codes to symbols so as to match code lengths with the probabilities of the symbols | ||
** [[Arithmetic coding]]: advanced [[entropy]] coding | ** [[Arithmetic coding]]: advanced [[entropy]] coding | ||
| Line 948: | Line 948: | ||
** [[Wavelet compression]]: form of data compression well suited for [[image compression]] (sometimes also video compression and audio compression) | ** [[Wavelet compression]]: form of data compression well suited for [[image compression]] (sometimes also video compression and audio compression) | ||
* [[Transform coding]]: type of data compression for "natural" data like audio signals or photographic images | * [[Transform coding]]: type of data compression for "natural" data like audio signals or photographic images | ||
* [[Vector quantization]]: technique often used in lossy data compression | |||
* [[Video compression]] | * [[Video compression]] | ||
===Digital signal processing=== | ===Digital signal processing=== | ||
| Line 963: | Line 963: | ||
* [[Fast folding algorithm]]: an efficient algorithm for the detection of approximately periodic events within time series data | * [[Fast folding algorithm]]: an efficient algorithm for the detection of approximately periodic events within time series data | ||
* [[Gerchberg–Saxton algorithm]]: Phase retrieval algorithm for optical planes | * [[Gerchberg–Saxton algorithm]]: Phase retrieval algorithm for optical planes | ||
* [[Goertzel algorithm]]: identify a particular frequency component in a signal. | * [[Goertzel algorithm]]: identify a particular frequency component in a signal. Can be used for [[DTMF]] digit decoding. | ||
* [[Karplus-Strong string synthesis]]: physical modelling synthesis to simulate the sound of a hammered or plucked string or some types of percussion | * [[Karplus-Strong string synthesis]]: physical modelling synthesis to simulate the sound of a hammered or plucked string or some types of percussion | ||
====Image processing==== | ====Image processing==== | ||
{{further|Digital image processing}} | {{further|Digital image processing}} | ||
* [[Adaptive histogram equalization]]: histogram equalization which adapts to local changes in contrast - Contrast Enhancement | |||
* [[Blind deconvolution]]: image de-blurring algorithm when [[point spread function]] is unknown. | |||
* [[Connected-component labeling]]: find and label disjoint regions | * [[Connected-component labeling]]: find and label disjoint regions | ||
* [[Dithering]] and [[half-toning]] | * [[Dithering]] and [[half-toning]] | ||
| Line 977: | Line 977: | ||
** [[Ordered dithering]] | ** [[Ordered dithering]] | ||
** [[Riemersma dithering]] | ** [[Riemersma dithering]] | ||
* Elser [[difference-map algorithm]]: a search algorithm for general constraint satisfaction problems. | * Elser [[difference-map algorithm]]: a search algorithm for general constraint satisfaction problems. Originally used for [[X-ray crystallography|X-Ray diffraction]] microscopy | ||
* [[Feature detection (computer vision)|Feature detection]] | * [[Feature detection (computer vision)|Feature detection]] | ||
** [[Canny edge detector]]: detect a wide range of edges in images | ** [[Canny edge detector]]: detect a wide range of edges in images | ||
| Line 984: | Line 984: | ||
** [[Marr–Hildreth algorithm]]: an early [[edge detection]] algorithm | ** [[Marr–Hildreth algorithm]]: an early [[edge detection]] algorithm | ||
** [[Scale-invariant feature transform|SIFT]] (Scale-invariant feature transform): is an algorithm to detect and describe local features in images. | ** [[Scale-invariant feature transform|SIFT]] (Scale-invariant feature transform): is an algorithm to detect and describe local features in images. | ||
** {{visible anchor|SURF ([[speeded up robust features|Speeded Up Robust Features]])}}: is a robust local feature detector, first presented by Herbert Bay et al. in 2006, that can be used in computer vision tasks like object recognition or 3D reconstruction. It is partly inspired by the SIFT descriptor. The standard version of SURF is several times faster than SIFT and claimed by its authors to be more robust against different image transformations than SIFT.<ref>{{cite web |url=http://www.vision.ee.ethz.ch/~surf/eccv06.pdf |title=Archived copy |website= | ** {{visible anchor|SURF ([[speeded up robust features|Speeded Up Robust Features]])}}: is a robust local feature detector, first presented by [[Herbert Bay]] et al. in 2006, that can be used in computer vision tasks like object recognition or 3D reconstruction. It is partly inspired by the SIFT descriptor. The standard version of SURF is several times faster than SIFT and claimed by its authors to be more robust against different image transformations than SIFT.<ref>{{cite web |url=http://www.vision.ee.ethz.ch/~surf/eccv06.pdf |title=Archived copy |website=vision.ee.ethz.ch |access-date=13 January 2022 |archive-url=https://web.archive.org/web/20070221214147/http://www.vision.ee.ethz.ch/~surf/eccv06.pdf |archive-date=21 February 2007 |url-status=dead}}</ref><ref>{{cite web |url=http://glorfindel.mavrinac.com/~aaron/school/pdf/bay06_surf.pdf |title=Archived copy |access-date=2013-10-05 |url-status=dead |archive-url=https://web.archive.org/web/20131006113018/http://glorfindel.mavrinac.com/~aaron/school/pdf/bay06_surf.pdf |archive-date=2013-10-06 }}</ref> | ||
* [[Histogram equalization]]: use histogram to improve image contrast - Contrast Enhancement | |||
* [[Richardson–Lucy deconvolution]]: image de-blurring algorithm | * [[Richardson–Lucy deconvolution]]: image de-blurring algorithm | ||
* [[Median filtering]] | * [[Median filtering]] | ||
* [[Seam carving]]: content-aware image resizing algorithm | * [[Seam carving]]: content-aware image resizing algorithm | ||
| Line 1,072: | Line 1,072: | ||
===Process synchronization=== | ===Process synchronization=== | ||
{{further|Process | {{further|Process scheduler|Process synchronization}} | ||
* [[Dekker's algorithm]] | * [[Dekker's algorithm]] | ||
* [[Lamport's Bakery algorithm]] | * [[Lamport's Bakery algorithm]] | ||
Latest revision as of 22:58, 9 November 2025
Template:Short description An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.
Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are risk assessments, anticipatory policing, and pattern recognition technology.[1]
The following is a list of well-known algorithms.
Automated planning
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Combinatorial algorithms
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General combinatorial algorithms
- Brent's algorithm: finds a cycle in function value iterations using only two iterators[2]
- Floyd's cycle-finding algorithm: finds a cycle in function value iterations[3]
- Gale–Shapley algorithm: solves the stable matching problem[4][5][6]
- Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality):Script error: No such module "Unsubst".
Graph algorithms
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- Coloring algorithm: Graph coloring algorithm.
- Hopcroft–Karp algorithm: convert a bipartite graph to a maximum cardinality matching
- Hungarian algorithm: algorithm for finding a perfect matching
- Prüfer coding: conversion between a labeled tree and its Prüfer sequence
- Tarjan's off-line lowest common ancestors algorithm: computes lowest common ancestors for pairs of nodes in a tree
- Topological sort: finds linear order of nodes (e.g. jobs) based on their dependencies.
Graph drawing
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- Force-based algorithms (also known as force-directed algorithms or spring-based algorithm)
- Spectral layout
Network theory
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- Network analysis
- Link analysis
- Girvan–Newman algorithm: detect communities in complex systems
- Web link analysis
- Hyperlink-Induced Topic Search (HITS) (also known as Hubs and authorities)
- PageRank
- TrustRank
- Link analysis
- Flow networks
- Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network.
- Edmonds–Karp algorithm: implementation of Ford–Fulkerson
- Ford–Fulkerson algorithm: computes the maximum flow in a graph
- Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph
- Push–relabel algorithm: computes a maximum flow in a graph
Routing for graphs
- Edmonds' algorithm (also known as Chu–Liu/Edmonds' algorithm): find maximum or minimum branchings
- Euclidean minimum spanning tree: algorithms for computing the minimum spanning tree of a set of points in the plane
- Longest path problem: find a simple path of maximum length in a given graph
- Minimum spanning tree
- Nonblocking minimal spanning switch say, for a telephone exchange
- Shortest path problem
- Bellman–Ford algorithm: computes shortest paths in a weighted graph (where some of the edge weights may be negative)
- Dijkstra's algorithm: computes shortest paths in a graph with non-negative edge weights
- Floyd–Warshall algorithm: solves the all pairs shortest path problem in a weighted, directed graph
- Johnson's algorithm: all pairs shortest path algorithm in sparse weighted directed graph
- Transitive closure problem: find the transitive closure of a given binary relation
- Traveling salesman problem
- Vehicle routing problem
- Clarke and Wright Saving algorithm
- Warnsdorff's rule: a heuristic method for solving the Knight's tour problem
Graph search
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- A*: special case of best-first search that uses heuristics to improve speed
- B*: a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals)
- Backtracking: abandons partial solutions when they are found not to satisfy a complete solution
- Beam search: is a heuristic search algorithm that is an optimization of best-first search that reduces its memory requirement
- Beam stack search: integrates backtracking with beam search
- Best-first search: traverses a graph in the order of likely importance using a priority queue
- Bidirectional search: find the shortest path from an initial vertex to a goal vertex in a directed graph
- Breadth-first search: traverses a graph level by level
- Brute-force search: an exhaustive and reliable search method, but computationally inefficient in many applications
- D*: an incremental heuristic search algorithm
- Depth-first search: traverses a graph branch by branch
- Dijkstra's algorithm: a special case of A* for which no heuristic function is used
- General Problem Solver: a seminal theorem-proving algorithm intended to work as a universal problem solver machine.
- Iterative deepening depth-first search (IDDFS): a state space search strategy
- Jump point search: an optimization to A* which may reduce computation time by an order of magnitude using further heuristics
- Lexicographic breadth-first search (also known as Lex-BFS): a linear time algorithm for ordering the vertices of a graph
- SSS*: state space search traversing a game tree in a best-first fashion similar to that of the A* search algorithm
- Uniform-cost search: a tree search that finds the lowest-cost route where costs vary
Subgraphs
- Cliques
- Bron–Kerbosch algorithm: a technique for finding maximal cliques in an undirected graph
- MaxCliqueDyn maximum clique algorithm: find a maximum clique in an undirected graph
- Strongly connected components
- Subgraph isomorphism problem
Sequence algorithms
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Approximate sequence matching
- Bitap algorithm: fuzzy algorithm that determines if strings are approximately equal.
- Phonetic algorithms
- Daitch–Mokotoff Soundex: a Soundex refinement which allows matching of Slavic and Germanic surnames
- Double Metaphone: an improvement on Metaphone
- Match rating approach: a phonetic algorithm developed by Western Airlines
- Metaphone: an algorithm for indexing words by their sound, when pronounced in English
- NYSIIS: phonetic algorithm, improves on Soundex
- Soundex: a phonetic algorithm for indexing names by sound, as pronounced in English
- String metrics: computes a similarity or dissimilarity (distance) score between two pairs of text strings
- Damerau–Levenshtein distance: computes a distance measure between two strings, improves on Levenshtein distance
- Dice's coefficient (also known as the Dice coefficient): a similarity measure related to the Jaccard index
- Hamming distance: sum number of positions which are different
- Jaro–Winkler distance: is a measure of similarity between two strings
- Levenshtein edit distance: computes a metric for the amount of difference between two sequences
- Trigram search: search for text when the exact syntax or spelling of the target object is not precisely known
Selection algorithms
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Sequence search
- Linear search: locates an item in an unsorted sequence
- Selection algorithm: finds the kth largest item in a sequence
- Sorted lists
- Binary search algorithm: locates an item in a sorted sequence
- Eytzinger binary search: cache friendly binary search algorithm [7]
- Fibonacci search technique: search a sorted sequence using a divide and conquer algorithm that narrows down possible locations with the aid of Fibonacci numbers
- Jump search (or block search): linear search on a smaller subset of the sequence
- Predictive search: binary-like search which factors in magnitude of search term versus the high and low values in the search. Sometimes called dictionary search or interpolated search.
- Uniform binary search: an optimization of the classic binary search algorithm
- Ternary search: a technique for finding the minimum or maximum of a function that is either strictly increasing and then strictly decreasing or vice versa
Sequence merging
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- k-way merge algorithm
- Simple merge algorithm
- Union (merge, with elements on the output not repeated)
Sequence permutations
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- Fisher–Yates shuffle (also known as the Knuth shuffle): randomly shuffle a finite set
- Heap's permutation generation algorithm: interchange elements to generate next permutation
- Schensted algorithm: constructs a pair of Young tableaux from a permutation
- Steinhaus–Johnson–Trotter algorithm (also known as the Johnson–Trotter algorithm): generates permutations by transposing elements
Sequence combinations
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Sequence alignment
- Dynamic time warping: measure similarity between two sequences which may vary in time or speed
- Hirschberg's algorithm: finds the least cost sequence alignment between two sequences, as measured by their Levenshtein distance
- Needleman–Wunsch algorithm: find global alignment between two sequences
- Smith–Waterman algorithm: find local sequence alignment
Sequence sorting
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- Exchange sorts
- Bubble sort: for each pair of indices, swap the items if out of order
- Cocktail shaker sort or bidirectional bubble sort, a bubble sort traversing the list alternately from front to back and back to front
- Comb sort
- Gnome sort
- Odd–even sort
- Quicksort: divide list into two, with all items on the first list coming before all items on the second list.; then sort the two lists. Often the method of choice
- Humorous or ineffective
- Bogosort: the list is randomly shuffled until it happens to be sorted
- Slowsort
- Stooge sort
- Hybrid
- Insertion sorts
- Cycle sort: in-place with theoretically optimal number of writes
- Insertion sort: determine where the current item belongs in the list of sorted ones, and insert it there
- Library sort
- Patience sorting
- Shell sort: an attempt to improve insertion sort
- Tree sort (binary tree sort): build binary tree, then traverse it to create sorted list
- Merge sorts
- Merge sort: sort the first and second half of the list separately, then merge the sorted lists
- Slowsort
- Strand sort
- Non-comparison sorts
- Bead sort
- Bucket sort
- Burstsort: build a compact, cache efficient burst trie and then traverse it to create sorted output
- Counting sort
- Pigeonhole sort
- Postman sort: variant of Bucket sort which takes advantage of hierarchical structure
- Radix sort: sorts strings letter by letter
- Selection sorts
- Heapsort: convert the list into a heap, keep removing the largest element from the heap and adding it to the end of the list
- Selection sort: pick the smallest of the remaining elements, add it to the end of the sorted list
- Smoothsort
- Other
- Unknown class
Subsequences
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- Longest common subsequence problem: Find the longest subsequence common to all sequences in a set of sequences
- Longest increasing subsequence problem: Find the longest increasing subsequence of a given sequence
- Ruzzo–Tompa algorithm: Find all non-overlapping, contiguous, maximal scoring subsequences in a sequence of real numbers
- Shortest common supersequence problem: Find the shortest supersequence that contains two or more sequences as subsequences
Substrings
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- Kadane's algorithm: finds the contiguous subarray with largest sum in an array of numbers
- Longest common substring problem: find the longest string (or strings) that is a substring (or are substrings) of two or more strings
- Matching wildcards
- Krauss matching wildcards algorithm: an open-source non-recursive algorithm
- Rich Salz' wildmat: a widely used open-source recursive algorithm
- Substring search
- Aho–Corasick string matching algorithm: trie based algorithm for finding all substring matches to any of a finite set of strings
- Boyer–Moore–Horspool algorithm: Simplification of Boyer–Moore
- Boyer–Moore string-search algorithm: amortized linear (sublinear in most times) algorithm for substring search
- Knuth–Morris–Pratt algorithm: substring search which bypasses reexamination of matched characters
- Rabin–Karp string search algorithm: searches multiple patterns efficiently
- Zhu–Takaoka string matching algorithm: a variant of Boyer–Moore
- Ukkonen's algorithm: a linear-time, online algorithm for constructing suffix trees
Computational mathematics
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Abstract algebra
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- Chien search: a recursive algorithm for determining roots of polynomials defined over a finite field
- Schreier–Sims algorithm: computing a base and strong generating set (BSGS) of a permutation group
- Todd–Coxeter algorithm: Procedure for generating cosets.
Computer algebra
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- Buchberger's algorithm: finds a Gröbner basis
- Cantor–Zassenhaus algorithm: factor polynomials over finite fields
- Faugère F4 algorithm: finds a Gröbner basis (also mentions the F5 algorithm)
- Gosper's algorithm: find sums of hypergeometric terms that are themselves hypergeometric terms
- Knuth–Bendix completion algorithm: for rewriting rule systems
- Multivariate division algorithm: for polynomials in several indeterminates
- Pollard's kangaroo algorithm (also known as Pollard's lambda algorithm): an algorithm for solving the discrete logarithm problem
- Polynomial long division: an algorithm for dividing a polynomial by another polynomial of the same or lower degree
- Risch algorithm: an algorithm for the calculus operation of indefinite integration (i.e. finding antiderivatives)
Geometry
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- Closest pair problem: find the pair of points (from a set of points) with the smallest distance between them
- Collision detection algorithms: check for the collision or intersection of two given solids
- Cone algorithm: identify surface points
- Convex hull algorithms: determining the convex hull of a set of points
- Euclidean distance transform: computes the distance between every point in a grid and a discrete collection of points.
- Geometric hashing: a method for efficiently finding two-dimensional objects represented by discrete points that have undergone an affine transformation
- Gilbert–Johnson–Keerthi distance algorithm: determining the smallest distance between two convex shapes.
- Jump-and-Walk algorithm: an algorithm for point location in triangulations
- Laplacian smoothing: an algorithm to smooth a polygonal mesh
- Line segment intersection: finding whether lines intersect, usually with a sweep line algorithm
- Minimum bounding box algorithms: find the oriented minimum bounding box enclosing a set of points
- Nearest neighbor search: find the nearest point or points to a query point
- Nesting algorithm: make the most efficient use of material or space
- Point in polygon algorithms: tests whether a given point lies within a given polygon
- Point set registration algorithms: finds the transformation between two point sets to optimally align them.
- Rotating calipers: determine all antipodal pairs of points and vertices on a convex polygon or convex hull.
- Shoelace algorithm: determine the area of a polygon whose vertices are described by ordered pairs in the plane
- Triangulation
- Delaunay triangulation
- Chew's second algorithm: create quality constrained Delaunay triangulations
- Ruppert's algorithm (also known as Delaunay refinement): create quality Delaunay triangulations
- Marching triangles: reconstruct two-dimensional surface geometry from an unstructured point cloud
- Polygon triangulation algorithms: decompose a polygon into a set of triangles
- Quasitriangulation
- Voronoi diagrams, geometric dual of Delaunay triangulation
- Bowyer–Watson algorithm: create voronoi diagram in any number of dimensions
- Fortune's Algorithm: create voronoi diagram
- Delaunay triangulation
Number theoretic algorithms
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- Binary GCD algorithm: Efficient way of calculating GCD.
- Booth's multiplication algorithm
- Chakravala method: a cyclic algorithm to solve indeterminate quadratic equations, including Pell's equation
- Discrete logarithm:
- Euclidean algorithm: computes the greatest common divisor
- Extended Euclidean algorithm: also solves the equation ax + by = c
- Integer factorization: breaking an integer into its prime factors
- Lenstra–Lenstra–Lovász algorithm (also known as LLL algorithm): find a short, nearly orthogonal lattice basis in polynomial time
- Modular square root: computing square roots modulo a prime number
- Multiplication algorithms: fast multiplication of two numbers
- Odlyzko–Schönhage algorithm: calculates nontrivial zeroes of the Riemann zeta function
- Primality tests: determining whether a given number is prime
Numerical algorithms
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Differential equation solving
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- Backward Euler method
- Euler method
- Linear multistep methods
- Multigrid methods (MG methods), a group of algorithms for solving differential equations using a hierarchy of discretizations
- Partial differential equation:
- Crank–Nicolson method for diffusion equations
- Finite difference method
- Lax–Wendroff for wave equations
- Runge–Kutta methods
- Trapezoidal rule (differential equations)
- Verlet integration (Script error: No such module "IPA".): integrate Newton's equations of motion
Elementary and special functions
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- Computation of π:
- Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π
- Borwein's algorithm: an algorithm to calculate the value of 1/π
- Chudnovsky algorithm: a fast method for calculating the digits of π
- Gauss–Legendre algorithm: computes the digits of pi
- Division algorithms: for computing quotient and/or remainder of two numbers
- Goldschmidt division
- Long division
- Newton–Raphson division: uses Newton's method to find the reciprocal of D, and multiply that reciprocal by N to find the final quotient Q.
- Non-restoring division
- Restoring division
- SRT division
- Exponentiation:
- Addition-chain exponentiation: exponentiation by positive integer powers that requires a minimal number of multiplications
- Exponentiating by squaring: an algorithm used for the fast computation of large integer powers of a number
- Hyperbolic and Trigonometric Functions:
- BKM algorithm: computes elementary functions using a table of logarithms
- CORDIC: computes hyperbolic and trigonometric functions using a table of arctangents
- Montgomery reduction: an algorithm that allows modular arithmetic to be performed efficiently when the modulus is large
- Multiplication algorithms: fast multiplication of two numbers
- Booth's multiplication algorithm: a multiplication algorithm that multiplies two signed binary numbers in two's complement notation
- Fürer's algorithm: an integer multiplication algorithm for very large numbers possessing a very low asymptotic complexity
- Karatsuba algorithm: an efficient procedure for multiplying large numbers
- Schönhage–Strassen algorithm: an asymptotically fast multiplication algorithm for large integers
- Toom–Cook multiplication: (Toom3) a multiplication algorithm for large integers
- Multiplicative inverse Algorithms: for computing a number's multiplicative inverse (reciprocal).
- Rounding functions: the classic ways to round numbers
- Spigot algorithm: a way to compute the value of a mathematical constant without knowing preceding digits
- Square and Nth root of a number:
- Alpha max plus beta min algorithm: an approximation of the square-root of the sum of two squares
- Methods of computing square roots
- nth root algorithm
- Summation:
- Binary splitting: a divide and conquer technique which speeds up the numerical evaluation of many types of series with rational terms
- Kahan summation algorithm: a more accurate method of summing floating-point numbers
- Unrestricted algorithm
Geometric
- Filtered back-projection: efficiently computes the inverse 2-dimensional Radon transform.
- Level set method (LSM): a numerical technique for tracking interfaces and shapes
Interpolation and extrapolation
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- Birkhoff interpolation: an extension of polynomial interpolation
- Cubic interpolation
- Hermite interpolation
- Lagrange interpolation: interpolation using Lagrange polynomials
- Linear interpolation: a method of curve fitting using linear polynomials
- Monotone cubic interpolation: a variant of cubic interpolation that preserves monotonicity of the data set being interpolated.
- Multivariate interpolation
- Bicubic interpolation: a generalization of cubic interpolation to two dimensions
- Bilinear interpolation: an extension of linear interpolation for interpolating functions of two variables on a regular grid
- Lanczos resampling ("Lanzosh"): a multivariate interpolation method used to compute new values for any digitally sampled data
- Nearest-neighbor interpolation
- Tricubic interpolation: a generalization of cubic interpolation to three dimensions
- Pareto interpolation: a method of estimating the median and other properties of a population that follows a Pareto distribution.
- Polynomial interpolation
- Spline interpolation: Reduces error with Runge's phenomenon.
- Trigonometric interpolation
Linear algebra
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- Eigenvalue algorithms
- Gram–Schmidt process: orthogonalizes a set of vectors
- Krylov methods (for large sparse matrix problems; third most-important numerical method class of the 20th century as ranked by SISC; after fast-fourier and fast-multipole)
- Matrix multiplication algorithms
- Cannon's algorithm: a distributed algorithm for matrix multiplication especially suitable for computers laid out in an N × N mesh
- Coppersmith–Winograd algorithm: square matrix multiplication
- Freivalds' algorithm: a randomized algorithm used to verify matrix multiplication
- Strassen algorithm: faster matrix multiplication
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- Solving systems of linear equations
- Biconjugate gradient method: solves systems of linear equations
- Conjugate gradient: an algorithm for the numerical solution of particular systems of linear equations
- Gauss–Jordan elimination: solves systems of linear equations
- Gauss–Seidel method: solves systems of linear equations iteratively
- Gaussian elimination
- Levinson recursion: solves equation involving a Toeplitz matrix
- Stone's method: also known as the strongly implicit procedure or SIP, is an algorithm for solving a sparse linear system of equations
- Successive over-relaxation (SOR): method used to speed up convergence of the Gauss–Seidel method
- Tridiagonal matrix algorithm (Thomas algorithm): solves systems of tridiagonal equations
- SMAWK Algorithm
- Sparse matrix algorithms
- Cuthill–McKee algorithm: reduce the bandwidth of a symmetric sparse matrix
- Minimum degree algorithm: permute the rows and columns of a symmetric sparse matrix before applying the Cholesky decomposition
- Symbolic Cholesky decomposition: Efficient way of storing sparse matrix
Monte Carlo
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- Gibbs sampling: generates a sequence of samples from the joint probability distribution of two or more random variables
- Hybrid Monte Carlo: generates a sequence of samples using Hamiltonian weighted Markov chain Monte Carlo, from a probability distribution which is difficult to sample directly.
- Metropolis–Hastings algorithm: used to generate a sequence of samples from the probability distribution of one or more variables
- Wang and Landau algorithm: an extension of Metropolis–Hastings algorithm sampling
Numerical integration
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- MISER algorithm: Monte Carlo simulation, numerical integration
Root finding
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- Bisection method
- False position method: and Illinois method: 2-point, bracketing
- Halley's method: uses first and second derivatives
- ITP method: minmax optimal and superlinear convergence simultaneously
- Muller's method: 3-point, quadratic interpolation
- Newton's method: finds zeros of functions with calculus
- Ridder's method: 3-point, exponential scaling
- Secant method: 2-point, 1-sided
Optimization algorithms
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- Alpha–beta pruning: search to reduce number of nodes in minimax algorithm
- A hybrid BFGS-Like method (see more https://doi.org/10.1016/j.cam.2024.115857)
- Branch and bound
- Bruss algorithm: see odds algorithm
- Chain matrix multiplication
- Combinatorial optimization: optimization problems where the set of feasible solutions is discrete
- Greedy randomized adaptive search procedure (GRASP): successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search
- Hungarian method: a combinatorial optimization algorithm which solves the assignment problem in polynomial time
- Conjugate gradient methods (see more https://doi.org/10.1016/j.jksus.2022.101923)
- Constraint satisfactionScript error: No such module "anchor".
- AC-3 algorithm general algorithms for the constraint satisfaction
- Chaff algorithm: an algorithm for solving instances of the Boolean satisfiability problem
- Davis–Putnam algorithm: check the validity of a first-order logic formula
- Difference map algorithm general algorithms for the constraint satisfaction
- Davis–Putnam–Logemann–Loveland algorithm (DPLL): an algorithm for deciding the satisfiability of propositional logic formula in conjunctive normal form, i.e. for solving the CNF-SAT problem
- Exact cover problem
- Min conflicts algorithm general algorithms for the constraint satisfaction
- Algorithm X: a nondeterministic algorithm
- Dancing Links: an efficient implementation of Algorithm X
- Cross-entropy method: a general Monte Carlo approach to combinatorial and continuous multi-extremal optimization and importance sampling
- Differential evolution
- Dynamic Programming: problems exhibiting the properties of overlapping subproblems and optimal substructure
- Ellipsoid method: is an algorithm for solving convex optimization problems
- Evolutionary computation: optimization inspired by biological mechanisms of evolution
- Evolution strategy
- Gene expression programming
- Genetic algorithms
- Fitness proportionate selection – also known as roulette-wheel selection
- Stochastic universal sampling
- Tournament selection
- Truncation selection
- Memetic algorithm
- Swarm intelligence
- Ant colony optimization
- Bees algorithm: a search algorithm which mimics the food foraging behavior of swarms of honey bees
- Particle swarm
- Frank-Wolfe algorithm: an iterative first-order optimization algorithm for constrained convex optimization
- Golden-section search: an algorithm for finding the maximum of a real function
- Gradient descent
- Grid Search
- Harmony search (HS): a metaheuristic algorithm mimicking the improvisation process of musicians
- A hybrid HS-LS conjugate gradient algorithm (see https://doi.org/10.1016/j.cam.2023.115304)
- Interior point method
- Line search
- Script error: No such module "anchor".Linear programming
- Benson's algorithm: an algorithm for solving linear vector optimization problems
- Dantzig–Wolfe decomposition: an algorithm for solving linear programming problems with special structure
- Delayed column generation
- Integer linear programming: solve linear programming problems where some or all the unknowns are restricted to integer values
- Karmarkar's algorithm: The first reasonably efficient algorithm that solves the linear programming problem in polynomial time.
- Simplex algorithm: an algorithm for solving linear programming problems
- Local search: a metaheuristic for solving computationally hard optimization problems
- Minimax used in game programming
- Nearest neighbor search (NNS): find closest points in a metric space
- Best Bin First: find an approximate solution to the nearest neighbor search problem in very-high-dimensional spaces
- Newton's method in optimization
- Nonlinear optimization
- BFGS method: a nonlinear optimization algorithm
- Gauss–Newton algorithm: an algorithm for solving nonlinear least squares problems
- Levenberg–Marquardt algorithm: an algorithm for solving nonlinear least squares problems
- Nelder–Mead method (downhill simplex method): a nonlinear optimization algorithm
- Odds algorithm (Bruss algorithm): Finds the optimal strategy to predict a last specific event in a random sequence event
- Random Search
- Simulated annealing
- Stochastic tunneling
- Subset sum algorithm
Computational science
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Astronomy
- Doomsday algorithm: day of the week
- various Easter algorithms are used to calculate the day of Easter
- Zeller's congruence is an algorithm to calculate the day of the week for any Julian or Gregorian calendar date
Bioinformatics
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- Basic Local Alignment Search Tool also known as BLAST: an algorithm for comparing primary biological sequence information
- Bloom Filter: probabilistic data structure used to test for the existence of an element within a set. Primarily used in bioinformatics to test for the existence of a k-mer in a sequence or sequences.
- Kabsch algorithm: calculate the optimal alignment of two sets of points in order to compute the root mean squared deviation between two protein structures.
- Maximum parsimony (phylogenetics): an algorithm for finding the simplest phylogenetic tree to explain a given character matrix.
- Sorting by signed reversals: an algorithm for understanding genomic evolution.
- UPGMA: a distance-based phylogenetic tree construction algorithm.
- Velvet: a set of algorithms manipulating de Bruijn graphs for genomic sequence assembly
Geoscience
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- Geohash: a public domain algorithm that encodes a decimal latitude/longitude pair as a hash string
- Vincenty's formulae: a fast algorithm to calculate the distance between two latitude/longitude points on an ellipsoid
Linguistics
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- Lesk algorithm: word sense disambiguation
- Stemming algorithm: a method of reducing words to their stem, base, or root form
- Sukhotin's algorithm: a statistical classification algorithm for classifying characters in a text as vowels or consonants
Medicine
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- ESC algorithm for the diagnosis of heart failure
- Manning Criteria for irritable bowel syndrome
- Pulmonary embolism diagnostic algorithms
- Texas Medication Algorithm Project
Physics
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- Constraint algorithm: a class of algorithms for satisfying constraints for bodies that obey Newton's equations of motion
- Demon algorithm: a Monte Carlo method for efficiently sampling members of a microcanonical ensemble with a given energy
- Featherstone's algorithm: computes the effects of forces applied to a structure of joints and links
- Glauber dynamics: a method for simulating the Ising Model on a computer
- Ground state approximation
- n-body problems
- Barnes–Hut simulation: Solves the n-body problem in an approximate way that has the order Template:Math instead of Template:Math as in a direct-sum simulation.
- Fast multipole method (FMM): speeds up the calculation of long-ranged forces
- Rainflow-counting algorithm: Reduces a complex stress history to a count of elementary stress-reversals for use in fatigue analysis
- Sweep and prune: a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision
- VEGAS algorithm: a method for reducing error in Monte Carlo simulations
Statistics
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- Algorithms for calculating variance: avoiding instability and numerical overflow
- Approximate counting algorithm: allows counting large number of events in a small register
- Bayesian statistics
- Nested sampling algorithm: a computational approach to the problem of comparing models in Bayesian statistics
- Clustering algorithms
- Average-linkage clustering: a simple agglomerative clustering algorithm
- Canopy clustering algorithm: an unsupervised pre-clustering algorithm related to the K-means algorithm
- Chinese whispers
- Complete-linkage clustering: a simple agglomerative clustering algorithm
- DBSCAN: a density based clustering algorithm
- Expectation-maximization algorithm
- Fuzzy clustering: a class of clustering algorithms where each point has a degree of belonging to clusters
- FLAME clustering (Fuzzy clustering by Local Approximation of MEmberships): define clusters in the dense parts of a dataset and perform cluster assignment solely based on the neighborhood relationships among objects
- Fuzzy c-means
- k-means clustering: cluster objects based on attributes into partitions
- k-means++: a variation of this, using modified random seeds
- k-medoids: similar to k-means, but chooses datapoints or medoids as centers
- KHOPCA clustering algorithm: a local clustering algorithm, which produces hierarchical multi-hop clusters in static and mobile environments.
- Linde–Buzo–Gray algorithm: a vector quantization algorithm to derive a good codebook
- Lloyd's algorithm (Voronoi iteration or relaxation): group data points into a given number of categories, a popular algorithm for k-means clustering
- OPTICS: a density based clustering algorithm with a visual evaluation method
- Single-linkage clustering: a simple agglomerative clustering algorithm
- SUBCLU: a subspace clustering algorithm
- WACA clustering algorithm: a local clustering algorithm with potentially multi-hop structures; for dynamic networks
- Ward's method: an agglomerative clustering algorithm, extended to more general Lance–Williams algorithms
- Estimation Theory
- Expectation-maximization algorithm A class of related algorithms for finding maximum likelihood estimates of parameters in probabilistic models
- Ordered subset expectation maximization (OSEM): used in medical imaging for positron emission tomography, single-photon emission computed tomography and X-ray computed tomography.
- Kalman filter: estimate the state of a linear dynamic system from a series of noisy measurements
- Odds algorithm (Bruss algorithm) Optimal online search for distinguished value in sequential random input
- Expectation-maximization algorithm A class of related algorithms for finding maximum likelihood estimates of parameters in probabilistic models
- False nearest neighbor algorithm (FNN) estimates fractal dimension
- Hidden Markov model
- Baum–Welch algorithm: computes maximum likelihood estimates and posterior mode estimates for the parameters of a hidden Markov model
- Forward–backward algorithm: a dynamic programming algorithm for computing the probability of a particular observation sequence
- Viterbi algorithm: find the most likely sequence of hidden states in a hidden Markov model
- Partial least squares regression: finds a linear model describing some predicted variables in terms of other observable variables
- Queuing theory
- Buzen's algorithm: an algorithm for calculating the normalization constant G(K) in the Gordon–Newell theorem
- RANSAC (an abbreviation for "RANdom SAmple Consensus"): an iterative method to estimate parameters of a mathematical model from a set of observed data which contains outliers
- Scoring algorithm: is a form of Newton's method used to solve maximum likelihood equations numerically
- Yamartino method: calculate an approximation to the standard deviation σθ of wind direction θ during a single pass through the incoming data
- Ziggurat algorithm: generates random numbers from a non-uniform distribution
Computer science
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Computer architecture
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- Tomasulo algorithm: allows sequential instructions that would normally be stalled due to certain dependencies to execute non-sequentially
Computer graphics
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- Binary space partitioning
- Clipping
- Contour lines and Isosurfaces
- Marching cubes: extract a polygonal mesh of an isosurface from a three-dimensional scalar field (sometimes called voxels)
- Marching squares: generates contour lines for a two-dimensional scalar field
- Marching tetrahedrons: an alternative to Marching cubes
- Discrete Green's theorem: is an algorithm for computing double integral over a generalized rectangular domain in constant time. It is a natural extension to the summed area table algorithm
- Flood fill: fills a connected region of a multi-dimensional array with a specified symbol
- Global illumination algorithms: Considers direct illumination and reflection from other objects.
- Hidden-surface removal or visual surface determination
- Newell's algorithm: eliminate polygon cycles in the depth sorting required in hidden-surface removal
- Painter's algorithm: detects visible parts of a 3-dimensional scenery
- Scanline rendering: constructs an image by moving an imaginary line over the image
- Warnock algorithm
- Line drawing: graphical algorithm for approximating a line segment on discrete graphical media.
- Bresenham's line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses decision variables)
- DDA line algorithm: plots points of a 2-dimensional array to form a straight line between specified points
- Xiaolin Wu's line algorithm: algorithm for line antialiasing.
- Midpoint circle algorithm: an algorithm used to determine the points needed for drawing a circle
- Ramer–Douglas–Peucker algorithm: Given a 'curve' composed of line segments to find a curve not too dissimilar but that has fewer points
- Shading
- Gouraud shading: an algorithm to simulate the differing effects of light and colour across the surface of an object in 3D computer graphics
- Phong shading: an algorithm to interpolate surface normal-vectors for surface shading in 3D computer graphics
- Slerp (spherical linear interpolation): quaternion interpolation for the purpose of animating 3D rotation
- Summed area table (also known as an integral image): an algorithm for computing the sum of values in a rectangular subset of a grid in constant time
Cryptography
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- Asymmetric (public key) encryption:
- Digital signatures (asymmetric authentication):
- Cryptographic hash functions (see also the section on message authentication codes):
- BLAKE
- MD5 – Note that there is now a method of generating collisions for MD5
- RIPEMD-160
- SHA-1 – Note that there is now a method of generating collisions for SHA-1
- SHA-2 (SHA-224, SHA-256, SHA-384, SHA-512)
- SHA-3 (SHA3-224, SHA3-256, SHA3-384, SHA3-512, SHAKE128, SHAKE256)
- Tiger (TTH), usually used in Tiger tree hashes
- WHIRLPOOL
- Cryptographically secure pseudo-random number generators
- Blum Blum Shub – based on the hardness of factorization
- Fortuna, intended as an improvement on Yarrow algorithm
- Linear-feedback shift register (note: many LFSR-based algorithms are weak or have been broken)
- Yarrow algorithm
- Key exchange
- Key derivation functions, often used for password hashing and key stretching
- Message authentication codes (symmetric authentication algorithms, which take a key as a parameter):
- Secret sharing, secret splitting, key splitting, M of N algorithms
- Blakey's scheme
- Shamir's secret sharing
- Symmetric (secret key) encryption:
- Advanced Encryption Standard (AES), winner of NIST competition, also known as Rijndael
- Blowfish
- ChaCha20 updated variant of Salsa20
- Data Encryption Standard (DES), sometimes DE Algorithm, winner of NBS selection competition, replaced by AES for most purposes
- IDEA
- RC4 (cipher)
- Salsa20
- Threefish
- Tiny Encryption Algorithm (TEA)
- Twofish
- Post-quantum cryptography
- Proof-of-work algorithms
Digital logic
- Boolean minimization
- Espresso heuristic logic minimizer: a fast algorithm for Boolean function minimization
- Petrick's method: another algorithm for Boolean simplification
- Quine–McCluskey algorithm: also called as Q-M algorithm, programmable method for simplifying the Boolean equations
Machine learning and statistical classification
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- Almeida–Pineda recurrent backpropagation: Adjust a matrix of synaptic weights to generate desired outputs given its inputs
- ALOPEX: a correlation-based machine-learning algorithm
- Association rule learning: discover interesting relations between variables, used in data mining
- Boosting (meta-algorithm): Use many weak learners to boost effectiveness
- AdaBoost: adaptive boosting
- BrownBoost: a boosting algorithm that may be robust to noisy datasets
- LogitBoost: logistic regression boosting
- LPBoost: linear programming boosting
- Bootstrap aggregating (bagging): technique to improve stability and classification accuracy
- Clustering: a class of unsupervised learning algorithms for grouping and bucketing related input vector
- Computer Vision
- Grabcut based on Graph cuts
- Decision Trees
- C4.5 algorithm: an extension to ID3
- ID3 algorithm (Iterative Dichotomiser 3): use heuristic to generate small decision trees
- k-nearest neighbors (k-NN): a non-parametric method for classifying objects based on closest training examples in the feature space
- Linde–Buzo–Gray algorithm: a vector quantization algorithm used to derive a good codebook
- Locality-sensitive hashing (LSH): a method of performing probabilistic dimension reduction of high-dimensional data
- Neural Network
- Backpropagation: a supervised learning method which requires a teacher that knows, or can calculate, the desired output for any given input
- Hopfield net: a Recurrent neural network in which all connections are symmetric
- Perceptron: the simplest kind of feedforward neural network: a linear classifier.
- Pulse-coupled neural networks (PCNN): Neural models proposed by modeling a cat's visual cortex and developed for high-performance biomimetic image processing.
- Radial basis function network: an artificial neural network that uses radial basis functions as activation functions
- Self-organizing map: an unsupervised network that produces a low-dimensional representation of the input space of the training samples
- Random forest: classify using many decision trees
- Reinforcement learning:
- Q-learning: learns an action-value function that gives the expected utility of taking a given action in a given state and following a fixed policy thereafter
- State–Action–Reward–State–Action (SARSA): learn a Markov decision process policy
- Temporal difference learning
- Relevance-Vector Machine (RVM): similar to SVM, but provides probabilistic classification
- Supervised learning: Learning by examples (labelled data-set split into training-set and test-set)
- Support Vector Machine (SVM): a set of methods which divide multidimensional data by finding a dividing hyperplane with the maximum margin between the two sets
- Structured SVM: allows training of a classifier for general structured output labels.
- Winnow algorithm: related to the perceptron, but uses a multiplicative weight-update scheme
Programming language theory
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- C3 linearization: an algorithm used primarily to obtain a consistent linearization of a multiple inheritance hierarchy in object-oriented programming
- Chaitin's algorithm: a bottom-up, graph coloring register allocation algorithm that uses cost/degree as its spill metric
- Hindley–Milner type inference algorithm
- Rete algorithm: an efficient pattern matching algorithm for implementing production rule systems
- Sethi-Ullman algorithm: generates optimal code for arithmetic expressions
Parsing
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- CYK algorithm: an O(n3) algorithm for parsing context-free grammars in Chomsky normal form
- Earley parser: another O(n3) algorithm for parsing any context-free grammar
- GLR parser: an algorithm for parsing any context-free grammar by Masaru Tomita. It is tuned for deterministic grammars, on which it performs almost linear time and O(n3) in worst case.
- Inside-outside algorithm: an O(n3) algorithm for re-estimating production probabilities in probabilistic context-free grammars
- Lexical analysis
- LL parser: a relatively simple linear time parsing algorithm for a limited class of context-free grammars
- LR parser: A more complex linear time parsing algorithm for a larger class of context-free grammars. Variants:
- Packrat parser: a linear time parsing algorithm supporting some context-free grammars and parsing expression grammars
- Pratt parser
- Recursive descent parser: a top-down parser suitable for LL(k) grammars
- Shunting-yard algorithm: converts an infix-notation math expression to postfix
Quantum algorithms
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- Deutsch–Jozsa algorithm: criterion of balance for Boolean function
- Grover's algorithm: provides quadratic speedup for many search problems
- Shor's algorithm: provides exponential speedup (relative to currently known non-quantum algorithms) for factoring a number
- Simon's algorithm: provides a provably exponential speedup (relative to any non-quantum algorithm) for a black-box problem
Theory of computation and automata
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- Hopcroft's algorithm, Moore's algorithm, and Brzozowski's algorithm: algorithms for minimizing the number of states in a deterministic finite automaton
- Powerset construction: algorithm to convert nondeterministic automaton to deterministic automaton.
- Tarski–Kuratowski algorithm: a non-deterministic algorithm which provides an upper bound for the complexity of formulas in the arithmetical hierarchy and analytical hierarchy
Information theory and signal processing
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Coding theory
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Error detection and correction
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- BCH Codes
- BCJR algorithm: decoding of error correcting codes defined on trellises (principally convolutional codes)
- Forward error correction
- Gray code
- Hamming codes
- Hamming(7,4): a Hamming code that encodes 4 bits of data into 7 bits by adding 3 parity bits
- Hamming distance: sum number of positions which are different
- Hamming weight (population count): find the number of 1 bits in a binary word
- Redundancy checks
- Adler-32
- Cyclic redundancy check
- Damm algorithm
- Fletcher's checksum
- Longitudinal redundancy check (LRC)
- Luhn algorithm: a method of validating identification numbers
- Luhn mod N algorithm: extension of Luhn to non-numeric characters
- Parity: simple/fast error detection technique
- Verhoeff algorithm
Lossless compression algorithms
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- Burrows–Wheeler transform: preprocessing useful for improving lossless compression
- Context tree weighting
- Delta encoding: aid to compression of data in which sequential data occurs frequently
- Dynamic Markov compression: Compression using predictive arithmetic coding
- Dictionary coders
- Byte pair encoding (BPE)
- Deflate
- Lempel–Ziv
- LZ77 and LZ78
- Lempel–Ziv Jeff Bonwick (LZJB)
- Lempel–Ziv–Markov chain algorithm (LZMA)
- Lempel–Ziv–Oberhumer (LZO): speed oriented
- Lempel–Ziv Ross Williams (LZRW)
- Lempel–Ziv–Stac (LZS)
- Lempel–Ziv–Storer–Szymanski (LZSS)
- Lempel–Ziv–Welch (LZW)
- LZWL: syllable-based variant
- LZX
- Entropy encoding: coding scheme that assigns codes to symbols so as to match code lengths with the probabilities of the symbols
- Arithmetic coding: advanced entropy coding
- Range encoding: same as arithmetic coding, but looked at in a slightly different way
- Huffman coding: simple lossless compression taking advantage of relative character frequencies
- Adaptive Huffman coding: adaptive coding technique based on Huffman coding
- Package-merge algorithm: Optimizes Huffman coding subject to a length restriction on code strings
- Shannon–Fano coding
- Shannon–Fano–Elias coding: precursor to arithmetic encoding[8]
- Arithmetic coding: advanced entropy coding
- Entropy coding with known entropy characteristics
- Golomb coding: form of entropy coding that is optimal for alphabets following geometric distributions
- Rice coding: form of entropy coding that is optimal for alphabets following geometric distributions
- Truncated binary encoding
- Unary coding: code that represents a number n with n ones followed by a zero
- Universal codes: encodes positive integers into binary code words
- Elias delta, gamma, and omega coding
- Exponential-Golomb coding
- Fibonacci coding
- Levenshtein coding
- Fast Efficient & Lossless Image Compression System (FELICS): a lossless image compression algorithm
- Incremental encoding: delta encoding applied to sequences of strings
- Prediction by partial matching (PPM): an adaptive statistical data compression technique based on context modeling and prediction
- Run-length encoding: lossless data compression taking advantage of strings of repeated characters
- SEQUITUR algorithm: lossless compression by incremental grammar inference on a string
Lossy compression algorithms
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- 3Dc: a lossy data compression algorithm for normal maps
- Audio and Speech compression
- A-law algorithm: standard companding algorithm
- Code-excited linear prediction (CELP): low bit-rate speech compression
- Linear predictive coding (LPC): lossy compression by representing the spectral envelope of a digital signal of speech in compressed form
- Mu-law algorithm: standard analog signal compression or companding algorithm
- Warped Linear Predictive Coding (WLPC)
- Image compression
- Block Truncation Coding (BTC): a type of lossy image compression technique for greyscale images
- Embedded Zerotree Wavelet (EZW)
- Fast Cosine Transform algorithms (FCT algorithms): computes Discrete Cosine Transform (DCT) efficiently
- Fractal compression: method used to compress images using fractals
- Set Partitioning in Hierarchical Trees (SPIHT)
- Wavelet compression: form of data compression well suited for image compression (sometimes also video compression and audio compression)
- Transform coding: type of data compression for "natural" data like audio signals or photographic images
- Vector quantization: technique often used in lossy data compression
- Video compression
Digital signal processing
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- Adaptive-additive algorithm (AA algorithm): find the spatial frequency phase of an observed wave source
- Discrete Fourier transform: determines the frequencies contained in a (segment of a) signal
- Fast folding algorithm: an efficient algorithm for the detection of approximately periodic events within time series data
- Gerchberg–Saxton algorithm: Phase retrieval algorithm for optical planes
- Goertzel algorithm: identify a particular frequency component in a signal. Can be used for DTMF digit decoding.
- Karplus-Strong string synthesis: physical modelling synthesis to simulate the sound of a hammered or plucked string or some types of percussion
Image processing
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- Adaptive histogram equalization: histogram equalization which adapts to local changes in contrast - Contrast Enhancement
- Blind deconvolution: image de-blurring algorithm when point spread function is unknown.
- Connected-component labeling: find and label disjoint regions
- Dithering and half-toning
- Elser difference-map algorithm: a search algorithm for general constraint satisfaction problems. Originally used for X-Ray diffraction microscopy
- Feature detection
- Canny edge detector: detect a wide range of edges in images
- Generalised Hough transform
- Hough transform
- Marr–Hildreth algorithm: an early edge detection algorithm
- SIFT (Scale-invariant feature transform): is an algorithm to detect and describe local features in images.
- Template:Visible anchor: is a robust local feature detector, first presented by Herbert Bay et al. in 2006, that can be used in computer vision tasks like object recognition or 3D reconstruction. It is partly inspired by the SIFT descriptor. The standard version of SURF is several times faster than SIFT and claimed by its authors to be more robust against different image transformations than SIFT.[9][10]
- Histogram equalization: use histogram to improve image contrast - Contrast Enhancement
- Richardson–Lucy deconvolution: image de-blurring algorithm
- Median filtering
- Seam carving: content-aware image resizing algorithm
- Segmentation: partition a digital image into two or more regions
- GrowCut algorithm: an interactive segmentation algorithm
- Random walker algorithm
- Region growing
- Watershed transformation: a class of algorithms based on the watershed analogy
Software engineering
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- Cache algorithms
- CHS conversion: converting between disk addressing systems
- Double dabble: convert binary numbers to BCD
- Hash function: convert a large, possibly variable-sized amount of data into a small datum, usually a single integer that may serve as an index into an array
- Fowler–Noll–Vo hash function: fast with low collision rate
- Pearson hashing: computes 8-bit value only, optimized for 8-bit computers
- Zobrist hashing: used in the implementation of transposition tables
- Unicode collation algorithm
- Xor swap algorithm: swaps the values of two variables without using a buffer
Database algorithms
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- Algorithms for Recovery and Isolation Exploiting Semantics (ARIES): transaction recovery
- Join algorithms
- The Chase
Distributed systems algorithms
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- Clock synchronization
- Consensus (computer science): agreeing on a single value or history among unreliable processors
- Detection of Process Termination
- Lamport ordering: a partial ordering of events based on the happened-before relation
- Leader election: a method for dynamically selecting a coordinator
- Mutual exclusion
- Snapshot algorithm: record a consistent global state for an asynchronous system
- Vector clocks: generate a partial ordering of events in a distributed system and detect causality violations
Memory allocation and deallocation algorithms
- Buddy memory allocation: an algorithm to allocate memory such with less fragmentation
- Garbage collectors
- Cheney's algorithm: an improvement on the Semi-space collector
- Generational garbage collector: Fast garbage collectors that segregate memory by age
- Mark-compact algorithm: a combination of the mark-sweep algorithm and Cheney's copying algorithm
- Mark and sweep
- Semi-space collector: an early copying collector
- Reference counting
Networking
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- Karn's algorithm: addresses the problem of getting accurate estimates of the round-trip time for messages when using TCP
- Luleå algorithm: a technique for storing and searching internet routing tables efficiently
- Network congestion
- Exponential backoff
- Nagle's algorithm: improve the efficiency of TCP/IP networks by coalescing packets
- Truncated binary exponential backoff
Operating systems algorithms
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- Banker's algorithm: algorithm used for deadlock avoidance
- Page replacement algorithms: for selecting the victim page under low memory conditions
- Adaptive replacement cache: better performance than LRU
- Clock with Adaptive Replacement (CAR): a page replacement algorithm with performance comparable to adaptive replacement cache
Process synchronization
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Scheduling
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- Earliest deadline first scheduling
- Fair-share scheduling
- Least slack time scheduling
- List scheduling
- Multi level feedback queue
- Rate-monotonic scheduling
- Round-robin scheduling
- Shortest job next
- Shortest remaining time
- Top-nodes algorithm: resource calendar management
I/O scheduling
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Disk scheduling
- Elevator algorithm: Disk scheduling algorithm that works like an elevator.
- Shortest seek first: Disk scheduling algorithm to reduce seek time.
See also
- List of data structures
- List of machine learning algorithms
- List of pathfinding algorithms
- List of algorithm general topics
- List of terms relating to algorithms and data structures
- Heuristic
References
Template:Algorithmic paradigms
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