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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|1995 video game}}&lt;br /&gt;
{{Use British English|date=July 2024}}&lt;br /&gt;
{{Use dmy dates|date=April 2022}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Alien Breed 3D&lt;br /&gt;
| image = Alien Breed 3D cover.jpg&lt;br /&gt;
| caption = Box art by Kevin Jenkins{{Sfn|Manual|1995|p=25}}&lt;br /&gt;
| developer = [[Team17]]&lt;br /&gt;
| publisher = [[Ocean Software]]&lt;br /&gt;
| series = &amp;#039;&amp;#039;[[Alien Breed (series)|Alien Breed]]&amp;#039;&amp;#039;&lt;br /&gt;
| director = Martyn Brown&lt;br /&gt;
| producer = Kenny Grant&lt;br /&gt;
| designer =&lt;br /&gt;
| programmer = Andy Clitheroe&lt;br /&gt;
| composer = [[Bjørn Lynne]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = {{Video game release|EU|October 1995}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
| platforms = [[Amiga]], [[Amiga CD32]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a [[first-person shooter]] video game developed by [[Team17]] and published by [[Ocean Software]] for the [[Amiga]] in 1995. It is the fourth installment in &amp;#039;&amp;#039;[[Alien Breed (series)|Alien Breed]]&amp;#039;&amp;#039; franchise, a series of [[science fiction]]-themed shooters.&lt;br /&gt;
&lt;br /&gt;
In this game, the world is viewed from a first-person view, rather than from a [[Video game graphics#Top-down perspective|top-down perspective]] like its predecessors. Set on a fictional planet, the player&amp;#039;s character, Captain J. T. Reynolds, enters a military base that has been overrun by a [[genetically engineered]] breed of aliens, which have escaped the base&amp;#039;s laboratory, killing everyone there but Reynolds. While venturing across various sites of the base as he seeks a means of escape, he is forced to fend off the aliens on his own for his survival, using a range of weaponry at his disposal.&lt;br /&gt;
&lt;br /&gt;
Team17 initially conceived of a three-dimensional &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; game for [[DOS]] computers only, but ruled out the idea in the wake of [[id Software]]&amp;#039;s new first-person shooter, &amp;#039;&amp;#039;[[Doom (1993 video game)|Doom]]&amp;#039;&amp;#039;. It was brought to fruition when Andy Clitheroe, a mathematics student from the [[University of York]], demonstrated a demo of his 3D [[game engine|engine]] running on an Amiga computer. Clitheroe became the project&amp;#039;s sole programmer, and was not joined by anyone involved in the previous &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; games. Only one person, composer [[Bjørn Lynne]], had any prior involvement in a Team17 project.&lt;br /&gt;
&lt;br /&gt;
The game was released to a generally favorable reception, with some reviewers regarding it as the best &amp;quot;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clone&amp;quot; for the Amiga, although reactions to its departure from the &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; series&amp;#039; style of gameplay by fans were ambivalent. Critics praised the game&amp;#039;s atmosphere and level architecture, in particular the inclusion of layered storeys and underwater areas, although the graphics were criticised for appearing pixelated, as was the lack of [[automap]]. The game&amp;#039;s two-player [[deathmatch (video games)|deathmatch]] garnered mixed appraisals. The game was followed by a sequel, &amp;#039;&amp;#039;[[Alien Breed 3D II: The Killing Grounds]]&amp;#039;&amp;#039;, in 1996.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Alien Breed 3D screenshot.png|thumb|left|The player fights an enemy using a grenade launcher. From the top left, the UI includes a health meter, a meter showing the amount of ammunition for the current weapon, and squares indicating which of the four coloured keys have been collected, which light up when so.{{Sfn|&amp;#039;&amp;#039;Amiga CD32 Gamer&amp;#039;&amp;#039;, No. 18,|1995|p=26}}]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; is a [[first-person shooter]] in which the player fights their way through a military base on a fictional planet that has become infested with hostile aliens, with the goal being to reach the base&amp;#039;s shuttle and escape. Across the game&amp;#039;s 16 levels, the player must utilise their arsenal of weapons to kill the aliens,{{Sfn|Manual|1995|pp=1–2}} which include red doglike creatures, various gunned aliens, a class of hovering aliens, and &amp;quot;tree creatures who spawn flying eyeballs&amp;quot;.{{Sfn|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995|p=32}}&amp;lt;ref name=CD32Gamer-19/&amp;gt; The player begins the game with a [[pulse rifle]], and four others, a [[double-barrelled shotgun|double-barrelled]] [[pump-action shotgun]],{{Sfn|&amp;#039;&amp;#039;Amiga Format&amp;#039;&amp;#039;, No. 78,|1995|p=50}} a [[plasma weapon|plasma gun]], a grenade launcher, and a rocket launcher, must be located and picked up.&amp;lt;ref name=CD32Gamer-19/&amp;gt; The player must also find supplies of ammunition to replenish their respective weapons&amp;#039; stocks. As the player progresses, their character may sustain damage. Picking up a health kit heals the character.{{Sfn|Manual|1995|p=6}}&lt;br /&gt;
&lt;br /&gt;
The game has maps of varying depths with platforms and floors above others, something the [[Doom engine|&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; engine]] was not capable of.&lt;br /&gt;
&lt;br /&gt;
It is possible to switch to switch between the full-screen and the default one-third screen sizes by pressing {{key press|Numpad 0}} on the keyboard, with UI elements removed in full-screen mode.{{Sfn|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995|p=32}} A [[null modem]] [[multiplayer mode]] exists wherein two Amiga machines or CD32 consoles&amp;lt;ref name=CUAmiga-CD32/&amp;gt; are linked via the [[serial port]].{{Sfn|Manual|1995|p=3}} Two players fight each other in a [[deathmatch (video games)|deathmatch]] battle until one of them is killed. The battles are set in the same levels as [[single-player mode]], except that all doors are unlocked and there are no monsters.{{Sfn|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995|p=32}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Osiris III&amp;#039;s commanding officer, Captain J. T. Reynolds contacts Earth Defense Force General R.E. Grant reporting how the secret Project Osiris has slipped out of scientists&amp;#039; hands: attempts have been made to cultivate the alien eggs found in Azirin by [[cloning]] them and combining with [[Human genome|human DNA]], leading to remarkable results, but due to system failures, the Breed has been unleashed and killed people at the research station. In the message, Reynolds announces that he has found weapons and other supplies in a decommissioned [[observatory]] and plans to return to the base to find an escape route from the planet and possibly destroy the Breed&amp;#039;s source in the meantime before his own oxygen supplies dwindle.{{Sfn|Manual|1995|pp=1–2}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Team17]], a British game developer and publisher known for its &amp;#039;&amp;#039;[[Alien Breed]]&amp;#039;&amp;#039; series, considered a follow-up that would be set in a 3D environment, as opposed to the [[Video game graphics#Top-down perspective|top-down view]] of its predecessors. It was to be a [[DOS]]-only title, but the arrival of id Software&amp;#039;s new game for the same platform, &amp;#039;&amp;#039;[[Doom (1993 video game)|Doom]]&amp;#039;&amp;#039;, led to the team not pursuing its development. The origins of &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; can be traced back to the [[University of York]], where Andy Clitheroe, then a mathematics student, observed his peers being impressed by &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; running on the only [[DOS]] computer between them. One of those peers was Clitheroe&amp;#039;s girlfriend, his future wife Jackie, who was introduced to the game by a friend who bought a copy.&amp;lt;ref name=CUAmiga-73/&amp;gt; Clitheroe sought to impress her by attempting a take on the popular shooter.{{Sfn|&amp;#039;&amp;#039;Amiga Action&amp;#039;&amp;#039;, No. 68,|1995|p=15}}&amp;lt;ref name=Retro-168/&amp;gt;&amp;lt;ref name=Retro-Vol2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A friend of Clitheroe [[reverse engineered]] a demo to create an algorithm that would emulate a [[packed pixel|number-per-pixel]] mode on [[Amiga 1200]], which relied on [[planar (computer graphics)|planar graphics]] for display. Number-per-pixel algorithms were favoured by other &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clones for the Amiga for the convenience of changing the colour of each individual pixel, and Clitheroe used his friend&amp;#039;s technique to create a first-person [[Game engine|engine]] by himself.&amp;lt;ref name=Team17-100games/&amp;gt; By chance, Team17&amp;#039;s creative director, Martyn Brown, read a message on the Internet by the York student about his engine, which, at the latter&amp;#039;s girlfriend&amp;#039;s pressing, was then demonstrated in the company&amp;#039;s offices on an Amiga computer. Brown became convinced that a clone of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; for the Amiga could be made,{{Sfn|&amp;#039;&amp;#039;Amiga Action&amp;#039;&amp;#039;, No. 68,|1995|p=15}} and Team17 immediately hired Clitheroe and acquired his engine. Team17&amp;#039;s co-founder Martyn Brown soon telephoned id Software&amp;#039;s [[John Carmack]] for the licencing rights to &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; for the Amiga, but Carmack turned down the offer, asserting in Brown&amp;#039;s words, &amp;quot;Technically, it can’t be done; you can&amp;#039;t do a first-person shooter on the Amiga.&amp;quot; Team17 thus decided that their engine should morph into a project for the first three-dimensional &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; game.&amp;lt;ref name=Retro-168/&amp;gt;&amp;lt;ref name=Retro-Vol2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&amp;#039;s producer, Kenny Grant, who in early 1995 had seen nearly all &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clones yet released for Amiga, stated that Team17 sought to avoid mistakes made by developers of those shooters. Playability and character movement were emphasised, which Grant himself found to be poor in the shooters.{{Sfn|&amp;#039;&amp;#039;Amiga Action&amp;#039;&amp;#039;, No. 68,|1995|pp=14–15}} Clitheroe was the game&amp;#039;s sole programmer, and Mike Green and Charles Blessing, two friends he brought over from his university in York, would aid him in the game&amp;#039;s art and some of the editor code, with Blessing being credited as the game&amp;#039;s 3D object designer, Green with designing the alien graphics, and both as level designers.{{Sfn|Manual|1995|p=25}} Not one person involved in the previous &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; games&amp;#039; development worked on &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039;, and only one person, &amp;#039;&amp;#039;[[Worms (1995 video game)|Worms]]&amp;#039;&amp;#039; composer [[Bjørn Lynne]], had any prior involvement in a Team17 game project. Notably, features characteristic of the series, such as weapon shops, were left out.&amp;lt;ref name=Retro-168/&amp;gt;&amp;lt;ref name=Retro-Vol2/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 1995, Team17 secured a deal with publisher [[Ocean Software]] where the latter would distribute Team17&amp;#039;s games, including &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; for [[Amiga AGA]] machines (i.e. the Amiga 1200/[[Amiga 4000|4000]]) and a [[CD-ROM]] version for the [[Amiga CD32]].&amp;lt;ref name=Enigma-64/&amp;gt; The game was released as &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; in October 1995&amp;lt;ref name=Dyson-1995/&amp;gt;&amp;lt;ref name=AmAction-82/&amp;gt; for those formats. The CD-ROM version features a soundtrack composed by Bjørn Lynne. That version&amp;#039;s box claimed that it contained more levels than the desktop Amiga version, but no evidence exists supporting the statement.&amp;lt;ref name=Retro-Vol2/&amp;gt; To deter [[software piracy|piracy]], a [[copy protection]] scheme was put in place where a codebook was provided consisting of black varnish printed on black paper, one of which was needed to play the game. However, &amp;#039;&amp;#039;[[The Escapist (magazine)|The Escapist]]&amp;#039;&amp;#039; reports that the codes were easier to read after they had been [[photocopier|photocopied]].&amp;lt;ref name=TheEscapist/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Team17 released the source codes for &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; and its sequel, &amp;#039;&amp;#039;Alien Breed 3D II: The Killing Grounds&amp;#039;&amp;#039;, for personal use on the March 1997 cover CD of &amp;#039;&amp;#039;[[Amiga Format]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite AV media|url=https://archive.org/details/cdrom-amigaformatcd11|title=Alien Breed 3D II|type=CD|magazine=[[Amiga Format]]|date=March 1997|access-date=2022-05-12|series=No. 11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
|AmComputing=91% (AMI)&amp;lt;ref name=AmComputing/&amp;gt;&lt;br /&gt;
|AmFormat=93% (AMI){{Sfn|&amp;#039;&amp;#039;Amiga Format&amp;#039;&amp;#039;, No. 78,|1995|pp=49–51}}&amp;lt;!-- A CD32 exists, but no score was given. --&amp;gt;&lt;br /&gt;
|AmPower=91% (AMI){{Sfn|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995|pp=30-33}}&lt;br /&gt;
|GamePro=88% (AMI)&amp;lt;ref name=GamePro/&amp;gt;&lt;br /&gt;
|GMaster=79% (AMI)&amp;lt;ref name=GMaster/&amp;gt;&lt;br /&gt;
|rev1=&amp;#039;&amp;#039;Amiga CD32 Gamer&amp;#039;&amp;#039;&lt;br /&gt;
|rev1Score=91% (CD32)&amp;lt;ref name=CD32Gamer/&amp;gt;&lt;br /&gt;
|rev2=&amp;#039;&amp;#039;[[CU Amiga]]&amp;#039;&amp;#039;&lt;br /&gt;
|rev2Score=93% (AMI)&amp;lt;ref name=CUAmiga-AMI/&amp;gt;&amp;lt;br&amp;gt;86% (CD32)&amp;lt;ref name=CUAmiga-CD32/&amp;gt;&lt;br /&gt;
|rev3=&amp;#039;&amp;#039;[[The One (magazine)|The One]]&amp;#039;&amp;#039;&lt;br /&gt;
|rev3Score=94% (AMI)&amp;lt;ref name=TheOne/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
According to data from the [[European Leisure Software Publishers Association]], in its first month, the game was the second-best-selling full-price Amiga game, behind Team17&amp;#039;s own &amp;#039;&amp;#039;Worms&amp;#039;&amp;#039;.&amp;lt;ref name=AmFormat-79/&amp;gt; It was also the best-selling Amiga 1200 game for four consecutive months,&amp;lt;ref name=AmFormat-79/&amp;gt;&amp;lt;ref name=AmFormat-80/&amp;gt;&amp;lt;ref name=AmFormat-81/&amp;gt;&amp;lt;ref name=AmFormat-82/&amp;gt; and the CD32 version peaked as the second-best-selling game for the console, also behind &amp;#039;&amp;#039;Worms&amp;#039;&amp;#039;.&amp;lt;ref name=AmFormat-80/&amp;gt; According to Martyn Brown, by February 1996, the game sold 11,000–12,000 copies, with 15 per cent being for the CD32.&amp;lt;ref name=Brown-1996/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; was released to generally favourable reviews. Reviewers widely compared its gameplay to &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;, with some calling it the best &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clone for Amiga. One such reviewer was for &amp;#039;&amp;#039;[[GamePro]]&amp;#039;&amp;#039;, who praised the level design and their inclusion of stairs and lifts, but found the graphics to be pixelated sometimes, while noting that the game is best played with a [[graphics accelerator]].&amp;lt;ref name=GamePro/&amp;gt; &amp;#039;&amp;#039;[[Amiga Format]]&amp;#039;&amp;#039; called it one of the best Amiga games of all time, praising the frantic gameplay and writing that it underscores the potential of the Amiga 1200.{{Sfn|&amp;#039;&amp;#039;Amiga Format&amp;#039;&amp;#039;, No. 78,|1995|pp=49–51}} &amp;#039;&amp;#039;[[The One (magazine)|The One]]&amp;#039;&amp;#039; lauded the monster design and the combination of graphics and sound effects to create a frightening atmosphere, stating, &amp;quot;It is the best of the &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clones on the Amiga A1200 by far, and is far more like &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; than any of the others.&amp;quot;&amp;lt;ref name=TheOne/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[CU Amiga]]&amp;#039;&amp;#039; praised the level architecture for including layered storeys and underwater areas, the visual effects such as those used for water, and deemed the multiplayer mode &amp;quot;probably the best two player combat game on Amiga.&amp;quot;&amp;lt;ref name=CUAmiga-AMI/&amp;gt; &amp;#039;&amp;#039;[[Amiga Computing]]&amp;#039;&amp;#039; praised the plot and found the game to be challenging enough, while cautioning that it should only be played on an Amiga machine expanded with a graphics accelerator for a smooth [[frame rate]].&amp;lt;ref name=AmComputing/&amp;gt; &amp;#039;&amp;#039;[[Amiga Power]]&amp;#039;&amp;#039; believed that having a wholly different set of people develop &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; benefitted the game&amp;#039;s quality, but the magazine criticised the lack of a [[automap|map]] and the inability to look up and down, and the low level total of 16. Regarding the multiplayer mode, it criticised the two-player deathmatch mode and directly refuted the box&amp;#039;s claim that the game supported a [[cooperative video game|cooperative mode]].{{Sfn|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995|pp=30-33}} &amp;#039;&amp;#039;[[GamesMaster (magazine)|GamesMaster]]&amp;#039;&amp;#039; offered a more modest appraisal; while more favourable to the game than to &amp;#039;&amp;#039;[[Fears (video game)|Fears]]&amp;#039;&amp;#039;, it criticised the graphical detail, controls, and difficulty and believed that the game was an overambitious attempt to create the definitive &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;-clone for the Amiga that did not live up to the hype, ultimately preferring &amp;#039;&amp;#039;[[Gloom (video game)|Gloom]]&amp;#039;&amp;#039;.&amp;lt;ref name=GMaster/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regarding the CD32 release, &amp;#039;&amp;#039;Amiga Format&amp;#039;&amp;#039; alluded to the advantage of &amp;#039;&amp;#039;[[Marathon (video game)|Marathon]]&amp;#039;&amp;#039;, a first-person shooter for the [[Macintosh]], of letting players look up and down. It metaphorically describing &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; as having had its wings clipped to limit its flight height, but favourably factored in the value of the game against the console&amp;#039;s greatly lower price compared to the Macintosh, and praised the soundtrack.&amp;lt;ref name=AmFormat-CD32/&amp;gt; &amp;#039;&amp;#039;Amiga CD32 Gamer&amp;#039;&amp;#039; found the viewing screen size to be small and the game&amp;#039;s rendering of 3D graphics particularly taxing on the console, but was sparing in its criticism of the graphics, praised the sound effects, and called the game &amp;quot;immensely addictive.&amp;quot;{{Sfn|&amp;#039;&amp;#039;Amiga CD32 Gamer&amp;#039;&amp;#039;, No. 18,|1995|pp=24–29}} &amp;#039;&amp;#039;CU Amiga&amp;#039;&amp;#039; considered the CD32 release to be [[shovelware]] in that it was [[Porting|ported]] from the Amiga with little effort put into utilising the [[CD-ROM]]&amp;#039;s potential. It also took issue with the serial cable requirement for the multiplayer mode, citing low demand for the cable, and criticised the copy protection scheme and the low game speed that cannot be improved with an accelerator, an upgrade that is impossible on the CD32. However, it praised the version&amp;#039;s compatibility with Amiga 1200 computers.&amp;lt;ref name=CUAmiga-AMI/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite its critical success, the game&amp;#039;s departure from the &amp;#039;&amp;#039;Alien Breed&amp;#039;&amp;#039; series&amp;#039; formula of gameplay was met with mixed fan reactions. &amp;#039;&amp;#039;[[Retro Gamer]]&amp;#039;&amp;#039; largely attributes it to the 2D games &amp;quot;bombard[ing] the player with waves of enemies&amp;quot;, compared to a small number of enemies appearing on the screen at a time in &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039;. The magazine also cites the multiplayer mode, which in the 3D version lacks enemies and has all doors open.&amp;lt;ref name=Retro-Vol2/&amp;gt; The game was ranked the 12th best game of all time by &amp;#039;&amp;#039;[[Amiga Power]]&amp;#039;&amp;#039;.&amp;lt;ref name=AmPower-64/&amp;gt; The game&amp;#039;s engine was nominated for the Technical Innovation of the Year award at the 1996 [[Golden Joystick Awards]].&amp;lt;ref name=CUAmiga-77/&amp;gt; &amp;#039;&amp;#039;[[Retro Gamer]]&amp;#039;&amp;#039; listed &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; as one of the &amp;quot;Perfect Ten Games&amp;quot; for the Amiga 1200. While dismissing the screen size as &amp;quot;dreadfully annoying&amp;quot;, it concluded that &amp;quot;the finely structured level design, stunning visuals and gruesome deaths delivered a &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;-like experience that many felt the Amiga could never achieve.&amp;quot;{{Sfn|&amp;#039;&amp;#039;Retro Gamer&amp;#039;&amp;#039;, No. 22,|2006|p=50}}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Soon after the game&amp;#039;s release, Clitheroe resumed work as the programmer for a sequel, &amp;#039;&amp;#039;[[Alien Breed 3D II: The Killing Grounds]]&amp;#039;&amp;#039;.&amp;lt;ref name=AmAction-82/&amp;gt; It was released in July 1996.&amp;lt;ref name=AmFun-July1996/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Retro Gamer&amp;#039;&amp;#039; described how &amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; inspired other developers to attempt their own &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; clone for the Amiga, including &amp;#039;&amp;#039;[[Breathless (video game)|Breathless]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Vulcan Software|Genetic Species]]&amp;#039;&amp;#039;, which benefitted from third-party peripherals such as external CD-ROM drives and expansion cards with additional [[random-access memory|RAM]] and more powerful processors that were retailed until around 1998, despite [[Commodore International]]&amp;#039;s 1994 demise. The expansion cards were so powerful that the Amiga saw the release of a faithful conversion of &amp;#039;&amp;#039;[[Quake (video game)|Quake]]&amp;#039;&amp;#039;.{{Sfn|&amp;#039;&amp;#039;Retro Gamer&amp;#039;&amp;#039;, No. 22,|2006|pp=47–49}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alien Breed 3D&amp;#039;&amp;#039; reappeared as one of the 25 games compiled for the [[A500 Mini]] console, released in 2022.&amp;lt;ref name=VGC/&amp;gt; It was also remade by a fan in 2021 as &amp;#039;&amp;#039;Project Osiris&amp;#039;&amp;#039;, which uses the [[GZDoom]] engine.&amp;lt;ref name=AmAddict/&amp;gt;{{Page needed|date=May 2024}}&amp;lt;ref name=Multiplayer.it/&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://www.indieretronews.com/2020/03/alien-breed-3d-for-gzdoom-09-beta.html|title= Alien Breed 3D for GZDoom (0.9 BETA) - A remake/slight reimagining of the Amiga FPS game Alien Breed 3D|website=Indie Retro News|date=2020-03-16|access-date=2024-06-23}}&amp;lt;/ref&amp;gt;{{Unreliable source?|date=August 2024}}&amp;lt;ref&amp;gt;{{cite web|url=https://www.generationamiga.com/2020/03/07/alien-breed-3d-remake-released-with-new-textures-and-visual-effects/|title=Alien Breed 3D Remake released: with new textures and visual effects|date=2020-03-07|access-date=2024-06-23|website=Generation Amiga}}&amp;lt;/ref&amp;gt;{{Unreliable source?|date=August 2024}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Breathless (video game)]]&lt;br /&gt;
*[[Behind the Iron Gate]]&lt;br /&gt;
*[[Cytadela (video game)]]&lt;br /&gt;
*[[Fears (video game)]]&lt;br /&gt;
*[[Gloom (video game)]]&lt;br /&gt;
*[[Testament (video game)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist|&lt;br /&gt;
&amp;lt;ref name=AmAction-82&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-action-issue-82-may-1996-optimized/page/32|title=News: The Killing Grounds|magazine=[[Amiga Action]]|date=May 1996|access-date=2024-08-05|issue=82|page=32}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmAddict&amp;gt;{{cite magazine|title=Amiga Addict|magazine=[[Amiga Addict]]|date=May 2021|issue=5}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmComputing&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-computing-magazine-094/page/n115|title=Review: Alien Breed 3D|last=Maddock|first=Andy|magazine=[[Amiga Computing]]|date=Christmas 1995|access-date=2022-05-12|issue=94|pages=116–117}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat-CD32&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_079_1995_Future_Publishing_GB_christmas_edition/page/n59|title=Screen Play – Alien Breed 3D CD32|last=McGill|first=Steve|magazine=[[Amiga Format]]|date=Christmas 1995|access-date=2024-08-06|issue=79|page=60}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat-79&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_079_1995_Future_Publishing_GB_christmas_edition/page/n39|title=This Month&amp;#039;s Charts|magazine=[[Amiga Format]]|date=Christmas 1995|access-date=2024-07-31|issue=79|page=40}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat-80&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_080_1996_01_Future_Publishing_GB/page/n43|title=This Month&amp;#039;s Charts|magazine=[[Amiga Format]]|date=January 1996|access-date=2024-07-31|issue=80|page=44}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat-81&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_081_1996_02_Future_Publishing_GB/page/n40|title=This Month&amp;#039;s Charts|magazine=[[Amiga Format]]|date=February 1996|access-date=2024-07-31|issue=81|page=49}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat-82&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_082_1996_03_Future_Publishing_GB/page/n38|title=This Month&amp;#039;s Charts|magazine=[[Amiga Format]]|date=March 1996|access-date=2024-07-31|issue=82|page=39}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFun-July1996&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-fun-1996-07/page/n99|title=Vorschau|language=de|trans-title=Preview|magazine=Amiga Fun|publisher=Computec|date=July 1996|access-date=2024-08-19|page=98|quote=[...] so läßt uns der Nachfolger auch schon einige Wochen mit einem spielbaren Demo sitzen. Doch nun soll es endlich kommen!|trans-quote=[...] the sequel likewise has been leaving us with a playable demo for a few weeks now. But now it&amp;#039;s finally coming!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmPower-64&amp;gt;{{cite magazine|url=https://amr.abime.net/issue_64_pages|title=The Ultimate All-Time Top 100|magazine=[[Amiga Power]]|date=August 1996|access-date=2024-07-29|issue=64|page=25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Brown-1996&amp;gt;{{cite newsgroup|url=https://groups.google.com/g/comp.sys.amiga.games/c/RZgTCltG1Z4|title=Alien Breed 3D &amp;amp; Worms, selling gooooood|last=Brown|first=Martyn|newsgroup=sys.comp.amiga.games|message-id=Martyn.Brown@team17.com|date=1996-02-01|access-date=2024-08-05|archive-url=https://web.archive.org/web/20240805225349/https://groups.google.com/g/comp.sys.amiga.games/c/RZgTCltG1Z4|archive-date=2024-08-05|url-status=live|quote=Ab3D has done around 11-12K, with 15% of these being on CD32.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CD32Gamer&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-cd-32-gamer-18/page/n23|title=CD review: Alien Breed 3D|last=Boni|first=Dino|magazine=Amiga CD32 Gamer|publisher=[[Paragon Publishing]]|date=November 1995|access-date=2022-05-12|issue=18|pages=24–29|issn=1353-484X}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CD32Gamer-19&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-cd-32-gamer-19/page/n33|title=Players Guide: Alien Breed 3D Tips|last=Guttery|first=Miles|magazine=Amiga CD32 Gamer|publisher=[[Paragon Publishing]]|date=December 1995|access-date=2024-08-15|issue=19|pages=38–39|issn=1353-484X}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CUAmiga-AMI&amp;gt;{{cite magazine|url=https://archive.org/details/cuamiga-magazine-067/page/n39|title=Game Review: Alien Breed 3D|last=Dykes|first=Alan|magazine=[[CU Amiga]]|date=September 1995|access-date=2024-07-31|issue=67|pages=40–42}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CUAmiga-CD32&amp;gt;{{cite magazine|url=https://archive.org/details/CUAmigaIssue071Jan96/page/n57|title=CD32 Review: Alien Breed 3D|last=Dykes|first=Alan|magazine=[[CU Amiga]]|date=January 1996|access-date=2022-05-12|issue=71|page=58}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CUAmiga-73&amp;gt;{{cite magazine|url=https://archive.org/details/cuamiga-magazine-073/page/n37|title=Previews – Alien Breed 3D II: The Killing Grounds|last=Dykes|first=Alan|magazine=[[CU Amiga]]|date=March 1996|access-date=2024-07-25|issue=73|page=38}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CUAmiga-77&amp;gt;{{cite magazine|url=https://archive.org/details/cuamiga-magazine-077/page/n16|title=Worms squirm to the top|magazine=[[CU Amiga]]|date=July 1996|access-date=2024-07-29|issue=77|page=17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Dyson-1995&amp;gt;{{cite newsgroup|url=https://groups.google.com/g/comp.sys.amiga.games/c/rO64gKIZeqY|title=Team17 Leaving|last=Dyson|first=Marcus|newsgroup=sys.comp.amiga.games|message-id=Doctor@team17.com|date=1995-10-02|access-date=2024-08-05|archive-url=https://web.archive.org/web/20240805231743/https://groups.google.com/g/comp.sys.amiga.games/c/rO64gKIZeqY|archive-date=2024-08-05|url-status=live|quote=[AB3D] has now gone to duplication! It takes about 10 days to get into the shops here in the UK, a little longer elsewhere. Late - yes! But it&amp;#039;s on its way.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Enigma-64&amp;gt;{{cite magazine|url=https://archive.org/details/EnigmaAmiga064/page/n21|title=Una birra in attesa del 21 aprile|language=it|last=Stilo|first=Salvatore|magazine={{Interlanguage link|Enigma Amiga Run|it}}|date=May 1995|access-date=2024-08-02|issue=64|pages=22–23|quote=[...] proprio poco prima dell&amp;#039;ECTS [Team 17] aveva firmato un contratto di distribuzione mondiale con la Ocean, [...] Continuiamo con l&amp;#039;ormai attesissimo Alien Breed 3D, [...] In uscita per maggio (speriamo) per tutte le macchine AGA, incluso il CD32.|trans-quote=[...] just before the ECTS [Team 17] had signed a worldwide distribution deal with Ocean, [...] We continue with the now long-awaited Alien Breed 3D, [...] Out in May (we hope) for all AGA machines, including the CD32.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=EuroG&amp;gt;{{cite web|url=https://www.eurogamer.net/amiga-a500-mini-release-date-price-games-pre-order|title=The A500 Mini: Where to buy the new Amiga retro console|last=Burton|first=Corinna|website=[[Eurogamer]]|date=2022-04-26|access-date=2022-05-12|archive-url=https://web.archive.org/web/20220512143340/https://www.eurogamer.net/amiga-a500-mini-release-date-price-games-pre-order|archive-date=2022-05-12|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=GamePro&amp;gt;{{cite magazine|url=https://archive.org/details/game-pro-uk-sampler-01/page/18|title=ProReview: Alien Breed 3D|author=Captain Squideo|magazine=[[GamePro]]|publication-place=United Kingdom|date=July 1995|access-date=2022-05-12|issue=1|page=18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=GMaster&amp;gt;{{cite magazine|title=Reviews – Alien Breed 3D|last=Ellis|first=Les|magazine=[[GamesMaster (magazine)|GamesMaster]]|date=December 1995|issue=36|pages=68–69}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Multiplayer.it&amp;gt;{{cite web|url=https://multiplayer.it/notizie/alien-breed-3d-remake-gratuito-gzdoom-arrivato-versione-10.html|title=Alien Breed 3D: il remake gratuito in GZDoom è arrivato alla versione 1.0|language=it|trans-title=Alien Breed 3D: The free GZDoom remake has reached version 1.0|last=Tagliaferri|first=Simone|work={{Interlanguage link|Multiplayer.it|it}}|date=2021-07-05|access-date=2024-05-29|archive-url=https://web.archive.org/web/20240529203010/https://multiplayer.it/notizie/alien-breed-3d-remake-gratuito-gzdoom-arrivato-versione-10.html|archive-date=2024-05-29|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Retro-168&amp;gt;{{cite magazine|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20168/page/56|title=The History of Alien Breed|last=Bevan|first=Mike|magazine=[[Retro Gamer]]|date=2017-05-18|access-date=2024-07-25|issue=168|pages=56–57}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Retro-Vol2&amp;gt;{{cite magazine|url=https://archive.org/details/retrogamerukbonus/Retro%20vol.2/page/154|title=A Breed Apart|last=Day|first=Ashley|magazine=[[Retro Gamer]]|access-date=2024-07-25|volume=2|pages=154–155}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Team17-100games&amp;gt;{{cite web|url=https://www.team17.com/team17s-100-games-part-four-1995-worms-alien-breed-3d-more|title=Team17&amp;#039;s 100 Games – Part Four: 1995 (Worms, Alien Breed 3D &amp;amp; more)|publisher=[[Team17]]|date=2018-10-03|access-date=2024-08-15|archive-url=https://web.archive.org/web/20191027003037/https://www.team17.com/team17s-100-games-part-four-1995-worms-alien-breed-3d-more/100-games-history|archive-date=2019-10-27|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=TheEscapist&amp;gt;{{cite magazine|url=https://archive.org/details/theescapist_201911/TheEscapist_94_final/page/n13|title=Playground Piracy and the Schoolyard of Crime|last=Gillen|first=Kieron|magazine=[[The Escapist (magazine)|The Escapist]]|date=2007-04-24|issue=94|page=13|access-date=2024-07-31|archive-url=https://web.archive.org/web/20240731074522/https://www.escapistmagazine.com/playground-piracy|archive-date=2024-07-31|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=TheOne&amp;gt;{{cite magazine|url=https://archive.org/details/the-one-amiga-christmas-1995-maverick-edition_202008/page/n9|edition=Maverick|title=Review: Alien Breed 3D|last=Brown|first=Lee|magazine=[[The One (magazine)|The One]]|date=Christmas 1995|access-date=2022-05-12|pages=10–13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=VGC&amp;gt;{{cite web|url=https://www.videogameschronicle.com/news/the-amiga-500-minis-25-games-and-release-date-have-been-confirmed|title=The Amiga 500 Mini&amp;#039;s 25 games and release date have been confirmed|last=Scullion|first=Chris|website=[[Video Games Chronicle]]|date=2021-12-18|access-date=2024-07-31|archive-url=https://web.archive.org/web/20220122002850/https://www.videogameschronicle.com/news/the-amiga-500-minis-25-games-and-release-date-have-been-confirmed|archive-date=2022-01-22|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Works cited ===&lt;br /&gt;
*{{cite manual|ref={{harvid|Manual|1995}}|url=https://amiga.abime.net/games/view/alien-breed-3d#manuals|title=Alien Breed 3D manual|publisher=Team17|date=1995|access-date=2024-07-31}}&lt;br /&gt;
*{{cite magazine|ref={{harvid|&amp;#039;&amp;#039;Amiga Action&amp;#039;&amp;#039;, No. 68,|1995}}|url=https://archive.org/details/Amiga_Action_Issue_68_1995-03_IDG_Media_GB/page/n11|title=Alien Breed 3D: From Beginning to End|magazine=[[Amiga Action]]|date=March 1995|access-date=2024-08-02|issue=68|pages=12–15}}&lt;br /&gt;
*{{cite magazine|ref={{harvid|&amp;#039;&amp;#039;Amiga Format&amp;#039;&amp;#039;, No. 78,|1995}}|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_078_1995_12_Future_Publishing_GB/page/n48|title=Screen Play – Alien Breed 3D|last=McGill|first=Steve|magazine=[[Amiga Format]]|date=December 1995|access-date=2022-05-12|issue=78|pages=49–51}}&lt;br /&gt;
*{{cite magazine|ref={{harvid|&amp;#039;&amp;#039;Amiga Power&amp;#039;&amp;#039;, No. 56,|1995}}|url=https://www.amigareviews.leveluphost.com/alien3d1.htm|title=Game Reviews – Alien Breed 3D|last=Nash|first=Jonathan|magazine=[[Amiga Power]]|date=December 1995|access-date=2024-08-01|issue=56|pages=30–33|archive-url=https://web.archive.org/web/20240801173910/https://www.amigareviews.leveluphost.com/alien3d1.htm|archive-date=2024-08-01|url-status=live}}&lt;br /&gt;
*{{cite magazine|ref={{harvid|&amp;#039;&amp;#039;Amiga CD32 Gamer&amp;#039;&amp;#039;, No. 18,|1995}}|url=https://archive.org/details/amiga-cd-32-gamer-18/page/n23|title=CD review: Alien Breed 3D|last=Boni|first=Dino|magazine=Amiga CD32 Gamer|publisher=[[Paragon Publishing]]|date=November 1995|access-date=2022-05-12|issue=18|pages=24–29}}&lt;br /&gt;
*{{cite magazine|ref={{harvid|&amp;#039;&amp;#039;Retro Gamer&amp;#039;&amp;#039;, No. 22,|2006}}|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20022/page/47|title=Retroinspection: Amiga 1200|last=Day|first=Ashley|magazine=[[Retro Gamer]]|date=2006-03-02|access-date=2024-05-29|issue=22|pages=47–50}}&lt;br /&gt;
&lt;br /&gt;
{{Team17}}&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1995 video games]]&lt;br /&gt;
[[Category:Alien Breed]]&lt;br /&gt;
[[Category:Amiga 1200 games]]&lt;br /&gt;
[[Category:Amiga CD32 games]]&lt;br /&gt;
[[Category:Amiga games]]&lt;br /&gt;
[[Category:Amiga-only games]]&lt;br /&gt;
[[Category:Commercial video games with freely available source code]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Military science fiction video games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Multiplayer null modem games]]&lt;br /&gt;
[[Category:Ocean Software games]]&lt;br /&gt;
[[Category:Science fiction video games]]&lt;br /&gt;
[[Category:Sprite-based first-person shooters]]&lt;br /&gt;
[[Category:Video games about genetic engineering]]&lt;br /&gt;
[[Category:Video games developed in the United Kingdom]]&lt;br /&gt;
[[Category:Video games scored by Bjørn Lynne]]&lt;/div&gt;</summary>
		<author><name>46.110.112.151</name></author>
	</entry>
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