S.C.A.R.S. (video game)

From Wikipedia, the free encyclopedia
Revision as of 18:09, 5 April 2025 by imported>GreenC bot (Move 2 urls. Wayback Medic 2.5 per WP:URLREQ#gameinformer.com)
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Short description Template:Main otherScript error: No such module "infobox".Template:Main otherScript error: No such module "Check for unknown parameters".Template:Main other

S.C.A.R.S. is a 1998 sci-fi themed futuristic racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows.

Gameplay

File:Scars gameplay.png
Gameplay on Nintendo 64: the HUD displays the current and reserve weapons on the top-left corner, while the right hand side indicates the player's position

Set in year 3000, the races are "simulations" created by supercomputers, with each supercomputer having its own car based on an animal and its own unique weapon. The nine available cars are based on: lion, elephant, rhinoceros, shark, preying mantis, scorpion, cobra, cheetah, and panther.[1] There are 10 tracks, each with hidden shortcuts. The power-up weapons range from turbos to shields and time bombs.[1]

Development

While working on the various ports of Street Racer, Vivid Image and Ubi Soft decided it would be a good idea to create a 3D racing game specifically for the next-gen consoles. Mev Dinc, who headed Vivid Image, developed a concept of cars based on wildcats and other animals, with tracks that reflected their natural habitats. Ubi Soft loved the idea, and provided some of their own graphics and sound design resources to help fill the otherwise strained team. Originally, the game was going to be called Vivid Racing. After some iterations, they instead decided on S.C.A.R.S. As development progressed, the coders struggled with balancing the high level of detail and performance with the space limitations of the tracks. Courses needed to be shortened, and as a result, many of the technical turns and obstacles were condensed, creating a much more challenging experience than they had originally planned.[2]

The title comes from Super Computer Animal Racing Simulator.[3]

Reception

Template:Video game reviews

The game received above average reviews on all platforms according to the review aggregation website GameRankings.[4][5][6] Next Generation said of the PlayStation version in its December 1998 issue, "For all its faults, S.C.A.R.S. isn't terrible, and it is one of the few PlayStation games to allow four players to race in 3D on a split screen. If you have a Multitap, this is almost a worthy purchase. Without a Multitap, it's a colorful racer, but not much else."[7] Two issues later, however, the magazine said of the Nintendo 64 version, "One of the best of the Mario Kart clones, S.C.A.R.S. does nearly everything right, surpassing both the graphics and the control of the PlayStation version. The game is challenging and addicting without ever annoying the player to the point of frustration. It supports up to four players via split screen and is a great way to kill time with friends."[8]

Dr. Zombie of GamePro said of the PlayStation version in its November 1998 issue, "You shouldn't pass up S.C.A.R.S [sic] as just another kiddie Mario Kart-style racer – by taking a look under this hood, you'll find a lot of fun action."[9]Template:Efn One issue later, he said of the Nintendo 64 version, "Mario Kart fans will find S.C.A.R.S [sic] similar but with a much harder edge. The game's action is fast and furious with enough variety in its tracks and weapons to warrant replay."[10]Template:Efn Joel Strauch called the PC version "an easy-to-pick-up game that the kids'll love and adults will tolerate. It's missing the best part of Mario Kart-esque games—the battle mode—but you can't beat the price."[11]Template:Efn

Notes

Template:Notelist

References

Template:Reflist

External links

  1. a b Cite error: Invalid <ref> tag; no text was provided for refs named ignpc
  2. Script error: No such module "citation/CS1".
  3. Template:Cite magazine
  4. Cite error: Invalid <ref> tag; no text was provided for refs named GRN64
  5. Cite error: Invalid <ref> tag; no text was provided for refs named GRPC
  6. Cite error: Invalid <ref> tag; no text was provided for refs named GRPS
  7. Cite error: Invalid <ref> tag; no text was provided for refs named NGenPS
  8. Cite error: Invalid <ref> tag; no text was provided for refs named NGenN64
  9. Template:Cite magazine
  10. Template:Cite magazine
  11. Template:Cite magazine