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	<title>Dynamic video memory technology - Revision history</title>
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	<updated>2026-05-08T20:33:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Dynamic_video_memory_technology&amp;diff=6610251&amp;oldid=prev</id>
		<title>imported&gt;Old Man Consequences: stub sort</title>
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		<updated>2025-02-12T15:26:06Z</updated>

		<summary type="html">&lt;p&gt;stub sort&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dynamic video memory technology&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;DVMT&amp;#039;&amp;#039;&amp;#039;) is an [[Intel Corporation|Intel]] technology allowing dynamic allocation of [[RAM|system memory]] for use as [[video memory]], giving more resources for [[2D graphics|2D]]/[[3D graphics]].&amp;lt;ref&amp;gt;{{cite web|url=http://www.intel.com/support/graphics/sb/cs-010488.htm |title=DVMT review |publisher=Intel Corporation |archive-url=https://web.archive.org/web/20120621001339/http://www.intel.com/support/graphics/sb/CS-010488.htm |archive-date=2012-06-21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HyperMemory]]&lt;br /&gt;
* [[TurboCache]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Intel}}&lt;br /&gt;
{{DEFAULTSORT:Dvmt}}&lt;br /&gt;
[[Category:Intel graphics]]&lt;br /&gt;
[[Category:Memory management]]&lt;br /&gt;
{{Compu-graphics-stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Old Man Consequences</name></author>
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