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	<title>Bionic Commando - Revision history</title>
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	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Beland: convert special characters found by Wikipedia:Typo Team/moss (via WP:JWB)</title>
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		<updated>2025-04-08T20:55:56Z</updated>

		<summary type="html">&lt;p&gt;convert special characters found by &lt;a href=&quot;https://en.wikipedia.org/wiki/Typo_Team/moss&quot; class=&quot;extiw&quot; title=&quot;wikipedia:Typo Team/moss&quot;&gt;Wikipedia:Typo Team/moss&lt;/a&gt; (via &lt;a href=&quot;/wiki143/index.php?title=WP:JWB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;WP:JWB (page does not exist)&quot;&gt;WP:JWB&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Video game series}}&lt;br /&gt;
&lt;br /&gt;
{{Use mdy dates|date=January 2025}}{{About|the video game series|the first game in the series|Bionic Commando (1987 video game)|the NES game based on the arcade game|Bionic Commando (1988 video game)|the Game Boy game|Bionic Commando (1992 video game)|the second game in the series|Bionic Commando (2009 video game)}}&lt;br /&gt;
{{Infobox video game series&lt;br /&gt;
|title              = Bionic Commando&lt;br /&gt;
|creator            =[[Tokuro Fujiwara]]&lt;br /&gt;
|image              = Bionic Commando NES logo.gif&lt;br /&gt;
|caption            = In-game logo (NES)&lt;br /&gt;
|developer          = [[Capcom]]&amp;lt;br /&amp;gt;[[Nintendo Software Technology]]&lt;br /&gt;
|publisher          = Capcom&amp;lt;br /&amp;gt;[[Nintendo]]&lt;br /&gt;
|genre              = [[Platformer|Platform]]&lt;br /&gt;
|composer           = [[Harumi Fujita]] (Arcade)&amp;lt;br/&amp;gt;Junko Tamiya (NES)&amp;lt;ref name=&amp;quot;Tamiya&amp;quot;&amp;gt;{{cite web|url=http://www.vgmonline.net/junkotamiyainterview/ |title=Junko Tamiya Interview: Creating Capcom&amp;#039;s Incredible NES Scores |publisher=Video Game Music Online |date=2014-05-19 |access-date=2016-02-13}}&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt; [[Tim Follin]] (C64, Amiga, Spectrum, ST)&lt;br /&gt;
|platforms          = [[Arcade video game|Arcade]], [[Nintendo Entertainment System|NES]], [[Game Boy]], [[Game Boy Color]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[Amstrad CPC]], [[MS-DOS]], [[ZX Spectrum]], [[PlayStation Network]], [[Xbox Live Arcade]], [[Nvidia Shield]], [[Microsoft Windows|Windows]]&lt;br /&gt;
|spinoffs           =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a series of [[Platformer|platform]] [[video games]] developed and owned by [[Capcom]]. Unique from other platformers, the player character is unable to jump, instead using a bionic arm to cross gaps and climb ledges. The player character, Nathan &amp;quot;Rad&amp;quot; Spencer, uses this as a [[Grappling hook|grappling gun/hook]] to swing, climb and descend through levels. Seven games have been released, from the original [[Bionic Commando (1987 video game)|1987 &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039;]] to 2011&amp;#039;s &amp;#039;&amp;#039;[[Bionic Commando Rearmed 2]]&amp;#039;&amp;#039;. The series is based in an alternate timeline in which [[Nazism]] is not completely eradicated following World War II.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Bionic Commando.png|thumb|left|The protagonist&amp;#039;s bionic arm is a core gameplay element in the series. It is used for traversal and combat.]]&lt;br /&gt;
The &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039; titles share core gameplay elements that pertain to the use of protagonist Nathan &amp;quot;Rad&amp;quot; Spencer&amp;#039;s bionic arm, which is used as a [[Grappling hook|grappling gun/hook]] to swing, climb and descend through levels. It is also used during combat to pull towards or push away enemies. Beginning with &amp;#039;&amp;#039;[[Bionic Commando (2009 video game)|Bionic Commando]]&amp;#039;&amp;#039; in 2009, the developers gave Spencer a simple jump mechanic that works in conjunction with the bionic arm gameplay. Before, Spencer was unable to jump as a gameplay mechanic. Spencer was also able to jump in the  follow-up title &amp;#039;&amp;#039;[[Bionic Commando Rearmed 2]]&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
All games except 2009&amp;#039;s &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039; are played from a 2D perspective; the game is played primarily from a side-view perspective as and action [[platform game]], though some sequences are played in a top-down view. With the 2009 iteration the game was given full 3D exploration, with perspective being over the shoulder. In addition to the arc of Spencer&amp;#039;s swing, the player can control left-right sway of the swing to adjust for targets. For the &amp;#039;&amp;#039;Rearmed&amp;#039;&amp;#039; entries the games are rendered in 3D but gameplay is still restricted to a 2D plane, making these [[2.5D]] platform games.{{citation needed|date=September 2024}}&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039; universe is set in a timeline in which [[Nazism]] is not completely [[Denazification|eradicated]] following World War II. While [[fascist]] undertones were present in the 1987 game, it wasn&amp;#039;t until the 1988 game&amp;#039;s appearance on the [[Famicom]] and [[NES]] that these became more apparent. The Empire in the Japanese version was actually a [[Neo-Nazism|neo-Nazi]] nation and the Imperial Army&amp;#039;s insignia was a Nazi Swastika with a thunderbolt behind it. In the English version, the Nazis are referred as the &amp;quot;Badds&amp;quot;, though the backstory in its manual refers to them as the &amp;quot;Nazz&amp;quot;.&amp;lt;ref name=&amp;quot;NES manual&amp;quot;&amp;gt;{{cite book|title=Bionic Commando Instruction Manual |publisher=[[Capcom]] |year=1988 |location=[[Sunnyvale, CA]] |id=NES-CM-USA}}&amp;lt;/ref&amp;gt;{{rp|4}}&amp;lt;ref name=&amp;quot;IGN Rearmed preview&amp;quot;&amp;gt;{{Cite web|url=http://www.ign.com/articles/2008/01/17/bionic-commando-rearmed-preview|title=Bionic Commando Rearmed Preview|last=Robinson|first=Martin|date=January 17, 2008|website=IGN|language=en-US|access-date=July 22, 2018}}&amp;lt;/ref&amp;gt; The Imperial Army&amp;#039;s Swastika insignia was changed into a new one resembling [[Reichsadler|an eagle]]; and the leader of the villains, originally called Weizmann in the Japanese version,&amp;lt;ref name=&amp;quot;Top Secret manual&amp;quot;&amp;gt;{{cite book | type=booklet manual | url=http://www.geocities.jp/frnyanko/setsumei/famicom/hitler/hitler.html | title=Top Secret: Hitler no Fukkatsu | publisher=[[Capcom]] | date=1988 | url-status=dead | archive-url=https://web.archive.org/web/20160602110005/http://www.geocities.jp/frnyanko/setsumei/famicom/hitler/hitler.html |archive-date=June 2, 2016 | access-date=February 20, 2021 | language=Japanese}}&amp;lt;/ref&amp;gt;{{rp|4}} was renamed Killt, although the soldiers and characters keep their same Nazi-like appearance. The difficulty of the game was rebalanced and some of the areas were made less difficult.&amp;lt;ref&amp;gt;{{cite web|author=Elite Coder|date=|url=http://www.elitecoder.com/bionic/famiver.html|title=Bionic Commando Famicom Version|accessdate=}}&amp;lt;/ref&amp;gt; One of the most prominent differences is the identity of the ultimate antagonist of the game, who is meant to be a revived [[Adolf Hitler in popular culture|Adolf Hitler]] in the Japanese version. For the English version, the character was renamed &amp;quot;Master-D&amp;quot;, however his appearance remained the same.&amp;lt;ref name=&amp;quot;IGN Rearmed preview&amp;quot; /&amp;gt; There is a gory ending sequence in which Hitler&amp;#039;s face explodes, which was also kept intact in the English version.&amp;lt;ref&amp;gt;Sandvik, Per Arne (November 15, 2002) [http://encyclopedia-obscura.com/gameshorror.html The Horror!] {{Webarchive|url=https://web.archive.org/web/20130703075819/http://www.encyclopedia-obscura.com/gameshorror.html |date=July 3, 2013 }} Encyclopedia Obscura. Retrieved on July 9, 2008&amp;lt;/ref&amp;gt; Later games expanded on this alternate timeline and the fallout from the fascist regime toppling. Spencer goes on to confront terrorist groups and dictators.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{Timeline of release years&lt;br /&gt;
|compressempty = yes&lt;br /&gt;
|title= Bionic Commando&lt;br /&gt;
|1987 =&amp;#039;&amp;#039;[[Bionic Commando (1987 video game)|Bionic Commando]]&amp;#039;&amp;#039; (Arcade/Home computer)&lt;br /&gt;
|1988 =&amp;#039;&amp;#039;[[Bionic Commando (1988 video game)|Bionic Commando]]&amp;#039;&amp;#039; (Famicom/NES)&lt;br /&gt;
|1992 =&amp;#039;&amp;#039;[[Bionic Commando (1992 video game)|Bionic Commando]]&amp;#039;&amp;#039; (Game Boy)&lt;br /&gt;
|2000 =&amp;#039;&amp;#039;[[Bionic Commando: Elite Forces]]&amp;#039;&amp;#039;&lt;br /&gt;
|2008 =&amp;#039;&amp;#039;[[Bionic Commando Rearmed]]&amp;#039;&amp;#039;&lt;br /&gt;
|2009 =&amp;#039;&amp;#039;[[Bionic Commando (2009 video game)|Bionic Commando]]&amp;#039;&amp;#039; (PS3/X360/WIN)&lt;br /&gt;
|2011 =&amp;#039;&amp;#039;[[Bionic Commando Rearmed 2]]&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
The original Japanese [[Bionic Commando (arcade)|arcade game]] and its [[Famicom]] [[Bionic Commando (NES)|counterpart]] (&amp;#039;&amp;#039;Hitler&amp;#039;s Resurrection&amp;#039;&amp;#039;) are called {{Nihongo|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Top Secret&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;|トップシークレット,|Toppu Shīkuretto|lead=yes}}. The original arcade game was advertised in the United States as a sequel to &amp;#039;&amp;#039;[[Commando (arcade game)|Commando]]&amp;#039;&amp;#039;, going as far to refer to the game&amp;#039;s main character as Super Joe (the protagonist of &amp;#039;&amp;#039;Commando&amp;#039;&amp;#039;) in the promotional brochure,&amp;lt;ref&amp;gt;{{cite web|url=http://www.arcadeflyers.com/?page=thumbs&amp;amp;db=videodb&amp;amp;id=122|title=The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom}}&amp;lt;/ref&amp;gt; who was originally an unnamed member of a &amp;quot;special commando unit&amp;quot; in the Japanese and World versions.&amp;lt;ref&amp;gt;{{cite web|url=http://www.arcadeflyers.com/?page=thumbs&amp;amp;db=videodb&amp;amp;id=5888|title=The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.arcadeflyers.com/?page=thumbs&amp;amp;db=videodb&amp;amp;id=5702|title=The Arcade Flyer Archive - Video Game: Top Secret, Capcom}}&amp;lt;/ref&amp;gt; In [[1988 in video gaming|1988]], Capcom produced a home version for the [[Nintendo Entertainment System]], also titled &amp;#039;&amp;#039;[[Bionic Commando (NES video game)|Bionic Commando]]&amp;#039;&amp;#039;, that was drastically different from the original arcade game. A version much truer to the coin-op original was released for the Amiga (OCS) in 1988;&amp;lt;ref&amp;gt;{{cite web|url=http://hol.abime.net/120|title=Bionic Commando, The Database of Amiga Games}}&amp;lt;/ref&amp;gt; it was also ported to the other leading micros: the Atari ST, Commodore 64,&amp;lt;ref&amp;gt;{{Cite web|url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=039&amp;amp;amp;page=012&amp;amp;amp;thumbstart=0&amp;amp;amp;magazine=zzap&amp;amp;amp;check=1|title = Impossible to Display Scan}}&amp;lt;/ref&amp;gt; Amstrad CPC and ZX Spectrum. They were &amp;quot;wire [[Action game|action]]&amp;quot; games created by [[Tokuro Fujiwara]], based on his earlier 1983 [[arcade game]] &amp;#039;&amp;#039;[[Roc&amp;#039;n Rope]]&amp;#039;&amp;#039;. He originally intended &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039; to be an expanded version of its predecessor &amp;#039;&amp;#039;Roc&amp;#039;n Rope&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/ The Man Who Made Ghosts&amp;#039;n Goblins: Tokuro Fujiwara Interview] {{webarchive |url=https://web.archive.org/web/20120821053004/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/ |date=2012-08-21 }}, &amp;#039;&amp;#039;Continue&amp;#039;&amp;#039;, Vol. 12, 2003&amp;lt;/ref&amp;gt; The music for the original arcade game was developed by [[Harumi Fujita]], a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The &amp;quot;Bionic Commando Theme&amp;quot; and &amp;quot;The Powerplant&amp;quot;) and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.&amp;lt;ref name=&amp;quot;Tamiya&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bionic Commando (1992 video game)|An adaptation of &amp;#039;&amp;#039;Bionic Commando&amp;#039;&amp;#039;]] for the [[Game Boy]] was released in 1992. There was also an MSdos/386 version of the game available circa 1991. A [[sequel]], &amp;#039;&amp;#039;[[Bionic Commando: Elite Forces]]&amp;#039;&amp;#039;, was released in 1999 for the [[Game Boy Color]]. Though it borrows some elements from its predecessors, &amp;#039;&amp;#039;Elite Forces&amp;#039;&amp;#039; has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies. An [[enhanced remake]] of the 1988 NES version was developed by [[Grin (company)|Grin]] and published by [[Capcom]] for [[Microsoft Windows]], [[PlayStation Network]], and [[Xbox Live Arcade]] and was released on August 13, 2008, under the name, &amp;#039;&amp;#039;[[Bionic Commando Rearmed]]&amp;#039;&amp;#039; (バイオニック コマンドー マスターD復活計画, &amp;#039;&amp;#039;Bionic Commando: Master D Resurrection Project&amp;#039;&amp;#039; in Japan). The remake serves as a prelude to the [[2009 in video gaming|2009]] video game &amp;#039;&amp;#039;[[Bionic Commando (2009 video game)|Bionic Commando]]&amp;#039;&amp;#039;. A sequel, &amp;#039;&amp;#039;[[Bionic Commando Rearmed 2]]&amp;#039;&amp;#039;, was released in February 2011.&lt;br /&gt;
&lt;br /&gt;
In November 2015, Capcom released the 5 Disc &amp;#039;&amp;#039;[[Commando (video game)|Senjo no Okami]] &amp;amp; Top Secret Original Sound Collection&amp;#039;&amp;#039; (戦場の狼&amp;amp;トップシークレットオリジナルサウンドコレクション)&amp;lt;ref&amp;gt;{{cite web|url=http://www.e-capcom.com/ec/srDispProductListProductLink/doProductLink/1/1/A10005760/10/10/srDispProductList/|title=e-Capcom page of Commando and Bionic Commando Original Sound Collection, Capcom}}&amp;lt;/ref&amp;gt; It included the soundtrack from all in-house developed games from those two series. [[Manami Matsumae]] wrote the liner notes.&amp;lt;ref&amp;gt;{{cite web|url=https://twitter.com/chanchacolin/status/651906997952974848|title=Manami Matsumae details her involvement with the Sound Collection, Manami Matsumae via Twitter}}&amp;lt;/ref&amp;gt; [[Nathan &amp;quot;Rad&amp;quot; Spencer|Spencer]] appears as a playable character in the crossover fighting games &amp;#039;&amp;#039;[[Marvel vs. Capcom 3: Fate of Two Worlds]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Ultimate Marvel vs. Capcom 3]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Marvel vs. Capcom: Infinite]]&amp;#039;&amp;#039;, sporting his look from the 2009 game. [[Dameon Clarke]] provided his voice.&amp;lt;ref&amp;gt;{{cite web |url=https://kotaku.com/5659506/the-newest-marvel-vs-capcom-3-characters-are |title=The Newest Marvel Vs. Capcom 3 Characters Are... |last=McWhertor |first=Michael |date=October 8, 2010 |website=Kotaku |publisher=Gawker Media |access-date=May 12, 2018 |archive-url=https://web.archive.org/web/20180513151904/https://kotaku.com/5659506/the-newest-marvel-vs-capcom-3-characters-are |archive-date=May 13, 2018 |url-status=live  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Bionic Commando}}&lt;br /&gt;
{{Franchises by Capcom}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bionic Commando| ]]&lt;br /&gt;
[[Category:Capcom franchises]]&lt;br /&gt;
[[Category:Video game franchises]]&lt;br /&gt;
[[Category:Video game franchises introduced in 1987]]&lt;br /&gt;
[[Category:Amiga games]]&lt;br /&gt;
[[Category:Amstrad CPC games]]&lt;br /&gt;
[[Category:Commodore 64 games]]&lt;br /&gt;
[[Category:ZX Spectrum games]]&lt;br /&gt;
[[Category:Atari ST games]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Beland</name></author>
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