Talk:Sid Meier's Colonization
<templatestyles src="Module:Message box/tmbox.css"/><templatestyles src="Talk header/styles.css" />
| This is the talk page for discussing improvements to the Sid Meier's Colonization Template:Pagetype. This is not a forum for general discussion of the article's subject. |
Article policies
|
| Template:Find sources |
| Archives: Template:Comma separated entries<templatestyles src="Template:Tooltip/styles.css" />Auto-archiving periodScript error: No such module "Check for unknown parameters".: Template:Human readable duration File:Information icon4.svg |
Script error: No such module "Check for unknown parameters".Script error: No such module "Check for deprecated parameters".
Template:WikiProject banner shell
Source
Incorrect statement of game mechanics
"In addition, wagons are necessary to trade with Indian villages, as they will refuse to trade with your ships"
This statement is wrong. Ships are only useless before contact with natives is made by land units. After that, assuming the villages, cities, or camps are coastal, ships will have no problem trading with them. — Preceding unsigned comment added by Krigare Crimson (talk • contribs) 23:33, 28 September 2018 (UTC)
Master tobacco/sugar/cotton planter and Natives
IIRC these "new world" skilled trades could be gotten faster when taught by natives, specially at higher difficulty levels where it takes a long time to develop them by simply putting sb to work on them and waiting. 77.171.247.220 (talk) 11:20, 13 March 2019 (UTC)