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	<title>PlayNET - Revision history</title>
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		<title>imported&gt;CoolingGibbon at 08:30, 7 June 2025</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|American former ISP}}&lt;br /&gt;
{{refimprove|date=June 2011}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PlayNET&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;PlayNet&amp;#039;&amp;#039;&amp;#039;) was an American [[online service]] for [[Commodore 64]] [[personal computers]] that operated from 1984 to 1987. It was operated by the PlayNet, Inc of [[Troy, New York]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
PlayNet was founded&amp;lt;ref&amp;gt;&amp;quot;On the Way to the Web: The Secret History of the Internet and Its Founders&amp;quot;, by Michael A. Banks, 2008, pages 91, 189.&amp;lt;/ref&amp;gt; in 1983 by two former [[GE Global Research]] employees, Dave Panzl and Howard Goldberg,&amp;lt;ref&amp;gt;Early news story about PlayNET: https://www.youtube.com/watch?v=1W_yfq1CLwY&amp;lt;/ref&amp;gt; as the first person-to-person, online communication and game network to feature [[home computer]] based graphics.&lt;br /&gt;
&lt;br /&gt;
The founders launched the business initially with their own money. They then raised over $2.5 million from a variety of investors, including the [[venture capital funds]] of the town of [[North Greenbush, NY]], Key Bank, Alan Patricof &amp;amp; Associates, and the New York State Science and Technology Foundation, and a group of individual investors through a limited R&amp;amp;D partnership led by McGinn Smith.&lt;br /&gt;
&lt;br /&gt;
PlayNet was initially successful and had more than 5000 subscribers, but struggled to grow beyond that, and was short on funds.  PlayNet approached [[Commodore Business Machines|Commodore]] to become Commodore&amp;#039;s official online service, but was rejected.  Commodore instead suggested to a rival that they obtain PlayNet&amp;#039;s software.&amp;lt;ref&amp;gt;https://www.filfre.net/2017/11/a-net-before-the-web-part-5-the-pony/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1985, PlayNet licensed their system to [[Control Video Corporation]] (CVC, later renamed [[Quantum Computer Services]]), which in October 1991 changed its name to [[America Online]].&amp;lt;ref&amp;gt;{{cite web |title=America, Online! |date=1995-09-01 |website=[[Wired (magazine)|Wired]] |archive-url=https://web.archive.org/web/20230528205838/https://www.wired.com/1995/09/aol-2/ |archive-date=2023-05-28 |url-status=live |url=https://www.wired.com/1995/09/aol-2/}}&amp;lt;/ref&amp;gt;  The modified version of the PlayNet software ([[Quantum Link]] or &amp;#039;&amp;#039;&amp;#039;Q-Link&amp;#039;&amp;#039;&amp;#039;) was ported by Quantum to the [[Apple II]], and then to [[Macintosh]] and [[MS-DOS]] to create the first version of the AOL software.&amp;lt;ref&amp;gt;https://www.filfre.net/2017/11/a-net-before-the-web-part-5-the-pony/&amp;lt;/ref&amp;gt;  As recently as 2005, some aspects of the original PlayNet [[communication protocols]] still appeared to be used by AOL.&amp;lt;ref&amp;gt;https://wiki.archiveteam.org/index.php/AOL#Diagrams&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PlayNet offices were initially located in the J Building on Peoples Avenue in [[Troy, NY]] part of the [[Rensselaer Polytechnic Institute]] incubator program. It subsequently moved to RPI&amp;#039;s Technology Park in North Greenbush, NY.&lt;br /&gt;
&lt;br /&gt;
PlayNet declared [[bankruptcy]] in March, 1986&amp;lt;ref&amp;gt;https://casetext.com/case/beam-v-key-venture-capital-corporation&amp;lt;/ref&amp;gt; and ceased operations in 1988 after Quantum stopped paying royalties.&amp;lt;ref&amp;gt;https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The service had two membership options: an $8/month service charge plus $2.75/hour connect time charge, or no service charge and $3.75 per hour connection charge. File downloads were charged a flat rate of $0.50 each [https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n35/mode/2up]&lt;br /&gt;
&lt;br /&gt;
The fictional Internet company depicted in the second season of the [[AMC (TV channel)|AMC]] drama series &amp;#039;&amp;#039;[[Halt and Catch Fire (TV series)|Halt and Catch Fire]]&amp;#039;&amp;#039; is believed to be based on PlayNet.&amp;lt;ref&amp;gt;https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Software details==&lt;br /&gt;
PlayNet was originally designed around online interactive games which allowed chatting while playing.  PlayNet also featured [[electronic mail]], [[online chat]], [[bulletin board]]s, [[file sharing]] libraries, online shopping, and [[instant messaging]] (using &amp;#039;&amp;#039;On Line Messages&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;OLM&amp;#039;&amp;#039;s).  Games were mostly &amp;#039;traditional&amp;#039; games and some well-known boardgames.  Games were programmed in a mixture of [[BASIC]] and [[assembly language]].&lt;br /&gt;
&lt;br /&gt;
Unlike other online systems of the era, PlayNet was highly graphical and required client software, and included [[error correction]] in the communication protocols. The server software for PlayNet ran on [[Stratus Technologies|Stratus]] [[fault-tolerant]] computers and was written in [[PL/1]].  AOL continued to use Stratus computers and parts of the PlayNet server software until the late 1990s or later.&lt;br /&gt;
* The client software on the Commodore 64 ran a [[Computer multitasking|multitasking]] pseudo-[[operating system]] based on a [[finite-state machine]] language.&lt;br /&gt;
&lt;br /&gt;
==Game list==&lt;br /&gt;
*[[Checkers]]&lt;br /&gt;
*[[Chess]]&lt;br /&gt;
*[[Backgammon]]&lt;br /&gt;
*[[Hangman (game)|Hangman]]&lt;br /&gt;
*[[Contract bridge|Bridge]]&lt;br /&gt;
*[[Stratego]]&lt;br /&gt;
*[[Connect 4]]&lt;br /&gt;
*[[Chinese Chess]]&lt;br /&gt;
*[[Go (board game)|Go]]&lt;br /&gt;
*Several others&lt;br /&gt;
&lt;br /&gt;
Games/features never finished/released:&lt;br /&gt;
*Multiplayer [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
*[[Poker]]&lt;br /&gt;
*Various other card games and wargames&lt;br /&gt;
*Auditoriums and panel discussions&lt;br /&gt;
&lt;br /&gt;
Connections to PlayNet were made by [[modem]]s at 300 baud via [[X.25]] providers such as [[Tymnet]] and [[Telenet]].  In 1985, pricing was $6 per month, with additional fees of $2 per hour, after a one-time membership fee of $30.&amp;lt;ref&amp;gt;Lockwood, Russ.  &amp;quot;Tracking the Affordable Home Service.&amp;quot; &amp;#039;&amp;#039;A+: The Independent Guide for Apple Computing&amp;#039;&amp;#039;, April 1985: 54-56.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system competed with many other online services like [[CompuServe]] and [[The Source (service)]], as well as [[Bulletin board system]]s (single or multiuser).  PlayNet&amp;#039;s graphical display was better than many of these competing systems because it used specialized client software with a nonstandard protocol.  However, this specialized software and nonstandard protocol limited its market to the Commodore 64.&lt;br /&gt;
&lt;br /&gt;
In 2005, hobbyists managed to [[reverse engineer]] the [[communications protocol]] and allow people running the QuantumLink software on an [[emulator]] or original hardware (via a [[serial cable]]) to run a reduced version of the service called [[Quantum Link Reloaded]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&amp;#039;&amp;#039;[[Ahoy!]]&amp;#039;&amp;#039; in 1986 called PlayNET &amp;quot;one of the best values around for Commodore users&amp;quot;. The reviewer stated that he had found the network&amp;#039;s users &amp;quot;to be just about the friendliest group of people around&amp;quot;, but criticized the slow disk load times and the network&amp;#039;s weekday hours of operation.&amp;lt;ref name=&amp;quot;behling198601&amp;quot;&amp;gt;{{cite news | url=https://archive.org/stream/Ahoy_Issue_25_1986-01_Ion_International_US#page/n79/mode/2up | title=PlayNET | work=Ahoy! | date=January 1986 | accessdate=July 3, 2014 | author=Behling, B. W. | pages=81–84}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://playnet.000webhostapp.com/ PlayNET page]&lt;br /&gt;
* [http://www.qlinklives.org/ Remember Q-Link]&lt;br /&gt;
* [https://web.archive.org/web/20051024014125/http://www2.ari.net/jpurkey/qlink.html Remembering Q-Link]&lt;br /&gt;
* [https://web.archive.org/web/20081005054942/http://www.lydiasaoldisks.com/q-link/qlink.htm AOL Disk Collection: Q-Link]&lt;br /&gt;
* [https://web.archive.org/web/20071114011359/http://www.quantumlink.tk/ Quantum Link Reloaded]&lt;br /&gt;
* [https://archive.org/stream/run-magazine-20/Run_Issue_20_1985_Aug#page/n47/mode/2up RUN Magazine Issue 20]&lt;br /&gt;
&lt;br /&gt;
{{Online video game networks}}&lt;br /&gt;
{{Online services}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodore 64]]&lt;br /&gt;
[[Category:Online video game networks]]&lt;br /&gt;
[[Category:Pre–World Wide Web online services]]&lt;br /&gt;
[[Category:Internet properties established in 1984]]&lt;br /&gt;
[[Category:1984 establishments in New York (state)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;CoolingGibbon</name></author>
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