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	<title>Bitmap textures - Revision history</title>
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	<updated>2026-05-09T21:10:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bitmap_textures&amp;diff=584905&amp;oldid=prev</id>
		<title>imported&gt;Mastronarde258: small typo</title>
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		<updated>2024-12-15T20:53:14Z</updated>

		<summary type="html">&lt;p&gt;small typo&lt;/p&gt;
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Bitmap textures are digital images that represent surfaces, materials, patterns, or pictures. They are commonly used to give texture to models, renders, or environments in animation or video games.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |title=Bitmap Texturing 1 |url=https://userpages.umbc.edu/~bailey/Courses/Tutorials/BitmapTexturing/BitmapTexturing1.html |access-date=2024-12-15 |website=userpages.umbc.edu}}&amp;lt;/ref&amp;gt; These textures are created by artists or designers using bitmap editor software such as [[Adobe Photoshop]]&amp;lt;ref&amp;gt;{{Cite web |title=File formats in Adobe Photoshop |url=https://helpx.adobe.com/ca/photoshop/using/file-formats.html |access-date=27 May 2024 |website=Adobe}}&amp;lt;/ref&amp;gt; or [[GIMP]],&amp;lt;ref&amp;gt;{{Cite web |title=GIMP - About GIMP |url=https://www.gimp.org/about/introduction.html |access-date=2024-05-28 |website=www.gimp.org |language=en}}&amp;lt;/ref&amp;gt; or simply by [[Image scanning|scanning]] an image and, if necessary, retouching it on a [[personal computer]].&lt;br /&gt;
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Bitmap images are typically made up of [[Pixel|pixels]], and each individual pixel represents a single point of color. By adjusting their size, frequency and color, graphic designers can create the illusion of depth and texture. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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Bitmap textures can be built as an image larger than the final destination, so as to fill the complete area without repeating the image, avoiding visible seams. Bitmap textures can also be created to be used as repetitive [[pattern]]s to fill an infinite area.&lt;br /&gt;
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When designed for [[Printing|print]], textures are generally high-resolution in order to achieve good results in the final print. If the texture is meant to be used in multimedia, [[3D computer graphics|3D animation]] or [[web design]], they are created in a maximum [[Display resolution|resolution]] equal to that of the final [[Display device|display]].&lt;br /&gt;
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[[Vector graphics]] are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Procedural textures]]&lt;br /&gt;
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== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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==External links==&lt;br /&gt;
* [https://web.archive.org/web/20040827083436/http://www.photoshoproadmap.com/Photoshop-tutorials/Textures-and-backgrounds Photoshop textures and backgrounds tutorials]&lt;br /&gt;
* [https://pgei.de Photoshop CS Tutorial listings, textures, layouts, and more..]&lt;br /&gt;
* [http://www.paper-backgrounds.com High Resolution Photoshop textures and backgrounds]&lt;br /&gt;
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[[Category:Computer graphics]]&lt;br /&gt;
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{{graphics-software-stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Mastronarde258</name></author>
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