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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{short description|Video game series}}&lt;br /&gt;
{{Infobox video game series&lt;br /&gt;
| title                  = Every Extend &lt;br /&gt;
| image                  = Every Extend Extra.jpg&lt;br /&gt;
| caption = E3 European cover art&lt;br /&gt;
| platforms              = [[Windows]], [[PlayStation Portable|PSP]], [[Xbox 360]]&lt;br /&gt;
| developer              =  Kanta Matsuhisa (E2)&amp;lt;br&amp;gt;[[Q Entertainment]] (E3 &amp;amp; E4)&amp;lt;br&amp;gt;Sonic Blue (E4)&lt;br /&gt;
| publisher              = &amp;#039;&amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;JP&amp;lt;/small&amp;gt; [[Bandai Namco Games]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NA/PAL&amp;lt;/small&amp;gt; [[Buena Vista Games]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Every Extend Extra Extreme&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Q Entertainment&lt;br /&gt;
| genre                  = [[Puzzle video game|Puzzle]], [[shoot &amp;#039;em up]]&lt;br /&gt;
| first release version  = &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039;&lt;br /&gt;
| first release date     = March 29, 2004&lt;br /&gt;
| latest release version = &amp;#039;&amp;#039;[[Every Extend Extra Extreme]]&amp;#039;&amp;#039;&lt;br /&gt;
| latest release date    = October 17, 2007&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;{{efn|{{nihongo||エブリ・エクステンド|Eburi ekusutendo}}}} is series of [[puzzle video game|puzzle]] [[shoot &amp;#039;em up]] video games primarily developed by [[Q Entertainment]]. The series began with a 2004 [[freeware]] game  of the same name (also known as &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;E2&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;) for [[Windows]], which was a personal project by Kanta Matsuhisa under the &amp;quot;Omega&amp;quot; pseudonym.&amp;lt;ref&amp;gt;[http://www.qentertainment.com/eng/2007/08/every_extend_extra.html EveryExtendExtra [Q Entertainment Inc.&amp;amp;#93;&amp;lt;!-- Bot generated title --&amp;gt;] {{webarchive|url=https://web.archive.org/web/20071123013906/http://www.qentertainment.com/eng/2007/08/every_extend_extra.html |date=2007-11-23 }}&amp;lt;/ref&amp;gt; Q Entertainment discovered the game online and approached Matshisa to develop a remix version. The remix version was developed for the [[PlayStation Portable]] and was released in 2006, titled &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;{{efn|{{nihongo||エブリ・エクステンド・エクストラ|Eburi ekusutendo ekusutora}}}} (or &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;E3&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;). In 2007, Q Entertainment developed and released a sequel on the [[Xbox 360]] titled &amp;#039;&amp;#039;[[Every Extend Extra Extreme]]&amp;#039;&amp;#039;{{efn|{{nihongo||エブリ・エクステンド・エクストラ・エクストリーム|Eburi ekusutendo ekusutora ekusutorīmu}}}} (or &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;E4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:e4xbla.jpg|left|thumb|Xbox 360 version gameplay screenshot.]]&lt;br /&gt;
In &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039;, players control a ship with the only ability to detonate itself. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction. The goal is to destroy the maximum number of ships on screen by positioning and detonating at the right moment, setting off a chain reaction of explosions and earning combo bonus. The first enemy in a chain is worth 10 points and each successive blast doubles in value up to a maximum of 2560 points. Blowing oneself up takes away from one&amp;#039;s overall &amp;#039;stock&amp;#039; of lives. Additional lives are gained after a certain number of points have been obtained. The requirement to obtain lives increases after each new life gained.&amp;lt;ref name=&amp;quot;E2-manual&amp;quot;&amp;gt;{{Cite book|title=Every Extend English manual (HTML)|publisher=Kanta Matsuhisa (Omega)|year=2004|location=Japan}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;E3-manual&amp;quot;&amp;gt;{{Cite book|title=Every Extend Extra instruction manual|publisher=Buena Vista Games|year=2006|location=North America|url=https://usermanual.wiki/Disney-Interactive-Studios/DisneyInteractiveStudiosUlus10147UsersManual514064.619932779.pdf}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Green enemies drop point bonus items that begin at 800 points, and if collected continuously without detonating or losing a life, they increase by an additional 800 points. Pink enemies drop quickens which raises the speed of enemies and spawn rate. Mini-bosses drop yellow items that grants 10-second time extensions. If the ship is destroyed without detonating, the player receives a 5-second penalty. Pulse bombs don&amp;#039;t drop items or bonus but instead charge and detonate a wider range than normal once defeated. If the player runs out of lives or time, they lose the game&amp;lt;ref name=&amp;quot;E2-manual&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;E3-manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Every Extend Extra Extreme]]&amp;#039;&amp;#039;, each stage has its own unique music, background, enemy design, and bosses. It also adds varying explosion types to the &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039; template, which can link chains in different ways, as well as a &amp;quot;charge&amp;quot; feature. By holding down the explosion button, players can charge the bomb; the longer the button is held, the larger the blast radius, expanding the possibility for chaining explosions. Quickens dropped by enemies increase the speed of both the player and the enemy, as well as the speed of that stage&amp;#039;s music. Each stage is played out to a time limit, with a boss character appearing at a set point towards the end. Rather than attacking the boss directly, the player relies on destroying the required number of regular enemies near the boss to cause a &amp;#039;hit&amp;#039;.&amp;lt;ref name=&amp;quot;E3-manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
There are two modes in &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039;: Light mode and Heavy mode. Light mode is easier and has a single boss at the end of the stage named &amp;quot;AKR-I-C-E&amp;quot;. Heavy mode is more difficult and offers a boss named &amp;quot;KW MOTOR&amp;quot;. An alternative boss named &amp;quot;A-BA HEDRON&amp;quot; can be encountered if the player manages to collect seven quickens, have over 5 lives remaining and accumulated over 800,000 points. Bosses are required to be defeated using only chain attacks&amp;lt;ref name=&amp;quot;E2-manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; adds four new modes: &amp;#039;Arcade&amp;#039;, &amp;#039;Caravan&amp;#039;, &amp;#039;Boss Attack&amp;#039;, with the original &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039; labeled as &amp;#039;Original&amp;#039;. In Arcade mode players must work their way through the stage and defeat the boss at the end in order to move on to the next stage. Arcade mode is made up of seven stages as well as two special hidden stages. In Caravan, players can choose from any of the stages that were previously unlocked in Arcade mode and compete for a high score. Boss Attacks has two modes: Solo and Rush. In Solo, players can face-off against a single boss. In Rush, players can battle one after another until all the bosses are defeated.&amp;lt;ref name=&amp;quot;E3-manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Every Extend Extra Extreme]]&amp;#039;&amp;#039; comes in four main modes: &amp;#039;E4: The Game Unlimited&amp;#039;, &amp;#039;E4: The Game Time Limited&amp;#039;, &amp;#039;S4: Wiz Ur Muzik&amp;#039;, and &amp;#039;R4: The Revenge&amp;#039;. E4: The Game Unlimited and E4: The Game Time Limited are the two main game modes. In &amp;quot;Unlimited&amp;quot;, players can play as long as they want so long as they keep gaining lives, and extending time. In &amp;quot;Time Limited&amp;quot;, players cannot extend time. In &amp;quot;S4: Wiz Ur Muzik&amp;quot; players can choose their own music stored in the Xbox 360 hard drive. In &amp;#039;R4: The Revenge&amp;#039; players have the ability to shoot projectiles and attacking enemies directly, however the only hit that will count towards destroying the player is the green circle. Players can choose their movement speed and one of two modes of firing prior to the start of the game, &amp;quot;Four Way&amp;quot;, and &amp;quot;Spread&amp;quot;. Four way shoots projectiles from all points of your character, and Spread shoots projectiles from one specific point of your character. Players are tasked with destroying a set number of enemies until they encounter the &amp;quot;Boss Enemy&amp;quot;. Destroying any enemy will give players slight amounts of &amp;quot;Level&amp;quot; which increases the number of projectiles that players can fire by one, to a maximum level of 20. every 25 stages, bosses 1–4 will have an extra one spawn with them, however the fifth boss has increased health instead. The final stage is 100.&lt;br /&gt;
&lt;br /&gt;
Both &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Every Extend Extra Extreme&amp;#039;&amp;#039; offer multiplayer modes. &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; offers multiplayer via PSP&amp;#039;s ad-hoc mode and &amp;#039;&amp;#039;Every Extend Extra Extreme&amp;#039;&amp;#039; offers online multiplayer through [[Xbox Live]].&amp;lt;ref name=&amp;quot;E3-manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039; was developed by Kanta Matsuhisa. He took inspiration from [[Tetsuya Mizuguchi]]&amp;#039;s own [[Rez (video game)|&amp;#039;&amp;#039;Rez&amp;#039;&amp;#039;]] when developing the game. The game began as a contest entry and took three months for Matsuhisa to develop. Matsuhisa spent the first month using [[DirectX]] for the first time and Windows program to draw 3D polygons and exercising model techniques. The next month involved making the prototypes and testing them with Matsuhisa&amp;#039;s friends. The third and final month was spent creating finishing parts, making the boss and two levels. During the time developing the game, Matsuhisa was balancing life in college and didn&amp;#039;t go to campus much as a result.&amp;lt;ref name=&amp;quot;E2_interview&amp;quot;&amp;gt;{{Cite web | title = The Indie Shooter Roundtable: Mak, Cho, And Omega Fire At Will | work = [[Gamasutra]] | date = 28 July 2008 | access-date = May 17, 2018 |url=https://www.gamedeveloper.com/design/the-indie-shooter-roundtable-mak-cho-and-omega-fire-at-will}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A remix version of the game titled &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; was announced in [[Tokyo Game Show|Tokyo Game Show 2005]]. [[Q Entertainment]]&amp;#039;s Chief Creative Officer Reo Yonaga approached Matsuhisa via email on future plans for the game after the staff of Q Entertainment played the original version on PC. Decision to port the game into PSP was made in 2004 during the time that Lumines was being developed and Matsuhisa joined the development team as a game designer.&amp;lt;ref name=&amp;quot;IGN_E3_Rez&amp;quot;&amp;gt;{{Cite web | title = Gaming Life in Japan | work = [[IGN]] | date = 22 October 2005 | access-date = May 16, 2018 |url=http://www.ign.com/articles/2005/10/22/gaming-life-in-japan-72?page=3 }}&amp;lt;/ref&amp;gt; The game was released as &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; was due to adding new graphics, sound effects, gameplay elements, and a new soundtracks from various artists such as USCUS and [[O-Zone]], creating an original game.&amp;lt;ref name=&amp;quot;music_E3&amp;quot;&amp;gt;{{Cite web | title = O-Zone highlighted in Every Extend Extra | work = Siliconera | date = 25 June 2006 | access-date = May 16, 2018 |url=http://www.siliconera.com/2006/06/25/o-zone-highlighted-in-every-extend-extra/ }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;gamasutra_E3&amp;quot;&amp;gt;{{Cite web | title = Nobody Beats the Miz: Q Entertainment&amp;#039;s Tetsuya Mizuguchi on Name Recognition (page 5 of 8)| work = [[Gamasutra]] | date = 22 August 2006 | access-date = May 23, 2018 |url=https://www.gamasutra.com/view/feature/130258/nobody_beats_the_miz_q_.php?page=5 |archive-url=https://web.archive.org/web/20120509222626/http://www.gamasutra.com/view/feature/130258/nobody_beats_the_miz_q_.php?page=5 |url-status=dead |archive-date=May 9, 2012 }}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; also features the original PC version as well. The PSP version was localized by [[Buena Vista Games]] for North American and includes an exclusive soundtrack for one of the bonus levels. Buena Vista Games noted one of the difficulties of localizing the game was translating the names of the levels, bosses, and rankings from the names chosen from Q Entertainment.&amp;lt;ref name=&amp;quot;BVG_E3&amp;quot;&amp;gt;{{Cite web | title = Elaborating on Every Extend Extra | work = Siliconera | date = 9 October 2006 | access-date = May 16, 2018 |url=http://www.siliconera.com/2006/10/09/elaborating-on-every-extend-extra/ }}&amp;lt;/ref&amp;gt; [[Namco Bandai]] released a trial version on PC as part of a contest to promote the game&amp;#039;s release. The contest lasted from July 14, 2006, to August 17, 2006.&amp;lt;ref name=&amp;quot;contest_Namco-Bandai&amp;quot;&amp;gt;{{Cite magazine | title = 『Every Extend Extra』PC体験版 ハイスコアランキング ゲーム大会キャンペーン | magazine = [[Famitsu]] | access-date = May 19, 2018 |url=https://www.famitsu.com/sp/060714/ }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A sequel to the game was released as &amp;#039;&amp;#039;[[Every Extend Extra Extreme]]&amp;#039;&amp;#039; for [[Xbox 360]] via [[Xbox Live Arcade]]. Tetsuya Mizuguchi described it as a &amp;#039;&amp;#039;fever&amp;#039;&amp;#039; version of the game and a sequel to &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;E4-Interview-page2&amp;quot;&amp;gt;{{Cite web | title = Interviews// Tetsuya Mizuguchi (page 2 of 3)| work = SPOnG | access-date = May 19, 2018 |url=http://spong.com/feature/10109690/Interview-Tetsuya-Mizuguchi/2 }}&amp;lt;/ref&amp;gt;  Mizuguchi noted the most difficult thing during development was expanding on the scope of game while trying to confine to a download size that users will deem acceptable. Mizuguchi found it rewarding being able to create new modes and breathe some new life into the game for those who have already played the first game.&amp;lt;ref name=&amp;quot;E4-Interview-page3&amp;quot;&amp;gt;{{Cite web | title = Interviews// Tetsuya Mizuguchi (page 3 of 3)| work = SPOnG | access-date = May 19, 2018 |url=http://spong.com/feature/10109690/Interview-Tetsuya-Mizuguchi/3 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Releases===&lt;br /&gt;
The Original &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039; was released for the PC on March 29, 2004, in Japan. The remix version, &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039;, was released for the PSP in Japan on August 13, 2006, in North America November 7, 2006, in Australia on February 5, 2007, and in Europe on February 9, 2007.&amp;lt;ref name=&amp;quot;E3-JP-release&amp;quot;&amp;gt;{{Cite web | title = EVERY EXTEND EXTRA エブリ エクステンド エクストラ| work = Sony| access-date = May 19, 2018 |url=http://www.jp.playstation.com/software/title/uljs00054.html}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;E3-NA-release&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra| work = [[IGN]]| access-date = May 19, 2018 |url=http://www.ign.com/games/every-extend-extra}}&amp;lt;/ref&amp;gt; The sequel, &amp;#039;&amp;#039;Every Extend Extra Extreme&amp;#039;&amp;#039;, was released for the Xbox 360 via Xbox Live Arcade on February 9, 2007, for North America and Japan. The game was re-released into physical form as a compilation by [[Atari]] alongside &amp;#039;&amp;#039;[[Rez HD]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Lumines Live!]]&amp;#039;&amp;#039; titled &amp;#039;&amp;#039;Qubed&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Qubed-compilation&amp;quot;&amp;gt;{{Cite web | title = Atari to bundle Rez HD, Lumines Live, E4 in one retail box| work = Destructoid | date = 2 December 2008 | access-date = May 20, 2018 |url=https://www.destructoid.com/atari-to-bundle-rez-hd-lumines-live-e4-in-one-retail-box-113370.phtml }}&amp;lt;/ref&amp;gt; The compilation was released on September 19, 2009.&amp;lt;ref name=&amp;quot;Qubed-date&amp;quot;&amp;gt;{{Cite web | title = Qubed for Xbox 360| work = [[GameSpot]]| access-date = May 20, 2018 |url=https://www.gamespot.com/qubed/ }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{VG series reviews|gr=yes&lt;br /&gt;
| game1 = Every Extend Extra&lt;br /&gt;
| gr1 = 76.03%&amp;lt;ref name=&amp;quot;E3-GR&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra for PSP reviews | work = [[GameRankings]] | access-date = May 16, 2018 |url=http://www.gamerankings.com/psp/930006-every-extend-extra/index.html }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| mc1 = 74%&amp;lt;ref name=&amp;quot;E3-MC&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra for PSP reviews | work = [[Metacritic]] | access-date = May 16, 2018 |url=https://www.metacritic.com/game/every-extend-extra/critic-reviews/?platform=psp}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| game2 = Every Extend Extra Extreme&lt;br /&gt;
| gr2 = 76.82%&amp;lt;ref name=&amp;quot;E4-GR&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra Extreme for Xbox 360 reviews | work = [[GameRankings]] | access-date = May 16, 2018 |url=http://www.gamerankings.com/xbox360/938546-every-extend-extra-extreme/index.html }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| mc2 = 78%&amp;lt;ref name=&amp;quot;E4-MC&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra Extreme for Xbox 360 reviews | work = [[Metacritic]] | access-date = May 16, 2018 |url=https://www.metacritic.com/game/every-extend-extra-extreme/critic-reviews/?platform=xbox-360}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; was positively received among critics. The game earned an aggregated score of 74 out of 100 on [[Metacritic]] based on 45 reviews.&amp;lt;ref name=&amp;quot;E3-MC&amp;quot; /&amp;gt; &amp;#039;&amp;#039;[[Edge (magazine)|Edge]]&amp;#039;&amp;#039; magazine awarded the game 8/10 in their October 2006 issue. They cited an obtuse initial learning curve and a &amp;quot;defiant obscurity and the resulting barrier to entry&amp;quot; as its main hindrances, but concluded that, overall, the game was &amp;quot;an undeniably exhilarating dance&amp;quot;. &amp;#039;&amp;#039;[[Pocket Gamer]]&amp;#039;&amp;#039; had also gave the same rating of 8 out of 10, describing the game as &amp;quot;Effortlessly stylish, engagingly simple but deep and beguiling&amp;quot;&amp;lt;ref name=&amp;quot;E3-PG-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra review| work = [[Pocket Gamer]] | date = 14 November 2006 | access-date = May 24, 2018 |url=http://www.pocketgamer.co.uk/r/PSP/Every+Extend+Extra/review.asp?c=1865}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[IGN]]&amp;#039;&amp;#039; complimented the game for doing fine job of mixing arcade action with the depth of a serious puzzle game, however noted that it could use more stages and a greater range of difficulty modes.&amp;quot;&amp;lt;ref name=&amp;quot;E3-IGN-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra review| work = [[IGN]] | date = 10 November 2006 | access-date = May 24, 2018 |url=http://www.ign.com/articles/2006/11/10/every-extend-extra-review|archive-url=https://web.archive.org/web/20131019212544/http://www.ign.com/articles/2006/11/10/every-extend-extra-review|url-status=live|archive-date=October 19, 2013}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[Eurogamer]]&amp;#039;&amp;#039; gave similar complaints including their own complaints on the difficulty curve, but gave still gave the game praise, rating it an 8 out of 10 and stating &amp;quot;Every Extend Extra is another triumph of fast-paced puzzle gameplay&amp;quot;&amp;lt;ref name=&amp;quot;E3-Eurogamer-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra review| work = [[Eurogamer]] | date = 7 February 2007 | access-date = May 24, 2018 |url=https://www.eurogamer.net/articles/every-extend-extra-review }}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[GameSpot]]&amp;#039;&amp;#039; gave the game a lesser score of 7 out of 10, stating, &amp;quot;concept is kind of interesting, but the novelty wears out after a couple of rounds.&amp;quot; However also complimented the game for the ability to grabbing their attention with its outstanding presentation.&amp;lt;ref name=&amp;quot;E3-GameSpot-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra review| work = [[GameSpot]] | access-date = May 24, 2018 |url=https://www.gamespot.com/reviews/every-extend-extra-review/1900-6162418/ }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Every Extend Extra Extreme&amp;#039;&amp;#039; was also well received among critics and earned an aggregated score of 78 out of 100 on Metacritic based on 28 reviews.&amp;lt;ref name=&amp;quot;E4-MC&amp;quot; /&amp;gt; &amp;#039;&amp;#039;IGN&amp;#039;&amp;#039; gave the game an 8.5 out of 10, describing the game as &amp;quot;unique&amp;quot; and &amp;quot;trippy&amp;quot;.&amp;lt;ref name=&amp;quot;E4-IGN-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra Extreme review | work = [[IGN]] | date = 17 October 2007 | accessdate = May 27, 2018 |url=http://www.ign.com/articles/2007/10/17/every-extend-extra-extreme-review}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;GameSpot&amp;#039;&amp;#039; gave the game a 7.5 out of 10 complimenting the visuals, stating &amp;quot;It&amp;#039;s as much an interactive lightshow as it is a game, and the flashing, spacey visuals in combination with the pulsing, electronic soundtrack make it a hypnotic and singular experience.&amp;quot;&amp;lt;ref name=&amp;quot;E4-GameSpot-review&amp;quot;&amp;gt;{{Cite web | title = Every Extend Extra Extreme review | work = [[GameSpot]] | accessdate = May 27, 2018 |url=https://www.gamespot.com/reviews/every-extend-extra-extreme-review/1900-6181424/}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039; was more negative towards the game and gave it a 4 out of 10, criticizing how easy it was to get on the top leaderboard and unable to do anything during chains.&amp;lt;ref name=&amp;quot;E4-Eurogamer-review&amp;quot;&amp;gt;{{Cite news | title = Every Extend Extra Extreme review | work = [[Eurogamer]] | accessdate = May 27, 2018 |url=https://www.gamespot.com/reviews/every-extend-extra-extreme-review/1900-6181424/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|30em}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://o-mega.sakura.ne.jp/product/e2.html &amp;#039;&amp;#039;Every Extend&amp;#039;&amp;#039; Official Site]&lt;br /&gt;
* [https://web.archive.org/web/20060202065624/http://everyextendextra.com/ &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; Official Japan Site] (Japan)&lt;br /&gt;
* [https://web.archive.org/web/20061206232602/http://everyextendextra.com/ranking_old/index.php &amp;#039;&amp;#039;Every Extend Extra&amp;#039;&amp;#039; PC Demo Download Info] (Japan)&lt;br /&gt;
* [http://www.itmedia.co.jp/games/articles/0607/14/news006_2.html Download Site] (Japan)&lt;br /&gt;
* [http://www.siliconera.com/2006/08/08/every-extend-extra/ Every Extend Extra Playtest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bandai Namco games]]&lt;br /&gt;
[[Category:Freeware games]]&lt;br /&gt;
[[Category:Music video games]]&lt;br /&gt;
[[Category:PlayStation Portable games]]&lt;br /&gt;
[[Category:Q Entertainment games]]&lt;br /&gt;
[[Category:Video game franchises introduced in 2004]]&lt;br /&gt;
[[Category:Video games developed in Japan]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Xbox 360 games]]&lt;br /&gt;
[[Category:Video game franchises]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GreenC bot</name></author>
	</entry>
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