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	<title>Spectral rendering - Revision history</title>
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	<updated>2026-05-07T21:20:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Auric: /* Implementations */  | Altered archive-date. | Use this tool. Report bugs. | #UCB_Gadget</title>
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		<updated>2025-05-01T22:39:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Implementations: &lt;/span&gt;  | Altered archive-date. | &lt;a href=&quot;/wiki143/index.php?title=En:WP:UCB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;En:WP:UCB (page does not exist)&quot;&gt;Use this tool&lt;/a&gt;. &lt;a href=&quot;/wiki143/index.php?title=En:WP:DBUG&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;En:WP:DBUG (page does not exist)&quot;&gt;Report bugs&lt;/a&gt;. | #UCB_Gadget&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{More citations needed|date=May 2009}}&lt;br /&gt;
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{{Short description|Computer graphics rendering technique}}&lt;br /&gt;
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In computer graphics, &amp;#039;&amp;#039;&amp;#039;spectral rendering&amp;#039;&amp;#039;&amp;#039; is a technique in which a scene&amp;#039;s light transport is modeled with real wavelengths.  This process is typically slower than traditional [[rendering (computer graphics)|rendering]], which renders the scene in its red, green, and blue components and then overlays the images.  Spectral rendering is often used in [[Ray tracing (graphics)|ray tracing]] or [[photon mapping]] to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a [[Cornell Box]]) or to simulate different portions of the [[electromagnetic spectrum]] for the purpose of scientific work.  The images simulated are not necessarily more realistic &amp;#039;&amp;#039;appearing,&amp;#039;&amp;#039; but when compared to a real image pixel for pixel the result is often much closer.&lt;br /&gt;
&lt;br /&gt;
Spectral rendering can also simulate light sources and objects more effectively, as the light&amp;#039;s [[emission spectrum]] can be used to release photons at a particular wavelength in proportion to the spectrum.  Objects&amp;#039; [[spectral reflectance curve]]s can similarly be used to reflect certain portions of the spectrum more accurately.&lt;br /&gt;
&lt;br /&gt;
As an example, certain properties of tomatoes make them appear differently under sunlight than under fluorescent light.  Using the [[blackbody radiation]] equations to simulate sunlight or the emission spectrum of a fluorescent bulb in combination with the tomato&amp;#039;s spectral reflectance curve, more accurate images of each scenario can be produced.&lt;br /&gt;
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==Implementations==&lt;br /&gt;
Render engines that define themselves as being capable of spectral rendering:&lt;br /&gt;
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*[[Autodesk Vred (software)|Vred]]&amp;lt;ref&amp;gt;{{cite web |url=https://www.autodesk.com/products/vred/overview?term=1-YEAR&amp;amp;tab=subscription|title=Technical Specifications - |archive-url=https://web.archive.org/web/20220527021005/https://www.autodesk.com/products/vred/overview?term=1-YEAR&amp;amp;tab=subscription |archive-date=27 May 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[[Arion (software)|Arion]]&amp;lt;ref&amp;gt;{{cite web |url=http://www.randomcontrol.com/arion-tech-specs |title=Technical Specifications - Provisional |website=www.randomcontrol.com |url-status=dead |archive-url=https://web.archive.org/web/20100121054112/http://www.randomcontrol.com/arion-tech-specs |archive-date=2010-01-21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*FluidRay&amp;lt;ref&amp;gt;{{Cite web|url=http://www.fluidray.com/features|title = Fast 3D Rendering, Spectral Rendering, Volumetrics &amp;amp; More Features}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
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*Indigo Renderer&amp;lt;ref&amp;gt;{{Cite web|url=http://www.indigorenderer.com/features/technical|title=Technical Specifications &amp;amp;#124; Indigo Renderer}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[[LuxCoreRender]]&amp;lt;ref&amp;gt;{{Cite web|url=http://www.luxrender.net/wiki/Features#Physically_based.2C_spectral_rendering|title = Lux Render - General News 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[mental ray]]&amp;lt;ref&amp;gt;{{cite web |url=http://www.mentalimages.com/products/mental-ray/about-mental-ray/features.html |title=mental images: Features |website=www.mentalimages.com |url-status=dead |archive-url=https://web.archive.org/web/20110128055950/http://www.mentalimages.com/products/mental-ray/about-mental-ray/features.html |archive-date=2011-01-28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*Mitsuba&amp;lt;ref&amp;gt;{{Cite web|url=http://www.mitsuba-renderer.org/index.html|title=Mitsuba 2 - A Retargetable Forward and Inverse Renderer}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Octane Render]]&amp;lt;ref&amp;gt;{{cite web |url=http://render.otoy.com/features.php |title=Octane Render |website=render.otoy.com |url-status=dead |archive-url=https://web.archive.org/web/20121130033220/http://render.otoy.com/features.php |archive-date=2012-11-30}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Spectral Studio&amp;lt;ref&amp;gt;{{Cite web |url=http://www.spectralpixel.com/index.php/features |title=Spectral Studio - Features |access-date=2012-03-19 |archive-date=2012-01-14 |archive-url=https://web.archive.org/web/20120114061943/http://www.spectralpixel.com/index.php/features |url-status=dead }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Thea Render&amp;lt;ref&amp;gt;{{Cite web|url=http://www.thearender.com/cms/index.php/features/tech-tour/37.html|title=Thea Products}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Ocean&amp;lt;ref&amp;gt;{{Cite web|url=http://www.eclat-digital.com/spectral-rendering/|title=Spectral rendering|date=22 February 2013}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ART&amp;lt;ref&amp;gt;{{Cite web|url=https://cgg.mff.cuni.cz/ART/about/|title = About ART « the ART Homepage @ CGG}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Manuka&amp;lt;ref&amp;gt;{{Cite web|url=https://www.wetafx.co.nz/research-and-tech/technology/manuka/|title = Manuka &amp;amp;#124; Weta Digital}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Predict Engine &amp;lt;ref&amp;gt; {{Cite web|url=https://www.united-vr.com/products#predict-engine|title = Predict Engine &amp;amp;#124; United Visual Researchers}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Malia &amp;lt;ref&amp;gt; {{Cite web|url=https://mrf-devteam.gitlab.io/mrf/main.md.html|title = Welcome to The Malia Rendering Framework!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.graphics.cornell.edu/online/box/compare.html Cornell Box Photo Comparison]&lt;br /&gt;
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{{Computer graphics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D rendering]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Auric</name></author>
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