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		<title>imported&gt;Cewbot: Fixing broken anchor: #Production or Live release→most alike anchor Software release life cycle#Release</title>
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		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki143/index.php?title=User:Cewbot/log/20201008/configuration&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Cewbot/log/20201008/configuration (page does not exist)&quot;&gt;Fixing broken anchor&lt;/a&gt;: #Production or Live release→most alike anchor &lt;a href=&quot;/wiki143/index.php?title=Software_release_life_cycle#Release&quot; title=&quot;Software release life cycle&quot;&gt;Software release life cycle#Release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Multiple issues|&lt;br /&gt;
{{More citations needed|date=January 2009}}&lt;br /&gt;
{{Third-party|date=May 2021}}&lt;br /&gt;
{{notability|Products|date=May 2021}}&lt;br /&gt;
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&lt;br /&gt;
{{Infobox software&lt;br /&gt;
| title                  = &lt;br /&gt;
| name                   = Python-Ogre&lt;br /&gt;
| logo                   = PythonOgreLogo.svg&lt;br /&gt;
| logo size              = 200px&lt;br /&gt;
| screenshot             = Python-ogre fresnel-ogredemo.jpg&lt;br /&gt;
| screenshot size        = 200px&lt;br /&gt;
| caption                = A scene rendered in Python-Ogre.&lt;br /&gt;
| collapsible            = &lt;br /&gt;
| author                 = &lt;br /&gt;
| developer              = [http://www.ogre3d.org/index.php?option=com_content&amp;amp;task=view&amp;amp;id=12&amp;amp;Itemid=66 The OGRE Team]&lt;br /&gt;
| released               = {{Start date and age|2005}}&lt;br /&gt;
| discontinued           = &lt;br /&gt;
| latest release version = [http://www.ogre3d.org/addonforums/viewtopic.php?f=3&amp;amp;t=12657 1.7.1]&lt;br /&gt;
| latest release date    = {{Start date and age|2010|05|15|df=yes/no}}&lt;br /&gt;
| latest preview version = &lt;br /&gt;
| latest preview date    = &amp;lt;!-- {{Start date and age|YYYY|MM|DD|df=yes/no}} --&amp;gt;&lt;br /&gt;
| status                 = &lt;br /&gt;
| programming language   = &lt;br /&gt;
| operating system       = &lt;br /&gt;
| platform               = [[Cross-platform]]&lt;br /&gt;
| size                   = &lt;br /&gt;
| language               = &lt;br /&gt;
| genre                  = [[game engine]]&lt;br /&gt;
| license                = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
| website                = {{URL|http://wiki.python-ogre.org/}}&lt;br /&gt;
| frequently updated     = &amp;lt;!-- DO NOT include this parameter unless you know what it does --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal|Free and open-source software}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Python-Ogre&amp;#039;&amp;#039;&amp;#039; is a [[Python (programming language)|Python]] [[Language binding|binding]] for the [[OGRE]] [[3D engine]], designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing in the native C++. The performance of the engine is decreased in comparison to the original C++ demos, however the original OGRE engine provides such high performance that the performance of Python-Ogre is still more than acceptable for all but the most graphics-intensive games.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Python-Ogre is different from the Ogre3D engine it is based upon as it comes pre-bundled with Python bindings and demos for many other support libraries.&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Python-Ogre has compatibility for all platforms supported by OGRE:&lt;br /&gt;
* [[Microsoft Windows]] - Binaries are available at the Python-Ogre forums.&lt;br /&gt;
* [[Linux]] - Build instructions can be found on the Python-Ogre wiki. An Ubuntu binary is currently in development.&lt;br /&gt;
* [[Mac OS X]] - Build instructions can be found on the Python-Ogre wiki. Python-Ogre builds on both [[Mac OS X v10.4|Mac OS X 10.4 “Tiger”]] and [[Mac OS X v10.5|Mac OS X 10.5 “Leopard”]].&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
The Python-Ogre wiki, contains build instructions for Windows, Linux, and Mac OS X platforms, as well as tutorials and example code snippets.&lt;br /&gt;
&lt;br /&gt;
Ogre3D hosts the official Python-Ogre forum for helping developers in their use of the engine.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The PyOgre project began in early 2005, where a Python binding for OGRE was first attempted using Boost.Python from the [[Boost C++ Libraries]] by two members of the Ogre3D community, Clay Culver and Federico Di Gergorio. This effort ultimately failed, which prompted the use of [[SWIG]] as the basis for the C++ binding.&amp;lt;ref&amp;gt;{{cite web|url=http://www.ogre3d.org/wiki/index.php/Introduction_to_PyOgre#Brief_History_and_Why_SWIG_.3COutdated.3E|archive-url=https://web.archive.org/web/20080920052947/http://www.ogre3d.org/wiki/index.php/Introduction_to_PyOgre#Brief_History_and_Why_SWIG_.3COutdated.3E|archive-date=September 20, 2008|title=Introduction to PyOgre}}&amp;lt;/ref&amp;gt; This method proved to be rather successful, providing to the community with a somewhat limited and error-prone implementation, but an implementation nonetheless.&lt;br /&gt;
&lt;br /&gt;
In mid-2006, Lakin Wecker began work on Python-Ogre, based on the Boost.Python libraries, as was attempted before. This was developed alongside the PyOgre project. He was aided by Andy Miller, who then later took over development of the project with assistance from Roman Yakovenko, Joseph Lisee, and Ben Harling during the evolution of the engine.&amp;lt;ref&amp;gt;{{cite web|url=http://www.ogre3d.org/addonforums/viewtopic.php?t=2511|archive-url=https://web.archive.org/web/20120210082130/http://www.ogre3d.org/addonforums/viewtopic.php?t=2511|title=Ogre3D Addons Forums - First Release of Python-Ogre|archive-date=February 10, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development of PyOgre was halted in mid-2007, and officially succeeded by Python-Ogre.&amp;lt;ref&amp;gt;{{cite web|url=http://www.ogre3d.org/addonforums/viewtopic.php?t=3917|archive-url=https://web.archive.org/web/20120210082317/http://www.ogre3d.org/addonforums/viewtopic.php?t=3917|title=Ogre3D Addons Forums - Python-Ogre official|archive-date=February 10, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of summer of 2008, Andy Miller was actively working on adding new features to Python-Ogre, as well as providing support and maintenance.&lt;br /&gt;
&lt;br /&gt;
As of January 2014, the main website at python-ogre.org went offline, but wiki.python-ogre.org is still extant.&lt;br /&gt;
&lt;br /&gt;
== Included libraries ==&lt;br /&gt;
The following libraries are either currently supported, or have at one point in time worked with the Python-Ogre engine. Support for particular libraries are noted in each release. Demos are available for all libraries listed, however, not all demos function, due to the constantly evolving [[codebase]] and limited number of active developers.&lt;br /&gt;
&lt;br /&gt;
; [[Rendering (computer graphics)|Renderer]]&lt;br /&gt;
* Ogre 1.4.9 Legacy version&lt;br /&gt;
* Ogre 1.5 [https://web.archive.org/web/20080917010258/http://www.ogre3d.org/wiki/index.php/Roadmap &amp;quot;Shoggoth&amp;quot;] experimental [[software build]]&lt;br /&gt;
* Ogre 1.6 [[Software release#Release|official release]]&lt;br /&gt;
* Ogre 1.7 &amp;quot;Cthugha&amp;quot; experimental build, including full [[DirectX]] 10 support.&lt;br /&gt;
; [[GUI]]&lt;br /&gt;
* [https://web.archive.org/web/20080917005255/http://www.ogre3d.org/wiki/index.php/BetaGUI BetaGUI]—Compact and lightweight OGRE GUI library&lt;br /&gt;
* [[CEGUI]]—Fully featured general-purpose videogame GUI library&lt;br /&gt;
* [http://www.ogre3d.org/wiki/index.php/NaviLibrary Navi]{{dead link|date=April 2018 |bot=InternetArchiveBot |fix-attempted=yes }}—HTML/CSS/JS-based OGRE GUI library&lt;br /&gt;
* [https://web.archive.org/web/20080917005518/http://www.ogre3d.org/wiki/index.php/QuickGUI QuickGUI]—Easy to use, widget-based OGRE GUI library&lt;br /&gt;
* [https://archive.today/20100925163102/http://www.ogre3d.org/wiki/index.php/Hikari Hikari]—Flash based OGRE GUI library&lt;br /&gt;
; [[I/O]]&lt;br /&gt;
* [[Object Oriented Input System|OIS]]—Standard OGRE input library, allowing [[Data buffer|buffered]], [[Object-oriented programming|object-oriented]] input&lt;br /&gt;
; Audio&lt;br /&gt;
* [[OpenAL]]—Cross-platform audio API commonly used with Ogre3D&lt;br /&gt;
; [[physics engine|Physics]]&lt;br /&gt;
* [[Bullet (software)|Bullet]]—Full-featured physics engine with a feature set similar to that of proprietary libraries, offering both rigid body and soft body collision detection&lt;br /&gt;
* [[Open Dynamics Engine|ODE]]—Open source rigid body collision detection library&lt;br /&gt;
* [[Newton Game Dynamics|Newton]]—Offers real-world physics simulation, where accuracy and real-world physical parameters are desired over performance and newer features&lt;br /&gt;
* [[PhysX]]—Popular, [[Proprietary software|proprietary]], high performance, fully featured library&lt;br /&gt;
** [https://web.archive.org/web/20080917005720/http://www.ogre3d.org/wiki/index.php/NxOgre NxOgre]—Wrapper for the PhysX library and Ogre3D, with an editor and other helpful Ogre3D-oriented features&lt;br /&gt;
; Effects&lt;br /&gt;
* [https://web.archive.org/web/20080917010238/http://www.ogre3d.org/wiki/index.php/Particle_Universe_plugin Particle Universe]—Scriptable particle effects engine that helps create complex particle effects easily&lt;br /&gt;
* [https://web.archive.org/web/20080914204927/http://www.ogre3d.org/wiki/index.php/Caelum Caelum]—Realistic sky, atmosphere, weather and lighting simulation&lt;br /&gt;
* [http://libnoise.sourceforge.net/ LibNoise]—Portable, open-source, [[Perlin noise|coherent noise]]-generating library&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20080705073037/http://wiki.python-ogre.org/index.php/Main_Page Python-Ogre wiki]&lt;br /&gt;
* [http://sourceforge.net/projects/python-ogre/ Downloads from SourceForge]&lt;br /&gt;
* [https://web.archive.org/web/20131128115053/http://www.python-ogre.org/ Archive of Python-Ogre.org]&lt;br /&gt;
* [https://web.archive.org/web/20060924103231/http://www.ogre3d.org/phpBB2addons/viewforum.php?f=3 Official Python-Ogre forum]&lt;br /&gt;
* [http://groups.google.com/group/python-ogre-developers Python-Ogre Google Group]&lt;br /&gt;
* [http://www.ohloh.net/projects/Python-Ogre Ohloh page]&lt;br /&gt;
&lt;br /&gt;
{{Video game engines |state=autocollapse}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Free 3D graphics software]]&lt;br /&gt;
[[Category:Free computer libraries]]&lt;br /&gt;
[[Category:Python (programming language) libraries]]&lt;br /&gt;
[[Category:Python (programming language)-scriptable game engines]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cewbot</name></author>
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