Kung-Fu Chess

From Wikipedia, the free encyclopedia
Revision as of 07:06, 31 March 2025 by imported>Naruyoko (Add IGF award to the introduction for notability. Remove unreferenced (maybe promotional) link to a current server.)
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Short description Template:More citations needed

Kung-Fu Chess is a chess variant that removes the concept of turns and allows multiple pieces to move simultaneously. It was created by Shizmoo Games as a "real-time" in the early 2000sTemplate:When and remained on the company's website until the website shut down in 2008.Script error: No such module "Unsubst". Other online servers have since appeared.[1][2] It won an award in the 2002 Independent Games Festival.[3]

Background

The game was conceptualized in the early 2000sTemplate:When by Dan Goldstein as a "real-time" version of chess; it was later developed by him and his brother Joshua Goldstein under the name "Ultra Speed Chess".Script error: No such module "Unsubst". The name was later changed to "Kung-Fu Chess" to reflect the martial-arts themed sound effects that would play during the players' moves.[4] The game was published by Shizmoo Games on the company's website, and it won the Audience Choice award in the 2002 Independent Games Festival.[3] Following with the martial arts theme, the game also featured a rating system categorized by belt colors.Script error: No such module "Unsubst". It was later supplemented with additional variants (such as Four-player chess, Crazyhouse, and Bughouse chess) before the website shut down in 2008.Script error: No such module "Unsubst".

The original version was added to the ICQ instant messaging program in 2005.Script error: No such module "Unsubst".

The app Chezz is based on Kung-Fu Chess, adding concepts such as an adventure mode that allows for upgrading pieces to allow them to move more often.[5]

Rules

Template:Chess diagram-fen

In Kung-Fu Chess, either player can move any available piece at any given moment, though only one piece can be moved at a time. After a piece is moved, a predefined delay prevents it from moving again for a short period of time. This, plus piece movements not being instantaneous, means that speed and timing are crucial aspects of the game, as any delay could determine whether a piece is captured or not.Script error: No such module "Unsubst".

In addition to this, the game's "real-time" aspect leads to essential differences between Kung-Fu Chess and standard chess. For instance, checks and pins do not exist in the game, since players are not bound to one move at a time and thus could respond to threats with multiple piece movements. Checkmate and stalemate were similarly both impossible to achieve; as such, the game only ended when one's king was physically captured or if one's opponent resigned.Script error: No such module "Unsubst".

References

Template:Reflist

External links

Template:Chess variants

  1. Script error: No such module "citation/CS1".
  2. Script error: No such module "citation/CS1".
  3. a b Script error: No such module "citation/CS1".
  4. Script error: No such module "citation/CS1".
  5. Script error: No such module "citation/CS1".