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	<updated>2026-10-26T17:04:11Z</updated>
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		<title>imported&gt;BlueyTheDog: /* VTX */ Typo &quot;To&quot; -&gt; &quot;Too&quot; as in something is too expensive.</title>
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		<updated>2025-02-28T17:49:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;VTX: &lt;/span&gt; Typo &amp;quot;To&amp;quot; -&amp;gt; &amp;quot;Too&amp;quot; as in something is too expensive.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|3D graphics hardware architecture}}&lt;br /&gt;
{{Infobox GPU&lt;br /&gt;
| name = RealityEngine&lt;br /&gt;
| designfirm = [[Silicon Graphics]]&lt;br /&gt;
| image = SGI-re2-ge10v.jpg&lt;br /&gt;
|caption = Geometry Engine board.&lt;br /&gt;
| codename = &lt;br /&gt;
| created = {{start date and age|1992}}&lt;br /&gt;
| entry = &lt;br /&gt;
| midrange = VTX&lt;br /&gt;
| highend = RealityEngine&lt;br /&gt;
| enthusiast = RealityEngine2&lt;br /&gt;
|predecessor = &lt;br /&gt;
|successor   = [[InfiniteReality]]&lt;br /&gt;
&lt;br /&gt;
| support status = Unsupported&lt;br /&gt;
&lt;br /&gt;
|architecture= }}&lt;br /&gt;
[[File:SGI-re2-rm4.jpg|thumb|Raster Manager board.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RealityEngine&amp;#039;&amp;#039;&amp;#039; is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by [[Silicon Graphics]] during the early to mid 1990s. RealityEngine was positioned as the company&amp;#039;s high-end visualization hardware for its [[MIPS architecture|MIPS]]/[[IRIX]] platform. RealityEngine is designed for deployment exclusively within the company&amp;#039;s [[SGI Crimson|Crimson]] and [[SGI Onyx|Onyx]] family of visualization systems, which are sometimes referred to as &amp;quot;graphics supercomputers&amp;quot; or &amp;quot;visualization supercomputers&amp;quot;. The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.&lt;br /&gt;
&lt;br /&gt;
It was succeeded by the [[InfiniteReality]] in early 1996, but coexisted with it for a time as an entry-level option for older systems.&lt;br /&gt;
&lt;br /&gt;
== RealityEngine ==&lt;br /&gt;
&lt;br /&gt;
The RealityEngine is a board set comprising a Geometry Engine board, up to four Raster Manager boards, and a DG2 Display Generator board. These boards plug into a [[Backplane|midplane]] on the host system.&lt;br /&gt;
&lt;br /&gt;
The [[Geometry Engine]] is based on the 50&amp;amp;nbsp;MHz Intel [[Intel i860|i860XP]].&lt;br /&gt;
&lt;br /&gt;
=== VTX ===&lt;br /&gt;
&lt;br /&gt;
The VTX is a cost-reduced RealityEngine and as a consequence, its features and performance are below that of the RealityEngine. It is not the VGX or [[VGX (award show)|VGXT]] board set. The name is said to stand for Venice Too eXpensive, Venice being the internal name for RealityEngine.&lt;br /&gt;
&lt;br /&gt;
== RealityEngine2 ==&lt;br /&gt;
&lt;br /&gt;
The RealityEngine2, stylized as &amp;quot;RealityEngine&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;quot;, is an upgraded RealityEngine with twelve instead of eight Geometry Engines. The Reality Station workstation is based on RealityEngine2.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.sgidepot.co.uk/rsavs.html|title=Reality Station: Advanced Visualization Station}}&amp;lt;/ref&amp;gt; In February 1995, SGI reduced the entry price of Reality Station to {{US$|179540|1995|about=yes|round=-2}}.&amp;lt;ref name=&amp;quot;low-end&amp;quot;&amp;gt;{{cite news | newspaper=The Sydney Morning Herald | title=Low-end sales boom | date=February 21, 1995 | page=49 | author=staff reporters | url=https://www.newspapers.com/image/120364228/ | via=[[Newspapers.com]] | url-access=registration | access-date=March 6, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RealityEngine2 was succeeded by the [[InfiniteReality]] in early 1996. It uses the GE10 Geometry Engine board, RM4 Raster Manager board and DG2 Display Generator board.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
* {{cite web | last=Akeley | first=Kurt | url=http://cseweb.ucsd.edu/~ravir/274/15/papers/p109-akeley.pdf | title=RealityEngine Graphics | work=[[SIGGRAPH]] &amp;#039;93 | page=109-116}}&lt;br /&gt;
&lt;br /&gt;
{{Silicon Graphics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D computer graphics]]&lt;br /&gt;
[[Category:Graphics chips]]&lt;br /&gt;
[[Category:SGI graphics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BlueyTheDog</name></author>
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