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	<updated>2026-10-24T15:37:25Z</updated>
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		<title>imported&gt;Citation bot: Altered url. URLs might have been anonymized. Added doi. Upgrade ISBN10 to 13. | Use this bot. Report bugs. | Suggested by Dominic3203 | Category:Computing stubs | #UCB_Category 142/577</title>
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		<summary type="html">&lt;p&gt;Altered url. URLs might have been anonymized. Added doi. Upgrade ISBN10 to 13. | &lt;a href=&quot;/wiki143/index.php?title=En:WP:UCB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;En:WP:UCB (page does not exist)&quot;&gt;Use this bot&lt;/a&gt;. &lt;a href=&quot;/wiki143/index.php?title=En:WP:DBUG&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;En:WP:DBUG (page does not exist)&quot;&gt;Report bugs&lt;/a&gt;. | Suggested by Dominic3203 | &lt;a href=&quot;/wiki143/index.php?title=Category:Computing_stubs&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Computing stubs (page does not exist)&quot;&gt;Category:Computing stubs&lt;/a&gt; | #UCB_Category 142/577&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Temporary or placeholder art}}&lt;br /&gt;
{{distinguish|algorithmic art}}&lt;br /&gt;
{{more citations needed|date=March 2025}}&lt;br /&gt;
&lt;br /&gt;
In [[video game development]] and overall [[software development]], &amp;#039;&amp;#039;&amp;#039;programmer art&amp;#039;&amp;#039;&amp;#039; refers to assets created by [[software developer|programmers]]. &lt;br /&gt;
&lt;br /&gt;
{{Multiple image&lt;br /&gt;
| image1            = Simple Stick Figure.svg&lt;br /&gt;
| alt1              = A stick figure.&lt;br /&gt;
| image2            = Kenney.nl platformer characters - soldier vector (cropped).svg&lt;br /&gt;
| direction         = horizontal&lt;br /&gt;
| total_width       = 400&lt;br /&gt;
| caption2          = &lt;br /&gt;
| footer            = An example of what programmer art might look like in a video game. The programmer art will often be quite low-quality until it is replaced with a real sprite.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Programmer art is made when there is an immediate need for an asset that does not yet exist. When this happens, a programmer will often use or create a placeholder, meant to be replaced at a later time before the [[project]] is published.&amp;lt;ref&amp;gt;{{cite book |last1=Watkiss |first1=Stewart |title=Beginning Game Programming with Pygame Zero: Coding Interactive Games on Raspberry Pi Using Python |date=2020 |publisher=Apress |isbn=978-1-4842-5650-3 |pages=111–130 |chapter-url=https://link.springer.com/chapter/10.1007/978-1-4842-5650-3_5 |access-date=11 March 2025 |language=en |chapter=Graphic Design|doi=10.1007/978-1-4842-5650-3_5 }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite book |last1=Bond |first1=Jeremy Gibson |title=Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# |date=4 July 2014 |publisher=Addison-Wesley Professional |isbn=978-0-13-343962-5 |page=421 |url=https://books.google.com/books?id=40T1AwAAQBAJ |access-date=11 March 2025 |language=en}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The term &amp;#039;&amp;#039;programmer art&amp;#039;&amp;#039; can encompass any art created by programmers. These assets can serve various purposes, such as quick testing of features, behind-the-scenes reasons, or even being intended for [[End user|end-user]] display. The effort invested in an asset depends on its context and whether it will be replaced or not. Generally, programmer art is a placeholder graphic, meant to be replaced. &lt;br /&gt;
&lt;br /&gt;
It is a recurring trope for programmers, who are often believed to be logical-minded, to have little experience with or interest in creating art. It is somewhat seen as a contrast, leading to the creation of the term. &lt;br /&gt;
&lt;br /&gt;
In [[Indie game|indie games]], programmer art is often the norm as small-time developers rarely have dedicated artists or budgets for professionally made assets. It can also be a deliberate choice as some end-users prefer it for its authenticity.&lt;br /&gt;
&lt;br /&gt;
Common forms of programmer art include [[stick figure]] [[Sprite (computer graphics)|sprites]] in side-scrolling games, [[Fuchsia (color)|fuchsia]] [[Texture mapping|textures]] in games using [[3D modeling|3D models]], and grid textures for level geometry. Games with a &amp;quot;top-down&amp;quot; perspective tend to use alphanumeric characters and simple [[2D computer graphics|2D graphics]] to represent characters and landscape elements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Programmer art}}&lt;br /&gt;
&lt;br /&gt;
{{Computer-stub}}&lt;br /&gt;
[[Category:Video game development]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Citation bot</name></author>
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