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	<title>Nesting algorithm - Revision history</title>
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	<updated>2026-10-25T17:01:45Z</updated>
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		<title>imported&gt;Klbrain: Closing marge merge proposal; uncontested objection and no support; see Talk:Packing problems#Proposed merge with Nesting algorithm</title>
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		<updated>2025-04-02T16:47:54Z</updated>

		<summary type="html">&lt;p&gt;Closing marge merge proposal; uncontested objection and no support; see &lt;a href=&quot;/wiki143/index.php?title=Talk:Packing_problems#Proposed_merge_with_Nesting_algorithm&quot; title=&quot;Talk:Packing problems&quot;&gt;Talk:Packing problems#Proposed merge with Nesting algorithm&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Optimizing algorithm}}&lt;br /&gt;
{{refimprove|date=September 2015}}&lt;br /&gt;
[[Image:NestingTypes01.jpg|thumb|right|Pictorial representations of three different types of nesting algorithms: Linear, Plate and Packing]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nesting algorithms&amp;#039;&amp;#039;&amp;#039; are used to make the [[Nesting (process)|most efficient use]] of material or space. This could for instance be done by evaluating many different possible combinations via [[Recursion (computer science)|recursion]].&lt;br /&gt;
&lt;br /&gt;
#Linear (1-dimensional): The simplest of the [[algorithms]] illustrated here. For an existing set there is only one position where a new cut can be placed – at the end of the last cut. Validation of a combination involves a simple Stock - Yield - [[Kerf]] = Scrap calculation.&lt;br /&gt;
#Plate (2-dimensional): These algorithms are significantly more complex. For an existing set, there may be as many as eight positions where a new cut may be introduced next to each existing cut, and if the new cut is not perfectly square then different rotations may need to be checked. Validation of a potential combination involves checking for intersections between [[two-dimensional]] objects.&amp;lt;ref name=a /&amp;gt;&lt;br /&gt;
#Packing (3-dimensional): These algorithms are the most complex illustrated here due to the larger number of possible combinations. Validation of a potential combination involves checking for intersections between [[Three-dimensional space|three-dimensional]] objects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=a&amp;gt;{{cite web|last1=Herrmann|first1=Jeffrey|last2=Delalio|first2=David|title=Algorithms for Sheet Metal Nesting|url=http://www.isr.umd.edu/Labs/CIM/projects/nesting/sheetmetal.pdf|publisher=IEEE TRANSACTIONS ON ROBOTICS AND AUTOMATION|accessdate=29 August 2015}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Geometric algorithms]]&lt;br /&gt;
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&lt;br /&gt;
{{science-software-stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Klbrain</name></author>
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