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	<id>http://debianws.lexgopc.com/wiki143/index.php?action=history&amp;feed=atom&amp;title=Bethesda_Softworks</id>
	<title>Bethesda Softworks - Revision history</title>
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	<updated>2026-05-30T18:47:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=4486142&amp;oldid=prev</id>
		<title>~2026-3006: /* Games published */</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=4486142&amp;oldid=prev"/>
		<updated>2026-01-01T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Games published&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Previous revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:57, 1 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Call of Cthulhu: Dark Corners of the Earth]]&amp;#039;&amp;#039; (2005)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Call of Cthulhu: Dark Corners of the Earth]]&amp;#039;&amp;#039; (2005)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[History of Star Trek games#Video games|Star Trek]]&amp;#039;&amp;#039; series (2006–2007)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[History of Star Trek games#Video games|Star Trek]]&amp;#039;&amp;#039; series (2006–2007)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Fallout (franchise)|Fallout]]&#039;&#039; series (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2008–present&lt;/del&gt;){{Efn|Published by [[Interplay Entertainment]] in 1997–2004.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Fallout (franchise)|Fallout]]&#039;&#039; series (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1997–present&lt;/ins&gt;){{Efn|Published by [[Interplay Entertainment]] in 1997–2004.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Wet (video game)|Wet]]&amp;#039;&amp;#039; (2009)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Wet (video game)|Wet]]&amp;#039;&amp;#039; (2009)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Rogue Warrior (video game)|Rogue Warrior]]&amp;#039;&amp;#039; (2009)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Rogue Warrior (video game)|Rogue Warrior]]&amp;#039;&amp;#039; (2009)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot;&gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Starfield (video game)|Starfield]]&amp;#039;&amp;#039; (2023)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Starfield (video game)|Starfield]]&amp;#039;&amp;#039; (2023)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Indiana Jones and the Great Circle]]&amp;#039;&amp;#039; (2024)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Indiana Jones and the Great Circle]]&amp;#039;&amp;#039; (2024)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;XnGine&#039;&#039; is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3-D &lt;/del&gt;graphics engine that was developed by Bethesda in the 1990s. It incorporated technology advances that made games more realistic. The engine featured quicker action, unrestricted viewing angles and freedom of movement. Its proprietary technology integrates 360-degree rotation with fully textured polygons, SVGA/VGA graphics and specialized video effects. XnGine can generate weather effects, such as snow, sleet and fog; realistic shading; and textured, contoured terrain.&amp;lt;ref&amp;gt;{{cite web|url=https://www.newspapers.com/article/the-miami-herald/132888984/|archiveurl=https://web.archive.org/web/20231119115017/https://www.newspapers.com/article/the-miami-herald/132888984/|title=The Terminator: Future Shock|newspaper=[[The Miami Herald]]|page=92|archivedate=November 19, 2023|date=February 3, 1996|accessdate=April 3, 2024|via=[[Newspapers.com]]}}&amp;lt;/ref&amp;gt; In an Interview with PCM&amp;amp;E Magazine in 1996, [[Todd Howard]] described the engine as a true 3D engine that delivered above any other engine in its lighting in that it uses real-time phong shading, which means that light effects from fires, explosions, the moon, or whatever will bleed off and light up anything the light will touch.&amp;lt;ref&amp;gt;{{cite web|first=Rod|last=White|url=http://www.pcme.com/intrview.htm|archiveurl=https://web.archive.org/web/19970607134759/http://www.pcme.com/intrview.htm|title=A PCM&amp;amp;E exclusive interview with Todd Howard, producer of Terminator: Future Shock.|magazine=PCM&amp;amp;E Magazine|quote=Disable JavaScript to avoid being redirected&amp;amp;access the Interview|archivedate=June 7, 1997|date=February 27, 1996|accessdate=April 3, 2024}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;XnGine&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D &lt;/ins&gt;graphics engine that was developed by Bethesda in the 1990s. It incorporated technology advances that made games more realistic. The engine featured quicker action, unrestricted viewing angles and freedom of movement. Its proprietary technology integrates 360-degree rotation with fully textured polygons, SVGA/VGA graphics and specialized video effects. XnGine can generate weather effects, such as snow, sleet and fog; realistic shading; and textured, contoured terrain.&amp;lt;ref&amp;gt;{{cite web|url=https://www.newspapers.com/article/the-miami-herald/132888984/|archiveurl=https://web.archive.org/web/20231119115017/https://www.newspapers.com/article/the-miami-herald/132888984/|title=The Terminator: Future Shock|newspaper=[[The Miami Herald]]|page=92|archivedate=November 19, 2023|date=February 3, 1996|accessdate=April 3, 2024|via=[[Newspapers.com]]}}&amp;lt;/ref&amp;gt; In an Interview with PCM&amp;amp;E Magazine in 1996, [[Todd Howard]] described the engine as a true 3D engine that delivered above any other engine in its lighting in that it uses real-time phong shading, which means that light effects from fires, explosions, the moon, or whatever will bleed off and light up anything the light will touch.&amp;lt;ref&amp;gt;{{cite web|first=Rod|last=White|url=http://www.pcme.com/intrview.htm|archiveurl=https://web.archive.org/web/19970607134759/http://www.pcme.com/intrview.htm|title=A PCM&amp;amp;E exclusive interview with Todd Howard, producer of Terminator: Future Shock.|magazine=PCM&amp;amp;E Magazine|quote=Disable JavaScript to avoid being redirected&amp;amp;access the Interview|archivedate=June 7, 1997|date=February 27, 1996|accessdate=April 3, 2024}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;[[The Terminator: Future Shock]]&amp;#039;&amp;#039; was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.&amp;lt;ref name=&amp;quot;XnGine&amp;quot;/&amp;gt; The engine was later used in &amp;#039;&amp;#039;[[Terminator: SkyNET]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Daggerfall&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[XCar: Experimental Racing]]&amp;#039;&amp;#039;, and other titles.&amp;lt;ref name=&amp;quot;XnGine&amp;quot;&amp;gt;{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx |title=Decrypting The Elder Scrolls |first=Matt |last=Miller |date=December 26, 2010 |magazine=[[Game Informer]] |access-date=April 21, 2021 |archive-date=April 21, 2021 |archive-url=https://web.archive.org/web/20210421091756/https://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;[[The Terminator: Future Shock]]&amp;#039;&amp;#039; was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.&amp;lt;ref name=&amp;quot;XnGine&amp;quot;/&amp;gt; The engine was later used in &amp;#039;&amp;#039;[[Terminator: SkyNET]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Daggerfall&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[XCar: Experimental Racing]]&amp;#039;&amp;#039;, and other titles.&amp;lt;ref name=&amp;quot;XnGine&amp;quot;&amp;gt;{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx |title=Decrypting The Elder Scrolls |first=Matt |last=Miller |date=December 26, 2010 |magazine=[[Game Informer]] |access-date=April 21, 2021 |archive-date=April 21, 2021 |archive-url=https://web.archive.org/web/20210421091756/https://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>~2026-3006</name></author>
	</entry>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=3398340&amp;oldid=prev</id>
		<title>imported&gt;RebelYasha: /* Games published */</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=3398340&amp;oldid=prev"/>
		<updated>2025-11-15T19:38:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Games published&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;amp;diff=3398340&amp;amp;oldid=758202&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;RebelYasha</name></author>
	</entry>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=758202&amp;oldid=prev</id>
		<title>imported&gt;Timur9008: + source</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=758202&amp;oldid=prev"/>
		<updated>2025-07-01T08:20:56Z</updated>

		<summary type="html">&lt;p&gt;+ source&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Previous revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:20, 1 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Further|Flashpoint Productions}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Further|Flashpoint Productions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{expand section|date=July 2019|Information regarding Daggerfall&amp;#039;s launch}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{expand section|date=July 2019|Information regarding Daggerfall&amp;#039;s launch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1990, the company moved from Bethesda to Rockville, Maryland.&amp;lt;ref&amp;gt;{{cite web|first=Hillary|last=Jackson|url=https://bethesdamagazine.com/bethesda-magazine/july-august-2009/coolest-companies-2/|title=Coolest Companies|magazine=[[Bethesda Magazine]]|date=July 29, 2009|access-date=April 5, 2020|archive-date=February 26, 2021|archive-url=https://web.archive.org/web/20210226171712/https://bethesdamagazine.com/bethesda-magazine/july-august-2009/coolest-companies-2/|url-status=live}}&amp;lt;/ref&amp;gt; By February 1993, the company employed 40 people.&amp;lt;ref&amp;gt;{{cite web|first=Daniel|last=Southerl|url=https://www.washingtonpost.com/archive/business/1993/02/15/wizards-at-play/a397cbc5-2c23-4902-aedb-53a57348530f/|title=Wizards At Play|newspaper=[[The Washington Post]]|date=February 15, 1993|accessdate=August 19, 2021|archive-date=September 30, 2022|archive-url=https://web.archive.org/web/20220930123738/https://www.washingtonpost.com/archive/business/1993/02/15/wizards-at-play/a397cbc5-2c23-4902-aedb-53a57348530f/|url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1990, the company moved from Bethesda to Rockville, Maryland.&amp;lt;ref&amp;gt;{{cite web|first=Hillary|last=Jackson|url=https://bethesdamagazine.com/bethesda-magazine/july-august-2009/coolest-companies-2/|title=Coolest Companies|magazine=[[Bethesda Magazine]]|date=July 29, 2009|access-date=April 5, 2020|archive-date=February 26, 2021|archive-url=https://web.archive.org/web/20210226171712/https://bethesdamagazine.com/bethesda-magazine/july-august-2009/coolest-companies-2/|url-status=live}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same year, the company released By Design, a graphic enhancing software.&amp;lt;ref&amp;gt;{{cite web|first=Tony|last=Pompili|url=https://go.gale.com/ps/i.do?p=GPS&amp;amp;u=wikipedia&amp;amp;id=GALE%7CA9557745&amp;amp;v=2.1&amp;amp;it=r&amp;amp;sid=bookmark-GPS&amp;amp;asid=e6f49057|archiveurl=https://web.archive.org/web/20250701081849/https://go.gale.com/ps/i.do?p=GPS&amp;amp;u=wikipedia&amp;amp;id=GALE%7CA9557745&amp;amp;v=2.1&amp;amp;it=r&amp;amp;sid=bookmark-GPS&amp;amp;asid=e6f49057|title=Tools enhance WordPerfect fonts, graphics|magazine=[[PC Week]]|archivedate=July 1, 2025|date=October 29, 1990|accessdate=July 1, 2025|via=[[Gale Research]]|url-status=live}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By February 1993, the company employed 40 people.&amp;lt;ref&amp;gt;{{cite web|first=Daniel|last=Southerl|url=https://www.washingtonpost.com/archive/business/1993/02/15/wizards-at-play/a397cbc5-2c23-4902-aedb-53a57348530f/|title=Wizards At Play|newspaper=[[The Washington Post]]|date=February 15, 1993|accessdate=August 19, 2021|archive-date=September 30, 2022|archive-url=https://web.archive.org/web/20220930123738/https://www.washingtonpost.com/archive/business/1993/02/15/wizards-at-play/a397cbc5-2c23-4902-aedb-53a57348530f/|url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game Bethesda published and developed, based on a popular film franchise, was [[The Terminator (DOS)|The Terminator]] for MS-DOS. The title was released in July 1991, coinciding with the theatrical release of the film &amp;#039;&amp;#039;[[Terminator 2: Judgment Day]]&amp;#039;&amp;#039;.&amp;lt;ref name=LA&amp;gt;{{cite news |last1=Decoster |first1=Jeane |last2=Crook |first2=David |title=Riding Arnold&amp;#039;s Coattails |url=https://www.latimes.com/archives/la-xpm-1991-07-27-ca-248-story.html |accessdate=August 22, 2021 |newspaper=[[Los Angeles Times]] |date=July 27, 1991 |archive-date=July 15, 2021 |archive-url=https://web.archive.org/web/20210715172146/https://www.latimes.com/archives/la-xpm-1991-07-27-ca-248-story.html |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game Bethesda published and developed, based on a popular film franchise, was [[The Terminator (DOS)|The Terminator]] for MS-DOS. The title was released in July 1991, coinciding with the theatrical release of the film &amp;#039;&amp;#039;[[Terminator 2: Judgment Day]]&amp;#039;&amp;#039;.&amp;lt;ref name=LA&amp;gt;{{cite news |last1=Decoster |first1=Jeane |last2=Crook |first2=David |title=Riding Arnold&amp;#039;s Coattails |url=https://www.latimes.com/archives/la-xpm-1991-07-27-ca-248-story.html |accessdate=August 22, 2021 |newspaper=[[Los Angeles Times]] |date=July 27, 1991 |archive-date=July 15, 2021 |archive-url=https://web.archive.org/web/20210715172146/https://www.latimes.com/archives/la-xpm-1991-07-27-ca-248-story.html |url-status=live }}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Timur9008</name></author>
	</entry>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=660564&amp;oldid=prev</id>
		<title>imported&gt;Kimicha218 at 18:52, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=660564&amp;oldid=prev"/>
		<updated>2025-06-04T18:52:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Previous revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Bethesda Softworks LLC&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Bethesda Softworks LLC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| logo = [[File:Bethesda Softworks Logo.svg|frameless|class=skin-invert]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| logo = [[File:Bethesda Softworks Logo.svg|frameless|class=skin-invert]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| logo_caption = Logo used since 2010&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type = [[Subsidiary]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type = [[Subsidiary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| industry = [[Video game industry|Video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| industry = [[Video game industry|Video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Kimicha218</name></author>
	</entry>
	<entry>
		<id>http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=105577&amp;oldid=prev</id>
		<title>imported&gt;OceanGunfish: Undid revision 1292649249 by 2603:6081:2AF0:5A50:714F:673:4725:26D9 (talk)</title>
		<link rel="alternate" type="text/html" href="http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;diff=105577&amp;oldid=prev"/>
		<updated>2025-05-28T03:16:59Z</updated>

		<summary type="html">&lt;p&gt;Undid revision &lt;a href=&quot;/wiki143/index.php?title=Special:Diff/1292649249&quot; title=&quot;Special:Diff/1292649249&quot;&gt;1292649249&lt;/a&gt; by &lt;a href=&quot;/wiki143/index.php?title=Special:Contributions/2603:6081:2AF0:5A50:714F:673:4725:26D9&quot; title=&quot;Special:Contributions/2603:6081:2AF0:5A50:714F:673:4725:26D9&quot;&gt;2603:6081:2AF0:5A50:714F:673:4725:26D9&lt;/a&gt; (&lt;a href=&quot;/wiki143/index.php?title=User_talk:2603:6081:2AF0:5A50:714F:673:4725:26D9&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:2603:6081:2AF0:5A50:714F:673:4725:26D9 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://debianws.lexgopc.com/wiki143/index.php?title=Bethesda_Softworks&amp;amp;diff=105577&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;OceanGunfish</name></author>
	</entry>
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