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	<title>Introversion Software - Revision history</title>
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	<updated>2026-05-04T19:21:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Introversion_Software&amp;diff=5256903&amp;oldid=prev</id>
		<title>imported&gt;Maxeto0910: removed link to England in lead and infobox as per MOS:OVERLINK</title>
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		<updated>2025-12-22T22:50:22Z</updated>

		<summary type="html">&lt;p&gt;removed link to England in lead and infobox as per &lt;a href=&quot;/wiki143/index.php?title=MOS:OVERLINK&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MOS:OVERLINK (page does not exist)&quot;&gt;MOS:OVERLINK&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Previous revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:50, 22 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type          = [[Privately held company|Private]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type          = [[Privately held company|Private]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| foundation    = {{Start date and age|df=yes|2001}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| foundation    = {{Start date and age|df=yes|2001}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| location      = [[Walton-on-Thames]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;England&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| location      = [[Walton-on-Thames]], England&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_people    = {{Unbulleted list|Chris Delay|Mark Morris|John Knottenbelt|Thomas Arundel}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| key_people    = {{Unbulleted list|Chris Delay|Mark Morris|John Knottenbelt|Thomas Arundel}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| industry      = [[Video game industry|Video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| industry      = [[Video game industry|Video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Introversion Software Limited&#039;&#039;&#039; is a British [[video game developer]] based in [[Walton-on-Thames]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;England&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Introversion Software Limited&#039;&#039;&#039; is a British [[video game developer]] based in [[Walton-on-Thames]], England.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Darwinia&amp;#039;&amp;#039; was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted [[Valve Corporation|Valve]] &amp;quot;on a whim&amp;quot;&amp;lt;ref name=&amp;quot;introversion-gibiz-interview&amp;quot;&amp;gt;{{cite web |url=http://steamreview.org/posts/introversiongibiz/ |title=Introversion talk Steam |work=The Steam Review |date=15 July 2006 |access-date=12 April 2007 |archive-date=2 December 2006 |archive-url=https://web.archive.org/web/20061202142943/http://steamreview.org/posts/introversiongibiz/ |url-status=live }}&amp;lt;/ref&amp;gt; to try to set up a [[digital distribution]] deal on their [[Steam (service)|Steam]] platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Darwinia&amp;#039;&amp;#039; was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted [[Valve Corporation|Valve]] &amp;quot;on a whim&amp;quot;&amp;lt;ref name=&amp;quot;introversion-gibiz-interview&amp;quot;&amp;gt;{{cite web |url=http://steamreview.org/posts/introversiongibiz/ |title=Introversion talk Steam |work=The Steam Review |date=15 July 2006 |access-date=12 April 2007 |archive-date=2 December 2006 |archive-url=https://web.archive.org/web/20061202142943/http://steamreview.org/posts/introversiongibiz/ |url-status=live }}&amp;lt;/ref&amp;gt; to try to set up a [[digital distribution]] deal on their [[Steam (service)|Steam]] platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 15 September 2006, the day &#039;&#039;DEFCON&#039;&#039; pre-orders were made available, Introversion spent their last £1500. Fortuitously, the game &quot;did much much better than [they] ever imagined&quot; and funds for at least the forthcoming twelve months quickly rolled in to replace it. Seemingly financially secure, the company &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/del&gt;their eventual success largely at Valve&#039;s feet: &quot;Steam has made Introversion a commercial success&quot;, Tom Arundel is quoted saying.&amp;lt;ref name=&quot;steammadeusrich&quot;&amp;gt;{{cite magazine |last=Hyman |first=Paul |date=March 2007 |title=State of the Industry: Digital Distribution |magazine=[[Game Developer (magazine)|Game Developer]] |publisher=CMP Group |page=14}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 15 September 2006, the day &#039;&#039;DEFCON&#039;&#039; pre-orders were made available, Introversion spent their last £1500. Fortuitously, the game &quot;did much much better than [they] ever imagined&quot; and funds for at least the forthcoming twelve months quickly rolled in to replace it. Seemingly financially secure, the company &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed &lt;/ins&gt;their eventual success largely at Valve&#039;s feet: &quot;Steam has made Introversion a commercial success&quot;, Tom Arundel is quoted saying.&amp;lt;ref name=&quot;steammadeusrich&quot;&amp;gt;{{cite magazine |last=Hyman |first=Paul |date=March 2007 |title=State of the Industry: Digital Distribution |magazine=[[Game Developer (magazine)|Game Developer]] |publisher=CMP Group |page=14}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By early 2010 the company was back in financial trouble. After spending over a year porting &#039;&#039;[[Darwinia+]]&#039;&#039; to the [[Xbox 360]], the game was not successful at launch. &quot;It just really bombed. We missed the entire audience, I think&quot;, director Mark Morris said.&amp;lt;ref name=&quot;gamesindustry.biz&quot;&amp;gt;{{cite web |url=http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you |title=That which does not kill you... |date=21 July 2014 |access-date=22 July 2014 |archive-date=24 July 2014 |archive-url=https://web.archive.org/web/20140724034635/http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? &lt;/del&gt;|url-status=live }}&amp;lt;/ref&amp;gt; The launch was in fact so poor, the company was able to tell in the first 10 minutes that it would not make enough money to save the company.&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt; At this time the company was so deeply in debt that by continuing operation the Directors faced criminal prosecution under [[UK insolvency law]].&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt; &quot;Tom (Arundel) spent a lot of time in those final days genuinely convinced that we were trading insolvently, probably trading insolvently, which is a criminal offense. So he was arguing that we needed to stop immediately, completely down tools, or there was a very real possibility that we would face prosecution&quot;.&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By early 2010 the company was back in financial trouble. After spending over a year porting &#039;&#039;[[Darwinia+]]&#039;&#039; to the [[Xbox 360]], the game was not successful at launch. &quot;It just really bombed. We missed the entire audience, I think&quot;, director Mark Morris said.&amp;lt;ref name=&quot;gamesindustry.biz&quot;&amp;gt;{{cite web |url=http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you |title=That which does not kill you... |date=21 July 2014 |access-date=22 July 2014 |archive-date=24 July 2014 |archive-url=https://web.archive.org/web/20140724034635/http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you |url-status=live }}&amp;lt;/ref&amp;gt; The launch was in fact so poor, the company was able to tell in the first 10 minutes that it would not make enough money to save the company.&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt; At this time the company was so deeply in debt that by continuing operation the Directors faced criminal prosecution under [[UK insolvency law]].&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt; &quot;Tom (Arundel) spent a lot of time in those final days genuinely convinced that we were trading insolvently, probably trading insolvently, which is a criminal offense. So he was arguing that we needed to stop immediately, completely down tools, or there was a very real possibility that we would face prosecution&quot;.&amp;lt;ref name=&quot;gamesindustry.biz&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slowly Introversion&amp;#039;s finances changed again. In Q3 2010 the company was able to add Steam achievements to &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039; which resulted in the game being prominently featured in a sale.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt; Morris credits the $250,000 generated by the Steam promotion as saving the company.&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |title=How A Steam Promotion Saved Introversion |first=Kieron |last=Gillen |work=Rock, Paper, Shotgun |date=23 August 2010 |access-date=22 July 2014 |archive-date=14 May 2014 |archive-url=https://web.archive.org/web/20140514163129/http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |url-status=live }}&amp;lt;/ref&amp;gt; Later, Introversion&amp;#039;s games were featured in a [[Humble Indie Bundle]] that launched in November 2011. The &amp;quot;Humble Introversion Bundle&amp;quot; sold 190,261 bundles and generated $779,026.33. Introversion used the money for the ongoing development of their next game, entitled &amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |title=Introversion • View topic – Number of players : Doubled |publisher=Forums.introversion.co.uk |access-date=3 February 2014 |archive-date=18 June 2013 |archive-url=https://web.archive.org/web/20130618175037/http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slowly Introversion&amp;#039;s finances changed again. In Q3 2010 the company was able to add Steam achievements to &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039; which resulted in the game being prominently featured in a sale.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt; Morris credits the $250,000 generated by the Steam promotion as saving the company.&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |title=How A Steam Promotion Saved Introversion |first=Kieron |last=Gillen |work=Rock, Paper, Shotgun |date=23 August 2010 |access-date=22 July 2014 |archive-date=14 May 2014 |archive-url=https://web.archive.org/web/20140514163129/http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |url-status=live }}&amp;lt;/ref&amp;gt; Later, Introversion&amp;#039;s games were featured in a [[Humble Indie Bundle]] that launched in November 2011. The &amp;quot;Humble Introversion Bundle&amp;quot; sold 190,261 bundles and generated $779,026.33. Introversion used the money for the ongoing development of their next game, entitled &amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |title=Introversion • View topic – Number of players : Doubled |publisher=Forums.introversion.co.uk |access-date=3 February 2014 |archive-date=18 June 2013 |archive-url=https://web.archive.org/web/20130618175037/http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2019, Introversion and [[Paradox Interactive]] announced that the &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039; [[intellectual property]] was being sold on to Paradox for an undisclosed fee, so that Introversion could concentrate on new projects while Paradox continued to support and expand on the property.&amp;lt;ref&amp;gt;{{Cite web |url=https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |title=Paradox Interactive acquires Prison Architect from Introversion Games |date=8 January 2019 |website=VentureBeat |language=en-US |access-date=23 January 2019 |archive-date=3 February 2021 |archive-url=https://web.archive.org/web/20210203224354/https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |url=https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |title=Paradox acquires Prison Architect from Introversion Software |website=GamesIndustry.biz |date=8 January 2019 |language=en |access-date=24 March 2020 |archive-date=24 March 2020 |archive-url=https://web.archive.org/web/20200324231928/https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2019, Introversion and [[Paradox Interactive]] announced that the &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039; [[intellectual property]] was being sold on to Paradox for an undisclosed fee, so that Introversion could concentrate on new projects while Paradox continued to support and expand on the property.&amp;lt;ref&amp;gt;{{Cite web |url=https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |title=Paradox Interactive acquires Prison Architect from Introversion Games |date=8 January 2019 |website=VentureBeat |language=en-US |access-date=23 January 2019 |archive-date=3 February 2021 |archive-url=https://web.archive.org/web/20210203224354/https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |url=https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |title=Paradox acquires Prison Architect from Introversion Software |website=GamesIndustry.biz |date=8 January 2019 |language=en |access-date=24 March 2020 |archive-date=24 March 2020 |archive-url=https://web.archive.org/web/20200324231928/https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 28 May 2022 Introversion announced their new science fiction themed video game &#039;&#039;The Last Starship&#039;&#039;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is scheduled to be &lt;/del&gt;released in 2023.&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite web |date=2022-09-28 |title=EGX 2022 – Hands-On with The Last Starship! |url=https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |access-date=2022-11-07 |website=Movies Games and Tech |language=en-GB |archive-date=7 November 2022 |archive-url=https://web.archive.org/web/20221107134015/https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |title=The Last Starship on Steam |url=https://store.steampowered.com/app/1857080/The_Last_Starship/ |access-date=6 June 2022 |website=store.steampowered.com |language=en |archive-date=7 June 2022 |archive-url=https://web.archive.org/web/20220607173834/https://store.steampowered.com/app/1857080/The_Last_Starship/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 28 May 2022 Introversion announced their new science fiction themed video game &#039;&#039;The Last Starship&#039;&#039;, which released in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[early access]] on 15 February &lt;/ins&gt;2023.&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite web |date=2022-09-28 |title=EGX 2022 – Hands-On with The Last Starship! |url=https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |access-date=2022-11-07 |website=Movies Games and Tech |language=en-GB |archive-date=7 November 2022 |archive-url=https://web.archive.org/web/20221107134015/https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |title=The Last Starship on Steam |url=https://store.steampowered.com/app/1857080/The_Last_Starship/ |access-date=6 June 2022 |website=store.steampowered.com |language=en |archive-date=7 June 2022 |archive-url=https://web.archive.org/web/20220607173834/https://store.steampowered.com/app/1857080/The_Last_Starship/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Maxeto0910</name></author>
	</entry>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Introversion_Software&amp;diff=480358&amp;oldid=prev</id>
		<title>imported&gt;Rusalkii: /* Subversion delay and Prison Architect */ fix ref</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Introversion_Software&amp;diff=480358&amp;oldid=prev"/>
		<updated>2025-03-05T19:48:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Subversion delay and Prison Architect: &lt;/span&gt; fix ref&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|British independent games developer}}&lt;br /&gt;
{{Use dmy dates|date=March 2022}}&lt;br /&gt;
{{Primary sources|date=March 2013}}&lt;br /&gt;
{{Use British English|date=February 2012}}&lt;br /&gt;
{{Infobox company&lt;br /&gt;
| name          = Introversion Software Limited&lt;br /&gt;
| logo          = IntroversionLogo.png&lt;br /&gt;
| type          = [[Privately held company|Private]]&lt;br /&gt;
| foundation    = {{Start date and age|df=yes|2001}}&lt;br /&gt;
| location      = [[Walton-on-Thames]], [[England]]&lt;br /&gt;
| key_people    = {{Unbulleted list|Chris Delay|Mark Morris|John Knottenbelt|Thomas Arundel}}&lt;br /&gt;
| industry      = [[Video game industry|Video games]]&lt;br /&gt;
| num_employees = 12 | num_employees_year = 2017&lt;br /&gt;
| products      = {{Unbulleted list|&amp;#039;&amp;#039;[[Uplink (video game)|Uplink]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[Darwinia (video game)|Darwinia]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[DEFCON (video game)|DEFCON]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[Multiwinia]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[Subversion (video game)|Subversion]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039;|&amp;#039;&amp;#039;[[Scanner Sombre]]&amp;#039;&amp;#039;}}&lt;br /&gt;
| revenue       = &lt;br /&gt;
| homepage      = {{URL|introversion.co.uk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introversion Software Limited&amp;#039;&amp;#039;&amp;#039; is a British [[video game developer]] based in [[Walton-on-Thames]], [[England]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The company was founded in 2001 by three friends, Chris Delay, Mark Morris, and Thomas Arundel, who met as undergraduates at [[Imperial College London]].&amp;lt;ref name=&amp;quot;Introversion Software . About Us&amp;quot;&amp;gt;{{cite web |title=Introversion Software . About Us |url=http://www.introversion.co.uk/aboutus.html |url-status=dead |archive-url=https://web.archive.org/web/20140209065242/http://www.introversion.co.uk/aboutus.html |archive-date=9 February 2014 |access-date=3 February 2014 |publisher=Introversion.co.uk}}&amp;lt;/ref&amp;gt; The company originally labelled itself &amp;quot;the last of the bedroom [[programmer]]s&amp;quot; due to the trio working out of their homes – they moved into an office when working on their fourth game, &amp;#039;&amp;#039;[[Multiwinia]]&amp;#039;&amp;#039;. Their first released [[video game]], &amp;#039;&amp;#039;[[Uplink (video game)|Uplink]]&amp;#039;&amp;#039;, was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other business elements. Their small initial investment enabled them to buy [[CD-R]]s and [[ink cartridge|printer cartridges]]. Early copies of the game were handmade. The company was able to fully make back their investment within a few hours of accepting orders. A large community formed, and the team, along with a new programmer Andy Bainbridge, started work on two new games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Darwinia (video game)|Darwinia]]&amp;#039;&amp;#039; was released to much critical acclaim and was eventually re-released via [[Steam (service)|Steam]] on 14 December 2005&amp;lt;ref&amp;gt;{{cite web |url=http://store.steampowered.com/app/1500/ |title=Darwinia on Steam |access-date=3 September 2016 |archive-date=7 September 2016 |archive-url=https://web.archive.org/web/20160907131808/http://store.steampowered.com/app/1500 |url-status=live }}&amp;lt;/ref&amp;gt; On 29 September 2006, Introversion Software launched its third game, &amp;#039;&amp;#039;[[DEFCON (video game)|DEFCON]]&amp;#039;&amp;#039;. Shortly after, Introversion had measured their bandwidth in terabytes for the first time. After the release of &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039;, Introversion began work on a game called &amp;#039;&amp;#039;Subversion&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;forums.introversion.co.uk&amp;quot;&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=566 |title=Introversion • View topic – It&amp;#039;s all in your head, Part 1 |publisher=Forums.introversion.co.uk |date=19 December 2006 |access-date=3 February 2014 |archive-date=18 August 2013 |archive-url=https://web.archive.org/web/20130818000819/http://forums.introversion.co.uk/introversion/viewtopic.php?t=566 |url-status=live }}&amp;lt;/ref&amp;gt; Their next game, however, was &amp;#039;&amp;#039;Multiwinia&amp;#039;&amp;#039;, a multiplayer follow-up to &amp;#039;&amp;#039;Darwinia&amp;#039;&amp;#039;, and was released on 19 September 2008.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darwinia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Multiwinia&amp;#039;&amp;#039; were ported for the [[Xbox 360]]. This resulted in the eventual release of &amp;#039;&amp;#039;Darwinia+&amp;#039;&amp;#039;, which included both games, to the [[Xbox Live Arcade]] on 10 February 2010.&amp;lt;ref&amp;gt;{{Cite web |url=http://www.introversion.co.uk/darwiniaplus/ |title=Darwinia+ |access-date=12 June 2017 |archive-date=20 June 2017 |archive-url=https://web.archive.org/web/20170620043552/http://www.introversion.co.uk/darwiniaplus/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;Subversion&amp;#039;&amp;#039; delay and &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039;===&lt;br /&gt;
After the release of &amp;#039;&amp;#039;Multiwinia&amp;#039;&amp;#039; in 2008, Introversion announced the commencement of working on a game called &amp;#039;&amp;#039;Subversion&amp;#039;&amp;#039; in December of that year.&amp;lt;ref name=&amp;quot;forums.introversion.co.uk&amp;quot;/&amp;gt; This was followed by a series of blog-posts about the development of the game and its [[Procedural generation|procedurally generated]] urban areas&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/ |title=Subversion Unveiled |website=[[Rock Paper Shotgun]] |date=20 February 2010 |access-date=3 February 2014 |archive-date=21 February 2014 |archive-url=https://web.archive.org/web/20140221192327/http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/ |url-status=live |last1=Co-Founder |first1=Jim Rossignol |last2=Rossignol |first2=Jim }}&amp;lt;/ref&amp;gt; and the game was shown at the World of Love event in 2010.&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2010/11/30/see-subversion-at-world-of-love/ |title=See Subversion At World Of Love |website=[[Rock Paper Shotgun]] |date=30 November 2010 |access-date=3 February 2014 |archive-date=21 February 2014 |archive-url=https://web.archive.org/web/20140221212114/http://www.rockpapershotgun.com/2010/11/30/see-subversion-at-world-of-love/ |url-status=live }}&amp;lt;/ref&amp;gt; In October 2011, after three years in development, &amp;#039;&amp;#039;Subversion&amp;#039;&amp;#039; was announced as delayed.&amp;lt;ref&amp;gt;{{cite web |last=Smith |first=Adam |date=17 October 2011 |title=New Introversion Project, Subversion Delayed |url=http://www.rockpapershotgun.com/2011/10/17/new-introversion-project-subversion-delayed/ |url-status=live |archive-url=https://web.archive.org/web/20140106054145/http://www.rockpapershotgun.com/2011/10/17/new-introversion-project-subversion-delayed/ |archive-date=6 January 2014 |access-date=3 February 2014 |website=[[Rock Paper Shotgun]]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their new game was announced as &amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039; during the [[Humble Indie Bundle]] release of Introversion games and [[Technology demonstration|tech demos]] of &amp;#039;&amp;#039;Subversion&amp;#039;&amp;#039; material, along with a treasure hunt of information on the new game hidden within the tech demos.&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2011/11/30/introversion-humbundle-and-hunt-updates/ |title=Introversion HumBundle And Hunt Updates |website=[[Rock Paper Shotgun]] |date=30 November 2011 |access-date=3 February 2014 |archive-date=21 February 2014 |archive-url=https://web.archive.org/web/20140221203035/http://www.rockpapershotgun.com/2011/11/30/introversion-humbundle-and-hunt-updates/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Financial history and independence==&lt;br /&gt;
{{Tone|section|date=November 2023}}&lt;br /&gt;
&lt;br /&gt;
After a low-key launch, &amp;#039;&amp;#039;Uplink&amp;#039;&amp;#039; was a critical and commercial success for Introversion. A visit to [[E3]] 2002 saw the team &amp;quot;rinse £10k in a week on speedboats and fast cars&amp;quot;, but regret soon set in as they watched their income steadily decline, since &amp;quot;in the games industry, you make 75% of your total revenue for the product in the first 6 months&amp;quot;.&amp;lt;ref name=&amp;quot;Becoming a proper company....,&amp;quot;&amp;gt;[http://forums.introversion.co.uk/introversion/viewtopic.php?t=615 &amp;quot;Becoming a proper company....,&amp;quot;] {{Webarchive|url=https://web.archive.org/web/20070317152632/http://forums.introversion.co.uk/introversion/viewtopic.php?t=615 |date=17 March 2007 }} Tom, Introversion staff.&amp;lt;/ref&amp;gt; By December 2002, then-publisher [[Strategy First]] had stopped paying royalties for &amp;#039;&amp;#039;Uplink&amp;#039;&amp;#039;; they would later file a [[Bankruptcy in Canada|Consumer Proposal]], but were acquired by Silverstar Holdings in early 2005. Even with the cash flow from direct sales, Introversion ran out of money in the middle of 2003.&amp;lt;ref name=&amp;quot;Becoming a proper company....,&amp;quot;/&amp;gt; The company hovered on the edge of bankruptcy, with the team selling most of their worldly goods, as their second project and only hope for funds—&amp;#039;&amp;#039;[[Darwinia (video game)|Darwinia]]&amp;#039;&amp;#039;—&amp;quot;slipped relentlessly&amp;quot;.&amp;lt;ref name=&amp;quot;Becoming a proper company....,&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darwinia&amp;#039;&amp;#039; was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted [[Valve Corporation|Valve]] &amp;quot;on a whim&amp;quot;&amp;lt;ref name=&amp;quot;introversion-gibiz-interview&amp;quot;&amp;gt;{{cite web |url=http://steamreview.org/posts/introversiongibiz/ |title=Introversion talk Steam |work=The Steam Review |date=15 July 2006 |access-date=12 April 2007 |archive-date=2 December 2006 |archive-url=https://web.archive.org/web/20061202142943/http://steamreview.org/posts/introversiongibiz/ |url-status=live }}&amp;lt;/ref&amp;gt; to try to set up a [[digital distribution]] deal on their [[Steam (service)|Steam]] platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
On 15 September 2006, the day &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039; pre-orders were made available, Introversion spent their last £1500. Fortuitously, the game &amp;quot;did much much better than [they] ever imagined&amp;quot; and funds for at least the forthcoming twelve months quickly rolled in to replace it. Seemingly financially secure, the company place their eventual success largely at Valve&amp;#039;s feet: &amp;quot;Steam has made Introversion a commercial success&amp;quot;, Tom Arundel is quoted saying.&amp;lt;ref name=&amp;quot;steammadeusrich&amp;quot;&amp;gt;{{cite magazine |last=Hyman |first=Paul |date=March 2007 |title=State of the Industry: Digital Distribution |magazine=[[Game Developer (magazine)|Game Developer]] |publisher=CMP Group |page=14}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By early 2010 the company was back in financial trouble. After spending over a year porting &amp;#039;&amp;#039;[[Darwinia+]]&amp;#039;&amp;#039; to the [[Xbox 360]], the game was not successful at launch. &amp;quot;It just really bombed. We missed the entire audience, I think&amp;quot;, director Mark Morris said.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;&amp;gt;{{cite web |url=http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you |title=That which does not kill you... |date=21 July 2014 |access-date=22 July 2014 |archive-date=24 July 2014 |archive-url=https://web.archive.org/web/20140724034635/http://www.gamesindustry.biz/articles/2014-07-21-that-which-does-not-kill-you? |url-status=live }}&amp;lt;/ref&amp;gt; The launch was in fact so poor, the company was able to tell in the first 10 minutes that it would not make enough money to save the company.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt; At this time the company was so deeply in debt that by continuing operation the Directors faced criminal prosecution under [[UK insolvency law]].&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt; &amp;quot;Tom (Arundel) spent a lot of time in those final days genuinely convinced that we were trading insolvently, probably trading insolvently, which is a criminal offense. So he was arguing that we needed to stop immediately, completely down tools, or there was a very real possibility that we would face prosecution&amp;quot;.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slowly Introversion&amp;#039;s finances changed again. In Q3 2010 the company was able to add Steam achievements to &amp;#039;&amp;#039;DEFCON&amp;#039;&amp;#039; which resulted in the game being prominently featured in a sale.&amp;lt;ref name=&amp;quot;gamesindustry.biz&amp;quot;/&amp;gt; Morris credits the $250,000 generated by the Steam promotion as saving the company.&amp;lt;ref&amp;gt;{{cite web |url=http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |title=How A Steam Promotion Saved Introversion |first=Kieron |last=Gillen |work=Rock, Paper, Shotgun |date=23 August 2010 |access-date=22 July 2014 |archive-date=14 May 2014 |archive-url=https://web.archive.org/web/20140514163129/http://www.rockpapershotgun.com/2010/08/23/how-a-steam-promotion-saved-introversion/ |url-status=live }}&amp;lt;/ref&amp;gt; Later, Introversion&amp;#039;s games were featured in a [[Humble Indie Bundle]] that launched in November 2011. The &amp;quot;Humble Introversion Bundle&amp;quot; sold 190,261 bundles and generated $779,026.33. Introversion used the money for the ongoing development of their next game, entitled &amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |title=Introversion • View topic – Number of players : Doubled |publisher=Forums.introversion.co.uk |access-date=3 February 2014 |archive-date=18 June 2013 |archive-url=https://web.archive.org/web/20130618175037/http://forums.introversion.co.uk/introversion/viewtopic.php?t=3030 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 26 September 2015, &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039; had grossed over $19 million in sales, and over 1.25 million units of the game had been sold.&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/2015-09-30-prison-architect-earns-usd19m-from-1-25m-sales-but-whats-next |title=Prison Architect earns $19m from 1.25m sales – but what&amp;#039;s next? |first=Robert |last=Purchese |work=[[Eurogamer]] |date=30 September 2015 |access-date=30 September 2015 |archive-date=6 February 2019 |archive-url=https://web.archive.org/web/20190206232203/https://www.eurogamer.net/articles/2015-09-30-prison-architect-earns-usd19m-from-1-25m-sales-but-whats-next |url-status=live }}&amp;lt;/ref&amp;gt; By the end of August 2016 when the final version &amp;#039;2.0&amp;#039; of &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039; was released, the number of individual players was given as two million.&lt;br /&gt;
&lt;br /&gt;
Their next title, &amp;#039;&amp;#039;Scanner Sombre,&amp;#039;&amp;#039; was released in April 2017,&amp;lt;ref&amp;gt;{{Cite news |date=24 April 2017 |title=Introversion&amp;#039;s Scanner Sombre surfacing on Wednesday |language=en |website=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/scanner-sombre-release-date |access-date=9 February 2021 |archive-date=1 February 2021 |archive-url=https://web.archive.org/web/20210201224837/https://www.rockpapershotgun.com/scanner-sombre-release-date |url-status=live }}&amp;lt;/ref&amp;gt; after a 9 month development stage. The game sold only 6000 copies upon its release. Chris Delay remarked that it had &amp;quot;bombed in a big way&amp;quot;.&amp;lt;ref&amp;gt;{{Cite web |last=Purchese |first=Robert |date=26 June 2017 |title=Prison Architect dev Introversion reflects upon Scanner Sombre, which &amp;quot;bombed in a big way&amp;quot; |url=https://www.eurogamer.net/articles/2017-06-26-introversions-new-game-scanner-sombre-bombed-in-a-big-way |access-date=9 February 2021 |website=Eurogamer |language=en |archive-date=30 November 2017 |archive-url=https://web.archive.org/web/20171130192953/https://www.eurogamer.net/articles/2017-06-26-introversions-new-game-scanner-sombre-bombed-in-a-big-way |url-status=live }}&amp;lt;/ref&amp;gt; [[Virtual reality]] compatibility has been implemented into the game post-release, supporting both the [[HTC Vive]] and [[Oculus Rift]], and was released in late June 2017,&amp;lt;ref&amp;gt;{{Cite web |last=Livingston |first=Christopher |date=13 May 2017 |title=Scanner Sombre is coming to VR |url=https://www.pcgamer.com/introversion-softwares-adventure-game-scanner-sombre-is-coming-to-vr/ |access-date=9 February 2021 |website=PC Gamer |language=en-US |archive-date=18 September 2017 |archive-url=https://web.archive.org/web/20170918000410/https://www.pcgamer.com/introversion-softwares-adventure-game-scanner-sombre-is-coming-to-vr/ |url-status=live }}&amp;lt;/ref&amp;gt; marking the developer&amp;#039;s first (and to date only) foray into VR.&lt;br /&gt;
&lt;br /&gt;
In January 2019, Introversion and [[Paradox Interactive]] announced that the &amp;#039;&amp;#039;Prison Architect&amp;#039;&amp;#039; [[intellectual property]] was being sold on to Paradox for an undisclosed fee, so that Introversion could concentrate on new projects while Paradox continued to support and expand on the property.&amp;lt;ref&amp;gt;{{Cite web |url=https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |title=Paradox Interactive acquires Prison Architect from Introversion Games |date=8 January 2019 |website=VentureBeat |language=en-US |access-date=23 January 2019 |archive-date=3 February 2021 |archive-url=https://web.archive.org/web/20210203224354/https://venturebeat.com/2019/01/08/paradox-interactive-acquires-prison-architect-from-introversion-games/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |url=https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |title=Paradox acquires Prison Architect from Introversion Software |website=GamesIndustry.biz |date=8 January 2019 |language=en |access-date=24 March 2020 |archive-date=24 March 2020 |archive-url=https://web.archive.org/web/20200324231928/https://www.gamesindustry.biz/articles/2019-01-08-paradox-acquires-prison-architect-from-introversion-software |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 28 May 2022 Introversion announced their new science fiction themed video game &amp;#039;&amp;#039;The Last Starship&amp;#039;&amp;#039;, which is scheduled to be released in 2023.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |date=2022-09-28 |title=EGX 2022 – Hands-On with The Last Starship! |url=https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |access-date=2022-11-07 |website=Movies Games and Tech |language=en-GB |archive-date=7 November 2022 |archive-url=https://web.archive.org/web/20221107134015/https://moviesgamesandtech.com/2022/09/28/the-last-starship-initial-reaction/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |title=The Last Starship on Steam |url=https://store.steampowered.com/app/1857080/The_Last_Starship/ |access-date=6 June 2022 |website=store.steampowered.com |language=en |archive-date=7 June 2022 |archive-url=https://web.archive.org/web/20220607173834/https://store.steampowered.com/app/1857080/The_Last_Starship/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&amp;#039;&amp;#039;[[Uplink (video game)|Uplink]]&amp;#039;&amp;#039; (2001)&lt;br /&gt;
*&amp;#039;&amp;#039;[[Darwinia (video game)|Darwinia]]&amp;#039;&amp;#039; (2005)&lt;br /&gt;
*&amp;#039;&amp;#039;[[DEFCON (video game)|DEFCON]]&amp;#039;&amp;#039; (2006)&lt;br /&gt;
*&amp;#039;&amp;#039;[[Multiwinia]]&amp;#039;&amp;#039; (2008)&amp;lt;ref&amp;gt;&amp;quot;&amp;#039;Last of the Bedroom Programmers&amp;#039; Announce Multiwinia on PC&amp;quot; from Introversion&amp;#039;s press release [http://forums.introversion.co.uk/introversion/viewtopic.php?t=647 Introversion Announces Multiwinia] {{Webarchive|url=https://web.archive.org/web/20130128085107/http://forums.introversion.co.uk/introversion/viewtopic.php?t=647 |date=28 January 2013 }}, 27 February 2007, 2:57 p.m.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=1064 |title=Welcome to Paradise – Introversion |access-date=29 January 2008 |archive-date=28 January 2013 |archive-url=https://web.archive.org/web/20130128081524/http://forums.introversion.co.uk/introversion/viewtopic.php?t=1064 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Darwinia+]]&amp;#039;&amp;#039; (2010)&amp;lt;ref&amp;gt;{{cite web |url=http://www.introversion.co.uk/darwiniaplus |title=Darwinia+ XBLA Xbox Live Arcade |access-date=5 July 2009 |archive-date=30 May 2013 |archive-url=https://web.archive.org/web/20130530171013/http://introversion.co.uk/darwiniaplus/ |url-status=live }}&amp;lt;/ref&amp;gt; &lt;br /&gt;
*&amp;#039;&amp;#039;[[Prison Architect]]&amp;#039;&amp;#039; (2015)&lt;br /&gt;
*&amp;#039;&amp;#039;[[Scanner Sombre]]&amp;#039;&amp;#039; (2017)&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/viewtopic.php?f=17&amp;amp;t=60489 |title=Scanner Sombre – Introversion |access-date=26 April 2017 |archive-date=27 April 2017 |archive-url=https://web.archive.org/web/20170427004429/http://forums.introversion.co.uk/viewtopic.php?f=17&amp;amp;t=60489 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;The Last Starship&amp;#039;&amp;#039; (2023)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other projects===&lt;br /&gt;
*&amp;#039;&amp;#039;[[Subversion (video game)|Subversion]]&amp;#039;&amp;#039; (cancelled)&amp;lt;ref&amp;gt;{{cite web |last=Welsh |first=Oli |title=Rezzed Sessions: Why Subversion sucked and Prison Architect won&amp;#039;t |url=http://www.eurogamer.net/articles/2012-07-11-rezzed-sessions-why-subversion-sucked-and-prison-architect-wont |website=Eurogamer |date=11 July 2012 |access-date=17 July 2012 |archive-date=18 July 2012 |archive-url=https://web.archive.org/web/20120718121741/http://www.eurogamer.net/articles/2012-07-11-rezzed-sessions-why-subversion-sucked-and-prison-architect-wont |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;forums.introversion.co.uk&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Chronometer&amp;#039;&amp;#039; (optioned but not developed)&amp;lt;ref&amp;gt;{{cite web |url=http://forums.introversion.co.uk/introversion/viewtopic.php?t=1592 |title=Chronometer – Introversion |access-date=9 July 2008 |archive-date=28 January 2013 |archive-url=https://web.archive.org/web/20130128080949/http://forums.introversion.co.uk/introversion/viewtopic.php?t=1592 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Wrong Wire&amp;#039;&amp;#039; (cancelled)&amp;lt;ref&amp;gt;{{cite web |url=https://www.rockpapershotgun.com/tag/wrong-wire/ |title=Wrong Wire – Rock, Paper, Shotgun – PC Game Reviews, Previews, Subjectivity |website=[[Rock Paper Shotgun]] |date=26 August 2016 |access-date=29 April 2017 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221194849/https://www.rockpapershotgun.com/tag/wrong-wire/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Order of Magnitude&amp;#039;&amp;#039; (cancelled)&amp;lt;ref&amp;gt;{{cite web |last=Cox |first=Matt |date=26 April 2018 |title=Order of Magnitude |url=https://www.rockpapershotgun.com/2018/04/26/order-of-magnitude-introversion-preview/ |url-status=live |archive-url=https://web.archive.org/web/20180428011909/https://www.rockpapershotgun.com/2018/04/26/order-of-magnitude-introversion-preview/ |archive-date=28 April 2018 |access-date=27 April 2018 |website=[[Rock Paper Shotgun]]}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://www.pcgamesinsider.biz/news/68481/introversion-has-stepped-away-from-order-of-magnitude-but-the-games-dna-lives-on-in-next-project/ |title=Introversion has stepped away from Order of Magnitude, but the game&amp;#039;s DNA lives on in next project |date=7 February 2019 |publisher=PC Games Insider |access-date=21 May 2019 |archive-date=25 September 2019 |archive-url=https://web.archive.org/web/20190925021944/https://www.pcgamesinsider.biz/news/68481/introversion-has-stepped-away-from-order-of-magnitude-but-the-games-dna-lives-on-in-next-project/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Spacebots&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot;&amp;gt;{{cite web |url=https://www.introversion.co.uk/prototypes/ |title=Failed Prototypes |access-date=7 February 2021 |archive-date=24 January 2021 |archive-url=https://web.archive.org/web/20210124115413/https://www.introversion.co.uk/prototypes/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Megaprocessor&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Voxel Factory&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Nanotech&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Deep Space Industrial&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Praxis&amp;#039;&amp;#039; (cancelled)&amp;lt;ref name=&amp;quot;Failed Prototypes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.introversion.co.uk/ Introversion Software&amp;#039;s website]&lt;br /&gt;
&lt;br /&gt;
{{Introversion Software}}&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies based in Surrey]]&lt;br /&gt;
[[Category:Video game companies established in 2001]]&lt;br /&gt;
[[Category:Video game companies of the United Kingdom]]&lt;br /&gt;
[[Category:Video game development companies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Rusalkii</name></author>
	</entry>
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