<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://debianws.lexgopc.com/wiki143/index.php?action=history&amp;feed=atom&amp;title=Computer_graphics_%28computer_science%29</id>
	<title>Computer graphics (computer science) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://debianws.lexgopc.com/wiki143/index.php?action=history&amp;feed=atom&amp;title=Computer_graphics_%28computer_science%29"/>
	<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Computer_graphics_(computer_science)&amp;action=history"/>
	<updated>2026-05-08T20:04:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Computer_graphics_(computer_science)&amp;diff=7077642&amp;oldid=prev</id>
		<title>imported&gt;Tassedethe: Disambiguate David C. Evans to David C. Evans (computer scientist) using popups</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Computer_graphics_(computer_science)&amp;diff=7077642&amp;oldid=prev"/>
		<updated>2025-03-15T16:40:35Z</updated>

		<summary type="html">&lt;p&gt;Disambiguate &lt;a href=&quot;/wiki143/index.php?title=David_C._Evans&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;David C. Evans (page does not exist)&quot;&gt;David C. Evans&lt;/a&gt; to &lt;a href=&quot;/wiki143/index.php?title=David_C._Evans_(computer_scientist)&quot; title=&quot;David C. Evans (computer scientist)&quot;&gt;David C. Evans (computer scientist)&lt;/a&gt; using &lt;a href=&quot;/wiki143/index.php?title=En:Wikipedia:Tools/Navigation_popups&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;En:Wikipedia:Tools/Navigation popups (page does not exist)&quot;&gt;popups&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{short description|Sub-field of computer science}}[[File:utah teapot simple 2.png|thumb|A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975.]] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Computer graphics&amp;#039;&amp;#039;&amp;#039; is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Computer graphics studies manipulation of visual and geometric information using computational techniques. It focuses on the &amp;#039;&amp;#039;mathematical&amp;#039;&amp;#039; and &amp;#039;&amp;#039;computational&amp;#039;&amp;#039; foundations of image generation and processing rather than purely [[aesthetic]] issues. Computer graphics is often differentiated from the field of [[visualization (graphic)|visualization]], although the two fields have many similarities.&lt;br /&gt;
&lt;br /&gt;
Connected studies include:&lt;br /&gt;
* [[Applied mathematics]]&lt;br /&gt;
* [[Computational geometry]]&lt;br /&gt;
* [[Computational topology]]&lt;br /&gt;
* [[Computer vision]]&lt;br /&gt;
* [[Image processing]]&lt;br /&gt;
* [[Information visualization]]&lt;br /&gt;
* [[Scientific visualization]]&lt;br /&gt;
&lt;br /&gt;
Applications of computer graphics include:&lt;br /&gt;
*[[Print design]]&lt;br /&gt;
*[[Digital art]]&lt;br /&gt;
*[[Special effect]]s&lt;br /&gt;
*[[Video game]]s&lt;br /&gt;
*[[Visual effects]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{See also|History of computer animation|Computer graphics#History}}&lt;br /&gt;
&lt;br /&gt;
There are several international conferences and journals where the most significant results in computer graphics are published. Among them are the [[SIGGRAPH]] and [[Eurographics]] conferences and the [[Association for Computing Machinery]] (ACM) Transactions on Graphics journal. The joint Eurographics and [[ACM SIGGRAPH]] symposium series features the major venues for the more specialized sub-fields: Symposium on Geometry Processing,&amp;lt;ref&amp;gt;{{cite web |url = http://www.geometryprocessing.org |title = geometryprocessing.org |website = geometryprocessing.org |access-date=2014-05-01 }}&amp;lt;/ref&amp;gt; Symposium on Rendering, Symposium on Computer Animation,&amp;lt;ref&amp;gt;[http://www.eg.org/events] {{webarchive|url=https://web.archive.org/web/20070314004027/http://www.eg.org/events|date=March 14, 2007}}&amp;lt;/ref&amp;gt; and High Performance Graphics.&amp;lt;ref&amp;gt;{{cite web |url = http://www.highperformancegraphics.org |title = High Performance Graphics |website = highperformancegraphics.org }}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As in the rest of computer science, conference publications in computer graphics are generally more significant than journal publications (and subsequently have lower acceptance rates).&amp;lt;ref name=&amp;quot;cra memo&amp;quot;&amp;gt;{{cite web |url = http://www.cra.org/reports/tenure_review.html |title=Best Practices Memo |website = Cra.org |access-date=2014-05-01 |archive-url = https://web.archive.org/web/20140502002308/http://www.cra.org/reports/tenure_review.html |archive-date=2014-05-02 |url-status=dead }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ernst note&amp;quot;&amp;gt;{{cite web |url = http://people.csail.mit.edu/mernst/advice/conferences-vs-journals.html |title=Choosing a venue: conference or journal? |website = People.csail.mit.edu |access-date=2014-05-01}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;graphics acceptance rates&amp;quot;&amp;gt;{{cite web |url = http://vrlab.epfl.ch/~ulicny/statistics/ |title = Graphics/vision publications acceptance rates statistics |website = vrlab.epfl.ch |access-date=2014-05-01 }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;An extensive history of computer graphics can be found at [http://accad.osu.edu/~waynec/history/lessons.html this page] {{webarchive |url = https://web.archive.org/web/20070405172134/http://accad.osu.edu/~waynec/history/lessons.html |date=April 5, 2007 }}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Subfields ==&lt;br /&gt;
A broad classification of major subfields in computer graphics might be:&lt;br /&gt;
# [[Geometry]]: ways to represent and process surfaces&lt;br /&gt;
# [[Computer animation|Animation]]: ways to represent and manipulate motion&lt;br /&gt;
# [[Rendering (computer graphics)|Rendering]]: [[algorithm]]s to reproduce light transport&lt;br /&gt;
# [[Digital imaging|Imaging]]: image acquisition or image editing&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
[[File:Stanford bunny qem.png|thumb|Successive approximations of a surface computed using quadric error metrics]]&lt;br /&gt;
&lt;br /&gt;
The subfield of geometry studies the representation of three-dimensional objects in a discrete digital setting. Because the appearance of an object depends largely on its exterior, [[boundary representation]]s are most commonly used. Two dimensional [[Surface (topology)|surface]]s are a good representation for most objects, though they may be non-[[manifold]]. Since surfaces are not finite, discrete digital approximations are used. [[polygon mesh|Polygonal meshes]] (and to a lesser extent [[subdivision surfaces]]) are by far the most common representation, although point-based representations have become more popular recently (see for instance the Symposium on Point-Based Graphics).&amp;lt;ref&amp;gt;{{cite web |url = http://graphics.ethz.ch/events/pbg/07/ |title=Point Based Graphics 2007 - PBG07 |website = Graphics.ethz.ch |access-date=2014-05-01}}&amp;lt;/ref&amp;gt; These representations are &amp;#039;&amp;#039;Lagrangian,&amp;#039;&amp;#039; meaning the spatial locations of the samples are independent. Recently, &amp;#039;&amp;#039;Eulerian&amp;#039;&amp;#039; surface descriptions (i.e., where spatial samples are fixed) such as [[level set]]s have been developed into a useful representation for deforming surfaces which undergo many topological changes (with [[fluids]] being the most notable example).&amp;lt;ref name=&amp;quot;stanford fedkiw&amp;quot;&amp;gt;{{cite web |url = http://graphics.stanford.edu/~fedkiw/ |title = Ron Fedkiw |website = graphics.stanford.edu |access-date=2014-05-01 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Geometry subfields include:&lt;br /&gt;
* [[Implicit surface]] modeling – an older subfield which examines the use of algebraic surfaces, [[constructive solid geometry]], etc., for surface representation.&lt;br /&gt;
* Digital geometry processing – [[3d scanning|surface reconstruction]], simplification, fairing, mesh repair, [[mesh parameterization|parameterization]], remeshing, [[mesh generation]], surface compression, and surface editing all fall under this heading.&amp;lt;ref name=&amp;quot;caltech multires dgp&amp;quot;&amp;gt;[http://www.multires.caltech.edu/pubs/DGPCourse/] {{webarchive|url=https://web.archive.org/web/20070214021951/http://www.multires.caltech.edu/pubs/DGPCourse/|date=February 14, 2007}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;uiuc graphics dgp&amp;quot;&amp;gt;[http://graphics.cs.uiuc.edu/~garland/class/geometry/ CS 598: Digital Geometry Processing (Fall 2004)&amp;lt;!-- Bot generated title --&amp;gt;] {{webarchive|url=https://archive.today/20041025104252/http://graphics.cs.uiuc.edu/~garland/class/geometry/ |date=2004-10-25 }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ubc sheffa dgp&amp;quot;&amp;gt;{{cite web|url=http://www.cs.ubc.ca/~sheffa/dgp/ |title=Digital Geometry Processing |website = cs.ubc.ca |access-date=2014-05-01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Discrete differential geometry – a nascent field which defines geometric quantities for the discrete surfaces used in computer graphics.&amp;lt;ref name=&amp;quot;columbia ddg&amp;quot;&amp;gt;{{cite web |url = http://ddg.cs.columbia.edu/ |title=Discrete Differential Geometry |website = ddg.cs.columbia.edu |access-date=2014-05-01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Point-based graphics – a recent field which focuses on points as the fundamental representation of surfaces.&lt;br /&gt;
* [[Subdivision surfaces]]&lt;br /&gt;
* Out-of-core mesh processing – another recent field which focuses on mesh datasets that do not fit in main memory.&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
The subfield of animation studies descriptions for surfaces (and other phenomena) that move or deform over time. Historically, most work in this field has focused on parametric and data-driven models, but recently [[physical simulation]] has become more popular as computers have become more powerful computationally.&lt;br /&gt;
&lt;br /&gt;
Animation subfields include:&lt;br /&gt;
* [[Motion capture|Performance capture]]&lt;br /&gt;
* Character animation&lt;br /&gt;
* Physical simulation (e.g. [[cloth modeling]], animation of [[fluid dynamics]], etc.)&lt;br /&gt;
&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
{{Main articles|Rendering (computer graphics)}}&lt;br /&gt;
[[File:Cornellbox pathtracing irradiancecaching.png|thumb|Indirect diffuse scattering simulated using [[path tracing]] and [[irradiance]] [[Cache (computing)|caching]].]]&lt;br /&gt;
&lt;br /&gt;
Rendering generates images from a model. Rendering may simulate [[light transport theory|light transport]] to create realistic images or it may create images that have a particular artistic style in [[non-photorealistic rendering]]. The two basic operations in realistic rendering are transport (how much light passes from one place to another) and scattering (how surfaces interact with light).&lt;br /&gt;
&lt;br /&gt;
Rendering subfields include:&lt;br /&gt;
* [[light transport theory|Transport]] describes how illumination in a scene gets from one place to another. [[visibility (geometry)|Visibility]] is a major component of light transport.&lt;br /&gt;
* Scattering: Models of &amp;#039;&amp;#039;[[scattering]]&amp;#039;&amp;#039; (how light interacts with the surface &amp;#039;&amp;#039;at a given point&amp;#039;&amp;#039;) and &amp;#039;&amp;#039;[[shading]]&amp;#039;&amp;#039; (how material properties vary across the surface) are used to describe the appearance of a surface. In graphics these problems are often studied within the context of rendering since they can substantially affect the design of [[rendering algorithm]]s. Descriptions of scattering are usually given in terms of a [[bidirectional scattering distribution function]] (BSDF). The latter issue addresses how different types of scattering are distributed across the surface (i.e., which scattering function applies where). Descriptions of this kind are typically expressed with a program called a [[shader]]. (There is some confusion since the word &amp;quot;shader&amp;quot; is sometimes used for programs that describe local &amp;#039;&amp;#039;geometric&amp;#039;&amp;#039; variation.)&lt;br /&gt;
* [[Non-photorealistic rendering]]&lt;br /&gt;
* [[Physically based rendering]] – concerned with generating images according to the laws of [[geometric optics]]&lt;br /&gt;
* [[Real-time rendering]] – focuses on rendering for interactive applications, typically using specialized hardware like [[graphics processing unit|GPUs]]&lt;br /&gt;
* [[Relighting]] – recent area concerned with quickly re-rendering scenes&lt;br /&gt;
&amp;lt;!-- PLEASE RESPECT ALPHABETICAL ORDER--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable researchers ==&lt;br /&gt;
{{div col |colwidth = 22em }}&lt;br /&gt;
* Arthur Appel&lt;br /&gt;
* James Arvo&lt;br /&gt;
* [[Brian A. Barsky]]&lt;br /&gt;
* [[Jim Blinn]]&lt;br /&gt;
* [[Jack E. Bresenham]]&lt;br /&gt;
* [[Loren Carpenter]] &lt;br /&gt;
* [[Edwin Catmull]]&lt;br /&gt;
* [[James H. Clark]]&lt;br /&gt;
* [[Robert L. Cook]]&lt;br /&gt;
* [[Franklin C. Crow]]&lt;br /&gt;
* [[Paul Debevec]]&lt;br /&gt;
* [[David C. Evans (computer scientist)|David C. Evans]]&lt;br /&gt;
* [[Ronald Fedkiw|Ron Fedkiw]]&lt;br /&gt;
* [[Steven K. Feiner]]&lt;br /&gt;
* [[James D. Foley]]&lt;br /&gt;
* [[David Forsyth (computer scientist)|David Forsyth]]&lt;br /&gt;
* [[Henry Fuchs]]&lt;br /&gt;
* [[Andrew Glassner]]&lt;br /&gt;
* [[Henri Gouraud (computer scientist)]]&lt;br /&gt;
* [[Donald P. Greenberg]]&lt;br /&gt;
* [[Eric Haines]]&lt;br /&gt;
* R. A. Hall&lt;br /&gt;
* [[Pat Hanrahan]]&lt;br /&gt;
* John Hughes&lt;br /&gt;
* [[Jim Kajiya]]&lt;br /&gt;
* [[Takeo Kanade]]&lt;br /&gt;
* [[Kenneth Knowlton]]&lt;br /&gt;
* [[Marc Levoy]]&lt;br /&gt;
* [[Martin Newell (computer scientist)]]&lt;br /&gt;
* [[James F. O&amp;#039;Brien|James O&amp;#039;Brien]]&lt;br /&gt;
* [[Ken Perlin]]&lt;br /&gt;
* [[Matt Pharr]]&lt;br /&gt;
* [[Bui Tuong Phong]]&lt;br /&gt;
* [[Przemyslaw Prusinkiewicz]]&lt;br /&gt;
* [[William Reeves (animator)|William Reeves]]&lt;br /&gt;
* David F. Rogers&lt;br /&gt;
* [[Holly Rushmeier]]&lt;br /&gt;
* [[Peter Shirley]]&lt;br /&gt;
* [[James Sethian]]&lt;br /&gt;
* [[Ivan Sutherland]]&lt;br /&gt;
* [[Demetri Terzopoulos]]&lt;br /&gt;
* Kenneth Torrance&lt;br /&gt;
* [[Greg Turk]]&lt;br /&gt;
* [[Andries van Dam]]&lt;br /&gt;
* [[Henrik Wann Jensen]]&lt;br /&gt;
* [[Gregory Ward]]&lt;br /&gt;
* [[John Warnock]]&lt;br /&gt;
* [[J. Turner Whitted]]&lt;br /&gt;
* [[Lance Williams (graphics researcher)|Lance Williams]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Applications for their use ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bitmap Design / Image Editing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Adobe Photoshop]]&lt;br /&gt;
* [[Corel Photo-Paint]]&lt;br /&gt;
* [[GIMP]]&lt;br /&gt;
* [[Krita]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vector drawing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Adobe Illustrator]]&lt;br /&gt;
* [[CorelDRAW]]&lt;br /&gt;
* [[Inkscape]]&lt;br /&gt;
* [[Affinity Designer]]&lt;br /&gt;
* Sketch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Architecture&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[VariCAD]]&lt;br /&gt;
* [[FreeCAD]] &lt;br /&gt;
* [[AutoCAD]]&lt;br /&gt;
* [[QCAD]]&lt;br /&gt;
* [[LibreCAD]]&lt;br /&gt;
* [[DataCAD]]&lt;br /&gt;
* [[Corel Designer]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Video editing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Adobe Premiere Pro]]&lt;br /&gt;
* [[Sony Vegas]]&lt;br /&gt;
* [[Final Cut Pro X|Final Cut]]&lt;br /&gt;
* [[DaVinci Resolve]]&lt;br /&gt;
* [[Cinelerra]]&lt;br /&gt;
* [[VirtualDub]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sculpting, Animation, and 3D Modeling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Blender 3D]]&lt;br /&gt;
* [[Wings 3D]]&lt;br /&gt;
* [[ZBrush]] &lt;br /&gt;
* Sculptris &lt;br /&gt;
* [[SolidWorks]]&lt;br /&gt;
* [[Rhino3D]]&lt;br /&gt;
* [[SketchUp]]&lt;br /&gt;
* [[3ds Max]]&lt;br /&gt;
* [[Cinema 4D]]&lt;br /&gt;
* [[Autodesk Maya|Maya]]&lt;br /&gt;
* [[Houdini (software)|Houdini]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital composition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Nuke (Software)|Nuke]]&lt;br /&gt;
* [[Blackmagic Fusion]]&lt;br /&gt;
* [[Adobe After Effects]]&lt;br /&gt;
* [[Natron (software)|Natron]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rendering&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[V-Ray]]&lt;br /&gt;
* [[RedShift]]&lt;br /&gt;
* [[RenderMan]]&lt;br /&gt;
* [[Octane Render]]&lt;br /&gt;
* [[Mantra (Software)|Mantra]]&lt;br /&gt;
* [[Lumion (Software)|Lumion]] (Architectural visualization)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other applications examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[ACIS]] - geometric core&lt;br /&gt;
* [[Autodesk Softimage]]&lt;br /&gt;
* [[POV-Ray]]&lt;br /&gt;
* [[Scribus]]&lt;br /&gt;
* [[Silo (software)|Silo]]&lt;br /&gt;
* [[Hexagon (software)|Hexagon]]&lt;br /&gt;
* [[LightWave 3D|Lightwave]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{div col|colwidth=22em}}&lt;br /&gt;
* [[Computer facial animation]]&lt;br /&gt;
* [[Computer science]]&lt;br /&gt;
* [[Computer science and engineering]]&lt;br /&gt;
* [[Computer graphics]]&lt;br /&gt;
* [[Digital geometry]]&lt;br /&gt;
* [[Digital image editing]]&lt;br /&gt;
* [[Geometry processing]]&lt;br /&gt;
* [[IBM PCPG]], (1980s)&lt;br /&gt;
* [[Painter&amp;#039;s algorithm]]&lt;br /&gt;
* [[Stanford Bunny]]&lt;br /&gt;
* [[Utah Teapot]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
* [[James D. Foley|Foley]] &amp;#039;&amp;#039;et al&amp;#039;&amp;#039;. &amp;#039;&amp;#039;[[Computer Graphics: Principles and Practice]]&amp;#039;&amp;#039;.&lt;br /&gt;
* Shirley. &amp;#039;&amp;#039;Fundamentals of Computer Graphics&amp;#039;&amp;#039;.&lt;br /&gt;
* Watt. &amp;#039;&amp;#039;3D Computer Graphics&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Wiktionary|computer graphics}}&lt;br /&gt;
{{Commons category|Computer graphics}}&lt;br /&gt;
* [https://web.archive.org/web/20070405172134/http://accad.osu.edu/~waynec/history/lessons.html A Critical History of Computer Graphics and Animation]&lt;br /&gt;
* {{usurped|1=[https://web.archive.org/web/20070302154206/http://hem.passagen.se/des/hocg/hocg_1960.htm &amp;#039;&amp;#039;History of Computer Graphics&amp;#039;&amp;#039; series of articles]}}&lt;br /&gt;
&lt;br /&gt;
=== Industry ===&lt;br /&gt;
Industrial labs doing &amp;quot;blue sky&amp;quot; graphics research include:&lt;br /&gt;
*[https://web.archive.org/web/20080325152156/http://www.adobe.com/technology/graphics/ Adobe Advanced Technology Labs]&lt;br /&gt;
*[http://www.merl.com/ MERL]&lt;br /&gt;
*[http://research.microsoft.com/graphics/ Microsoft Research – Graphics]&lt;br /&gt;
*[http://research.nvidia.com/ Nvidia Research]&lt;br /&gt;
&lt;br /&gt;
Major film studios notable for graphics research include:&lt;br /&gt;
*[http://www.ilm.com/ ILM]&lt;br /&gt;
*[http://www.dreamworksanimation.com/ PDI/Dreamworks Animation]&lt;br /&gt;
*[https://web.archive.org/web/20070302102640/http://www.pixar.com/companyinfo/research/ Pixar]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Visualization}}&lt;br /&gt;
{{Computer graphics}}&lt;br /&gt;
{{Computer science}}&lt;br /&gt;
&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer graphics|+]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tassedethe</name></author>
	</entry>
</feed>