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	<title>ColorCode 3-D - Revision history</title>
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		<title>imported&gt;Egeymi: Filled in 1 bare reference(s) with reFill 2</title>
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		<summary type="html">&lt;p&gt;Filled in 1 bare reference(s) with reFill 2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ColorCode glasses in 3D.JPG|thumb|A simple 3D Amber-Blue snapshot of the ColorCode 3D glasses.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ColorCode 3-D&amp;#039;&amp;#039;&amp;#039; is an [[anaglyph 3D]] stereoscopic viewing system deployed in the 2000s that uses [[Amber color|amber]] and blue filters. It is intended to provide the perception of nearly full colour viewing with existing television, digital and print mediums. Danish company ColorCode 3-D [[ApS]] distributes the system.&amp;lt;ref&amp;gt;{{Cite web|url=http://ogon3d.com/colorcode3d.htm|title=Ogon - The company behind the ColorCode 3-D&amp;amp;#00AE; System|website=ogon3d.com|accessdate=28 May 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Technology==&lt;br /&gt;
One eye (left, amber filter) receives the cross-spectrum colour information and one eye (right, blue filter) sees a monochrome image designed to give the depth effect. The human brain ties both images together.&lt;br /&gt;
&lt;br /&gt;
Images viewed without filters will tend to exhibit light-blue and yellow horizontal fringing. The [[Backward compatibility|backwards compatible]] 2D viewing experience for viewers not wearing glasses is improved, generally being better than previous red and green anaglyph imaging systems, and further improved by the use of digital post-processing to minimise fringing. The displayed hues and intensity can be subtly adjusted to further improve the perceived 2D image, with problems only generally found in the case of extreme blue.&lt;br /&gt;
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The blue filter is centred on 450&amp;amp;nbsp;nm and the amber filter lets in light at wavelengths at above 500&amp;amp;nbsp;nm. Wide spectrum colour is possible because the amber filter lets through light across most wavelengths in spectrum.&lt;br /&gt;
&lt;br /&gt;
== Notable uses ==&lt;br /&gt;
[[File:Barack and Michelle Obama looking the 2009 Superbowl with 3-D glasses.jpg|thumb|[[Barack Obama|Barack]] and [[Michelle Obama]], along with their party, watch the commercials during Super Bowl XLIII in the [[White House]] theatre using ColorCode 3-D.]]&lt;br /&gt;
The technology premiered with a ColorCode 3-D release of [[nWave Pictures]]&amp;#039; &amp;#039;&amp;#039;[[Encounter in the Third Dimension]]&amp;#039;&amp;#039;, which was the first of a series of ColorCode 3-D releases distributed to [[IMAX]] theaters worldwide. In the United Kingdom, television station [[Channel 4]] commenced broadcasting a series of programmes encoded using the system during the week of 16 November 2009.&amp;lt;ref&amp;gt;{{cite web|url=http://www.channel4.com/programmes/3d-week/articles/3d-week|title=Announcements|work=3D Week|accessdate=2009-11-18|date=2009-10-11|quote=glasses that will work for Channel 4’s 3D week are the Amber and Blue ColourCode 3D glasses}}&amp;lt;/ref&amp;gt; Previously the system had been used in the United States for an &amp;quot;all 3-D advertisement&amp;quot; during the [[Super Bowl XLIII|2009 Super Bowl]] on [[NBC]] for [[SoBe]], the animated film &amp;#039;&amp;#039;[[Monsters vs. Aliens]]&amp;#039;&amp;#039;, and an advertisement for the television series &amp;#039;&amp;#039;[[Chuck (TV series)|Chuck]]&amp;#039;&amp;#039; in which the [[Chuck Versus the Third Dimension|full episode]] the following night used the format.&lt;br /&gt;
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In print, [[Time Inc.]] used ColorCode 3-D in five of their magazines (&amp;#039;&amp;#039;[[Time (magazine)|Time]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[People (magazine)|People]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Sports Illustrated]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Entertainment Weekly]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Fortune (magazine)|Fortune]]&amp;#039;&amp;#039;) to display 3-D images when they published a series of articles about the new &amp;quot;3-D revolution&amp;quot; in April 2009.&lt;br /&gt;
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== Viewing comfort ==&lt;br /&gt;
ColorCode 3-D, like all stereoscopic 3D technologies, does reduce the overall brightness of the viewed image. Also, improperly calibrated displays can cause image ghosting.&lt;br /&gt;
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==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* {{cite patent|country=US|number=6687003|status=patent}} describing the technology&lt;br /&gt;
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[[Category:3D imaging]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Egeymi</name></author>
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